Talents/PvM talent tree: Difference between revisions
m Added additional info about what is required to unlock the Tier 7 talents. |
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|heading4=Required For | |heading4=Required For | ||
|heading5=Restricts | |heading5=Restricts | ||
|row1cell1=Double Cast | |row1cell1=[[File:Double_cast.png|50px|center]]<br>Double Cast | ||
|row1cell2=Cast spells twice as fast. Attack delay is halved, but rounded up.<br>5 ticks -> 3 ticks<br>4 ticks -> 2 ticks<br>3 ticks -> 2 ticks<br>2 ticks -> 1 tick | |row1cell2=Cast spells twice as fast. Attack delay is halved, but rounded up.<br>5 ticks -> 3 ticks<br>4 ticks -> 2 ticks<br>3 ticks -> 2 ticks<br>2 ticks -> 1 tick | ||
|row1cell3=1 | |row1cell3=1 | ||
|row1cell4=Menacing Mage<br>Elementalist | |row1cell4=Menacing Mage<br>Elementalist | ||
|row1cell5=Fluid Strikes<br>Quick Shot<br>Battlemage | |row1cell5=Fluid Strikes<br>Quick Shot<br>Battlemage | ||
|row2cell1=Fluid Strikes | |row2cell1=[[File:Fluid_strikes.png|50px|center]]<br>Fluid Strikes | ||
|row2cell2=Melee attacks are twice as fast. Attack delay is halved, but rounded up.<br>5 ticks -> 3 ticks<br>4 ticks -> 2 ticks<br>3 ticks -> 2 ticks<br>2 ticks -> 1 tick | |row2cell2=Melee attacks are twice as fast. Attack delay is halved, but rounded up.<br>5 ticks -> 3 ticks<br>4 ticks -> 2 ticks<br>3 ticks -> 2 ticks<br>2 ticks -> 1 tick | ||
|row2cell3=1 | |row2cell3=1 | ||
|row2cell4=Feral Fighter<br> | |row2cell4=Feral Fighter<br>Giant Slayer | ||
|row2cell5=Double Cast<br>Quick Shot<br>Vanguard | |row2cell5=Double Cast<br>Quick Shot<br>Vanguard | ||
|row3cell1=Quick Shot | |row3cell1=[[File:Quick_shot.png|50px|center]]<br>Quick Shot | ||
|row3cell2=Ranged attacks are twice as fast. Attack delay is halved, but rounded up.<br>5 ticks -> 3 ticks<br>4 ticks -> 2 ticks<br>3 ticks -> 2 ticks<br>2 ticks -> 1 tick | |row3cell2=Ranged attacks are twice as fast. Attack delay is halved, but rounded up.<br>5 ticks -> 3 ticks<br>4 ticks -> 2 ticks<br>3 ticks -> 2 ticks<br>2 ticks -> 1 tick | ||
|row3cell3=1 | |row3cell3=1 | ||
|row3cell4=Ruthless Ranger<br>Headshot | |row3cell4=Ruthless Ranger<br>Headshot | ||
|row3cell5=Double Cast<br>Fluid Strikes<br>Trickster | |row3cell5=Double Cast<br>Fluid Strikes<br>Trickster | ||
|row4cell1=Boner Boost | |row4cell1=[[File:Boner_boost.png|50px|center]]<br>Boner Boost | ||
|row4cell2=Increased experience gained for burying bones directly, and gain prayer points each time.<br>NOTE: this does not apply to the bonecrusher effect, or sacrificing bones at an altar.<br>1 point: +100% xp, and +1 prayer point<br>2 points: +200% xp, and +1 prayer points<br>3 points: +300% xp, and +2 prayer points<br>4 points: +400% xp, and +2 prayer points<br>5 points: +500% xp, and +3 prayer points | |row4cell2=Increased experience gained for burying bones directly, and gain prayer points each time.<br>NOTE: this does not apply to the bonecrusher effect, or sacrificing bones at an altar.<br>1 point: +100% xp, and +1 prayer point<br>2 points: +200% xp, and +1 prayer points<br>3 points: +300% xp, and +2 prayer points<br>4 points: +400% xp, and +2 prayer points<br>5 points: +500% xp, and +3 prayer points | ||
|row4cell3=5 | |row4cell3=5 | ||
|row4cell4= | |row4cell4= | ||
|row4cell5= | |row4cell5= | ||
|row5cell1=Deft Strikes | |row5cell1=[[File:deft_strikes.png|50px|center]]<br>Deft Strikes | ||
|row5cell2=Gain additional attack bonuses from gear during damage calcs.<br>1 point: +5% increase<br>2 points: +11% increase<br>3 points: +23% increase<br>4 points: +35% increase<br>5 points: +50% increase | |row5cell2=Gain additional attack bonuses from gear during damage calcs.<br>1 point: +5% increase<br>2 points: +11% increase<br>3 points: +23% increase<br>4 points: +35% increase<br>5 points: +50% increase | ||
|row5cell3=5 | |row5cell3=5 | ||
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|heading4=Required For | |heading4=Required For | ||
|heading5=Restricts | |heading5=Restricts | ||
|row1cell1=Combat XP | |row1cell1=[[File:Combat_xp.png|50px|center]]<br>Combat XP | ||
|row1cell2=Gain additional XP in combat skills.<br><br>1 point: +5% XP<br>2 points: +10% XP<br>3 points: +15% XP<br>4 points: +20% XP<br>5 points: +25% XP<br><br>Skills affected:<br>Attack, Strength, Defence, Ranged, Magic, Hitpoints, Prayer | |row1cell2=Gain additional XP in combat skills.<br><br>1 point: +5% XP<br>2 points: +10% XP<br>3 points: +15% XP<br>4 points: +20% XP<br>5 points: +25% XP<br><br>Skills affected:<br>Attack, Strength, Defence, Ranged, Magic, Hitpoints, Prayer | ||
|row1cell3=5 | |row1cell3=5 | ||
|row1cell4= | |row1cell4= | ||
|row1cell5= | |row1cell5= | ||
|row2cell1=Menacing Mage | |row2cell1=[[File:Menacing_mage.png|50px|center]]<br>Menacing Mage | ||
|row2cell2=Chance to unleash a flurry of magic attacks.<br><br>1 point: 5% chance<br>2 points: 7% chance<br>3 points: 9% chance<br>4 points: 12% chance<br>5 points: 15% chance<br><br>Flurry: your attack delay is removed for the next 2 attacks. | |row2cell2=Chance to unleash a flurry of magic attacks.<br><br>1 point: 5% chance<br>2 points: 7% chance<br>3 points: 9% chance<br>4 points: 12% chance<br>5 points: 15% chance<br><br>Flurry: your attack delay is removed for the next 2 attacks. | ||
|row2cell3=5 | |row2cell3=5 | ||
|row2cell4= | |row2cell4= | ||
|row2cell5= | |row2cell5= | ||
|row3cell1=Elementalist | |row3cell1=[[File:Elementalist.png|50px|center]]<br>Elementalist | ||
|row3cell2=Chance to randomly freeze, burn, or sunder enemy armour with magic attacks.<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance<br><br>Freeze: enemy cannot move for 3 seconds.<br>Burn: enemy takes damage over time, scaling with your max hit.<br>This effect can be applied multiple times.<br>Sunder: enemy's defence is reduced by 3%.<br>This effect stacks up to 10 times. | |row3cell2=Chance to randomly freeze, burn, or sunder enemy armour with magic attacks.<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance<br><br>Freeze: enemy cannot move for 3 seconds.<br>Burn: enemy takes damage over time, scaling with your max hit.<br>This effect can be applied multiple times.<br>Sunder: enemy's defence is reduced by 3%.<br>This effect stacks up to 10 times. | ||
|row3cell3=5 | |row3cell3=5 | ||
|row3cell4= | |row3cell4= | ||
|row3cell5= | |row3cell5= | ||
|row4cell1=Feral Fighter | |row4cell1=[[File:Feral_fighter.png|50px|center]]<br>Feral Fighter | ||
|row4cell2=Chance to unleash a flurry of melee attacks.<br><br>1 point: 5% chance<br>2 points: 7% chance<br>3 points: 9% chance<br>4 points: 12% chance<br>5 points: 15% chance<br><br>Flurry: your attack delay is removed for the next 2 attacks. | |row4cell2=Chance to unleash a flurry of melee attacks.<br><br>1 point: 5% chance<br>2 points: 7% chance<br>3 points: 9% chance<br>4 points: 12% chance<br>5 points: 15% chance<br><br>Flurry: your attack delay is removed for the next 2 attacks. | ||
|row4cell3=5 | |row4cell3=5 | ||
|row4cell4= | |row4cell4= | ||
|row4cell5= | |row4cell5= | ||
|row5cell1= | |row5cell1=[[File:Giant_slayer.png|50px|center]]<br>Giant Slayer | ||
|row5cell2= | |row5cell2=Deal more damage to larger enemies with melee attacks.<br><br>1 point: 1% extra damage per tile size<br>2 points: 2% extra damage per tile size<br>3 points: 3% extra damage per tile size<br>4 points: 4% extra damage per tile size<br>5 points: 5% extra damage per tile size<br><br>i.e. At 5 points, vs a 5x5 target, deal 25% extra damage. | ||
|row5cell3=5 | |row5cell3=5 | ||
|row5cell4= | |row5cell4= | ||
|row5cell5= | |row5cell5= | ||
|row6cell1=Ruthless Ranger | |row6cell1=[[File:Ruthless_ranger.png|50px|center]]<br>Ruthless Ranger | ||
|row6cell2=Chance to unleash a flurry of ranged attacks.<br><br>1 point: 5% chance<br>2 points: 7% chance<br>3 points: 9% chance<br>4 points: 12% chance<br>5 points: 15% chance<br><br>Flurry: your attack delay is removed for the next 2 attacks. | |row6cell2=Chance to unleash a flurry of ranged attacks.<br><br>1 point: 5% chance<br>2 points: 7% chance<br>3 points: 9% chance<br>4 points: 12% chance<br>5 points: 15% chance<br><br>Flurry: your attack delay is removed for the next 2 attacks. | ||
|row6cell3=5 | |row6cell3=5 | ||
|row6cell4= | |row6cell4= | ||
|row6cell5= | |row6cell5= | ||
|row7cell1=Headshot | |row7cell1=[[File:Headshot.png|50px|center]]<br>Headshot | ||
|row7cell2=Chance to deal double damage with ranged attacks.<br><br>1 point: 1% chance<br>2 points: 2% chance<br>3 points: 4% chance<br>4 points: 6% chance<br>5 points: 9% chance | |row7cell2=Chance to deal double damage with ranged attacks.<br><br>1 point: 1% chance<br>2 points: 2% chance<br>3 points: 4% chance<br>4 points: 6% chance<br>5 points: 9% chance | ||
|row7cell3=5 | |row7cell3=5 | ||
|row7cell4= | |row7cell4= | ||
|row7cell5= | |row7cell5= | ||
|row8cell1=Bloodworm | |row8cell1=[[File:Bloodworm.png|50px|center]]<br>Bloodworm | ||
|row8cell2=Summon a bloodworm pet who will aid you in combat.<br><br>This pet will follow you independently of any other pets you may have.<br>To dismiss the pet, right-click it and select "Dismiss".<br>To summon the pet, click the whistle icon in your equipment tab.<br><br>The bloodworm is weak, but has a fixed 75% accuracy to all targets. | |row8cell2=Summon a bloodworm pet who will aid you in combat.<br><br>This pet will follow you independently of any other pets you may have.<br>To dismiss the pet, right-click it and select "Dismiss".<br>To summon the pet, click the whistle icon in your equipment tab.<br><br>The bloodworm is weak, but has a fixed 75% accuracy to all targets. | ||
|row8cell3=1 | |row8cell3=1 | ||
|row8cell4= | |row8cell4= | ||
|row8cell5= | |row8cell5= | ||
|row9cell1=Resilience I | |row9cell1=[[File:Resilience_i.png|50px|center]]<br>Resilience I | ||
|row9cell2=Take less damage from all sources.<br><br>1 point: 1% less damage<br>2 points: 2% less damage<br>3 points: 4% less damage<br>4 points: 6% less damage<br>5 points: 9% less damage | |row9cell2=Take less damage from all sources.<br><br>1 point: 1% less damage<br>2 points: 2% less damage<br>3 points: 4% less damage<br>4 points: 6% less damage<br>5 points: 9% less damage | ||
|row9cell3=5 | |row9cell3=5 | ||
|row9cell4=Resilience II | |row9cell4=Resilience II | ||
|row9cell5=Aggression<br>Reach Around | |row9cell5=Aggression<br>Reach Around | ||
|row10cell1=Heart Rate | |row10cell1=[[File:Heart_rate.png|50px|center]]<br>Heart Rate | ||
|row10cell2=Regenerate health faster.<br><br>1 point: +1 HP/min<br>2 points: +2 HP/min<br>3 points: +3 HP/min<br>4 points: +4 HP/min<br>5 points: +5 HP/min<br>6 points: +6 HP/min<br>7 points: +7 HP/min<br>8 points: +8 HP/min<br>9 points: +9 HP/min<br>10 points: +10 HP/min<br><br>This is affected by other multipliers such as the Rapid Heal prayer, and the Regen Bracelet. | |row10cell2=Regenerate health faster.<br><br>1 point: +1 HP/min<br>2 points: +2 HP/min<br>3 points: +3 HP/min<br>4 points: +4 HP/min<br>5 points: +5 HP/min<br>6 points: +6 HP/min<br>7 points: +7 HP/min<br>8 points: +8 HP/min<br>9 points: +9 HP/min<br>10 points: +10 HP/min<br><br>This is affected by other multipliers such as the Rapid Heal prayer, and the Regen Bracelet. | ||
|row10cell3=10 | |row10cell3=10 | ||
|row10cell4= | |row10cell4= | ||
|row10cell5= | |row10cell5= | ||
|row11cell1=Consistency | |row11cell1=[[File:Consistency.png|50px|center]]<br>Consistency | ||
|row11cell2=Additional damage on every hit.<br><br>1 point: +1 damage<br>2 points: +2 damage<br>3 points: +3 damage<br>4 points: +4 damage<br>5 points: +5 damage<br><br>This bonus is applied after all other damage calculations, and means you will no longer hit zeroes. | |row11cell2=Additional damage on every hit.<br><br>1 point: +1 damage<br>2 points: +2 damage<br>3 points: +3 damage<br>4 points: +4 damage<br>5 points: +5 damage<br><br>This bonus is applied after all other damage calculations, and means you will no longer hit zeroes. | ||
|row11cell3=5 | |row11cell3=5 | ||
|row11cell4= | |row11cell4= | ||
|row11cell5= | |row11cell5= | ||
|row12cell1=Fortification | |row12cell1=[[File:Fortification.png|50px|center]]<br>Fortification | ||
|row12cell2=Gain additional defence bonuses from armour.<br><br>1 point: +5% defence<br>2 points: +11% defence<br>3 points: +23% defence<br>4 points: +35% defence<br>5 points: +50% defence<br><br>This bonus is visible when viewing your equipment stats. | |row12cell2=Gain additional defence bonuses from armour.<br><br>1 point: +5% defence<br>2 points: +11% defence<br>3 points: +23% defence<br>4 points: +35% defence<br>5 points: +50% defence<br><br>This bonus is visible when viewing your equipment stats. | ||
|row12cell3=5 | |row12cell3=5 | ||
|row12cell4= | |row12cell4= | ||
|row12cell5= | |row12cell5= | ||
|row13cell1=Antifire | |row13cell1=[[File:Antifire.png|50px|center]]<br>Antifire | ||
|row13cell2=Take less damage from dragonfire.<br><br>1 point: 15% less damage<br>2 points: 30% less damage<br>3 points: 55% less damage<br>4 points: 80% less damage<br>5 points: Immunity<br><br>For enemies which use strong dragonfire attacks such as Vorkath, this effect is halved - unless you use another source of antifire protection. | |row13cell2=Take less damage from dragonfire.<br><br>1 point: 15% less damage<br>2 points: 30% less damage<br>3 points: 55% less damage<br>4 points: 80% less damage<br>5 points: Immunity<br><br>For enemies which use strong dragonfire attacks such as Vorkath, this effect is halved - unless you use another source of antifire protection. | ||
|row13cell3=5 | |row13cell3=5 | ||
|row13cell4= | |row13cell4= | ||
|row13cell5= | |row13cell5= | ||
|row14cell1=Antipoison | |row14cell1=[[File:Antipoison.png|50px|center]]<br>Antipoison | ||
|row14cell2=Take less damage from damage over time from poison and venom.<br><br>1 point: 15% less damage<br>2 points: 30% less damage<br>3 points: 55% less damage<br>4 points: 80% less damage<br>5 points: Immunity<br><br>Immediate poison damage sources such as Zulrah's clouds are not affected by this talent. | |row14cell2=Take less damage from damage over time from poison and venom.<br><br>1 point: 15% less damage<br>2 points: 30% less damage<br>3 points: 55% less damage<br>4 points: 80% less damage<br>5 points: Immunity<br><br>Immediate poison damage sources such as Zulrah's clouds are not affected by this talent. | ||
|row14cell3=5 | |row14cell3=5 | ||
|row14cell4= | |row14cell4= | ||
|row14cell5= | |row14cell5= | ||
|row15cell1=Devout | |row15cell1=[[File:Devout.png|50px|center]]<br>Devout | ||
|row15cell2=Use more bones on the altar per action.<br><br>1 point: +1 bones<br>2 points: +2 bones<br>3 points: +3 bones<br>4 points: +4 bones<br>5 points: +5 bones, and 15% chance to save each bone.<br><br>At 5 points, you can save up to 6 bones per action, but each bone has its own 15% chance to be saved. | |row15cell2=Use more bones on the altar per action.<br><br>1 point: +1 bones<br>2 points: +2 bones<br>3 points: +3 bones<br>4 points: +4 bones<br>5 points: +5 bones, and 15% chance to save each bone.<br><br>At 5 points, you can save up to 6 bones per action, but each bone has its own 15% chance to be saved. | ||
|row15cell3=5 | |row15cell3=5 | ||
|row15cell4= | |row15cell4= | ||
|row15cell5= | |row15cell5= | ||
|row16cell1=Renewal | |row16cell1=[[File:Renewal.png|50px|center]]<br>Renewal | ||
|row16cell2=Regenerate prayer points passively over time.<br><br>1 point: +1 point every 14.4 seconds<br>2 points: +1 point every 12 seconds<br>3 points: +1 point every 9.6 seconds<br>4 points: +1 point every 7.2 seconds<br>5 points: +1 point every 4.8 seconds | |row16cell2=Regenerate prayer points passively over time.<br><br>1 point: +1 point every 14.4 seconds<br>2 points: +1 point every 12 seconds<br>3 points: +1 point every 9.6 seconds<br>4 points: +1 point every 7.2 seconds<br>5 points: +1 point every 4.8 seconds | ||
|row16cell3=5 | |row16cell3=5 | ||
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|heading4=Required For | |heading4=Required For | ||
|heading5=Restricts | |heading5=Restricts | ||
|row1cell1=Porcupine | |row1cell1=[[File:Porcupine.png|50px|center]]<br>Porcupine | ||
|row1cell2=Chance to reflect 20% of damage back to the attacker.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 45% chance<br>4 points: 70% chance<br>5 points: 100% chance<br><br>Maxing out this talent unlocks the talent: Absolute Unit. | |row1cell2=Chance to reflect 20% of damage back to the attacker.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 45% chance<br>4 points: 70% chance<br>5 points: 100% chance<br><br>Maxing out this talent unlocks the talent: Absolute Unit. | ||
|row1cell3=5 | |row1cell3=5 | ||
|row1cell4=Absolute Unit | |row1cell4=Absolute Unit | ||
|row1cell5= | |row1cell5= | ||
|row2cell1=Unnatural Selection | |row2cell1=[[File:Unnatural_selection.png|50px|center]]<br>Unnatural Selection | ||
|row2cell2=Choose some of your slayer tasks.<br><br>1 point: 1 task per day<br>2 points: 3 tasks per day<br>3 points: 5 tasks per day<br>4 points: 7 tasks per day<br>5 points: 10 tasks per day<br><br>Tasks picked will always have the highest quantity which the Slayer Master can assign, rather than a random amount. | |row2cell2=Choose some of your slayer tasks.<br><br>1 point: 1 task per day<br>2 points: 3 tasks per day<br>3 points: 5 tasks per day<br>4 points: 7 tasks per day<br>5 points: 10 tasks per day<br><br>Tasks picked will always have the highest quantity which the Slayer Master can assign, rather than a random amount. | ||
|row2cell3=5 | |row2cell3=5 | ||
|row2cell4= | |row2cell4= | ||
|row2cell5= | |row2cell5= | ||
|row3cell1=Treasure Goblins | |row3cell1=[[File:Treasure_goblins.png|50px|center]]<br>Treasure Goblins | ||
|row3cell2=Chance to find a treasure goblin when killing monsters above level 100 combat.<br><br>1 point: 0.5% chance<br>2 points: 1% chance<br>3 points: 1.75% chance<br>4 points: 2.5% chance<br>5 points: 3.5% chance<br><br>Treasure goblins drop a variety of items, including coins, gems, and rare items.<br><br>You will always be able to attack treasure goblins with priority over an existing combat target.<br><br>Killing treasure goblins can spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another. | |row3cell2=Chance to find a treasure goblin when killing monsters above level 100 combat.<br><br>1 point: 0.5% chance<br>2 points: 1% chance<br>3 points: 1.75% chance<br>4 points: 2.5% chance<br>5 points: 3.5% chance<br><br>Treasure goblins drop a variety of items, including coins, gems, and rare items.<br><br>You will always be able to attack treasure goblins with priority over an existing combat target.<br><br>Killing treasure goblins can spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another. | ||
|row3cell3=5 | |row3cell3=5 | ||
|row3cell4= | |row3cell4= | ||
|row3cell5= | |row3cell5= | ||
|row4cell1=Draining Strikes | |row4cell1=[[File:Draining_strikes.png|50px|center]]<br>Draining Strikes | ||
|row4cell2=Chance to heal when dealing damage.<br>NOTE: this has a 3 tick cooldown.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 45% chance<br>4 points: 70% chance<br>5 points: 100% chance<br><br>Heal for 10% of the damage you dealt to the enemy.<br><br>If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.<br>If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP. | |row4cell2=Chance to heal when dealing damage.<br>NOTE: this has a 3 tick cooldown.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 45% chance<br>4 points: 70% chance<br>5 points: 100% chance<br><br>Heal for 10% of the damage you dealt to the enemy.<br><br>If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.<br>If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP. | ||
|row4cell3=5 | |row4cell3=5 | ||
|row4cell4= | |row4cell4= | ||
|row4cell5= | |row4cell5= | ||
|row5cell1=Exploding Attacks | |row5cell1=[[File:Exploding_attacks.png|50px|center]]<br>Exploding Attacks | ||
|row5cell2=Chance to deal damage to nearby enemies in multiway combat.<br><br>1 point: 10% chance<br>2 points: 20% chance<br>3 points: 30% chance<br>4 points: 40% chance<br>5 points: 50% chance<br><br>The damage dealt is up to 50% of your primary hit.<br><br>This effect can hit up to 9 additional targets, and only works on NPCs. | |row5cell2=Chance to deal damage to nearby enemies in multiway combat.<br><br>1 point: 10% chance<br>2 points: 20% chance<br>3 points: 30% chance<br>4 points: 40% chance<br>5 points: 50% chance<br><br>The damage dealt is up to 50% of your primary hit.<br><br>This effect can hit up to 9 additional targets, and only works on NPCs. | ||
|row5cell3=5 | |row5cell3=5 | ||
|row5cell4= | |row5cell4= | ||
|row5cell5= | |row5cell5= | ||
|row6cell1=Holey Vestments | |row6cell1=[[File:Holey_vestments.png|50px|center]]<br>Holey Vestments | ||
|row6cell2=Lower your prayer drain rate. This adds to your equipment prayer stat.<br><br>1 point: +2 prayer bonus<br>2 points: +4 prayer bonus<br>3 points: +6 prayer bonus<br>4 points: +9 prayer bonus<br>5 points: +12 prayer bonus | |row6cell2=Lower your prayer drain rate. This adds to your equipment prayer stat.<br><br>1 point: +2 prayer bonus<br>2 points: +4 prayer bonus<br>3 points: +6 prayer bonus<br>4 points: +9 prayer bonus<br>5 points: +12 prayer bonus | ||
|row6cell3=5 | |row6cell3=5 | ||
|row6cell4= | |row6cell4= | ||
|row6cell5= | |row6cell5= | ||
|row7cell1=Bottomless Quiver | |row7cell1=[[File:Bottomless_quiver.png|50px|center]]<br>Bottomless Quiver | ||
|row7cell2=Chance to save ammo when using ranged attacks.<br><br>NOTE: This does stack with Ava's devices.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 40% chance<br>4 points: 55% chance<br>5 points: 75% chance | |row7cell2=Chance to save ammo when using ranged attacks.<br><br>NOTE: This does stack with Ava's devices.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 40% chance<br>4 points: 55% chance<br>5 points: 75% chance | ||
|row7cell3=5 | |row7cell3=5 | ||
|row7cell4= | |row7cell4= | ||
|row7cell5= | |row7cell5= | ||
|row8cell1=Runic Efficiency | |row8cell1=[[File:Runic_efficiency.png|50px|center]]<br>Runic Efficiency | ||
|row8cell2=Chance to save runes when using magic spells.<br><br>NOTE: This does apply to spells like High Alchemy.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 40% chance<br>4 points: 55% chance<br>5 points: 75% chance | |row8cell2=Chance to save runes when using magic spells.<br><br>NOTE: This does apply to spells like High Alchemy.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 40% chance<br>4 points: 55% chance<br>5 points: 75% chance | ||
|row8cell3=5 | |row8cell3=5 | ||
Line 192: | Line 192: | ||
|heading4=Required For | |heading4=Required For | ||
|heading5=Restricts | |heading5=Restricts | ||
|row1cell1=Sigil of Finality | |row1cell1=[[File:Sigil_of_finality.png|50px|center]]<br>Sigil of Finality | ||
|row1cell2=Gain an item which on use will make your next special attack within 10 seconds max hit for triple damage.<br><br>The sigil has a cooldown:<br>1 point: 3 minutes<br>2 points: 2 minutes and 30 seconds<br>3 points: 2 minutes<br>4 points: 1 minute and 30 seconds<br>5 points: 1 minute<br><br>If you lose this item, you can reclaim it from the Talent Manager at home. | |row1cell2=Gain an item which on use will make your next special attack within 10 seconds max hit for triple damage.<br><br>The sigil has a cooldown:<br>1 point: 3 minutes<br>2 points: 2 minutes and 30 seconds<br>3 points: 2 minutes<br>4 points: 1 minute and 30 seconds<br>5 points: 1 minute<br><br>If you lose this item, you can reclaim it from the Talent Manager at home. | ||
|row1cell3=5 | |row1cell3=5 | ||
|row1cell4= | |row1cell4= | ||
|row1cell5=Adrenaline Assault<br>Energy Efficiency | |row1cell5=Adrenaline Assault<br>Energy Efficiency | ||
|row2cell1=Pious Protection | |row2cell1=[[File:Pious_protection.png|50px|center]]<br>Pious Protection | ||
|row2cell2=Get rewarded for correct prayers, and punished for incorrect prayers.<br><br>Using the correct protection prayer will further reduce damage.<br>Using the incorrect prayer will increase damage taken.<br><br>1 point: 10%<br>2 points: 20%<br>3 points: 30%<br>4 points: 40%<br>5 points: 50% | |row2cell2=Get rewarded for correct prayers, and punished for incorrect prayers.<br><br>Using the correct protection prayer will further reduce damage.<br>Using the incorrect prayer will increase damage taken.<br><br>1 point: 10%<br>2 points: 20%<br>3 points: 30%<br>4 points: 40%<br>5 points: 50% | ||
|row2cell3=5 | |row2cell3=5 | ||
|row2cell4= | |row2cell4= | ||
|row2cell5= | |row2cell5= | ||
|row3cell1= | |row3cell1=[[File:Victory_rush.png|50px|center]]<br>Aggression | ||
|row3cell2=Deal | |row3cell2=Deal more damage when exploiting weaknesses, but take more damage all the time.<br><br>1 point: +4% damage, +6% damage taken<br>2 points: +8% damage, +12% damage taken<br>3 points: +12% damage, +18% damage taken<br>4 points: +16% damage, +24% damage taken<br>5 point: +20% damage, +30% damage taken | ||
|row3cell3=5 | |row3cell3=5 | ||
|row3cell4= | |row3cell4= | ||
|row3cell5= | |row3cell5=Resilience I<br>Reach Around | ||
|row4cell1= | |row4cell1=[[File:Precision.png|50px|center]]<br>Precision | ||
|row4cell2=Deal increased | |row4cell2=Deal bursts of high damage when exploiting NPC weaknesses.<br><br>After 5 consecutive hits that exploit NPC weakness, your next hit's max hit is increased.<br><br>1 point: 10% higher max hit<br>2 points: 20% higher max hit<br>3 points: 30% higher max hit<br>4 points: 40% higher max hit<br>5 points: 50% higher max hit<br><br>Attacking without exploiting a weakness will reset the counter.<br>Attacking a different NPC will reset the counter.<br>Leaving combat will reset the stacks. | ||
|row4cell3=5 | |row4cell3=5 | ||
|row4cell4= | |row4cell4= | ||
|row4cell5= | |row4cell5= | ||
|row5cell1= | |row5cell1=[[File:Unholy.png|80px|center]]<br>Unholy | ||
|row5cell2= | |row5cell2=Deal increased damage while you have no prayer points left.<br><br>1 point: +5%<br>2 points: +8%<br>3 points: +12%<br>4 points: +16%<br>5 points: +20% | ||
|row5cell3=5 | |row5cell3=5 | ||
|row5cell4= | |row5cell4= | ||
|row5cell5= | |row5cell5= | ||
|row6cell1= | |row6cell1=[[File:Firebender.png|50px|center]]<br>Firebender | ||
|row6cell2= | |row6cell2=Chance to Burn your target in combat, dealing damage immediately, scaling with your firemaking level.<br>NOTE: this has a 3 tick cooldown.<br><br>Firemaking level: f<br>Firemaking prestige: p<br>Damage max hit: (f / 10) + p<br>e.g. Level 99, Prestige 5 - max hit: (99 / 10) + 5 = 14<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance | ||
|row6cell3=5 | |row6cell3=5 | ||
|row6cell4= | |row6cell4= | ||
|row6cell5= | |row6cell5= | ||
|row7cell1= | |row7cell1=[[File:Tekton's_rage_i.png|50px|center]]<br>Tekton's Rage I | ||
|row7cell2=Increased damage with | |row7cell2=Increased damage with 2h melee weapons, scaling with strength prestige rank.<br><br>1 point: 0.5% damage per prestige rank<br>2 points: 1% damage per prestige rank<br>3 points: 1.5% damage per prestige rank<br>4 points: 2.0% damage per prestige rank<br>5 points: 2.5% damage per prestige rank<br>Capped at prestige 5 | ||
|row7cell3=5 | |row7cell3=5 | ||
|row7cell4= | |row7cell4=Tekton's Rage II | ||
|row7cell5= | |row7cell5= | ||
|row8cell1=[[File:Ghommal's_might_i.png|50px|center]]<br>Ghommal's Might I | |||
|row8cell2=Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank.<br><br>1 point: 0.5% damage per prestige rank<br>2 points: 1% damage per prestige rank<br>3 points: 1.5% damage per prestige rank<br>4 points: 2.0% damage per prestige rank<br>5 points: 2.5% damage per prestige rank<br>Capped at prestige 5 | |||
|row8cell3=5 | |||
|row8cell4=Ghommal's Might II | |||
|row8cell5= | |||
|row9cell1=[[File:Victory_rush.png|50px|center]]<br>Victory Rush | |||
|row9cell2=Chance to heal when an enemy dies.<br><br>1 point: 10% chance<br>2 points: 21% chance<br>3 points: 33% chance<br>4 points: 45% chance<br>5 points: 60% chance<br><br>Heal for 10% of the damage you dealt to the enemy. | |||
|row9cell3=5 | |||
|row9cell4= | |||
|row9cell5= | |||
}} | }} | ||
Line 240: | Line 250: | ||
|heading4=Required For | |heading4=Required For | ||
|heading5=Restricts | |heading5=Restricts | ||
|row1cell1=Adrenaline Assault | |row1cell1=[[File:Adrenaline_assault.png|50px|center]]<br>Adrenaline Assault | ||
|row1cell2=If your equipped weapon has special attack, you can no longer manually activate it. Instead, it will have a chance of activating after every hit, consuming no energy.<br>The chance to proc is higher, the lower the normal spec energy requirement is. This effect has a 3 tick cooldown.<br>A 25% spec cost will have a 30% chance to proc at 5 points<br>A 50% spec cost will have a 20% chance to proc at 5 points<br>A 100% spec cost will have a 13.33% chance to proc at 5 points<br><br>1 point: 4% base chance to proc<br>2 points: 8% base chance to proc<br>3 points: 12% base chance to proc<br>4 points: 16% base chance to proc<br>5 points: 20% base chance to proc<br><br>Idea credit: Wurf | |row1cell2=If your equipped weapon has special attack, you can no longer manually activate it. Instead, it will have a chance of activating after every hit, consuming no energy.<br>The chance to proc is higher, the lower the normal spec energy requirement is. This effect has a 3 tick cooldown.<br>A 25% spec cost will have a 30% chance to proc at 5 points<br>A 50% spec cost will have a 20% chance to proc at 5 points<br>A 100% spec cost will have a 13.33% chance to proc at 5 points<br><br>1 point: 4% base chance to proc<br>2 points: 8% base chance to proc<br>3 points: 12% base chance to proc<br>4 points: 16% base chance to proc<br>5 points: 20% base chance to proc<br><br>Idea credit: Wurf | ||
|row1cell3=5 | |row1cell3=5 | ||
|row1cell4= | |row1cell4= | ||
|row1cell5=Resilience I<br>Sigil of Finality<br>Guardian<br>Executioner<br>Berserker<br>Absolute Unit<br>Energy Efficiency | |row1cell5=Resilience I<br>Sigil of Finality<br>Guardian<br>Executioner<br>Berserker<br>Absolute Unit<br>Energy Efficiency | ||
|row2cell1=Guardian | |row2cell1=[[File:Guardian.png|50px|center]]<br>Guardian | ||
|row2cell2=Summon a Guardian who will aid you in combat.<br><br>The guardian will follow you independently of any other pets you may have.<br>To dismiss the guardian, right-click it and select "Dismiss".<br>To summon the guardian, click the whistle icon in your equipment tab.<br><br>The guardian is strong, and will attack with the combat style which is strongest against the enemy. | |row2cell2=Summon a Guardian who will aid you in combat.<br><br>The guardian will follow you independently of any other pets you may have.<br>To dismiss the guardian, right-click it and select "Dismiss".<br>To summon the guardian, click the whistle icon in your equipment tab.<br><br>The guardian is strong, and will attack with the combat style which is strongest against the enemy. | ||
|row2cell3=1 | |row2cell3=1 | ||
|row2cell4= | |row2cell4= | ||
|row2cell5=Adrenaline Assault<br>Executioner<br>Berserker<br>Absolute Unit<br>Energy Efficiency | |row2cell5=Adrenaline Assault<br>Executioner<br>Berserker<br>Absolute Unit<br>Energy Efficiency | ||
|row3cell1=Executioner | |row3cell1=[[File:Executioner.png|50px|center]]<br>Executioner | ||
|row3cell2=Receive an Executioner's Axe which can insta-kill enemies below 20% health.<br><br>NOTE: This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done. | |row3cell2=Receive an Executioner's Axe which can insta-kill enemies below 20% health.<br><br>NOTE: This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done. | ||
|row3cell3=1 | |row3cell3=1 | ||
|row3cell4= | |row3cell4= | ||
|row3cell5=Adrenaline Assault<br>Guardian<br>Berserker<br>Absolute Unit<br>Energy Efficiency | |row3cell5=Adrenaline Assault<br>Guardian<br>Berserker<br>Absolute Unit<br>Energy Efficiency | ||
|row4cell1=Berserker | |row4cell1=[[File:Berserker.png|50px|center]]<br>Berserker | ||
|row4cell2=Deal more damage the lower your health is.<br><br>1 point: +1% damage per 10% health missing<br>2 points: +2% damage per 10% health missing<br>3 points: +3% damage per 10% health missing<br>4 points: +4% damage per 10% health missing<br>5 points: +5% damage per 10% health missing | |row4cell2=Deal more damage the lower your health is.<br><br>1 point: +1% damage per 10% health missing<br>2 points: +2% damage per 10% health missing<br>3 points: +3% damage per 10% health missing<br>4 points: +4% damage per 10% health missing<br>5 points: +5% damage per 10% health missing | ||
|row4cell3=5 | |row4cell3=5 | ||
|row4cell4= | |row4cell4= | ||
|row4cell5=Adrenaline Assault<br>Guardian<br>Executioner<br>Absolute Unit<br>Energy Efficiency | |row4cell5=Adrenaline Assault<br>Guardian<br>Executioner<br>Absolute Unit<br>Energy Efficiency | ||
|row5cell1=Absolute Unit | |row5cell1=[[File:Absolute_unit.png|50px|center]]<br>Absolute Unit | ||
|row5cell2=Take 10% less damage and double the damage of Porcupine. | |row5cell2=Take 10% less damage and double the damage of Porcupine. | ||
|row5cell3=1 | |row5cell3=1 | ||
|row5cell4= | |row5cell4= | ||
|row5cell5=Reach Around<br>Adrenaline Assault<br>Guardian<br>Executioner<br>Berserker<br>Energy Efficiency | |row5cell5=Reach Around<br>Adrenaline Assault<br>Guardian<br>Executioner<br>Berserker<br>Energy Efficiency | ||
|row6cell1=Resilience II | |row6cell1=[[File:Resilience_i.png|50px|center]]<br>Resilience II | ||
|row6cell2=Take less damage from all sources.<br>NOTE: This talent requires Resilience I to be maxed out.<br><br>1 point: +3% less damage<br>2 points: +6% less damage<br>3 points: +9% less damage<br>4 points: +12% less damage<br>5 points: +16% less damage<br>This bonus stacks on top of that of the Resilience talent. i.e. at 5 points, that is 25% less damage from Resilience and Resilience II. | |row6cell2=Take less damage from all sources.<br>NOTE: This talent requires Resilience I to be maxed out.<br><br>1 point: +3% less damage<br>2 points: +6% less damage<br>3 points: +9% less damage<br>4 points: +12% less damage<br>5 points: +16% less damage<br>This bonus stacks on top of that of the Resilience talent. i.e. at 5 points, that is 25% less damage from Resilience and Resilience II. | ||
|row6cell3=5 | |row6cell3=5 | ||
|row6cell4= | |row6cell4= | ||
|row6cell5=Aggression | |row6cell5=Aggression<br>Adrenaline Assault<br>Energy Efficiency | ||
}} | }} | ||
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|heading4=Required For | |heading4=Required For | ||
|heading5=Restricts | |heading5=Restricts | ||
|row1cell1=Tekton's Rage II | |row1cell1=[[File:Tekton's_rage_ii.png|50px|center]]<br>Tekton's Rage II | ||
|row1cell2=Increased damage with 2h melee weapons, scaling with strength prestige rank.<br>NOTE: This talent requires Tekton's Rage I to be maxed out.<br><br>1 point: 0.5% damage per prestige rank<br>2 points: 1% damage per prestige rank<br>3 points: 1.5% damage per prestige rank<br>4 points: 2.0% damage per prestige rank<br>5 points: 2.5% damage per prestige rank<br>Starting from prestige 6 onwards | |row1cell2=Increased damage with 2h melee weapons, scaling with strength prestige rank.<br>NOTE: This talent requires Tekton's Rage I to be maxed out.<br><br>1 point: 0.5% damage per prestige rank<br>2 points: 1% damage per prestige rank<br>3 points: 1.5% damage per prestige rank<br>4 points: 2.0% damage per prestige rank<br>5 points: 2.5% damage per prestige rank<br>Starting from prestige 6 onwards | ||
|row1cell3=5 | |row1cell3=5 | ||
|row1cell4= | |row1cell4= | ||
|row1cell5= | |row1cell5= | ||
|row2cell1=Ghommal's Might II | |row2cell1=[[File:Ghommal's_might_ii.png|50px|center]]<br>Ghommal's Might II | ||
|row2cell2=Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank.<br>NOTE: This talent requires Ghommal's Rage I to be maxed out.<br><br>1 point: 0.5% damage per prestige rank<br>2 points: 1% damage per prestige rank<br>3 points: 1.5% damage per prestige rank<br>4 points: 2.0% damage per prestige rank<br>5 points: 2.5% damage per prestige rank<br>Starting from prestige 6 onwards | |row2cell2=Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank.<br>NOTE: This talent requires Ghommal's Rage I to be maxed out.<br><br>1 point: 0.5% damage per prestige rank<br>2 points: 1% damage per prestige rank<br>3 points: 1.5% damage per prestige rank<br>4 points: 2.0% damage per prestige rank<br>5 points: 2.5% damage per prestige rank<br>Starting from prestige 6 onwards | ||
|row2cell3=5 | |row2cell3=5 | ||
|row2cell4= | |row2cell4= | ||
|row2cell5= | |row2cell5= | ||
|row3cell1=Reach Around | |row3cell1=[[File:Reach_around.png|50px|center]]<br>Reach Around | ||
|row3cell2=Allows melee weapons to reach distant targets.<br><br>1 point: 1 tile extra range<br>2 points: 2 tiles extra range<br>3 points: 3 tiles extra range<br>4 points: 4 tiles extra range | |row3cell2=Allows melee weapons to reach distant targets.<br><br>1 point: 1 tile extra range<br>2 points: 2 tiles extra range<br>3 points: 3 tiles extra range<br>4 points: 4 tiles extra range | ||
|row3cell3=4 | |row3cell3=4 | ||
|row3cell4= | |row3cell4= | ||
|row3cell5= | |row3cell5=Resilience I<br>Absolute Unit<br>Aggression | ||
|row4cell1=Energy Efficiency | |row4cell1=[[File:Energy_efficiency.png|50px|center]]<br>Energy Efficiency | ||
|row4cell2=Chance to reduce the special attack cost on special attack activation by half.<br>All special attack costs are reduced by a flat 10%.<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance<br>6 points: 30% chance<br>7 points: 35% chance | |row4cell2=Chance to reduce the special attack cost on special attack activation by half.<br>All special attack costs are reduced by a flat 10%.<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance<br>6 points: 30% chance<br>7 points: 35% chance | ||
|row4cell3=7 | |row4cell3=7 | ||
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== Key Stone Tier 7 == | == Key Stone Tier 7 == | ||
At least 215 talent points must be spent in the previous tiers to unlock Key Stone talents. Each talent level in this tier costs 50 points. | At least 215 talent points must be spent in the previous tiers to unlock Key Stone talents. | ||
At least Prestige 2 Attack and Stength, and Prestige 3 Defense is required for Vanguard. | |||
At least Prestige 4 Range, Prestige 3 Defence is required for Trickster. | |||
At least Prestige 4 Magic, Prestige 3 Defence is required for Battlemage. | |||
Each talent level in this tier costs 50 points. | |||
Key Stone talents cannot be taken with their matching tier 1 talent, meaning you cannot take *Fluid Strikes* and *Key Stone: Vanguard* at the same time. | Key Stone talents cannot be taken with their matching tier 1 talent, meaning you cannot take *Fluid Strikes* and *Key Stone: Vanguard* at the same time. | ||
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|heading4=Required For | |heading4=Required For | ||
|heading5=Restricts | |heading5=Restricts | ||
|row1cell1=Key Stone: Vanguard | |row1cell1=[[File:Key_stone_vanguard.png|50px|center]]<br>Key Stone: Vanguard | ||
|row1cell2=Minus 1 tick attack delay for melee attacks, down to a minimum of a 3 tick delay. | |row1cell2=Minus 1 tick attack delay for melee attacks, down to a minimum of a 3 tick delay. | ||
|row1cell3=1 | |row1cell3=1 | ||
|row1cell4= | |row1cell4= | ||
|row1cell5=Fluid Strikes<br>Trickster<br>Battlemage | |row1cell5=Fluid Strikes<br>Trickster<br>Battlemage | ||
|row2cell1=Key Stone: Trickster | |row2cell1=[[File:Key_stone_trickster.png|50px|center]]<br>Key Stone: Trickster | ||
|row2cell2=Minus 1 tick attack delay for ranged attacks, down to a minimum of a 3 tick delay. | |row2cell2=Minus 1 tick attack delay for ranged attacks, down to a minimum of a 3 tick delay. | ||
|row2cell3=1 | |row2cell3=1 | ||
|row2cell4= | |row2cell4= | ||
|row2cell5=Quick Shot<br>Vanguard<br>Battlemage | |row2cell5=Quick Shot<br>Vanguard<br>Battlemage | ||
|row3cell1=Key Stone: Battlemage | |row3cell1=[[File:Key_stone_battlemage.png|50px|center]]<br>Key Stone: Battlemage | ||
|row3cell2=Minus 1 tick attack delay for magic attacks, down to a minimum of a 3 tick delay. | |row3cell2=Minus 1 tick attack delay for magic attacks, down to a minimum of a 3 tick delay. | ||
|row3cell3=1 | |row3cell3=1 |
Latest revision as of 22:04, 5 July 2025
Tier 1
Tier 2
At least 5
talent points must be spent in the previous tier to unlock tier 2 talents. Each talent level in this tier costs 2
points.
Talent Name | Talent Description | Max Rank | Required For | Restricts |
---|---|---|---|---|
![]() Combat XP |
Gain additional XP in combat skills. 1 point: +5% XP 2 points: +10% XP 3 points: +15% XP 4 points: +20% XP 5 points: +25% XP Skills affected: Attack, Strength, Defence, Ranged, Magic, Hitpoints, Prayer |
5 | ||
![]() Menacing Mage |
Chance to unleash a flurry of magic attacks. 1 point: 5% chance 2 points: 7% chance 3 points: 9% chance 4 points: 12% chance 5 points: 15% chance Flurry: your attack delay is removed for the next 2 attacks. |
5 | ||
![]() Elementalist |
Chance to randomly freeze, burn, or sunder enemy armour with magic attacks. 1 point: 5% chance 2 points: 10% chance 3 points: 15% chance 4 points: 20% chance 5 points: 25% chance Freeze: enemy cannot move for 3 seconds. Burn: enemy takes damage over time, scaling with your max hit. This effect can be applied multiple times. Sunder: enemy's defence is reduced by 3%. This effect stacks up to 10 times. |
5 | ||
![]() Feral Fighter |
Chance to unleash a flurry of melee attacks. 1 point: 5% chance 2 points: 7% chance 3 points: 9% chance 4 points: 12% chance 5 points: 15% chance Flurry: your attack delay is removed for the next 2 attacks. |
5 | ||
Giant Slayer |
Deal more damage to larger enemies with melee attacks. 1 point: 1% extra damage per tile size 2 points: 2% extra damage per tile size 3 points: 3% extra damage per tile size 4 points: 4% extra damage per tile size 5 points: 5% extra damage per tile size i.e. At 5 points, vs a 5x5 target, deal 25% extra damage. |
5 | ||
![]() Ruthless Ranger |
Chance to unleash a flurry of ranged attacks. 1 point: 5% chance 2 points: 7% chance 3 points: 9% chance 4 points: 12% chance 5 points: 15% chance Flurry: your attack delay is removed for the next 2 attacks. |
5 | ||
![]() Headshot |
Chance to deal double damage with ranged attacks. 1 point: 1% chance 2 points: 2% chance 3 points: 4% chance 4 points: 6% chance 5 points: 9% chance |
5 | ||
![]() Bloodworm |
Summon a bloodworm pet who will aid you in combat. This pet will follow you independently of any other pets you may have. To dismiss the pet, right-click it and select "Dismiss". To summon the pet, click the whistle icon in your equipment tab. The bloodworm is weak, but has a fixed 75% accuracy to all targets. |
1 | ||
![]() Resilience I |
Take less damage from all sources. 1 point: 1% less damage 2 points: 2% less damage 3 points: 4% less damage 4 points: 6% less damage 5 points: 9% less damage |
5 | Resilience II | Aggression Reach Around |
![]() Heart Rate |
Regenerate health faster. 1 point: +1 HP/min 2 points: +2 HP/min 3 points: +3 HP/min 4 points: +4 HP/min 5 points: +5 HP/min 6 points: +6 HP/min 7 points: +7 HP/min 8 points: +8 HP/min 9 points: +9 HP/min 10 points: +10 HP/min This is affected by other multipliers such as the Rapid Heal prayer, and the Regen Bracelet. |
10 | ||
![]() Consistency |
Additional damage on every hit. 1 point: +1 damage 2 points: +2 damage 3 points: +3 damage 4 points: +4 damage 5 points: +5 damage This bonus is applied after all other damage calculations, and means you will no longer hit zeroes. |
5 | ||
![]() Fortification |
Gain additional defence bonuses from armour. 1 point: +5% defence 2 points: +11% defence 3 points: +23% defence 4 points: +35% defence 5 points: +50% defence This bonus is visible when viewing your equipment stats. |
5 | ||
![]() Antifire |
Take less damage from dragonfire. 1 point: 15% less damage 2 points: 30% less damage 3 points: 55% less damage 4 points: 80% less damage 5 points: Immunity For enemies which use strong dragonfire attacks such as Vorkath, this effect is halved - unless you use another source of antifire protection. |
5 | ||
![]() Antipoison |
Take less damage from damage over time from poison and venom. 1 point: 15% less damage 2 points: 30% less damage 3 points: 55% less damage 4 points: 80% less damage 5 points: Immunity Immediate poison damage sources such as Zulrah's clouds are not affected by this talent. |
5 | ||
![]() Devout |
Use more bones on the altar per action. 1 point: +1 bones 2 points: +2 bones 3 points: +3 bones 4 points: +4 bones 5 points: +5 bones, and 15% chance to save each bone. At 5 points, you can save up to 6 bones per action, but each bone has its own 15% chance to be saved. |
5 | ||
![]() Renewal |
Regenerate prayer points passively over time. 1 point: +1 point every 14.4 seconds 2 points: +1 point every 12 seconds 3 points: +1 point every 9.6 seconds 4 points: +1 point every 7.2 seconds 5 points: +1 point every 4.8 seconds |
5 |
Tier 3
At least 25
talent points must be spent in the previous tiers to unlock tier 3 talents. Each talent level in this tier costs 3
points.
Tier 4
At least 55
talent points must be spent in the previous tiers to unlock tier 4 talents. Each talent level in this tier costs 4
points.
Talent Name | Talent Description | Max Rank | Required For | Restricts |
---|---|---|---|---|
![]() Sigil of Finality |
Gain an item which on use will make your next special attack within 10 seconds max hit for triple damage. The sigil has a cooldown: 1 point: 3 minutes 2 points: 2 minutes and 30 seconds 3 points: 2 minutes 4 points: 1 minute and 30 seconds 5 points: 1 minute If you lose this item, you can reclaim it from the Talent Manager at home. |
5 | Adrenaline Assault Energy Efficiency |
|
![]() Pious Protection |
Get rewarded for correct prayers, and punished for incorrect prayers. Using the correct protection prayer will further reduce damage. Using the incorrect prayer will increase damage taken. 1 point: 10% 2 points: 20% 3 points: 30% 4 points: 40% 5 points: 50% |
5 | ||
![]() Aggression |
Deal more damage when exploiting weaknesses, but take more damage all the time. 1 point: +4% damage, +6% damage taken 2 points: +8% damage, +12% damage taken 3 points: +12% damage, +18% damage taken 4 points: +16% damage, +24% damage taken 5 point: +20% damage, +30% damage taken |
5 | Resilience I Reach Around |
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Precision |
Deal bursts of high damage when exploiting NPC weaknesses. After 5 consecutive hits that exploit NPC weakness, your next hit's max hit is increased. 1 point: 10% higher max hit 2 points: 20% higher max hit 3 points: 30% higher max hit 4 points: 40% higher max hit 5 points: 50% higher max hit Attacking without exploiting a weakness will reset the counter. Attacking a different NPC will reset the counter. Leaving combat will reset the stacks. |
5 | ||
![]() Unholy |
Deal increased damage while you have no prayer points left. 1 point: +5% 2 points: +8% 3 points: +12% 4 points: +16% 5 points: +20% |
5 | ||
![]() Firebender |
Chance to Burn your target in combat, dealing damage immediately, scaling with your firemaking level. NOTE: this has a 3 tick cooldown. Firemaking level: f Firemaking prestige: p Damage max hit: (f / 10) + p e.g. Level 99, Prestige 5 - max hit: (99 / 10) + 5 = 14 1 point: 5% chance 2 points: 10% chance 3 points: 15% chance 4 points: 20% chance 5 points: 25% chance |
5 | ||
![]() Tekton's Rage I |
Increased damage with 2h melee weapons, scaling with strength prestige rank. 1 point: 0.5% damage per prestige rank 2 points: 1% damage per prestige rank 3 points: 1.5% damage per prestige rank 4 points: 2.0% damage per prestige rank 5 points: 2.5% damage per prestige rank Capped at prestige 5 |
5 | Tekton's Rage II | |
![]() Ghommal's Might I |
Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank. 1 point: 0.5% damage per prestige rank 2 points: 1% damage per prestige rank 3 points: 1.5% damage per prestige rank 4 points: 2.0% damage per prestige rank 5 points: 2.5% damage per prestige rank Capped at prestige 5 |
5 | Ghommal's Might II | |
![]() Victory Rush |
Chance to heal when an enemy dies. 1 point: 10% chance 2 points: 21% chance 3 points: 33% chance 4 points: 45% chance 5 points: 60% chance Heal for 10% of the damage you dealt to the enemy. |
5 |
Tier 5
At least 95
talent points must be spent in the previous tiers to unlock tier 5 talents. Each talent level in this tier costs 5
points.
Tier 6
At least 145
talent points must be spent in the previous tiers to unlock tier 6 talents. Each talent level in this tier costs 7
points.
Key Stone Tier 7
At least 215 talent points must be spent in the previous tiers to unlock Key Stone talents.
At least Prestige 2 Attack and Stength, and Prestige 3 Defense is required for Vanguard.
At least Prestige 4 Range, Prestige 3 Defence is required for Trickster.
At least Prestige 4 Magic, Prestige 3 Defence is required for Battlemage.
Each talent level in this tier costs 50 points.
Key Stone talents cannot be taken with their matching tier 1 talent, meaning you cannot take *Fluid Strikes* and *Key Stone: Vanguard* at the same time.
Talent Name | Talent Description | Max Rank | Required For | Restricts |
---|---|---|---|---|
Key Stone: Vanguard |
Minus 1 tick attack delay for melee attacks, down to a minimum of a 3 tick delay. | 1 | Fluid Strikes Trickster Battlemage |
|
Key Stone: Trickster |
Minus 1 tick attack delay for ranged attacks, down to a minimum of a 3 tick delay. | 1 | Quick Shot Vanguard Battlemage |
|
Key Stone: Battlemage |
Minus 1 tick attack delay for magic attacks, down to a minimum of a 3 tick delay. | 1 | Double Cast Vanguard Trickster |