<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.august.games/index.php?action=history&amp;feed=atom&amp;title=Talent_guides%2FPvM%2FRanged_early_game</id>
	<title>Talent guides/PvM/Ranged early game - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.august.games/index.php?action=history&amp;feed=atom&amp;title=Talent_guides%2FPvM%2FRanged_early_game"/>
	<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Talent_guides/PvM/Ranged_early_game&amp;action=history"/>
	<updated>2026-04-24T20:54:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.august.games/index.php?title=Talent_guides/PvM/Ranged_early_game&amp;diff=20334&amp;oldid=prev</id>
		<title>Steve at 14:17, 19 August 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Talent_guides/PvM/Ranged_early_game&amp;diff=20334&amp;oldid=prev"/>
		<updated>2025-08-19T14:17:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:17, 19 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you would rather have the ability to choose slayer tasks over receiving Treasure Goblins, pick &amp;#039;&amp;#039;&amp;#039;Unnatural Selection&amp;#039;&amp;#039;&amp;#039; over &amp;#039;&amp;#039;&amp;#039;Treasure Goblins&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you would rather have the ability to choose slayer tasks over receiving Treasure Goblins, pick &amp;#039;&amp;#039;&amp;#039;Unnatural Selection&amp;#039;&amp;#039;&amp;#039; over &amp;#039;&amp;#039;&amp;#039;Treasure Goblins&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you are worried about using arrows/darts/bolts too quickly, you can pick &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Runic Efficiency&lt;/del&gt;&#039;&#039;&#039; over Treasure Goblins.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you are worried about using arrows/darts/bolts too quickly, you can pick &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bottomless Quiver&lt;/ins&gt;&#039;&#039;&#039; over Treasure Goblins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can alternatively max out the &amp;#039;&amp;#039;&amp;#039;Ruthless Ranger&amp;#039;&amp;#039;&amp;#039; talent rather than &amp;#039;&amp;#039;&amp;#039;Consistency&amp;#039;&amp;#039;&amp;#039; if you want a higher maximum potential DPS with, rather than more consistent DPS.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can alternatively max out the &amp;#039;&amp;#039;&amp;#039;Ruthless Ranger&amp;#039;&amp;#039;&amp;#039; talent rather than &amp;#039;&amp;#039;&amp;#039;Consistency&amp;#039;&amp;#039;&amp;#039; if you want a higher maximum potential DPS with, rather than more consistent DPS.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Talent_guides/PvM/Ranged_early_game&amp;diff=20333&amp;oldid=prev</id>
		<title>Steve: Created page with &quot;This build uses a total of 42 PvM talent points, and aims to provide reasonably efficient early-game talent choices.  If you would rather have the ability to choose slayer tasks over receiving Treasure Goblins, pick &#039;&#039;&#039;Unnatural Selection&#039;&#039;&#039; over &#039;&#039;&#039;Treasure Goblins&#039;&#039;&#039;. * If you are worried about using arrows/darts/bolts too quickly, you can pick &#039;&#039;&#039;Runic Efficiency&#039;&#039;&#039; over Treasure Goblins.  You can alternatively max out the &#039;&#039;&#039;Ruthless Ranger&#039;&#039;&#039; talent rather than &#039;&#039;&#039;C...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Talent_guides/PvM/Ranged_early_game&amp;diff=20333&amp;oldid=prev"/>
		<updated>2025-08-19T14:16:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This build uses a total of 42 PvM talent points, and aims to provide reasonably efficient early-game talent choices.  If you would rather have the ability to choose slayer tasks over receiving Treasure Goblins, pick &amp;#039;&amp;#039;&amp;#039;Unnatural Selection&amp;#039;&amp;#039;&amp;#039; over &amp;#039;&amp;#039;&amp;#039;Treasure Goblins&amp;#039;&amp;#039;&amp;#039;. * If you are worried about using arrows/darts/bolts too quickly, you can pick &amp;#039;&amp;#039;&amp;#039;Runic Efficiency&amp;#039;&amp;#039;&amp;#039; over Treasure Goblins.  You can alternatively max out the &amp;#039;&amp;#039;&amp;#039;Ruthless Ranger&amp;#039;&amp;#039;&amp;#039; talent rather than &amp;#039;&amp;#039;&amp;#039;C...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This build uses a total of 42 PvM talent points, and aims to provide reasonably efficient early-game talent choices.&lt;br /&gt;
&lt;br /&gt;
If you would rather have the ability to choose slayer tasks over receiving Treasure Goblins, pick &amp;#039;&amp;#039;&amp;#039;Unnatural Selection&amp;#039;&amp;#039;&amp;#039; over &amp;#039;&amp;#039;&amp;#039;Treasure Goblins&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* If you are worried about using arrows/darts/bolts too quickly, you can pick &amp;#039;&amp;#039;&amp;#039;Runic Efficiency&amp;#039;&amp;#039;&amp;#039; over Treasure Goblins.&lt;br /&gt;
&lt;br /&gt;
You can alternatively max out the &amp;#039;&amp;#039;&amp;#039;Ruthless Ranger&amp;#039;&amp;#039;&amp;#039; talent rather than &amp;#039;&amp;#039;&amp;#039;Consistency&amp;#039;&amp;#039;&amp;#039; if you want a higher maximum potential DPS with, rather than more consistent DPS.&lt;br /&gt;
== Talent build ==&lt;br /&gt;
&lt;br /&gt;
{{#invoke:PvMTreeExample|_main&lt;br /&gt;
|tier1=1,-1,-1,0,4&lt;br /&gt;
|tier2=5,1,0,-1,-1,-1,-1,0,0,0,5,0,0,0,0,0&lt;br /&gt;
|tier3=0,0,5,0,0,0,0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Talent builds]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
</feed>