|row4cell2=Deal increased damage while you have no prayer points left.<br><br>1 point: +5%<br>2 points: +8%<br>3 points: +12%<br>4 points: +16%<br>5 points: +20%
|row4cell2=Deal increased damage while you have no prayer points left.<br><br>1 point: +5%<br>2 points: +8%<br>3 points: +12%<br>4 points: +16%<br>5 points: +20%
Melee attacks are twice as fast. Attack delay is halved, but rounded up. 5 ticks -> 3 ticks 4 ticks -> 2 ticks 3 ticks -> 2 ticks 2 ticks -> 1 tick
1
Feral Fighter Victory Rush
Double Cast Quick Shot Vanguard
Quick Shot
Ranged attacks are twice as fast. Attack delay is halved, but rounded up. 5 ticks -> 3 ticks 4 ticks -> 2 ticks 3 ticks -> 2 ticks 2 ticks -> 1 tick
1
Ruthless Ranger Headshot
Double Cast Fluid Strikes Trickster
Boner Boost
Increased experience gained for burying bones directly, and gain prayer points each time. NOTE: this does not apply to the bonecrusher effect, or sacrificing bones at an altar. 1 point: +100% xp, and +1 prayer point 2 points: +200% xp, and +1 prayer points 3 points: +300% xp, and +2 prayer points 4 points: +400% xp, and +2 prayer points 5 points: +500% xp, and +3 prayer points
5
Deft Strikes
Gain additional attack bonuses from gear during damage calcs. 1 point: +5% increase 2 points: +11% increase 3 points: +23% increase 4 points: +35% increase 5 points: +50% increase
5
Tier 2
At least 5 talent points must be spent in the previous tier to unlock tier 2 talents. Each talent level in this tier costs 2 points.
Talent Name
Talent Description
Max Rank
Required For
Restricts
Combat XP
Gain additional XP in combat skills.
1 point: +5% XP 2 points: +10% XP 3 points: +15% XP 4 points: +20% XP 5 points: +25% XP
Freeze: enemy cannot move for 3 seconds. Burn: enemy takes damage over time, scaling with your max hit. This effect can be applied multiple times. Sunder: enemy's defence is reduced by 3%. This effect stacks up to 10 times.
Summon a bloodworm pet who will aid you in combat.
This pet will follow you independently of any other pets you may have. To dismiss the pet, right-click it and select "Dismiss". To summon the pet, click the whistle icon in your equipment tab.
The bloodworm is weak, but has a fixed 75% accuracy to all targets.
1
Resilience I
Take less damage from all sources.
1 point: 1% less damage 2 points: 2% less damage 3 points: 4% less damage 4 points: 6% less damage 5 points: 9% less damage
This bonus is visible when viewing your equipment stats.
5
Antifire
Take less damage from dragonfire.
1 point: 15% less damage 2 points: 30% less damage 3 points: 55% less damage 4 points: 80% less damage 5 points: Immunity
For enemies which use strong dragonfire attacks such as Vorkath, this effect is halved - unless you use another source of antifire protection.
5
Antipoison
Take less damage from damage over time from poison and venom.
1 point: 15% less damage 2 points: 30% less damage 3 points: 55% less damage 4 points: 80% less damage 5 points: Immunity
Immediate poison damage sources such as Zulrah's clouds are not affected by this talent.
5
Devout
Use more bones on the altar per action.
1 point: +1 bones 2 points: +2 bones 3 points: +3 bones 4 points: +4 bones 5 points: +5 bones, and 15% chance to save each bone.
At 5 points, you can save up to 6 bones per action, but each bone has its own 15% chance to be saved.
5
Renewal
Regenerate prayer points passively over time.
1 point: +1 point every 14.4 seconds 2 points: +1 point every 12 seconds 3 points: +1 point every 9.6 seconds 4 points: +1 point every 7.2 seconds 5 points: +1 point every 4.8 seconds
5
Tier 3
At least 25 talent points must be spent in the previous tiers to unlock tier 3 talents. Each talent level in this tier costs 3 points.
Talent Name
Talent Description
Max Rank
Required For
Restricts
Porcupine
Chance to reflect 20% of damage back to the attacker.
Heal for 10% of the damage you dealt to the enemy.
If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP. If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.
5
Exploding Attacks
Chance to deal damage to nearby enemies in multiway combat.
Increased damage with 2h melee weapons, scaling with strength prestige rank.
1 point: 0.5% damage per prestige rank 2 points: 1% damage per prestige rank 3 points: 1.5% damage per prestige rank 4 points: 2.0% damage per prestige rank 5 points: 2.5% damage per prestige rank Capped at prestige 5
5
Tekton's Rage II
Ghommal's Might I
Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank.
1 point: 0.5% damage per prestige rank 2 points: 1% damage per prestige rank 3 points: 1.5% damage per prestige rank 4 points: 2.0% damage per prestige rank 5 points: 2.5% damage per prestige rank Capped at prestige 5
5
Ghommal's Might II
Tier 5
At least 95 talent points must be spent in the previous tiers to unlock tier 5 talents. Each talent level in this tier costs 5 points.
Talent Name
Talent Description
Max Rank
Required For
Restricts
Adrenaline Assault
If your equipped weapon has special attack, you can no longer manually activate it. Instead, it will have a chance of activating after every hit, consuming no energy. The chance to proc is higher, the lower the normal spec energy requirement is. This effect has a 3 tick cooldown. A 25% spec cost will have a 30% chance to proc at 5 points A 50% spec cost will have a 20% chance to proc at 5 points A 100% spec cost will have a 13.33% chance to proc at 5 points
1 point: 4% base chance to proc 2 points: 8% base chance to proc 3 points: 12% base chance to proc 4 points: 16% base chance to proc 5 points: 20% base chance to proc
Idea credit: Wurf
5
Resilience I Sigil of Finality Guardian Executioner Berserker Absolute Unit Energy Efficiency
Guardian
Summon a Guardian who will aid you in combat.
The guardian will follow you independently of any other pets you may have. To dismiss the guardian, right-click it and select "Dismiss". To summon the guardian, click the whistle icon in your equipment tab.
The guardian is strong, and will attack with the combat style which is strongest against the enemy.
1
Adrenaline Assault Executioner Berserker Absolute Unit Energy Efficiency
Executioner
Receive an Executioner's Axe which can insta-kill enemies below 20% health.
NOTE: This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.
1
Adrenaline Assault Guardian Berserker Absolute Unit Energy Efficiency
Berserker
Deal more damage the lower your health is.
1 point: +1% damage per 10% health missing 2 points: +2% damage per 10% health missing 3 points: +3% damage per 10% health missing 4 points: +4% damage per 10% health missing 5 points: +5% damage per 10% health missing
5
Adrenaline Assault Guardian Executioner Absolute Unit Energy Efficiency
Absolute Unit
Take 10% less damage and double the damage of Porcupine.
1
Reach Around Adrenaline Assault Guardian Executioner Berserker Energy Efficiency
Resilience II
Take less damage from all sources. NOTE: This talent requires Resilience I to be maxed out.
1 point: +3% less damage 2 points: +6% less damage 3 points: +9% less damage 4 points: +12% less damage 5 points: +16% less damage This bonus stacks on top of that of the Resilience talent. i.e. at 5 points, that is 25% less damage from Resilience and Resilience II.
5
Reach Around Adrenaline Assault Energy Efficiency
Tier 6
At least 145 talent points must be spent in the previous tiers to unlock tier 6 talents. Each talent level in this tier costs 7 points.
Talent Name
Talent Description
Max Rank
Required For
Restricts
Tekton's Rage II
Increased damage with 2h melee weapons, scaling with strength prestige rank. NOTE: This talent requires Tekton's Rage I to be maxed out.
1 point: 0.5% damage per prestige rank 2 points: 1% damage per prestige rank 3 points: 1.5% damage per prestige rank 4 points: 2.0% damage per prestige rank 5 points: 2.5% damage per prestige rank Starting from prestige 6 onwards
5
Ghommal's Might II
Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank. NOTE: This talent requires Ghommal's Rage I to be maxed out.
1 point: 0.5% damage per prestige rank 2 points: 1% damage per prestige rank 3 points: 1.5% damage per prestige rank 4 points: 2.0% damage per prestige rank 5 points: 2.5% damage per prestige rank Starting from prestige 6 onwards
5
Reach Around
Allows melee weapons to reach distant targets.
1 point: 1 tile extra range 2 points: 2 tiles extra range 3 points: 3 tiles extra range 4 points: 4 tiles extra range
4
Resilience I Absolute Unit
Energy Efficiency
Chance to reduce the special attack cost on special attack activation by half. All special attack costs are reduced by a flat 10%.
Sigil of Finality Adrenaline Assault Guardian Executioner Berserker Absolute Unit Resilience I
Key Stone Tier 7
At least 215 talent points must be spent in the previous tiers to unlock Key Stone talents. Each talent level in this tier costs 50 points.
Key Stone talents cannot be taken with their matching tier 1 talent, meaning you cannot take *Fluid Strikes* and *Key Stone: Vanguard* at the same time.