You won't need too many points to get this boss down. # points are used in this build.
| Talents | Talents (Minimum Required) | ||||||
|---|---|---|---|---|---|---|---|
| Tier 1 | TALENTS | ||||||
| Tier 2 | TALENTS | ||||||
| Tier 3 | TALENTS | ||||||
| Tier 4 | TALENTS | ||||||
| Tier 5 | TALENTS | ||||||
| Tier 6 | TALENTS | ||||||
| Tier 7(Keystone) | TALENTS | ||||||
| This article is under construction Content in this article may be incorrect or missing! Proceed with caution.
|
Scurrius is an entry-level boss aimed at introducing players to common mechanics that are found in bossing, namely switching protection prayers, dodging falling objects, and dealing with additional mobs during the fight. It also consists of multiple phases that have slightly altered mechanics.
He rarely drops the Scurrius' spine, a unique item used in the creation of useful weapons for each combat style: The Bone mace, Bone shortbow and Bone staff. These weapons can be tempered, and also can be equipped with no requirements, making them effective in training combat skills after Prestige.
None.
Recommended: Level 43
Prayer for protection prayers against each style.
Use the
Portal nexus located north of spawn. Under Bossing (Early-game) find Scurrius.
Scurrius attacks with all three combat styles. Scurrius additionally has some special abilities.
Consists of three major phases, divided by Scurrius' Healing ability which are intermittent phases.
Scurrius will either use a melee attack or a Rockfall special attack in this phase. Players should use Protect from Melee and dodge the falling rocks as needed.
After reaching 80% HP, Scurrius will start his Healing special and move towards a food pile.
Scurrius restores health up to five times while Healing is in effect.
Scurrius will use either a magic attack, a ranged attack, a Rockfall special, or a Summons special, at random during this phase.
The healing phase will end early if Scurrius heals to over 80% HP.
Fight Phase 2
When Scurrius stops eating, he will resume following the player.
He may use a melee attack, a Rockfall special, or a Summons special, at random during this phase.
After reaching 40% HP, Scurrius will start his Healing special again, moving towards a food pile.
Scurrius restores health up to five times while Healing is in effect.
Scurrius will use either a magic attack, a ranged attack, a Rockfall special, or a Summons special, at random during this phase.
The healing phase will end early if either:
Fight Phase 3
After reaching 30% HP, Scurrius moves to the centre of the arena.
Scurrius will use either a magic attack, a ranged attack, a Rockfall special, or a Summons special, at random during this phase.
It is important to note that Scurrius attacks at a faster pace during this phase.
**********Suitable section for a guide? -NG*********
The recommended combat style for BOSSNAME is SKILL.
You won't need too many points to get this boss down. # points are used in this build.
| Talents | Talents (Minimum Required) | ||||||
|---|---|---|---|---|---|---|---|
| Tier 1 | TALENTS | ||||||
| Tier 2 | TALENTS | ||||||
| Tier 3 | TALENTS | ||||||
| Tier 4 | TALENTS | ||||||
| Tier 5 | TALENTS | ||||||
| Tier 6 | TALENTS | ||||||
| Tier 7(Keystone) | TALENTS | ||||||
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.
| Talents | Talents | ||||||
|---|---|---|---|---|---|---|---|
| Tier 1 | TALENTS | ||||||
| Tier 2 | TALENTS | ||||||
| Tier 3 | TALENTS | ||||||
| Tier 4 | TALENTS | ||||||
| Tier 5 | TALENTS | ||||||
| Tier 6 | TALENTS | ||||||
| Tier 7(Keystone) | TALENTS | ||||||
List all combat styles and effective gear. If only 1 or 2 combat styles, delete the other section. Delete any lower tier gear and adjust as necessary.
Slayer helmet(i) and other cosmetic variants
The Slayer helmet provides a 15% strength and 12% accuracy to all styles, Porazdir is considered a Greater Demon.
| Weapon | Item (No specific order) | ||||
|---|---|---|---|---|---|
| Melee | - | - | |||
| Range | |||||
| Magic | - | - | - | ||
1 used to prioritize ancients for utility.
2 used to prioritize healing.
3used with set bonus.
4If using end-game berserker you can use the regular occult.