Patch notes/Oct 27 2025

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Revision as of 14:34, 17 January 2026 by Bramble (talk | contribs) (Created page with "== Summary == This major Halloween update completely reimagines the Breaches system with player-spawned instances and structured mechanics, introduces a new active smithing system for creating event weapons with quality/heat/progress mechanics, and includes boss HP bars, ToB purple loot fixes, and several slayer-locked improvements. == Breaches reimagined == The breach system has been changed from last year to be more structured and manageable. * Breaches can be spawne...")
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Summary

This major Halloween update completely reimagines the Breaches system with player-spawned instances and structured mechanics, introduces a new active smithing system for creating event weapons with quality/heat/progress mechanics, and includes boss HP bars, ToB purple loot fixes, and several slayer-locked improvements.

Breaches reimagined

The breach system has been changed from last year to be more structured and manageable.

  • Breaches can be spawned by players by purchasing a 'breach spawn tome' from the halloween event shop
  • Breaches take place in an instance that everyone will be able to teleport to with the August Events Plugin in the client
  • Teleporting into the breach will put you approximately in the center, around where the boss should spawn

Periodically, 2 things will happen in the breach:

  • Big meteors will spawn over players randomly, dealing damage to players who don't dodge it in a 3x3 area
  • Buffs will spawn randomly around the boss, providing different buffs that apply to you while you stand on them

You can only use event weapons or trinket weapons on breach bosses.

Event weapons & Trinket weapons

These weapons are designed to produce a more even playing field, and provide a catch up mechanic for newer players.

NOTE: not an even playing field, just a more even playing field. Your account progress still matters!

  • Event weapons can only be used on event NPCs and breach NPCs
  • Trinket weapons can be used on regular NPCs AND the aforementioned NPCs for the event

The weapons provide the following buffs vs zombies

  • T1 event weapon: max hit of at least 35
  • T2 event weapon: max hit of at least 50, with a 25% damage increase
  • T3 event weapon: max hit of at least 55, with a 50% damage increase
  • Trinket weapon: max hit of at least 55, with a 100% damage increase

The weapons provide the following buffs vs breach bosses

  • T1 event weapon: max hit of at least 45
  • T2 event weapon: max hit of at least 75, with a 25% damage increase
  • T3 event weapon: max hit of at least 150, with a 50% damage increase
  • Trinket weapon: max hit of at least 150, with a 100% damage increase

Processing scrap and ores

By completing the dialog with Death, you'll receive your first amount of resources that can be turned into an 'event weapon' at the anvil to the west.

'Armour supplies' and 'Weapon supplies' are purely for trading in for currency.

The dwarf Instructor will give you a tutorial on how the smithing works, just talk to them!

This new smithing method is made up of 3 main things:

Quality

  • Chance to go down if you do a smithing action while the yellow bar overhead is empty
  • Armour supplies have a 50% chance to lose 1 quality with an empty yellow bar, and is no longer 'perfect' after losing 10 quality
  • Weapon supplies: 75% chance, and is no longer 'perfect' after losing 2 quality

Heat

  • Goes down with every smithing action by a set amount
  • At >50% heat, smithing actions are once per 1 tick
  • At <50% heat, once per 2 ticks
  • At <15% heat, once per 4 ticks
  • Armour supplies have a heat cap of 100
  • Weapon supplies have a heat cap of 35
  • Reheat your project with the forge

Progress

  • You gain a fixed amount of progress per smithing action according to the current heat level
  • >50% heat: 3 progress
  • <50% heat: 2 progress
  • <15% heat: 1 progress

Smithing actions always repeat, and can be done AFK, however, with the math above, they slow down severely without proper actions being taken, rewarding active gameplay.

Smithing weapon supplies is faster, but cost more materials, and is only really worth it if you're repeatedly getting 'perfect results'. i.e. not letting the quality drop more than 2 times.

Smithing event weapons

You will use the same method as above to smith event weapons.

Everyone starts with enough free resources from Death for completing the tutorial dialog.

  • If you are SLAYER LOCKED be careful not to mis-spend your free resources, as you only get them once and cannot mine more resources after!

Further combat styles and weapon upgrades can be obtained by fighting the zombies for their rare upgrade material drops, and smithing them at the anvil the same way as before, except this time consuming the previous tier weapon to produce the upgrade.

Halloween Event 2025

Draynor manor has been destroyed, and Death needs your help to fight off the invaders!

Start off the event by talking to Death after entering the Halloween portal just by ::home

He will let you know that he wants you to help fight back against the threat by slaying the zombies and helping supply the battle by turning the cometfall scrap and ore into supplies.

  • Death will buy processed items made from the scrap/ore from you for spooky points which is the currency for the store
  • Death will also buy unwanted trinket loot from you, if you have some spare

This area and the mechanics are designed to keep people close together, not competing, and able to chat. Zombies that spawn can only be seen by you, and everyone else is fighting their own.

Other changes

  • Bosses should now all show a nice HP bar indicating true current health, plus their current health percentage!
  • The Xarpus pet's ranged animation has been fixed
  • NPCs disappearing when leaving an instance has been fixed! No need to relog anymore to see NPCs at home when you die at TOB
  • TOB Purples in hard mode have been fixed/changed to properly give you proper individual purple rates according to your contribution, instead of being scaled down according to party size
  • There's now a 'Powered Staff' NPC weakness in the game, but it hasn't been assigned to any NPCs yet
  • Slayer Locked players can now equip comp capes without the gathering skill level/prestige requirements
  • Slayer Locked players who are eligible to get a comp cape, can now be assigned 1 "Raid" slayer task per day, with its sole purpose being to allow for group raiding without excessive task skipping (as a reward for comping)