It is recommended to use talents focused on survivability.
Talents | Talents (Minimum Required) | ||||||
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Tier 1 | TALENTS | ||||||
Tier 2 | TALENTS | ||||||
Tier 3 | TALENTS | ||||||
Tier 4 | TALENTS | ||||||
Tier 5 | TALENTS | ||||||
Tier 6 | TALENTS | ||||||
Tier 7(Keystone) | TALENTS |
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This article is under construction Content in this article may be incorrect or missing! Proceed with caution.
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Ignis is a high level version of Cerberus, requiring multiple combat styles to be fought effectively. As such, it is recommended to have high Prestige levels across multiple combat styles, as well as Key Stone talents to supplement offstyles. A slayer task for Hellhounds or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the Demonite Defender.
Ignis shares several uniques with Cerberus, dropping everything except the Dragon metal lump, Dragon metal shard, and Dragon metal slice, instead dropping the unique Hellhide and Cerberite core which are used to create strong demonbane equipment in the form of the Cerberite slayer helmet, Cerberite grippers, and Cerberite warhammer.
Ignis can be challenged by using a Key master teleport scroll, which can be purchased from the Slayer Point Store or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the Key master's key obtained as a reward from the "Doombringer" achievement. Players can then use the "Enter (hard mode)" option on the winch in the Cerberus lair.
To access the Cerberus lair, use the Portal nexus located north of spawn. Under bosses, find Cerberus.
Travel fee: 75,000
Similarly to Cerberus, Ignis has three basic attacks:
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points.
The ground attack is also much more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the 'Tile Indicators' plugin to show the true tile of the player may assist with avoiding the lava pools.
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Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.
Ignis is capable of swapping between four forms:
Ignis will only be vulnerable to the damage type matching it's form, eg. Ranged must be used on the Ranged form.
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis's eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms.
The recommended combat style for BOSSNAME is SKILL.
It is recommended to use talents focused on survivability.
Talents | Talents (Minimum Required) | ||||||
---|---|---|---|---|---|---|---|
Tier 1 | TALENTS | ||||||
Tier 2 | TALENTS | ||||||
Tier 3 | TALENTS | ||||||
Tier 4 | TALENTS | ||||||
Tier 5 | TALENTS | ||||||
Tier 6 | TALENTS | ||||||
Tier 7(Keystone) | TALENTS |
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.
Talents | Talents | ||||||
---|---|---|---|---|---|---|---|
Tier 1 | TALENTS | ||||||
Tier 2 | TALENTS | ||||||
Tier 3 | TALENTS | ||||||
Tier 4 | TALENTS | ||||||
Tier 5 | TALENTS | ||||||
Tier 6 | TALENTS | ||||||
Tier 7(Keystone) | TALENTS |
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling.
Tribrid equipment such as the
Slayer helmet(i) and other cosmetic variants
The Slayer helmet provides a 15% strength and 12% accuracy to all styles blah blah
Weapon | Item (No specific order) | ||||
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Melee | ![]() |
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Range | ![]() |
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Magic | ![]() |
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1 used to prioritize ancients for utility.
2 used to prioritize healing.
3used with set bonus.
4If using end-game berserker you can use the regular occult.