User:Serthuwu

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Ignis is a high level version of Cerberus, requiring multiple combat styles to be fought effectively. As such, it is recommended to have high Prestige levels across multiple combat styles, as well as Key Stone talents to supplement offstyles. A slayer task for Hellhounds or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the Demonite Defender.

Ignis shares several uniques with Cerberus, dropping everything except the Dragon metal lump, Dragon metal shard, and Dragon metal slice, instead dropping the unique Hellhide and Cerberite core which are used to create strong demonbane equipment in the form of the Cerberite slayer helmet, Cerberite grippers, and Cerberite warhammer.

Requirements

Hard requirements

Recommendations

  • Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles.
  • Minimum T90 gear or higher across all three styles.
  • Hellhound or Cerberus boss slayer task.
  • Talents as detailed in Recommended talents.

Getting there

Ignis can be challenged by using a Key master teleport scroll, which can be purchased from the Slayer Point Store or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the Key master's key obtained as a reward from the "Doombringer" achievement. Players can then use the "Enter (hard mode)" option on the winch in the Cerberus lair.

To access the Cerberus lair, use the Portal nexus located north of spawn. Under bosses, find Cerberus.
Travel fee: 75,000

Mechanics

Basic Attacks

Similarly to Cerberus, Ignis has three basic attacks:

  • A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;
  • A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;
  • A ground attack, in which Ignis shakes its head and summons lava under the player.
A player switching prayers against Ignis' projectile combo attack.

These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points.

The ground attack is also much more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:

  • A single 3x3 explosion centered under the player;
  • A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.

Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the 'Tile Indicators' plugin to show the true tile of the player may assist with avoiding the lava pools.

[gif]

Ghosts

Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.

Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.

Forms

Ignis is capable of swapping between four forms:

  • A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.
  • A Melee form, in which Ignis will turn a paler shade of red;
  • A Ranged form, in which Ignis will turn green;
  • A Magic form, in which Ignis will turn blue.

Ignis will only be vulnerable to the damage type matching it's form, eg. Ranged must be used on the Ranged form.

Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis's eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.

Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms.

Recommended talents

The recommended combat style for BOSSNAME is SKILL.

It is recommended to use talents focused on survivability.

Talents Talents (Minimum Required)
Tier 1 TALENTS
Tier 2 TALENTS
Tier 3 TALENTS
Tier 4 TALENTS
Tier 5 TALENTS
Tier 6 TALENTS
Tier 7(Keystone) TALENTS

For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.

Talents Talents
Tier 1 TALENTS
Tier 2 TALENTS
Tier 3 TALENTS
Tier 4 TALENTS
Tier 5 TALENTS
Tier 6 TALENTS
Tier 7(Keystone) TALENTS


General Strategy

Equipment

As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling.

Tribrid equipment such as Gem armor

Slayer helmet(i) and other cosmetic variants
The Slayer helmet provides a 15% strength and 12% accuracy to all styles blah blah

Gear Item (Most effective → least effective)
Helmet Slayer helmet (i) (If on task) Sanguine torva full helm Torva full helm Titanforged helmet Gem armour (Minimum Diamond recommended)
Amulet Amulet of the monarchs Monarchs amulet of torture Amulet of torture (or)
Cape Completionist cape Titanforged pavis Infernal cape Fire cape
Body Sanguine torva platebody Torva platebody Titanforged chestguard Bandos chestplate Gem armour (Minimum Diamond recommended)
Legs Sanguine torva platelegs Torva platelegs Titanforged legguards Bandos tassets Gem armour (Minimum Diamond recommended)
Gloves Cerberite grippers Ferocious gloves Barrows gloves
Boots Talaria Primordial boots Bandos boots
Ring Emperor ring Emperors berserker ring Berserker ring Warrior ring Ring of stone
Offhand Demonite Defender Dragonite Defender Oxi Defender Elysian spirit shield
Blood spirit shield (Defensive option)
Dragonfire shield (Defensive option)
Weapon Osmumten's fang (or) Hydra claws
Osmumten's fang
Phantasm scythe(or Ice equivalent)
Dragon hunter lance
Titanforged maul Gem warhammers (ruby through dragonstone) Gem halberds (ruby through dragonstone)
Ethereal scimitar (i)

Gear Item (Most effective → least effective)
Helmet Luminary circlet Masori mask (f) Masori mask Armadyl helmet Gem armour (Ruby through Dragonstone) Robin hood hat
Amulet Necklace of anguish (or) Necklace of anguish Amulet of bloodfury Amulet of fury Amulet of glory Amulet of accuracy
Cape Completionist cape Masori assembler Dizana's quiver Ava's assembler Ava's accumulator -
Body Luminary shoulder guards Masori body (f) Masori body Armadyl chestplate Gem armour (Ruby through Dragonstone) Rangers' tunic
Legs Luminary legs Masori chaps (f) Masori chaps Armadyl chainskirt Gem armour (Ruby through Dragonstone) Rangers' tights
Gloves Zaryte_vambraces Serpentine grasp Ranger gloves Barrows gloves - -
Boots Talaria Pegasian boots Ranger boots - - -
Ring Archers ring Ring of stone - - - -
Offhand Elysian spirit shield
Blood spirit shield
Spectral spirit shield
Gem shields (sapphire through dragonstone) - - - -
Weapon Heavenly bow
Blazing blowpipe
Zaryte crossbow (with appropriate bolts)
Toxic blowpipe
Tonalztics of ralos
Ethereal Crossbow
Gem longbows (ruby through dragonstone)
Gem shortbows (ruby through dragonstone)
Karil's crossbow Regular bows -

Gear Item (Most effective → least effective)
Helmet Poseidon's crown Dagon'hai hat Gem armour (Ruby through Dragonstone) Infinity hat Mystic Hat -
Amulet Occult necklace (or) Occult necklace Amulet of bloodfury Amulet of fury Amulet of glory Amulet of magic
Cape Completionist cape Cape of the seas Imbued god capes God cape - -
Body Poseidon's brassard Dagon'hai robe top Gem armour (Ruby through Dragonstone) Infinity top Mystic robe top -
Legs Poseidon's tassets Dagon'hai robe bottom Gem armour (Ruby through Dragonstone) Infinity bottoms Mystic robe bottoms -
Gloves Tormented bracelet (or) Tormented bracelet Infinity gloves Barrows gloves Mystic gloves -
Boots Talaria Eternal boots Infinity boots Mystic boots - -
Ring Seers ring Ring of stone - - - -
Offhand Elidinis ward (or) Elidinis' ward (f) Arcane spirit shield Elidinis' ward Catalytic tomes Elemental tomes
Weapon Kodai wand1
Tumeken's shadow
Master wand1
Toxic staff of the dead2
Beginner wand
Gem staves (ruby through dragonstone)
Ancient staff Elemental battlestaves Elemental staves

1 used to prioritize ancients for utility.
2 used to prioritize healing.
3used with set bonus.
4If using end-game berserker you can use the regular occult.