It is recommended to use talents focused on survivability.
Talents | Talents (Minimum Required) | ||||||
---|---|---|---|---|---|---|---|
Tier 1 | TALENTS | ||||||
Tier 2 | TALENTS | ||||||
Tier 3 | TALENTS | ||||||
Tier 4 | TALENTS | ||||||
Tier 5 | TALENTS | ||||||
Tier 6 | TALENTS | ||||||
Tier 7(Keystone) | TALENTS |
(11 intermediate revisions by the same user not shown) | |||
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* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball; | * A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball; | ||
* A ground attack, in which Ignis shakes its head and summons lava under the player. | * A ground attack, in which Ignis shakes its head and summons lava under the player. | ||
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis' projectile combo attack.]] | |||
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. | These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. | ||
The ground attack is also '''much''' more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns: | The ground attack is also '''much''' more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns: | ||
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* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks. | * A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks. | ||
[ | Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the 'Tile Indicators' plugin to show the true tile of the player may assist with avoiding the lava pools. | ||
[gif] | |||
===Ghosts=== | ===Ghosts=== | ||
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned. | |||
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis. | |||
===Forms=== | ===Forms=== | ||
Ignis is capable of swapping between four forms: | |||
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form. | |||
* A Melee form, in which Ignis will turn a paler shade of red; | |||
* A Ranged form, in which Ignis will turn green; | |||
* A Magic form, in which Ignis will turn blue. | |||
Ignis will only be vulnerable to the damage type matching it's form, eg. Ranged must be used on the Ranged form. | |||
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis's eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form. | |||
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. | |||
<!--Currently unsure of when Ignis form changes, need to test more--> | |||
==Recommended talents== | ==Recommended talents== | ||
The recommended combat style for [[BOSSNAME]] is [[SKILL]]. | The recommended combat style for [[BOSSNAME]] is [[SKILL]]. | ||
<tabber> | <tabber> | ||
Learner Talents= | |||
It is recommended to use talents focused on survivability. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Talents !! colspan="7" | Talents (Minimum Required) | ! Talents !! colspan="7" | Talents (Minimum Required) | ||
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|-| | |-| | ||
</tabber> | </tabber> | ||
==General Strategy== | |||
==Equipment== | ==Equipment== | ||
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. | |||
Tribrid equipment such as Gem armor | |||
[[File:slayer helmet.png]]'''Slayer helmet(i)''' and other cosmetic variants<br> | [[File:slayer helmet.png]]'''Slayer helmet(i)''' and other cosmetic variants<br> | ||
The [[Slayer helmet]] provides a '''15% strength''' and '''12% accuracy''' to all styles | The [[Slayer helmet]] provides a '''15% strength''' and '''12% accuracy''' to all styles blah blah | ||
<tabber> | <tabber> | ||
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|- | |- | ||
| Helmet | | Helmet | ||
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task) | |||
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]] | | [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]] | ||
| [[File:Torva_full_helm.png]][[Torva full helm]] | | [[File:Torva_full_helm.png]][[Torva full helm]] | ||
| [[File:titanforged helmet.png]][[Titanforged helmet]] | | [[File:titanforged helmet.png]][[Titanforged helmet]] | ||
| [[File: | | [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended) | ||
|- | |- | ||
| Amulet | | Amulet | ||
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]] | |||
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]] | |||
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]] | | [[File:Amulet of torture (or).png]][[Amulet of torture (or)]] | ||
|- | |- | ||
| Cape | | Cape | ||
Line 140: | Line 156: | ||
| [[File:Infernal cape.png]][[Infernal cape]] | | [[File:Infernal cape.png]][[Infernal cape]] | ||
| [[File:Fire cape.png]][[Fire cape]] | | [[File:Fire cape.png]][[Fire cape]] | ||
|- | |- | ||
| Body | | Body | ||
| [[File: Sanguine_torva_platebody.png]][[Sanguine torva platebody]] | | [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]] | ||
| [[File:Torva_platebody.png]][[Torva platebody]] | | [[File:Torva_platebody.png]][[Torva platebody]] | ||
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]] | | [[File:Titanforged chestguard.png]][[Titanforged chestguard]] | ||
| [[File:Bandos chestplate.png]][[Bandos chestplate]] | | [[File:Bandos chestplate.png]][[Bandos chestplate]] | ||
| [[File: | | [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended) | ||
|- | |- | ||
| Legs | | Legs | ||
Line 158: | Line 169: | ||
| [[File:Titanforged legguards.png]][[Titanforged legguards]] | | [[File:Titanforged legguards.png]][[Titanforged legguards]] | ||
| [[File:Bandos tassets.png]][[Bandos tassets]] | | [[File:Bandos tassets.png]][[Bandos tassets]] | ||
| [[File: | | [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended) | ||
|- | |- | ||
| Gloves | | Gloves | ||
| [[File:Cerberite_grippers.png]][[Cerberite grippers]] | |||
| [[File:Ferocious_gloves.png]][[Ferocious gloves]] | | [[File:Ferocious_gloves.png]][[Ferocious gloves]] | ||
| [[File:Barrows gloves.png]][[Barrows gloves]] | | [[File:Barrows gloves.png]][[Barrows gloves]] | ||
|- | |- | ||
| Boots | | Boots | ||
Line 175: | Line 180: | ||
| [[File:Primordial boots.png]][[Primordial boots]] | | [[File:Primordial boots.png]][[Primordial boots]] | ||
| [[File:Bandos boots.png]][[Bandos boots]] | | [[File:Bandos boots.png]][[Bandos boots]] | ||
|- | |- | ||
| Ring | | Ring | ||
| [[File:Emperor ring.png]][[Emperor ring]] | |||
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]] | |||
| [[File:Berserker ring.png]][[Berserker ring]] | | [[File:Berserker ring.png]][[Berserker ring]] | ||
| [[File:Warrior ring.png]][[Warrior ring]] | | [[File:Warrior ring.png]][[Warrior ring]] | ||
| [[File:Ring of stone.png]][[Ring of stone]] | | [[File:Ring of stone.png]][[Ring of stone]] | ||
|- | |- | ||
| Offhand | | Offhand | ||
| [[File: | | [[File:Demonite defender.png]][[Demonite Defender]] | ||
| | | [[File:Dragonite defender.png]][[Dragonite Defender]] | ||
| [[File: | | [[File:Oxi defender.png]][[Oxi Defender]] | ||
| [[File: | | [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]<br>[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option) | ||
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option) | |||
|- | |- | ||
| Weapon | | Weapon | ||
Line 202: | Line 199: | ||
| [[File:Hydra claws.png]][[Hydra claws]]<br>[[File:Osmumten's fang.png]][[Osmumten's fang]]<br>[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)<br>[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]] | | [[File:Hydra claws.png]][[Hydra claws]]<br>[[File:Osmumten's fang.png]][[Osmumten's fang]]<br>[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)<br>[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]] | ||
| [[File:Titanforged maul.png]][[Titanforged maul]] | | [[File:Titanforged maul.png]][[Titanforged maul]] | ||
| [[File:Ruby | | [[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone) | ||
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)<br>[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]] | |||
|} | |} | ||
|-| | |-| |
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This article is under construction Content in this article may be incorrect or missing! Proceed with caution.
|
Ignis is a high level version of Cerberus, requiring multiple combat styles to be fought effectively. As such, it is recommended to have high Prestige levels across multiple combat styles, as well as Key Stone talents to supplement offstyles. A slayer task for Hellhounds or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the Demonite Defender.
Ignis shares several uniques with Cerberus, dropping everything except the Dragon metal lump, Dragon metal shard, and Dragon metal slice, instead dropping the unique Hellhide and Cerberite core which are used to create strong demonbane equipment in the form of the Cerberite slayer helmet, Cerberite grippers, and Cerberite warhammer.
Ignis can be challenged by using a Key master teleport scroll, which can be purchased from the Slayer Point Store or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the Key master's key obtained as a reward from the "Doombringer" achievement. Players can then use the "Enter (hard mode)" option on the winch in the Cerberus lair.
To access the Cerberus lair, use the Portal nexus located north of spawn. Under bosses, find Cerberus.
Travel fee: 75,000
Similarly to Cerberus, Ignis has three basic attacks:
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points.
The ground attack is also much more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the 'Tile Indicators' plugin to show the true tile of the player may assist with avoiding the lava pools.
[gif]
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.
Ignis is capable of swapping between four forms:
Ignis will only be vulnerable to the damage type matching it's form, eg. Ranged must be used on the Ranged form.
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis's eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms.
The recommended combat style for BOSSNAME is SKILL.
It is recommended to use talents focused on survivability.
Talents | Talents (Minimum Required) | ||||||
---|---|---|---|---|---|---|---|
Tier 1 | TALENTS | ||||||
Tier 2 | TALENTS | ||||||
Tier 3 | TALENTS | ||||||
Tier 4 | TALENTS | ||||||
Tier 5 | TALENTS | ||||||
Tier 6 | TALENTS | ||||||
Tier 7(Keystone) | TALENTS |
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.
Talents | Talents | ||||||
---|---|---|---|---|---|---|---|
Tier 1 | TALENTS | ||||||
Tier 2 | TALENTS | ||||||
Tier 3 | TALENTS | ||||||
Tier 4 | TALENTS | ||||||
Tier 5 | TALENTS | ||||||
Tier 6 | TALENTS | ||||||
Tier 7(Keystone) | TALENTS |
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling.
Tribrid equipment such as Gem armor
Slayer helmet(i) and other cosmetic variants
The Slayer helmet provides a 15% strength and 12% accuracy to all styles blah blah
Weapon | Item (No specific order) | ||||
---|---|---|---|---|---|
Melee | ![]() |
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- | - |
Range | ![]() |
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Magic | ![]() |
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- | - | - |
1 used to prioritize ancients for utility.
2 used to prioritize healing.
3used with set bonus.
4If using end-game berserker you can use the regular occult.