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Created page with "{{UnderConstruction}} BOSSNAME any relevant text here about the boss prior to requirements == Requirements == List any requirements here, including but not limited to: Skill lvls, Prestige requirements. If no requirements, list recommendations for the above. == Getting there == Use the File:Portable portal.pngPortal nexus located north of spawn. Under bosses find <WhichTeleport>.<br> Travel fee: File:Coins.png COST. == Mechanics == Any/all mechanics...."
 
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{{UnderConstruction}}
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].


[[BOSSNAME]] any relevant text here about the boss prior to requirements
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].
== Requirements ==
List any requirements here, including but not limited to: Skill lvls, Prestige requirements.


If no requirements, list recommendations for the above.
==Requirements==


== Getting there ==
===Hard requirements===
Use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses find <WhichTeleport>.<br>
* Use of a [[Key master teleport]] scroll or permanent access unlock.
Travel fee: [[File:Coins.png]] COST.
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].


== Mechanics ==
===Recommendations===
Any/all mechanics.
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].
* Minimum T90 gear or higher across all three styles.
* Hellhound or Cerberus boss slayer task.
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].
 
==Getting there==
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master's key]] obtained as a reward from the "Doombringer" achievement. Players can then use the "Enter (hard mode)" option on the winch in the Cerberus lair.
 
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.<br>
Travel fee: [[File:Coins.png]] 75,000
 
==Mechanics==
 
===Basic Attacks===
Similarly to Cerberus, Ignis has three basic attacks:
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;
* A ground attack, in which Ignis shakes its head and summons lava under the player.
 
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis' projectile combo attack.]]
 
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.
 
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points.
 
The ground attack is also '''much''' more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:
* A single 3x3 explosion centered under the player;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.
 
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the 'Tile Indicators' plugin to show the true tile of the player may assist with avoiding the lava pools.
 
Note that using dragonfire protection will '''not''' lower the damage dealt by the pools.
 
===Ghosts===
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.
 
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.
 
===Forms===
Ignis is capable of swapping between four forms:
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.
* A Melee form, in which Ignis will turn a paler shade of red;
* A Ranged form, in which Ignis will turn green;
* A Magic form, in which Ignis will turn blue.
 
Ignis will only be vulnerable to the damage type matching it's form, eg. Ranged must be used on the Ranged form.
 
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis's eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.
 
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms.
<!--Currently unsure of when Ignis form changes, need to test more-->
 
==Recommended talents==
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis's lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.
 
Other talent considerations as follows:


== Recommended talents ==
The recommended combat style for [[BOSSNAME]] is [[SKILL]].
<tabber>  
<tabber>  
Early Game Talents=
Learner Talents=
You won't need too many points to get this boss down. # points are used in this build.
It is recommended to use talents focused on survivability.
 
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.
{| class="wikitable sortable"
{| class="wikitable sortable"
! Talents !! colspan="7" | Talents (Minimum Required)
! Talents !! colspan="7" | Talents (Minimum Required)
|-
|-
| Tier 1
| Tier 1
| TALENTS
| Standard DPS talents.
|-
|-
| Tier 2
| Tier 2
| TALENTS
| Fortification, Resilience I
|-
|-
| Tier 3
| Tier 3
| TALENTS
| PvM tree: Draining Strikes<br>Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater
|-
|-
| Tier 4
| Tier 4
| TALENTS
| PvM tree: Standard DPS talents.<br>Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)
|-
|-
| Tier 5
| Tier 5
| TALENTS
| PvM tree: Absolute Unit, Resilience II<br>Utility tree: Guardian Angel
|-
|-
| Tier 6
| Tier 6
| TALENTS
| Standard DPS talents.
|-
|-
| Tier 7(Keystone)
| Tier 7 (Keystone)
| TALENTS
| Pick depending on strongest offstyle.
|-
|}
|-|
End Game Talents=
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.
{| class="wikitable sortable"
! Talents !! colspan="7" | Talents
|-
| Tier 1
| TALENTS
|-
| Tier 2
| TALENTS
|-
| Tier 3
| TALENTS
|-
| Tier 4
| TALENTS
|-
| Tier 5
| TALENTS
|-
| Tier 6
| TALENTS
|-
| Tier 7(Keystone)
| TALENTS
|-
|-
|}
|}
|-|
|-|
DPS Talent Considerations=
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.<br><br>
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.
{{GenericNonSortable
|columns=2
|heading1=Talent
|heading2=Considerations
|row1cell1=[[File:Victory_rush.png|50px|center]]<br>Aggression
|row1cell2=Aggression represents a large increase in damage if exploiting weaknesses. However as it will lock players out of Resilience i/ii (meaning a total of 55% extra damage taken), it should only be taken by those experienced with the fight.
|row2cell1=[[File:Precision.png|50px|center]]<br>Precision
|row2cell2=Strong choice if exploiting weaknesses. No drawbacks besides talent point costs.
|row3cell1=[[File:Unholy.png|50px|center]]<br>Unholy
|row3cell2=While players may be able to outheal the damage done if using Resilience i/ii and various forms of passive healing, it is fairly difficult to upkeep this during phase changes and ghost phases. As such it is generally not recommended outside of trying for the Spice Lover achievement.
|row4cell1=[[File:Guardian.png|50px|center]]<br>Guardian
|row4cell2=As of the [[Patch_notes/Jul_18_2025#Other Changes|July 15th patch]] the Guardian will now correctly change forms on all phases of Ignis and when targeting ghosts, making this a very solid choice for the encounter.
|row5cell1=[[File:Executioner.png|50px|center]]<br>Executioner
|row5cell2=Executioner is a solid choice given Ignis's large health pool. However it can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage.
|row6cell1=[[File:Berserker.png|50px|center]]<br>Berserker
|row6cell2=In theory, players can take 0 damage from this fight if everything is done correctly. However in practice this may be tricky to maintain due to ghosts/puddles. While staying at 1hp is not necessary for Berserker to be strong, this is only really recommended for confident players or those looking to utilise the Masori (f) set effect.
|row7cell1=[[File:Reach around.png|50px|center]]<br>Reach Around
|row7cell2=Reach around can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out Aggression. Doesn't mean it's not viable, but at this point mage/range just feel like stronger options. Very much a comfort pick for those that are really set on using melee.
|row8cell1=[[File:Is this thing on.png|50px|center]]<br>Is this thing on?
|row8cell2=Viable if not camping low HP and have enough healing from passive sources.
}}
</tabber>
</tabber>


== Equipment ==
==Example Kill==
'''List all combat styles and effective gear. If only 1 or 2 combat styles, delete the other section. Delete any lower tier gear and adjust as necessary.'''


[[File:slayer helmet.png]]'''Slayer helmet(i)''' and other cosmetic variants<br>
{{#ev:youtube|x16oW-U0sOk}}
The [[Slayer helmet]] provides a '''15% strength''' and '''12% accuracy''' to all styles, Porazdir is considered a Greater Demon.


<tabber>
==Equipment==
Melee =  
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling.  
{| class="wikitable sortable"
 
! Gear !! colspan="7" | Item (Most effective → least effective)
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor's lower defensive stats.
|-
 
| Helmet
[[File:slayer helmet.png]]'''Slayer helmet(i)''' and other cosmetic variants are highly recommended as they provide a '''15% strength''' and '''12% accuracy''' to all styles, serving as both a large damage boost and tribrid equipment.
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]
 
| [[File:Torva_full_helm.png]][[Torva full helm]]
[[File:cerberite_slayer_helmet.png]]The '''Cerberite Slayer Helmet''' should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.
| [[File:titanforged helmet.png]][[Titanforged helmet]]
| [[File:neitiznot faceguard.png]][[Neitiznot faceguard]]
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]]<br>(Ruby through Dragonstone)
| [[File:bloodfury faceguard.png]][[Bloodfury faceguard]]
| [[File:justiciar faceguard.png]][[Justiciar faceguard]]
|-
| Amulet
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]
| [[File:Amulet of torture.png]][[Amulet of torture]]
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]
| [[File:Amulet of fury.png]][[Amulet of fury]]
| [[File:Amulet of glory.png]]Amulet of glory
| [[File:Amulet_of_strength.png]]Amulet of strength
| -
|-
| Cape
| [[File:Completionist cape.png]][[Completionist cape]]
| [[File:Titanforged pavis.png]][[Titanforged pavis]]
| [[File:Infernal cape.png]][[Infernal cape]]
| [[File:Fire cape.png]][[Fire cape]]
| -
| -
| -
|-
| Body
| [[File: Sanguine_torva_platebody.png]][[Sanguine torva platebody]]
| [[File:Torva_platebody.png]][[Torva platebody]]
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]
| [[File:Bandos chestplate.png]][[Bandos chestplate]]
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)
| [[File:Bloodfury chestguard.png]][[Bloodfury chestguard]]
| [[File:Justiciar chestguard.png]][[Justiciar chestguard]]
|-
| Legs
| [[File: Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]
| [[File:Torva_platelegs.png]][[Torva platelegs]]
| [[File:Titanforged legguards.png]][[Titanforged legguards]]
| [[File:Bandos tassets.png]][[Bandos tassets]]
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)
| [[File:Bloodfury legguards.png]][[Bloodfury legguards]]
| [[File:Justiciar legguards.png]][[Justiciar legguards]]
|-
| Gloves
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]
| [[File:Barrows gloves.png]][[Barrows gloves]]
| -
| -
| -
| -
|-
| Boots
| [[File:Talaria.png]][[Talaria]]
| [[File:Primordial boots.png]][[Primordial boots]]
| [[File:Bandos boots.png]][[Bandos boots]]
| [[File:Boots_of_brimstone.png]][[Boots of brimstone]]<br>[[File:Holy_moleys.png|35px]][[Holy moleys]]
| [[File:Devout_boots.png]][[Devout boots]]
| [[File:Dragon boots.png]][[Dragon boots]]
| [[File:Climbing_boots.png]]Climbing boots
|-
| Ring
| [[File:Berserker ring.png]][[Berserker ring]]
| [[File:Warrior ring.png]][[Warrior ring]]
| [[File:Ring of stone.png]][[Ring of stone]]
| -
| -
| -
| -
|-
| Offhand
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]<br>[[File:Blood_spirit_shield.png]][[Blood spirit shield]]
| [[File:Dragonfire_shield.png]][[Dragonfire shield]]<br>[[File:Dragonite defender.png]][[Dragonite Defender]]<br>[[File:Demonite defender.png]][[Demonite Defender]]
| [[File:Oxi defender.png]][[Oxi Defender]]<br>[[File:Ruby shield.png]][[Ruby shield|Gem Shields]] (ruby through dragonstone)
| [[File:Dragon defender.png]]Dragon defender
| -
| -
| -
|-
| Weapon
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]
| [[File:Hydra claws.png]][[Hydra claws]]<br>[[File:Osmumten's fang.png]][[Osmumten's fang]]<br>[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)<br>[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]
| [[File:Titanforged maul.png]][[Titanforged maul]]
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)<br>[[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone)<br>[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]
| [[File:Ghrazi rapier.png]][[Ghrazi rapier]]<br>[[File:Ethereal_scimitar.png]][[Ethereal scimitar]]
| [[File:Dragon scimitar.png]]Dragon Scimitar
| -
|}
|-|
Range =
{| class="wikitable sortable"
! Gear !! colspan="6" | Item (Most effective → least effective)
|-
| Helmet
| [[File:Luminary circlet.png]][[Luminary circlet]]
| [[File:Masori mask (f).png]][[Masori mask (f)]]
| [[File:Masori mask.png]][[Masori mask]]
| [[File:Armadyl helmet.png]][[Armadyl helmet]]
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)
| [[File:Robin hood hat.png]][[Robin hood hat]]
|-
| Amulet
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]
| [[File:Necklace of anguish.png]][[Necklace of anguish]]
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]
| [[File:Amulet of fury.png]][[Amulet of fury]]
| [[File:Amulet of glory.png]]Amulet of glory
| [[File:Amulet_of_accuracy.png]]Amulet of accuracy
|-
| Cape
| [[File:Completionist cape.png]][[Completionist cape]]
| [[File:Masori assembler.png]][[Masori assembler]]
| [[File:Dizana's quiver.png]][[Dizana's quiver]]
| [[File:Ava's assembler.png]][[Ava's assembler]]
| [[File:Ava's accumulator.png]]Ava's accumulator
| -
|-
| Body
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]
| [[File:Masori body (f).png]][[Masori body (f)]]
| [[File:Masori body.png]][[Masori body]]
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)
| [[File:Rangers' tunic.png]][[Rangers' tunic]]
|-
| Legs
| [[File:Luminary legs.png]][[Luminary legs]]
| [[File:Masori chaps (f).png]][[Masori chaps (f)]]
| [[File:Masori chaps.png]][[Masori chaps]]
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)
| [[File:Rangers' tights.png]][[Rangers' tights]]
|-
| Gloves
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]
| [[File:Serpentine grasp.png]][[Serpentine grasp]]
| [[File:Ranger gloves.png]][[Ranger gloves]]
| [[File:Barrows gloves.png]][[Barrows gloves]]
| -
| -
|-
| Boots
| [[File:Talaria.png]][[Talaria]]
| [[File:Pegasian boots.png]][[Pegasian boots]]
| [[File:Ranger boots.png]][[Ranger boots]]
| -
| -
| -
|-
| Ring
| [[File:Archers ring.png]][[Archers ring]]
| [[File:Ring of stone.png]][[Ring of stone]]
| -
| -
| -
| -
|-
| Offhand
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]<br>[[File:Blood_spirit_shield.png]][[Blood spirit shield]]<br>[[File:Spectral spirit shield.png]][[Spectral spirit shield]]
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)
| -
| -
| -
| -
|-
| Weapon
| [[File:Heavenly bow.png]][[Heavenly bow]]<br>[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]<br>[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]<br>[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]<br>[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)<br>[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)
| [[File:Karil's crossbow.png]]Karil's crossbow
| [[File:Magic_shortbow.png]]Regular bows
| -
|}
|-|
Magic =
{| class="wikitable sortable"
! Gear !! colspan="6" | Item (Most effective → least effective)
|-
| Helmet
| [[File:Poseidon's crown.png]][[Poseidon's crown]]
| [[File:Dagon'hai hat.png]][[Dagon'hai hat]]
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)
| [[File:Infinity hat.png]][[Infinity hat]]
| [[File:Mystic hat.png]]Mystic Hat
| -
|-
| Amulet
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]
| [[File:Occult necklace.png]][[Occult necklace]]
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]
| [[File:Amulet of fury.png]][[Amulet of fury]]
| [[File:Amulet of glory.png]]Amulet of glory
| [[File:Amulet_of_magic.png]]Amulet of magic
|-
|-
| Cape
| [[File:Completionist cape.png]][[Completionist cape]]
| [[File:Cape of the seas.png]][[Cape of the seas]]
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]
| [[File:Guthix_cape.png]]God cape
| -
| -
|-
| Body
| [[File:Poseidon's brassard.png]][[Poseidon's brassard]]
| [[File:Dagon'hai robe top.png]][[Dagon'hai robe top]]
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)
| [[File:Infinity top.png]][[Infinity top]]
| [[File:Mystic robe top.png]]Mystic robe top
| -
|-
| Legs
| [[File:Poseidon's tassets.png]][[Poseidon's tassets]]
| [[File:Dagon'hai robe bottom.png]][[Dagon'hai robe bottom]]
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)
| [[File:Infinity bottoms.png]][[Infinity bottoms]]
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms
| -
|-
| Gloves
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]
| [[File:Tormented bracelet.png]][[Tormented bracelet]]
| [[File:Infinity gloves.png]][[Infinity gloves]]
| [[File:Barrows gloves.png]][[Barrows gloves]]
| [[File:Mystic gloves.png]]Mystic gloves
| -
|-
| Boots
| [[File:Talaria.png]][[Talaria]]
| [[File:Eternal boots.png]][[Eternal boots]]
| [[File:Infinity boots.png]][[Infinity boots]]
| [[File:Mystic boots.png]]Mystic boots
| -
| -
|-
| Ring
| [[File:Seers ring.png]][[Seers ring]]
| [[File:Ring of stone.png]][[Ring of stone]]
| -
| -
| -
| -
|-
| Offhand
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]
| [[File:Elidinis' ward (f).png]][[Elidinis' ward (f)]]
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]
| [[File:Elidinis' ward.png]][[Elidinis' ward]]
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]
| [[File:Tome of fire.png]]Elemental tomes
|-
| Weapon
| [[File:Kodai wand.png]][[Kodai wand]]<sup>1</sup><br>[[File:Tumeken's shadow.png]][[Tumeken's shadow]]
| [[File:Master wand.png]][[Master wand]]<sup>1</sup><br>[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]<sup>2</sup>
| [[File:Beginner wand.png]][[Beginner wand]]<br>[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)
| [[File:Ancient staff.png]]Ancient staff
| [[File:Fire battlestaff.png]]Elemental battlestaves
| [[File:Staff of fire.png]]Elemental staves
|}
|-|
Spec Weapons =
{| class="wikitable sortable"
! Weapon !! colspan="5" | Item (No specific order)
|-
| Melee
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]
| [[File:Hydra claws.png]][[Hydra claws]]
| [[File:Titanforged maul.png]][[Titanforged maul]]
| -
| -
|-
| Range
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)
|-
| Magic
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon's trident]]
| [[File:Zamorak_staff.png]][[Zamorak staff]]
| -
| -
| -
|}
</tabber>


<sup>1</sup> used to prioritize ancients for '''utility'''.<br><sup>2</sup> used to prioritize '''healing'''.<br><sup>3</sup>used with '''set bonus'''.<br><sup>4</sup>If using end-game berserker you can use the regular occult.
{{GearProgression}}


[[Category:Guides]]
[[Category:Guides]]
 
[[Category:Boss Guides]]
[[Category:Todo]]

Latest revision as of 10:06, 23 May 2026

Ignis is a high level version of Cerberus, requiring multiple combat styles to be fought effectively. As such, it is recommended to have high Prestige levels across multiple combat styles, as well as Key Stone talents to supplement offstyles. A slayer task for Hellhounds or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the Demonite Defender.

Ignis shares several uniques with Cerberus, dropping everything except the Dragon metal lump, Dragon metal shard, and Dragon metal slice, instead dropping the unique Hellhide and Cerberite core which are used to create strong demonbane equipment in the form of the Cerberite slayer helmet, Cerberite grippers, and Cerberite warhammer.

Requirements

Hard requirements

Recommendations

  • Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting Weaknesses.
  • Minimum T90 gear or higher across all three styles.
  • Hellhound or Cerberus boss slayer task.
  • Talents as detailed in Recommended talents.

Getting there

Ignis can be challenged by using a Key master teleport scroll, which can be purchased from the Slayer Point Store or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the Key master's key obtained as a reward from the "Doombringer" achievement. Players can then use the "Enter (hard mode)" option on the winch in the Cerberus lair.

To access the Cerberus lair, use the Portal nexus located north of spawn. Under bosses, find Cerberus.
Travel fee: 75,000

Mechanics

Basic Attacks

Similarly to Cerberus, Ignis has three basic attacks:

  • A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;
  • A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;
  • A ground attack, in which Ignis shakes its head and summons lava under the player.
A player switching prayers against Ignis' projectile combo attack.

As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.

These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points.

The ground attack is also much more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:

  • A single 3x3 explosion centered under the player;
  • A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.

Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the 'Tile Indicators' plugin to show the true tile of the player may assist with avoiding the lava pools.

Note that using dragonfire protection will not lower the damage dealt by the pools.

Ghosts

Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.

Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.

Forms

Ignis is capable of swapping between four forms:

  • A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.
  • A Melee form, in which Ignis will turn a paler shade of red;
  • A Ranged form, in which Ignis will turn green;
  • A Magic form, in which Ignis will turn blue.

Ignis will only be vulnerable to the damage type matching it's form, eg. Ranged must be used on the Ranged form.

Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis's eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.

Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms.

Recommended talents

The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis's lava pools, as placing these around the boss may limit DPS unless the Reach Around talent is used.

Other talent considerations as follows:

It is recommended to use talents focused on survivability.

DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.

Talents Talents (Minimum Required)
Tier 1 Standard DPS talents.
Tier 2 Fortification, Resilience I
Tier 3 PvM tree: Draining Strikes
Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater
Tier 4 PvM tree: Standard DPS talents.
Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)
Tier 5 PvM tree: Absolute Unit, Resilience II
Utility tree: Guardian Angel
Tier 6 Standard DPS talents.
Tier 7 (Keystone) Pick depending on strongest offstyle.

Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.

Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.

Talent Considerations

Aggression
Aggression represents a large increase in damage if exploiting weaknesses. However as it will lock players out of Resilience i/ii (meaning a total of 55% extra damage taken), it should only be taken by those experienced with the fight.

Precision
Strong choice if exploiting weaknesses. No drawbacks besides talent point costs.

Unholy
While players may be able to outheal the damage done if using Resilience i/ii and various forms of passive healing, it is fairly difficult to upkeep this during phase changes and ghost phases. As such it is generally not recommended outside of trying for the Spice Lover achievement.

Guardian
As of the July 15th patch the Guardian will now correctly change forms on all phases of Ignis and when targeting ghosts, making this a very solid choice for the encounter.

Executioner
Executioner is a solid choice given Ignis's large health pool. However it can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage.

Berserker
In theory, players can take 0 damage from this fight if everything is done correctly. However in practice this may be tricky to maintain due to ghosts/puddles. While staying at 1hp is not necessary for Berserker to be strong, this is only really recommended for confident players or those looking to utilise the Masori (f) set effect.

Reach Around
Reach around can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out Aggression. Doesn't mean it's not viable, but at this point mage/range just feel like stronger options. Very much a comfort pick for those that are really set on using melee.

Is this thing on?
Viable if not camping low HP and have enough healing from passive sources.

Example Kill

Equipment

As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling.

Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor's lower defensive stats.

Slayer helmet(i) and other cosmetic variants are highly recommended as they provide a 15% strength and 12% accuracy to all styles, serving as both a large damage boost and tribrid equipment.

The Cerberite Slayer Helmet should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.

Slayer helmet (i) and other cosmetic variants:
The Slayer helmet provides a 15% strength and 12% accuracy (all combat styles) increase when fighting monsters assigned as your Slayer task. While it offers no combat advantages against non-task creatures, it's the optimal choice during any Slayer assignment. Consider switching to alternative headgear when battling monsters outside your assigned task.

Gear Item (Most effective → least effective)
Helmet Sanguine torva full helm
Radiant oathplate helm
Torva full helm Titanforged helmet
Oathplate helm
Judicator faceguard
Echoing helm
Neitiznot faceguard
Dragonstone helm
Corrupted helm
Diamond helm
Bloodfury faceguard
Ruby helm
Emerald helm
Sapphire helm
Justiciar faceguard
Amulet Amulet of the monarchs Monarchs amulet of torture Amulet of torture (or) Amulet of torture Amulet of bloodfury Amulet of fury Amulet of glory Amulet of strength
Cape Completionist cape Titanforged pavis Infernal cape Fire cape - - - -
Body Sanguine torva platebody
Radiant oathplate chest
Torva platebody Titanforged chestguard
Oathplate chest
Judicator chestguard
Echoing body
Bandos chestplate
Dragonstone body
Corrupted body
Diamond body
Bloodfury chestguard
Ruby body
Emerald body
Sapphire body
Justiciar chestguard
Legs Sanguine torva platelegs
Radiant oathplate legs
Torva platelegs Titanforged legguards
Oathplate legs
Judicator legguard
Echoing legs
Bandos tassets
Dragonstone legs
Corrupted legs
Diamond legs
Bloodfury legguards
Ruby legs
Emerald legs
Sapphire legs
Justiciar legguards
Gloves Divine handguards Ferocious gloves Cerberite grippers Barrows gloves Regen bracelet - - -
Boots Talaria Primordial boots
Echo boots
Bandos boots Boots of brimstone
Holy moleys
Devout boots Dragon boots Climbing boots -
Ring Emperor ring Emperors berserker ring Emperors warrior ring Berserker ring Warrior ring Ring of stone - -
Offhand Titanforged defender Avernic defender Demonite Defender
Dragonite Defender
Blood spirit shield
Elysian spirit shield
Dragonfire shield (i)
Oxi Defender
Dragonstone shield
Dragonfire shield
Dragon defender
Ruby shield
- -
Weapon Holy scythe of vitur
Sanguine scythe of vitur
Hephaestus' dual hammers
Scythe of vitur
Osmumten's fang (or)
Hephaestus' hammer
Osmumten's fang
Echoing sunlight spear
Infernal tecpatl
Holy ghrazi rapier
Dragon hunter lance
Hydra claws
Echoing Blade of Saeldor
Titanforged maul Ruby halberd
Ruby warhammer
Ethereal scimitar (i)
Glacial temotli
Ghrazi rapier
Bone mace

Slayer helmet (i) and other cosmetic variants
The Slayer helmet provides a 15% strength and 12% accuracy (all combat styles) increase when fighting monsters assigned as your Slayer task. While it offers no combat advantages against non-task creatures, it's the optimal choice during any Slayer assignment. Consider switching to alternative headgear when battling monsters outside your assigned task.

Gear Item (Most effective → least effective)
Helmet Luminary circlet Masori mask (f) Masori mask Echoing helm
Armadyl helmet
Dragonstone helm
Corrupted helm
Diamond helm
Robin hood hat
Ruby helm
Emerald helm
Sapphire helm
-
Amulet Amulet of the monarchs Monarchs necklace of anguish Necklace of anguish (or) Necklace of anguish Amulet of bloodfury Amulet of fury Amulet of glory Amulet of accuracy
Cape Echo Dizana's quiver
Completionist cape
Masori assembler Dizana's quiver Ava's assembler Ava's accumulator - - -
Body Luminary shoulder guards Masori body (f) Masori body Echoing body
Armadyl chestplate
Dragonstone body
Corrupted body
Diamond body
Rangers' tunic
Ruby body
Emerald body
Sapphire body
-
Legs Luminary legs Masori chaps (f) Masori chaps Echoing legs
Armadyl chainskirt
Dragonstone legs
Corrupted legs
Diamond legs
Rangers' tights
Ruby legs
Emerald legs
Sapphire legs
-
Gloves Divine handguards Zaryte vambraces Serpentine grasp Ranger gloves Barrows gloves - - -
Boots Talaria Pegasian boots Ranger boots - - - - -
Ring Emperor ring Emperors archer ring Archers ring Ring of stone - - - -
Offhand Spectral spirit shield Elysian spirit shield
Blood spirit shield
Dragonstone shield
Diamond shield
Ruby shield
Emerald shield
Sapphire shield
Spirit shield
- - -
Weapon Heavenly crossbow Zaryte crossbow
Echo tonalztics of ralos
Heavenly bow
Echoing Bow of Faerdhinen
Blazing blowpipe
Tonalztics of ralos
Corrupted Bow of Faerdhinen
Diamond shortbow
Toxic blowpipe
Ruby shortbow
Armadyl crossbow
Ethereal Bow (i)
Bow of faerdhinen
Emerald shortbow
Ethereal Bow
Sapphire shortbow
-

Slayer helmet (i) and other cosmetic variants
The Slayer helmet provides a 15% strength and 12% accuracy (all combat styles) increase when fighting monsters assigned as your Slayer task. While it offers no combat advantages against non-task creatures, it's the optimal choice during any Slayer assignment. Consider switching to alternative headgear when battling monsters outside your assigned task.

Gear Item (Most effective → least effective)
Helmet Poseidon's crown Echoing helm
Dagon'hai hat
Dragonstone helm Corrupted helm
Infinity hat
Diamond helm
Ruby helm
Emerald helm
Sapphire helm -
Amulet Heatwave pendant Amulet of the monarchs
Monarchs occult necklace
Occult necklace (or) Occult necklace Amulet of bloodfury Amulet of fury Amulet of glory Amulet of magic
Cape Completionist cape Cape of the seas Imbued god capes God cape - - - -
Body Poseidon's brassard Echoing body
Dagon'hai robe top
Dragonstone body Corrupted body
Infinity top
Diamond body
Ruby body
Emerald body
Sapphire body - -
Legs Poseidon's tassets Echoing legs
Dagon'hai robe bottom
Dragonstone legs Corrupted legs
Infinity bottoms
Diamond legs
Ruby legs
Emerald legs
Sapphire legs - -
Gloves Summoner's wraps
Divine handguards
Tormented bracelet (or) Tormented bracelet Infinity gloves Barrows gloves - - -
Boots Talaria Eternal boots Infinity boots Mystic boots - - - -
Ring Emperor ring Emperors seers ring Seers ring Ring of stone - - - -
Offhand Elidinis ward (or) Elidinis' ward (f) Arcane spirit shield
Devil's element
Elidinis' ward Catalytic tomes Elemental tomes - -
Weapon Hecate's wisdom
Tumeken's shadow
Shadowflame quadrant Kodai wand
Holy sanguinesti staff
Master wand
Toxic staff of the dead
Sanguinesti staff
Echoing crystal staff
Teacher wand
Apprentice wand
Beginner wand Ethereal Staff
Ahrim's staff
Ancient staff

Gear Item (Most effective → least effective)
Helmet Echo fanatic helm Sunfire fanatic helm Ancient mitre
Armadyl mitre
Judicator faceguard Sanguine torva full helm Torva full helm Luminary circlet -
Amulet Ancient stole
Armadyl stole
Heatwave pendant Amulet of the monarchs Monarchs amulet of torture
Monarchs necklace of anguish
Monarchs occult necklace
Amulet of blood fury - - -
Cape Completionist cape
other completionist variants
3rd age cloak Max cape Agility cape(t)
Construct. cape(t)
Hunter cape(t)
- - - -
Body Echo fanatic cuirass Sunfire fanatic cuirass Ancient robe top
Armadyl robe top
Monk's robe top Verac's brassard - - -
Legs Echo fanatic chausses Sunfire fanatic chausses Ancient robe legs
Armadyl robe legs
Monk's robe - - - -
Gloves Ancient bracers
Armadyl bracers
- - - - - - -
Boots Holy moleys Drake's devotion Devout boots Guardian boots Ancient d'hide boots
Armadyl d'hide boots
Bandos boots (or) - -
Ring Emperor ring Emperors archer ring
Emperors berserker ring
Emperors seers ring
Emperors warrior ring
- - - - - -
Offhand Devil's element Elidinis' ward (or) Elidinis' ward (f) Elysian spirit shield
Blood spirit shield
Spectral spirit shield
- - - -
Weapon The dogsword Heavenly crossbow
Hecate's wisdom
Heavenly ballista Poseidon's trident Heavenly bow Hephaestus' dual hammers
Hephaestus' hammer
Ancient godsword Zaryte crossbow