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| |row1cell4= | | |row1cell4= |
| |row1cell5=Banker's Note<br>Sages Greaves<br>Equilibrium<br>Unequilibrium | | |row1cell5=Banker's Note<br>Sages Greaves<br>Equilibrium<br>Unequilibrium |
| |row2cell1=[[File:Banker's_note.png]]<br>Banker's Note | | |row2cell1=[[File:Banker's_note_talent.png]]<br>Banker's Note |
| |row2cell2=Receive an item that will let you note and unnote items directly in your inventory.<br><br>NOTE: This is disabled for dense essence.<br><br>1 point: 1 min cooldown<br>2 points: 45 sec cooldown<br>3 points: 30 sec cooldown<br>4 points: 15 sec cooldown<br>5 points: no cooldown | | |row2cell2=Receive an item that will let you note and unnote items directly in your inventory.<br><br>NOTE: This is disabled for dense essence.<br><br>1 point: 1 min cooldown<br>2 points: 45 sec cooldown<br>3 points: 30 sec cooldown<br>4 points: 15 sec cooldown<br>5 points: no cooldown |
| |row2cell3=5 | | |row2cell3=5 |
| |row2cell4= | | |row2cell4= |
| |row2cell5=Guardian Angel<br>Sages Greaves<br>Equilibrium<br>Unequilibrium | | |row2cell5=Guardian Angel<br>Sages Greaves<br>Equilibrium<br>Unequilibrium |
| |row3cell1=[[File:Sage's_greaves.png]]<br>Sage's Greaves | | |row3cell1=[[File:Sage's_greaves_talent.png]]<br>Sage's Greaves |
| |row3cell2=Receive a pair of boots that will periodically grant you experience in the last non-combat skill you trained while you're moving.<br><br>NOTE: this effect does work if the boots are equipped in your transmog slot. | | |row3cell2=Receive a pair of boots that will periodically grant you experience in the last non-combat skill you trained while you're moving.<br><br>NOTE: this effect does work if the boots are equipped in your transmog slot. |
| |row3cell3=1 | | |row3cell3=1 |
Revision as of 18:05, 16 March 2025
Tier 1
Each talent level in this tier costs 2 points.
 Masterful Alchemist |
Alchemise more items per cast of low or high level alchemy.
1 point: +1 item 2 points: +2 items 3 points: +3 items 4 points: +4 items 5 points: +5 items 6 points: +6 items 7 points: +7 items 8 points: +8 items 9 points: +9 items 10 points: +10 items |
10 |
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 Armament Prodigy |
Equip weapons at a lower level requirement.
1 point: -2 levels 2 points: -4 levels 3 points: -6 levels 4 points: -8 levels 5 points: -10 levels 6 points: -12 levels 7 points: -14 levels 8 points: -16 levels 9 points: -18 levels 10 points: -20 levels |
10 |
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 Nature's Vault |
Chance to automatically bank dropped herbs and seeds from enemies.
NOTE: for UIMs, this will automatically note the items (if applicable) and put them in your inventory.
1 point: 20% chance 2 points: 40% chance 3 points: 60% chance 4 points: 80% chance 5 points: 100% chance |
5 |
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 Slayer Master's Vault |
Chance to automatically bank dropped monster parts and slayer boxes from enemies.
NOTE: for UIMs, this will automatically note the items (if applicable) and put them in your inventory.
1 point: 20% chance 2 points: 40% chance 3 points: 60% chance 4 points: 80% chance 5 points: 100% chance |
5 |
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 Teleportation Haggler |
Reduce the cost of teleports that have an associated toll.
1 point: 20% discount 2 points: 40% discount 3 points: 60% discount 4 points: 80% discount 5 points: 100% discount |
5 |
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Tier 2
At least 20 talent points must be spent in the previous tier to unlock tier 2 talents. Each talent level in this tier costs 3 points.
 Armature Prodigy |
Equip armour at a lower level requirement. NOTE: This affects head, cape, chest, offhand, legs, gloves, and feet slots.
1 point: -2 levels 2 points: -4 levels 3 points: -6 levels 4 points: -8 levels 5 points: -10 levels 6 points: -12 levels 7 points: -14 levels 8 points: -16 levels 9 points: -18 levels 10 points: -20 levels |
10 |
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 Bone Crusher++ |
Increases the XP gained from the bone crusher.
NOTE: you still need a charged bone crusher in your inventory for this to work.
1 point: 150% experience 2 points: 200% experience 3 points: 250% experience 4 points: 300% experience 5 points: 350% experience This is a multiplicative increase. |
5 |
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 Key Master's Vault |
Chance to automatically bank dropped keys and key parts from enemies.
NOTE: for UIMs, this will automatically note the items (if applicable) and put them in your inventory. NOTE: this includes, but is not limited to, crystal keys, crystal key halves, giant keys, and barrows chest keys.
1 point: 20% chance 2 points: 40% chance 3 points: 60% chance 4 points: 80% chance 5 points: 100% chance |
5 |
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 Treasure Goblin's Vault |
Chance to automatically bank dropped currencies from enemies.
NOTE: for UIMs, this will automatically note the items (if applicable) and put them in your inventory. NOTE: this includes all currencies such as, but not limited to, coins, tokkul, upgrade gems, and PvM/Skilling tokens.
1 point: 20% chance 2 points: 40% chance 3 points: 60% chance 4 points: 80% chance 5 points: 100% chance |
5 |
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Tier 3
At least 50 talent points must be spent in the previous tiers to unlock tier 3 talents. Each talent level in this tier costs 4 points.
 Jeweller's Prodigy |
Equip jewellery at a lower level requirement. NOTE: This affects ring, and amulet slots.
1 point: -2 levels 2 points: -4 levels 3 points: -6 levels 4 points: -8 levels 5 points: -10 levels 6 points: -12 levels 7 points: -14 levels 8 points: -16 levels 9 points: -18 levels 10 points: -20 levels |
10 |
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 Pet Chaser |
Increase the chance to receive a pet.
1 point: 2% increased chance 2 points: 4% increased chance 3 points: 6% increased chance 4 points: 8% increased chance 5 points: 10% increased chance This is a multiplicative increase. |
5 |
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 Endless Onslaught |
NPCs which are aggressive already, will stay aggressive for longer toward you.
1 point: 20% increased duration 2 points: 40% increased duration 3 points: 60% increased duration 4 points: 80% increased duration 5 points: 100% increased duration, i.e. twice as long |
5 |
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 Charged Preservation |
Chance to not consume a charge when using items that require charges.
1 point: 5% chance 2 points: 10% chance 3 points: 15% chance 4 points: 20% chance 5 points: 25% chance 6 points: 30% chance 7 points: 35% chance 8 points: 40% chance 9 points: 45% chance 10 points: 50% chance |
10 |
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Tier 4
At least 90 talent points must be spent in the previous tiers to unlock tier 4 talents. Each talent level in this tier costs 5 points.
 Last Recall |
Receive an item that will remember the last location you teleported from, and can teleport you straight back.
NOTE: if teleporting out of an instance, the orb will teleport you to the same location as if you died in the instance. This is generally just outside of the entrance.
1 point: 5 min cooldown 2 points: 3 min cooldown 3 points: 1 min cooldown 4 points: 30 sec cooldown 5 points: 10 sec cooldown |
5 |
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 Remote Recipient |
Skilling pets who give you passive XP boosts while following you, will now provide that XP boost while they are in your bank.
NOTE: priority depends on the order in which they sit in your bank. NOTE 2: these do not stack. They simply allow you to avoid needing to switch to the pet for the skill you're training.
1 point: 1 pets maximum 2 points: 2 pets maximum 3 points: 3 pets maximum 4 points: 4 pets maximum 5 points: 5 pets maximum 6 points: 6 pets maximum 7 points: 7 pets maximum 8 points: 8 pets maximum 9 points: 9 pets maximum 10 points: 10 pets maximum |
10 |
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 Pet Specialist |
Reduces the amount of damage mitigation applied to your pets' damage calculation, allowing them to be more effective in combat against higher level targets.
1 point: 10% less damage mitigation 2 points: 20% less damage mitigation 3 points: 30% less damage mitigation 4 points: 40% less damage mitigation 5 points: 50% less damage mitigation 6 points: 60% less damage mitigation 7 points: 70% less damage mitigation 8 points: 80% less damage mitigation 9 points: 90% less damage mitigation 10 points: 100% less damage mitigation |
10 |
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 Pet Mastery |
Increase the max hit of your pets' attacks.
1 point: +2% damage 2 points: +4% damage 3 points: +6% damage 4 points: +8% damage 5 points: +10% damage 6 points: +12% damage 7 points: +14% damage 8 points: +16% damage 9 points: +18% damage 10 points: +20% damage |
10 |
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Tier 5
At least 115 talent points must be spent in the previous tiers to unlock tier 5 talents. Each talent level in this tier costs 6 points.
 Guardian Angel |
Upon death, you will be resurrected with 50% of your health and prayer points. You will be immune to all damage for a short period of time after proccing.
NOTE: this cannot be unlocked as a Perma-Death Hardcore Ironman or regular Hardcore Ironman. Sorry, you must get good.
1 point: 10 min cooldown 2 points: 8 min cooldown 3 points: 6 min cooldown 4 points: 4 min cooldown 5 points: 2 min cooldown |
5 |
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Banker's Note Sages Greaves Equilibrium Unequilibrium |
File:Banker's note talent.png Banker's Note |
Receive an item that will let you note and unnote items directly in your inventory.
NOTE: This is disabled for dense essence.
1 point: 1 min cooldown 2 points: 45 sec cooldown 3 points: 30 sec cooldown 4 points: 15 sec cooldown 5 points: no cooldown |
5 |
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Guardian Angel Sages Greaves Equilibrium Unequilibrium |
File:Sage's greaves talent.png Sage's Greaves |
Receive a pair of boots that will periodically grant you experience in the last non-combat skill you trained while you're moving.
NOTE: this effect does work if the boots are equipped in your transmog slot. |
1 |
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Guardian Angel Banker's Note Equilibrium Unequilibrium |
File:Equillibrium.png Equilibrium |
Receive experience in your lowest XP skill when you gain experience in a skill. This will not work if training a skill with 200M xp.
NOTE: this excludes construction, agility, and hunter, which are currently not in the game.
1 point: 1% of XP gained 2 points: 2% of XP gained 3 points: 3% of XP gained 4 points: 4% of XP gained 5 points: 5% of XP gained |
5 |
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Guardian Angel Banker's Note Sages Greaves Unequilibrium |
File:Unequillibrium.png Unequilibrium |
Receive experience in your highest skill when you gain experience in a skill.
NOTE: this excludes construction, agility, and hunter, which are currently not in the game.
1 point: 2% of XP gained 2 points: 4% of XP gained 3 points: 6% of XP gained 4 points: 8% of XP gained 5 points: 10% of XP gained |
5 |
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Guardian Angel Banker's Note Sages Greaves Equilibrium |
Tier 6
At least 175 talent points must be spent in the previous tiers to unlock tier 6 talents. Each talent level in this tier costs 10 points.
 Safety Off |
Disables all warnings and confirmation prompts in the game. You will automatically progress through the dialogs as if you accepted them.
USE THIS AT YOUR OWN RISK! Absolutely no refunds will be given to lost items.
This includes, but is not limited to: High alchemy warnings Shard of insurance warnings Hard mode entry confirmations Consuming/redeeming items (e.g. bonds, rank books) |
1 |
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 Is this thing on? |
Gain drop rate but protection prayers have a chance to not work.
1 point: 1% extra drop rate, 3% chance for protection prayers to not work 2 points: 2% extra drop rate, 6% chance for protection prayers to not work 3 points: 3% extra drop rate, 9% chance for protection prayers to not work 4 points: 4% extra drop rate, 12% chance for protection prayers to not work 5 points: 5% extra drop rate, 15% chance for protection prayers to not work
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 Greedy boi |
Prevents equipping in the Ring Slot - gives you a chance to double drops.
1 point: 0.2% chance 2 points: 0.4% chance 3 points: 0.6% chance 4 points: 0.8% chance 5 points: 1.0% chance
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5 |
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 Utility Unleashed |
Increases the potency of utility items (Wealth Collector, Bone Crusher, Steel Keyring, Herb Sack) if they're in your inventory. Bone Crusher restores prayer on a 10% chance per bone buried by the BC. Steel Keyring has a chance to double key when dropped. Wealth Collector and Herb Sack provide extra yield to looted items.
1 point: 5% extra yield / +1 prayer points / 2.5% double key chance 2 points: 10% extra yield / +1 prayer points / 5% double key chance 3 points: 15% extra yield / +2 prayer points / 7.5% double key chance 4 points: 20% extra yield / +2 prayer points / 10% double key chance
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