Talents/PvM talent tree: Difference between revisions

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|heading4=Required For
|heading4=Required For
|heading5=Restricts
|heading5=Restricts
|row1cell1=[[File:Double_cast.png]]<br>Double Cast
|row1cell1=[[File:Double_cast.png|50px|center]]<br>Double Cast
|row1cell2=Cast spells twice as fast. Attack delay is halved, but rounded up.<br>5 ticks -> 3 ticks<br>4 ticks -> 2 ticks<br>3 ticks -> 2 ticks<br>2 ticks -> 1 tick
|row1cell2=Cast spells twice as fast. Attack delay is halved, but rounded up.<br>5 ticks -> 3 ticks<br>4 ticks -> 2 ticks<br>3 ticks -> 2 ticks<br>2 ticks -> 1 tick
|row1cell3=1
|row1cell3=1
|row1cell4=Menacing Mage<br>Elementalist
|row1cell4=Menacing Mage<br>Elementalist
|row1cell5=Fluid Strikes<br>Quick Shot<br>Battlemage
|row1cell5=Fluid Strikes<br>Quick Shot<br>Battlemage
|row2cell1=[[File:Fluid_strikes.png]]<br>Fluid Strikes
|row2cell1=[[File:Fluid_strikes.png|50px|center]]<br>Fluid Strikes
|row2cell2=Melee attacks are twice as fast. Attack delay is halved, but rounded up.<br>5 ticks -> 3 ticks<br>4 ticks -> 2 ticks<br>3 ticks -> 2 ticks<br>2 ticks -> 1 tick
|row2cell2=Melee attacks are twice as fast. Attack delay is halved, but rounded up.<br>5 ticks -> 3 ticks<br>4 ticks -> 2 ticks<br>3 ticks -> 2 ticks<br>2 ticks -> 1 tick
|row2cell3=1
|row2cell3=1
|row2cell4=Feral Fighter<br>Victory Rush
|row2cell4=Feral Fighter<br>Victory Rush
|row2cell5=Double Cast<br>Quick Shot<br>Vanguard
|row2cell5=Double Cast<br>Quick Shot<br>Vanguard
|row3cell1=[[File:Quick_shot.png]]<br>Quick Shot
|row3cell1=[[File:Quick_shot.png|50px|center]]<br>Quick Shot
|row3cell2=Ranged attacks are twice as fast. Attack delay is halved, but rounded up.<br>5 ticks -> 3 ticks<br>4 ticks -> 2 ticks<br>3 ticks -> 2 ticks<br>2 ticks -> 1 tick
|row3cell2=Ranged attacks are twice as fast. Attack delay is halved, but rounded up.<br>5 ticks -> 3 ticks<br>4 ticks -> 2 ticks<br>3 ticks -> 2 ticks<br>2 ticks -> 1 tick
|row3cell3=1
|row3cell3=1
|row3cell4=Ruthless Ranger<br>Headshot
|row3cell4=Ruthless Ranger<br>Headshot
|row3cell5=Double Cast<br>Fluid Strikes<br>Trickster
|row3cell5=Double Cast<br>Fluid Strikes<br>Trickster
|row4cell1=[[File:Boner_boost.png]]<br>Boner Boost
|row4cell1=[[File:Boner_boost.png|50px|center]]<br>Boner Boost
|row4cell2=Increased experience gained for burying bones directly, and gain prayer points each time.<br>NOTE: this does not apply to the bonecrusher effect, or sacrificing bones at an altar.<br>1 point: +100% xp, and +1 prayer point<br>2 points: +200% xp, and +1 prayer points<br>3 points: +300% xp, and +2 prayer points<br>4 points: +400% xp, and +2 prayer points<br>5 points: +500% xp, and +3 prayer points
|row4cell2=Increased experience gained for burying bones directly, and gain prayer points each time.<br>NOTE: this does not apply to the bonecrusher effect, or sacrificing bones at an altar.<br>1 point: +100% xp, and +1 prayer point<br>2 points: +200% xp, and +1 prayer points<br>3 points: +300% xp, and +2 prayer points<br>4 points: +400% xp, and +2 prayer points<br>5 points: +500% xp, and +3 prayer points
|row4cell3=5
|row4cell3=5
|row4cell4=
|row4cell4=
|row4cell5=
|row4cell5=
|row5cell1=[[File:deft_strikes.png]]<br>Deft Strikes
|row5cell1=[[File:deft_strikes.png|50px|center]]<br>Deft Strikes
|row5cell2=Gain additional attack bonuses from gear during damage calcs.<br>1 point: +5% increase<br>2 points: +11% increase<br>3 points: +23% increase<br>4 points: +35% increase<br>5 points: +50% increase
|row5cell2=Gain additional attack bonuses from gear during damage calcs.<br>1 point: +5% increase<br>2 points: +11% increase<br>3 points: +23% increase<br>4 points: +35% increase<br>5 points: +50% increase
|row5cell3=5
|row5cell3=5
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|heading4=Required For
|heading4=Required For
|heading5=Restricts
|heading5=Restricts
|row1cell1=[[File:Combat_xp.png]]<br>Combat XP
|row1cell1=[[File:Combat_xp.png|50px|center]]<br>Combat XP
|row1cell2=Gain additional XP in combat skills.<br><br>1 point: +5% XP<br>2 points: +10% XP<br>3 points: +15% XP<br>4 points: +20% XP<br>5 points: +25% XP<br><br>Skills affected:<br>Attack, Strength, Defence, Ranged, Magic, Hitpoints, Prayer
|row1cell2=Gain additional XP in combat skills.<br><br>1 point: +5% XP<br>2 points: +10% XP<br>3 points: +15% XP<br>4 points: +20% XP<br>5 points: +25% XP<br><br>Skills affected:<br>Attack, Strength, Defence, Ranged, Magic, Hitpoints, Prayer
|row1cell3=5
|row1cell3=5
|row1cell4=
|row1cell4=
|row1cell5=
|row1cell5=
|row2cell1=[[File:Menacing_mage.png]]<br>Menacing Mage
|row2cell1=[[File:Menacing_mage.png|50px|center]]<br>Menacing Mage
|row2cell2=Chance to unleash a flurry of magic attacks.<br><br>1 point: 5% chance<br>2 points: 7% chance<br>3 points: 9% chance<br>4 points: 12% chance<br>5 points: 15% chance<br><br>Flurry: your attack delay is removed for the next 2 attacks.
|row2cell2=Chance to unleash a flurry of magic attacks.<br><br>1 point: 5% chance<br>2 points: 7% chance<br>3 points: 9% chance<br>4 points: 12% chance<br>5 points: 15% chance<br><br>Flurry: your attack delay is removed for the next 2 attacks.
|row2cell3=5
|row2cell3=5
|row2cell4=
|row2cell4=
|row2cell5=
|row2cell5=
|row3cell1=[[File:Elementalist.png]]<br>Elementalist
|row3cell1=[[File:Elementalist.png|50px|center]]<br>Elementalist
|row3cell2=Chance to randomly freeze, burn, or sunder enemy armour with magic attacks.<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance<br><br>Freeze: enemy cannot move for 3 seconds.<br>Burn: enemy takes damage over time, scaling with your max hit.<br>This effect can be applied multiple times.<br>Sunder: enemy's defence is reduced by 3%.<br>This effect stacks up to 10 times.
|row3cell2=Chance to randomly freeze, burn, or sunder enemy armour with magic attacks.<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance<br><br>Freeze: enemy cannot move for 3 seconds.<br>Burn: enemy takes damage over time, scaling with your max hit.<br>This effect can be applied multiple times.<br>Sunder: enemy's defence is reduced by 3%.<br>This effect stacks up to 10 times.
|row3cell3=5
|row3cell3=5
|row3cell4=
|row3cell4=
|row3cell5=
|row3cell5=
|row4cell1=[[File:Feral_fighter.png]]<br>Feral Fighter
|row4cell1=[[File:Feral_fighter.png|50px|center]]<br>Feral Fighter
|row4cell2=Chance to unleash a flurry of melee attacks.<br><br>1 point: 5% chance<br>2 points: 7% chance<br>3 points: 9% chance<br>4 points: 12% chance<br>5 points: 15% chance<br><br>Flurry: your attack delay is removed for the next 2 attacks.
|row4cell2=Chance to unleash a flurry of melee attacks.<br><br>1 point: 5% chance<br>2 points: 7% chance<br>3 points: 9% chance<br>4 points: 12% chance<br>5 points: 15% chance<br><br>Flurry: your attack delay is removed for the next 2 attacks.
|row4cell3=5
|row4cell3=5
|row4cell4=
|row4cell4=
|row4cell5=
|row4cell5=
|row5cell1=[[File:Victory_rush.png]]<br>Victory Rush
|row5cell1=[[File:Victory_rush.png|50px|center]]<br>Victory Rush
|row5cell2=Chance to heal when an enemy dies.<br><br>1 point: 10% chance<br>2 points: 21% chance<br>3 points: 33% chance<br>4 points: 45% chance<br>5 points: 60% chance<br><br>Heal for 10% of the damage you dealt to the enemy.
|row5cell2=Chance to heal when an enemy dies.<br><br>1 point: 10% chance<br>2 points: 21% chance<br>3 points: 33% chance<br>4 points: 45% chance<br>5 points: 60% chance<br><br>Heal for 10% of the damage you dealt to the enemy.
|row5cell3=5
|row5cell3=5
|row5cell4=
|row5cell4=
|row5cell5=
|row5cell5=
|row6cell1=[[File:Ruthless_ranger.png]]<br>Ruthless Ranger
|row6cell1=[[File:Ruthless_ranger.png|50px|center]]<br>Ruthless Ranger
|row6cell2=Chance to unleash a flurry of ranged attacks.<br><br>1 point: 5% chance<br>2 points: 7% chance<br>3 points: 9% chance<br>4 points: 12% chance<br>5 points: 15% chance<br><br>Flurry: your attack delay is removed for the next 2 attacks.
|row6cell2=Chance to unleash a flurry of ranged attacks.<br><br>1 point: 5% chance<br>2 points: 7% chance<br>3 points: 9% chance<br>4 points: 12% chance<br>5 points: 15% chance<br><br>Flurry: your attack delay is removed for the next 2 attacks.
|row6cell3=5
|row6cell3=5
|row6cell4=
|row6cell4=
|row6cell5=
|row6cell5=
|row7cell1=[[File:Headshot.png]]<br>Headshot
|row7cell1=[[File:Headshot.png|50px|center]]<br>Headshot
|row7cell2=Chance to deal double damage with ranged attacks.<br><br>1 point: 1% chance<br>2 points: 2% chance<br>3 points: 4% chance<br>4 points: 6% chance<br>5 points: 9% chance
|row7cell2=Chance to deal double damage with ranged attacks.<br><br>1 point: 1% chance<br>2 points: 2% chance<br>3 points: 4% chance<br>4 points: 6% chance<br>5 points: 9% chance
|row7cell3=5
|row7cell3=5
|row7cell4=
|row7cell4=
|row7cell5=
|row7cell5=
|row8cell1=[[File:Bloodworm.png]]<br>Bloodworm
|row8cell1=[[File:Bloodworm.png|50px|center]]<br>Bloodworm
|row8cell2=Summon a bloodworm pet who will aid you in combat.<br><br>This pet will follow you independently of any other pets you may have.<br>To dismiss the pet, right-click it and select "Dismiss".<br>To summon the pet, click the whistle icon in your equipment tab.<br><br>The bloodworm is weak, but has a fixed 75% accuracy to all targets.
|row8cell2=Summon a bloodworm pet who will aid you in combat.<br><br>This pet will follow you independently of any other pets you may have.<br>To dismiss the pet, right-click it and select "Dismiss".<br>To summon the pet, click the whistle icon in your equipment tab.<br><br>The bloodworm is weak, but has a fixed 75% accuracy to all targets.
|row8cell3=1
|row8cell3=1
|row8cell4=
|row8cell4=
|row8cell5=
|row8cell5=
|row9cell1=[[File:Resilience_i.png]]<br>Resilience I
|row9cell1=[[File:Resilience_i.png|50px|center]]<br>Resilience I
|row9cell2=Take less damage from all sources.<br><br>1 point: 1% less damage<br>2 points: 2% less damage<br>3 points: 4% less damage<br>4 points: 6% less damage<br>5 points: 9% less damage
|row9cell2=Take less damage from all sources.<br><br>1 point: 1% less damage<br>2 points: 2% less damage<br>3 points: 4% less damage<br>4 points: 6% less damage<br>5 points: 9% less damage
|row9cell3=5
|row9cell3=5
|row9cell4=Resilience II
|row9cell4=Resilience II
|row9cell5=Reach Around
|row9cell5=Reach Around
|row10cell1=[[File:Heart_rate.png]]<br>Heart Rate
|row10cell1=[[File:Heart_rate.png|50px|center]]<br>Heart Rate
|row10cell2=Regenerate health faster.<br><br>1 point: +1 HP/min<br>2 points: +2 HP/min<br>3 points: +3 HP/min<br>4 points: +4 HP/min<br>5 points: +5 HP/min<br>6 points: +6 HP/min<br>7 points: +7 HP/min<br>8 points: +8 HP/min<br>9 points: +9 HP/min<br>10 points: +10 HP/min<br><br>This is affected by other multipliers such as the Rapid Heal prayer, and the Regen Bracelet.
|row10cell2=Regenerate health faster.<br><br>1 point: +1 HP/min<br>2 points: +2 HP/min<br>3 points: +3 HP/min<br>4 points: +4 HP/min<br>5 points: +5 HP/min<br>6 points: +6 HP/min<br>7 points: +7 HP/min<br>8 points: +8 HP/min<br>9 points: +9 HP/min<br>10 points: +10 HP/min<br><br>This is affected by other multipliers such as the Rapid Heal prayer, and the Regen Bracelet.
|row10cell3=10
|row10cell3=10
|row10cell4=
|row10cell4=
|row10cell5=
|row10cell5=
|row11cell1=[[File:Consistency.png]]<br>Consistency
|row11cell1=[[File:Consistency.png|50px|center]]<br>Consistency
|row11cell2=Additional damage on every hit.<br><br>1 point: +1 damage<br>2 points: +2 damage<br>3 points: +3 damage<br>4 points: +4 damage<br>5 points: +5 damage<br><br>This bonus is applied after all other damage calculations, and means you will no longer hit zeroes.
|row11cell2=Additional damage on every hit.<br><br>1 point: +1 damage<br>2 points: +2 damage<br>3 points: +3 damage<br>4 points: +4 damage<br>5 points: +5 damage<br><br>This bonus is applied after all other damage calculations, and means you will no longer hit zeroes.
|row11cell3=5
|row11cell3=5
|row11cell4=
|row11cell4=
|row11cell5=
|row11cell5=
|row12cell1=[[File:Combat_xp.png]]<br>Fortification
|row12cell1=[[File:Fortification.png|50px|center]]<br>Fortification
|row12cell2=Gain additional defence bonuses from armour.<br><br>1 point: +5% defence<br>2 points: +11% defence<br>3 points: +23% defence<br>4 points: +35% defence<br>5 points: +50% defence<br><br>This bonus is visible when viewing your equipment stats.
|row12cell2=Gain additional defence bonuses from armour.<br><br>1 point: +5% defence<br>2 points: +11% defence<br>3 points: +23% defence<br>4 points: +35% defence<br>5 points: +50% defence<br><br>This bonus is visible when viewing your equipment stats.
|row12cell3=5
|row12cell3=5
|row12cell4=
|row12cell4=
|row12cell5=
|row12cell5=
|row13cell1=[[File:Combat_xp.png]]<br>Antifire
|row13cell1=[[File:Antifire.png|50px|center]]<br>Antifire
|row13cell2=Take less damage from dragonfire.<br><br>1 point: 15% less damage<br>2 points: 30% less damage<br>3 points: 55% less damage<br>4 points: 80% less damage<br>5 points: Immunity<br><br>For enemies which use strong dragonfire attacks such as Vorkath, this effect is halved - unless you use another source of antifire protection.
|row13cell2=Take less damage from dragonfire.<br><br>1 point: 15% less damage<br>2 points: 30% less damage<br>3 points: 55% less damage<br>4 points: 80% less damage<br>5 points: Immunity<br><br>For enemies which use strong dragonfire attacks such as Vorkath, this effect is halved - unless you use another source of antifire protection.
|row13cell3=5
|row13cell3=5
|row13cell4=
|row13cell4=
|row13cell5=
|row13cell5=
|row14cell1=[[File:Antipoison.png]]<br>Antipoison
|row14cell1=[[File:Antipoison.png|50px|center]]<br>Antipoison
|row14cell2=Take less damage from damage over time from poison and venom.<br><br>1 point: 15% less damage<br>2 points: 30% less damage<br>3 points: 55% less damage<br>4 points: 80% less damage<br>5 points: Immunity<br><br>Immediate poison damage sources such as Zulrah's clouds are not affected by this talent.
|row14cell2=Take less damage from damage over time from poison and venom.<br><br>1 point: 15% less damage<br>2 points: 30% less damage<br>3 points: 55% less damage<br>4 points: 80% less damage<br>5 points: Immunity<br><br>Immediate poison damage sources such as Zulrah's clouds are not affected by this talent.
|row14cell3=5
|row14cell3=5
|row14cell4=
|row14cell4=
|row14cell5=
|row14cell5=
|row15cell1=[[File:Devout.png]]<br>Devout
|row15cell1=[[File:Devout.png|50px|center]]<br>Devout
|row15cell2=Use more bones on the altar per action.<br><br>1 point: +1 bones<br>2 points: +2 bones<br>3 points: +3 bones<br>4 points: +4 bones<br>5 points: +5 bones, and 15% chance to save each bone.<br><br>At 5 points, you can save up to 6 bones per action, but each bone has its own 15% chance to be saved.
|row15cell2=Use more bones on the altar per action.<br><br>1 point: +1 bones<br>2 points: +2 bones<br>3 points: +3 bones<br>4 points: +4 bones<br>5 points: +5 bones, and 15% chance to save each bone.<br><br>At 5 points, you can save up to 6 bones per action, but each bone has its own 15% chance to be saved.
|row15cell3=5
|row15cell3=5
|row15cell4=
|row15cell4=
|row15cell5=
|row15cell5=
|row16cell1=[[File:Renewal.png]]<br>Renewal
|row16cell1=[[File:Renewal.png|50px|center]]<br>Renewal
|row16cell2=Regenerate prayer points passively over time.<br><br>1 point: +1 point every 14.4 seconds<br>2 points: +1 point every 12 seconds<br>3 points: +1 point every 9.6 seconds<br>4 points: +1 point every 7.2 seconds<br>5 points: +1 point every 4.8 seconds
|row16cell2=Regenerate prayer points passively over time.<br><br>1 point: +1 point every 14.4 seconds<br>2 points: +1 point every 12 seconds<br>3 points: +1 point every 9.6 seconds<br>4 points: +1 point every 7.2 seconds<br>5 points: +1 point every 4.8 seconds
|row16cell3=5
|row16cell3=5
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|heading4=Required For
|heading4=Required For
|heading5=Restricts
|heading5=Restricts
|row1cell1=[[File:Porcupine.png]]<br>Porcupine
|row1cell1=[[File:Porcupine.png|50px|center]]<br>Porcupine
|row1cell2=Chance to reflect 20% of damage back to the attacker.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 45% chance<br>4 points: 70% chance<br>5 points: 100% chance<br><br>Maxing out this talent unlocks the talent: Absolute Unit.
|row1cell2=Chance to reflect 20% of damage back to the attacker.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 45% chance<br>4 points: 70% chance<br>5 points: 100% chance<br><br>Maxing out this talent unlocks the talent: Absolute Unit.
|row1cell3=5
|row1cell3=5
|row1cell4=Absolute Unit
|row1cell4=Absolute Unit
|row1cell5=
|row1cell5=
|row2cell1=[[File:Unnatural_selection.png]]<br>Unnatural Selection
|row2cell1=[[File:Unnatural_selection.png|50px|center]]<br>Unnatural Selection
|row2cell2=Choose some of your slayer tasks.<br><br>1 point: 1 task per day<br>2 points: 3 tasks per day<br>3 points: 5 tasks per day<br>4 points: 7 tasks per day<br>5 points: 10 tasks per day<br><br>Tasks picked will always have the highest quantity which the Slayer Master can assign, rather than a random amount.
|row2cell2=Choose some of your slayer tasks.<br><br>1 point: 1 task per day<br>2 points: 3 tasks per day<br>3 points: 5 tasks per day<br>4 points: 7 tasks per day<br>5 points: 10 tasks per day<br><br>Tasks picked will always have the highest quantity which the Slayer Master can assign, rather than a random amount.
|row2cell3=5
|row2cell3=5
|row2cell4=
|row2cell4=
|row2cell5=
|row2cell5=
|row3cell1=[[File:Treasure_goblins.png]]<br>Treasure Goblins
|row3cell1=[[File:Treasure_goblins.png|50px|center]]<br>Treasure Goblins
|row3cell2=Chance to find a treasure goblin when killing monsters above level 100 combat.<br><br>1 point: 0.5% chance<br>2 points: 1% chance<br>3 points: 1.75% chance<br>4 points: 2.5% chance<br>5 points: 3.5% chance<br><br>Treasure goblins drop a variety of items, including coins, gems, and rare items.<br><br>You will always be able to attack treasure goblins with priority over an existing combat target.<br><br>Killing treasure goblins can spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.
|row3cell2=Chance to find a treasure goblin when killing monsters above level 100 combat.<br><br>1 point: 0.5% chance<br>2 points: 1% chance<br>3 points: 1.75% chance<br>4 points: 2.5% chance<br>5 points: 3.5% chance<br><br>Treasure goblins drop a variety of items, including coins, gems, and rare items.<br><br>You will always be able to attack treasure goblins with priority over an existing combat target.<br><br>Killing treasure goblins can spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.
|row3cell3=5
|row3cell3=5
|row3cell4=Enhanced Superiors (Skilling)
|row3cell4=Enhanced Superiors (Skilling)
|row3cell5=
|row3cell5=
|row4cell1=[[File:Draining_strikes.png]]<br>Draining Strikes
|row4cell1=[[File:Draining_strikes.png|50px|center]]<br>Draining Strikes
|row4cell2=Chance to heal when dealing damage.<br>NOTE: this has a 3 tick cooldown.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 45% chance<br>4 points: 70% chance<br>5 points: 100% chance<br><br>Heal for 10% of the damage you dealt to the enemy.<br><br>If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.<br>If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.
|row4cell2=Chance to heal when dealing damage.<br>NOTE: this has a 3 tick cooldown.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 45% chance<br>4 points: 70% chance<br>5 points: 100% chance<br><br>Heal for 10% of the damage you dealt to the enemy.<br><br>If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.<br>If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.
|row4cell3=5
|row4cell3=5
|row4cell4=
|row4cell4=
|row4cell5=
|row4cell5=
|row5cell1=[[File:Combat_xp.png]]<br>Exploding Attacks
|row5cell1=[[File:Exploding_attacks.png|50px|center]]<br>Exploding Attacks
|row5cell2=Chance to deal damage to nearby enemies in multiway combat.<br><br>1 point: 10% chance<br>2 points: 20% chance<br>3 points: 30% chance<br>4 points: 40% chance<br>5 points: 50% chance<br><br>The damage dealt is up to 50% of your primary hit.<br><br>This effect can hit up to 9 additional targets, and only works on NPCs.
|row5cell2=Chance to deal damage to nearby enemies in multiway combat.<br><br>1 point: 10% chance<br>2 points: 20% chance<br>3 points: 30% chance<br>4 points: 40% chance<br>5 points: 50% chance<br><br>The damage dealt is up to 50% of your primary hit.<br><br>This effect can hit up to 9 additional targets, and only works on NPCs.
|row5cell3=5
|row5cell3=5
|row5cell4=
|row5cell4=
|row5cell5=
|row5cell5=
|row6cell1=[[File:Holey_vestments.png]]<br>Holey Vestments
|row6cell1=[[File:Holey_vestments.png|50px|center]]<br>Holey Vestments
|row6cell2=Lower your prayer drain rate. This adds to your equipment prayer stat.<br><br>1 point: +2 prayer bonus<br>2 points: +4 prayer bonus<br>3 points: +6 prayer bonus<br>4 points: +9 prayer bonus<br>5 points: +12 prayer bonus
|row6cell2=Lower your prayer drain rate. This adds to your equipment prayer stat.<br><br>1 point: +2 prayer bonus<br>2 points: +4 prayer bonus<br>3 points: +6 prayer bonus<br>4 points: +9 prayer bonus<br>5 points: +12 prayer bonus
|row6cell3=5
|row6cell3=5
|row6cell4=
|row6cell4=
|row6cell5=
|row6cell5=
|row7cell1=[[File:Bottomless_quiver.png]]<br>Bottomless Quiver
|row7cell1=[[File:Bottomless_quiver.png|50px|center]]<br>Bottomless Quiver
|row7cell2=Chance to save ammo when using ranged attacks.<br><br>NOTE: This does stack with Ava's devices.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 40% chance<br>4 points: 55% chance<br>5 points: 75% chance
|row7cell2=Chance to save ammo when using ranged attacks.<br><br>NOTE: This does stack with Ava's devices.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 40% chance<br>4 points: 55% chance<br>5 points: 75% chance
|row7cell3=5
|row7cell3=5
|row7cell4=
|row7cell4=
|row7cell5=
|row7cell5=
|row8cell1=[[File:Runic_efficiency.png]]<br>Runic Efficiency
|row8cell1=[[File:Runic_efficiency.png|50px|center]]<br>Runic Efficiency
|row8cell2=Chance to save runes when using magic spells.<br><br>NOTE: This does apply to spells like High Alchemy.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 40% chance<br>4 points: 55% chance<br>5 points: 75% chance
|row8cell2=Chance to save runes when using magic spells.<br><br>NOTE: This does apply to spells like High Alchemy.<br><br>1 point: 10% chance<br>2 points: 25% chance<br>3 points: 40% chance<br>4 points: 55% chance<br>5 points: 75% chance
|row8cell3=5
|row8cell3=5
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|heading4=Required For
|heading4=Required For
|heading5=Restricts
|heading5=Restricts
|row1cell1=[[File:Sigil_of_finality_talent.png]]<br>Sigil of Finality
|row1cell1=[[File:Sigil_of_finality.png|50px|center]]<br>Sigil of Finality
|row1cell2=Gain an item which on use will make your next special attack within 10 seconds max hit for triple damage.<br><br>The sigil has a cooldown:<br>1 point: 3 minutes<br>2 points: 2 minutes and 30 seconds<br>3 points: 2 minutes<br>4 points: 1 minute and 30 seconds<br>5 points: 1 minute<br><br>If you lose this item, you can reclaim it from the Talent Manager at home.
|row1cell2=Gain an item which on use will make your next special attack within 10 seconds max hit for triple damage.<br><br>The sigil has a cooldown:<br>1 point: 3 minutes<br>2 points: 2 minutes and 30 seconds<br>3 points: 2 minutes<br>4 points: 1 minute and 30 seconds<br>5 points: 1 minute<br><br>If you lose this item, you can reclaim it from the Talent Manager at home.
|row1cell3=5
|row1cell3=5
|row1cell4=
|row1cell4=
|row1cell5=Adrenaline Assault<br>Energy Efficiency
|row1cell5=Adrenaline Assault<br>Energy Efficiency
|row2cell1=[[File:Pious_protection.png]]<br>Pious Protection
|row2cell1=[[File:Pious_protection.png|50px|center]]<br>Pious Protection
|row2cell2=Get rewarded for correct prayers, and punished for incorrect prayers.<br><br>Using the correct protection prayer will further reduce damage.<br>Using the incorrect prayer will increase damage taken.<br><br>1 point: 10%<br>2 points: 20%<br>3 points: 30%<br>4 points: 40%<br>5 points: 50%
|row2cell2=Get rewarded for correct prayers, and punished for incorrect prayers.<br><br>Using the correct protection prayer will further reduce damage.<br>Using the incorrect prayer will increase damage taken.<br><br>1 point: 10%<br>2 points: 20%<br>3 points: 30%<br>4 points: 40%<br>5 points: 50%
|row2cell3=5
|row2cell3=5
|row2cell4=
|row2cell4=
|row2cell5=
|row2cell5=
|row3cell1=[[File:Rampage.png]]<br>Rampage
|row3cell1=[[File:Rampage.png|50px|center]]<br>Rampage
|row3cell2=Deal increasingly more damage as you attack with different combat styles.<br><br>Each switch in combat style increases damage done, up to 5 stacks.<br><br>1 point: +1%, +2%, +3%, +4%, +5%<br>2 points: +2%, +4%, +6%, +8%, +10%<br>3 points: +4%, +8%, +12%, +16%, +20%<br>4 points: +6%, +12%, +18%, +24%, +30%<br>5 points: +8%, +16%, +24%, +32%, +40%<br><br>Attacking with the same style twice or leaving combat will reset the stacks.
|row3cell2=Deal increasingly more damage as you attack with different combat styles.<br><br>Each switch in combat style increases damage done, up to 5 stacks.<br><br>1 point: +1%, +2%, +3%, +4%, +5%<br>2 points: +2%, +4%, +6%, +8%, +10%<br>3 points: +4%, +8%, +12%, +16%, +20%<br>4 points: +6%, +12%, +18%, +24%, +30%<br>5 points: +8%, +16%, +24%, +32%, +40%<br><br>Attacking with the same style twice or leaving combat will reset the stacks.
|row3cell3=5
|row3cell3=5
|row3cell4=
|row3cell4=
|row3cell5=
|row3cell5=
|row4cell1=[[File:Unholy.png]]<br>Unholy
|row4cell1=[[File:Unholy.png|80px|center]]<br>Unholy
|row4cell2=Deal increased damage while you have no prayer points left.<br><br>1 point: +5%<br>2 points: +8%<br>3 points: +12%<br>4 points: +16%<br>5 points: +20%
|row4cell2=Deal increased damage while you have no prayer points left.<br><br>1 point: +5%<br>2 points: +8%<br>3 points: +12%<br>4 points: +16%<br>5 points: +20%
|row4cell3=5
|row4cell3=5
|row4cell4=
|row4cell4=
|row4cell5=
|row4cell5=
|row5cell1=[[File:Firebender.png]]<br>Firebender
|row5cell1=[[File:Firebender.png|50px|center]]<br>Firebender
|row5cell2=Chance to Burn your target in combat, dealing damage immediately, scaling with your firemaking level.<br>NOTE: this has a 3 tick cooldown.<br><br>Firemaking level: f<br>Firemaking prestige: p<br>Damage max hit: (f / 10) + p<br>e.g. Level 99, Prestige 5 - max hit: (99 / 10) + 5 = 14<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance
|row5cell2=Chance to Burn your target in combat, dealing damage immediately, scaling with your firemaking level.<br>NOTE: this has a 3 tick cooldown.<br><br>Firemaking level: f<br>Firemaking prestige: p<br>Damage max hit: (f / 10) + p<br>e.g. Level 99, Prestige 5 - max hit: (99 / 10) + 5 = 14<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance
|row5cell3=5
|row5cell3=5
|row5cell4=
|row5cell4=
|row5cell5=
|row5cell5=
|row6cell1=[[File:Tekton's_rage_i.png]]<br>Tekton's Rage I
|row6cell1=[[File:Tekton's_rage_i.png|50px|center]]<br>Tekton's Rage I
|row6cell2=Increased damage with 2h melee weapons, scaling with strength prestige rank.<br><br>1 point: 0.5% damage per prestige rank<br>2 points: 1% damage per prestige rank<br>3 points: 1.5% damage per prestige rank<br>4 points: 2.0% damage per prestige rank<br>5 points: 2.5% damage per prestige rank<br>Capped at prestige 5
|row6cell2=Increased damage with 2h melee weapons, scaling with strength prestige rank.<br><br>1 point: 0.5% damage per prestige rank<br>2 points: 1% damage per prestige rank<br>3 points: 1.5% damage per prestige rank<br>4 points: 2.0% damage per prestige rank<br>5 points: 2.5% damage per prestige rank<br>Capped at prestige 5
|row6cell3=5
|row6cell3=5
|row6cell4=Tekton's Rage II
|row6cell4=Tekton's Rage II
|row6cell5=
|row6cell5=
|row7cell1=[[File:Ghommal's_might_i.png]]<br>Ghommal's Might I
|row7cell1=[[File:Ghommal's_might_i.png|50px|center]]<br>Ghommal's Might I
|row7cell2=Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank.<br><br>1 point: 0.5% damage per prestige rank<br>2 points: 1% damage per prestige rank<br>3 points: 1.5% damage per prestige rank<br>4 points: 2.0% damage per prestige rank<br>5 points: 2.5% damage per prestige rank<br>Capped at prestige 5
|row7cell2=Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank.<br><br>1 point: 0.5% damage per prestige rank<br>2 points: 1% damage per prestige rank<br>3 points: 1.5% damage per prestige rank<br>4 points: 2.0% damage per prestige rank<br>5 points: 2.5% damage per prestige rank<br>Capped at prestige 5
|row7cell3=5
|row7cell3=5
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|heading4=Required For
|heading4=Required For
|heading5=Restricts
|heading5=Restricts
|row1cell1=[[File:Adrenaline_assult.png]]<br>Adrenaline Assault
|row1cell1=[[File:Adrenaline_assault.png|50px|center]]<br>Adrenaline Assault
|row1cell2=If your equipped weapon has special attack, you can no longer manually activate it. Instead, it will have a chance of activating after every hit, consuming no energy.<br>The chance to proc is higher, the lower the normal spec energy requirement is. This effect has a 3 tick cooldown.<br>A 25% spec cost will have a 30% chance to proc at 5 points<br>A 50% spec cost will have a 20% chance to proc at 5 points<br>A 100% spec cost will have a 13.33% chance to proc at 5 points<br><br>1 point: 4% base chance to proc<br>2 points: 8% base chance to proc<br>3 points: 12% base chance to proc<br>4 points: 16% base chance to proc<br>5 points: 20% base chance to proc<br><br>Idea credit: Wurf
|row1cell2=If your equipped weapon has special attack, you can no longer manually activate it. Instead, it will have a chance of activating after every hit, consuming no energy.<br>The chance to proc is higher, the lower the normal spec energy requirement is. This effect has a 3 tick cooldown.<br>A 25% spec cost will have a 30% chance to proc at 5 points<br>A 50% spec cost will have a 20% chance to proc at 5 points<br>A 100% spec cost will have a 13.33% chance to proc at 5 points<br><br>1 point: 4% base chance to proc<br>2 points: 8% base chance to proc<br>3 points: 12% base chance to proc<br>4 points: 16% base chance to proc<br>5 points: 20% base chance to proc<br><br>Idea credit: Wurf
|row1cell3=5
|row1cell3=5
|row1cell4=
|row1cell4=
|row1cell5=Resilience I<br>Sigil of Finality<br>Guardian<br>Executioner<br>Berserker<br>Absolute Unit<br>Energy Efficiency
|row1cell5=Resilience I<br>Sigil of Finality<br>Guardian<br>Executioner<br>Berserker<br>Absolute Unit<br>Energy Efficiency
|row2cell1=[[File:Guadian.png]]<br>Guardian
|row2cell1=[[File:Guardian.png|50px|center]]<br>Guardian
|row2cell2=Summon a Guardian who will aid you in combat.<br><br>The guardian will follow you independently of any other pets you may have.<br>To dismiss the guardian, right-click it and select "Dismiss".<br>To summon the guardian, click the whistle icon in your equipment tab.<br><br>The guardian is strong, and will attack with the combat style which is strongest against the enemy.
|row2cell2=Summon a Guardian who will aid you in combat.<br><br>The guardian will follow you independently of any other pets you may have.<br>To dismiss the guardian, right-click it and select "Dismiss".<br>To summon the guardian, click the whistle icon in your equipment tab.<br><br>The guardian is strong, and will attack with the combat style which is strongest against the enemy.
|row2cell3=1
|row2cell3=1
|row2cell4=
|row2cell4=
|row2cell5=Adrenaline Assault<br>Executioner<br>Berserker<br>Absolute Unit<br>Energy Efficiency
|row2cell5=Adrenaline Assault<br>Executioner<br>Berserker<br>Absolute Unit<br>Energy Efficiency
|row3cell1=[[File:Executioner.png]]<br>Executioner
|row3cell1=[[File:Executioner.png|50px|center]]<br>Executioner
|row3cell2=Receive an Executioner's Axe which can insta-kill enemies below 20% health.<br><br>NOTE: This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.
|row3cell2=Receive an Executioner's Axe which can insta-kill enemies below 20% health.<br><br>NOTE: This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.
|row3cell3=1
|row3cell3=1
|row3cell4=
|row3cell4=
|row3cell5=Adrenaline Assault<br>Guardian<br>Berserker<br>Absolute Unit<br>Energy Efficiency
|row3cell5=Adrenaline Assault<br>Guardian<br>Berserker<br>Absolute Unit<br>Energy Efficiency
|row4cell1=[[File:Berserker.png]]<br>Berserker
|row4cell1=[[File:Berserker.png|50px|center]]<br>Berserker
|row4cell2=Deal more damage the lower your health is.<br><br>1 point: +1% damage per 10% health missing<br>2 points: +2% damage per 10% health missing<br>3 points: +3% damage per 10% health missing<br>4 points: +4% damage per 10% health missing<br>5 points: +5% damage per 10% health missing
|row4cell2=Deal more damage the lower your health is.<br><br>1 point: +1% damage per 10% health missing<br>2 points: +2% damage per 10% health missing<br>3 points: +3% damage per 10% health missing<br>4 points: +4% damage per 10% health missing<br>5 points: +5% damage per 10% health missing
|row4cell3=5
|row4cell3=5
|row4cell4=
|row4cell4=
|row4cell5=Adrenaline Assault<br>Guardian<br>Executioner<br>Absolute Unit<br>Energy Efficiency
|row4cell5=Adrenaline Assault<br>Guardian<br>Executioner<br>Absolute Unit<br>Energy Efficiency
|row5cell1=[[File:Absolute_unit.png]]<br>Absolute Unit
|row5cell1=[[File:Absolute_unit.png|50px|center]]<br>Absolute Unit
|row5cell2=Take 10% less damage and double the damage of Porcupine.
|row5cell2=Take 10% less damage and double the damage of Porcupine.
|row5cell3=1
|row5cell3=1
|row5cell4=
|row5cell4=
|row5cell5=Reach Around<br>Adrenaline Assault<br>Guardian<br>Executioner<br>Berserker<br>Energy Efficiency
|row5cell5=Reach Around<br>Adrenaline Assault<br>Guardian<br>Executioner<br>Berserker<br>Energy Efficiency
|row6cell1=[[File:Resillience_ii.png]]<br>Resilience II
|row6cell1=[[File:Resilience_i.png|50px|center]]<br>Resilience II
|row6cell2=Take less damage from all sources.<br>NOTE: This talent requires Resilience I to be maxed out.<br><br>1 point: +3% less damage<br>2 points: +6% less damage<br>3 points: +9% less damage<br>4 points: +12% less damage<br>5 points: +16% less damage<br>This bonus stacks on top of that of the Resilience talent. i.e. at 5 points, that is 25% less damage from Resilience and Resilience II.
|row6cell2=Take less damage from all sources.<br>NOTE: This talent requires Resilience I to be maxed out.<br><br>1 point: +3% less damage<br>2 points: +6% less damage<br>3 points: +9% less damage<br>4 points: +12% less damage<br>5 points: +16% less damage<br>This bonus stacks on top of that of the Resilience talent. i.e. at 5 points, that is 25% less damage from Resilience and Resilience II.
|row6cell3=5
|row6cell3=5
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|heading4=Required For
|heading4=Required For
|heading5=Restricts
|heading5=Restricts
|row1cell1=[[File:Tekton's_rage_ii.png]]<br>Tekton's Rage II
|row1cell1=[[File:Tekton's_rage_ii.png|50px|center]]<br>Tekton's Rage II
|row1cell2=Increased damage with 2h melee weapons, scaling with strength prestige rank.<br>NOTE: This talent requires Tekton's Rage I to be maxed out.<br><br>1 point: 0.5% damage per prestige rank<br>2 points: 1% damage per prestige rank<br>3 points: 1.5% damage per prestige rank<br>4 points: 2.0% damage per prestige rank<br>5 points: 2.5% damage per prestige rank<br>Starting from prestige 6 onwards
|row1cell2=Increased damage with 2h melee weapons, scaling with strength prestige rank.<br>NOTE: This talent requires Tekton's Rage I to be maxed out.<br><br>1 point: 0.5% damage per prestige rank<br>2 points: 1% damage per prestige rank<br>3 points: 1.5% damage per prestige rank<br>4 points: 2.0% damage per prestige rank<br>5 points: 2.5% damage per prestige rank<br>Starting from prestige 6 onwards
|row1cell3=5
|row1cell3=5
|row1cell4=
|row1cell4=
|row1cell5=
|row1cell5=
|row2cell1=[[File:Ghommal's_might_ii.png]]<br>Ghommal's Might II
|row2cell1=[[File:Ghommal's_might_ii.png|50px|center]]<br>Ghommal's Might II
|row2cell2=Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank.<br>NOTE: This talent requires Ghommal's Rage I to be maxed out.<br><br>1 point: 0.5% damage per prestige rank<br>2 points: 1% damage per prestige rank<br>3 points: 1.5% damage per prestige rank<br>4 points: 2.0% damage per prestige rank<br>5 points: 2.5% damage per prestige rank<br>Starting from prestige 6 onwards
|row2cell2=Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank.<br>NOTE: This talent requires Ghommal's Rage I to be maxed out.<br><br>1 point: 0.5% damage per prestige rank<br>2 points: 1% damage per prestige rank<br>3 points: 1.5% damage per prestige rank<br>4 points: 2.0% damage per prestige rank<br>5 points: 2.5% damage per prestige rank<br>Starting from prestige 6 onwards
|row2cell3=5
|row2cell3=5
|row2cell4=
|row2cell4=
|row2cell5=
|row2cell5=
|row3cell1=[[File:Reach_around.png]]<br>Reach Around
|row3cell1=[[File:Reach_around.png|50px|center]]<br>Reach Around
|row3cell2=Allows melee weapons to reach distant targets.<br><br>1 point: 1 tile extra range<br>2 points: 2 tiles extra range<br>3 points: 3 tiles extra range<br>4 points: 4 tiles extra range
|row3cell2=Allows melee weapons to reach distant targets.<br><br>1 point: 1 tile extra range<br>2 points: 2 tiles extra range<br>3 points: 3 tiles extra range<br>4 points: 4 tiles extra range
|row3cell3=4
|row3cell3=4
|row3cell4=
|row3cell4=
|row3cell5=Resilience I<br>Absolute Unit
|row3cell5=Resilience I<br>Absolute Unit
|row4cell1=[[File:Energy_efficiency.png]]<br>Energy Efficiency
|row4cell1=[[File:Energy_efficiency.png|50px|center]]<br>Energy Efficiency
|row4cell2=Chance to reduce the special attack cost on special attack activation by half.<br>All special attack costs are reduced by a flat 10%.<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance<br>6 points: 30% chance<br>7 points: 35% chance
|row4cell2=Chance to reduce the special attack cost on special attack activation by half.<br>All special attack costs are reduced by a flat 10%.<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance<br>6 points: 30% chance<br>7 points: 35% chance
|row4cell3=7
|row4cell3=7
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|heading4=Required For
|heading4=Required For
|heading5=Restricts
|heading5=Restricts
|row1cell1=[[File:Key_stone_vanguard.png]]<br>Key Stone: Vanguard
|row1cell1=[[File:Key_stone_vanguard.png|50px|center]]<br>Key Stone: Vanguard
|row1cell2=Minus 1 tick attack delay for melee attacks, down to a minimum of a 3 tick delay.
|row1cell2=Minus 1 tick attack delay for melee attacks, down to a minimum of a 3 tick delay.
|row1cell3=1
|row1cell3=1
|row1cell4=
|row1cell4=
|row1cell5=Fluid Strikes<br>Trickster<br>Battlemage
|row1cell5=Fluid Strikes<br>Trickster<br>Battlemage
|row2cell1=[[File:Key_stone_trickster.png]]<br>Key Stone: Trickster
|row2cell1=[[File:Key_stone_trickster.png|50px|center]]<br>Key Stone: Trickster
|row2cell2=Minus 1 tick attack delay for ranged attacks, down to a minimum of a 3 tick delay.
|row2cell2=Minus 1 tick attack delay for ranged attacks, down to a minimum of a 3 tick delay.
|row2cell3=1
|row2cell3=1
|row2cell4=
|row2cell4=
|row2cell5=Quick Shot<br>Vanguard<br>Battlemage
|row2cell5=Quick Shot<br>Vanguard<br>Battlemage
|row3cell1=[[File:Key_stone_battlemage.png]]<br>Key Stone: Battlemage
|row3cell1=[[File:Key_stone_battlemage.png|50px|center]]<br>Key Stone: Battlemage
|row3cell2=Minus 1 tick attack delay for magic attacks, down to a minimum of a 3 tick delay.
|row3cell2=Minus 1 tick attack delay for magic attacks, down to a minimum of a 3 tick delay.
|row3cell3=1
|row3cell3=1

Latest revision as of 01:42, 18 March 2025

Tier 1

Talent Name Talent Description Max Rank Required For Restricts

Double Cast
Cast spells twice as fast. Attack delay is halved, but rounded up.
5 ticks -> 3 ticks
4 ticks -> 2 ticks
3 ticks -> 2 ticks
2 ticks -> 1 tick
1 Menacing Mage
Elementalist
Fluid Strikes
Quick Shot
Battlemage

Fluid Strikes
Melee attacks are twice as fast. Attack delay is halved, but rounded up.
5 ticks -> 3 ticks
4 ticks -> 2 ticks
3 ticks -> 2 ticks
2 ticks -> 1 tick
1 Feral Fighter
Victory Rush
Double Cast
Quick Shot
Vanguard

Quick Shot
Ranged attacks are twice as fast. Attack delay is halved, but rounded up.
5 ticks -> 3 ticks
4 ticks -> 2 ticks
3 ticks -> 2 ticks
2 ticks -> 1 tick
1 Ruthless Ranger
Headshot
Double Cast
Fluid Strikes
Trickster

Boner Boost
Increased experience gained for burying bones directly, and gain prayer points each time.
NOTE: this does not apply to the bonecrusher effect, or sacrificing bones at an altar.
1 point: +100% xp, and +1 prayer point
2 points: +200% xp, and +1 prayer points
3 points: +300% xp, and +2 prayer points
4 points: +400% xp, and +2 prayer points
5 points: +500% xp, and +3 prayer points
5

Deft Strikes
Gain additional attack bonuses from gear during damage calcs.
1 point: +5% increase
2 points: +11% increase
3 points: +23% increase
4 points: +35% increase
5 points: +50% increase
5

Tier 2

At least 5 talent points must be spent in the previous tier to unlock tier 2 talents. Each talent level in this tier costs 2 points.

Talent Name Talent Description Max Rank Required For Restricts

Combat XP
Gain additional XP in combat skills.

1 point: +5% XP
2 points: +10% XP
3 points: +15% XP
4 points: +20% XP
5 points: +25% XP

Skills affected:
Attack, Strength, Defence, Ranged, Magic, Hitpoints, Prayer
5

Menacing Mage
Chance to unleash a flurry of magic attacks.

1 point: 5% chance
2 points: 7% chance
3 points: 9% chance
4 points: 12% chance
5 points: 15% chance

Flurry: your attack delay is removed for the next 2 attacks.
5

Elementalist
Chance to randomly freeze, burn, or sunder enemy armour with magic attacks.

1 point: 5% chance
2 points: 10% chance
3 points: 15% chance
4 points: 20% chance
5 points: 25% chance

Freeze: enemy cannot move for 3 seconds.
Burn: enemy takes damage over time, scaling with your max hit.
This effect can be applied multiple times.
Sunder: enemy's defence is reduced by 3%.
This effect stacks up to 10 times.
5

Feral Fighter
Chance to unleash a flurry of melee attacks.

1 point: 5% chance
2 points: 7% chance
3 points: 9% chance
4 points: 12% chance
5 points: 15% chance

Flurry: your attack delay is removed for the next 2 attacks.
5

Victory Rush
Chance to heal when an enemy dies.

1 point: 10% chance
2 points: 21% chance
3 points: 33% chance
4 points: 45% chance
5 points: 60% chance

Heal for 10% of the damage you dealt to the enemy.
5

Ruthless Ranger
Chance to unleash a flurry of ranged attacks.

1 point: 5% chance
2 points: 7% chance
3 points: 9% chance
4 points: 12% chance
5 points: 15% chance

Flurry: your attack delay is removed for the next 2 attacks.
5

Headshot
Chance to deal double damage with ranged attacks.

1 point: 1% chance
2 points: 2% chance
3 points: 4% chance
4 points: 6% chance
5 points: 9% chance
5

Bloodworm
Summon a bloodworm pet who will aid you in combat.

This pet will follow you independently of any other pets you may have.
To dismiss the pet, right-click it and select "Dismiss".
To summon the pet, click the whistle icon in your equipment tab.

The bloodworm is weak, but has a fixed 75% accuracy to all targets.
1

Resilience I
Take less damage from all sources.

1 point: 1% less damage
2 points: 2% less damage
3 points: 4% less damage
4 points: 6% less damage
5 points: 9% less damage
5 Resilience II Reach Around

Heart Rate
Regenerate health faster.

1 point: +1 HP/min
2 points: +2 HP/min
3 points: +3 HP/min
4 points: +4 HP/min
5 points: +5 HP/min
6 points: +6 HP/min
7 points: +7 HP/min
8 points: +8 HP/min
9 points: +9 HP/min
10 points: +10 HP/min

This is affected by other multipliers such as the Rapid Heal prayer, and the Regen Bracelet.
10

Consistency
Additional damage on every hit.

1 point: +1 damage
2 points: +2 damage
3 points: +3 damage
4 points: +4 damage
5 points: +5 damage

This bonus is applied after all other damage calculations, and means you will no longer hit zeroes.
5

Fortification
Gain additional defence bonuses from armour.

1 point: +5% defence
2 points: +11% defence
3 points: +23% defence
4 points: +35% defence
5 points: +50% defence

This bonus is visible when viewing your equipment stats.
5

Antifire
Take less damage from dragonfire.

1 point: 15% less damage
2 points: 30% less damage
3 points: 55% less damage
4 points: 80% less damage
5 points: Immunity

For enemies which use strong dragonfire attacks such as Vorkath, this effect is halved - unless you use another source of antifire protection.
5

Antipoison
Take less damage from damage over time from poison and venom.

1 point: 15% less damage
2 points: 30% less damage
3 points: 55% less damage
4 points: 80% less damage
5 points: Immunity

Immediate poison damage sources such as Zulrah's clouds are not affected by this talent.
5

Devout
Use more bones on the altar per action.

1 point: +1 bones
2 points: +2 bones
3 points: +3 bones
4 points: +4 bones
5 points: +5 bones, and 15% chance to save each bone.

At 5 points, you can save up to 6 bones per action, but each bone has its own 15% chance to be saved.
5

Renewal
Regenerate prayer points passively over time.

1 point: +1 point every 14.4 seconds
2 points: +1 point every 12 seconds
3 points: +1 point every 9.6 seconds
4 points: +1 point every 7.2 seconds
5 points: +1 point every 4.8 seconds
5

Tier 3

At least 25 talent points must be spent in the previous tiers to unlock tier 3 talents. Each talent level in this tier costs 3 points.

Talent Name Talent Description Max Rank Required For Restricts

Porcupine
Chance to reflect 20% of damage back to the attacker.

1 point: 10% chance
2 points: 25% chance
3 points: 45% chance
4 points: 70% chance
5 points: 100% chance

Maxing out this talent unlocks the talent: Absolute Unit.
5 Absolute Unit

Unnatural Selection
Choose some of your slayer tasks.

1 point: 1 task per day
2 points: 3 tasks per day
3 points: 5 tasks per day
4 points: 7 tasks per day
5 points: 10 tasks per day

Tasks picked will always have the highest quantity which the Slayer Master can assign, rather than a random amount.
5

Treasure Goblins
Chance to find a treasure goblin when killing monsters above level 100 combat.

1 point: 0.5% chance
2 points: 1% chance
3 points: 1.75% chance
4 points: 2.5% chance
5 points: 3.5% chance

Treasure goblins drop a variety of items, including coins, gems, and rare items.

You will always be able to attack treasure goblins with priority over an existing combat target.

Killing treasure goblins can spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.
5 Enhanced Superiors (Skilling)

Draining Strikes
Chance to heal when dealing damage.
NOTE: this has a 3 tick cooldown.

1 point: 10% chance
2 points: 25% chance
3 points: 45% chance
4 points: 70% chance
5 points: 100% chance

Heal for 10% of the damage you dealt to the enemy.

If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.
If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.
5

Exploding Attacks
Chance to deal damage to nearby enemies in multiway combat.

1 point: 10% chance
2 points: 20% chance
3 points: 30% chance
4 points: 40% chance
5 points: 50% chance

The damage dealt is up to 50% of your primary hit.

This effect can hit up to 9 additional targets, and only works on NPCs.
5

Holey Vestments
Lower your prayer drain rate. This adds to your equipment prayer stat.

1 point: +2 prayer bonus
2 points: +4 prayer bonus
3 points: +6 prayer bonus
4 points: +9 prayer bonus
5 points: +12 prayer bonus
5

Bottomless Quiver
Chance to save ammo when using ranged attacks.

NOTE: This does stack with Ava's devices.

1 point: 10% chance
2 points: 25% chance
3 points: 40% chance
4 points: 55% chance
5 points: 75% chance
5

Runic Efficiency
Chance to save runes when using magic spells.

NOTE: This does apply to spells like High Alchemy.

1 point: 10% chance
2 points: 25% chance
3 points: 40% chance
4 points: 55% chance
5 points: 75% chance
5

Tier 4

At least 55 talent points must be spent in the previous tiers to unlock tier 4 talents. Each talent level in this tier costs 4 points.

Talent Name Talent Description Max Rank Required For Restricts

Sigil of Finality
Gain an item which on use will make your next special attack within 10 seconds max hit for triple damage.

The sigil has a cooldown:
1 point: 3 minutes
2 points: 2 minutes and 30 seconds
3 points: 2 minutes
4 points: 1 minute and 30 seconds
5 points: 1 minute

If you lose this item, you can reclaim it from the Talent Manager at home.
5 Adrenaline Assault
Energy Efficiency

Pious Protection
Get rewarded for correct prayers, and punished for incorrect prayers.

Using the correct protection prayer will further reduce damage.
Using the incorrect prayer will increase damage taken.

1 point: 10%
2 points: 20%
3 points: 30%
4 points: 40%
5 points: 50%
5

Rampage
Deal increasingly more damage as you attack with different combat styles.

Each switch in combat style increases damage done, up to 5 stacks.

1 point: +1%, +2%, +3%, +4%, +5%
2 points: +2%, +4%, +6%, +8%, +10%
3 points: +4%, +8%, +12%, +16%, +20%
4 points: +6%, +12%, +18%, +24%, +30%
5 points: +8%, +16%, +24%, +32%, +40%

Attacking with the same style twice or leaving combat will reset the stacks.
5

Unholy
Deal increased damage while you have no prayer points left.

1 point: +5%
2 points: +8%
3 points: +12%
4 points: +16%
5 points: +20%
5

Firebender
Chance to Burn your target in combat, dealing damage immediately, scaling with your firemaking level.
NOTE: this has a 3 tick cooldown.

Firemaking level: f
Firemaking prestige: p
Damage max hit: (f / 10) + p
e.g. Level 99, Prestige 5 - max hit: (99 / 10) + 5 = 14

1 point: 5% chance
2 points: 10% chance
3 points: 15% chance
4 points: 20% chance
5 points: 25% chance
5

Tekton's Rage I
Increased damage with 2h melee weapons, scaling with strength prestige rank.

1 point: 0.5% damage per prestige rank
2 points: 1% damage per prestige rank
3 points: 1.5% damage per prestige rank
4 points: 2.0% damage per prestige rank
5 points: 2.5% damage per prestige rank
Capped at prestige 5
5 Tekton's Rage II

Ghommal's Might I
Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank.

1 point: 0.5% damage per prestige rank
2 points: 1% damage per prestige rank
3 points: 1.5% damage per prestige rank
4 points: 2.0% damage per prestige rank
5 points: 2.5% damage per prestige rank
Capped at prestige 5
5 Ghommal's Might II

Tier 5

At least 95 talent points must be spent in the previous tiers to unlock tier 5 talents. Each talent level in this tier costs 5 points.

Talent Name Talent Description Max Rank Required For Restricts

Adrenaline Assault
If your equipped weapon has special attack, you can no longer manually activate it. Instead, it will have a chance of activating after every hit, consuming no energy.
The chance to proc is higher, the lower the normal spec energy requirement is. This effect has a 3 tick cooldown.
A 25% spec cost will have a 30% chance to proc at 5 points
A 50% spec cost will have a 20% chance to proc at 5 points
A 100% spec cost will have a 13.33% chance to proc at 5 points

1 point: 4% base chance to proc
2 points: 8% base chance to proc
3 points: 12% base chance to proc
4 points: 16% base chance to proc
5 points: 20% base chance to proc

Idea credit: Wurf
5 Resilience I
Sigil of Finality
Guardian
Executioner
Berserker
Absolute Unit
Energy Efficiency

Guardian
Summon a Guardian who will aid you in combat.

The guardian will follow you independently of any other pets you may have.
To dismiss the guardian, right-click it and select "Dismiss".
To summon the guardian, click the whistle icon in your equipment tab.

The guardian is strong, and will attack with the combat style which is strongest against the enemy.
1 Adrenaline Assault
Executioner
Berserker
Absolute Unit
Energy Efficiency

Executioner
Receive an Executioner's Axe which can insta-kill enemies below 20% health.

NOTE: This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.
1 Adrenaline Assault
Guardian
Berserker
Absolute Unit
Energy Efficiency

Berserker
Deal more damage the lower your health is.

1 point: +1% damage per 10% health missing
2 points: +2% damage per 10% health missing
3 points: +3% damage per 10% health missing
4 points: +4% damage per 10% health missing
5 points: +5% damage per 10% health missing
5 Adrenaline Assault
Guardian
Executioner
Absolute Unit
Energy Efficiency

Absolute Unit
Take 10% less damage and double the damage of Porcupine. 1 Reach Around
Adrenaline Assault
Guardian
Executioner
Berserker
Energy Efficiency

Resilience II
Take less damage from all sources.
NOTE: This talent requires Resilience I to be maxed out.

1 point: +3% less damage
2 points: +6% less damage
3 points: +9% less damage
4 points: +12% less damage
5 points: +16% less damage
This bonus stacks on top of that of the Resilience talent. i.e. at 5 points, that is 25% less damage from Resilience and Resilience II.
5 Reach Around
Adrenaline Assault
Energy Efficiency

Tier 6

At least 145 talent points must be spent in the previous tiers to unlock tier 6 talents. Each talent level in this tier costs 7 points.

Talent Name Talent Description Max Rank Required For Restricts

Tekton's Rage II
Increased damage with 2h melee weapons, scaling with strength prestige rank.
NOTE: This talent requires Tekton's Rage I to be maxed out.

1 point: 0.5% damage per prestige rank
2 points: 1% damage per prestige rank
3 points: 1.5% damage per prestige rank
4 points: 2.0% damage per prestige rank
5 points: 2.5% damage per prestige rank
Starting from prestige 6 onwards
5

Ghommal's Might II
Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank.
NOTE: This talent requires Ghommal's Rage I to be maxed out.

1 point: 0.5% damage per prestige rank
2 points: 1% damage per prestige rank
3 points: 1.5% damage per prestige rank
4 points: 2.0% damage per prestige rank
5 points: 2.5% damage per prestige rank
Starting from prestige 6 onwards
5

Reach Around
Allows melee weapons to reach distant targets.

1 point: 1 tile extra range
2 points: 2 tiles extra range
3 points: 3 tiles extra range
4 points: 4 tiles extra range
4 Resilience I
Absolute Unit

Energy Efficiency
Chance to reduce the special attack cost on special attack activation by half.
All special attack costs are reduced by a flat 10%.

1 point: 5% chance
2 points: 10% chance
3 points: 15% chance
4 points: 20% chance
5 points: 25% chance
6 points: 30% chance
7 points: 35% chance
7 Sigil of Finality
Adrenaline Assault
Guardian
Executioner
Berserker
Absolute Unit
Resilience I

Key Stone Tier 7

At least 215 talent points must be spent in the previous tiers to unlock Key Stone talents. Each talent level in this tier costs 50 points.

Key Stone talents cannot be taken with their matching tier 1 talent, meaning you cannot take *Fluid Strikes* and *Key Stone: Vanguard* at the same time.

Talent Name Talent Description Max Rank Required For Restricts
File:Key stone vanguard.png

Key Stone: Vanguard
Minus 1 tick attack delay for melee attacks, down to a minimum of a 3 tick delay. 1 Fluid Strikes
Trickster
Battlemage
File:Key stone trickster.png

Key Stone: Trickster
Minus 1 tick attack delay for ranged attacks, down to a minimum of a 3 tick delay. 1 Quick Shot
Vanguard
Battlemage
File:Key stone battlemage.png

Key Stone: Battlemage
Minus 1 tick attack delay for magic attacks, down to a minimum of a 3 tick delay. 1 Double Cast
Vanguard
Trickster