Talents/Utility talent tree: Difference between revisions
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{{GenericSortable | {{GenericSortable | ||
|columns= | |columns=3 | ||
|tableStyle=text-align:left; | |tableStyle=text-align:left; | ||
|heading1=Talent Name | |heading1=Talent Name | ||
|heading2=Talent Description | |heading2=Talent Description | ||
|heading3=Max Rank | |heading3=Max Rank | ||
|row1cell1=[[File:Jeweller's_prodigy.png|50px|center]]<br>Jeweller's Prodigy | |row1cell1=[[File:Jeweller's_prodigy.png|50px|center]]<br>Jeweller's Prodigy | ||
|row1cell2=Equip jewellery at a lower level requirement.<br>NOTE: This affects ring, and amulet slots.<br><br>1 point: -2 levels<br>2 points: -4 levels<br>3 points: -6 levels<br>4 points: -8 levels<br>5 points: -10 levels<br>6 points: -12 levels<br>7 points: -14 levels<br>8 points: -16 levels<br>9 points: -18 levels<br>10 points: -20 levels | |row1cell2=Equip jewellery at a lower level requirement.<br>NOTE: This affects ring, and amulet slots.<br><br>1 point: -2 levels<br>2 points: -4 levels<br>3 points: -6 levels<br>4 points: -8 levels<br>5 points: -10 levels<br>6 points: -12 levels<br>7 points: -14 levels<br>8 points: -16 levels<br>9 points: -18 levels<br>10 points: -20 levels | ||
|row1cell3=10 | |row1cell3=10 | ||
|row2cell1=[[File:Pet_chaser.png|50px|center]]<br>Pet Chaser | |row2cell1=[[File:Pet_chaser.png|50px|center]]<br>Pet Chaser | ||
|row2cell2=Increase the chance to receive a pet.<br><br>1 point: 2% increased chance<br>2 points: 4% increased chance<br>3 points: 6% increased chance<br>4 points: 8% increased chance<br>5 points: 10% increased chance<br>This is a multiplicative increase. | |row2cell2=Increase the chance to receive a pet.<br><br>1 point: 2% increased chance<br>2 points: 4% increased chance<br>3 points: 6% increased chance<br>4 points: 8% increased chance<br>5 points: 10% increased chance<br>This is a multiplicative increase. | ||
|row2cell3=5 | |row2cell3=5 | ||
|row3cell1=[[File:Endless_onslaught.png|50px|center]]<br>Endless Onslaught | |row3cell1=[[File:Endless_onslaught.png|50px|center]]<br>Endless Onslaught | ||
|row3cell2=NPCs which are aggressive already, will stay aggressive for longer toward you.<br><br>1 point: 20% increased duration<br>2 points: 40% increased duration<br>3 points: 60% increased duration<br>4 points: 80% increased duration<br>5 points: 100% increased duration, i.e. twice as long | |row3cell2=NPCs which are aggressive already, will stay aggressive for longer toward you.<br><br>1 point: 20% increased duration<br>2 points: 40% increased duration<br>3 points: 60% increased duration<br>4 points: 80% increased duration<br>5 points: 100% increased duration, i.e. twice as long | ||
|row3cell3=5 | |row3cell3=5 | ||
|row4cell1=[[File:Charged_preservation.png|50px|center]]<br>Charged Preservation | |row4cell1=[[File:Charged_preservation.png|50px|center]]<br>Charged Preservation | ||
|row4cell2=Chance to not consume a charge when using items that require charges.<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance<br>6 points: 30% chance<br>7 points: 35% chance<br>8 points: 40% chance<br>9 points: 45% chance<br>10 points: 50% chance | |row4cell2=Chance to not consume a charge when using items that require charges.<br><br>1 point: 5% chance<br>2 points: 10% chance<br>3 points: 15% chance<br>4 points: 20% chance<br>5 points: 25% chance<br>6 points: 30% chance<br>7 points: 35% chance<br>8 points: 40% chance<br>9 points: 45% chance<br>10 points: 50% chance | ||
|row4cell3=10 | |row4cell3=10 | ||
}} | }} | ||
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{{GenericSortable | {{GenericSortable | ||
|columns= | |columns=3 | ||
|tableStyle=text-align:left; | |tableStyle=text-align:left; | ||
|heading1=Talent Name | |heading1=Talent Name | ||
|heading2=Talent Description | |heading2=Talent Description | ||
|heading3=Max Rank | |heading3=Max Rank | ||
|row1cell1=[[File:Last_recall.png|50px|center]]<br>Last Recall | |row1cell1=[[File:Last_recall.png|50px|center]]<br>Last Recall | ||
|row1cell2=Receive an item that will remember the last location you teleported from, and can teleport you straight back.<br><br>NOTE: if teleporting out of an instance, the orb will teleport you to the same location as if you died in the instance. This is generally just outside of the entrance.<br><br>1 point: 5 min cooldown<br>2 points: 3 min cooldown<br>3 points: 1 min cooldown<br>4 points: 30 sec cooldown<br>5 points: 10 sec cooldown | |row1cell2=Receive an item that will remember the last location you teleported from, and can teleport you straight back.<br><br>NOTE: if teleporting out of an instance, the orb will teleport you to the same location as if you died in the instance. This is generally just outside of the entrance.<br><br>1 point: 5 min cooldown<br>2 points: 3 min cooldown<br>3 points: 1 min cooldown<br>4 points: 30 sec cooldown<br>5 points: 10 sec cooldown | ||
|row1cell3=5 | |row1cell3=5 | ||
|row2cell1=[[File:Remote_recipient.png|50px|center]]<br>Remote Recipient | |row2cell1=[[File:Remote_recipient.png|50px|center]]<br>Remote Recipient | ||
|row2cell2=Skilling pets who give you passive XP boosts while following you, will now provide that XP boost while they are in your bank.<br><br>NOTE: priority depends on the order in which they sit in your bank.<br>NOTE 2: these do not stack. They simply allow you to avoid needing to switch to the pet for the skill you're training.<br><br>1 point: 1 pets maximum<br>2 points: 2 pets maximum<br>3 points: 3 pets maximum<br>4 points: 4 pets maximum<br>5 points: 5 pets maximum<br>6 points: 6 pets maximum<br>7 points: 7 pets maximum<br>8 points: 8 pets maximum<br>9 points: 9 pets maximum<br>10 points: 10 pets maximum | |row2cell2=Skilling pets who give you passive XP boosts while following you, will now provide that XP boost while they are in your bank.<br><br>NOTE: priority depends on the order in which they sit in your bank.<br>NOTE 2: these do not stack. They simply allow you to avoid needing to switch to the pet for the skill you're training.<br><br>1 point: 1 pets maximum<br>2 points: 2 pets maximum<br>3 points: 3 pets maximum<br>4 points: 4 pets maximum<br>5 points: 5 pets maximum<br>6 points: 6 pets maximum<br>7 points: 7 pets maximum<br>8 points: 8 pets maximum<br>9 points: 9 pets maximum<br>10 points: 10 pets maximum | ||
|row2cell3=10 | |row2cell3=10 | ||
|row3cell1=[[File:Pet_specialist.png|50px|center]]<br>Pet Specialist | |row3cell1=[[File:Pet_specialist.png|50px|center]]<br>Pet Specialist | ||
|row3cell2=Reduces the amount of damage mitigation applied to your pets' damage calculation, allowing them to be more effective in combat against higher level targets.<br><br>1 point: 10% less damage mitigation<br>2 points: 20% less damage mitigation<br>3 points: 30% less damage mitigation<br>4 points: 40% less damage mitigation<br>5 points: 50% less damage mitigation<br>6 points: 60% less damage mitigation<br>7 points: 70% less damage mitigation<br>8 points: 80% less damage mitigation<br>9 points: 90% less damage mitigation<br>10 points: 100% less damage mitigation | |row3cell2=Reduces the amount of damage mitigation applied to your pets' damage calculation, allowing them to be more effective in combat against higher level targets.<br><br>1 point: 10% less damage mitigation<br>2 points: 20% less damage mitigation<br>3 points: 30% less damage mitigation<br>4 points: 40% less damage mitigation<br>5 points: 50% less damage mitigation<br>6 points: 60% less damage mitigation<br>7 points: 70% less damage mitigation<br>8 points: 80% less damage mitigation<br>9 points: 90% less damage mitigation<br>10 points: 100% less damage mitigation | ||
|row3cell3=10 | |row3cell3=10 | ||
|row4cell1=[[File:Pet_mastery.png|50px|center]]<br>Pet Mastery | |row4cell1=[[File:Pet_mastery.png|50px|center]]<br>Pet Mastery | ||
|row4cell2=Increase the max hit of your pets' attacks.<br><br>1 point: +2% damage<br>2 points: +4% damage<br>3 points: +6% damage<br>4 points: +8% damage<br>5 points: +10% damage<br>6 points: +12% damage<br>7 points: +14% damage<br>8 points: +16% damage<br>9 points: +18% damage<br>10 points: +20% damage | |row4cell2=Increase the max hit of your pets' attacks.<br><br>1 point: +2% damage<br>2 points: +4% damage<br>3 points: +6% damage<br>4 points: +8% damage<br>5 points: +10% damage<br>6 points: +12% damage<br>7 points: +14% damage<br>8 points: +16% damage<br>9 points: +18% damage<br>10 points: +20% damage | ||
|row4cell3=10 | |row4cell3=10 | ||
}} | }} | ||
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|tableStyle=text-align:left; | |tableStyle=text-align:left; | ||
|heading1=Talent Name | |heading1=Talent Name | ||
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|row1cell2=Upon death, you will be resurrected with 50% of your health and prayer points.<br>You will be immune to all damage for a short period of time after proccing.<br><br>NOTE: this cannot be unlocked as a Perma-Death Hardcore Ironman or regular Hardcore Ironman. Sorry, you must get good.<br><br>1 point: 10 min cooldown<br>2 points: 8 min cooldown<br>3 points: 6 min cooldown<br>4 points: 4 min cooldown<br>5 points: 2 min cooldown | |row1cell2=Upon death, you will be resurrected with 50% of your health and prayer points.<br>You will be immune to all damage for a short period of time after proccing.<br><br>NOTE: this cannot be unlocked as a Perma-Death Hardcore Ironman or regular Hardcore Ironman. Sorry, you must get good.<br><br>1 point: 10 min cooldown<br>2 points: 8 min cooldown<br>3 points: 6 min cooldown<br>4 points: 4 min cooldown<br>5 points: 2 min cooldown | ||
|row1cell3=5 | |row1cell3=5 | ||
|row1cell4 | |row1cell4=Banker's Note<br>Sages Greaves<br>Equilibrium<br>Unequilibrium | ||
|row2cell1=[[File:banker's_note.png|50px|center]]<br>Banker's Note | |row2cell1=[[File:banker's_note.png|50px|center]]<br>Banker's Note | ||
|row2cell2=Receive an item that will let you note and unnote items directly in your inventory.<br><br>NOTE: This is disabled for dense essence.<br><br>1 point: 1 min cooldown<br>2 points: 45 sec cooldown<br>3 points: 30 sec cooldown<br>4 points: 15 sec cooldown<br>5 points: no cooldown | |row2cell2=Receive an item that will let you note and unnote items directly in your inventory.<br><br>NOTE: This is disabled for dense essence.<br><br>1 point: 1 min cooldown<br>2 points: 45 sec cooldown<br>3 points: 30 sec cooldown<br>4 points: 15 sec cooldown<br>5 points: no cooldown | ||
|row2cell3=5 | |row2cell3=5 | ||
|row2cell4 | |row2cell4=Guardian Angel<br>Sages Greaves<br>Equilibrium<br>Unequilibrium | ||
|row3cell1=[[File:sage's_greaves.png|50px|center]]<br>Sage's Greaves | |row3cell1=[[File:sage's_greaves.png|50px|center]]<br>Sage's Greaves | ||
|row3cell2=Receive a pair of boots that will periodically grant you experience in the last non-combat skill you trained while you're moving.<br><br>NOTE: this effect does work if the boots are equipped in your transmog slot. | |row3cell2=Receive a pair of boots that will periodically grant you experience in the last non-combat skill you trained while you're moving.<br><br>NOTE: this effect does work if the boots are equipped in your transmog slot. | ||
|row3cell3=1 | |row3cell3=1 | ||
|row3cell4 | |row3cell4=Guardian Angel<br>Banker's Note<br>Equilibrium<br>Unequilibrium | ||
|row4cell1=[[File:Equilibrium.png|50px|center]]<br>Equilibrium | |row4cell1=[[File:Equilibrium.png|50px|center]]<br>Equilibrium | ||
|row4cell2=Receive experience in your lowest XP skill when you gain experience in a skill. This will not work if training a skill with 200M xp.<br><br>NOTE: this excludes construction, agility, and hunter, which are currently not in the game.<br><br>1 point: 1% of XP gained<br>2 points: 2% of XP gained<br>3 points: 3% of XP gained<br>4 points: 4% of XP gained<br>5 points: 5% of XP gained | |row4cell2=Receive experience in your lowest XP skill when you gain experience in a skill. This will not work if training a skill with 200M xp.<br><br>NOTE: this excludes construction, agility, and hunter, which are currently not in the game.<br><br>1 point: 1% of XP gained<br>2 points: 2% of XP gained<br>3 points: 3% of XP gained<br>4 points: 4% of XP gained<br>5 points: 5% of XP gained | ||
|row4cell3=5 | |row4cell3=5 | ||
|row4cell4 | |row4cell4=Guardian Angel<br>Banker's Note<br>Sages Greaves<br>Unequilibrium | ||
|row5cell1=[[File:Unequilibrium.png|50px|center]]<br>Unequilibrium | |row5cell1=[[File:Unequilibrium.png|50px|center]]<br>Unequilibrium | ||
|row5cell2=Receive experience in your highest skill when you gain experience in a skill.<br><br>NOTE: this excludes construction, agility, and hunter, which are currently not in the game.<br><br>1 point: 2% of XP gained<br>2 points: 4% of XP gained<br>3 points: 6% of XP gained<br>4 points: 8% of XP gained<br>5 points: 10% of XP gained | |row5cell2=Receive experience in your highest skill when you gain experience in a skill.<br><br>NOTE: this excludes construction, agility, and hunter, which are currently not in the game.<br><br>1 point: 2% of XP gained<br>2 points: 4% of XP gained<br>3 points: 6% of XP gained<br>4 points: 8% of XP gained<br>5 points: 10% of XP gained | ||
|row5cell3=5 | |row5cell3=5 | ||
|row5cell4 | |row5cell4=Guardian Angel<br>Banker's Note<br>Sages Greaves<br>Equilibrium | ||
}} | }} | ||
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|tableStyle=text-align:left; | |tableStyle=text-align:left; | ||
|heading1=Talent Name | |heading1=Talent Name | ||
Latest revision as of 19:15, 20 January 2026
Tier 1
Each talent level in this tier costs 2 points.
Tier 2
At least 20 talent points must be spent in the previous tier to unlock tier 2 talents. Each talent level in this tier costs 3 points.
Tier 3
At least 50 talent points must be spent in the previous tiers to unlock tier 3 talents. Each talent level in this tier costs 4 points.
Tier 4
At least 90 talent points must be spent in the previous tiers to unlock tier 4 talents. Each talent level in this tier costs 5 points.
Tier 5
At least 115 talent points must be spent in the previous tiers to unlock tier 5 talents. Each talent level in this tier costs 6 points.
Tier 6
At least 175 talent points must be spent in the previous tiers to unlock tier 6 talents. Each talent level in this tier costs 10 points.

























