Infernal Artifacts League/Affixes
Affixes are bonus effects that roll on equipment in the Infernal Artifacts League. Every equippable item with stats can carry affixes, and they are the main way a character gains power during the League.
Three rules decide what an item can roll:
- Rarity sets how many affixes the item has.
- Item level sets how strong each affix can be.
- Item type sets which families of affixes can appear.

Reading an item tooltip

Hover over an item to see its affixes. The tooltip lists the following, from top to bottom:
- Name and rarity – the rarity prefixes the item name and sets the tooltip colour.
- Item level – shown directly under the name.
- Stats – the standard equipment bonuses.
- Affixes – one entry per affix. Each entry shows:
- the affix name, such as Precise;
- the rolled value, such as +1.5% critical strike chance;
- the possible range for that roll in square brackets, such as [1 - 2];
- the tier and step of the roll, such as Tier I (step 6).
- Demonic Power – a separate special effect, listed below the affixes. See Demonic Power.
The same affix can roll more than once on one item. The tooltip then shows a combined value marked [2 rolls], and each roll counts toward the item's affix total.
| Affix | Rolled value | Range | Rolls |
|---|---|---|---|
| Precise | +1.5% critical strike chance | 1–2 | 1 |
| Serrated | +6% bleed chance | 4–8 | 2 |
| Vampiric | +3% lifesteal | 2–4 | 2 |
This staff has five affixes out of a possible six because it is Legendary. The values are low because the item level is 1. The affixes are offensive because the item is a weapon.
Rarity

There are five main rarities. Rarity sets the number of affixes on an item. It also caps how many affixes can come from each category: offence, defence, and utility.
| Rarity | Affixes | Max offence | Max defence | Max utility |
|---|---|---|---|---|
| Common | 0 | – | – | – |
| Uncommon | 1–2 | – | – | – |
| Rare | 2–3 | 2 | 2 | 1 |
| Epic | 3–4 | 2 | 2 | 2 |
| Legendary | 5–6 | 3 | 3 | 2 |
Skilling items do not follow the category caps. See Skilling gear.
Ancient and Primal
High-rarity items have a small chance to roll one of two stronger variants. The variant name prefixes the rarity, for example Primal Legendary Abyssal whip.
| Variant | Chance | Affix boost | Other effects |
|---|---|---|---|
| Ancient | 1% of Epic and Legendary items | +20% to every affix | – |
| Primal | 0.1% of Legendary items | +50% to every affix |
|
Example: An adamant platebody is normally capped at Tier I Brutal. A Primal adamant platebody has a maxed Tier II Brutal with the +50% boost applied.
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Ancient Legendary Abyssal whip
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Primal Legendary Abyssal whip
Item level
Each affix has several tiers. Each tier has its own value range and a minimum item level. An item can only roll tiers at or below its item level, so a higher item level raises the ceiling for every affix on the item.
The following table shows the tiers for Barbed (damage reflected). The last two columns show the chance to roll each tier at two different item levels.
| Tier | Required item level | Range | Chance at item level 80 | Chance at item level 125 |
|---|---|---|---|---|
| 1 | 0 | 30–40% | 62.5% | 49.4% |
| 2 | 60 | 40.01–50% | 37.5% | 29.6% |
| 3 | 90 | 50.01–60% | Locked | 14.8% |
| 4 | 105 | 60.01–70% | Locked | 4.9% |
| 5 | 115 | 70.01–80% | Locked | 1.2% |
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Barbed at item level 125. All five tiers are available.
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Barbed at item level 80. Tiers 3 to 5 are locked.
Item type
The equipment slot decides which affix families can roll. Weapons roll mostly offensive affixes. Armour such as a platebody rolls a different set. For example, Barbed is a defence affix that rolls only on the body, shield, and hands slots.
Affixes belong to one of four categories:
- Offence
- Defence
- Utility
- Skilling
Affix Guide
The Affix Guide lists every affix in the League. Use it to check what an item can roll before you invest in it.
- Search and filter – search by name or effect, or filter by All, Off, Def, Util, or Skill.
- Tiers tab – shows each tier, its required item level, its range, and the chance to roll it.
- Where it rolls tab – shows the slots that can roll the affix.
- Rarity tab – shows rarity information for the affix.
- Item level selector – set an item level to see which tiers are locked and how the roll chances change.
Skilling gear
Skilling tools and skilling outfits roll skilling affixes only. These affixes do not belong to the offence, defence, or utility categories, so the category caps do not apply. The affix count still follows the item's rarity.
- Tools – pickaxes, axes, and other skilling tools.
- Outfits – skilling outfits such as the Prospector kit, bought with skilling tokens. Each outfit rolls affixes for its own skill.
Skilling affixes are active when the item is equipped or stored in the tool belt. Affixes from the tool belt and from worn gear stack. Hover over a tool in the tool belt to view its affixes.
| Affix | Effect |
|---|---|
| Telekinetic Hands | Chance to bank gathered items |
| Tireless Hands | Extra gathering repetitions |
| Crafty Hands | Chance to process gathered items |
| Swift Hands | Chance to gather a tick sooner |
| Wanderer's Wisdom | Bonus gathering experience |
| Concentrated Deposit | Chance to mine 4 extra ores |
| Steady Pick | Chance for each swing to succeed |
| That's Not Coal | Chance to find gold or silver ore |
| Geologist's Eye | Chance to bank an uncut gem while mining |
| Stonebreaker | Clue geode chance |
| Timber! | Chance to chop 6 extra logs |
| Woodsman's Rhythm | Chop success chance |
| Magpie Nest | Chance to bank gems while chopping |
| Squirrel's Stash | Chance to bank a tree seed |
Upgrading skilling outfits
Use the Outfitter's Bench to upgrade a skilling outfit piece. Each upgrade raises the piece one grade and increases its item level, which raises the ceiling for its affixes. The League tutorial covers this process.
| Grade | Suffix | Upgrade step | Item level |
|---|---|---|---|
| Normal | – | – | 10 |
| Trimmed | (t) | Trim | 40 |
| Gilded | (g) | Gild | 70 |
| Stitched | (d) | Stitch | 100 |

To upgrade a piece:
- Select the piece at the Outfitter's Bench.
- Fill the progress bar with resources from the piece's own skill. For example, a Prospector jacket takes ores. The first upgrade needs 2,500 points.
- Pay the costs listed under the upgrade button. The Trim step for a Prospector jacket lists silver bars and brimstone thread.
- Choose what happens to the affixes:
- Reroll – the piece gets a fresh rarity and fresh affixes at the new item level. No extra cost.
- Keep – the piece keeps its rarity and affixes, scaled up to the new item level. This option costs extra upgrade gems and forge cores.

