Module:DropSource: Difference between revisions
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Line 7: | Line 7: | ||
Uncommon = { 'table-bg-yellow', 64 }, | Uncommon = { 'table-bg-yellow', 64 }, | ||
Rare = { 'table-bg-orange', 256 }, | Rare = { 'table-bg-orange', 256 }, | ||
['Very rare'] = { 'table-bg-red', 1024 }, | |||
['Extremely rare'] = { 'table-bg-red', 1024 }, | ['Extremely rare'] = { 'table-bg-red', 1024 }, | ||
} | } |
Latest revision as of 12:49, 3 March 2025
Documentation for this module may be created at Module:DropSource/doc
-- Module:DropSource
local p = {}
local rarityStyles = {
Always = { 'table-bg-blue', 1 },
Common = { 'table-bg-green', 16 },
Uncommon = { 'table-bg-yellow', 64 },
Rare = { 'table-bg-orange', 256 },
['Very rare'] = { 'table-bg-red', 1024 },
['Extremely rare'] = { 'table-bg-red', 1024 },
}
-- Main function to generate the item source table
function p.main(frame)
local args = frame.args
-- Start building the table HTML
local html = [[
<table class="wikitable sortable filterable item-drops align-center-2 align-center-3 align-center-4 autosort=3,a jquery-tablesorter rsw-dropsline-hidealch">
<tr>
<th class="drop-disp-btn btn-first headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Source</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Level</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Quantity</th>
<th class="drops-rarity-header headerSort headerSortUp" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
</tr>
]]
-- Generate rows dynamically
local index = 1
while args['source' .. index] do
local source = args['source' .. index]
local level = args['source' .. index .. 'Lvl'] or ''
local rarity = args['rarity' .. index] or ''
-- Check for source-specific quantity first, then fall back to global quantity
local quantity = args['source' .. index .. 'Quant'] or args['itemQuant'] or ''
local rarityClass = ''
local raritySort = '' -- Initialize raritySort
local levelClass = '' -- Initialize levelClass
if rarityStyles[rarity] then
rarityClass = rarityStyles[rarity][1]
raritySort = rarityStyles[rarity][2]
else
-- Handle cases where rarity is not found
rarityClass = 'table-bg-gray' -- Optional: Assign a default class
raritySort = 0 -- Optional: Assign a default sort value
end
-- Check for "N/A" level
if level:upper() == 'N/A' then
levelClass = 'table-na'
end
-- Build the row HTML
html = html .. ' <tr>\n'
html = html .. ' <td>[[' .. source .. ']]</td>\n'
-- Level cell with optional combat icon
html = html .. ' <td class="' .. levelClass .. '" data-sort-value="'.. level ..'">' .. level
if level and level ~= '' and level:upper() ~= 'N/A' then
html = html .. ' [[File:Multicombat.png]]'
elseif level:upper() == 'N/A' then
html = html .. ' [[File:Casket_(easy).png|20px]]'
end
html = html .. '</td>\n'
-- Quantity cell
html = html .. ' <td data-sort-value="' .. quantity .. '">' .. quantity .. '</td>\n'
-- Rarity cell
html = html .. ' <td data-sort-value="' .. raritySort .. '" class="' .. rarityClass.. '">' .. rarity .. '</td>\n'
html = html .. ' </tr>\n'
-- Move to next index
index = index + 1
end
-- Close the table
html = html .. '</table>'
return html
end
-- Function to render HTML from template-style parameters
function p.render(frame)
-- Get all arguments from parent template
local parentArgs = frame:getParent().args
return p.main({args = parentArgs})
end
return p