Weaknesses: Difference between revisions
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A number of NPCs now have weaknesses to certain types of attack styles. | |||
When exploiting a weakness of an NPC, by using the appropriate attack style(s) (NPCs can have many weaknesses), there will be two bonus effects: Depending on how weak the NPC is to that type: | |||
* You will gain up to 10 extra min hit. 50% stab weakness = +5 min hit. | |||
* You will bypass a certain amount of damage mitigation, meaning you can more effectively fight higher level/tier enemies. | |||
==NPC Weaknesses== | |||
table | |||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 21:44, 9 March 2025
A number of NPCs now have weaknesses to certain types of attack styles.
When exploiting a weakness of an NPC, by using the appropriate attack style(s) (NPCs can have many weaknesses), there will be two bonus effects: Depending on how weak the NPC is to that type:
- You will gain up to 10 extra min hit. 50% stab weakness = +5 min hit.
- You will bypass a certain amount of damage mitigation, meaning you can more effectively fight higher level/tier enemies.
NPC Weaknesses
table