Talents/Utility talent tree: Difference between revisions
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|heading4=Required For | |heading4=Required For | ||
|heading5=Restricts | |heading5=Restricts | ||
|row1cell1=Masterful Alchemist | |row1cell1=[[File:Masterful_alchemist.png|50px|center]]<br>Masterful Alchemist | ||
|row1cell2=Alchemise more items per cast of low or high level alchemy.<br><br>1 point: +1 item<br>2 points: +2 items<br>3 points: +3 items<br>4 points: +4 items<br>5 points: +5 items<br>6 points: +6 items<br>7 points: +7 items<br>8 points: +8 items<br>9 points: +9 items<br>10 points: +10 items | |row1cell2=Alchemise more items per cast of low or high level alchemy.<br><br>1 point: +1 item<br>2 points: +2 items<br>3 points: +3 items<br>4 points: +4 items<br>5 points: +5 items<br>6 points: +6 items<br>7 points: +7 items<br>8 points: +8 items<br>9 points: +9 items<br>10 points: +10 items | ||
|row1cell3=10 | |row1cell3=10 | ||
|row1cell4= | |row1cell4= | ||
|row1cell5= | |row1cell5= | ||
|row2cell1=Armament Prodigy | |row2cell1=[[File:Armament_prodigy.png|50px|center]]<br>Armament Prodigy | ||
|row2cell2=Equip weapons at a lower level requirement.<br><br>1 point: -2 levels<br>2 points: -4 levels<br>3 points: -6 levels<br>4 points: -8 levels<br>5 points: -10 levels<br>6 points: -12 levels<br>7 points: -14 levels<br>8 points: -16 levels<br>9 points: -18 levels<br>10 points: -20 levels | |row2cell2=Equip weapons at a lower level requirement.<br><br>1 point: -2 levels<br>2 points: -4 levels<br>3 points: -6 levels<br>4 points: -8 levels<br>5 points: -10 levels<br>6 points: -12 levels<br>7 points: -14 levels<br>8 points: -16 levels<br>9 points: -18 levels<br>10 points: -20 levels | ||
|row2cell3=10 | |row2cell3=10 | ||
|row2cell4= | |row2cell4= | ||
|row2cell5= | |row2cell5= | ||
|row3cell1=Nature's Vault | |row3cell1=[[File:Nature's_vault.png|50px|center]]<br>Nature's Vault | ||
|row3cell2=Chance to automatically bank dropped herbs and seeds from enemies.<br><br>NOTE: for UIMs, this will automatically note the items (if applicable) and put them in your inventory.<br><br>1 point: 20% chance<br>2 points: 40% chance<br>3 points: 60% chance<br>4 points: 80% chance<br>5 points: 100% chance | |row3cell2=Chance to automatically bank dropped herbs and seeds from enemies.<br><br>NOTE: for UIMs, this will automatically note the items (if applicable) and put them in your inventory.<br><br>1 point: 20% chance<br>2 points: 40% chance<br>3 points: 60% chance<br>4 points: 80% chance<br>5 points: 100% chance | ||
|row3cell3=5 | |row3cell3=5 | ||
|row3cell4= | |row3cell4= | ||
|row3cell5= | |row3cell5= | ||
|row4cell1=Slayer Master's Vault | |row4cell1=[[File:Slayer_master's_vault.png|50px|center]]<br>Slayer Master's Vault | ||
|row4cell2=Chance to automatically bank dropped monster parts and slayer boxes from enemies.<br><br>NOTE: for UIMs, this will automatically note the items (if applicable) and put them in your inventory.<br><br>1 point: 20% chance<br>2 points: 40% chance<br>3 points: 60% chance<br>4 points: 80% chance<br>5 points: 100% chance | |row4cell2=Chance to automatically bank dropped monster parts and slayer boxes from enemies.<br><br>NOTE: for UIMs, this will automatically note the items (if applicable) and put them in your inventory.<br><br>1 point: 20% chance<br>2 points: 40% chance<br>3 points: 60% chance<br>4 points: 80% chance<br>5 points: 100% chance | ||
|row4cell3=5 | |row4cell3=5 | ||
|row4cell4= | |row4cell4= | ||
|row4cell5= | |row4cell5= | ||
|row5cell1=Teleportation Haggler | |row5cell1=[[File:Teleportation_haggler.png|50px|center]]<br>Teleportation Haggler | ||
|row5cell2=Reduce the cost of teleports that have an associated toll.<br><br>1 point: 20% discount<br>2 points: 40% discount<br>3 points: 60% discount<br>4 points: 80% discount<br>5 points: 100% discount | |row5cell2=Reduce the cost of teleports that have an associated toll.<br><br>1 point: 20% discount<br>2 points: 40% discount<br>3 points: 60% discount<br>4 points: 80% discount<br>5 points: 100% discount | ||
|row5cell3=5 | |row5cell3=5 | ||
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|heading4=Required For | |heading4=Required For | ||
|heading5=Restricts | |heading5=Restricts | ||
|row1cell1=Armature Prodigy | |row1cell1=[[File:Armature_prodigy.png|50px|center]]<br>Armature Prodigy | ||
|row1cell2=Equip armour at a lower level requirement.<br>NOTE: This affects head, cape, chest, offhand, legs, gloves, and feet slots.<br><br>1 point: -2 levels<br>2 points: -4 levels<br>3 points: -6 levels<br>4 points: -8 levels<br>5 points: -10 levels<br>6 points: -12 levels<br>7 points: -14 levels<br>8 points: -16 levels<br>9 points: -18 levels<br>10 points: -20 levels | |row1cell2=Equip armour at a lower level requirement.<br>NOTE: This affects head, cape, chest, offhand, legs, gloves, and feet slots.<br><br>1 point: -2 levels<br>2 points: -4 levels<br>3 points: -6 levels<br>4 points: -8 levels<br>5 points: -10 levels<br>6 points: -12 levels<br>7 points: -14 levels<br>8 points: -16 levels<br>9 points: -18 levels<br>10 points: -20 levels | ||
|row1cell3=10 | |row1cell3=10 | ||
|row1cell4= | |row1cell4= | ||
|row1cell5= | |row1cell5= | ||
|row2cell1=Bone Crusher++ | |row2cell1=[[File:Bone_crusher++.png|50px|center]]<br>Bone Crusher++ | ||
|row2cell2=Increases the XP gained from the bone crusher.<br><br>NOTE: you still need a charged bone crusher in your inventory for this to work.<br><br>1 point: 150% experience<br>2 points: 200% experience<br>3 points: 250% experience<br>4 points: 300% experience<br>5 points: 350% experience<br>This is a multiplicative increase. | |row2cell2=Increases the XP gained from the bone crusher.<br><br>NOTE: you still need a charged bone crusher in your inventory for this to work.<br><br>1 point: 150% experience<br>2 points: 200% experience<br>3 points: 250% experience<br>4 points: 300% experience<br>5 points: 350% experience<br>This is a multiplicative increase. | ||
|row2cell3=5 | |row2cell3=5 | ||
|row2cell4= | |row2cell4= | ||
|row2cell5= | |row2cell5= | ||
|row3cell1=Key Master's Vault | |row3cell1=[[File:Key_master's_vault.png|50px|center]]<br>Key Master's Vault | ||
|row3cell2=Chance to automatically bank dropped keys and key parts from enemies.<br><br>NOTE: for UIMs, this will automatically note the items (if applicable) and put them in your inventory.<br>NOTE: this includes, but is not limited to, crystal keys, crystal key halves, giant keys, and barrows chest keys.<br><br>1 point: 20% chance<br>2 points: 40% chance<br>3 points: 60% chance<br>4 points: 80% chance<br>5 points: 100% chance | |row3cell2=Chance to automatically bank dropped keys and key parts from enemies.<br><br>NOTE: for UIMs, this will automatically note the items (if applicable) and put them in your inventory.<br>NOTE: this includes, but is not limited to, crystal keys, crystal key halves, giant keys, and barrows chest keys.<br><br>1 point: 20% chance<br>2 points: 40% chance<br>3 points: 60% chance<br>4 points: 80% chance<br>5 points: 100% chance | ||
|row3cell3=5 | |row3cell3=5 | ||
|row3cell4= | |row3cell4= | ||
|row3cell5= | |row3cell5= | ||
|row4cell1=Treasure Goblin's Vault | |row4cell1=[[File:Treasure_goblin's_vault.png|50px|center]]<br>Treasure Goblin's Vault | ||
|row4cell2=Chance to automatically bank dropped currencies from enemies.<br><br>NOTE: for UIMs, this will automatically note the items (if applicable) and put them in your inventory.<br>NOTE: this includes all currencies such as, but not limited to, coins, tokkul, upgrade gems, and PvM/Skilling tokens.<br><br>1 point: 20% chance<br>2 points: 40% chance<br>3 points: 60% chance<br>4 points: 80% chance<br>5 points: 100% chance | |row4cell2=Chance to automatically bank dropped currencies from enemies.<br><br>NOTE: for UIMs, this will automatically note the items (if applicable) and put them in your inventory.<br>NOTE: this includes all currencies such as, but not limited to, coins, tokkul, upgrade gems, and PvM/Skilling tokens.<br><br>1 point: 20% chance<br>2 points: 40% chance<br>3 points: 60% chance<br>4 points: 80% chance<br>5 points: 100% chance | ||
|row4cell3=5 | |row4cell3=5 | ||
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|heading4=Required For | |heading4=Required For | ||
|heading5=Restricts | |heading5=Restricts | ||
|row1cell1=Jeweller's Prodigy | |row1cell1=[[File:Jeweller's_prodigy.png|50px|center]]<br>Jeweller's Prodigy | ||
|row1cell2=Equip jewellery at a lower level requirement.<br>NOTE: This affects ring, and amulet slots.<br><br>1 point: -2 levels<br>2 points: -4 levels<br>3 points: -6 levels<br>4 points: -8 levels<br>5 points: -10 levels<br>6 points: -12 levels<br>7 points: -14 levels<br>8 points: -16 levels<br>9 points: -18 levels<br>10 points: -20 levels | |row1cell2=Equip jewellery at a lower level requirement.<br>NOTE: This affects ring, and amulet slots.<br><br>1 point: -2 levels<br>2 points: -4 levels<br>3 points: -6 levels<br>4 points: -8 levels<br>5 points: -10 levels<br>6 points: -12 levels<br>7 points: -14 levels<br>8 points: -16 levels<br>9 points: -18 levels<br>10 points: -20 levels | ||
|row1cell3=10 | |row1cell3=10 | ||
|row1cell4= | |row1cell4= | ||
|row1cell5= | |row1cell5= | ||
|row2cell1=Pet Chaser | |row2cell1=[[File:Pet_chaser.png|50px|center]]<br>Pet Chaser | ||
|row2cell2=Increase the chance to receive a pet.<br><br>1 point: 2% increased chance<br>2 points: 4% increased chance<br>3 points: 6% increased chance<br>4 points: 8% increased chance<br>5 points: 10% increased chance<br>This is a multiplicative increase. | |row2cell2=Increase the chance to receive a pet.<br><br>1 point: 2% increased chance<br>2 points: 4% increased chance<br>3 points: 6% increased chance<br>4 points: 8% increased chance<br>5 points: 10% increased chance<br>This is a multiplicative increase. | ||
|row2cell3=5 | |row2cell3=5 | ||
|row2cell4= | |row2cell4= | ||
|row2cell5= | |row2cell5= | ||
|row3cell1=Endless Onslaught | |row3cell1=[[File:Endless_onslaught.png|50px|center]]<br>Endless Onslaught | ||
|row3cell2=NPCs which are aggressive already, will stay aggressive for longer toward you.<br><br>1 point: 20% increased duration<br>2 points: 40% increased duration<br>3 points: 60% increased duration<br>4 points: 80% increased duration<br>5 points: 100% increased duration, i.e. twice as long | |row3cell2=NPCs which are aggressive already, will stay aggressive for longer toward you.<br><br>1 point: 20% increased duration<br>2 points: 40% increased duration<br>3 points: 60% increased duration<br>4 points: 80% increased duration<br>5 points: 100% increased duration, i.e. twice as long | ||
|row3cell3=5 | |row3cell3=5 | ||
|row3cell4= | |row3cell4= | ||
|row3cell5= | |row3cell5= | ||
|row4cell1=Charged Preservation | |row4cell1=[[File:Charged_preservation.png|50px|center]]<br>Charged Preservation | ||
|row4cell2=Chance to not consume a charge when using items that require charges.<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance<br>6 points: 30% chance<br>7 points: 35% chance<br>8 points: 40% chance<br>9 points: 45% chance<br>10 points: 50% chance | |row4cell2=Chance to not consume a charge when using items that require charges.<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance<br>6 points: 30% chance<br>7 points: 35% chance<br>8 points: 40% chance<br>9 points: 45% chance<br>10 points: 50% chance | ||
|row4cell3=10 | |row4cell3=10 | ||
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|heading4=Required For | |heading4=Required For | ||
|heading5=Restricts | |heading5=Restricts | ||
|row1cell1=Last Recall | |row1cell1=[[File:Last_recall.png|50px|center]]<br>Last Recall | ||
|row1cell2=Receive an item that will remember the last location you teleported from, and can teleport you straight back.<br><br>NOTE: if teleporting out of an instance, the orb will teleport you to the same location as if you died in the instance. This is generally just outside of the entrance.<br><br>1 point: 5 min cooldown<br>2 points: 3 min cooldown<br>3 points: 1 min cooldown<br>4 points: 30 sec cooldown<br>5 points: 10 sec cooldown | |row1cell2=Receive an item that will remember the last location you teleported from, and can teleport you straight back.<br><br>NOTE: if teleporting out of an instance, the orb will teleport you to the same location as if you died in the instance. This is generally just outside of the entrance.<br><br>1 point: 5 min cooldown<br>2 points: 3 min cooldown<br>3 points: 1 min cooldown<br>4 points: 30 sec cooldown<br>5 points: 10 sec cooldown | ||
|row1cell3=5 | |row1cell3=5 | ||
|row1cell4= | |row1cell4= | ||
|row1cell5= | |row1cell5= | ||
|row2cell1=Remote Recipient | |row2cell1=[[File:Remote_recipient.png|50px|center]]<br>Remote Recipient | ||
|row2cell2=Skilling pets who give you passive XP boosts while following you, will now provide that XP boost while they are in your bank.<br><br>NOTE: priority depends on the order in which they sit in your bank.<br>NOTE 2: these do not stack. They simply allow you to avoid needing to switch to the pet for the skill you're training.<br><br>1 point: 1 pets maximum<br>2 points: 2 pets maximum<br>3 points: 3 pets maximum<br>4 points: 4 pets maximum<br>5 points: 5 pets maximum<br>6 points: 6 pets maximum<br>7 points: 7 pets maximum<br>8 points: 8 pets maximum<br>9 points: 9 pets maximum<br>10 points: 10 pets maximum | |row2cell2=Skilling pets who give you passive XP boosts while following you, will now provide that XP boost while they are in your bank.<br><br>NOTE: priority depends on the order in which they sit in your bank.<br>NOTE 2: these do not stack. They simply allow you to avoid needing to switch to the pet for the skill you're training.<br><br>1 point: 1 pets maximum<br>2 points: 2 pets maximum<br>3 points: 3 pets maximum<br>4 points: 4 pets maximum<br>5 points: 5 pets maximum<br>6 points: 6 pets maximum<br>7 points: 7 pets maximum<br>8 points: 8 pets maximum<br>9 points: 9 pets maximum<br>10 points: 10 pets maximum | ||
|row2cell3=10 | |row2cell3=10 | ||
|row2cell4= | |row2cell4= | ||
|row2cell5= | |row2cell5= | ||
|row3cell1=Pet Specialist | |row3cell1=[[File:Pet_specialist.png|50px|center]]<br>Pet Specialist | ||
|row3cell2=Reduces the amount of damage mitigation applied to your pets' damage calculation, allowing them to be more effective in combat against higher level targets.<br><br>1 point: 10% less damage mitigation<br>2 points: 20% less damage mitigation<br>3 points: 30% less damage mitigation<br>4 points: 40% less damage mitigation<br>5 points: 50% less damage mitigation<br>6 points: 60% less damage mitigation<br>7 points: 70% less damage mitigation<br>8 points: 80% less damage mitigation<br>9 points: 90% less damage mitigation<br>10 points: 100% less damage mitigation | |row3cell2=Reduces the amount of damage mitigation applied to your pets' damage calculation, allowing them to be more effective in combat against higher level targets.<br><br>1 point: 10% less damage mitigation<br>2 points: 20% less damage mitigation<br>3 points: 30% less damage mitigation<br>4 points: 40% less damage mitigation<br>5 points: 50% less damage mitigation<br>6 points: 60% less damage mitigation<br>7 points: 70% less damage mitigation<br>8 points: 80% less damage mitigation<br>9 points: 90% less damage mitigation<br>10 points: 100% less damage mitigation | ||
|row3cell3=10 | |row3cell3=10 | ||
|row3cell4= | |row3cell4= | ||
|row3cell5= | |row3cell5= | ||
|row4cell1=Pet Mastery | |row4cell1=[[File:Pet_mastery.png|50px|center]]<br>Pet Mastery | ||
|row4cell2=Increase the max hit of your pets' attacks.<br><br>1 point: +2% damage<br>2 points: +4% damage<br>3 points: +6% damage<br>4 points: +8% damage<br>5 points: +10% damage<br>6 points: +12% damage<br>7 points: +14% damage<br>8 points: +16% damage<br>9 points: +18% damage<br>10 points: +20% damage | |row4cell2=Increase the max hit of your pets' attacks.<br><br>1 point: +2% damage<br>2 points: +4% damage<br>3 points: +6% damage<br>4 points: +8% damage<br>5 points: +10% damage<br>6 points: +12% damage<br>7 points: +14% damage<br>8 points: +16% damage<br>9 points: +18% damage<br>10 points: +20% damage | ||
|row4cell3=10 | |row4cell3=10 | ||
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|heading4=Required For | |heading4=Required For | ||
|heading5=Restricts | |heading5=Restricts | ||
|row1cell1=Guardian Angel | |row1cell1=[[File:Guardian_angel.png|50px|center]]<br>Guardian Angel | ||
|row1cell2=Upon death, you will be resurrected with 50% of your health and prayer points.<br>You will be immune to all damage for a short period of time after proccing.<br><br>NOTE: this cannot be unlocked as a Perma-Death Hardcore Ironman or regular Hardcore Ironman. Sorry, you must get good.<br><br>1 point: 10 min cooldown<br>2 points: 8 min cooldown<br>3 points: 6 min cooldown<br>4 points: 4 min cooldown<br>5 points: 2 min cooldown | |row1cell2=Upon death, you will be resurrected with 50% of your health and prayer points.<br>You will be immune to all damage for a short period of time after proccing.<br><br>NOTE: this cannot be unlocked as a Perma-Death Hardcore Ironman or regular Hardcore Ironman. Sorry, you must get good.<br><br>1 point: 10 min cooldown<br>2 points: 8 min cooldown<br>3 points: 6 min cooldown<br>4 points: 4 min cooldown<br>5 points: 2 min cooldown | ||
|row1cell3=5 | |row1cell3=5 | ||
|row1cell4= | |row1cell4= | ||
|row1cell5=Banker's Note<br>Sages Greaves<br>Equilibrium<br>Unequilibrium | |row1cell5=Banker's Note<br>Sages Greaves<br>Equilibrium<br>Unequilibrium | ||
|row2cell1=Banker's Note | |row2cell1=[[File:banker's_note.png|50px|center]]<br>Banker's Note | ||
|row2cell2=Receive an item that will let you note and unnote items directly in your inventory.<br><br>NOTE: This is disabled for dense essence.<br><br>1 point: 1 min cooldown<br>2 points: 45 sec cooldown<br>3 points: 30 sec cooldown<br>4 points: 15 sec cooldown<br>5 points: no cooldown | |row2cell2=Receive an item that will let you note and unnote items directly in your inventory.<br><br>NOTE: This is disabled for dense essence.<br><br>1 point: 1 min cooldown<br>2 points: 45 sec cooldown<br>3 points: 30 sec cooldown<br>4 points: 15 sec cooldown<br>5 points: no cooldown | ||
|row2cell3=5 | |row2cell3=5 | ||
|row2cell4= | |row2cell4= | ||
|row2cell5=Guardian Angel<br>Sages Greaves<br>Equilibrium<br>Unequilibrium | |row2cell5=Guardian Angel<br>Sages Greaves<br>Equilibrium<br>Unequilibrium | ||
|row3cell1=Sage's Greaves | |row3cell1=[[File:sage's_greaves.png|50px|center]]<br>Sage's Greaves | ||
|row3cell2=Receive a pair of boots that will periodically grant you experience in the last non-combat skill you trained while you're moving.<br><br>NOTE: this effect does work if the boots are equipped in your transmog slot. | |row3cell2=Receive a pair of boots that will periodically grant you experience in the last non-combat skill you trained while you're moving.<br><br>NOTE: this effect does work if the boots are equipped in your transmog slot. | ||
|row3cell3=1 | |row3cell3=1 | ||
|row3cell4= | |row3cell4= | ||
|row3cell5=Guardian Angel<br>Banker's Note<br>Equilibrium<br>Unequilibrium | |row3cell5=Guardian Angel<br>Banker's Note<br>Equilibrium<br>Unequilibrium | ||
|row4cell1=Equilibrium | |row4cell1=[[File:Equilibrium.png|50px|center]]<br>Equilibrium | ||
|row4cell2=Receive experience in your lowest XP skill when you gain experience in a skill. This will not work if training a skill with 200M xp.<br><br>NOTE: this excludes construction, agility, and hunter, which are currently not in the game.<br><br>1 point: 1% of XP gained<br>2 points: 2% of XP gained<br>3 points: 3% of XP gained<br>4 points: 4% of XP gained<br>5 points: 5% of XP gained | |row4cell2=Receive experience in your lowest XP skill when you gain experience in a skill. This will not work if training a skill with 200M xp.<br><br>NOTE: this excludes construction, agility, and hunter, which are currently not in the game.<br><br>1 point: 1% of XP gained<br>2 points: 2% of XP gained<br>3 points: 3% of XP gained<br>4 points: 4% of XP gained<br>5 points: 5% of XP gained | ||
|row4cell3=5 | |row4cell3=5 | ||
|row4cell4= | |row4cell4= | ||
|row4cell5=Guardian Angel<br>Banker's Note<br>Sages Greaves<br>Unequilibrium | |row4cell5=Guardian Angel<br>Banker's Note<br>Sages Greaves<br>Unequilibrium | ||
|row5cell1=Unequilibrium | |row5cell1=[[File:Unequilibrium.png|50px|center]]<br>Unequilibrium | ||
|row5cell2=Receive experience in your highest skill when you gain experience in a skill.<br><br>NOTE: this excludes construction, agility, and hunter, which are currently not in the game.<br><br>1 point: 2% of XP gained<br>2 points: 4% of XP gained<br>3 points: 6% of XP gained<br>4 points: 8% of XP gained<br>5 points: 10% of XP gained | |row5cell2=Receive experience in your highest skill when you gain experience in a skill.<br><br>NOTE: this excludes construction, agility, and hunter, which are currently not in the game.<br><br>1 point: 2% of XP gained<br>2 points: 4% of XP gained<br>3 points: 6% of XP gained<br>4 points: 8% of XP gained<br>5 points: 10% of XP gained | ||
|row5cell3=5 | |row5cell3=5 | ||
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|heading4=Required For | |heading4=Required For | ||
|heading5=Restricts | |heading5=Restricts | ||
|row1cell1=Safety Off | |row1cell1=[[File:Safety_off.png|50px|center]]<br>Safety Off | ||
|row1cell2=Disables all warnings and confirmation prompts in the game. You will automatically progress through the dialogs as if you accepted them.<br><br>USE THIS AT YOUR OWN RISK!<br>Absolutely no refunds will be given to lost items.<br><br>This includes, but is not limited to:<br>High alchemy warnings<br>Shard of insurance warnings<br>Hard mode entry confirmations<br>Consuming/redeeming items (e.g. bonds, rank books) | |row1cell2=Disables all warnings and confirmation prompts in the game. You will automatically progress through the dialogs as if you accepted them.<br><br>USE THIS AT YOUR OWN RISK!<br>Absolutely no refunds will be given to lost items.<br><br>This includes, but is not limited to:<br>High alchemy warnings<br>Shard of insurance warnings<br>Hard mode entry confirmations<br>Consuming/redeeming items (e.g. bonds, rank books) | ||
|row1cell3=1 | |row1cell3=1 | ||
|row1cell4= | |row1cell4= | ||
|row1cell5= | |row1cell5= | ||
|row2cell1=Is this thing on? | |row2cell1=[[File:Is_this_thing_on.png|50px|center]]<br>Is this thing on? | ||
|row2cell2=Gain drop rate but protection prayers have a chance to not work.<br><br>1 point: 1% extra drop rate, 3% chance for protection prayers to not work<br>2 points: 2% extra drop rate, 6% chance for protection prayers to not work<br>3 points: 3% extra drop rate, 9% chance for protection prayers to not work<br>4 points: 4% extra drop rate, 12% chance for protection prayers to not work<br>5 points: 5% extra drop rate, 15% chance for protection prayers to not work<br> | |row2cell2=Gain drop rate but protection prayers have a chance to not work.<br><br>1 point: 1% extra drop rate, 3% chance for protection prayers to not work<br>2 points: 2% extra drop rate, 6% chance for protection prayers to not work<br>3 points: 3% extra drop rate, 9% chance for protection prayers to not work<br>4 points: 4% extra drop rate, 12% chance for protection prayers to not work<br>5 points: 5% extra drop rate, 15% chance for protection prayers to not work<br> | ||
|row2cell4= | |row2cell4= | ||
|row2cell5= | |row2cell5= | ||
|row3cell1=Greedy boi | |row3cell1=[[File:Greedy_boi.png|50px|center]]<br>Greedy boi | ||
|row3cell2=Prevents equipping in the Ring Slot - gives you a chance to double drops.<br><br>1 point: 0.2% chance<br>2 points: 0.4% chance<br>3 points: 0.6% chance<br>4 points: 0.8% chance<br>5 points: 1.0% chance<br> | |row3cell2=Prevents equipping in the Ring Slot - gives you a chance to double drops.<br><br>1 point: 0.2% chance<br>2 points: 0.4% chance<br>3 points: 0.6% chance<br>4 points: 0.8% chance<br>5 points: 1.0% chance<br> | ||
|row3cell3=5 | |row3cell3=5 | ||
|row3cell4= | |row3cell4= | ||
|row3cell5= | |row3cell5= | ||
|row4cell1=Utility Unleashed | |row4cell1=[[File:Utility_unleashed.png|50px|center]]<br>Utility Unleashed | ||
|row4cell2=Increases the potency of utility items (Wealth Collector, Bone Crusher, Steel Keyring, Herb Sack) if they're in your inventory.<br>Bone Crusher restores prayer on a 10% chance per bone buried by the BC.<br>Steel Keyring has a chance to double key when dropped.<br>Wealth Collector and Herb Sack provide extra yield to looted items.<br><br>1 point: 5% extra yield / +1 prayer points / 2.5% double key chance<br>2 points: 10% extra yield / +1 prayer points / 5% double key chance<br>3 points: 15% extra yield / +2 prayer points / 7.5% double key chance<br>4 points: 20% extra yield / +2 prayer points / 10% double key chance<br> | |row4cell2=Increases the potency of utility items (Wealth Collector, Bone Crusher, Steel Keyring, Herb Sack) if they're in your inventory.<br>Bone Crusher restores prayer on a 10% chance per bone buried by the BC.<br>Steel Keyring has a chance to double key when dropped.<br>Wealth Collector and Herb Sack provide extra yield to looted items.<br><br>1 point: 5% extra yield / +1 prayer points / 2.5% double key chance<br>2 points: 10% extra yield / +1 prayer points / 5% double key chance<br>3 points: 15% extra yield / +2 prayer points / 7.5% double key chance<br>4 points: 20% extra yield / +2 prayer points / 10% double key chance<br> | ||
|row4cell3=4 | |row4cell3=4 |
Latest revision as of 00:11, 19 March 2025
Tier 1
Each talent level in this tier costs 2 points.
Tier 2
At least 20 talent points must be spent in the previous tier to unlock tier 2 talents. Each talent level in this tier costs 3 points.
Tier 3
At least 50 talent points must be spent in the previous tiers to unlock tier 3 talents. Each talent level in this tier costs 4 points.
Tier 4
At least 90 talent points must be spent in the previous tiers to unlock tier 4 talents. Each talent level in this tier costs 5 points.
Tier 5
At least 115 talent points must be spent in the previous tiers to unlock tier 5 talents. Each talent level in this tier costs 6 points.
Tier 6
At least 175 talent points must be spent in the previous tiers to unlock tier 6 talents. Each talent level in this tier costs 10 points.