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===Recommendations===
===Recommendations===
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles.
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].
* Minimum T90 gear or higher across all three styles.
* Minimum T90 gear or higher across all three styles.
* Hellhound or Cerberus boss slayer task.
* Hellhound or Cerberus boss slayer task.
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[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis' projectile combo attack.]]
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis' projectile combo attack.]]
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.


These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points.  
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points.  
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* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.


[gifs of this ya]
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the 'Tile Indicators' plugin to show the true tile of the player may assist with avoiding the lava pools.
 
Note that using dragonfire protection will '''not''' lower the damage dealt by the pools.


===Ghosts===
===Ghosts===
Ignis will summon ghosts twice throughout the fight, once at [6000 ish HP?] and again at [3000 ish HP?]. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts as Ignis can still perform the projectile combo attacks and ground attacks.
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.
 
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.


===Forms===
===Forms===
Ignis is capable of swapping between four forms:
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.
* A Melee form, in which Ignis will turn a paler shade of red;
* A Ranged form, in which Ignis will turn green;
* A Magic form, in which Ignis will turn blue.
Ignis will only be vulnerable to the damage type matching it's form, eg. Ranged must be used on the Ranged form.
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis's eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms.
<!--Currently unsure of when Ignis form changes, need to test more-->


==Recommended talents==
==Recommended talents==
The recommended combat style for [[BOSSNAME]] is [[SKILL]].
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis's lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.
 
Other talent considerations as follows:
 
<tabber>  
<tabber>  
Early Game Talents=
Learner Talents=
You won't need too many points to get this boss down. # points are used in this build.
It is recommended to use talents focused on survivability.
 
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.
{| class="wikitable sortable"
{| class="wikitable sortable"
! Talents !! colspan="7" | Talents (Minimum Required)
! Talents !! colspan="7" | Talents (Minimum Required)
|-
|-
| Tier 1
| Tier 1
| TALENTS
| Standard DPS talents.
|-
|-
| Tier 2
| Tier 2
| TALENTS
| Fortification, Resilience I
|-
|-
| Tier 3
| Tier 3
| TALENTS
| PvM tree: Draining Strikes<br>Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater
|-
|-
| Tier 4
| Tier 4
| TALENTS
| PvM tree: Standard DPS talents.<br>Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)
|-
|-
| Tier 5
| Tier 5
| TALENTS
| PvM tree: Absolute Unit, Resilience II<br>Utility tree: Guardian Angel
|-
|-
| Tier 6
| Tier 6
| TALENTS
| Standard DPS talents.
|-
|-
| Tier 7(Keystone)
| Tier 7 (Keystone)
| TALENTS
| Pick depending on strongest offstyle.
|-
|}
|-|
End Game Talents=
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.
{| class="wikitable sortable"
! Talents !! colspan="7" | Talents
|-
| Tier 1
| TALENTS
|-
| Tier 2
| TALENTS
|-
| Tier 3
| TALENTS
|-
| Tier 4
| TALENTS
|-
| Tier 5
| TALENTS
|-
| Tier 6
| TALENTS
|-
| Tier 7(Keystone)
| TALENTS
|-
|-
|}
|}
|-|
|-|
DPS Talent Considerations=
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.<br><br>
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.
{{GenericNonSortable
|columns=2
|heading1=Talent
|heading2=Considerations
|row1cell1=[[File:Victory_rush.png|50px|center]]<br>Aggression
|row1cell2=Aggression represents a large increase in damage if exploiting weaknesses. However as it will lock players out of Resilience i/ii (meaning a total of 55% extra damage taken), it should only be taken by those experienced with the fight.
|row2cell1=[[File:Precision.png|50px|center]]<br>Precision
|row2cell2=Strong choice if exploiting weaknesses. No drawbacks besides talent point costs.
|row3cell1=[[File:Unholy.png|50px|center]]<br>Unholy
|row3cell2=While players may be able to outheal the damage done if using Resilience i/ii and various forms of passive healing, it is fairly difficult to upkeep this during phase changes and ghost phases. As such it is generally not recommended outside of trying for the Spice Lover achievement.
|row4cell1=[[File:Guardian.png|50px|center]]<br>Guardian
|row4cell2=As of the [[Patch_notes/Jul_18_2025#Other Changes|July 15th patch]] the Guardian will now correctly change forms on all phases of Ignis and when targeting ghosts, making this a very solid choice for the encounter.
|row5cell1=[[File:Executioner.png|50px|center]]<br>Executioner
|row5cell2=Executioner is a solid choice given Ignis's large health pool. However it can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage.
|row6cell1=[[File:Berserker.png|50px|center]]<br>Berserker
|row6cell2=In theory, players can take 0 damage from this fight if everything is done correctly. However in practice this may be tricky to maintain due to ghosts/puddles. While staying at 1hp is not necessary for Berserker to be strong, this is only really recommended for confident players or those looking to utilise the Masori (f) set effect.
|row7cell1=[[File:Reach around.png|50px|center]]<br>Reach Around
|row7cell2=Reach around can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out Aggression. Doesn't mean it's not viable, but at this point mage/range just feel like stronger options. Very much a comfort pick for those that are really set on using melee.
|row8cell1=[[File:Is this thing on.png|50px|center]]<br>Is this thing on?
|row8cell2=Viable if not camping low HP and have enough healing from passive sources.
}}
</tabber>
</tabber>


==Example Kill==


==General Strategy==
{{#ev:youtube|x16oW-U0sOk}}


==Equipment==
==Equipment==
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling.  
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling.  


Tribrid equipment such as the  
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor's lower defensive stats.


[[File:slayer helmet.png]]'''Slayer helmet(i)''' and other cosmetic variants<br>
[[File:slayer helmet.png]]'''Slayer helmet(i)''' and other cosmetic variants are highly recommended as they provide a '''15% strength''' and '''12% accuracy''' to all styles, serving as both a large damage boost and tribrid equipment.
The [[Slayer helmet]] provides a '''15% strength''' and '''12% accuracy''' to all styles blah blah
 
[[File:cerberite_slayer_helmet.png]]The '''Cerberite Slayer Helmet''' should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.


<tabber>
<tabber>
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|-
|-
| Helmet
| Helmet
| [[File:slayer helmet.png]][[Slayer helmet]]<br>(If on task)
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]
| [[File:Torva_full_helm.png]][[Torva full helm]]
| [[File:Torva_full_helm.png]][[Torva full helm]]
| [[File:titanforged helmet.png]][[Titanforged helmet]]
| [[File:titanforged helmet.png]][[Titanforged helmet]]
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]]<br>(Minimum Diamond recommended)
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)
|-
|-
| Amulet
| Amulet
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| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]
| -
|-
|-
| Cape
| Cape
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| [[File:Infernal cape.png]][[Infernal cape]]
| [[File:Infernal cape.png]][[Infernal cape]]
| [[File:Fire cape.png]][[Fire cape]]
| [[File:Fire cape.png]][[Fire cape]]
| -
| -
| -
|-
|-
| Body
| Body
| [[File: Sanguine_torva_platebody.png]][[Sanguine torva platebody]]
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]
| [[File:Torva_platebody.png]][[Torva platebody]]
| [[File:Torva_platebody.png]][[Torva platebody]]
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]
| [[File:Bandos chestplate.png]][[Bandos chestplate]]  
| [[File:Bandos chestplate.png]][[Bandos chestplate]]
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)
| [[File:Bloodfury chestguard.png]][[Bloodfury chestguard]]
| [[File:Justiciar chestguard.png]][[Justiciar chestguard]]
|-
|-
| Legs
| Legs
| [[File: Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]
| [[File:Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]
| [[File:Torva_platelegs.png]][[Torva platelegs]]
| [[File:Torva_platelegs.png]][[Torva platelegs]]
| [[File:Titanforged legguards.png]][[Titanforged legguards]]
| [[File:Titanforged legguards.png]][[Titanforged legguards]]
| [[File:Bandos tassets.png]][[Bandos tassets]]
| [[File:Bandos tassets.png]][[Bandos tassets]]
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)
| [[File:Bloodfury legguards.png]][[Bloodfury legguards]]
| [[File:Justiciar legguards.png]][[Justiciar legguards]]
|-
|-
| Gloves
| Gloves
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]
| [[File:Barrows gloves.png]][[Barrows gloves]]
| [[File:Barrows gloves.png]][[Barrows gloves]]
| -
| -
| -
| -
|-
|-
| Boots
| Boots
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| [[File:Primordial boots.png]][[Primordial boots]]
| [[File:Primordial boots.png]][[Primordial boots]]
| [[File:Bandos boots.png]][[Bandos boots]]
| [[File:Bandos boots.png]][[Bandos boots]]
| [[File:Boots_of_brimstone.png]][[Boots of brimstone]]<br>[[File:Holy_moleys.png|35px]][[Holy moleys]]
| [[File:Devout_boots.png]][[Devout boots]]
| [[File:Dragon boots.png]][[Dragon boots]]
| [[File:Climbing_boots.png]]Climbing boots
|-
|-
| Ring
| Ring
| [[File:Emperor ring.png]][[Emperor ring]]
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]
| [[File:Berserker ring.png]][[Berserker ring]]
| [[File:Berserker ring.png]][[Berserker ring]]
| [[File:Warrior ring.png]][[Warrior ring]]
| [[File:Warrior ring.png]][[Warrior ring]]
| [[File:Ring of stone.png]][[Ring of stone]]
| [[File:Ring of stone.png]][[Ring of stone]]
| -
| -
| -
| -
|-
|-
| Offhand
| Offhand
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]<br>[[File:Blood_spirit_shield.png]][[Blood spirit shield]]
| [[File:Demonite defender.png]][[Demonite Defender]]
| [[File:Dragonfire_shield.png]][[Dragonfire shield]]<br>[[File:Dragonite defender.png]][[Dragonite Defender]]<br>[[File:Demonite defender.png]][[Demonite Defender]]
| [[File:Dragonite defender.png]][[Dragonite Defender]]
| [[File:Oxi defender.png]][[Oxi Defender]]<br>[[File:Ruby shield.png]][[Ruby shield|Gem Shields]] (ruby through dragonstone)
| [[File:Oxi defender.png]][[Oxi Defender]]
| [[File:Dragon defender.png]]Dragon defender
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]<br>[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)
| -
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)
| -
| -
|-
|-
| Weapon
| Weapon
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]
| [[File:Dragonstone warhammer.png]][[Dragonstone warhammer]]
| [[File:Hydra claws.png]][[Hydra claws]]<br>[[File:Osmumten's fang.png]][[Osmumten's fang]]<br>[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)<br>[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]
| [[File:Hydra claws.png]][[Hydra claws]]<br>[[File:Osmumten's fang.png]][[Osmumten's fang]]<br>[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)<br>[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]
| [[File:Titanforged maul.png]][[Titanforged maul]]
| [[File:Diamond warhammer.png]][[Diamond warhammer]]
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)<br>[[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone)<br>[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]
| [[File:Dragonstone halberd.png]][[Dragonstone halberd|Gem halberds]] (Mininmum Diamond recommended)<br>[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]
| [[File:Ghrazi rapier.png]][[Ghrazi rapier]]<br>[[File:Ethereal_scimitar.png]][[Ethereal scimitar]]
| [[File:Dragon scimitar.png]]Dragon Scimitar
| -
|}
|}
|-|
|-|
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|-
|-
| Helmet
| Helmet
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)
| [[File:Masori mask (f).png]][[Masori mask (f)]] (If using set effect)
| [[File:Luminary circlet.png]][[Luminary circlet]]
| [[File:Luminary circlet.png]][[Luminary circlet]]
| [[File:Masori mask (f).png]][[Masori mask (f)]]
| [[File:Masori mask.png]][[Masori mask]]
| [[File:Masori mask.png]][[Masori mask]]
| [[File:Armadyl helmet.png]][[Armadyl helmet]]
| [[File:Armadyl helmet.png]][[Armadyl helmet]]
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)
| [[File:Robin hood hat.png]][[Robin hood hat]]
|-
|-
| Amulet
| Amulet
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]
| [[File:Necklace of anguish.png]][[Necklace of anguish]]
| [[File:Necklace of anguish.png]][[Necklace of anguish]]
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]
| [[File:Amulet of fury.png]][[Amulet of fury]]
| [[File:Amulet of glory.png]]Amulet of glory
| [[File:Amulet_of_accuracy.png]]Amulet of accuracy
|-
|-
| Cape
| Cape
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| [[File:Dizana's quiver.png]][[Dizana's quiver]]
| [[File:Dizana's quiver.png]][[Dizana's quiver]]
| [[File:Ava's assembler.png]][[Ava's assembler]]
| [[File:Ava's assembler.png]][[Ava's assembler]]
| [[File:Ava's accumulator.png]]Ava's accumulator
| -
|-
|-
| Body
| Body
| [[File:Masori body (f).png]][[Masori body (f)]] (If using set effect)
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]
| [[File:Masori body (f).png]][[Masori body (f)]]
| [[File:Masori body.png]][[Masori body]]
| [[File:Masori body.png]][[Masori body]]
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)
| [[File:Rangers' tunic.png]][[Rangers' tunic]]
|-
|-
| Legs
| Legs
| [[File:Masori chaps (f).png]][[Masori chaps (f)]] (If using set effect)
| [[File:Luminary legs.png]][[Luminary legs]]
| [[File:Luminary legs.png]][[Luminary legs]]
| [[File:Masori chaps (f).png]][[Masori chaps (f)]]
| [[File:Masori chaps.png]][[Masori chaps]]
| [[File:Masori chaps.png]][[Masori chaps]]
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)
| [[File:Rangers' tights.png]][[Rangers' tights]]
|-
|-
| Gloves
| Gloves
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]
| [[File:Zaryte_vambraces.png]][[Zaryte vambraces]]
| [[File:Serpentine grasp.png]][[Serpentine grasp]]
| [[File:Serpentine grasp.png]][[Serpentine grasp]]
| [[File:Ranger gloves.png]][[Ranger gloves]]
| [[File:Ranger gloves.png]][[Ranger gloves]]
| [[File:Barrows gloves.png]][[Barrows gloves]]
| -
| -
|-
|-
| Boots
| Boots
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| [[File:Pegasian boots.png]][[Pegasian boots]]
| [[File:Pegasian boots.png]][[Pegasian boots]]
| [[File:Ranger boots.png]][[Ranger boots]]
| [[File:Ranger boots.png]][[Ranger boots]]
| -
| -
| -
|-
|-
| Ring
| Ring
| [[File:Emperor ring.png]][[Emperor ring]]
| [[File:Emperors archer ring.png]][[Emperors archer ring]]
| [[File:Archers ring.png]][[Archers ring]]
| [[File:Archers ring.png]][[Archers ring]]
| [[File:Ring of stone.png]][[Ring of stone]]
| [[File:Ring of stone.png]][[Ring of stone]]
| -
| -
| -
| -
|-
|-
| Offhand
| Offhand
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]<br>[[File:Blood_spirit_shield.png]][[Blood spirit shield]]<br>[[File:Spectral spirit shield.png]][[Spectral spirit shield]]
| [[File:Spectral spirit shield.png]][[Spectral spirit shield]]
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)
| [[File:Dragonstone shield.png]][[Dragonstone shield|Gem shields]] (Minimum Diamond recommended)
| -
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]<br>[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)
| -
| -
| -
|-
|-
| Weapon
| Weapon
| [[File:Heavenly bow.png]][[Heavenly bow]]<br>[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]<br>[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)
| [[File:Heavenly bow.png]][[Heavenly bow]]<br>[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]<br>
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]<br>[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]<br>[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]<br>[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)<br>[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)
| [[File:Dragonstone shortbow.png]][[Dragonstone shortbow|Gem shortbows]] (Minimum Diamond recommended)
| [[File:Karil's crossbow.png]]Karil's crossbow
| [[File:Magic_shortbow.png]]Regular bows
| -
| -
|}
|}
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|-
|-
| Helmet
| Helmet
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)
| [[File:Poseidon's crown.png]][[Poseidon's crown]]
| [[File:Poseidon's crown.png]][[Poseidon's crown]]
| [[File:Dagon'hai hat.png]][[Dagon'hai hat]]
| [[File:Dagon'hai hat.png]][[Dagon'hai hat]]
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)
| [[File:Infinity hat.png]][[Infinity hat]]
| [[File:Mystic hat.png]]Mystic Hat
| -
|-
|-
| Amulet
| Amulet
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]
| [[File:Occult necklace.png]][[Occult necklace]]
| [[File:Occult necklace.png]][[Occult necklace]]
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]
| [[File:Amulet of fury.png]][[Amulet of fury]]
| [[File:Amulet of glory.png]]Amulet of glory
| [[File:Amulet_of_magic.png]]Amulet of magic
|-
|-
|-
| Cape
| Cape
Line 320: Line 297:
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]
| [[File:Guthix_cape.png]]God cape
| [[File:Guthix_cape.png]]God cape
| -
| -
|-
|-
| Body
| Body
| [[File:Poseidon's brassard.png]][[Poseidon's brassard]]
| [[File:Poseidon's brassard.png]][[Poseidon's brassard]]
| [[File:Dagon'hai robe top.png]][[Dagon'hai robe top]]
| [[File:Dagon'hai robe top.png]][[Dagon'hai robe top]]
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)
| [[File:Infinity top.png]][[Infinity top]]
| [[File:Mystic robe top.png]]Mystic robe top
| -
|-
|-
| Legs
| Legs
| [[File:Poseidon's tassets.png]][[Poseidon's tassets]]
| [[File:Poseidon's tassets.png]][[Poseidon's tassets]]
| [[File:Dagon'hai robe bottom.png]][[Dagon'hai robe bottom]]
| [[File:Dagon'hai robe bottom.png]][[Dagon'hai robe bottom]]
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)
| [[File:Dragonstone_legs.png]][[Ruby_legs|Gem armour]] (Minimum Diamond recommended)
| [[File:Infinity bottoms.png]][[Infinity bottoms]]
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms
| -
|-
|-
| Gloves
| Gloves
Line 343: Line 312:
| [[File:Tormented bracelet.png]][[Tormented bracelet]]
| [[File:Tormented bracelet.png]][[Tormented bracelet]]
| [[File:Infinity gloves.png]][[Infinity gloves]]
| [[File:Infinity gloves.png]][[Infinity gloves]]
| [[File:Barrows gloves.png]][[Barrows gloves]]
| [[File:Mystic gloves.png]]Mystic gloves
| -
|-
|-
| Boots
| Boots
Line 351: Line 317:
| [[File:Eternal boots.png]][[Eternal boots]]
| [[File:Eternal boots.png]][[Eternal boots]]
| [[File:Infinity boots.png]][[Infinity boots]]
| [[File:Infinity boots.png]][[Infinity boots]]
| [[File:Mystic boots.png]]Mystic boots
| -
| -
|-
|-
| Ring
| Ring
| [[File:Emperor ring.png]][[Emperor ring]]
| [[File:Emperors seers ring.png]][[Emperors seers ring]]
| [[File:Seers ring.png]][[Seers ring]]
| [[File:Seers ring.png]][[Seers ring]]
| [[File:Ring of stone.png]][[Ring of stone]]
| [[File:Ring of stone.png]][[Ring of stone]]
| -
| -
| -
| -
|-
|-
| Offhand
| Offhand
Line 372: Line 333:
|-
|-
| Weapon
| Weapon
| [[File:Kodai wand.png]][[Kodai wand]]<sup>1</sup><br>[[File:Tumeken's shadow.png]][[Tumeken's shadow]]
| [[File:Tumeken's shadow.png]][[Tumeken's shadow]]
| [[File:Master wand.png]][[Master wand]]<sup>1</sup><br>[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]<sup>2</sup>
| [[File:Kodai wand.png]][[Kodai wand]]
| [[File:Beginner wand.png]][[Beginner wand]]<br>[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)
| [[File:Master wand.png]][[Master wand]]
| [[File:Ancient staff.png]]Ancient staff
| [[File:Toxic staff of the dead.png]][[Toxic staff of the dead]] (Healing option)
| [[File:Fire battlestaff.png]]Elemental battlestaves
| [[File:Teacher wand.png]][[Teacher wand]]
| [[File:Staff of fire.png]]Elemental staves
| [[File:Dragonstone staff.png]][[Dragonstone staff|Gem staves]] (Minimum Diamond recommended)
|}
|}
|-|
|-|
Line 385: Line 346:
|-
|-
| Melee
| Melee
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]
| [[File:Dragon_warhammer.png]][[Dragon warhammer]] (If low attack prestige)
| [[File:Hydra claws.png]][[Hydra claws]]
| [[File:Hydra claws.png]][[Hydra claws]]
| [[File:Titanforged maul.png]][[Titanforged maul]]
| -
| -
|-
|-
| Range
| Range
Line 406: Line 364:
|}
|}
</tabber>
</tabber>
<sup>1</sup> used to prioritize ancients for '''utility'''.<br><sup>2</sup> used to prioritize '''healing'''.<br><sup>3</sup>used with '''set bonus'''.<br><sup>4</sup>If using end-game berserker you can use the regular occult.


[[Category:Guides]]
[[Category:Guides]]


[[Category:Todo]]
[[Category:Todo]]

Latest revision as of 19:14, 19 July 2025


Ignis is a high level version of Cerberus, requiring multiple combat styles to be fought effectively. As such, it is recommended to have high Prestige levels across multiple combat styles, as well as Key Stone talents to supplement offstyles. A slayer task for Hellhounds or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the Demonite Defender.

Ignis shares several uniques with Cerberus, dropping everything except the Dragon metal lump, Dragon metal shard, and Dragon metal slice, instead dropping the unique Hellhide and Cerberite core which are used to create strong demonbane equipment in the form of the Cerberite slayer helmet, Cerberite grippers, and Cerberite warhammer.

Requirements

Hard requirements

Recommendations

  • Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting Weaknesses.
  • Minimum T90 gear or higher across all three styles.
  • Hellhound or Cerberus boss slayer task.
  • Talents as detailed in Recommended talents.

Getting there

Ignis can be challenged by using a Key master teleport scroll, which can be purchased from the Slayer Point Store or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the Key master's key obtained as a reward from the "Doombringer" achievement. Players can then use the "Enter (hard mode)" option on the winch in the Cerberus lair.

To access the Cerberus lair, use the Portal nexus located north of spawn. Under bosses, find Cerberus.
Travel fee: 75,000

Mechanics

Basic Attacks

Similarly to Cerberus, Ignis has three basic attacks:

  • A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;
  • A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;
  • A ground attack, in which Ignis shakes its head and summons lava under the player.
A player switching prayers against Ignis' projectile combo attack.

As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.

These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points.

The ground attack is also much more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:

  • A single 3x3 explosion centered under the player;
  • A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.

Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the 'Tile Indicators' plugin to show the true tile of the player may assist with avoiding the lava pools.

Note that using dragonfire protection will not lower the damage dealt by the pools.

Ghosts

Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.

Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.

Forms

Ignis is capable of swapping between four forms:

  • A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.
  • A Melee form, in which Ignis will turn a paler shade of red;
  • A Ranged form, in which Ignis will turn green;
  • A Magic form, in which Ignis will turn blue.

Ignis will only be vulnerable to the damage type matching it's form, eg. Ranged must be used on the Ranged form.

Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis's eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.

Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms.

Recommended talents

The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis's lava pools, as placing these around the boss may limit DPS unless the Reach Around talent is used.

Other talent considerations as follows:

It is recommended to use talents focused on survivability.

DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.

Talents Talents (Minimum Required)
Tier 1 Standard DPS talents.
Tier 2 Fortification, Resilience I
Tier 3 PvM tree: Draining Strikes
Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater
Tier 4 PvM tree: Standard DPS talents.
Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)
Tier 5 PvM tree: Absolute Unit, Resilience II
Utility tree: Guardian Angel
Tier 6 Standard DPS talents.
Tier 7 (Keystone) Pick depending on strongest offstyle.

Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.

Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.

Talent Considerations

Aggression
Aggression represents a large increase in damage if exploiting weaknesses. However as it will lock players out of Resilience i/ii (meaning a total of 55% extra damage taken), it should only be taken by those experienced with the fight.
File:Precision.png

Precision
Strong choice if exploiting weaknesses. No drawbacks besides talent point costs.

Unholy
While players may be able to outheal the damage done if using Resilience i/ii and various forms of passive healing, it is fairly difficult to upkeep this during phase changes and ghost phases. As such it is generally not recommended outside of trying for the Spice Lover achievement.

Guardian
As of the July 15th patch the Guardian will now correctly change forms on all phases of Ignis and when targeting ghosts, making this a very solid choice for the encounter.

Executioner
Executioner is a solid choice given Ignis's large health pool. However it can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage.

Berserker
In theory, players can take 0 damage from this fight if everything is done correctly. However in practice this may be tricky to maintain due to ghosts/puddles. While staying at 1hp is not necessary for Berserker to be strong, this is only really recommended for confident players or those looking to utilise the Masori (f) set effect.

Reach Around
Reach around can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out Aggression. Doesn't mean it's not viable, but at this point mage/range just feel like stronger options. Very much a comfort pick for those that are really set on using melee.

Is this thing on?
Viable if not camping low HP and have enough healing from passive sources.

Example Kill

Equipment

As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling.

Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor's lower defensive stats.

Slayer helmet(i) and other cosmetic variants are highly recommended as they provide a 15% strength and 12% accuracy to all styles, serving as both a large damage boost and tribrid equipment.

The Cerberite Slayer Helmet should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.

Gear Item (Most effective → least effective)
Helmet Slayer helmet (i) (If on task) Sanguine torva full helm Torva full helm Titanforged helmet Gem armour (Minimum Diamond recommended)
Amulet Amulet of the monarchs Monarchs amulet of torture Amulet of torture (or)
Cape Completionist cape Titanforged pavis Infernal cape Fire cape
Body Sanguine torva platebody Torva platebody Titanforged chestguard Bandos chestplate Gem armour (Minimum Diamond recommended)
Legs Sanguine torva platelegs Torva platelegs Titanforged legguards Bandos tassets Gem armour (Minimum Diamond recommended)
Gloves Cerberite grippers Ferocious gloves Barrows gloves
Boots Talaria Primordial boots Bandos boots
Ring Emperor ring Emperors berserker ring Berserker ring Warrior ring Ring of stone
Offhand Demonite Defender Dragonite Defender Oxi Defender Elysian spirit shield
Blood spirit shield (Defensive option)
Dragonfire shield (Defensive option)
Weapon Osmumten's fang (or) Dragonstone warhammer Hydra claws
Osmumten's fang
Phantasm scythe(or Ice equivalent)
Dragon hunter lance
Diamond warhammer Gem halberds (Mininmum Diamond recommended)
Ethereal scimitar (i)

Gear Item (Most effective → least effective)
Helmet Slayer helmet (i) (If on task) Masori mask (f) (If using set effect) Luminary circlet Masori mask Armadyl helmet Gem armour (Minimum Diamond recommended)
Amulet Amulet of the monarchs Necklace of anguish (or) Necklace of anguish
Cape Completionist cape Masori assembler Dizana's quiver Ava's assembler
Body Masori body (f) (If using set effect) Luminary shoulder guards Masori body Armadyl chestplate Gem armour (Minimum Diamond recommended)
Legs Masori chaps (f) (If using set effect) Luminary legs Masori chaps Armadyl chainskirt Gem armour (Minimum Diamond recommended)
Gloves Zaryte vambraces Serpentine grasp Ranger gloves
Boots Talaria Pegasian boots Ranger boots
Ring Emperor ring Emperors archer ring Archers ring Ring of stone
Offhand Spectral spirit shield Gem shields (Minimum Diamond recommended) Elysian spirit shield
Blood spirit shield (Defensive option)
Weapon Zaryte crossbow (with appropriate bolts) Heavenly bow
Blazing blowpipe
Toxic blowpipe
Tonalztics of ralos
Gem shortbows (Minimum Diamond recommended) -

Gear Item (Most effective → least effective)
Helmet Slayer helmet (i) (If on task) Poseidon's crown Dagon'hai hat Gem armour (Minimum Diamond recommended)
Amulet Amulet of the monarchs Occult necklace (or) Occult necklace Amulet of bloodfury
Cape Completionist cape Cape of the seas Imbued god capes God cape
Body Poseidon's brassard Dagon'hai robe top Gem armour (Minimum Diamond recommended)
Legs Poseidon's tassets Dagon'hai robe bottom Gem armour (Minimum Diamond recommended)
Gloves Tormented bracelet (or) Tormented bracelet Infinity gloves
Boots Talaria Eternal boots Infinity boots
Ring Emperor ring Emperors seers ring Seers ring Ring of stone
Offhand Elidinis ward (or) Elidinis' ward (f) Arcane spirit shield Elidinis' ward Catalytic tomes Elemental tomes
Weapon Tumeken's shadow Kodai wand Master wand Toxic staff of the dead (Healing option) Teacher wand Gem staves (Minimum Diamond recommended)