Module:PvMTreeExample

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Documentation for this module may be created at Module:PvMTreeExample/doc

local p = {}

-- Data for the tiers
local tiers = {
    ['tier1'] = {
        { name = 'Double<br />Cast', file = 'Double Cast.png', total = 1 },
        { name = 'Fluid<br />Strikes', file = 'Fluid strikes.png', total = 1 },
        { name = 'Quick<br />Shot', file = 'Quick shot.png', total = 1 },
        { name = 'Boner<br />Boost', file = 'Boner boost.png', total = 5 },
        { name = 'Deft<br />Strikes', file = 'Deft strikes.png', total = 5 }
    },
    ['tier2'] = {
        { name = 'Combat<br />XP', file = 'Combat xp.png', total = 5 },
        { name = 'Menacing<br />Mage', file = 'Menacing mage.png', total = 5 },
        { name = 'Elementalist', file = 'Elementalist.png', total = 5 },
        { name = 'Feral<br />fighter', file = 'Feral fighter.png', total = 5 },
        { name = 'Giant<br />Slayer', file = 'Giant slayer.png', total = 5 },
        { name = 'Ruthless<br />Ranger', file = 'Ruthless ranger.png', total = 5 },
        { name = 'Headshot', file = 'Headshot.png', total = 5 },
        { name = 'Bloodworm', file = 'Bloodworm.png', total = 1 },
        { name = 'Resilience I', file = 'Resilience i.png', total = 5 },
        { name = 'Heart<br />Rate', file = 'Heart rate.png', total = 10 },
        { name = 'Consistency', file = 'Consistency.png', total = 5 },
        { name = 'Fortification', file = 'Fortification.png', total = 5 },
        { name = 'Antifire', file = 'Antifire.png', total = 5 },
        { name = 'Antipoison', file = 'Antipoison.png', total = 5 },
        { name = 'Devout', file = 'Devout.png', total = 5 },
        { name = 'Renewal', file = 'Renewal.png', total = 5 }
    },
    ['tier3'] = {
        { name = 'Porcupine', file = 'Porcupine.png', total = 5 },
        { name = 'Unnatural<br />Selection', file = 'Unnatural selection.png', total = 5 },
        { name = 'Treasure<br />Goblins', file = 'Treasure goblins.png', total = 5 },
        { name = 'Draining<br />Strikes', file = 'Draining strikes.png', total = 5 },
        { name = 'Exploding<br />Attacks', file = 'Exploding attacks.png', total = 5 },
        { name = 'Holey<br />Vestments', file = 'Holey vestments.png', total = 5 },
        { name = 'Bottomless<br />Quiver', file = 'Bottomless quiver.png', total = 5 },
        { name = 'Runic<br />Efficiency', file = 'Runic efficiency.png', total = 5 }
    },
    ['tier4'] = {
        { name = 'Sigil of<br />Finality', file = 'Sigil of finality.png', total = 5 },
        { name = 'Pious<br />Protection', file = 'Pious protection.png', total = 5 },
        { name = 'Aggression', file = 'Aggression.png', total = 5 },
        { name = 'Precision', file = 'Precision.png', total = 5 },
        { name = 'Unholy', file = 'Unholy.png', total = 5 },
        { name = 'Firebender', file = 'Firebender.png', total = 5 },
        { name = 'Tekton\'s<br />Rage I', file = 'Tekton\'s rage i.png', total = 5 },
        { name = 'Ghommal\'s<br />Might I', file = 'Ghommal\'s might i.png', total = 5 },
        { name = 'Victory<br />Rush', file = 'Victory rush.png', total = 5 }
    },
    ['tier5'] = {
        { name = 'Adrenaline<br />Assault', file = 'Adrenaline assault.png', total = 5 },
        { name = 'Guardian', file = 'Guardian.png', total = 1 },
        { name = 'Executioner', file = 'Executioner.png', total = 1 },
        { name = 'Berserker', file = 'Berserker.png', total = 5 },
        { name = 'Absolute<br />Unit', file = 'Absolute unit.png', total = 1 },
        { name = 'Resilience II', file = 'Resilience ii.png', total = 5 }
    },
    ['tier6'] = {
        { name = 'Tekton\'s<br />Rage II', file = 'Tekton\'s rage ii.png', total = 5 },
        { name = 'Ghommal\'s<br />Might II', file = 'Ghommal\'s might ii.png', total = 5 },
        { name = 'Reach<br />Around', file = 'Reach around.png', total = 4 },
        { name = 'Energy<br />Efficiency', file = 'Energy efficiency.png', total = 7 }
    },
    ['keystones'] = {
        { name = 'Key Stone:<br />Vanguard', file = 'Key stone: vanguard.png', total = 1 },
        { name = 'Key Stone:<br />Trickster', file = 'Key stone: trickster.png', total = 1 },
        { name = 'Key Stone:<br />Battlemage', file = 'Key stone: battlemage.png', total = 1 }
    }
}

function p._main(frame)
    local args = frame.args
    local output = ''

    local tier_order = { 'tier1', 'tier2', 'tier3', 'tier4', 'tier5', 'tier6', 'keystones' }

    for _, tier_key in ipairs(tier_order) do
        local value = args[tier_key]
        if value then
            local values = {}
            for v in value:gmatch("([^,]+)") do
                table.insert(values, tonumber(v))
            end

            local tier_data = tiers[tier_key]
            
            output = output .. '=== ' .. (tier_key:gsub('(%a+)(%d+)', '%1 %2'):gsub('^%l', string.upper)) .. ' ===\n'
            output = output .. '{| class="wikitable" style="width: 35%;"\n'
            
            local i = 1
            while i <= #tier_data do
                output = output .. '|-\n'
                
                -- Header row
                local cells_in_row = 0
                while i <= #tier_data and cells_in_row < 5 do
                    local item = tier_data[i]
                    output = output .. '! style="width: 20%;" | [[File:' .. item.file .. '|32px]]<br />' .. item.name .. ' '
                    i = i + 1
                    cells_in_row = cells_in_row + 1
                end
                
                -- Data row
                output = output .. '\n|- style="text-align:center; height: 40px;"\n'
                local j = i - cells_in_row
                while j < i do
                    local item = tier_data[j]
                    local current = values[j] or 0
                    local total = item.total
                    local bgcolor = ''

                    if current == total then
                        bgcolor = ' style="width: 20%; background-color:#56e156;"'
                    elseif current > 0 then
                        bgcolor = ' style="width: 20%; background-color:#ffed4c;"'
                    else
                        bgcolor = ' style="width: 20%;"'
                    end
                    output = output .. '|' .. bgcolor .. ' | ' .. current .. '/' .. total .. '\n'
                    j = j + 1
                end
            end
            output = output .. '|}\n\n'
        end
    end
    
    return output
end

return p