Infernal Artifacts League: Difference between revisions
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{{UnderConstruction}} | {{UnderConstruction}} | ||
=Overview= | |||
<small>''Subpages: [[Infernal Artifacts League/Guide|Infernal Artifacts League Guide]] · [[Infernal Artifacts League/Achievements|Infernal Artifacts League Achievements]]''</small> | |||
=Overview= | =Overview= | ||
[[File:IALogo.png|right|300px|thumb|The August Infernal Artifacts League begins November 19th!]] | [[File:IALogo.png|right|300px|thumb|The August Infernal Artifacts League begins November 19th!]] | ||
Bramble's mom sat on the page and broke all the links, they will be fixed soon | |||
The ''August Infernal Artifacts League'' is a temporary game mode. Equipment drops with a ''rarity'' and a set of random bonus effects called ''Affixes''. Players reshape that equipment at the ''Artisan's Forge'', collect ''Demonic Powers'', and unlock ''Relics'' as they earn League points. | |||
{| class="wikitable" style="text-align:center;" | |||
! !! Date !! UTC !! EST (UTC−5) | |||
|- | |||
! Start | |||
| Nov. 19 || 6:00PM || 1:00PM | |||
|- | |||
! End | |||
| TBD || TBD || TBD || | |||
|} | |||
The League adds the following systems: | |||
{| class="wikitable lighttable" | |||
! System !! Summary !! Main article | |||
|- | |||
| '''Affixes and rarities''' | |||
| Random bonus effects on equipment. Rarity, item level, and item type decide what an item can roll. | |||
| [[Affixes]] | |||
|- | |||
| '''Artisan's Forge''' | |||
| Melt unwanted gear for materials, then spend the materials to improve, transplant, and masterwork affixes. | |||
| [[Melt and Improve]] · [[Transplant]] · [[Masterwork]] | |||
|- | |||
| '''Demonic Powers''' | |||
| Special effects on high-rarity items. Extract a power to bank it in the Demonic Codex. | |||
| [[Demonic Powers]] | |||
|- | |||
| '''Skilling outfits''' | |||
| Skilling gear rolls its own affixes. Upgrade outfit pieces at the Outfitter's Bench. | |||
| [[Outfitter's Bench]] | |||
|- | |||
| '''Relics''' | |||
| Buffs that unlock by League Tier. Each tier also grants passive effects. | |||
| [[Infernal Artifacts League#Relics|Relics]] | |||
|} | |||
=Rules= | |||
<!-- TODO: Confirm the rules for this League. The headings below match the Pantheon League page. Remove this comment and the placeholder lines when the rules are final. --> | |||
===Changes from Main Game=== | |||
*''To be confirmed.'' | |||
===Player Restrictions=== | |||
*''To be confirmed.'' | |||
===Group Ironman Changes=== | |||
*''To be confirmed.'' | |||
===Other Restrictions=== | |||
*''To be confirmed.'' | |||
===Donations=== | |||
*''To be confirmed.'' | |||
=Affixes and Rarities= | |||
<small>Main Article: [[Affixes]]</small> | |||
[[File:Affix rules overview.png|right|300px|thumb|The three rules that govern affixes.]] | |||
''Affixes'' are bonus effects that roll on equipment. Every equippable item with stats can carry affixes. Affixes are the main source of character power in the League. | |||
Three rules decide what an item can roll: | |||
*'''Rarity''' sets how many affixes the item has. | |||
*'''Item level''' sets how strong each affix can be. | |||
*'''Item type''' sets which families of affixes can appear. | |||
===Rarity=== | |||
Rarity sets the number of affixes. Rarity also caps how many affixes can come from each category. | |||
{| class="wikitable lighttable" style="text-align:center;" | |||
! Rarity !! Affixes !! Max offence !! Max defence !! Max utility | |||
|- | |||
| style="color:#9d9d9d;" | '''Common''' || 0 || – || – || – | |||
|- | |||
| style="color:#1eff00;" | '''Uncommon''' || 1–2 || – || – || – | |||
|- | |||
| style="color:#3b9dff;" | '''Rare''' || 2–3 || 2 || 2 || 1 | |||
|- | |||
| style="color:#a335ee;" | '''Epic''' || 3–4 || 2 || 2 || 2 | |||
|- | |||
| style="color:#ff8000;" | '''Legendary''' || 5–6 || 3 || 3 || 2 | |||
|} | |||
===Ancient and Primal=== | |||
High-rarity items have a small chance to roll a stronger variant. | |||
<!-- EDITOR NOTE: The narration says Ancient gives a 25% boost. The on-screen graphic says +20%. This page uses the on-screen value. Confirm before publishing. --> | |||
{| class="wikitable lighttable" | |||
! Variant !! Chance !! Effect | |||
|- | |||
| style="color:#ff8000;" | '''Ancient''' | |||
| 1% of Epic and Legendary items | |||
| +20% to every affix | |||
|- | |||
| style="color:#ff3030;" | '''Primal''' | |||
| 0.1% of Legendary items | |||
| | |||
* +50% to every affix | |||
* Every affix rolls at its maximum value | |||
* Can raise the affix tier ceiling above the normal limit for the item level | |||
|} | |||
===Item level and item type=== | |||
*Each affix has up to five tiers. Each tier has a value range and a minimum item level. | |||
*An item rolls only the tiers at or below its item level. | |||
*The equipment slot decides which affix families can roll. Affixes belong to one of four categories: ''Offence'', ''Defence'', ''Utility'', and ''Skilling''. | |||
*The in-game ''Affix Guide'' lists every affix, its tiers, and the slots that can roll it. | |||
=Artisan's Forge= | |||
<small>Main Articles: [[Melt and Improve]], [[Transplant]], [[Masterwork]]</small> | |||
[[File:Infernal Artifacts Forge tooltip.png|right|300px|thumb|The Forge tooltip lists each function and the League Tier that unlocks it.]] | |||
The ''Artisan's Forge'' reshapes affixed gear. Use the ''Demonic Anvil'' to open the Forge interface. Each function unlocks at a League Tier. | |||
{| class="wikitable lighttable" | |||
! Function !! Unlocks at !! Effect | |||
|- | |||
| '''[[Melt and Improve#Melt|Melt]]''' || League Tier 1 || Destroy items for materials. | |||
|- | |||
| '''[[Melt and Improve#Improve|Improve]]''' || League Tier 1 || Upgrade affix values on items. | |||
|- | |||
| '''[[Transplant]]''' || League Tier 3 || Move affixes between items. | |||
|- | |||
| '''[[Masterwork]]''' || League Tier 5 || Final affix boosts. | |||
|} | |||
===Melt=== | |||
*Melt breaks down affixed gear into materials. Melted items are destroyed. | |||
*Bulk buttons add every item of a rarity to the crucible. Locked items are safe from bulk addition. | |||
*Melting an item with an unbanked [[Demonic Powers|Demonic Power]] does not add the power to your [[Demonic Codex]]. | |||
===Improve=== | |||
*Each affix progresses from Tier I to Tier V. Each tier has <code>10</code> micro-steps. | |||
*Upgrades have a <code>100%</code> success rate. Upgrades never fail or break your equipment. | |||
*Costs scale with tier. Low tiers require [[Upgrade gem|Upgrade gems]] and Forge Dust. Tier IV and Tier V require Forge Cores. | |||
===Materials=== | |||
{| class="wikitable lighttable" | |||
! Material !! Source !! Use | |||
|- | |||
| '''[[Forge Dust]]''' || Melt || Improve | |||
|- | |||
| '''[[Upgrade gem|Upgrade gems]]''' || Melt || Improve, low tiers | |||
|- | |||
| '''[[Forge Cores]]''' || Melt || Improve, Tier IV and Tier V | |||
|- | |||
| '''[[Brimstone Thread]]''' || Melt || Trim skilling outfits | |||
|} | |||
=Demonic Powers= | |||
<small>Main Article: [[Demonic Powers]]</small> | |||
<!-- TODO: Expand this section when the Demonic Powers page is written. The details below come from the Affixes and the Melt and Improve videos. --> | |||
A ''Demonic Power'' is a special effect on an item, separate from its affixes. The item tooltip lists the power below the affixes. | |||
*Extract a power to bank it in your [[Demonic Codex]]. | |||
*The Melt interface labels each power as ''Unbanked Power'' or ''Already Banked''. | |||
*You must choose one: melt the item for materials or extract the power. | |||
=Skilling Outfits= | |||
<small>Main Article: [[Outfitter's Bench]]</small> | |||
[[File:Prospector jacket grades.png|right|thumb|Prospector jacket grades: normal, Trimmed, Gilded, and Stitched.]] | |||
Skilling tools and skilling outfits roll ''skilling affixes'' only. The category caps do not apply to skilling gear. The affix count still follows the rarity. | |||
*Buy skilling outfits with [[Skilling token|skilling tokens]]. | |||
*Skilling affixes are active while the item is equipped or stored in the tool belt. Affixes from both sources stack. | |||
*Use the ''Outfitter's Bench'' to upgrade an outfit piece. Each upgrade raises the item level, which raises the ceiling for its affixes. | |||
{| class="wikitable lighttable" style="text-align:center;" | |||
! Grade !! Suffix !! Item level | |||
|- | |||
| Normal || – || 10 | |||
|- | |||
| Trimmed || (t) || 40 | |||
|- | |||
| Gilded || (g) || 70 | |||
|- | |||
| Stitched || (d) || 100 | |||
|} | |||
When you upgrade a piece, choose one of two options: | |||
*'''Reroll''' gives the piece a fresh rarity and fresh affixes at the new item level. This option has no extra cost. | |||
*'''Keep''' scales the current rarity and affixes up to the new item level. This option costs extra Upgrade gems and Forge Cores. | |||
=Relics= | |||
Relics unlock by League Tier. Each player chooses one relic per tier. Every player also receives the passive effects of each tier. | |||
<!-- TODO: Add the point requirement for each tier, in the format "Tier 1 (1,400 points)". Add Tiers 2 and up as the creator reveals them. --> | |||
===Tier 1=== | |||
<small>Main Article: [[League Tier 1 Relics]]</small> | |||
'''Passive Effects:''' | |||
*100% drop rate bonus | |||
*10x XP rate | |||
*Beginner clues complete 5x faster | |||
*100 gathering repetitions per action | |||
*1.5x chance to successfully gather | |||
*75% for gathering nodes not to deplete | |||
*Auto-bank [[monster parts|slayer parts]], currencies, herbs, and seeds | |||
{| class="wikitable lighttable" | |||
! Icon !! Name !! Effect | |||
|- | |||
| [[File:Runic_warding_perk.png|center|50px]] | |||
| '''[[League Tier 1 Relics#Runic Warding|Runic Warding]]''' | |||
| | |||
* Crafting recipes no longer require runes | |||
* No recipe requires ordinary thread, mystic thread, or brimstone thread | |||
* Manual runecrafting saves 95% of essence and banks all runes | |||
* Mined essence turns itself into mixed runes | |||
** This effect is toggleable and is on by default | |||
* 1 [[Skilling token|skilling token]] per 10 [[Runecrafting]] XP, including XP from [[Warding]] | |||
* Mining essence awards 75x skilling tokens | |||
* Gathering essence shards awards 50x skilling tokens | |||
|- | |||
| [[File:Fluxious_perk.png|center|50px]] | |||
| '''[[League Tier 1 Relics#Fluxious|Fluxious]]''' | |||
| | |||
* Crafting recipes no longer require coal dust, granite dust, or luminite flux | |||
* Smithing an item from bars has a 5% chance to grant 50 extra bars of the same type | |||
* Switching to a new ore always succeeds on the first swing | |||
** This effect does not apply to mixed rocks, such as gem rocks | |||
* 1 [[Skilling token|skilling token]] per 10 [[Smithing]] XP | |||
* 50% more skilling tokens while [[Mining]] | |||
|- | |||
| [[File:Man_of_wood_perk.png|center|50px]] | |||
| '''[[League Tier 1 Relics#Man of Wood|Man of Wood]]''' | |||
| | |||
* [[Fletching]] no longer needs bow strings, crossbow strings, feathers, or arrow shafts | |||
* No recipe requires ordinary thread, mystic thread, or brimstone thread | |||
* Bonus arrowheads, dart tips, and javelin heads go to the bank while you gather and craft | |||
* Chopping trees grants bonus headless arrows and matching arrow tips | |||
** Olympian logs grant Olympian shafts | |||
* Leather from monsters drops in noted form, in 10x the normal quantity | |||
* 1 [[Skilling token|skilling token]] per 5 Fletching XP and per 5 [[Woodcutting]] XP | |||
|- | |||
|} | |||
===Other revealed relics=== | |||
<!-- TODO: Move Fortune into its tier table when the tier is confirmed. The promo video does not state the tier. --> | |||
{| class="wikitable lighttable" | |||
! Icon !! Name !! Effect | |||
|- | |||
| [[File:Fortune_perk.png|center|50px]] | |||
| '''[[Fortune]]''' | |||
| | |||
* Unlocks three mystery boxes, one for each of the three tiers of bosses | |||
* Each mystery box gives rare, unique loot from every boss in its tier | |||
|- | |||
|} | |||
[[Category:Leagues]] | |||
[[Category:Infernal Artifacts League]] | |||
[[Category:Fat]] | [[Category:Fat]] | ||
[[Category:Leagues]] | [[Category:Leagues]] | ||
Revision as of 22:27, 11 November 2026
Overview
Subpages: Infernal Artifacts League Guide · Infernal Artifacts League Achievements
Overview
Bramble's mom sat on the page and broke all the links, they will be fixed soon
The August Infernal Artifacts League is a temporary game mode. Equipment drops with a rarity and a set of random bonus effects called Affixes. Players reshape that equipment at the Artisan's Forge, collect Demonic Powers, and unlock Relics as they earn League points.
| Date | UTC | EST (UTC−5) | ||
|---|---|---|---|---|
| Start | Nov. 19 | 6:00PM | 1:00PM | |
| End | TBD | TBD | TBD |
The League adds the following systems:
| System | Summary | Main article |
|---|---|---|
| Affixes and rarities | Random bonus effects on equipment. Rarity, item level, and item type decide what an item can roll. | Affixes |
| Artisan's Forge | Melt unwanted gear for materials, then spend the materials to improve, transplant, and masterwork affixes. | Melt and Improve · Transplant · Masterwork |
| Demonic Powers | Special effects on high-rarity items. Extract a power to bank it in the Demonic Codex. | Demonic Powers |
| Skilling outfits | Skilling gear rolls its own affixes. Upgrade outfit pieces at the Outfitter's Bench. | Outfitter's Bench |
| Relics | Buffs that unlock by League Tier. Each tier also grants passive effects. | Relics |
Rules
Changes from Main Game
- To be confirmed.
Player Restrictions
- To be confirmed.
Group Ironman Changes
- To be confirmed.
Other Restrictions
- To be confirmed.
Donations
- To be confirmed.
Affixes and Rarities
Main Article: Affixes

Affixes are bonus effects that roll on equipment. Every equippable item with stats can carry affixes. Affixes are the main source of character power in the League.
Three rules decide what an item can roll:
- Rarity sets how many affixes the item has.
- Item level sets how strong each affix can be.
- Item type sets which families of affixes can appear.
Rarity
Rarity sets the number of affixes. Rarity also caps how many affixes can come from each category.
| Rarity | Affixes | Max offence | Max defence | Max utility |
|---|---|---|---|---|
| Common | 0 | – | – | – |
| Uncommon | 1–2 | – | – | – |
| Rare | 2–3 | 2 | 2 | 1 |
| Epic | 3–4 | 2 | 2 | 2 |
| Legendary | 5–6 | 3 | 3 | 2 |
Ancient and Primal
High-rarity items have a small chance to roll a stronger variant.
| Variant | Chance | Effect |
|---|---|---|
| Ancient | 1% of Epic and Legendary items | +20% to every affix |
| Primal | 0.1% of Legendary items |
|
Item level and item type
- Each affix has up to five tiers. Each tier has a value range and a minimum item level.
- An item rolls only the tiers at or below its item level.
- The equipment slot decides which affix families can roll. Affixes belong to one of four categories: Offence, Defence, Utility, and Skilling.
- The in-game Affix Guide lists every affix, its tiers, and the slots that can roll it.
Artisan's Forge
Main Articles: Melt and Improve, Transplant, Masterwork

The Artisan's Forge reshapes affixed gear. Use the Demonic Anvil to open the Forge interface. Each function unlocks at a League Tier.
| Function | Unlocks at | Effect |
|---|---|---|
| Melt | League Tier 1 | Destroy items for materials. |
| Improve | League Tier 1 | Upgrade affix values on items. |
| Transplant | League Tier 3 | Move affixes between items. |
| Masterwork | League Tier 5 | Final affix boosts. |
Melt
- Melt breaks down affixed gear into materials. Melted items are destroyed.
- Bulk buttons add every item of a rarity to the crucible. Locked items are safe from bulk addition.
- Melting an item with an unbanked Demonic Power does not add the power to your Demonic Codex.
Improve
- Each affix progresses from Tier I to Tier V. Each tier has
10micro-steps. - Upgrades have a
100%success rate. Upgrades never fail or break your equipment. - Costs scale with tier. Low tiers require Upgrade gems and Forge Dust. Tier IV and Tier V require Forge Cores.
Materials
| Material | Source | Use |
|---|---|---|
| Forge Dust | Melt | Improve |
| Upgrade gems | Melt | Improve, low tiers |
| Forge Cores | Melt | Improve, Tier IV and Tier V |
| Brimstone Thread | Melt | Trim skilling outfits |
Demonic Powers
Main Article: Demonic Powers
A Demonic Power is a special effect on an item, separate from its affixes. The item tooltip lists the power below the affixes.
- Extract a power to bank it in your Demonic Codex.
- The Melt interface labels each power as Unbanked Power or Already Banked.
- You must choose one: melt the item for materials or extract the power.
Skilling Outfits
Main Article: Outfitter's Bench

Skilling tools and skilling outfits roll skilling affixes only. The category caps do not apply to skilling gear. The affix count still follows the rarity.
- Buy skilling outfits with skilling tokens.
- Skilling affixes are active while the item is equipped or stored in the tool belt. Affixes from both sources stack.
- Use the Outfitter's Bench to upgrade an outfit piece. Each upgrade raises the item level, which raises the ceiling for its affixes.
| Grade | Suffix | Item level |
|---|---|---|
| Normal | – | 10 |
| Trimmed | (t) | 40 |
| Gilded | (g) | 70 |
| Stitched | (d) | 100 |
When you upgrade a piece, choose one of two options:
- Reroll gives the piece a fresh rarity and fresh affixes at the new item level. This option has no extra cost.
- Keep scales the current rarity and affixes up to the new item level. This option costs extra Upgrade gems and Forge Cores.
Relics
Relics unlock by League Tier. Each player chooses one relic per tier. Every player also receives the passive effects of each tier.
Tier 1
Main Article: League Tier 1 Relics
Passive Effects:
- 100% drop rate bonus
- 10x XP rate
- Beginner clues complete 5x faster
- 100 gathering repetitions per action
- 1.5x chance to successfully gather
- 75% for gathering nodes not to deplete
- Auto-bank slayer parts, currencies, herbs, and seeds
| Icon | Name | Effect |
|---|---|---|
![]() |
Runic Warding |
|
![]() |
Fluxious |
|
![]() |
Man of Wood |
|
Other revealed relics
| Icon | Name | Effect |
|---|---|---|
![]() |
Fortune |
|




