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{{UnderConstruction}}
{{UnderConstruction}}
[[BOSSNAME]] any relevant text here about the boss prior to requirements
[[Alchemical Hydra]] is an end game boss that drops the pieces to create the [[File:Brimstone ring.png]] [[Brimstone ring]] and the [[File:Dragon hunter lance.png]] [[Dragon hunter lance]].
== Requirements ==
== Requirements ==
List any requirements here, including but not limited to: Skill lvls, Prestige requirements.
Alchemical hydra requires [[File:Slayer_icon.png|20px]] 90 [[Slayer]] and [[Prestige]] level 1.
If no requirements, list recommendations for the above.
Recommended Prestige 5 of chosen combat style and prestige 4-5 [[File:Defence_icon.png|18px]] Defence.
== Getting there ==
== Getting there ==
Use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses find <WhichTeleport>.<br>
Use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses find Alchemical Hydra.<br>
Travel fee: [[File:Coins.png]] COST.
Travel fee: [[File:Coins.png]] 100k.
== Mechanics ==
== Mechanics ==
Any/all mechanics.
Alchemical Hydra attacks with both Magic and Ranged attacks.
*Magic is a spit projectile, Ranged is a Spike.
**The first hit is random but will then switch between the two after 3 attacks.
***After 3 attacks Hydra will use a special attack depending on the phase.
Each phase of the hydra has a special attack and to make him weaker you MUST drag him over the vents in the room starting with the South-Eastern Vent.
Phase 1 special attack is green poison. Move away from said location, 2-3 tiles is usually enough.
Phase 2 special attack is 4 lightning beams that will converge on the player. Move Hydra to the North-Eastern Vent.
*Try to Dodge them as best you can while keeping Hydra on the North-Eastern Vent
**They will disable your protection prayers, Hydra can hit well over 90 damage at once off-prayer.
Phase 3 Special is Fire bombs. Move Hydra to the North-Western Vent.
*Hydra will shoot 4 fire bombs, move 4 tiles as they leave a 3x3 area of effect.
Phase 4 starts at 20% HP. This is what's known as Jad phase.
*Hydra will now swap between Magic and Ranged every attack.
**Can use any special's from the three phases.
*If using executioner this phase is bsaically skipped.
== Recommended talents ==
== Recommended talents ==
The recommended combat style for [[BOSSNAME]] is [[SKILL]].
<tabber>
The recommended combat style for [[Alchemical Hydra]] is [[Magic]].
Early Game Talents=
<tabber>
You won't need too many points to get this boss down. # points are used in this build.
| Sigil of Finality<sup>4</sup> 5/5<br>Firebender 5/5<br>Tekton's Rage<sup>6</sup> I X/5<br>Ghommal's Might<sup>5</sup> I X/5
| Sigil of Finality<sup>4</sup> 5/5<br>Firebender 5/5
| Sigil of Finality<sup>4</sup> 5/5<br>Firebender 5/5
|-
|-
| Tier 5
| Tier 5
| TALENTS
| Guardian<sup>7</sup> 1/1
| Guardian<sup>7</sup> 1/1
| Guardian<sup>7</sup> 1/1
|-
|-
| Tier 6
| Tier 6
| TALENTS
| Tekton's Rage II<sup>6</sup> X/5<br>Ghommal's Might<sup>5</sup> X/5<br>Reach Around 4/4
| N/A
| N/A
|-
|-
| Tier 7(Keystone)
| Tier 7(Keystone)
| TALENTS
| N/A
| N/A
| N/A
|-
|}
<sup>1</sup> If you have extra points and don't want to bring potions.<br><sup>2</sup> If using Boss Slayer.<br><sup>3</sup> If using a weapon that requires bolts/arrows.<br><sup>4</sup> With a special attack weapon.<br><sup>5</sup> If using a one handed weapon; Depending on Strength Prestige.<br><sup>6</sup> If using a two handed weapon; Depending on Strength Prestige.<br><sup>7</sup> If wanting to skip the last 20% Jad phase use Executioner.
|-|
Skilling=
Only displaying the beneficial talents in the skilling tree, how you get to those points is up to you.
{| class="wikitable sortable"
! Talents !! colspan="7" | Talents
|-
| Tier 1
| Any
|-
| Tier 2
| Bracelet Boost 5/5<br>Filler points
|-
| Tier 3
| Small Mouth 5/5<br> Fast Eater 5/5<br>Point Prowess 5/5
|-
| Tier 4
| Boss Slayer 1/1<br>Pointy Helmet 5/5
|-
| Tier 5
| N/A
|-
|-
|}
|}
|-|
|-|
End Game Talents=
Utility=
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.
Sigil of Finality4 5/5 Firebender 5/5 Tekton's Rage6 I X/5 Ghommal's Might5 I X/5
Sigil of Finality4 5/5 Firebender 5/5
Sigil of Finality4 5/5 Firebender 5/5
Tier 5
Guardian7 1/1
Guardian7 1/1
Guardian7 1/1
Tier 6
Tekton's Rage II6 X/5 Ghommal's Might5 X/5 Reach Around 4/4
N/A
N/A
Tier 7(Keystone)
N/A
N/A
N/A
1 If you have extra points and don't want to bring potions. 2 If using Boss Slayer. 3 If using a weapon that requires bolts/arrows. 4 With a special attack weapon. 5 If using a one handed weapon; Depending on Strength Prestige. 6 If using a two handed weapon; Depending on Strength Prestige. 7 If wanting to skip the last 20% Jad phase use Executioner.
Only displaying the beneficial talents in the skilling tree, how you get to those points is up to you.
Talents
Talents
Tier 1
Any
Tier 2
Bracelet Boost 5/5 Filler points
Tier 3
Small Mouth 5/5 Fast Eater 5/5 Point Prowess 5/5
Tier 4
Boss Slayer 1/1 Pointy Helmet 5/5
Tier 5
N/A
Talents
Talents
Tier 1
Armament Prodigy 10/10 Teleportation Haggler 5/5
Tier 2
Armature Prodigy 10/10
Tier 3
Pet Chaser 5/5 Charged Preservation 10/10
Tier 4
Pet Specialist 10/10 Pet Mastery 10/10
Tier 5
Guardian Angel 5/5
Tier 6
All optional Avoid Is this thing on? here.
Equipment
Slayer helmet (i) and other cosmetic variants work on task. Boss Slayer is required to get Alchemical hydra slayer tasks.
1 used to prioritize ancients for utility. 2 used to prioritize healing. 3used with set bonus. 4If using end-game berserker you can use the regular occult.