Alchemical Hydra/Strategies

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Alchemical Hydra is an end game boss that drops the pieces to create the Brimstone ring and the Dragon hunter lance.

Requirements

Alchemical hydra requires 90 Slayer and Prestige level 1.

Recommended Prestige 5 of chosen combat style and prestige 4-5 Defence.

Getting there

Use the Portal nexus located north of spawn. Under bosses find Alchemical Hydra.
Travel fee: 100k.

Mechanics

Alchemical Hydra attacks with both Magic and Ranged attacks.

  • Magic is a spit projectile, Ranged is a Spike.
    • The first hit is random but will then switch between the two after 3 attacks.
      • After 3 attacks Hydra will use a special attack depending on the phase.

Each phase of the hydra has a special attack and to make him weaker you MUST drag him over the vents in the room starting with the South-Eastern Vent.

Phase 1 special attack is green poison. Move away from said location, 2-3 tiles is usually enough.

Phase 2 special attack is 4 lightning beams that will converge on the player. Move Hydra to the North-Eastern Vent.

  • Try to Dodge them as best you can while keeping Hydra on the North-Eastern Vent
    • They will disable your protection prayers, Hydra can hit well over 90 damage at once off-prayer.

Phase 3 Special is Fire bombs. Move Hydra to the North-Western Vent.

  • Hydra will shoot 4 fire bombs, move 4 tiles as they leave a 3x3 area of effect.

Phase 4 starts at 20% HP. This is what's known as Jad phase.

  • Hydra will now swap between Magic and Ranged every attack.
    • Can use any special's from the three phases.
  • If using executioner this phase is bsaically skipped.

Recommended talents

The recommended combat style for Alchemical Hydra is Magic.

Talents Melee Ranged Magic
Tier 1 Fluid Strikes 1/1
Deft Strikes 5/5
Quick Shot 1/1
Deft Strikes 5/5
Double cast 1/1
Deft Strikes 5/5
Tier 2 Feral Fighter 5/5
Consistancy 5/5
Fortification 5/5
Renewal 5/5
Antipoison1 5/5
Ruthless Ranger 5/5
Headshot 5/5
Fortification 5/5
Consistency 5/5
Renewal 5/5
Antipoison1 5/5
Menacing Mage 5/5
Elementalist 5/5
Fortification 5/5
Consistency 5/5
Renewal 5/5
Antipoison1 5/5
Tier 3 Unnatural Selection2 5/5
Draining Strikes 5/5
Exploding Attacks 5/5
Holey Vestments 5/5
Unnatural Selection2 5/5
Draining Strikes 5/5
Exploding Attacks 5/5
Bottomless Quiver3 5/5
Holey Vestments 5/5
Unnatural Selection2 5/5
Draining Strikes 5/5
Exploding Attacks 5/5
Runic Efficiency 5/5
Holey Vestments 5/5
Tier 4 Sigil of Finality4 5/5
Firebender 5/5
Tekton's Rage6 I X/5
Ghommal's Might5 I X/5
Sigil of Finality4 5/5
Firebender 5/5
Sigil of Finality4 5/5
Firebender 5/5
Tier 5 Guardian7 1/1 Guardian7 1/1 Guardian7 1/1
Tier 6 Tekton's Rage II6 X/5
Ghommal's Might5 X/5
Reach Around 4/4
N/A N/A
Tier 7(Keystone) N/A N/A N/A
1 If you have extra points and don't want to bring potions.
2 If using Boss Slayer.
3 If using a weapon that requires bolts/arrows.
4 With a special attack weapon.
5 If using a one handed weapon; Depending on Strength Prestige.
6 If using a two handed weapon; Depending on Strength Prestige.
7 If wanting to skip the last 20% Jad phase use Executioner.

Only displaying the beneficial talents in the skilling tree, how you get to those points is up to you.

Talents Talents
Tier 1 Any
Tier 2 Bracelet Boost 5/5
Filler points
Tier 3 Small Mouth 5/5
Fast Eater 5/5
Point Prowess 5/5
Tier 4 Boss Slayer 1/1
Pointy Helmet 5/5
Tier 5 N/A

Talents Talents
Tier 1 Armament Prodigy 10/10
Teleportation Haggler 5/5
Tier 2 Armature Prodigy 10/10
Tier 3 Pet Chaser 5/5
Charged Preservation 10/10
Tier 4 Pet Specialist 10/10
Pet Mastery 10/10
Tier 5 Guardian Angel 5/5
Tier 6 All optional
Avoid Is this thing on? here.

Equipment

Slayer helmet (i) and other cosmetic variants work on task. Boss Slayer is required to get Alchemical hydra slayer tasks.

Gear Item (Most effective → least effective)
Helmet Sanguine torva full helm Torva full helm Titanforged helmet Neitiznot faceguard Gem armour
(Ruby through Dragonstone)
-
Amulet Amulet of torture (or) Amulet of torture Amulet of bloodfury Amulet of fury - -
Cape Completionist cape Titanforged pavis Infernal cape Fire cape - -
Body Sanguine torva platebody Torva platebody Titanforged chestguard Bandos chestplate Gem armour (Ruby through Dragonstone) -
Legs Sanguine torva platelegs Torva platelegs Titanforged legguards Bandos tassets Gem armour (Ruby through Dragonstone) -
Gloves Ferocious gloves Cerberite grippers Barrows gloves - - -
Boots Talaria Primordial boots Bandos boots Boots of brimstone
Holy moleys
Devout boots Dragon boots
Ring Berserker ring Warrior ring Ring of stone - - -
Offhand Elysian spirit shield
Blood spirit shield
Dragonfire shield
Dragonite Defender
Demonite Defender
Oxi Defender
Gem Shields (ruby through dragonstone)
Dragon defender - -
Weapon Osmumten's fang (or)
Ancient godsword
Hydra claws
Osmumten's fang
Phantasm scythe(or Ice equivalent)
Dragon hunter lance
Titanforged maul Gem halberds (ruby through dragonstone)
Gem warhammers (ruby through dragonstone)
Ethereal scimitar (i)
- -

Gear Item (Most effective → least effective)
Helmet Luminary circlet Masori mask (f) Masori mask Armadyl helmet Gem armour (Ruby through Dragonstone)
Amulet Necklace of anguish (or) Necklace of anguish Amulet of bloodfury - -
Cape Completionist cape Masori assembler Dizana's quiver Ava's assembler Ava's accumulator
Body Luminary shoulder guards Masori body (f) Masori body Armadyl chestplate Gem armour (Ruby through Dragonstone)
Legs Luminary legs Masori chaps (f) Masori chaps Armadyl chainskirt Gem armour (Ruby through Dragonstone)
Gloves Zaryte_vambraces Serpentine grasp Ranger gloves Barrows gloves -
Boots Talaria Pegasian boots Ranger boots - -
Ring Archers ring Ring of stone - - -
Offhand Elysian spirit shield
Blood spirit shield
Spectral spirit shield
Gem shields (sapphire through dragonstone) - - -
Weapon Heavenly bow
Blazing blowpipe
Zaryte crossbow (with appropriate bolts)
Toxic blowpipe
Tonalztics of ralos
Ethereal Crossbow
Gem longbows (ruby through dragonstone)
Gem shortbows (ruby through dragonstone)
- -

Gear Item (Most effective → least effective)
Helmet Poseidon's crown Dagon'hai hat Gem armour (Ruby through Dragonstone) - -
Amulet Occult necklace (or) Occult necklace Amulet of bloodfury Amulet of fury -
Cape Completionist cape Cape of the seas Imbued god capes - -
Body Poseidon's brassard Dagon'hai robe top Gem armour (Ruby through Dragonstone) - -
Legs Poseidon's tassets Dagon'hai robe bottom Gem armour (Ruby through Dragonstone) - -
Gloves Tormented bracelet (or) Tormented bracelet Infinity gloves - -
Boots Talaria Eternal boots Infinity boots - -
Ring Seers ring Ring of stone - - -
Offhand Elidinis ward (or) Elidinis' ward (f) Arcane spirit shield Elidinis' ward Catalytic tomes
Weapon Kodai wand1
Tumeken's shadow
Master wand1
Toxic staff of the dead2
Beginner wand
Gem staves (ruby through dragonstone)
- -

1 used to prioritize ancients for utility.
2 used to prioritize healing.
3used with set bonus.
4If using end-game berserker you can use the regular occult.