Talents/PvM talent tree
Tier 1
Tier 2
At least 5
talent points must be spent in the previous tier to unlock tier 2 talents. Each talent level in this tier costs 2
points.
Talent Name | Talent Description | Max Rank | Required For | Restricts |
---|---|---|---|---|
![]() Combat XP |
Gain additional XP in combat skills. 1 point: +5% XP 2 points: +10% XP 3 points: +15% XP 4 points: +20% XP 5 points: +25% XP Skills affected: Attack, Strength, Defence, Ranged, Magic, Hitpoints, Prayer |
5 | ||
![]() Menacing Mage |
Chance to unleash a flurry of magic attacks. 1 point: 5% chance 2 points: 7% chance 3 points: 9% chance 4 points: 12% chance 5 points: 15% chance Flurry: your attack delay is removed for the next 2 attacks. |
5 | ||
![]() Elementalist |
Chance to randomly freeze, burn, or sunder enemy armour with magic attacks. 1 point: 5% chance 2 points: 10% chance 3 points: 15% chance 4 points: 20% chance 5 points: 25% chance Freeze: enemy cannot move for 3 seconds. Burn: enemy takes damage over time, scaling with your max hit. This effect can be applied multiple times. Sunder: enemy's defence is reduced by 3%. This effect stacks up to 10 times. |
5 | ||
![]() Feral Fighter |
Chance to unleash a flurry of melee attacks. 1 point: 5% chance 2 points: 7% chance 3 points: 9% chance 4 points: 12% chance 5 points: 15% chance Flurry: your attack delay is removed for the next 2 attacks. |
5 | ||
Giant Slayer |
Deal more damage to larger enemies with melee attacks. 1 point: 1% extra damage per tile size 2 points: 2% extra damage per tile size 3 points: 3% extra damage per tile size 4 points: 4% extra damage per tile size 5 points: 5% extra damage per tile size i.e. At 5 points, vs a 5x5 target, deal 25% extra damage. |
5 | ||
![]() Ruthless Ranger |
Chance to unleash a flurry of ranged attacks. 1 point: 5% chance 2 points: 7% chance 3 points: 9% chance 4 points: 12% chance 5 points: 15% chance Flurry: your attack delay is removed for the next 2 attacks. |
5 | ||
![]() Headshot |
Chance to deal double damage with ranged attacks. 1 point: 1% chance 2 points: 2% chance 3 points: 4% chance 4 points: 6% chance 5 points: 9% chance |
5 | ||
![]() Bloodworm |
Summon a bloodworm pet who will aid you in combat. This pet will follow you independently of any other pets you may have. To dismiss the pet, right-click it and select "Dismiss". To summon the pet, click the whistle icon in your equipment tab. The bloodworm is weak, but has a fixed 75% accuracy to all targets. |
1 | ||
![]() Resilience I |
Take less damage from all sources. 1 point: 1% less damage 2 points: 2% less damage 3 points: 4% less damage 4 points: 6% less damage 5 points: 9% less damage |
5 | Resilience II | Aggression Reach Around |
![]() Heart Rate |
Regenerate health faster. 1 point: +1 HP/min 2 points: +2 HP/min 3 points: +3 HP/min 4 points: +4 HP/min 5 points: +5 HP/min 6 points: +6 HP/min 7 points: +7 HP/min 8 points: +8 HP/min 9 points: +9 HP/min 10 points: +10 HP/min This is affected by other multipliers such as the Rapid Heal prayer, and the Regen Bracelet. |
10 | ||
![]() Consistency |
Additional damage on every hit. 1 point: +1 damage 2 points: +2 damage 3 points: +3 damage 4 points: +4 damage 5 points: +5 damage This bonus is applied after all other damage calculations, and means you will no longer hit zeroes. |
5 | ||
![]() Fortification |
Gain additional defence bonuses from armour. 1 point: +5% defence 2 points: +11% defence 3 points: +23% defence 4 points: +35% defence 5 points: +50% defence This bonus is visible when viewing your equipment stats. |
5 | ||
![]() Antifire |
Take less damage from dragonfire. 1 point: 15% less damage 2 points: 30% less damage 3 points: 55% less damage 4 points: 80% less damage 5 points: Immunity For enemies which use strong dragonfire attacks such as Vorkath, this effect is halved - unless you use another source of antifire protection. |
5 | ||
![]() Antipoison |
Take less damage from damage over time from poison and venom. 1 point: 15% less damage 2 points: 30% less damage 3 points: 55% less damage 4 points: 80% less damage 5 points: Immunity Immediate poison damage sources such as Zulrah's clouds are not affected by this talent. |
5 | ||
![]() Devout |
Use more bones on the altar per action. 1 point: +1 bones 2 points: +2 bones 3 points: +3 bones 4 points: +4 bones 5 points: +5 bones, and 15% chance to save each bone. At 5 points, you can save up to 6 bones per action, but each bone has its own 15% chance to be saved. |
5 | ||
![]() Renewal |
Regenerate prayer points passively over time. 1 point: +1 point every 14.4 seconds 2 points: +1 point every 12 seconds 3 points: +1 point every 9.6 seconds 4 points: +1 point every 7.2 seconds 5 points: +1 point every 4.8 seconds |
5 |
Tier 3
At least 25
talent points must be spent in the previous tiers to unlock tier 3 talents. Each talent level in this tier costs 3
points.
Tier 4
At least 55
talent points must be spent in the previous tiers to unlock tier 4 talents. Each talent level in this tier costs 4
points.
Talent Name | Talent Description | Max Rank | Required For | Restricts |
---|---|---|---|---|
![]() Sigil of Finality |
Gain an item which on use will make your next special attack within 10 seconds max hit for triple damage. The sigil has a cooldown: 1 point: 3 minutes 2 points: 2 minutes and 30 seconds 3 points: 2 minutes 4 points: 1 minute and 30 seconds 5 points: 1 minute If you lose this item, you can reclaim it from the Talent Manager at home. |
5 | Adrenaline Assault Energy Efficiency |
|
![]() Pious Protection |
Get rewarded for correct prayers, and punished for incorrect prayers. Using the correct protection prayer will further reduce damage. Using the incorrect prayer will increase damage taken. 1 point: 10% 2 points: 20% 3 points: 30% 4 points: 40% 5 points: 50% |
5 | ||
![]() Aggression |
Deal more damage when exploiting weaknesses, but take more damage all the time. 1 point: +4% damage, +6% damage taken 2 points: +8% damage, +12% damage taken 3 points: +12% damage, +18% damage taken 4 points: +16% damage, +24% damage taken 5 point: +20% damage, +30% damage taken |
5 | Resilience I Reach Around |
|
Precision |
Deal bursts of high damage when exploiting NPC weaknesses. After 5 consecutive hits that exploit NPC weakness, your next hit's max hit is increased. 1 point: 10% higher max hit 2 points: 20% higher max hit 3 points: 30% higher max hit 4 points: 40% higher max hit 5 points: 50% higher max hit Attacking without exploiting a weakness will reset the counter. Attacking a different NPC will reset the counter. Leaving combat will reset the stacks. |
5 | ||
![]() Unholy |
Deal increased damage while you have no prayer points left. 1 point: +5% 2 points: +8% 3 points: +12% 4 points: +16% 5 points: +20% |
5 | ||
![]() Firebender |
Chance to Burn your target in combat, dealing damage immediately, scaling with your firemaking level. NOTE: this has a 3 tick cooldown. Firemaking level: f Firemaking prestige: p Damage max hit: (f / 10) + p e.g. Level 99, Prestige 5 - max hit: (99 / 10) + 5 = 14 1 point: 5% chance 2 points: 10% chance 3 points: 15% chance 4 points: 20% chance 5 points: 25% chance |
5 | ||
![]() Tekton's Rage I |
Increased damage with 2h melee weapons, scaling with strength prestige rank. 1 point: 0.5% damage per prestige rank 2 points: 1% damage per prestige rank 3 points: 1.5% damage per prestige rank 4 points: 2.0% damage per prestige rank 5 points: 2.5% damage per prestige rank Capped at prestige 5 |
5 | Tekton's Rage II | |
![]() Ghommal's Might I |
Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank. 1 point: 0.5% damage per prestige rank 2 points: 1% damage per prestige rank 3 points: 1.5% damage per prestige rank 4 points: 2.0% damage per prestige rank 5 points: 2.5% damage per prestige rank Capped at prestige 5 |
5 | Ghommal's Might II | |
![]() Victory Rush |
Chance to heal when an enemy dies. 1 point: 10% chance 2 points: 21% chance 3 points: 33% chance 4 points: 45% chance 5 points: 60% chance Heal for 10% of the damage you dealt to the enemy. |
5 |
Tier 5
At least 95
talent points must be spent in the previous tiers to unlock tier 5 talents. Each talent level in this tier costs 5
points.
Tier 6
At least 145
talent points must be spent in the previous tiers to unlock tier 6 talents. Each talent level in this tier costs 7
points.
Key Stone Tier 7
At least 215 talent points must be spent in the previous tiers to unlock Key Stone talents.
At least Prestige 2 Attack and Stength, and Prestige 3 Defense is required for Vanguard.
At least Prestige 4 Range, Prestige 3 Defence is required for Trickster.
At least Prestige 4 Magic, Prestige 3 Defence is required for Battlemage.
Each talent level in this tier costs 50 points.
Key Stone talents cannot be taken with their matching tier 1 talent, meaning you cannot take *Fluid Strikes* and *Key Stone: Vanguard* at the same time.
Talent Name | Talent Description | Max Rank | Required For | Restricts |
---|---|---|---|---|
Key Stone: Vanguard |
Minus 1 tick attack delay for melee attacks, down to a minimum of a 3 tick delay. | 1 | Fluid Strikes Trickster Battlemage |
|
Key Stone: Trickster |
Minus 1 tick attack delay for ranged attacks, down to a minimum of a 3 tick delay. | 1 | Quick Shot Vanguard Battlemage |
|
Key Stone: Battlemage |
Minus 1 tick attack delay for magic attacks, down to a minimum of a 3 tick delay. | 1 | Double Cast Vanguard Trickster |