Talents | Talents (Minimum Required) | ||||||
---|---|---|---|---|---|---|---|
Tier 1 | Double Cast:1/1 Deft Strikes:5/5 | ||||||
Tier 2 | Menacing Mage:5/5 Elementalist:5/5 Renewal:5/5 | ||||||
Tier 3 | Holy Vestments:5/5 Draining Strikes:5/5 | ||||||
Tier 4 | Firebender:5/5 | ||||||
Tier 5 | Executioner:1/1 | ||||||
Tier 6 | |||||||
Tier 7(Keystone) |
Zebak/Strategies: Difference between revisions
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[[Zebak]] is a large crocodile encountered at the the Path of Crondis, within the [[Tombs of Amascut]]. | |||
== Requirements == | == Requirements == | ||
There are no requirements to fight [[Zebak]] but it is recommended to have [[Prestige]] 5 in your chosen combat style to make the fight as smooth as possible. | |||
== Getting there == | == Getting there == | ||
Run northwest of home to the green [[Tombs of Amascut]] portal and enter the Path of Crondis | Run northwest of home to the green [[Tombs of Amascut]] portal for 150,000 GP and enter the Path of Crondis | ||
== Mechanics == | == Mechanics == | ||
Zebak is a high-health raid boss known for alternating between ranged and magic attacks. The fight involves several mechanics that demand precise movement and positioning to successfully navigate. From the start of the encounter, Zebak uses his basic attacks. One of these is a rock attack, signaling a ranged strike—activate Protect from Ranged to avoid damage. The other is a red orb attack, indicating a magic strike—use Protect from Magic to avoid damage. | [[Zebak]] is a high-health raid boss known for alternating between ranged and magic attacks. The fight involves several mechanics that demand precise movement and positioning to successfully navigate. From the start of the encounter, [[Zebak]] uses his basic attacks. One of these is a rock attack, signaling a ranged strike—activate Protect from Ranged to avoid damage. The other is a red orb attack, indicating a magic strike—use Protect from Magic to avoid damage. | ||
====== Cluster of red orbs ====== | ====== Cluster of red orbs ====== | ||
Zebak summons a swarm of red orbs that chase you. If they catch up to you, they inflict damage and heal Zebak in the process. To avoid this, keep moving to evade the orbs while maintaining your attacks on Zebak. | [[Zebak]] summons a swarm of red orbs that chase you. If they catch up to you, they inflict damage and heal [[Zebak]] in the process. To avoid this, keep moving to evade the orbs while maintaining your attacks on [[Zebak]]. | ||
=== Sand attack/Waves === | === Sand attack/Waves === | ||
Zebak covers the entire arena with sand, which deals damage if you step on it. To counter this, attack the boulders scattered around the arena to clear the sand and create safe zones. These cleared areas are also essential for dodging the waves that sweep in from either side of the arena. Throughout this phase, Zebak will continue using his basic attacks, so continue to swap prayers accordingly. | [[Zebak]] covers the entire arena with sand, which deals damage if you step on it. To counter this, attack the boulders scattered around the arena to clear the sand and create safe zones. These cleared areas are also essential for dodging the waves that sweep in from either side of the arena. Throughout this phase, [[Zebak]] will continue using his basic attacks, so continue to swap prayers accordingly. | ||
=== Charged up attack === | === Charged up attack === | ||
Zebak unleashes another wave of damaging sand, accompanied by three rock walls and scattered boulders throughout the arena. To create a safe zone, push or pull the boulders and attack them when they are in position to create the safe zone behind a wall. Position yourself one-two tiles behind a wall to shield yourself from Zebak's arena-wide attack. During this phase, Zebak also continues to use his basic attacks, so swap prayers accordingly. | [[Zebak]] unleashes another wave of damaging sand, accompanied by three rock walls and scattered boulders throughout the arena. To create a safe zone, push or pull the boulders and attack them when they are in position to create the safe zone behind a wall. Position yourself one-two tiles behind a wall to shield yourself from [[Zebak]]'s arena-wide attack. During this phase, [[Zebak]] also continues to use his basic attacks, so swap prayers accordingly. | ||
=== 20%HP/Final phase === | === 20%HP/Final phase === | ||
At 20% health, Zebak significantly increases the speed of his basic attacks. During this phase, the red orbs mechanic may still occur. To quickly end the battle and prevent additional special attacks, it is highly recommended to utilize the Executioner perk | At 20% health, [[Zebak]] significantly increases the speed of his basic attacks. During this phase, the red orbs mechanic may still occur. To quickly end the battle and prevent additional special attacks, it is highly recommended to utilize the [[Executioner]] perk | ||
== Recommended talents == | == Recommended talents == | ||
The recommended combat style for [[ | The recommended combat style for [[Zebak]] is Magic | ||
<tabber> | <tabber>Magic talents= | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Talents !! colspan="7" | Talents (Minimum Required) | ! Talents !! colspan="7" | Talents (Minimum Required) | ||
Line 48: | Line 44: | ||
|- | |- | ||
| Tier 6 | | Tier 6 | ||
| | | | ||
|- | |- | ||
| Tier 7(Keystone) | | Tier 7(Keystone) | ||
| | | | ||
|- | |- | ||
|} | |} | ||
|-| | |-| | ||
Ranged Talents= | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Talents !! colspan="7" | Talents | ! Talents !! colspan="7" | Talents | ||
|- | |- | ||
| Tier 1 | | Tier 1 | ||
| | | Quick Shot:1/1<br>Deft Strikes:5/5 | ||
|- | |- | ||
| Tier 2 | | Tier 2 | ||
| | | Ruthless Ranger:5/5<br>Headshot:5/5<br>Renewal:5/5 | ||
|- | |- | ||
| Tier 3 | | Tier 3 | ||
| | | Holy Vestments:5/5<br>Draining Strikes:5/5 | ||
|- | |- | ||
| Tier 4 | | Tier 4 | ||
| | | Firebender:5/5 | ||
|- | |- | ||
| Tier 5 | | Tier 5 | ||
| | | Executioner:1/1 | ||
|- | |- | ||
| Tier 6 | | Tier 6 | ||
| | | | ||
|- | |- | ||
| Tier 7(Keystone) | | Tier 7(Keystone) | ||
| | | | ||
|- | |- | ||
|} | |} | ||
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== Equipment == | == Equipment == | ||
<tabber> | |||
Magic = | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Gear !! colspan=" | ! Gear !! colspan="6" | Item (Most effective → least effective) | ||
|- | |- | ||
| Helmet | | Helmet | ||
| [[File: | | [[File:Poseidon's crown.png]][[Poseidon's crown]] | ||
| [[File: | | [[File:Dagon'hai hat.png]][[Dagon'hai hat]] | ||
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone) | |||
| [[File:Infinity hat.png]][[Infinity hat]] | |||
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] | | | ||
| [[File: | | - | ||
| | |||
|- | |- | ||
| Amulet | | Amulet | ||
| [[File: | | [[File:Occult necklace (or).png]][[Occult necklace (or)]] | ||
| [[File: | | [[File:Occult necklace.png]][[Occult necklace]] | ||
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]] | | [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]] | ||
| [[File:Amulet of fury.png]][[Amulet of fury]] | | [[File:Amulet of fury.png]][[Amulet of fury]] | ||
| [[File:Amulet of glory.png]]Amulet of glory | | [[File:Amulet of glory.png]]Amulet of glory | ||
| [[File: | | [[File:Amulet_of_magic.png]]Amulet of magic | ||
| - | |- | ||
|- | |- | ||
| Cape | | Cape | ||
| [[File:Completionist cape.png]][[Completionist cape]] | | [[File:Completionist cape.png]][[Completionist cape]] | ||
| [[File: | | [[File:Cape of the seas.png]][[Cape of the seas]] | ||
| [[File: | | [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]] | ||
| [[File: | | [[File:Guthix_cape.png]]God cape | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| Body | | Body | ||
| [[File: | | [[File:Poseidon's brassard.png]][[Poseidon's brassard]] | ||
| [[File: | | [[File:Dagon'hai robe top.png]][[Dagon'hai robe top]] | ||
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone) | | [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone) | ||
| [[File: | | [[File:Infinity top.png]][[Infinity top]] | ||
| | | | ||
| - | |||
|- | |- | ||
| Legs | | Legs | ||
| [[File: | | [[File:Poseidon's tassets.png]][[Poseidon's tassets]] | ||
| [[File:Dagon'hai robe bottom.png]][[Dagon'hai robe bottom]] | |||
| [[File: | |||
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone) | | [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone) | ||
| [[File: | | [[File:Infinity bottoms.png]][[Infinity bottoms]] | ||
| | | | ||
| - | |||
|- | |- | ||
| Gloves | | Gloves | ||
| [[File: | | [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]] | ||
| [[File: | | [[File:Tormented bracelet.png]][[Tormented bracelet]] | ||
| [[File: | | [[File:Infinity gloves.png]][[Infinity gloves]] | ||
| | | | ||
| | |||
| | |||
| - | | - | ||
|- | |- | ||
| Boots | | Boots | ||
| [[File:Talaria.png]][[Talaria]] | | [[File:Talaria.png]][[Talaria]] | ||
| [[File: | | [[File:Eternal boots.png]][[Eternal boots]] | ||
| [[File: | | [[File:Infinity boots.png]][[Infinity boots]] | ||
| | | | ||
| | | - | ||
| | | - | ||
|- | |- | ||
| Ring | | Ring | ||
| [[File: | | [[File:Seers ring.png]][[Seers ring]] | ||
| [[File:Ring of stone.png]][[Ring of stone]] | | [[File:Ring of stone.png]][[Ring of stone]] | ||
| - | | - | ||
Line 168: | Line 154: | ||
|- | |- | ||
| Offhand | | Offhand | ||
| [[File: | | [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]] | ||
| [[File: | | [[File:Elidinis' ward (f).png]][[Elidinis' ward (f)]] | ||
| [[File: | | [[File:Arcane spirit shield.png]][[Arcane spirit shield]] | ||
| [[File: | | [[File:Elidinis' ward.png]][[Elidinis' ward]] | ||
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]] | |||
| [[File:Tome of fire.png]]Elemental tomes | |||
|- | |||
| Weapon | |||
| [[File:Kodai wand.png]][[Kodai wand]]<sup>1</sup><br>[[File:Tumeken's shadow.png]][[Tumeken's shadow]] | |||
| [[File:Master wand.png]][[Master wand]]<sup>1</sup><br>[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]<sup>2</sup> | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
|-| | |||
Spec Weapons = | |||
{| class="wikitable sortable" | |||
! Weapon !! colspan="5" | Item (No specific order) | |||
|- | |||
| - | | - | ||
| - | |||
|- | |||
| Range | |||
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]] | |||
| [[File:Heavenly_ballista.png]][[Heavenly ballista]] | |||
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]] | |||
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]] | |||
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts) | |||
|- | |||
| Magic | |||
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon's trident]] | |||
| [[File:Zamorak_staff.png]][[Zamorak staff]] | |||
| - | | - | ||
| - | | - | ||
| - | | - | ||
|} | |} | ||
Line 265: | Line 271: | ||
| [[File:Heavenly bow.png]][[Heavenly bow]]<br>[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]<br>[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts) | | [[File:Heavenly bow.png]][[Heavenly bow]]<br>[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]<br>[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts) | ||
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]<br>[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]] | | [[File:Toxic blowpipe.png]][[Toxic blowpipe]]<br>[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]] | ||
| | | | ||
| | | | ||
| | | | ||
| - | | - | ||
|} | |} | ||
|-| | |-| | ||
</tabber> | </tabber> | ||
Latest revision as of 19:04, 18 March 2025
Zebak is a large crocodile encountered at the the Path of Crondis, within the Tombs of Amascut.
Requirements
There are no requirements to fight Zebak but it is recommended to have Prestige 5 in your chosen combat style to make the fight as smooth as possible.
Getting there
Run northwest of home to the green Tombs of Amascut portal for 150,000 GP and enter the Path of Crondis
Mechanics
Zebak is a high-health raid boss known for alternating between ranged and magic attacks. The fight involves several mechanics that demand precise movement and positioning to successfully navigate. From the start of the encounter, Zebak uses his basic attacks. One of these is a rock attack, signaling a ranged strike—activate Protect from Ranged to avoid damage. The other is a red orb attack, indicating a magic strike—use Protect from Magic to avoid damage.
Cluster of red orbs
Zebak summons a swarm of red orbs that chase you. If they catch up to you, they inflict damage and heal Zebak in the process. To avoid this, keep moving to evade the orbs while maintaining your attacks on Zebak.
Sand attack/Waves
Zebak covers the entire arena with sand, which deals damage if you step on it. To counter this, attack the boulders scattered around the arena to clear the sand and create safe zones. These cleared areas are also essential for dodging the waves that sweep in from either side of the arena. Throughout this phase, Zebak will continue using his basic attacks, so continue to swap prayers accordingly.
Charged up attack
Zebak unleashes another wave of damaging sand, accompanied by three rock walls and scattered boulders throughout the arena. To create a safe zone, push or pull the boulders and attack them when they are in position to create the safe zone behind a wall. Position yourself one-two tiles behind a wall to shield yourself from Zebak's arena-wide attack. During this phase, Zebak also continues to use his basic attacks, so swap prayers accordingly.
20%HP/Final phase
At 20% health, Zebak significantly increases the speed of his basic attacks. During this phase, the red orbs mechanic may still occur. To quickly end the battle and prevent additional special attacks, it is highly recommended to utilize the Executioner perk
Recommended talents
The recommended combat style for Zebak is Magic
Talents | Talents | ||||||
---|---|---|---|---|---|---|---|
Tier 1 | Quick Shot:1/1 Deft Strikes:5/5 | ||||||
Tier 2 | Ruthless Ranger:5/5 Headshot:5/5 Renewal:5/5 | ||||||
Tier 3 | Holy Vestments:5/5 Draining Strikes:5/5 | ||||||
Tier 4 | Firebender:5/5 | ||||||
Tier 5 | Executioner:1/1 | ||||||
Tier 6 | |||||||
Tier 7(Keystone) |
Equipment
Gear | Item (Most effective → least effective) | |||||
---|---|---|---|---|---|---|
Helmet | ![]() |
![]() |
![]() |
![]() |
- | |
Amulet | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Cape | ![]() |
![]() |
![]() |
![]() |
- | - |
Body | ![]() |
![]() |
![]() |
![]() |
- | |
Legs | ![]() |
![]() |
![]() |
![]() |
- | |
Gloves | ![]() |
![]() |
![]() |
- | ||
Boots | ![]() |
![]() |
![]() |
- | - | |
Ring | ![]() |
![]() |
- | - | - | - |
Offhand | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Weapon | ![]() ![]() |
![]() ![]() |
Weapon | Item (No specific order) | ||||
---|---|---|---|---|---|
- | - | ||||
Range | ![]() |
![]() |
![]() |
![]() |
![]() |
Magic | ![]() |
![]() |
- | - | - |
1 used to prioritize ancients for utility.
2 used to prioritize healing.
3used with set bonus.
4If using end-game berserker you can use the regular occult.