Infernal Artifacts League: Difference between revisions

From August Wiki
Jump to navigation Jump to search
 
 
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
=Overview=
=Overview=
[[File:IALogo.png|right|300px|thumb|The August Infernal Artifacts League begins November 19th!]]
<!-- TODO: Add the start date, the end date, and the League world details. Update the image caption with the start date. -->
The ''August Infernal Artifacts League'' is a temporary game mode. Equipment drops with a ''rarity'' and a set of random bonus effects called ''Affixes''. Players reshape that equipment at the ''Artisan's Forge'', collect ''Demonic Powers'', and unlock ''Relics'' as they earn League points.
 
{| class="wikitable" style="text-align:center;"
! !! Date !! UTC !! EST (UTC−5)
|-
! Start
| Nov. 19 || 6:00PM || 1:00PM
|-
! End
| TBD || TBD || TBD
|}
 
The League adds the following systems:
 
{| class="wikitable lighttable"
! System !! Summary !! Main article
|-
| '''Affixes and rarities'''
| Random bonus effects on equipment. Rarity, item level, and item type decide what an item can roll.
| [[Infernal Artifacts League/Affixes|Affixes]]
|-
| '''Artisan's Forge'''
| Melt unwanted gear for materials, then spend the materials to improve, transplant, and masterwork affixes.
| [[Infernal Artifacts League/Artisan's Forge|Artisan's Forge]]
|-
| '''Demonic Powers'''
| Special effects on high-rarity items. Extract a power to bank it in the Demonic Codex.
| [[Infernal Artifacts League/Demonic Powers|Demonic Powers]]
|-
| '''Skilling outfits'''
| Skilling gear rolls its own affixes. Upgrade outfit pieces at the Outfitter's Bench.
| [[Infernal Artifacts League/Outfitter's Bench|Outfitter's Bench]]
|-
| '''Relics'''
| Buffs that unlock by League Tier. Each tier also grants passive effects.
| [[#Relics|Relics]]
|}
 
=Rules=
<!-- TODO: Confirm the rules for this League. The headings below match the Pantheon League page. Remove this comment and the placeholder lines when the rules are final. -->
===Player Restrictions===
*''To be confirmed.''
 
===Group Ironman Changes===
*''To be confirmed.''
 
===Other Restrictions===
*''To be confirmed.''
 
===Donations===
*''To be confirmed.''
 
=Affixes and Rarities=
<small>Main Article: [[Infernal Artifacts League/Affixes]]</small>
 
[[File:Affix rules overview.png|right|300px|thumb|The three rules that govern affixes.]]
''Affixes'' are bonus effects that roll on equipment. Every equippable item with stats can carry affixes. Affixes are the main source of character power in the League.
 
Three rules decide what an item can roll:
*'''Rarity''' sets how many affixes the item has.
*'''Item level''' sets how strong each affix can be.
*'''Item type''' sets which families of affixes can appear.
 
===Rarity===
Rarity sets the number of affixes. Rarity also caps how many affixes can come from each category.
 
{| class="wikitable lighttable" style="text-align:center;"
! Rarity !! Affixes !! Max offence !! Max defence !! Max utility
|-
| style="color:#9d9d9d;" | '''Common''' || 0 || – || – || –
|-
| style="color:#1eff00;" | '''Uncommon''' || 1–2 || – || – || –
|-
| style="color:#3b9dff;" | '''Rare''' || 2–3 || 2 || 2 || 1
|-
| style="color:#a335ee;" | '''Epic''' || 3–4 || 2 || 2 || 2
|-
| style="color:#ff8000;" | '''Legendary''' || 5–6 || 3 || 3 || 2
|}
 
===Ancient and Primal===
High-rarity items have a small chance to roll a stronger variant.
<!-- EDITOR NOTE: The narration says Ancient gives a 25% boost. The on-screen graphic says +20%. This page uses the on-screen value. Confirm before publishing. -->
 
{| class="wikitable lighttable"
! Variant !! Chance !! Effect
|-
| style="color:#ff8000;" | '''Ancient'''
| 1% of Epic and Legendary items
| +20% to every affix
|-
| style="color:#ff3030;" | '''Primal'''
| 0.1% of Legendary items
|
* +50% to every affix
* Every affix rolls at its maximum value
* Can raise the affix tier ceiling above the normal limit for the item level
|}
 
===Item level and item type===
*Each affix has up to five tiers. Each tier has a value range and a minimum item level.
*An item rolls only the tiers at or below its item level.
*The equipment slot decides which affix families can roll. Affixes belong to one of four categories: ''Offence'', ''Defence'', ''Utility'', and ''Skilling''.
*The in-game ''Affix Guide'' lists every affix, its tiers, and the slots that can roll it.
 
=Artisan's Forge=
<small>Main Article: [[Infernal Artifacts League/Artisan's Forge]]</small>
 
[[File:Infernal Artifacts Forge tooltip.png|right|300px|thumb|The Forge tooltip lists each function and the League Tier that unlocks it.]]
The ''Artisan's Forge'' reshapes affixed gear. Use the ''Demonic Anvil'' to open the Forge interface. Each function unlocks at a League Tier.
 
{| class="wikitable lighttable"
! Function !! Unlocks at !! Effect
|-
| '''[[Infernal Artifacts League/Artisan's Forge#Melt|Melt]]''' || League Tier 1 || Destroy items for materials.
|-
| '''[[Infernal Artifacts League/Artisan's Forge#Improve|Improve]]''' || League Tier 1 || Upgrade affix values on items.
|-
| '''[[Infernal Artifacts League/Artisan's Forge#Transplant|Transplant]]''' || League Tier 3 || Move affixes between items.
|-
| '''[[Infernal Artifacts League/Artisan's Forge#Masterwork|Masterwork]]''' || League Tier 5 || Final affix boosts.
|}
 
===Melt===
*Melt breaks down affixed gear into materials. Melted items are destroyed.
*Bulk buttons add every item of a rarity to the crucible. Locked items are safe from bulk addition.
*Melting an item with an unbanked [[Infernal Artifacts League/Demonic Powers|Demonic Power]] does not add the power to your [[Infernal Artifacts League/Demonic Powers#Demonic Codex|Demonic Codex]].
 
===Improve===
*Each affix progresses from Tier I to Tier V. Each tier has <code>10</code> micro-steps.
*Upgrades have a <code>100%</code> success rate. Upgrades never fail or break your equipment.
*Costs scale with tier. Low tiers require [[Upgrade gem|Upgrade gems]] and Forge Dust. Tier IV and Tier V require Forge Cores.
 
===Materials===
{| class="wikitable lighttable"
! Material !! Source !! Use
|-
| '''[[Forge Dust]]''' || Melt || Improve
|-
| '''[[Upgrade gem|Upgrade gems]]''' || Melt || Improve, low tiers
|-
| '''[[Forge Cores]]''' || Melt || Improve, Tier IV and Tier V
|-
| '''[[Brimstone Thread]]''' || Melt || Trim skilling outfits
|}
 
=Demonic Powers=
<small>Main Article: [[Infernal Artifacts League/Demonic Powers]]</small>
<!-- TODO: Expand this section when the Demonic Powers page is written. The details below come from the Affixes and the Melt and Improve videos. -->
 
A ''Demonic Power'' is a special effect on an item, separate from its affixes. The item tooltip lists the power below the affixes.
 
*Extract a power to bank it in your [[Infernal Artifacts League/Demonic Powers#Demonic Codex|Demonic Codex]].
*The Melt interface labels each power as ''Unbanked Power'' or ''Already Banked''.
*You must choose one: melt the item for materials or extract the power.
 
=Skilling Outfits=
<small>Main Article: [[Infernal Artifacts League/Outfitter's Bench]]</small>
 
[[File:Prospector jacket grades.png|right|thumb|Prospector jacket grades: normal, Trimmed, Gilded, and Stitched.]]
Skilling tools and skilling outfits roll ''skilling affixes'' only. The category caps do not apply to skilling gear. The affix count still follows the rarity.
 
*Buy skilling outfits with [[Skilling token|skilling tokens]].
*Skilling affixes are active while the item is equipped or stored in the tool belt. Affixes from both sources stack.
*Use the ''Outfitter's Bench'' to upgrade an outfit piece. Each upgrade raises the item level, which raises the ceiling for its affixes.
 
{| class="wikitable lighttable" style="text-align:center;"
! Grade !! Suffix !! Item level
|-
| Normal || – || 10
|-
| Trimmed || (t) || 40
|-
| Gilded || (g) || 70
|-
| Stitched || (d) || 100
|}
 
When you upgrade a piece, choose one of two options:
*'''Reroll''' gives the piece a fresh rarity and fresh affixes at the new item level. This option has no extra cost.
*'''Keep''' scales the current rarity and affixes up to the new item level. This option costs extra Upgrade gems and Forge Cores.
 
=Relics=
Relics unlock by League Tier. Each player chooses one relic per tier. Every player also receives the passive effects of each tier.
<!-- TODO: Add the point requirement for each tier, in the format "Tier 1 (1,400 points)". Add Tiers 2 and up as the creator reveals them. -->
 
===Tier 1===
<small>Main Article: [[Infernal Artifacts League/Tier 1 Relics]]</small>
 
'''Passive Effects:'''
*100% drop rate bonus
*10x XP rate
*Beginner clues complete 5x faster
*100 gathering repetitions per action
*1.5x chance to successfully gather
*75% for gathering nodes not to deplete
*Auto-bank [[monster parts|slayer parts]], currencies, herbs, and seeds
 
{| class="wikitable lighttable"
! Icon !! Name !! Effect
|-
| [[File:Runic_warding_perk.png|center|50px]]
| '''[[Infernal Artifacts League/Tier 1 Relics#Runic Warding|Runic Warding]]'''
|
* Crafting recipes no longer require runes
* No recipe requires ordinary thread, mystic thread, or brimstone thread
* Manual runecrafting saves 95% of essence and banks all runes
* Mined essence turns itself into mixed runes
** This effect is toggleable and is on by default
* 1 [[Skilling token|skilling token]] per 10 [[Runecrafting]] XP, including XP from warding
* Mining essence awards 75x skilling tokens
* Gathering essence shards awards 50x skilling tokens
|-
| [[File:Fluxious_perk.png|center|50px]]
| '''[[Infernal Artifacts League/Tier 1 Relics#Fluxious|Fluxious]]'''
|
* Crafting recipes no longer require coal dust, granite dust, or luminite flux
* Smithing an item from bars has a 5% chance to grant 50 extra bars of the same type
* Switching to a new ore always succeeds on the first swing
** This effect does not apply to mixed rocks, such as gem rocks
* 1 [[Skilling token|skilling token]] per 10 [[Smithing]] XP
* 50% more skilling tokens while [[Mining]]
|-
| [[File:Man_of_wood_perk.png|center|50px]]
| '''[[Infernal Artifacts League/Tier 1 Relics#Man of Wood|Man of Wood]]'''
|
* [[Fletching]] no longer needs bow strings, crossbow strings, feathers, or arrow shafts
* No recipe requires ordinary thread, mystic thread, or brimstone thread
* Bonus arrowheads, dart tips, and javelin heads go to the bank while you gather and craft
* Chopping trees grants bonus headless arrows and matching arrow tips
** Olympian logs grant Olympian shafts
* Leather from monsters drops in noted form, in 10x the normal quantity
* 1 [[Skilling token|skilling token]] per 5 Fletching XP and per 5 [[Woodcutting]] XP
|-
|}
 
===Other revealed relics===
<!-- TODO: Move Fortune into its tier table when the tier is confirmed. The promo video does not state the tier. -->
{| class="wikitable lighttable"
! Icon !! Name !! Effect
|-
| [[File:Fortune_perk.png|center|50px]]
| '''[[Infernal Artifacts League/Fortune|Fortune]]'''
|
* Unlocks three mystery boxes, one for each of the three tiers of bosses
* Each mystery box gives rare, unique loot from every boss in its tier
|-
|}
 
[[Category:Leagues]]
[[Category:Infernal Artifacts League]]

Latest revision as of 00:01, 12 November 2026

Overview

The August Infernal Artifacts League is a temporary game mode. Equipment drops with a rarity and a set of random bonus effects called Affixes. Players reshape that equipment at the Artisan's Forge, collect Demonic Powers, and unlock Relics as they earn League points.

Date UTC EST (UTC−5)
Start Nov. 19 6:00PM 1:00PM
End TBD TBD TBD

The League adds the following systems:

System Summary Main article
Affixes and rarities Random bonus effects on equipment. Rarity, item level, and item type decide what an item can roll. Affixes
Artisan's Forge Melt unwanted gear for materials, then spend the materials to improve, transplant, and masterwork affixes. Artisan's Forge
Demonic Powers Special effects on high-rarity items. Extract a power to bank it in the Demonic Codex. Demonic Powers
Skilling outfits Skilling gear rolls its own affixes. Upgrade outfit pieces at the Outfitter's Bench. Outfitter's Bench
Relics Buffs that unlock by League Tier. Each tier also grants passive effects. Relics

Rules

Player Restrictions

  • To be confirmed.

Group Ironman Changes

  • To be confirmed.

Other Restrictions

  • To be confirmed.

Donations

  • To be confirmed.

Affixes and Rarities

Main Article: Infernal Artifacts League/Affixes

The three rules that govern affixes.

Affixes are bonus effects that roll on equipment. Every equippable item with stats can carry affixes. Affixes are the main source of character power in the League.

Three rules decide what an item can roll:

  • Rarity sets how many affixes the item has.
  • Item level sets how strong each affix can be.
  • Item type sets which families of affixes can appear.

Rarity

Rarity sets the number of affixes. Rarity also caps how many affixes can come from each category.

Rarity Affixes Max offence Max defence Max utility
Common 0 – – –
Uncommon 1–2 – – –
Rare 2–3 2 2 1
Epic 3–4 2 2 2
Legendary 5–6 3 3 2

Ancient and Primal

High-rarity items have a small chance to roll a stronger variant.

Variant Chance Effect
Ancient 1% of Epic and Legendary items +20% to every affix
Primal 0.1% of Legendary items
  • +50% to every affix
  • Every affix rolls at its maximum value
  • Can raise the affix tier ceiling above the normal limit for the item level

Item level and item type

  • Each affix has up to five tiers. Each tier has a value range and a minimum item level.
  • An item rolls only the tiers at or below its item level.
  • The equipment slot decides which affix families can roll. Affixes belong to one of four categories: Offence, Defence, Utility, and Skilling.
  • The in-game Affix Guide lists every affix, its tiers, and the slots that can roll it.

Artisan's Forge

Main Article: Infernal Artifacts League/Artisan's Forge

The Forge tooltip lists each function and the League Tier that unlocks it.

The Artisan's Forge reshapes affixed gear. Use the Demonic Anvil to open the Forge interface. Each function unlocks at a League Tier.

Function Unlocks at Effect
Melt League Tier 1 Destroy items for materials.
Improve League Tier 1 Upgrade affix values on items.
Transplant League Tier 3 Move affixes between items.
Masterwork League Tier 5 Final affix boosts.

Melt

  • Melt breaks down affixed gear into materials. Melted items are destroyed.
  • Bulk buttons add every item of a rarity to the crucible. Locked items are safe from bulk addition.
  • Melting an item with an unbanked Demonic Power does not add the power to your Demonic Codex.

Improve

  • Each affix progresses from Tier I to Tier V. Each tier has 10 micro-steps.
  • Upgrades have a 100% success rate. Upgrades never fail or break your equipment.
  • Costs scale with tier. Low tiers require Upgrade gems and Forge Dust. Tier IV and Tier V require Forge Cores.

Materials

Material Source Use
Forge Dust Melt Improve
Upgrade gems Melt Improve, low tiers
Forge Cores Melt Improve, Tier IV and Tier V
Brimstone Thread Melt Trim skilling outfits

Demonic Powers

Main Article: Infernal Artifacts League/Demonic Powers

A Demonic Power is a special effect on an item, separate from its affixes. The item tooltip lists the power below the affixes.

  • Extract a power to bank it in your Demonic Codex.
  • The Melt interface labels each power as Unbanked Power or Already Banked.
  • You must choose one: melt the item for materials or extract the power.

Skilling Outfits

Main Article: Infernal Artifacts League/Outfitter's Bench

Prospector jacket grades: normal, Trimmed, Gilded, and Stitched.

Skilling tools and skilling outfits roll skilling affixes only. The category caps do not apply to skilling gear. The affix count still follows the rarity.

  • Buy skilling outfits with skilling tokens.
  • Skilling affixes are active while the item is equipped or stored in the tool belt. Affixes from both sources stack.
  • Use the Outfitter's Bench to upgrade an outfit piece. Each upgrade raises the item level, which raises the ceiling for its affixes.
Grade Suffix Item level
Normal – 10
Trimmed (t) 40
Gilded (g) 70
Stitched (d) 100

When you upgrade a piece, choose one of two options:

  • Reroll gives the piece a fresh rarity and fresh affixes at the new item level. This option has no extra cost.
  • Keep scales the current rarity and affixes up to the new item level. This option costs extra Upgrade gems and Forge Cores.

Relics

Relics unlock by League Tier. Each player chooses one relic per tier. Every player also receives the passive effects of each tier.

Tier 1

Main Article: Infernal Artifacts League/Tier 1 Relics

Passive Effects:

  • 100% drop rate bonus
  • 10x XP rate
  • Beginner clues complete 5x faster
  • 100 gathering repetitions per action
  • 1.5x chance to successfully gather
  • 75% for gathering nodes not to deplete
  • Auto-bank slayer parts, currencies, herbs, and seeds
Icon Name Effect
Runic Warding
  • Crafting recipes no longer require runes
  • No recipe requires ordinary thread, mystic thread, or brimstone thread
  • Manual runecrafting saves 95% of essence and banks all runes
  • Mined essence turns itself into mixed runes
    • This effect is toggleable and is on by default
  • 1 skilling token per 10 Runecrafting XP, including XP from warding
  • Mining essence awards 75x skilling tokens
  • Gathering essence shards awards 50x skilling tokens
Fluxious
  • Crafting recipes no longer require coal dust, granite dust, or luminite flux
  • Smithing an item from bars has a 5% chance to grant 50 extra bars of the same type
  • Switching to a new ore always succeeds on the first swing
    • This effect does not apply to mixed rocks, such as gem rocks
  • 1 skilling token per 10 Smithing XP
  • 50% more skilling tokens while Mining
Man of Wood
  • Fletching no longer needs bow strings, crossbow strings, feathers, or arrow shafts
  • No recipe requires ordinary thread, mystic thread, or brimstone thread
  • Bonus arrowheads, dart tips, and javelin heads go to the bank while you gather and craft
  • Chopping trees grants bonus headless arrows and matching arrow tips
    • Olympian logs grant Olympian shafts
  • Leather from monsters drops in noted form, in 10x the normal quantity
  • 1 skilling token per 5 Fletching XP and per 5 Woodcutting XP

Other revealed relics

Icon Name Effect
Fortune
  • Unlocks three mystery boxes, one for each of the three tiers of bosses
  • Each mystery box gives rare, unique loot from every boss in its tier