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	<id>https://wiki.august.games/index.php?action=history&amp;feed=atom&amp;title=Patch_notes%2FDec_22_2024</id>
	<title>Patch notes/Dec 22 2024 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.august.games/index.php?action=history&amp;feed=atom&amp;title=Patch_notes%2FDec_22_2024"/>
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	<updated>2026-05-03T08:31:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.august.games/index.php?title=Patch_notes/Dec_22_2024&amp;diff=14691&amp;oldid=prev</id>
		<title>Bramble at 05:22, 3 March 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Patch_notes/Dec_22_2024&amp;diff=14691&amp;oldid=prev"/>
		<updated>2025-03-03T05:22:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:22, 3 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Update from Dec 22 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025 &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Update from Dec 22 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2024 &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This update focuses on communication improvements with private chat filter settings now working properly and a new command to show online staff members. Several boss fight adjustments were made to Nex and Ignis/Cerberus, including changes to Nex&amp;#039;s blood phase and updated achievements and rewards for Cerberus content.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This update focuses on communication improvements with private chat filter settings now working properly and a new command to show online staff members. Several boss fight adjustments were made to Nex and Ignis/Cerberus, including changes to Nex&amp;#039;s blood phase and updated achievements and rewards for Cerberus content.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bramble</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Patch_notes/Dec_22_2024&amp;diff=14689&amp;oldid=prev</id>
		<title>Bramble: Created page with &quot;== Update from Dec 22 2025 == This update focuses on communication improvements with private chat filter settings now working properly and a new command to show online staff members. Several boss fight adjustments were made to Nex and Ignis/Cerberus, including changes to Nex&#039;s blood phase and updated achievements and rewards for Cerberus content.  == Communication and UI improvements == * Private chat filter settings are now working! Set it to &quot;On&quot;/&quot;Friends&quot;/&quot;Off&quot; as you...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Patch_notes/Dec_22_2024&amp;diff=14689&amp;oldid=prev"/>
		<updated>2025-03-03T05:17:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Update from Dec 22 2025 == This update focuses on communication improvements with private chat filter settings now working properly and a new command to show online staff members. Several boss fight adjustments were made to Nex and Ignis/Cerberus, including changes to Nex&amp;#039;s blood phase and updated achievements and rewards for Cerberus content.  == Communication and UI improvements == * Private chat filter settings are now working! Set it to &amp;quot;On&amp;quot;/&amp;quot;Friends&amp;quot;/&amp;quot;Off&amp;quot; as you...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Update from Dec 22 2025 ==&lt;br /&gt;
This update focuses on communication improvements with private chat filter settings now working properly and a new command to show online staff members. Several boss fight adjustments were made to Nex and Ignis/Cerberus, including changes to Nex&amp;#039;s blood phase and updated achievements and rewards for Cerberus content.&lt;br /&gt;
&lt;br /&gt;
== Communication and UI improvements ==&lt;br /&gt;
* Private chat filter settings are now working! Set it to &amp;quot;On&amp;quot;/&amp;quot;Friends&amp;quot;/&amp;quot;Off&amp;quot; as you wish to control who can see you online / DM you&lt;br /&gt;
* &amp;lt;code&amp;gt;::staff&amp;lt;/code&amp;gt; will now show you the staff who are appearing online&lt;br /&gt;
&lt;br /&gt;
== Nex changes ==&lt;br /&gt;
* Nex blood phase in hard mode will now:&lt;br /&gt;
** Have 1 extra tick before the blood rain hits you&lt;br /&gt;
** Won&amp;#039;t spawn blood in the same place 2 times in a row&lt;br /&gt;
** In both hard/normal mode will deal increased damage to you the more you get hit by the blood rain, showing you the number of stacks you have next to your timers&lt;br /&gt;
* Nex&amp;#039;s shadow smash attack has the weird 2 tick delay removed before she spawns the shadow under you&lt;br /&gt;
&lt;br /&gt;
== Cerberus/Ignis changes ==&lt;br /&gt;
* The 500 Ignis KC achievement is now a grandmaster achievement instead of master&lt;br /&gt;
* The Cerberus achievements that give you Zulrah scales as rewards no longer do, and the ones that give cerberite cores no longer do&lt;br /&gt;
** Instead, some of the hard mode achievements will award talent points&lt;br /&gt;
* Ignis will no longer drop dragon lump/shard/slice on the rare table, making the hard mode components a bit more common&lt;br /&gt;
&lt;br /&gt;
== Zulrah changes ==&lt;br /&gt;
* Zulrah uniques can now be turned into zulrah scales at the anvil&lt;/div&gt;</summary>
		<author><name>Bramble</name></author>
	</entry>
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