Template:ItemRecipe

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How to use this Template

Syntax

To make an entry for an item recipe, use the Template call

{{ItemRecipe}}

Inside of the template you'll enter parameters to fill in the template with the appropriate information.

ItemRecipe Module Variables

Main Item Variables

  • item1, item2, item3, etc. - The names of the items that can be obtained
  • image1, image2, image3, etc. - The images for each corresponding item
  • level1, level2, level3, etc. - The level requirement for each item
    • Levels can also have secondary parameters in the event of an item having multiple level/skill requirements.
    • use level1 as the first level, and then level1_1 as the second item. Go up from there.
  • skill1, skill2, skill3, etc. - The skill associated with each item (inserts image)
    • Skills can also have secondary parameters in the event of an item having multiple level/skill requirements.
    • use skill1 as the first skill, and then skill1_1 as the second item. Go up from there.
  • chance1, chance2, chance3, etc. - The success chance for completing the craft

Material Variables

  • material1_1, material2_1, material3_1, etc. - First material for each item
  • material1_2, material2_2, material3_2, etc. - Second material for each item
  • material1_3, material2_3, material3_3, etc. - Third material for each item
  • material1_4, material2_4, material3_4, etc. - Fourth material for each item
  • material1_5, material2_5, material3_5, etc. - Fifth material for each item
  • material1_6, material2_6, material3_6, etc. - Sixth material for each item
  • material1_7, material2_7, material3_7, etc. - Seventh material for each item

Quantity Variables

  • quantity1_1, quantity2_1, quantity3_1, etc. - Quantity of first material for each item
  • quantity1_2, quantity2_2, quantity3_2, etc. - Quantity of second material for each item
  • quantity1_3, quantity2_3, quantity3_3, etc. - Quantity of third material for each item
  • quantity1_4, quantity2_4, quantity3_4, etc. - Quantity of fourth material for each item
  • quantity1_5, quantity2_5, quantity3_5, etc. - Quantity of fifth material for each item
  • quantity1_6, quantity2_6, quantity3_6, etc. - Quantity of sixth material for each item
  • quantity1_7, quantity2_7, quantity3_7, etc. - Quantity of seventh material for each item

Format Note

The numbering convention uses two indices:

  • First number (after variable name): Sequential item number (item1, item2, etc.)
  • Second number (after underscore): Material number for that item (material1_1, material2_1, etc.)

Example

Below is an example of the syntax, and the resulting table that is created.

IMPORTANT: The first item, "material1_1", will be highlighted green automatically to indicate it is not lost of craft failure.

NOTE 2: The line of text you see above the table is automatically inserted every time this template is used.

{{ItemRecipe
| item1 = Dragon warhammer
| image1 = Dragon_warhammer.png
| skill1 = Smithing
| level1 = 90
| skill1_1 = Woodcutting
| level1_1 = 50
| quantity1_1 = 1
| material1_1 = Cerberus' tooth
| quantity2_1 = 1
| material2_1 = Dragon metal lump
| quantity3_1 = 1
| material3_1 = Dragon metal shard
| quantity4_1 = 1
| material4_1 = Dragon metal slice
| quantity5_1 = 15
| material5_1 = Dragon bar
| quantity6_1 = 1,000
| material6_1 = Luminite flux
| quantity7_1 = 2,500
| material7_1 = [[Upgrade gems]]
| chance1 = 80%
}}

Note: The ingredient highlighted green is always kept on crafting failure.

Item Level Success Chance Materials
Dragon warhammer
  • 90
  • 50
80%
  • 1 × Cerberus' tooth
  • 1 × Dragon metal lump
  • 1 × Dragon metal shard
  • 1 × Dragon metal slice
  • 15 × Dragon bar
  • 1,000 × Luminite flux
  • 2,500 × Upgrade gems