Tier 1
 Double Cast |
Cast spells twice as fast. Attack delay is halved, but rounded up. 5 ticks -> 3 ticks 4 ticks -> 2 ticks 3 ticks -> 2 ticks 2 ticks -> 1 tick |
1 |
Menacing Mage Elementalist |
Fluid Strikes Quick Shot Battlemage |
 Fluid Strikes |
Melee attacks are twice as fast. Attack delay is halved, but rounded up. 5 ticks -> 3 ticks 4 ticks -> 2 ticks 3 ticks -> 2 ticks 2 ticks -> 1 tick |
1 |
Feral Fighter Victory Rush |
Double Cast Quick Shot Vanguard |
 Quick Shot |
Ranged attacks are twice as fast. Attack delay is halved, but rounded up. 5 ticks -> 3 ticks 4 ticks -> 2 ticks 3 ticks -> 2 ticks 2 ticks -> 1 tick |
1 |
Ruthless Ranger Headshot |
Double Cast Fluid Strikes Trickster |
 Boner Boost |
Increased experience gained for burying bones directly, and gain prayer points each time. NOTE: this does not apply to the bonecrusher effect, or sacrificing bones at an altar. 1 point: +100% xp, and +1 prayer point 2 points: +200% xp, and +1 prayer points 3 points: +300% xp, and +2 prayer points 4 points: +400% xp, and +2 prayer points 5 points: +500% xp, and +3 prayer points |
5 |
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 Deft Strikes |
Gain additional attack bonuses from gear during damage calcs. 1 point: +5% increase 2 points: +11% increase 3 points: +23% increase 4 points: +35% increase 5 points: +50% increase |
5 |
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Tier 2
At least 5
talent points must be spent in the previous tier to unlock tier 2 talents. Each talent level in this tier costs 2
points.
 Combat XP |
Gain additional XP in combat skills.
1 point: +5% XP 2 points: +10% XP 3 points: +15% XP 4 points: +20% XP 5 points: +25% XP
Skills affected: Attack, Strength, Defence, Ranged, Magic, Hitpoints, Prayer |
5 |
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 Menacing Mage |
Chance to unleash a flurry of magic attacks.
1 point: 5% chance 2 points: 7% chance 3 points: 9% chance 4 points: 12% chance 5 points: 15% chance
Flurry: your attack delay is removed for the next 2 attacks. |
5 |
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 Elementalist |
Chance to randomly freeze, burn, or sunder enemy armour with magic attacks.
1 point: 5% chance 2 points: 10% chance 3 points: 15% chance 4 points: 20% chance 5 points: 25% chance
Freeze: enemy cannot move for 3 seconds. Burn: enemy takes damage over time, scaling with your max hit. This effect can be applied multiple times. Sunder: enemy's defence is reduced by 3%. This effect stacks up to 10 times. |
5 |
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 Feral Fighter |
Chance to unleash a flurry of melee attacks.
1 point: 5% chance 2 points: 7% chance 3 points: 9% chance 4 points: 12% chance 5 points: 15% chance
Flurry: your attack delay is removed for the next 2 attacks. |
5 |
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 Victory Rush |
Chance to heal when an enemy dies.
1 point: 10% chance 2 points: 21% chance 3 points: 33% chance 4 points: 45% chance 5 points: 60% chance
Heal for 10% of the damage you dealt to the enemy. |
5 |
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 Ruthless Ranger |
Chance to unleash a flurry of ranged attacks.
1 point: 5% chance 2 points: 7% chance 3 points: 9% chance 4 points: 12% chance 5 points: 15% chance
Flurry: your attack delay is removed for the next 2 attacks. |
5 |
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 Headshot |
Chance to deal double damage with ranged attacks.
1 point: 1% chance 2 points: 2% chance 3 points: 4% chance 4 points: 6% chance 5 points: 9% chance |
5 |
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 Bloodworm |
Summon a bloodworm pet who will aid you in combat.
This pet will follow you independently of any other pets you may have. To dismiss the pet, right-click it and select "Dismiss". To summon the pet, click the whistle icon in your equipment tab.
The bloodworm is weak, but has a fixed 75% accuracy to all targets. |
1 |
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 Resilience I |
Take less damage from all sources.
1 point: 1% less damage 2 points: 2% less damage 3 points: 4% less damage 4 points: 6% less damage 5 points: 9% less damage |
5 |
Resilience II |
Reach Around |
 Heart Rate |
Regenerate health faster.
1 point: +1 HP/min 2 points: +2 HP/min 3 points: +3 HP/min 4 points: +4 HP/min 5 points: +5 HP/min 6 points: +6 HP/min 7 points: +7 HP/min 8 points: +8 HP/min 9 points: +9 HP/min 10 points: +10 HP/min
This is affected by other multipliers such as the Rapid Heal prayer, and the Regen Bracelet. |
10 |
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 Consistency |
Additional damage on every hit.
1 point: +1 damage 2 points: +2 damage 3 points: +3 damage 4 points: +4 damage 5 points: +5 damage
This bonus is applied after all other damage calculations, and means you will no longer hit zeroes. |
5 |
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 Fortification |
Gain additional defence bonuses from armour.
1 point: +5% defence 2 points: +11% defence 3 points: +23% defence 4 points: +35% defence 5 points: +50% defence
This bonus is visible when viewing your equipment stats. |
5 |
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 Antifire |
Take less damage from dragonfire.
1 point: 15% less damage 2 points: 30% less damage 3 points: 55% less damage 4 points: 80% less damage 5 points: Immunity
For enemies which use strong dragonfire attacks such as Vorkath, this effect is halved - unless you use another source of antifire protection. |
5 |
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 Antipoison |
Take less damage from damage over time from poison and venom.
1 point: 15% less damage 2 points: 30% less damage 3 points: 55% less damage 4 points: 80% less damage 5 points: Immunity
Immediate poison damage sources such as Zulrah's clouds are not affected by this talent. |
5 |
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 Devout |
Use more bones on the altar per action.
1 point: +1 bones 2 points: +2 bones 3 points: +3 bones 4 points: +4 bones 5 points: +5 bones, and 15% chance to save each bone.
At 5 points, you can save up to 6 bones per action, but each bone has its own 15% chance to be saved. |
5 |
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 Renewal |
Regenerate prayer points passively over time.
1 point: +1 point every 14.4 seconds 2 points: +1 point every 12 seconds 3 points: +1 point every 9.6 seconds 4 points: +1 point every 7.2 seconds 5 points: +1 point every 4.8 seconds |
5 |
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Tier 3
At least 25
talent points must be spent in the previous tiers to unlock tier 3 talents. Each talent level in this tier costs 3
points.
 Porcupine |
Chance to reflect 20% of damage back to the attacker.
1 point: 10% chance 2 points: 25% chance 3 points: 45% chance 4 points: 70% chance 5 points: 100% chance
Maxing out this talent unlocks the talent: Absolute Unit. |
5 |
Absolute Unit |
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 Unnatural Selection |
Choose some of your slayer tasks.
1 point: 1 task per day 2 points: 3 tasks per day 3 points: 5 tasks per day 4 points: 7 tasks per day 5 points: 10 tasks per day
Tasks picked will always have the highest quantity which the Slayer Master can assign, rather than a random amount. |
5 |
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 Treasure Goblins |
Chance to find a treasure goblin when killing monsters above level 100 combat.
1 point: 0.5% chance 2 points: 1% chance 3 points: 1.75% chance 4 points: 2.5% chance 5 points: 3.5% chance
Treasure goblins drop a variety of items, including coins, gems, and rare items.
You will always be able to attack treasure goblins with priority over an existing combat target.
Killing treasure goblins can spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another. |
5 |
Enhanced Superiors (Skilling) |
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 Draining Strikes |
Chance to heal when dealing damage. NOTE: this has a 3 tick cooldown.
1 point: 10% chance 2 points: 25% chance 3 points: 45% chance 4 points: 70% chance 5 points: 100% chance
Heal for 10% of the damage you dealt to the enemy.
If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP. If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP. |
5 |
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 Exploding Attacks |
Chance to deal damage to nearby enemies in multiway combat.
1 point: 10% chance 2 points: 20% chance 3 points: 30% chance 4 points: 40% chance 5 points: 50% chance
The damage dealt is up to 50% of your primary hit.
This effect can hit up to 9 additional targets, and only works on NPCs. |
5 |
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 Holey Vestments |
Lower your prayer drain rate. This adds to your equipment prayer stat.
1 point: +2 prayer bonus 2 points: +4 prayer bonus 3 points: +6 prayer bonus 4 points: +9 prayer bonus 5 points: +12 prayer bonus |
5 |
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 Bottomless Quiver |
Chance to save ammo when using ranged attacks.
NOTE: This does stack with Ava's devices.
1 point: 10% chance 2 points: 25% chance 3 points: 40% chance 4 points: 55% chance 5 points: 75% chance |
5 |
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 Runic Efficiency |
Chance to save runes when using magic spells.
NOTE: This does apply to spells like High Alchemy.
1 point: 10% chance 2 points: 25% chance 3 points: 40% chance 4 points: 55% chance 5 points: 75% chance |
5 |
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Tier 4
At least 55
talent points must be spent in the previous tiers to unlock tier 4 talents. Each talent level in this tier costs 4
points.
File:Sigil of finality talent.png Sigil of Finality |
Gain an item which on use will make your next special attack within 10 seconds max hit for triple damage.
The sigil has a cooldown: 1 point: 3 minutes 2 points: 2 minutes and 30 seconds 3 points: 2 minutes 4 points: 1 minute and 30 seconds 5 points: 1 minute
If you lose this item, you can reclaim it from the Talent Manager at home. |
5 |
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Adrenaline Assault Energy Efficiency |
 Pious Protection |
Get rewarded for correct prayers, and punished for incorrect prayers.
Using the correct protection prayer will further reduce damage. Using the incorrect prayer will increase damage taken.
1 point: 10% 2 points: 20% 3 points: 30% 4 points: 40% 5 points: 50% |
5 |
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 Rampage |
Deal increasingly more damage as you attack with different combat styles.
Each switch in combat style increases damage done, up to 5 stacks.
1 point: +1%, +2%, +3%, +4%, +5% 2 points: +2%, +4%, +6%, +8%, +10% 3 points: +4%, +8%, +12%, +16%, +20% 4 points: +6%, +12%, +18%, +24%, +30% 5 points: +8%, +16%, +24%, +32%, +40%
Attacking with the same style twice or leaving combat will reset the stacks. |
5 |
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 Unholy |
Deal increased damage while you have no prayer points left.
1 point: +5% 2 points: +8% 3 points: +12% 4 points: +16% 5 points: +20% |
5 |
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 Firebender |
Chance to Burn your target in combat, dealing damage immediately, scaling with your firemaking level. NOTE: this has a 3 tick cooldown.
Firemaking level: f Firemaking prestige: p Damage max hit: (f / 10) + p e.g. Level 99, Prestige 5 - max hit: (99 / 10) + 5 = 14
1 point: 5% chance 2 points: 10% chance 3 points: 15% chance 4 points: 20% chance 5 points: 25% chance |
5 |
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 Tekton's Rage I |
Increased damage with 2h melee weapons, scaling with strength prestige rank.
1 point: 0.5% damage per prestige rank 2 points: 1% damage per prestige rank 3 points: 1.5% damage per prestige rank 4 points: 2.0% damage per prestige rank 5 points: 2.5% damage per prestige rank Capped at prestige 5 |
5 |
Tekton's Rage II |
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 Ghommal's Might I |
Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank.
1 point: 0.5% damage per prestige rank 2 points: 1% damage per prestige rank 3 points: 1.5% damage per prestige rank 4 points: 2.0% damage per prestige rank 5 points: 2.5% damage per prestige rank Capped at prestige 5 |
5 |
Ghommal's Might II |
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Tier 5
At least 95
talent points must be spent in the previous tiers to unlock tier 5 talents. Each talent level in this tier costs 5
points.
File:Adrenaline assult.png Adrenaline Assault |
If your equipped weapon has special attack, you can no longer manually activate it. Instead, it will have a chance of activating after every hit, consuming no energy. The chance to proc is higher, the lower the normal spec energy requirement is. This effect has a 3 tick cooldown. A 25% spec cost will have a 30% chance to proc at 5 points A 50% spec cost will have a 20% chance to proc at 5 points A 100% spec cost will have a 13.33% chance to proc at 5 points
1 point: 4% base chance to proc 2 points: 8% base chance to proc 3 points: 12% base chance to proc 4 points: 16% base chance to proc 5 points: 20% base chance to proc
Idea credit: Wurf |
5 |
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Resilience I Sigil of Finality Guardian Executioner Berserker Absolute Unit Energy Efficiency |
File:Guadian.png Guardian |
Summon a Guardian who will aid you in combat.
The guardian will follow you independently of any other pets you may have. To dismiss the guardian, right-click it and select "Dismiss". To summon the guardian, click the whistle icon in your equipment tab.
The guardian is strong, and will attack with the combat style which is strongest against the enemy. |
1 |
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Adrenaline Assault Executioner Berserker Absolute Unit Energy Efficiency |
 Executioner |
Receive an Executioner's Axe which can insta-kill enemies below 20% health.
NOTE: This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done. |
1 |
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Adrenaline Assault Guardian Berserker Absolute Unit Energy Efficiency |
 Berserker |
Deal more damage the lower your health is.
1 point: +1% damage per 10% health missing 2 points: +2% damage per 10% health missing 3 points: +3% damage per 10% health missing 4 points: +4% damage per 10% health missing 5 points: +5% damage per 10% health missing |
5 |
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Adrenaline Assault Guardian Executioner Absolute Unit Energy Efficiency |
 Absolute Unit |
Take 10% less damage and double the damage of Porcupine. |
1 |
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Reach Around Adrenaline Assault Guardian Executioner Berserker Energy Efficiency |
File:Resillience ii.png Resilience II |
Take less damage from all sources. NOTE: This talent requires Resilience I to be maxed out.
1 point: +3% less damage 2 points: +6% less damage 3 points: +9% less damage 4 points: +12% less damage 5 points: +16% less damage This bonus stacks on top of that of the Resilience talent. i.e. at 5 points, that is 25% less damage from Resilience and Resilience II. |
5 |
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Reach Around Adrenaline Assault Energy Efficiency |
Tier 6
At least 145
talent points must be spent in the previous tiers to unlock tier 6 talents. Each talent level in this tier costs 7
points.
 Tekton's Rage II |
Increased damage with 2h melee weapons, scaling with strength prestige rank. NOTE: This talent requires Tekton's Rage I to be maxed out.
1 point: 0.5% damage per prestige rank 2 points: 1% damage per prestige rank 3 points: 1.5% damage per prestige rank 4 points: 2.0% damage per prestige rank 5 points: 2.5% damage per prestige rank Starting from prestige 6 onwards |
5 |
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 Ghommal's Might II |
Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank. NOTE: This talent requires Ghommal's Rage I to be maxed out.
1 point: 0.5% damage per prestige rank 2 points: 1% damage per prestige rank 3 points: 1.5% damage per prestige rank 4 points: 2.0% damage per prestige rank 5 points: 2.5% damage per prestige rank Starting from prestige 6 onwards |
5 |
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 Reach Around |
Allows melee weapons to reach distant targets.
1 point: 1 tile extra range 2 points: 2 tiles extra range 3 points: 3 tiles extra range 4 points: 4 tiles extra range |
4 |
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Resilience I Absolute Unit |
 Energy Efficiency |
Chance to reduce the special attack cost on special attack activation by half. All special attack costs are reduced by a flat 10%.
1 point: 5% chance 2 points: 10% chance 3 points: 15% chance 4 points: 20% chance 5 points: 25% chance 6 points: 30% chance 7 points: 35% chance |
7 |
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Sigil of Finality Adrenaline Assault Guardian Executioner Berserker Absolute Unit Resilience I |
Key Stone Tier 7
At least 215 talent points must be spent in the previous tiers to unlock Key Stone talents. Each talent level in this tier costs 50 points.
Key Stone talents cannot be taken with their matching tier 1 talent, meaning you cannot take *Fluid Strikes* and *Key Stone: Vanguard* at the same time.
File:Key stone vanguard.png Key Stone: Vanguard |
Minus 1 tick attack delay for melee attacks, down to a minimum of a 3 tick delay. |
1 |
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Fluid Strikes Trickster Battlemage |
File:Key stone trickster.png Key Stone: Trickster |
Minus 1 tick attack delay for ranged attacks, down to a minimum of a 3 tick delay. |
1 |
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Quick Shot Vanguard Battlemage |
File:Key stone battlemage.png Key Stone: Battlemage |
Minus 1 tick attack delay for magic attacks, down to a minimum of a 3 tick delay. |
1 |
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Double Cast Vanguard Trickster |