<?xml version="1.0"?>
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	<id>https://wiki.august.games/index.php?action=history&amp;feed=atom&amp;title=Scurrius%2FStrategies</id>
	<title>Scurrius/Strategies - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.august.games/index.php?action=history&amp;feed=atom&amp;title=Scurrius%2FStrategies"/>
	<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Scurrius/Strategies&amp;action=history"/>
	<updated>2026-06-08T16:13:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.august.games/index.php?title=Scurrius/Strategies&amp;diff=22205&amp;oldid=prev</id>
		<title>Steve at 10:06, 23 May 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Scurrius/Strategies&amp;diff=22205&amp;oldid=prev"/>
		<updated>2026-05-23T10:06:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:06, 23 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot;&gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GearProgression}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GearProgression}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Guides]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Boss Guides]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Boss Guides]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Steve</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Scurrius/Strategies&amp;diff=22204&amp;oldid=prev</id>
		<title>NotGambling: No longer WIP</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Scurrius/Strategies&amp;diff=22204&amp;oldid=prev"/>
		<updated>2026-05-23T09:04:05Z</updated>

		<summary type="html">&lt;p&gt;No longer WIP&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:04, 23 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{UnderConstruction}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scurrius is an entry-level boss aimed at introducing players to common mechanics that are found in bossing, namely switching protection prayers, dodging falling objects, and dealing with additional mobs during the fight. It also consists of multiple phases that have slightly altered mechanics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scurrius is an entry-level boss aimed at introducing players to common mechanics that are found in bossing, namely switching protection prayers, dodging falling objects, and dealing with additional mobs during the fight. It also consists of multiple phases that have slightly altered mechanics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Equipment ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Equipment ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GearProgression}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{GearProgression}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Boss Guides]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NotGambling</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Scurrius/Strategies&amp;diff=22202&amp;oldid=prev</id>
		<title>NotGambling at 08:54, 23 May 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Scurrius/Strategies&amp;diff=22202&amp;oldid=prev"/>
		<updated>2026-05-23T08:54:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:54, 23 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Detailed Fight Overview ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Detailed Fight Overview ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== &lt;/del&gt;Phase 1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Phase 1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Scurrius will either use a &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; attack or a &amp;#039;&amp;#039;&amp;#039;Rockfall&amp;#039;&amp;#039;&amp;#039; special attack in this phase. Players should use Protect from Melee and dodge the falling rocks as needed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Scurrius will either use a &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; attack or a &amp;#039;&amp;#039;&amp;#039;Rockfall&amp;#039;&amp;#039;&amp;#039; special attack in this phase. Players should use Protect from Melee and dodge the falling rocks as needed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* After reaching 80% HP, Scurrius will start his &amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; special and move towards a food pile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* After reaching 80% HP, Scurrius will start his &amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; special and move towards a food pile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Heal Phase&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== &lt;/del&gt;Heal Phase &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Scurrius restores health up to five times while &amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; is in effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Scurrius restores health up to five times while &amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; is in effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Scurrius will use either a &amp;#039;&amp;#039;&amp;#039;magic&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;ranged&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;Rockfall&amp;#039;&amp;#039;&amp;#039; special, or a &amp;#039;&amp;#039;&amp;#039;Summons&amp;#039;&amp;#039;&amp;#039; special, at random during this phase.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Scurrius will use either a &amp;#039;&amp;#039;&amp;#039;magic&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;ranged&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;Rockfall&amp;#039;&amp;#039;&amp;#039; special, or a &amp;#039;&amp;#039;&amp;#039;Summons&amp;#039;&amp;#039;&amp;#039; special, at random during this phase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The healing phase will end early if Scurrius heals to over 80% HP.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The healing phase will end early if Scurrius heals to over 80% HP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Phase 2&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Phase 2&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When Scurrius stops eating, he will resume following the player.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When Scurrius stops eating, he will resume following the player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* He may use a &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;Rockfall&amp;#039;&amp;#039;&amp;#039; special, or a &amp;#039;&amp;#039;&amp;#039;Summons&amp;#039;&amp;#039;&amp;#039; special, at random during this phase.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* He may use a &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;Rockfall&amp;#039;&amp;#039;&amp;#039; special, or a &amp;#039;&amp;#039;&amp;#039;Summons&amp;#039;&amp;#039;&amp;#039; special, at random during this phase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* After reaching 40% HP, Scurrius will start his &amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; special again, moving towards a food pile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* After reaching 40% HP, Scurrius will start his &amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; special again, moving towards a food pile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Heal Phase&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== &lt;/del&gt;Heal Phase &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Scurrius restores health up to five times while &amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; is in effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Scurrius restores health up to five times while &amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; is in effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Scurrius will use either a &amp;#039;&amp;#039;&amp;#039;magic&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;ranged&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;Rockfall&amp;#039;&amp;#039;&amp;#039; special, or a &amp;#039;&amp;#039;&amp;#039;Summons&amp;#039;&amp;#039;&amp;#039; special, at random during this phase.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Scurrius will use either a &amp;#039;&amp;#039;&amp;#039;magic&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;ranged&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;Rockfall&amp;#039;&amp;#039;&amp;#039; special, or a &amp;#039;&amp;#039;&amp;#039;Summons&amp;#039;&amp;#039;&amp;#039; special, at random during this phase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NotGambling</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Scurrius/Strategies&amp;diff=22201&amp;oldid=prev</id>
		<title>NotGambling: Cleaned up mechanics section. Added Quick Guide.</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Scurrius/Strategies&amp;diff=22201&amp;oldid=prev"/>
		<updated>2026-05-23T08:52:19Z</updated>

		<summary type="html">&lt;p&gt;Cleaned up mechanics section. Added Quick Guide.&lt;/p&gt;
&lt;a href=&quot;https://wiki.august.games/index.php?title=Scurrius/Strategies&amp;amp;diff=22201&amp;amp;oldid=22200&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>NotGambling</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Scurrius/Strategies&amp;diff=22200&amp;oldid=prev</id>
		<title>NotGambling: Created Scurrius/Strategies, filled in content as per the template, added a section &quot;Tips &amp; Tricks&quot; for review. Have NOT adjusted Talents and Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Scurrius/Strategies&amp;diff=22200&amp;oldid=prev"/>
		<updated>2026-05-23T07:49:52Z</updated>

		<summary type="html">&lt;p&gt;Created Scurrius/Strategies, filled in content as per the template, added a section &amp;quot;Tips &amp;amp; Tricks&amp;quot; for review. Have NOT adjusted Talents and Equipment&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
Scurrius is an entry-level boss aimed at introducing players to common mechanics that are found in bossing, namely switching protection prayers, dodging falling objects, and dealing with additional mobs during the fight. It also consists of multiple phases that have slightly altered mechanics.&lt;br /&gt;
&lt;br /&gt;
He rarely drops the [[Scurrius&amp;#039; spine]], a unique item used in the creation of useful weapons for each combat style: The [[Bone mace]], [[Bone shortbow]] and [[Bone staff]]. These weapons can be [[Tempering|tempered]], and also can be equipped with no requirements, making them effective in training combat skills after [[Prestige]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
Recommended: Level 43 [[File:Prayer icon.png|alt=Prayer Icon|20x20px]] [[Prayer]] for protection prayers against each style.&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
Use the [[File:Portable_portal.png]][[Portal nexus]] located north of spawn. Under Bossing (Early-game) find Scurrius.&lt;br /&gt;
&lt;br /&gt;
Travel fee: [[File:Coins.png]] None.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Scurrius attacks with all three combat styles. Scurrius additionally has some special abilities.&lt;br /&gt;
&lt;br /&gt;
=== Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Melee:&amp;#039;&amp;#039;&amp;#039; Scurrius spins and swipes with his tail, dealing damage immediately.&lt;br /&gt;
** Protect from Melee gives full protection but must be activated &amp;lt;u&amp;gt;before he starts this attack&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Magic:&amp;#039;&amp;#039;&amp;#039; Scurrius flickers with a blue light and sends a bolt of &amp;#039;&amp;#039;blue&amp;#039;&amp;#039; lightning towards the player.&lt;br /&gt;
** Protect from Magic gives full protection but must be activated &amp;lt;u&amp;gt;before the projectile hits&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ranged:&amp;#039;&amp;#039;&amp;#039; Scurrius nods sideways and sends a &amp;#039;&amp;#039;green&amp;#039;&amp;#039; bundle of furballs towards the player.&lt;br /&gt;
** Protect from Ranged gives full protection but must be activated &amp;lt;u&amp;gt;before the projectile hits&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Specials ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rockfall:&amp;#039;&amp;#039;&amp;#039; Scurrius jumps up and down, causing rocks to fall on the tiles indicated by shadows.&lt;br /&gt;
** One will always target the player’s current location.&lt;br /&gt;
** If hit by a rock, the player takes damage that cannot be prayed against.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Summons:&amp;#039;&amp;#039;&amp;#039; Scurrius squeals in the air, summoning six aggressive rats that attack the player using melee.&lt;br /&gt;
** Protect from Melee negates all damage.&lt;br /&gt;
** The player will always hit their maximum hit when attacking a rat, and each rat has 30 HP.&lt;br /&gt;
** Bone weapons can attack these rats with an attack speed of 1 tick, and will instantly kill them.&lt;br /&gt;
** Scurrius will never recast &amp;#039;&amp;#039;&amp;#039;Summons&amp;#039;&amp;#039;&amp;#039; if at least one rat is still alive.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Healing:&amp;#039;&amp;#039;&amp;#039; Scurrius moves to a food pile and eats up to five times, recovering HP each time.&lt;br /&gt;
** For the duration he will not use melee attacks, &amp;#039;&amp;#039;except&amp;#039;&amp;#039; it may be used immediately after the final heal.&lt;br /&gt;
** He will choose either an attack or special at random, between heals (Magic, Ranged, Rockfall or Summons)&lt;br /&gt;
&lt;br /&gt;
=== The Fight ===&lt;br /&gt;
Consists of three major phases, divided by Scurrius&amp;#039; Healing ability which are intermittent phases.&lt;br /&gt;
&lt;br /&gt;
==== Fight Phase 1 ====&lt;br /&gt;
Scurrius will either use a &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; attack or a &amp;#039;&amp;#039;&amp;#039;Rockfall&amp;#039;&amp;#039;&amp;#039; special attack in this phase. Players should use  Protect from Melee and dodge the falling rocks as needed.&lt;br /&gt;
&lt;br /&gt;
After reaching 80% HP, Scurrius will start his &amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; special and move towards a food pile.&lt;br /&gt;
&lt;br /&gt;
==== Heal Phase ====&lt;br /&gt;
Scurrius restores health up to five times while &amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; is in effect.&lt;br /&gt;
&lt;br /&gt;
Scurrius will use either a &amp;#039;&amp;#039;&amp;#039;magic&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;ranged&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;Rockfall&amp;#039;&amp;#039;&amp;#039; special, or a &amp;#039;&amp;#039;&amp;#039;Summons&amp;#039;&amp;#039;&amp;#039; special, at random during this phase.&lt;br /&gt;
&lt;br /&gt;
The healing phase will end early if Scurrius heals to over 80% HP.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fight Phase 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When Scurrius stops eating, he will resume following the player. &lt;br /&gt;
&lt;br /&gt;
He may use a &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;Rockfall&amp;#039;&amp;#039;&amp;#039; special, or a &amp;#039;&amp;#039;&amp;#039;Summons&amp;#039;&amp;#039;&amp;#039; special, at random during this phase.&lt;br /&gt;
&lt;br /&gt;
After reaching 40% HP, Scurrius will start his &amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; special again, moving towards a food pile.&lt;br /&gt;
&lt;br /&gt;
==== Heal Phase ====&lt;br /&gt;
Scurrius restores health up to five times while &amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; is in effect.&lt;br /&gt;
&lt;br /&gt;
Scurrius will use either a &amp;#039;&amp;#039;&amp;#039;magic&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;ranged&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;Rockfall&amp;#039;&amp;#039;&amp;#039; special, or a &amp;#039;&amp;#039;&amp;#039;Summons&amp;#039;&amp;#039;&amp;#039; special, at random during this phase.&lt;br /&gt;
&lt;br /&gt;
The healing phase will end early if either:&lt;br /&gt;
&lt;br /&gt;
* Scurrius heals to over 40% HP -- Return to &amp;#039;&amp;#039;&amp;#039;Fight Phase 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Scurrius drops to below 30% HP -- Proceed to &amp;#039;&amp;#039;&amp;#039;Fight Phase 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fight Phase 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
After reaching 30% HP, Scurrius moves to the centre of the arena.&lt;br /&gt;
&lt;br /&gt;
Scurrius will use either a &amp;#039;&amp;#039;&amp;#039;magic&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;ranged&amp;#039;&amp;#039;&amp;#039; attack, a &amp;#039;&amp;#039;&amp;#039;Rockfall&amp;#039;&amp;#039;&amp;#039; special, or a &amp;#039;&amp;#039;&amp;#039;Summons&amp;#039;&amp;#039;&amp;#039; special, at random during this phase.&lt;br /&gt;
&lt;br /&gt;
It is important to note that Scurrius &amp;lt;u&amp;gt;attacks at a faster pace&amp;lt;/u&amp;gt; during this phase.&lt;br /&gt;
&lt;br /&gt;
== ******Tips &amp;amp; Tricks******* ==&lt;br /&gt;
&amp;#039;&amp;#039;**********Suitable section for a guide? -NG*********&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* If &amp;#039;&amp;#039;&amp;#039;Summons&amp;#039;&amp;#039;&amp;#039; are used before, or during &amp;#039;&amp;#039;&amp;#039;Healing Phase&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Fight Phase 3&amp;#039;&amp;#039;&amp;#039;, it is highly recommended to camp &amp;#039;&amp;#039;&amp;#039;Protect from Melee&amp;#039;&amp;#039;&amp;#039; and briefly flick to &amp;#039;&amp;#039;&amp;#039;Protect from Mage/Ranged&amp;#039;&amp;#039;&amp;#039; only when Scurrius&amp;#039; attacks will land, as the summoned rats will do considerable damage if ignored. As this can be difficult, the summoned rats should be prioritised over Scurrius.&lt;br /&gt;
** The summoned rats can be stacked on top of each other and are vulnerable to AOE attacks, such as &amp;#039;&amp;#039;&amp;#039;Ancient Magicks&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** Bone Weapons can attack them without delay.&lt;br /&gt;
&lt;br /&gt;
* The combat achievement &amp;#039;&amp;#039;&amp;#039;Perfect Scurrius&amp;#039;&amp;#039;&amp;#039;, gives a guaranteed reward of [[Scurrius&amp;#039; spine|Scurrius’ Spine]], which is used in making Bone Weapons. This is a great early game reward to aim for.&lt;br /&gt;
** To pass the achievement, you must complete a kill under these conditions:&lt;br /&gt;
*** Correctly pray against Scurrius’ standard attacks (melee, magic or ranged)&lt;br /&gt;
*** Dodge every &amp;#039;&amp;#039;&amp;#039;Rockfall&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** You can take damage from &amp;#039;&amp;#039;&amp;#039;Summons&amp;#039;&amp;#039;&amp;#039; and still get the achievement, but proceed with caution at lower levels as their damage adds up.&lt;br /&gt;
&lt;br /&gt;
== Recommended talents ==&lt;br /&gt;
The recommended combat style for [[BOSSNAME]] is [[SKILL]].&amp;lt;tabber&amp;gt; &lt;br /&gt;
Early Game Talents=&lt;br /&gt;
You won&amp;#039;t need too many points to get this boss down. # points are used in this build.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7(Keystone)&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
End Game Talents=&lt;br /&gt;
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7(Keystone)&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;List all combat styles and effective gear. If only 1 or 2 combat styles, delete the other section. Delete any lower tier gear and adjust as necessary.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Slayer_helmet.png]]&amp;#039;&amp;#039;&amp;#039;Slayer helmet(i)&amp;#039;&amp;#039;&amp;#039; and other cosmetic variants&lt;br /&gt;
&lt;br /&gt;
The [[Slayer helmet]] provides a &amp;#039;&amp;#039;&amp;#039;15% strength&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;12% accuracy&amp;#039;&amp;#039;&amp;#039; to all styles, Porazdir is considered a Greater Demon.&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:neitiznot faceguard.png]][[Neitiznot faceguard]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]]&amp;lt;br&amp;gt;(Ruby through Dragonstone)&lt;br /&gt;
| [[File:bloodfury faceguard.png]][[Bloodfury faceguard]]&lt;br /&gt;
| [[File:justiciar faceguard.png]][[Justiciar faceguard]]&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
| [[File:Amulet of torture.png]][[Amulet of torture]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_strength.png]]Amulet of strength&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File: Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]] &lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Bloodfury chestguard.png]][[Bloodfury chestguard]]&lt;br /&gt;
| [[File:Justiciar chestguard.png]][[Justiciar chestguard]]&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File: Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Bloodfury legguards.png]][[Bloodfury legguards]]&lt;br /&gt;
| [[File:Justiciar legguards.png]][[Justiciar legguards]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
| [[File:Boots_of_brimstone.png]][[Boots of brimstone]]&amp;lt;br&amp;gt;[[File:Holy_moleys.png|35px]][[Holy moleys]]&lt;br /&gt;
| [[File:Devout_boots.png]][[Devout boots]]&lt;br /&gt;
| [[File:Dragon boots.png]][[Dragon boots]]&lt;br /&gt;
| [[File:Climbing_boots.png]]Climbing boots&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]]&amp;lt;br&amp;gt;[[File:Dragonite defender.png]][[Dragonite Defender]]&amp;lt;br&amp;gt;[[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&amp;lt;br&amp;gt;[[File:Ruby shield.png]][[Ruby shield|Gem Shields]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Dragon defender.png]]Dragon defender&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&amp;#039;s fang.png]][[Osmumten&amp;#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
| [[File:Ghrazi rapier.png]][[Ghrazi rapier]]&amp;lt;br&amp;gt;[[File:Ethereal_scimitar.png]][[Ethereal scimitar]]&lt;br /&gt;
| [[File:Dragon scimitar.png]]Dragon Scimitar&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Robin hood hat.png]][[Robin hood hat]]&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_accuracy.png]]Amulet of accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&amp;#039;s quiver.png]][[Dizana&amp;#039;s quiver]]&lt;br /&gt;
| [[File:Ava&amp;#039;s assembler.png]][[Ava&amp;#039;s assembler]]&lt;br /&gt;
| [[File:Ava&amp;#039;s accumulator.png]]Ava&amp;#039;s accumulator&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&amp;#039; tunic.png]][[Rangers&amp;#039; tunic]]&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&amp;#039; tights.png]][[Rangers&amp;#039; tights]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&amp;lt;br&amp;gt;[[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]&amp;lt;br&amp;gt;[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Karil&amp;#039;s crossbow.png]]Karil&amp;#039;s crossbow&lt;br /&gt;
| [[File:Magic_shortbow.png]]Regular bows&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&amp;#039;s crown.png]][[Poseidon&amp;#039;s crown]]&lt;br /&gt;
| [[File:Dagon&amp;#039;hai hat.png]][[Dagon&amp;#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&amp;#039;s brassard.png]][[Poseidon&amp;#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&amp;#039;hai robe top.png]][[Dagon&amp;#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&amp;#039;s tassets.png]][[Poseidon&amp;#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&amp;#039;hai robe bottom.png]][[Dagon&amp;#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&amp;#039; ward (f).png]][[Elidinis&amp;#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&amp;#039; ward.png]][[Elidinis&amp;#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&amp;#039;s shadow.png]][[Tumeken&amp;#039;s shadow]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&amp;#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &amp;#039;&amp;#039;&amp;#039;utility&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &amp;#039;&amp;#039;&amp;#039;healing&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;used with &amp;#039;&amp;#039;&amp;#039;set bonus&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;If using end-game berserker you can use the regular occult.&lt;/div&gt;</summary>
		<author><name>NotGambling</name></author>
	</entry>
</feed>