Loot mechanics: Difference between revisions
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* All players receive a "bonus" <code>20%</code> damage contribution for being in a grouped kill. | * All players receive a "bonus" <code>20%</code> damage contribution for being in a grouped kill. | ||
** Total contribution is now <code>86%</code> | ** Total contribution is now <code>86%</code> | ||
* With a <code> | * With a <code>86%</code> contribution, the <code>1/100</code> drop table becomes <code>1.163x</code> rarer than the base rate. | ||
* The <code>1/100</code> drop table is now <code>1/116</code> | * The <code>1/100</code> drop table is now <code>1/116</code> | ||
Latest revision as of 20:06, 24 March 2025
The Loot mechanics page will outline the math behind drop rates, and can be used to better understand how drops are calculated for groups specifically.
For basic information on drop rates and for solo rates, see the Drop rate page.
To be clear, this system has never been a secret, but it has been poorly communicated in the past. So, this page was born.
Section 1: Rationale
Drop rates are different in August than you would expect to see in OSRS, and this is due to many factors. The primary factors are:
- Economy at scale
- Player power
The economy of August is inherently smaller than a game like OSRS, and the player in August does exponentially more damage to NPCs than you do in OSRS.
With these two things in mind, the drop rate of certain NPCs needs to be adjusted to balace out the game.
Drop rate is more than just the rate of the listed NPC. There are additional factors, outlined below;
- Assume a monster has a drop rate of
1/100
- On kill, regardless of party size or your damage contribution, each player has a chance to roll drops.
- Drop rolls are calculated by table first, THEN the item itself.
- Additionally, your damage contribution is factored into this rate.
Section 2: Examples
Example 1: World Boss
Let's say you are one of 500 people killing the World Boss, and an item on that table is 1/100
, and none of them drop?
Surely, there should have been 5 dropped. If this were the case, the economy would collapse. This was thought of and intentially not how it works.
For this example, let's assume you had a 1% damage contribution
- All players receive a "bonus"
20%
damage contribution for being in a grouped kill.- Total contribution is now
21%
.
- Total contribution is now
- With a
21%
contribution, the1/100
drop table becomes4.761x
rarer than the base rate. - The
1/100
drop table is now1/476
Example 2: Trio Grouping
Let's say instead of being 1 of 500 people, you're in a trio.
For this example, let's assume you had a 33% damage contribution
- All players receive a "bonus"
20%
damage contribution for being in a grouped kill.- Total contribution is now
53%
- Total contribution is now
- With a
53%
contribution, the1/100
drop table becomes1.886x
rarer than the base rate. - The
1/100
drop table is now1/189
Example 3: Duo Grouping
Let's say instead of a trio, you're in a duo.
For this example, let's assume you had a 66% damage contribution
- All players receive a "bonus"
20%
damage contribution for being in a grouped kill.- Total contribution is now
86%
- Total contribution is now
- With a
86%
contribution, the1/100
drop table becomes1.163x
rarer than the base rate. - The
1/100
drop table is now1/116
Example 4: Five Man Group
For this example, let's assume you are a 5 man team which all had equal damage contribution.
The drop table we will use is the Holy Elixir / Spirit Shield table, which is 1/64
Following the same structure as above, all players now have a 40%
effective damage contribution, adjusting the drop rate from 1/64
to 1/160
This means that your team has 5 chances to roll the table at 1/160
.
5 players rolling 1/160
is 5/160 == 1/32
Given these calculations:
- The expected kills to roll this drop table is
32 kills
in a 5 man group at equal(20%) contribution. - The expected kills to roll this drop table is
64 kills
in a solo party at 100% contribution.
Section 3: Weighting
Weighting becomes a factor when a drop table contains more than 1 item in that table. As shown above in Example 4, the drop table discussed had 2 items. These two items are not guaranteed to have the same weighting, meaning the likelyhood for you to receive one or the other if you roll that drop rable.
Utilizing the Corporeal Beast again:
- In Oldschool RuneScape, you have a
1/585
chance to hit the "Sigil" drop table.- When you hit this table, you have a
1/7
chance of receiving an Elysian sigil, and a3/7
chance of a Spectral or Arcane sigil.
- When you hit this table, you have a
A similar system exists within August, whereby some items in a specific loot table are weighted higher than others to keep item rarity in check.