Gear progression
As new armor and weapons are released, these tables may become outdated and might not reflect the most optimal choices available. The original guide focused primarily on starter-friendly progression, intentionally excluding certain niche items like gem armour/shields and bows/staffs that require lengthy grinds or are outclassed by other obtainable gear.
These gear progression tables are intended as a loose representation of potential upgrade paths for players and should be treated as suggestions rather than definitive rules. They provide a general guideline for equipment priorities but individual circumstances, budget constraints, and personal playstyle may warrant different choices.
Always consider your specific goals, available resources, and current game meta when making gearing decisions.
Gear | Item (Most effective → least effective) | ||||||
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Helmet | ![]() |
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Amulet | ![]() |
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Cape | ![]() |
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Body | |||||||
Legs | |||||||
Gloves | |||||||
Boots | |||||||
Ring | |||||||
Offhand | |||||||
Weapon |
Gear | Item (Most effective → least effective) | ||||||
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Helmet | ![]() |
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Amulet | ![]() |
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Cape | ![]() |
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Body | |||||||
Legs | |||||||
Gloves | |||||||
Boots | |||||||
Ring | |||||||
Offhand | |||||||
Weapon |