Created page with "{{UnderConstruction}} BOSSNAME any relevant text here about the boss prior to requirements == Requirements == List any requirements here, including but not limited to: Skill lvls, Prestige requirements. If no requirements, list recommendations for the above. == Getting there == Use the File:Portable portal.pngPortal nexus located north of spawn. Under bosses find <WhichTeleport>.<br> Travel fee: File:Coins.png COST. == Mechanics == Any/all mechanics...."
Use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses find <WhichTeleport>.<br>
Run northwest of home to the green [[Tombs of Amascut]] portal and enter the Path of Crondis
Travel fee: [[File:Coins.png]] COST.
== Mechanics ==
== Mechanics ==
Any/all mechanics.
Zebak is a high-health raid boss known for alternating between ranged and magic attacks. The fight involves several mechanics that demand precise movement and positioning to successfully navigate. From the start of the encounter, Zebak uses his basic attacks. One of these is a rock attack, signaling a ranged strike—activate Protect from Ranged to avoid damage. The other is a red orb attack, indicating a magic strike—use Protect from Magic to avoid damage.
====== Cluster of red orbs ======
Zebak summons a swarm of red orbs that chase you. If they catch up to you, they inflict damage and heal Zebak in the process. To avoid this, keep moving to evade the orbs while maintaining your attacks on Zebak.
=== Sand attack/Waves ===
Zebak covers the entire arena with sand, which deals damage if you step on it. To counter this, attack the boulders scattered around the arena to clear the sand and create safe zones. These cleared areas are also essential for dodging the waves that sweep in from either side of the arena. Throughout this phase, Zebak will continue using his basic attacks, so continue to swap prayers accordingly.
=== Charged up attack ===
Zebak unleashes another wave of damaging sand, accompanied by three rock walls and scattered boulders throughout the arena. To create a safe zone, push or pull the boulders and attack them when they are in position to create the safe zone behind a wall. Position yourself one-two tiles behind a wall to shield yourself from Zebak's arena-wide attack. During this phase, Zebak also continues to use his basic attacks, so swap prayers accordingly.
=== 20%HP/Final phase ===
At 20% health, Zebak significantly increases the speed of his basic attacks. During this phase, the red orbs mechanic may still occur. To quickly end the battle and prevent additional special attacks, it is highly recommended to utilize the Executioner perk
== Recommended talents ==
== Recommended talents ==
The recommended combat style for [[BOSSNAME]] is [[SKILL]].
The recommended combat style for [[BOSSNAME]] is [.
<tabber>
<tabber>Early Game Talents=
Early Game Talents=
You won't need too many points to get this boss down. # points are used in this build.
You won't need too many points to get this boss down. # points are used in this build.
List any requirements here, including but not limited to: Skill lvls, Prestige requirements.
If no requirements, list recommendations for the above.
Getting there
Run northwest of home to the green Tombs of Amascut portal and enter the Path of Crondis
Mechanics
Zebak is a high-health raid boss known for alternating between ranged and magic attacks. The fight involves several mechanics that demand precise movement and positioning to successfully navigate. From the start of the encounter, Zebak uses his basic attacks. One of these is a rock attack, signaling a ranged strike—activate Protect from Ranged to avoid damage. The other is a red orb attack, indicating a magic strike—use Protect from Magic to avoid damage.
Cluster of red orbs
Zebak summons a swarm of red orbs that chase you. If they catch up to you, they inflict damage and heal Zebak in the process. To avoid this, keep moving to evade the orbs while maintaining your attacks on Zebak.
Sand attack/Waves
Zebak covers the entire arena with sand, which deals damage if you step on it. To counter this, attack the boulders scattered around the arena to clear the sand and create safe zones. These cleared areas are also essential for dodging the waves that sweep in from either side of the arena. Throughout this phase, Zebak will continue using his basic attacks, so continue to swap prayers accordingly.
Charged up attack
Zebak unleashes another wave of damaging sand, accompanied by three rock walls and scattered boulders throughout the arena. To create a safe zone, push or pull the boulders and attack them when they are in position to create the safe zone behind a wall. Position yourself one-two tiles behind a wall to shield yourself from Zebak's arena-wide attack. During this phase, Zebak also continues to use his basic attacks, so swap prayers accordingly.
20%HP/Final phase
At 20% health, Zebak significantly increases the speed of his basic attacks. During this phase, the red orbs mechanic may still occur. To quickly end the battle and prevent additional special attacks, it is highly recommended to utilize the Executioner perk
You won't need too many points to get this boss down. # points are used in this build.
Talents
Talents (Minimum Required)
Tier 1
Double Cast:1/1 Deft Strikes:5/5
Tier 2
Menacing Mage:5/5 Elementalist:5/5 Renewal:5/5
Tier 3
Holy Vestments:5/5 Draining Strikes:5/5
Tier 4
Firebender:5/5
Tier 5
Executioner:1/1
Tier 6
TALENTS
Tier 7(Keystone)
TALENTS
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.
Talents
Talents
Tier 1
TALENTS
Tier 2
TALENTS
Tier 3
TALENTS
Tier 4
TALENTS
Tier 5
TALENTS
Tier 6
TALENTS
Tier 7(Keystone)
TALENTS
Equipment
List all combat styles and effective gear. If only 1 or 2 combat styles, delete the other section. Delete any lower tier gear and adjust as necessary.
Slayer helmet(i) and other cosmetic variants
The Slayer helmet provides a 15% strength and 12% accuracy to all styles, Porazdir is considered a Greater Demon.
1 used to prioritize ancients for utility. 2 used to prioritize healing. 3used with set bonus. 4If using end-game berserker you can use the regular occult.