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	<title>Infernal Artifacts League/Affixes - Revision history</title>
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	<updated>2026-11-12T13:31:51Z</updated>
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		<id>https://wiki.august.games/index.php?title=Infernal_Artifacts_League/Affixes&amp;diff=24104&amp;oldid=prev</id>
		<title>Bark: Created page with &quot;&#039;&#039;&#039;Affixes&#039;&#039;&#039; are bonus effects that roll on equipment in the Infernal Artifacts League. Every equippable item with stats can carry affixes, and they are the main way a character gains power during the League.  Three rules decide what an item can roll:  # &#039;&#039;&#039;Rarity&#039;&#039;&#039; sets &#039;&#039;how many&#039;&#039; affixes the item has. # &#039;&#039;&#039;Item level&#039;&#039;&#039; sets &#039;&#039;how strong&#039;&#039; each affix can be. # &#039;&#039;&#039;Item type&#039;&#039;&#039; sets &#039;&#039;which families&#039;&#039; of affixes can appe...&quot;</title>
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		<updated>2026-11-11T22:38:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Affixes&amp;#039;&amp;#039;&amp;#039; are bonus effects that roll on equipment in the &lt;a href=&quot;/wiki/Infernal_Artifacts_League&quot; title=&quot;Infernal Artifacts League&quot;&gt;Infernal Artifacts League&lt;/a&gt;. Every equippable item with stats can carry affixes, and they are the main way a character gains power during the League.  Three rules decide what an item can roll:  # &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;#Rarity&quot;&gt;Rarity&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; sets &amp;#039;&amp;#039;how many&amp;#039;&amp;#039; affixes the item has. # &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;#Item_level&quot;&gt;Item level&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; sets &amp;#039;&amp;#039;how strong&amp;#039;&amp;#039; each affix can be. # &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;#Item_type&quot;&gt;Item type&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; sets &amp;#039;&amp;#039;which families&amp;#039;&amp;#039; of affixes can appe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Affixes&amp;#039;&amp;#039;&amp;#039; are bonus effects that roll on equipment in the [[Infernal Artifacts League]]. Every equippable item with stats can carry affixes, and they are the main way a character gains power during the League.&lt;br /&gt;
&lt;br /&gt;
Three rules decide what an item can roll:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;[[#Rarity|Rarity]]&amp;#039;&amp;#039;&amp;#039; sets &amp;#039;&amp;#039;how many&amp;#039;&amp;#039; affixes the item has.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;[[#Item level|Item level]]&amp;#039;&amp;#039;&amp;#039; sets &amp;#039;&amp;#039;how strong&amp;#039;&amp;#039; each affix can be.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;[[#Item type|Item type]]&amp;#039;&amp;#039;&amp;#039; sets &amp;#039;&amp;#039;which families&amp;#039;&amp;#039; of affixes can appear.&lt;br /&gt;
&lt;br /&gt;
[[File:Affix rules overview.png|thumb|300px|The three rules that govern affixes.]]&lt;br /&gt;
&lt;br /&gt;
== Reading an item tooltip ==&lt;br /&gt;
[[File:Affix tooltip Legendary Oathstaff.png|thumb|300px|A Legendary Oathstaff at item level 1 with five affixes and a Demonic Power.]]&lt;br /&gt;
Hover over an item to see its affixes. The tooltip lists the following, from top to bottom:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Name and rarity&amp;#039;&amp;#039;&amp;#039; – the rarity prefixes the item name and sets the tooltip colour.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item level&amp;#039;&amp;#039;&amp;#039; – shown directly under the name.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stats&amp;#039;&amp;#039;&amp;#039; – the standard equipment bonuses.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Affixes&amp;#039;&amp;#039;&amp;#039; – one entry per affix. Each entry shows:&lt;br /&gt;
** the affix name, such as &amp;#039;&amp;#039;Precise&amp;#039;&amp;#039;;&lt;br /&gt;
** the rolled value, such as &amp;#039;&amp;#039;+1.5% critical strike chance&amp;#039;&amp;#039;;&lt;br /&gt;
** the possible range for that roll in square brackets, such as &amp;#039;&amp;#039;[1 - 2]&amp;#039;&amp;#039;;&lt;br /&gt;
** the tier and step of the roll, such as &amp;#039;&amp;#039;Tier I (step 6)&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Demonic Power&amp;#039;&amp;#039;&amp;#039; – a separate special effect, listed below the affixes. See [[Infernal Artifacts League/Demonic Powers|Demonic Power]].&lt;br /&gt;
&lt;br /&gt;
The same affix can roll more than once on one item. The tooltip then shows a combined value marked &amp;#039;&amp;#039;[2 rolls]&amp;#039;&amp;#039;, and each roll counts toward the item&amp;#039;s affix total.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Example: Legendary Oathstaff (item level 1)&lt;br /&gt;
! Affix !! Rolled value !! Range !! Rolls&lt;br /&gt;
|-&lt;br /&gt;
| Precise || +1.5% critical strike chance || 1–2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Serrated || +6% bleed chance || 4–8 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Vampiric || +3% lifesteal || 2–4 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This staff has five affixes out of a possible six because it is Legendary. The values are low because the item level is 1. The affixes are offensive because the item is a weapon.&lt;br /&gt;
&lt;br /&gt;
== Rarity ==&lt;br /&gt;
[[File:Rarity affix count table.png|thumb|300px|Affix counts and category caps by rarity.]]&lt;br /&gt;
There are five main rarities. Rarity sets the number of affixes on an item. It also caps how many affixes can come from each category: offence, defence, and utility.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Rarity !! Affixes !! Max offence !! Max defence !! Max utility&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#9d9d9d;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Common&amp;#039;&amp;#039;&amp;#039; || 0 || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#1eff00;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039;&amp;#039; || 1–2 || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#3b9dff;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Rare&amp;#039;&amp;#039;&amp;#039; || 2–3 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#a335ee;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Epic&amp;#039;&amp;#039;&amp;#039; || 3–4 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8000;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Legendary&amp;#039;&amp;#039;&amp;#039; || 5–6 || 3 || 3 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Skilling items do not follow the category caps. See [[#Skilling gear|Skilling gear]].&lt;br /&gt;
&lt;br /&gt;
=== Ancient and Primal ===&lt;br /&gt;
[[File:Ancient and Primal modifiers.png|thumb|300px|Ancient and Primal modifiers.]]&lt;br /&gt;
High-rarity items have a small chance to roll one of two stronger variants. The variant name prefixes the rarity, for example &amp;#039;&amp;#039;Primal Legendary Abyssal whip&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- EDITOR NOTE: The narration says Ancient gives a 25% boost and applies to Legendary items. The on-screen graphic says +20% and &amp;quot;Epic &amp;amp; Legendary items&amp;quot;. The on-screen values are used here. Confirm before publishing. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Variant !! Chance !! Affix boost !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff8000;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Ancient&amp;#039;&amp;#039;&amp;#039; || 1% of Epic and Legendary items || +20% to every affix || –&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#ff3030;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Primal&amp;#039;&amp;#039;&amp;#039; || 0.1% of Legendary items || +50% to every affix ||&lt;br /&gt;
* Every affix rolls at its maximum value.&lt;br /&gt;
* Can raise the affix tier ceiling above the normal limit for the item level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; An adamant platebody is normally capped at Tier I &amp;#039;&amp;#039;Brutal&amp;#039;&amp;#039;. A Primal adamant platebody has a maxed Tier II &amp;#039;&amp;#039;Brutal&amp;#039;&amp;#039; with the +50% boost applied.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ancient Legendary Abyssal whip tooltip.png|Ancient Legendary Abyssal whip&lt;br /&gt;
File:Primal Legendary Abyssal whip tooltip.png|Primal Legendary Abyssal whip&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Item level ==&lt;br /&gt;
Each affix has several tiers. Each tier has its own value range and a minimum item level. An item can only roll tiers at or below its item level, so a higher item level raises the ceiling for every affix on the item.&lt;br /&gt;
&lt;br /&gt;
The following table shows the tiers for &amp;#039;&amp;#039;Barbed&amp;#039;&amp;#039; (damage reflected). The last two columns show the chance to roll each tier at two different item levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Barbed – +30–80% damage reflected&lt;br /&gt;
! Tier !! Required item level !! Range !! Chance at item level 80 !! Chance at item level 125&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 30–40% || 62.5% || 49.4%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 60 || 40.01–50% || 37.5% || 29.6%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 90 || 50.01–60% || Locked || 14.8%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 105 || 60.01–70% || Locked || 4.9%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 115 || 70.01–80% || Locked || 1.2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Affix Guide Barbed item level 125.png|Barbed at item level 125. All five tiers are available.&lt;br /&gt;
File:Affix Guide Barbed item level 80.png|Barbed at item level 80. Tiers 3 to 5 are locked.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Item type ==&lt;br /&gt;
The equipment slot decides which affix families can roll. Weapons roll mostly offensive affixes. Armour such as a platebody rolls a different set. For example, &amp;#039;&amp;#039;Barbed&amp;#039;&amp;#039; is a defence affix that rolls only on the body, shield, and hands slots.&lt;br /&gt;
&lt;br /&gt;
Affixes belong to one of four categories:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Offence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Utility&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skilling&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Affix Guide ===&lt;br /&gt;
&amp;lt;!-- EDITOR NOTE: The narration places the Affix Guide &amp;quot;on the Sage&amp;quot;. Confirm the NPC or object name and location. --&amp;gt;&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Affix Guide&amp;#039;&amp;#039;&amp;#039; lists every affix in the League. Use it to check what an item can roll before you invest in it.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Search and filter&amp;#039;&amp;#039;&amp;#039; – search by name or effect, or filter by &amp;#039;&amp;#039;All&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Off&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Def&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Util&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;Skill&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tiers&amp;#039;&amp;#039;&amp;#039; tab – shows each tier, its required item level, its range, and the chance to roll it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Where it rolls&amp;#039;&amp;#039;&amp;#039; tab – shows the slots that can roll the affix.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rarity&amp;#039;&amp;#039;&amp;#039; tab – shows rarity information for the affix.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item level&amp;#039;&amp;#039;&amp;#039; selector – set an item level to see which tiers are locked and how the roll chances change.&lt;br /&gt;
&lt;br /&gt;
== Skilling gear ==&lt;br /&gt;
[[File:Skilling affixes Legendary Prospector jacket.png|thumb|300px|Skilling affixes on a Legendary Prospector jacket.]]&lt;br /&gt;
Skilling tools and skilling outfits roll &amp;#039;&amp;#039;&amp;#039;skilling affixes&amp;#039;&amp;#039;&amp;#039; only. These affixes do not belong to the offence, defence, or utility categories, so the category caps do not apply. The affix count still follows the item&amp;#039;s rarity.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tools&amp;#039;&amp;#039;&amp;#039; – pickaxes, axes, and other skilling tools.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Outfits&amp;#039;&amp;#039;&amp;#039; – skilling outfits such as the Prospector kit, bought with skilling tokens. Each outfit rolls affixes for its own skill.&lt;br /&gt;
&lt;br /&gt;
Skilling affixes are active when the item is &amp;#039;&amp;#039;&amp;#039;equipped or stored in the tool belt&amp;#039;&amp;#039;&amp;#039;. Affixes from the tool belt and from worn gear stack. Hover over a tool in the tool belt to view its affixes.&lt;br /&gt;
&lt;br /&gt;
[[File:Toolbelt affix tooltip Oath axe.png|thumb|300px|Affixes on a tool stored in the tool belt.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Example skilling affixes&lt;br /&gt;
! Affix !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Hands || Chance to bank gathered items&lt;br /&gt;
|-&lt;br /&gt;
| Tireless Hands || Extra gathering repetitions&lt;br /&gt;
|-&lt;br /&gt;
| Crafty Hands || Chance to process gathered items&lt;br /&gt;
|-&lt;br /&gt;
| Swift Hands || Chance to gather a tick sooner&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer&amp;#039;s Wisdom || Bonus gathering experience&lt;br /&gt;
|-&lt;br /&gt;
| Concentrated Deposit || Chance to mine 4 extra ores&lt;br /&gt;
|-&lt;br /&gt;
| Steady Pick || Chance for each swing to succeed&lt;br /&gt;
|-&lt;br /&gt;
| That&amp;#039;s Not Coal || Chance to find gold or silver ore&lt;br /&gt;
|-&lt;br /&gt;
| Geologist&amp;#039;s Eye || Chance to bank an uncut gem while mining&lt;br /&gt;
|-&lt;br /&gt;
| Stonebreaker || Clue geode chance&lt;br /&gt;
|-&lt;br /&gt;
| Timber! || Chance to chop 6 extra logs&lt;br /&gt;
|-&lt;br /&gt;
| Woodsman&amp;#039;s Rhythm || Chop success chance&lt;br /&gt;
|-&lt;br /&gt;
| Magpie Nest || Chance to bank gems while chopping&lt;br /&gt;
|-&lt;br /&gt;
| Squirrel&amp;#039;s Stash || Chance to bank a tree seed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Upgrading skilling outfits ===&lt;br /&gt;
[[File:Outfitters Bench trim.png|thumb|300px|Trimming a Prospector jacket at the Outfitter&amp;#039;s Bench.]]&lt;br /&gt;
Use the &amp;#039;&amp;#039;&amp;#039;[[Infernal Artifacts League/Outfitter&amp;#039;s Bench|Outfitter&amp;#039;s Bench]]&amp;#039;&amp;#039;&amp;#039; to upgrade a skilling outfit piece. Each upgrade raises the piece one grade and increases its item level, which raises the ceiling for its affixes. The League tutorial covers this process.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Grade !! Suffix !! Upgrade step !! Item level&lt;br /&gt;
|-&lt;br /&gt;
| Normal || – || – || 10&lt;br /&gt;
|-&lt;br /&gt;
| Trimmed || (t) || Trim || 40&lt;br /&gt;
|-&lt;br /&gt;
| Gilded || (g) || Gild || 70&lt;br /&gt;
|-&lt;br /&gt;
| Stitched || (d) || Stitch || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Prospector jacket grades.png|frame|none|Prospector jacket grades, from left to right: normal, Trimmed, Gilded, and Stitched.]]&lt;br /&gt;
&lt;br /&gt;
To upgrade a piece:&lt;br /&gt;
&lt;br /&gt;
# Select the piece at the Outfitter&amp;#039;s Bench.&lt;br /&gt;
# Fill the progress bar with resources from the piece&amp;#039;s own skill. For example, a Prospector jacket takes ores. The first upgrade needs 2,500 points.&lt;br /&gt;
# Pay the costs listed under the upgrade button. The Trim step for a Prospector jacket lists silver bars and brimstone thread.&lt;br /&gt;
# Choose what happens to the affixes:&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;Reroll&amp;#039;&amp;#039;&amp;#039; – the piece gets a fresh rarity and fresh affixes at the new item level. No extra cost.&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;Keep&amp;#039;&amp;#039;&amp;#039; – the piece keeps its rarity and affixes, scaled up to the new item level. This option costs extra upgrade gems and forge cores.&lt;br /&gt;
&lt;br /&gt;
[[File:Skilling affixes Prospector jacket (d).png|thumb|300px|A Stitched Prospector jacket at item level 100.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Infernal Artifacts League]]&lt;br /&gt;
* [[Infernal Artifacts League/Demonic Powers|Demonic Power]]&lt;br /&gt;
* [[Infernal Artifacts League/Artisan&amp;#039;s Forge|Artisan&amp;#039;s Forge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Infernal Artifacts League]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
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