Template:ItemRecipe/doc
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How to use this Template
Syntax
To make an entry for an item recipe, use the Template call
{{ItemRecipe}}
Inside of the template you'll enter parameters to fill in the template with the appropriate information.
ItemRecipe Module Variables
Main Item Variables
- item1, item2, item3, etc. - The names of the items that can be obtained
- image1, image2, image3, etc. - The images for each corresponding item
- level1, level2, level3, etc. - The level requirement for each item
- Levels can also have secondary parameters in the event of an item having multiple level/skill requirements.
- use level1 as the first level, and then level1_1 as the second item. Go up from there.
- skill1, skill2, skill3, etc. - The skill associated with each item (inserts image)
- Skills can also have secondary parameters in the event of an item having multiple level/skill requirements.
- use skill1 as the first skill, and then skill1_1 as the second item. Go up from there.
- chance1, chance2, chance3, etc. - The success chance for completing the craft
Material Variables
- material1_1, material2_1, material3_1, etc. - First material for each item
- material1_2, material2_2, material3_2, etc. - Second material for each item
- material1_3, material2_3, material3_3, etc. - Third material for each item
- material1_4, material2_4, material3_4, etc. - Fourth material for each item
- material1_5, material2_5, material3_5, etc. - Fifth material for each item
- material1_6, material2_6, material3_6, etc. - Sixth material for each item
- material1_7, material2_7, material3_7, etc. - Seventh material for each item
Quantity Variables
- quantity1_1, quantity2_1, quantity3_1, etc. - Quantity of first material for each item
- quantity1_2, quantity2_2, quantity3_2, etc. - Quantity of second material for each item
- quantity1_3, quantity2_3, quantity3_3, etc. - Quantity of third material for each item
- quantity1_4, quantity2_4, quantity3_4, etc. - Quantity of fourth material for each item
- quantity1_5, quantity2_5, quantity3_5, etc. - Quantity of fifth material for each item
- quantity1_6, quantity2_6, quantity3_6, etc. - Quantity of sixth material for each item
- quantity1_7, quantity2_7, quantity3_7, etc. - Quantity of seventh material for each item
Format Note
The numbering convention uses two indices:
- First number (after variable name): Sequential item number (item1, item2, etc.)
- Second number (after underscore): Material number for that item (material1_1, material2_1, etc.)
Example
Below is an example of the syntax, and the resulting table that is created.
IMPORTANT: The first item, "material1_1", will be highlighted green automatically to indicate it is not lost of craft failure.
NOTE 2: The line of text you see above the table is automatically inserted every time this template is used.
{{ItemRecipe | item1 = Dragon warhammer | image1 = Dragon_warhammer.png | skill1 = Smithing | level1 = 90 | skill1_1 = Woodcutting | level1_1 = 50 | quantity1_1 = 1 | material1_1 = Cerberus' tooth | quantity2_1 = 1 | material2_1 = Dragon metal lump | quantity3_1 = 1 | material3_1 = Dragon metal shard | quantity4_1 = 1 | material4_1 = Dragon metal slice | quantity5_1 = 15 | material5_1 = Dragon bar | quantity6_1 = 1,000 | material6_1 = Luminite flux | quantity7_1 = 2,500 | material7_1 = [[Upgrade gems]] | chance1 = 80% }}
Note: The ingredient highlighted green is always kept on crafting failure.
Item | Level | Success Chance | Materials | ||||
---|---|---|---|---|---|---|---|
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Dragon warhammer | 80% |
|