(7 intermediate revisions by the same user not shown)
Line 12:
Line 12:
===Recommendations===
===Recommendations===
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles.
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].
* Minimum T90 gear or higher across all three styles.
* Minimum T90 gear or higher across all three styles.
* Hellhound or Cerberus boss slayer task.
* Hellhound or Cerberus boss slayer task.
Line 32:
Line 32:
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis' projectile combo attack.]]
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis' projectile combo attack.]]
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points.
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points.
Line 40:
Line 42:
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the 'Tile Indicators' plugin to show the true tile of the player may assist with avoiding the lava pools.
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the 'Tile Indicators' plugin to show the true tile of the player may assist with avoiding the lava pools.
[gif]
===Ghosts===
===Ghosts===
Line 63:
Line 63:
==Recommended talents==
==Recommended talents==
The recommended combat style for [[BOSSNAME]] is [[SKILL]].
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis's lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.
<tabber>
<tabber>
Learner Talents=
Learner Talents=
It is recommended to use talents focused on survivability.
It is recommended to use talents focused on survivability.
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.
| PvM tree: Draining Strikes<br>Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater
|-
|-
| Tier 4
| Tier 4
| TALENTS
| PvM tree: Standard DPS talents.<br>Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)
|-
|-
| Tier 5
| Tier 5
| TALENTS
| PvM tree: Absolute Unit, Resilience II<br>Utility tree: Guardian Angel
|-
|-
| Tier 6
| Tier 6
| TALENTS
| Standard DPS talents.
|-
|-
| Tier 7(Keystone)
| Tier 7 (Keystone)
| TALENTS
| Pick depending on strongest offstyle.
|-
|}
|-|
End Game Talents=
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.
{| class="wikitable sortable"
! Talents !! colspan="7" | Talents
|-
| Tier 1
| TALENTS
|-
| Tier 2
| TALENTS
|-
| Tier 3
| TALENTS
|-
| Tier 4
| TALENTS
|-
| Tier 5
| TALENTS
|-
| Tier 6
| TALENTS
|-
| Tier 7(Keystone)
| TALENTS
|-
|-
|}
|}
|-|
|-|
DPS Talent Considerations=
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.<br><br>
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.
|row6cell2=(in theory, you can take 0 damage from this fight if everything is done correctly. However in practice this does not work out due to ghosts etc. while staying at 1hp is not necessary for berserker to be good, only really recommended for very confident players.)
|row6cell1=[[File:Reach around.png|50px|center]]<br>Reach Around
|row6cell2=(can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out aggression. Doesn't mean it's not viable, but at this point mage/range just feel like stronger options. Also changes up distances if you want to woox walk)
|row7cell1=[[File:Is this thing on.png|50px|center]]<br>Is this thing on?
|row7cell2=(can take if not berserking + have enough healing from passive sources)
}}
</tabber>
</tabber>
==General Strategy==
==Example Kill==
==General Strategy==
{{#ev:youtube|x16oW-U0sOk}}
==Equipment==
==Equipment==
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling.
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling.
Tribrid equipment such as the
Tribrid equipment such as Gem armor
[[File:slayer helmet.png]]'''Slayer helmet(i)''' and other cosmetic variants<br>
[[File:slayer helmet.png]]'''Slayer helmet(i)''' and other cosmetic variants<br>
Line 140:
Line 144:
|-
|-
| Helmet
| Helmet
| [[File:slayer helmet.png]][[Slayer helmet]]<br>(If on task)
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)<br>[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]
| [[File:Dragon scimitar.png]]Dragon Scimitar
| -
|}
|}
|-|
|-|
Latest revision as of 10:13, 11 June 2025
This article is under construction
Content in this article may be incorrect or missing! Proceed with caution.
Ignis is a high level version of Cerberus, requiring multiple combat styles to be fought effectively. As such, it is recommended to have high Prestige levels across multiple combat styles, as well as Key Stone talents to supplement offstyles. A slayer task for Hellhounds or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the Demonite Defender.
Ignis can be challenged by using a Key master teleport scroll, which can be purchased from the Slayer Point Store or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the Key master's key obtained as a reward from the "Doombringer" achievement. Players can then use the "Enter (hard mode)" option on the winch in the Cerberus lair.
To access the Cerberus lair, use the Portal nexus located north of spawn. Under bosses, find Cerberus.
Travel fee: 75,000
Mechanics
Basic Attacks
Similarly to Cerberus, Ignis has three basic attacks:
A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;
A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;
A ground attack, in which Ignis shakes its head and summons lava under the player.
A player switching prayers against Ignis' projectile combo attack.
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points.
The ground attack is also much more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:
A single 3x3 explosion centered under the player;
A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the 'Tile Indicators' plugin to show the true tile of the player may assist with avoiding the lava pools.
Ghosts
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.
Forms
Ignis is capable of swapping between four forms:
A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.
A Melee form, in which Ignis will turn a paler shade of red;
A Ranged form, in which Ignis will turn green;
A Magic form, in which Ignis will turn blue.
Ignis will only be vulnerable to the damage type matching it's form, eg. Ranged must be used on the Ranged form.
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis's eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms.
Recommended talents
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis's lava pools, as placing these around the boss may limit DPS unless the Reach Around talent is used.
It is recommended to use talents focused on survivability.
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.
Talents
Talents (Minimum Required)
Tier 1
Standard DPS talents.
Tier 2
Fortification, Resilience I
Tier 3
PvM tree: Draining Strikes Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater
Tier 4
PvM tree: Standard DPS talents. Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)
Tier 5
PvM tree: Absolute Unit, Resilience II Utility tree: Guardian Angel
Tier 6
Standard DPS talents.
Tier 7 (Keystone)
Pick depending on strongest offstyle.
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.
Talent
Considerations
Aggression
(large increase in damage if exploiting weaknesses)(However as it will lock players out of resilience i/ii, 55% damage increase taken)
(it is likely that you will take too much damage, have not yet tested with this + resilience build)
Guardian
(only attacks with melee? need to test)
Executioner
(can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. Also useless on ghosts)
Reach Around
(can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out aggression. Doesn't mean it's not viable, but at this point mage/range just feel like stronger options. Also changes up distances if you want to woox walk)
Is this thing on?
(can take if not berserking + have enough healing from passive sources)
1 used to prioritize ancients for utility. 2 used to prioritize healing. 3used with set bonus. 4If using end-game berserker you can use the regular occult.