Talents/PvM talent tree
Tier 1
Tier 2
At least 5
talent points must be spent in the previous tier to unlock tier 2 talents. Each talent level in this tier costs 2
points.
Talent Name | Talent Description | Max Rank | Required For | Restricts |
---|---|---|---|---|
![]() Combat XP |
Gain additional XP in combat skills. 1 point: +5% XP 2 points: +10% XP 3 points: +15% XP 4 points: +20% XP 5 points: +25% XP Skills affected: Attack, Strength, Defence, Ranged, Magic, Hitpoints, Prayer |
5 | ||
![]() Menacing Mage |
Chance to unleash a flurry of magic attacks. 1 point: 5% chance 2 points: 7% chance 3 points: 9% chance 4 points: 12% chance 5 points: 15% chance Flurry: your attack delay is removed for the next 2 attacks. |
5 | ||
![]() Elementalist |
Chance to randomly freeze, burn, or sunder enemy armour with magic attacks. 1 point: 5% chance 2 points: 10% chance 3 points: 15% chance 4 points: 20% chance 5 points: 25% chance Freeze: enemy cannot move for 3 seconds. Burn: enemy takes damage over time, scaling with your max hit. This effect can be applied multiple times. Sunder: enemy's defence is reduced by 3%. This effect stacks up to 10 times. |
5 | ||
![]() Feral Fighter |
Chance to unleash a flurry of melee attacks. 1 point: 5% chance 2 points: 7% chance 3 points: 9% chance 4 points: 12% chance 5 points: 15% chance Flurry: your attack delay is removed for the next 2 attacks. |
5 | ||
Giant Slayer |
Deal more damage to larger enemies with melee attacks. 1 point: 1% extra damage per tile size 2 points: 2% extra damage per tile size 3 points: 3% extra damage per tile size 4 points: 4% extra damage per tile size 5 points: 5% extra damage per tile size i.e. At 5 points, vs a 5x5 target, deal 25% extra damage. |
5 | ||
![]() Ruthless Ranger |
Chance to unleash a flurry of ranged attacks. 1 point: 5% chance 2 points: 7% chance 3 points: 9% chance 4 points: 12% chance 5 points: 15% chance Flurry: your attack delay is removed for the next 2 attacks. |
5 | ||
![]() Headshot |
Chance to deal double damage with ranged attacks. 1 point: 1% chance 2 points: 2% chance 3 points: 4% chance 4 points: 6% chance 5 points: 9% chance |
5 | ||
![]() Bloodworm |
Summon a bloodworm pet who will aid you in combat. This pet will follow you independently of any other pets you may have. To dismiss the pet, right-click it and select "Dismiss". To summon the pet, click the whistle icon in your equipment tab. The bloodworm is weak, but has a fixed 75% accuracy to all targets. |
1 | ||
![]() Resilience I |
Take less damage from all sources. 1 point: 1% less damage 2 points: 2% less damage 3 points: 4% less damage 4 points: 6% less damage 5 points: 9% less damage |
5 | Resilience II | Aggression Reach Around |
![]() Heart Rate |
Regenerate health faster. 1 point: +1 HP/min 2 points: +2 HP/min 3 points: +3 HP/min 4 points: +4 HP/min 5 points: +5 HP/min 6 points: +6 HP/min 7 points: +7 HP/min 8 points: +8 HP/min 9 points: +9 HP/min 10 points: +10 HP/min This is affected by other multipliers such as the Rapid Heal prayer, and the Regen Bracelet. |
10 | ||
![]() Consistency |
Additional damage on every hit. 1 point: +1 damage 2 points: +2 damage 3 points: +3 damage 4 points: +4 damage 5 points: +5 damage This bonus is applied after all other damage calculations, and means you will no longer hit zeroes. |
5 | ||
![]() Fortification |
Gain additional defence bonuses from armour. 1 point: +5% defence 2 points: +11% defence 3 points: +23% defence 4 points: +35% defence 5 points: +50% defence This bonus is visible when viewing your equipment stats. |
5 | ||
![]() Antifire |
Take less damage from dragonfire. 1 point: 15% less damage 2 points: 30% less damage 3 points: 55% less damage 4 points: 80% less damage 5 points: Immunity For enemies which use strong dragonfire attacks such as Vorkath, this effect is halved - unless you use another source of antifire protection. |
5 | ||
![]() Antipoison |
Take less damage from damage over time from poison and venom. 1 point: 15% less damage 2 points: 30% less damage 3 points: 55% less damage 4 points: 80% less damage 5 points: Immunity Immediate poison damage sources such as Zulrah's clouds are not affected by this talent. |
5 | ||
![]() Devout |
Use more bones on the altar per action. 1 point: +1 bones 2 points: +2 bones 3 points: +3 bones 4 points: +4 bones 5 points: +5 bones, and 15% chance to save each bone. At 5 points, you can save up to 6 bones per action, but each bone has its own 15% chance to be saved. |
5 | ||
![]() Renewal |
Regenerate prayer points passively over time. 1 point: +1 point every 14.4 seconds 2 points: +1 point every 12 seconds 3 points: +1 point every 9.6 seconds 4 points: +1 point every 7.2 seconds 5 points: +1 point every 4.8 seconds |
5 |
Tier 3
At least 25
talent points must be spent in the previous tiers to unlock tier 3 talents. Each talent level in this tier costs 3
points.
Tier 4
At least 55
talent points must be spent in the previous tiers to unlock tier 4 talents. Each talent level in this tier costs 4
points.
Talent Name | Talent Description | Max Rank | Required For | Restricts |
---|---|---|---|---|
![]() Sigil of Finality |
Gain an item which on use will make your next special attack within 10 seconds max hit for triple damage. The sigil has a cooldown: 1 point: 3 minutes 2 points: 2 minutes and 30 seconds 3 points: 2 minutes 4 points: 1 minute and 30 seconds 5 points: 1 minute If you lose this item, you can reclaim it from the Talent Manager at home. |
5 | Adrenaline Assault Energy Efficiency |
|
![]() Pious Protection |
Get rewarded for correct prayers, and punished for incorrect prayers. Using the correct protection prayer will further reduce damage. Using the incorrect prayer will increase damage taken. 1 point: 10% 2 points: 20% 3 points: 30% 4 points: 40% 5 points: 50% |
5 | ||
![]() Aggression |
Deal more damage when exploiting weaknesses, but take more damage all the time. 1 point: +4% damage, +6% damage taken 2 points: +8% damage, +12% damage taken 3 points: +12% damage, +18% damage taken 4 points: +16% damage, +24% damage taken 5 point: +20% damage, +30% damage taken |
5 | Resilience I Reach Around |
|
Precision |
Deal bursts of high damage when exploiting NPC weaknesses. After 5 consecutive hits that exploit NPC weakness, your next hit's max hit is increased. 1 point: 10% higher max hit 2 points: 20% higher max hit 3 points: 30% higher max hit 4 points: 40% higher max hit 5 points: 50% higher max hit Attacking without exploiting a weakness will reset the counter. Attacking a different NPC will reset the counter. Leaving combat will reset the stacks. |
5 | ||
![]() Unholy |
Deal increased damage while you have no prayer points left. 1 point: +5% 2 points: +8% 3 points: +12% 4 points: +16% 5 points: +20% |
5 | ||
![]() Firebender |
Chance to Burn your target in combat, dealing damage immediately, scaling with your firemaking level. NOTE: this has a 3 tick cooldown. Firemaking level: f Firemaking prestige: p Damage max hit: (f / 10) + p e.g. Level 99, Prestige 5 - max hit: (99 / 10) + 5 = 14 1 point: 5% chance 2 points: 10% chance 3 points: 15% chance 4 points: 20% chance 5 points: 25% chance |
5 | ||
![]() Tekton's Rage I |
Increased damage with 2h melee weapons, scaling with strength prestige rank. 1 point: 0.5% damage per prestige rank 2 points: 1% damage per prestige rank 3 points: 1.5% damage per prestige rank 4 points: 2.0% damage per prestige rank 5 points: 2.5% damage per prestige rank Capped at prestige 5 |
5 | Tekton's Rage II | |
![]() Ghommal's Might I |
Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank. 1 point: 0.5% damage per prestige rank 2 points: 1% damage per prestige rank 3 points: 1.5% damage per prestige rank 4 points: 2.0% damage per prestige rank 5 points: 2.5% damage per prestige rank Capped at prestige 5 |
5 | Ghommal's Might II | |
![]() Victory Rush |
Chance to heal when an enemy dies. 1 point: 10% chance 2 points: 21% chance 3 points: 33% chance 4 points: 45% chance 5 points: 60% chance Heal for 10% of the damage you dealt to the enemy. |
5 |
Tier 5
At least 95
talent points must be spent in the previous tiers to unlock tier 5 talents. Each talent level in this tier costs 5
points.
Tier 6
At least 145
talent points must be spent in the previous tiers to unlock tier 6 talents. Each talent level in this tier costs 7
points.
Key Stone Tier 7
At least 215 talent points must be spent in the previous tiers to unlock Key Stone talents. Each talent level in this tier costs 50 points.
Key Stone talents cannot be taken with their matching tier 1 talent, meaning you cannot take *Fluid Strikes* and *Key Stone: Vanguard* at the same time.
Talent Name | Talent Description | Max Rank | Required For | Restricts |
---|---|---|---|---|
Key Stone: Vanguard |
Minus 1 tick attack delay for melee attacks, down to a minimum of a 3 tick delay. | 1 | Fluid Strikes Trickster Battlemage |
|
Key Stone: Trickster |
Minus 1 tick attack delay for ranged attacks, down to a minimum of a 3 tick delay. | 1 | Quick Shot Vanguard Battlemage |
|
Key Stone: Battlemage |
Minus 1 tick attack delay for magic attacks, down to a minimum of a 3 tick delay. | 1 | Double Cast Vanguard Trickster |