<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.august.games/index.php?action=history&amp;feed=atom&amp;title=Patch_notes%2FOct_03_2024</id>
	<title>Patch notes/Oct 03 2024 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.august.games/index.php?action=history&amp;feed=atom&amp;title=Patch_notes%2FOct_03_2024"/>
	<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Patch_notes/Oct_03_2024&amp;action=history"/>
	<updated>2026-05-03T08:06:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.august.games/index.php?title=Patch_notes/Oct_03_2024&amp;diff=14985&amp;oldid=prev</id>
		<title>Bramble: Created page with &quot;== Update from Oct 03 2024 == This significant update introduces powerful set bonuses for raid armor sets (Luminary, Poseidon, and Titanforged), adds three new Keystone talents that can reduce attack speeds for specific combat styles, and implements major engine and client upgrades including access to the Plugin Hub. The update also includes numerous quality-of-life improvements and bug fixes to enhance overall gameplay.  == Raid Armour Set Bonuses ==  === Luminary === W...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Patch_notes/Oct_03_2024&amp;diff=14985&amp;oldid=prev"/>
		<updated>2025-03-04T22:17:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Update from Oct 03 2024 == This significant update introduces powerful set bonuses for raid armor sets (Luminary, Poseidon, and Titanforged), adds three new Keystone talents that can reduce attack speeds for specific combat styles, and implements major engine and client upgrades including access to the Plugin Hub. The update also includes numerous quality-of-life improvements and bug fixes to enhance overall gameplay.  == Raid Armour Set Bonuses ==  === Luminary === W...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Update from Oct 03 2024 ==&lt;br /&gt;
This significant update introduces powerful set bonuses for raid armor sets (Luminary, Poseidon, and Titanforged), adds three new Keystone talents that can reduce attack speeds for specific combat styles, and implements major engine and client upgrades including access to the Plugin Hub. The update also includes numerous quality-of-life improvements and bug fixes to enhance overall gameplay.&lt;br /&gt;
&lt;br /&gt;
== Raid Armour Set Bonuses ==&lt;br /&gt;
&lt;br /&gt;
=== Luminary ===&lt;br /&gt;
When wearing the full Luminary set (circlet, shoulderguards, legs), alongside your choice of &amp;#039;&amp;#039;&amp;#039;heavenly weapons&amp;#039;&amp;#039;&amp;#039;, you have a 25% chance to instead shoot a slow ball of light directly at the target, dealing up to 25% more damage.&lt;br /&gt;
&lt;br /&gt;
=== Poseidon ===&lt;br /&gt;
When wearing the full Poseidon set (crown, brassard, tassets), you will have an Olympian Guardian (T80) follow you around as an &amp;#039;&amp;#039;&amp;#039;additional pet&amp;#039;&amp;#039;&amp;#039;, fighting alongside you in combat.&lt;br /&gt;
&lt;br /&gt;
The Poseidon&amp;#039;s Trident now has a special attack, which costs 100% of your special attack energy, that will summon 3 &amp;#039;&amp;#039;&amp;#039;additional&amp;#039;&amp;#039;&amp;#039; Olympian Guardians to fight alongside you, bringing the max number of pets that can fight with you up from 3 to &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* These Olympian Guardians will last for 60 seconds before disappearing until your next spec.&lt;br /&gt;
&lt;br /&gt;
The Kodai wand has had its magic strength bonus lowered slightly, bringing its power down as it has been taking the spot as the no-questions-asked-always-BIS-mage-weapon for long enough in an imbalanced way.&lt;br /&gt;
&lt;br /&gt;
=== Titanforged ===&lt;br /&gt;
When wearing the full Titanforged set (helmet, chestguard, legguards), when using hammers, bludgeons, bulwarks, dual hammers, or mauls, 25% of your &amp;#039;&amp;#039;&amp;#039;base max hit&amp;#039;&amp;#039;&amp;#039; (taking into account levels and equipment bonuses) will be &amp;#039;&amp;#039;added&amp;#039;&amp;#039; onto your &amp;#039;&amp;#039;minimum hit&amp;#039;&amp;#039;.&lt;br /&gt;
* For example: If your base max hit is 100, and you have the talent consistency at rank 5, you will have a minimum hit of &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039; + &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Additionally&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* The Titanforged maul is now a 6-tick weapon&lt;br /&gt;
* It will &amp;#039;&amp;#039;&amp;#039;always&amp;#039;&amp;#039;&amp;#039; proc the fireball special effect in multicombat, hitting up to 3 extra targets for up to 20% of your base max hit&lt;br /&gt;
* The special effect fireballs will now &amp;#039;&amp;#039;&amp;#039;grant you XP&amp;#039;&amp;#039;&amp;#039; according to the style you&amp;#039;re using with the maul&lt;br /&gt;
&lt;br /&gt;
== New Key Stone Talents ==&lt;br /&gt;
There&amp;#039;s a new &amp;#039;&amp;#039;&amp;#039;tier&amp;#039;&amp;#039;&amp;#039; of talents in the PvM Talent Tree: Key Stone talents.&lt;br /&gt;
&lt;br /&gt;
These talents are &amp;#039;&amp;#039;&amp;#039;extremely powerful&amp;#039;&amp;#039;&amp;#039;, and open up a whole new set of metas across the game, allowing off-spec combat to be viable - so you no longer have to pick and stick with one primary combat style.&lt;br /&gt;
&lt;br /&gt;
=== Vanguard ===&lt;br /&gt;
Minus 1 tick attack delay for &amp;#039;&amp;#039;&amp;#039;melee&amp;#039;&amp;#039;&amp;#039; attacks, down to a minimum of a 3 tick delay.&lt;br /&gt;
&lt;br /&gt;
Unlocking this talent will lock:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fluid Strikes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trickster&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battlemage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This requires:&lt;br /&gt;
* 215 points across all other tiers&lt;br /&gt;
* Prestige 2 Attack&lt;br /&gt;
* Prestige 2 Strength&lt;br /&gt;
* Prestige 3 Defence&lt;br /&gt;
* 50 PvM Talent Points&lt;br /&gt;
&lt;br /&gt;
=== Trickster ===&lt;br /&gt;
Minus 1 tick attack delay for &amp;#039;&amp;#039;&amp;#039;ranged attacks&amp;#039;&amp;#039;&amp;#039;, down to a minimum of a 3 tick delay.&lt;br /&gt;
&lt;br /&gt;
Unlocking this talent will lock:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quick Shot&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vanguard&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Battlemage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This requires:&lt;br /&gt;
* 215 points across all other tiers&lt;br /&gt;
* Prestige 4 Ranged&lt;br /&gt;
* Prestige 3 Defence&lt;br /&gt;
* 50 PvM Talent Points&lt;br /&gt;
&lt;br /&gt;
=== Battlemage ===&lt;br /&gt;
Minus 1 tick attack delay for &amp;#039;&amp;#039;&amp;#039;magic&amp;#039;&amp;#039;&amp;#039; attacks, down to a minimum of a 3 tick delay.&lt;br /&gt;
&lt;br /&gt;
Unlocking this talent will lock:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Double Cast&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vanguard&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trickster&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This requires:&lt;br /&gt;
* 215 points across all other tiers&lt;br /&gt;
* Prestige 4 Magic&lt;br /&gt;
* Prestige 3 Defence&lt;br /&gt;
* 50 PvM Talent Points&lt;br /&gt;
&lt;br /&gt;
== Engine and Client Upgrades ==&lt;br /&gt;
We&amp;#039;ve been hard at work behind the scenes performing a &amp;#039;&amp;#039;&amp;#039;major update&amp;#039;&amp;#039;&amp;#039; to the core of the game, with a focus on STABILITY and PERFORMANCE.&lt;br /&gt;
&lt;br /&gt;
With these changes, we have:&lt;br /&gt;
* Much higher &amp;#039;&amp;#039;&amp;#039;resilience&amp;#039;&amp;#039;&amp;#039; when it comes to networking&lt;br /&gt;
* Access to &amp;#039;&amp;#039;&amp;#039;new OSRS content&amp;#039;&amp;#039;&amp;#039; much sooner to when it comes out (e.g. Araxxor, Varlamore pt 2)&lt;br /&gt;
* An &amp;#039;&amp;#039;&amp;#039;entirely new RuneLite Client&amp;#039;&amp;#039;&amp;#039;, with access to &amp;#039;&amp;#039;&amp;#039;non-scuffed plugins&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;the Plugin Hub, including 117 HD and Bank Tag Layouts!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Along with this, a huge amount of other minor changes throughout the codebase have been made, addressing minor potential points of failure.&lt;br /&gt;
&lt;br /&gt;
== Other Updates ==&lt;br /&gt;
* Potatoes growing in farming patches will no longer turn into watermelons temporarily&lt;br /&gt;
* Damage reduction on NPCs now will mitigate pet damage done, meaning you can no longer cheese your way through melee invulnerability with a melee pet&lt;br /&gt;
* The World Boss Arena has been moved back into an instance, meaning you will no longer be able to tag the world bosses with your alts to get a bunch of free loot&lt;br /&gt;
* The Grand Exchange will show how many times an item has been traded in the past 7 days, as well as a &amp;#039;&amp;#039;&amp;#039;correct&amp;#039;&amp;#039;&amp;#039; market average price over those 7 days&lt;br /&gt;
* You can now right-click select &amp;#039;&amp;#039;&amp;#039;Fill-with-points&amp;#039;&amp;#039;&amp;#039; in the talent tree to speed up your talent point assignment&lt;br /&gt;
* The currently boosted skill, for +20% XP, will now properly update the RuneLite timer description when updated&lt;br /&gt;
* Prayer filtering now works natively in the client&lt;br /&gt;
* The Rune Pouch has been added to the game, allowing you to add/empty runes, and save some inventory slots when maging&lt;br /&gt;
** NOTE: Currently, the in-bank interface &amp;#039;&amp;#039;&amp;#039;does not&amp;#039;&amp;#039;&amp;#039; work for this. The intention is to follow up with an update in the near future&lt;br /&gt;
* Jad in Red Light Green Light will no longer yeet you into oblivion when you get caught&lt;br /&gt;
* The Olympian Gods slayer task has been removed&lt;br /&gt;
* The Executioner talent description has been updated to clearly state that ranged immunity applies to the axe&amp;#039;s damage&lt;br /&gt;
* Attack animations will no longer be hidden if you get hit on the same tick. Previously you would render the block animation, but now the attack animation has priority&lt;br /&gt;
* Zulrah should no longer poison you when hitting you again while you&amp;#039;re dying&lt;br /&gt;
* Claw specs will no longer just hit straight zeroes with Sigil of Finality&lt;br /&gt;
* The Amulet of Torture has had its stats buffed to be in line with the other equivalent necklaces&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>
	</entry>
</feed>