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	<entry>
		<id>https://wiki.august.games/index.php?title=Completionist_cape&amp;diff=20510</id>
		<title>Completionist cape</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Completionist_cape&amp;diff=20510"/>
		<updated>2025-09-04T11:54:15Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: Undo revision 19687 by Steve (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Completionist cape&lt;br /&gt;
| image = Completionist_cape.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| attack = 113&lt;br /&gt;
| strength = 113&lt;br /&gt;
| defence = 113&lt;br /&gt;
| ranged = 113&lt;br /&gt;
| magic = 113&lt;br /&gt;
| prayer = 113&lt;br /&gt;
| tradeable = No&lt;br /&gt;
| tier = 110&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Completionist_cape.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Completionist cape&#039;&#039;&#039; is a tier 110 [[Equipment/Capes|cape]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 32&lt;br /&gt;
| aslash  = 32&lt;br /&gt;
| acrush  = 32&lt;br /&gt;
| amagic  = 32&lt;br /&gt;
| arange  = 32&lt;br /&gt;
| dstab   = 25&lt;br /&gt;
| dslash  = 25&lt;br /&gt;
| dcrush  = 25&lt;br /&gt;
| dmagic  = 25&lt;br /&gt;
| drange  = 25&lt;br /&gt;
| str     = 11&lt;br /&gt;
| rstr    = 11&lt;br /&gt;
| mdmg    = 11&lt;br /&gt;
| prayer  = 10&lt;br /&gt;
| tier    = 110&lt;br /&gt;
}}&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Shop Sources===&lt;br /&gt;
{{Template:GenericNonSortable&lt;br /&gt;
|columns=3&lt;br /&gt;
|heading1=Store Name&lt;br /&gt;
|heading2=Stock&lt;br /&gt;
|heading3=Item Price&lt;br /&gt;
| row1cell1 = [[Prestige store]]&lt;br /&gt;
| row1cell2 = 1&lt;br /&gt;
| row1cell3 = 100,000,000x coins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* &#039;&#039;&#039;[[File:Stats_icon.png|20px]]Level 113 (Prestige 5) minimum in all skills.&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;[[File:Achievement.png|20px]]95% completion of achievements from Starter to Master tier.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Currently there are &amp;lt;code&amp;gt;295&amp;lt;/code&amp;gt; achievements from Starter to Master, meaning that &amp;lt;code&amp;gt;280&amp;lt;/code&amp;gt; total achievements must be completed.&lt;br /&gt;
&lt;br /&gt;
Players can achieve this total through any combination of tasks; players are not required to hit at least 95% in each tier. As such, completing more than 95% in one tier can alleviate the amount needed in another tier (i.e. 100% completion of Adept and Apprentice allows for less Master achievements required in order to hit 95% total completion). &lt;br /&gt;
&lt;br /&gt;
Tasks in Grandmaster and Heroic tiers &#039;&#039;&#039;do not&#039;&#039;&#039; contribute towards this count.&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Completionist fire cape&lt;br /&gt;
| image1 = Completionist_fire_cape.png&lt;br /&gt;
| skill1 = Crafting&lt;br /&gt;
| level1 = P5 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Completionist cape]]&lt;br /&gt;
| quantity2_1 = 10&lt;br /&gt;
| material2_1 = [[Fire cape]]&lt;br /&gt;
| quantity3_1 = 100,000&lt;br /&gt;
| material3_1 = [[Boss token]]&lt;br /&gt;
| quantity4_1 = 250,000&lt;br /&gt;
| material4_1 = [[PVM token]]&lt;br /&gt;
| quantity5_1 = 35,000&lt;br /&gt;
| material5_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
| item2 = Completionist infernal cape&lt;br /&gt;
| image2 = Completionist_infernal_cape.png&lt;br /&gt;
| skill2 = Crafting&lt;br /&gt;
| level1 = P5 80&lt;br /&gt;
| quantity1_2 = 1&lt;br /&gt;
| material1_2 = [[Completionist cape]]&lt;br /&gt;
| quantity2_2 = 10&lt;br /&gt;
| material2_2 = [[Infernal cape]]&lt;br /&gt;
| quantity3_2 = 100,000&lt;br /&gt;
| material3_2 = [[Boss token]]&lt;br /&gt;
| quantity4_2 = 250,000&lt;br /&gt;
| material4_2 = [[PVM token]]&lt;br /&gt;
| quantity5_2 = 35,000&lt;br /&gt;
| material5_2 = [[Upgrade gems]]&lt;br /&gt;
| chance2 = 80%&lt;br /&gt;
| item3 = Dizanas completionist cape&lt;br /&gt;
| image3 = Dizanas_completionist_cape.png&lt;br /&gt;
| skill3 = Crafting&lt;br /&gt;
| level1 = P5 80&lt;br /&gt;
| quantity1_3 = 1&lt;br /&gt;
| material1_3 = [[Completionist cape]]&lt;br /&gt;
| quantity2_3 = 1&lt;br /&gt;
| material2_3 = [[Dizana&#039;s quiver]]&lt;br /&gt;
| quantity3_3 = 100,000&lt;br /&gt;
| material3_3 = [[Boss token]]&lt;br /&gt;
| quantity4_3 = 250,000&lt;br /&gt;
| material4_3 = [[PVM token]]&lt;br /&gt;
| quantity5_3 = 35,000&lt;br /&gt;
| material5_3 = [[Upgrade gems]]&lt;br /&gt;
| chance3 = 80%&lt;br /&gt;
| item4 = Guthix completionist cape&lt;br /&gt;
| image4 = Guthix_completionist_cape.png&lt;br /&gt;
| skill4 = Crafting&lt;br /&gt;
| level1 = P5 80&lt;br /&gt;
| quantity1_4 = 1&lt;br /&gt;
| material1_4 = [[Completionist cape]]&lt;br /&gt;
| quantity2_4 = 5&lt;br /&gt;
| material2_4 = [[Imbued guthix cape]]&lt;br /&gt;
| quantity3_4 = 100,000&lt;br /&gt;
| material3_4 = [[Boss token]]&lt;br /&gt;
| quantity4_4 = 250,000&lt;br /&gt;
| material4_4 = [[PVM token]]&lt;br /&gt;
| quantity5_4 = 35,000&lt;br /&gt;
| material5_4 = [[Upgrade gems]]&lt;br /&gt;
| chance4 = 80%&lt;br /&gt;
| item5 = Zamorak completionist cape&lt;br /&gt;
| image5 = Zamorak_completionist_cape.png&lt;br /&gt;
| skill5 = Crafting&lt;br /&gt;
| level1 = P5 80&lt;br /&gt;
| quantity1_5 = 1&lt;br /&gt;
| material1_5 = [[Completionist cape]]&lt;br /&gt;
| quantity2_5 = 5&lt;br /&gt;
| material2_5 = [[Imbued zamorak cape]]&lt;br /&gt;
| quantity3_5 = 100,000&lt;br /&gt;
| material3_5 = [[Boss token]]&lt;br /&gt;
| quantity4_5 = 250,000&lt;br /&gt;
| material4_5 = [[PVM token]]&lt;br /&gt;
| quantity5_5 = 35,000&lt;br /&gt;
| material5_5 = [[Upgrade gems]]&lt;br /&gt;
| chance5 = 80%&lt;br /&gt;
| item6 = Saradomin completionist cape&lt;br /&gt;
| image6 = Saradomin_completionist_cape.png&lt;br /&gt;
| skill6 = Crafting&lt;br /&gt;
| level1 = P5 80&lt;br /&gt;
| quantity1_6 = 1&lt;br /&gt;
| material1_6 = [[Completionist cape]]&lt;br /&gt;
| quantity2_6 = 5&lt;br /&gt;
| material2_6 = [[Imbued saradomin cape]]&lt;br /&gt;
| quantity3_6 = 100,000&lt;br /&gt;
| material3_6 = [[Boss token]]&lt;br /&gt;
| quantity4_6 = 250,000&lt;br /&gt;
| material4_6 = [[PVM token]]&lt;br /&gt;
| quantity5_6 = 35,000&lt;br /&gt;
| material5_6 = [[Upgrade gems]]&lt;br /&gt;
| chance6 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Capes]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Ignis/Strategies&amp;diff=19538</id>
		<title>Ignis/Strategies</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Ignis/Strategies&amp;diff=19538"/>
		<updated>2025-08-04T13:02:50Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: Overwrote with Ignis guide from user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
Note that using dragonfire protection will &#039;&#039;&#039;not&#039;&#039;&#039; lower the damage dealt by the pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
Other talent considerations as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=Aggression represents a large increase in damage if exploiting weaknesses. However as it will lock players out of Resilience i/ii (meaning a total of 55% extra damage taken), it should only be taken by those experienced with the fight.&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=Strong choice if exploiting weaknesses. No drawbacks besides talent point costs.&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=While players may be able to outheal the damage done if using Resilience i/ii and various forms of passive healing, it is fairly difficult to upkeep this during phase changes and ghost phases. As such it is generally not recommended outside of trying for the Spice Lover achievement.&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=As of the [[Patch_notes/Jul_18_2025#Other Changes|July 15th patch]] the Guardian will now correctly change forms on all phases of Ignis and when targeting ghosts, making this a very solid choice for the encounter.&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=Executioner is a solid choice given Ignis&#039;s large health pool. However it can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. &lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=In theory, players can take 0 damage from this fight if everything is done correctly. However in practice this may be tricky to maintain due to ghosts/puddles. While staying at 1hp is not necessary for Berserker to be strong, this is only really recommended for confident players or those looking to utilise the Masori (f) set effect.&lt;br /&gt;
|row7cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row7cell2=Reach around can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out Aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Very much a comfort pick for those that are really set on using melee.&lt;br /&gt;
|row8cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row8cell2=Viable if not camping low HP and have enough healing from passive sources.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example Kill==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x16oW-U0sOk}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor&#039;s lower defensive stats.&lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants are highly recommended as they provide a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles, serving as both a large damage boost and tribrid equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:cerberite_slayer_helmet.png]]The &#039;&#039;&#039;Cerberite Slayer Helmet&#039;&#039;&#039; should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Dragonstone warhammer.png]][[Dragonstone warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Diamond warhammer.png]][[Diamond warhammer]]&lt;br /&gt;
| [[File:Dragonstone halberd.png]][[Dragonstone halberd|Gem halberds]] (Mininmum Diamond recommended)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors archer ring.png]][[Emperors archer ring]]&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Dragonstone shield.png]][[Dragonstone shield|Gem shields]] (Minimum Diamond recommended)&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Dragonstone shortbow.png]][[Dragonstone shortbow|Gem shortbows]] (Minimum Diamond recommended)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Ruby_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors seers ring.png]][[Emperors seers ring]]&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&lt;br /&gt;
| [[File:Toxic staff of the dead.png]][[Toxic staff of the dead]] (Healing option)&lt;br /&gt;
| [[File:Teacher wand.png]][[Teacher wand]]&lt;br /&gt;
| [[File:Dragonstone staff.png]][[Dragonstone staff|Gem staves]] (Minimum Diamond recommended)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]] (If low attack prestige)&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19467</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19467"/>
		<updated>2025-07-19T19:14:39Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
Note that using dragonfire protection will &#039;&#039;&#039;not&#039;&#039;&#039; lower the damage dealt by the pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
Other talent considerations as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=Aggression represents a large increase in damage if exploiting weaknesses. However as it will lock players out of Resilience i/ii (meaning a total of 55% extra damage taken), it should only be taken by those experienced with the fight.&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=Strong choice if exploiting weaknesses. No drawbacks besides talent point costs.&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=While players may be able to outheal the damage done if using Resilience i/ii and various forms of passive healing, it is fairly difficult to upkeep this during phase changes and ghost phases. As such it is generally not recommended outside of trying for the Spice Lover achievement.&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=As of the [[Patch_notes/Jul_18_2025#Other Changes|July 15th patch]] the Guardian will now correctly change forms on all phases of Ignis and when targeting ghosts, making this a very solid choice for the encounter.&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=Executioner is a solid choice given Ignis&#039;s large health pool. However it can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. &lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=In theory, players can take 0 damage from this fight if everything is done correctly. However in practice this may be tricky to maintain due to ghosts/puddles. While staying at 1hp is not necessary for Berserker to be strong, this is only really recommended for confident players or those looking to utilise the Masori (f) set effect.&lt;br /&gt;
|row7cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row7cell2=Reach around can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out Aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Very much a comfort pick for those that are really set on using melee.&lt;br /&gt;
|row8cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row8cell2=Viable if not camping low HP and have enough healing from passive sources.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example Kill==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x16oW-U0sOk}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor&#039;s lower defensive stats.&lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants are highly recommended as they provide a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles, serving as both a large damage boost and tribrid equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:cerberite_slayer_helmet.png]]The &#039;&#039;&#039;Cerberite Slayer Helmet&#039;&#039;&#039; should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Dragonstone warhammer.png]][[Dragonstone warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Diamond warhammer.png]][[Diamond warhammer]]&lt;br /&gt;
| [[File:Dragonstone halberd.png]][[Dragonstone halberd|Gem halberds]] (Mininmum Diamond recommended)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors archer ring.png]][[Emperors archer ring]]&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Dragonstone shield.png]][[Dragonstone shield|Gem shields]] (Minimum Diamond recommended)&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Dragonstone shortbow.png]][[Dragonstone shortbow|Gem shortbows]] (Minimum Diamond recommended)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Ruby_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors seers ring.png]][[Emperors seers ring]]&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&lt;br /&gt;
| [[File:Toxic staff of the dead.png]][[Toxic staff of the dead]] (Healing option)&lt;br /&gt;
| [[File:Teacher wand.png]][[Teacher wand]]&lt;br /&gt;
| [[File:Dragonstone staff.png]][[Dragonstone staff|Gem staves]] (Minimum Diamond recommended)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]] (If low attack prestige)&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19466</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19466"/>
		<updated>2025-07-19T19:12:19Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recommended talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
Note that using dragonfire protection will &#039;&#039;&#039;not&#039;&#039;&#039; lower the damage dealt by the pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
Other talent considerations as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=Aggression represents a large increase in damage if exploiting weaknesses. However as it will lock players out of Resilience i/ii (meaning a total of 55% extra damage taken), it should only be taken by those experienced with the fight.&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=Strong choice if exploiting weaknesses. No drawbacks besides talent point costs.&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=While players may be able to outheal the damage done if using Resilience i/ii and various forms of passive healing, it is fairly difficult to upkeep this during phase changes and ghost phases. As such it is generally not recommended outside of trying for the Spice Lover achievement.&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=As of the [[Patch_notes/Jul_18_2025#Other Changes|July 15th patch]] the Guardian will now correctly change forms on all phases of Ignis and when targeting ghosts, making this a very solid choice for the encounter.&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=Executioner is a solid choice given Ignis&#039;s large health pool. However it can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. &lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=In theory, players can take 0 damage from this fight if everything is done correctly. However in practice this may be tricky to maintain due to ghosts/puddles. While staying at 1hp is not necessary for Berserker to be strong, this is only really recommended for confident players or those looking to utilise the Masori (f) set effect.&lt;br /&gt;
|row7cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row7cell2=Reach around can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out Aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Very much a comfort pick for those that are really set on using melee.&lt;br /&gt;
|row8cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row8cell2=Viable if not camping low HP and have enough healing from passive sources.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Example Kill==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x16oW-U0sOk}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor&#039;s lower defensive stats.&lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants are highly recommended as they provide a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles, serving as both a large damage boost and tribrid equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:cerberite_slayer_helmet.png]]The &#039;&#039;&#039;Cerberite Slayer Helmet&#039;&#039;&#039; should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Dragonstone warhammer.png]][[Dragonstone warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Diamond warhammer.png]][[Diamond warhammer]]&lt;br /&gt;
| [[File:Dragonstone halberd.png]][[Dragonstone halberd|Gem halberds]] (Mininmum Diamond recommended)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors archer ring.png]][[Emperors archer ring]]&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Dragonstone shield.png]][[Dragonstone shield|Gem shields]] (Minimum Diamond recommended)&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Dragonstone shortbow.png]][[Dragonstone shortbow|Gem shortbows]] (Minimum Diamond recommended)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Ruby_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors seers ring.png]][[Emperors seers ring]]&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&lt;br /&gt;
| [[File:Toxic staff of the dead.png]][[Toxic staff of the dead]] (Healing option)&lt;br /&gt;
| [[File:Teacher wand.png]][[Teacher wand]]&lt;br /&gt;
| [[File:Dragonstone staff.png]][[Dragonstone staff|Gem staves]] (Minimum Diamond recommended)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]] (If low attack prestige)&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19465</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19465"/>
		<updated>2025-07-19T18:48:50Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Basic Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
Note that using dragonfire protection will &#039;&#039;&#039;not&#039;&#039;&#039; lower the damage dealt by the pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
Other talent considerations as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=Aggression represents a large increase in damage if exploiting weaknesses. However as it will lock players out of Resilience i/ii (meaning a total of 55% extra damage taken), it should only be taken by those experienced with the fight.&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=Strong choice if exploiting weaknesses. No drawbacks besides talent point costs.&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=(it is likely that you will take too much damage, have not yet tested with this + resilience build)&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=(only attacks with melee? need to test)&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=Executioner is a solid choice given Ignis&#039;s large health pool. However it can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. &lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=In theory, players can take 0 damage from this fight if everything is done correctly. However in practice this may be tricky to maintain due to ghosts/puddles. While staying at 1hp is not necessary for Berserker to be strong, this is only really recommended for confident players or those looking to utilise the Masori (f) set effect.&lt;br /&gt;
|row7cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row7cell2=Reach around can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out Aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Very much a comfort pick for those that are really set on using melee.&lt;br /&gt;
|row8cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row8cell2=Viable if not camping low HP and have enough healing from passive sources.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Example Kill==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x16oW-U0sOk}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor&#039;s lower defensive stats.&lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants are highly recommended as they provide a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles, serving as both a large damage boost and tribrid equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:cerberite_slayer_helmet.png]]The &#039;&#039;&#039;Cerberite Slayer Helmet&#039;&#039;&#039; should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Dragonstone warhammer.png]][[Dragonstone warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Diamond warhammer.png]][[Diamond warhammer]]&lt;br /&gt;
| [[File:Dragonstone halberd.png]][[Dragonstone halberd|Gem halberds]] (Mininmum Diamond recommended)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors archer ring.png]][[Emperors archer ring]]&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Dragonstone shield.png]][[Dragonstone shield|Gem shields]] (Minimum Diamond recommended)&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Dragonstone shortbow.png]][[Dragonstone shortbow|Gem shortbows]] (Minimum Diamond recommended)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Ruby_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors seers ring.png]][[Emperors seers ring]]&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&lt;br /&gt;
| [[File:Toxic staff of the dead.png]][[Toxic staff of the dead]] (Healing option)&lt;br /&gt;
| [[File:Teacher wand.png]][[Teacher wand]]&lt;br /&gt;
| [[File:Dragonstone staff.png]][[Dragonstone staff|Gem staves]] (Minimum Diamond recommended)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]] (If low attack prestige)&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19464</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19464"/>
		<updated>2025-07-19T18:41:28Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recommended talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
Other talent considerations as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=Aggression represents a large increase in damage if exploiting weaknesses. However as it will lock players out of Resilience i/ii (meaning a total of 55% extra damage taken), it should only be taken by those experienced with the fight.&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=Strong choice if exploiting weaknesses. No drawbacks besides talent point costs.&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=(it is likely that you will take too much damage, have not yet tested with this + resilience build)&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=(only attacks with melee? need to test)&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=Executioner is a solid choice given Ignis&#039;s large health pool. However it can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. &lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=In theory, players can take 0 damage from this fight if everything is done correctly. However in practice this may be tricky to maintain due to ghosts/puddles. While staying at 1hp is not necessary for Berserker to be strong, this is only really recommended for confident players or those looking to utilise the Masori (f) set effect.&lt;br /&gt;
|row7cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row7cell2=Reach around can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out Aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Very much a comfort pick for those that are really set on using melee.&lt;br /&gt;
|row8cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row8cell2=Viable if not camping low HP and have enough healing from passive sources.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Example Kill==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x16oW-U0sOk}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor&#039;s lower defensive stats.&lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants are highly recommended as they provide a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles, serving as both a large damage boost and tribrid equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:cerberite_slayer_helmet.png]]The &#039;&#039;&#039;Cerberite Slayer Helmet&#039;&#039;&#039; should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Dragonstone warhammer.png]][[Dragonstone warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Diamond warhammer.png]][[Diamond warhammer]]&lt;br /&gt;
| [[File:Dragonstone halberd.png]][[Dragonstone halberd|Gem halberds]] (Mininmum Diamond recommended)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors archer ring.png]][[Emperors archer ring]]&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Dragonstone shield.png]][[Dragonstone shield|Gem shields]] (Minimum Diamond recommended)&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Dragonstone shortbow.png]][[Dragonstone shortbow|Gem shortbows]] (Minimum Diamond recommended)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Ruby_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors seers ring.png]][[Emperors seers ring]]&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&lt;br /&gt;
| [[File:Toxic staff of the dead.png]][[Toxic staff of the dead]] (Healing option)&lt;br /&gt;
| [[File:Teacher wand.png]][[Teacher wand]]&lt;br /&gt;
| [[File:Dragonstone staff.png]][[Dragonstone staff|Gem staves]] (Minimum Diamond recommended)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]] (If low attack prestige)&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19463</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19463"/>
		<updated>2025-07-19T18:38:01Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recommended talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
Other talent considerations as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=Aggression represents a large increase in damage if exploiting weaknesses. However as it will lock players out of Resilience i/ii (meaning a total of 55% extra damage taken), it should only be taken by those experienced with the fight.&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=Strong choice if exploiting weaknesses. No drawbacks besides talent point costs.&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=(it is likely that you will take too much damage, have not yet tested with this + resilience build)&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=(only attacks with melee? need to test)&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=Executioner is a solid choice given Ignis&#039;s large health pool. However it can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. &lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=In theory, players can take 0 damage from this fight if everything is done correctly. However in practice this may be tricky to maintain due to ghosts/puddles. While staying at 1hp is not necessary for Berserker to be strong, this is only really recommended for confident players or those looking to utilise the Masori (f) set effect.&lt;br /&gt;
|row7cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row7cell2=Reach around can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Also changes up distances if you want to woox walk)&lt;br /&gt;
|row8cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row8cell2=(can take if not berserking + have enough healing from passive sources)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Example Kill==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x16oW-U0sOk}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor&#039;s lower defensive stats.&lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants are highly recommended as they provide a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles, serving as both a large damage boost and tribrid equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:cerberite_slayer_helmet.png]]The &#039;&#039;&#039;Cerberite Slayer Helmet&#039;&#039;&#039; should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Dragonstone warhammer.png]][[Dragonstone warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Diamond warhammer.png]][[Diamond warhammer]]&lt;br /&gt;
| [[File:Dragonstone halberd.png]][[Dragonstone halberd|Gem halberds]] (Mininmum Diamond recommended)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors archer ring.png]][[Emperors archer ring]]&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Dragonstone shield.png]][[Dragonstone shield|Gem shields]] (Minimum Diamond recommended)&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Dragonstone shortbow.png]][[Dragonstone shortbow|Gem shortbows]] (Minimum Diamond recommended)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Ruby_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors seers ring.png]][[Emperors seers ring]]&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&lt;br /&gt;
| [[File:Toxic staff of the dead.png]][[Toxic staff of the dead]] (Healing option)&lt;br /&gt;
| [[File:Teacher wand.png]][[Teacher wand]]&lt;br /&gt;
| [[File:Dragonstone staff.png]][[Dragonstone staff|Gem staves]] (Minimum Diamond recommended)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]] (If low attack prestige)&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19462</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19462"/>
		<updated>2025-07-19T18:27:30Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recommended talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
Other talent considerations as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=Aggression represents a large increase in damage if exploiting weaknesses. However as it will lock players out of resilience i/ii (meaning a total of 55% extra damage taken), it should only be taken by those experienced with the fight.&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=Strong choice if exploiting weaknesses. No drawbacks besides talent point costs.&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=(it is likely that you will take too much damage, have not yet tested with this + resilience build)&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=(only attacks with melee? need to test)&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=(can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. Also useless on ghosts)&lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=(in theory, you can take 0 damage from this fight if everything is done correctly. However in practice this does not work out due to ghosts etc. while staying at 1hp is not necessary for berserker to be good, only really recommended for very confident players.)&lt;br /&gt;
|row7cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row7cell2=(can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Also changes up distances if you want to woox walk)&lt;br /&gt;
|row8cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row8cell2=(can take if not berserking + have enough healing from passive sources)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Example Kill==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x16oW-U0sOk}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor&#039;s lower defensive stats.&lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants are highly recommended as they provide a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles, serving as both a large damage boost and tribrid equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:cerberite_slayer_helmet.png]]The &#039;&#039;&#039;Cerberite Slayer Helmet&#039;&#039;&#039; should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Dragonstone warhammer.png]][[Dragonstone warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Diamond warhammer.png]][[Diamond warhammer]]&lt;br /&gt;
| [[File:Dragonstone halberd.png]][[Dragonstone halberd|Gem halberds]] (Mininmum Diamond recommended)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors archer ring.png]][[Emperors archer ring]]&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Dragonstone shield.png]][[Dragonstone shield|Gem shields]] (Minimum Diamond recommended)&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Dragonstone shortbow.png]][[Dragonstone shortbow|Gem shortbows]] (Minimum Diamond recommended)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Ruby_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors seers ring.png]][[Emperors seers ring]]&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&lt;br /&gt;
| [[File:Toxic staff of the dead.png]][[Toxic staff of the dead]] (Healing option)&lt;br /&gt;
| [[File:Teacher wand.png]][[Teacher wand]]&lt;br /&gt;
| [[File:Dragonstone staff.png]][[Dragonstone staff|Gem staves]] (Minimum Diamond recommended)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]] (If low attack prestige)&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19461</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19461"/>
		<updated>2025-07-19T18:24:51Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recommended talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
Other talent considerations as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=Aggression represents a large increase in damage if exploiting weaknesses. However as it will lock players out of resilience i/ii (meaning a total of 55% extra damage taken), it should only be taken by those experienced with the fight.&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=Strong choice if exploiting weaknesses. No drawbacks besides talent point costs.&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=(it is likely that you will take too much damage, have not yet tested with this + resilience build)&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=(only attacks with melee? need to test)&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=(can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. Also useless on ghosts)&lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=(in theory, you can take 0 damage from this fight if everything is done correctly. However in practice this does not work out due to ghosts etc. while staying at 1hp is not necessary for berserker to be good, only really recommended for very confident players.)&lt;br /&gt;
|row6cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row6cell2=(can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Also changes up distances if you want to woox walk)&lt;br /&gt;
|row7cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row7cell2=(can take if not berserking + have enough healing from passive sources)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Example Kill==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x16oW-U0sOk}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor&#039;s lower defensive stats.&lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants are highly recommended as they provide a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles, serving as both a large damage boost and tribrid equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:cerberite_slayer_helmet.png]]The &#039;&#039;&#039;Cerberite Slayer Helmet&#039;&#039;&#039; should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Dragonstone warhammer.png]][[Dragonstone warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Diamond warhammer.png]][[Diamond warhammer]]&lt;br /&gt;
| [[File:Dragonstone halberd.png]][[Dragonstone halberd|Gem halberds]] (Mininmum Diamond recommended)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors archer ring.png]][[Emperors archer ring]]&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Dragonstone shield.png]][[Dragonstone shield|Gem shields]] (Minimum Diamond recommended)&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Dragonstone shortbow.png]][[Dragonstone shortbow|Gem shortbows]] (Minimum Diamond recommended)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Ruby_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors seers ring.png]][[Emperors seers ring]]&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&lt;br /&gt;
| [[File:Toxic staff of the dead.png]][[Toxic staff of the dead]] (Healing option)&lt;br /&gt;
| [[File:Teacher wand.png]][[Teacher wand]]&lt;br /&gt;
| [[File:Dragonstone staff.png]][[Dragonstone staff|Gem staves]] (Minimum Diamond recommended)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]] (If low attack prestige)&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19460</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19460"/>
		<updated>2025-07-19T18:17:18Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=(large increase in damage if exploiting weaknesses)(However as it will lock players out of resilience i/ii, 55% damage increase taken)&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=(strong choice only if exploiting weaknesses)&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=(it is likely that you will take too much damage, have not yet tested with this + resilience build)&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=(only attacks with melee? need to test)&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=(can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. Also useless on ghosts)&lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=(in theory, you can take 0 damage from this fight if everything is done correctly. However in practice this does not work out due to ghosts etc. while staying at 1hp is not necessary for berserker to be good, only really recommended for very confident players.)&lt;br /&gt;
|row6cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row6cell2=(can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Also changes up distances if you want to woox walk)&lt;br /&gt;
|row7cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row7cell2=(can take if not berserking + have enough healing from passive sources)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Example Kill==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x16oW-U0sOk}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor&#039;s lower defensive stats.&lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants are highly recommended as they provide a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles, serving as both a large damage boost and tribrid equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:cerberite_slayer_helmet.png]]The &#039;&#039;&#039;Cerberite Slayer Helmet&#039;&#039;&#039; should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Dragonstone warhammer.png]][[Dragonstone warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Diamond warhammer.png]][[Diamond warhammer]]&lt;br /&gt;
| [[File:Dragonstone halberd.png]][[Dragonstone halberd|Gem halberds]] (Mininmum Diamond recommended)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors archer ring.png]][[Emperors archer ring]]&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Dragonstone shield.png]][[Dragonstone shield|Gem shields]] (Minimum Diamond recommended)&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Dragonstone shortbow.png]][[Dragonstone shortbow|Gem shortbows]] (Minimum Diamond recommended)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Ruby_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors seers ring.png]][[Emperors seers ring]]&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&lt;br /&gt;
| [[File:Toxic staff of the dead.png]][[Toxic staff of the dead]] (Healing option)&lt;br /&gt;
| [[File:Teacher wand.png]][[Teacher wand]]&lt;br /&gt;
| [[File:Dragonstone staff.png]][[Dragonstone staff|Gem staves]] (Minimum Diamond recommended)&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]] (If low attack prestige)&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19459</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19459"/>
		<updated>2025-07-19T17:59:56Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=(large increase in damage if exploiting weaknesses)(However as it will lock players out of resilience i/ii, 55% damage increase taken)&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=(strong choice only if exploiting weaknesses)&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=(it is likely that you will take too much damage, have not yet tested with this + resilience build)&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=(only attacks with melee? need to test)&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=(can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. Also useless on ghosts)&lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=(in theory, you can take 0 damage from this fight if everything is done correctly. However in practice this does not work out due to ghosts etc. while staying at 1hp is not necessary for berserker to be good, only really recommended for very confident players.)&lt;br /&gt;
|row6cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row6cell2=(can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Also changes up distances if you want to woox walk)&lt;br /&gt;
|row7cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row7cell2=(can take if not berserking + have enough healing from passive sources)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Example Kill==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x16oW-U0sOk}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor&#039;s lower defensive stats.&lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants are highly recommended as they provide a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles, serving as both a large damage boost and tribrid equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:cerberite_slayer_helmet.png]]The &#039;&#039;&#039;Cerberite Slayer Helmet&#039;&#039;&#039; should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Dragonstone warhammer.png]][[Dragonstone warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Diamond warhammer.png]][[Diamond warhammer]]&lt;br /&gt;
| [[File:Dragonstone halberd.png]][[Dragonstone halberd|Gem halberds]] (Mininmum Diamond recommended)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors archer ring.png]][[Emperors archer ring]]&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Dragonstone shield.png]][[Dragonstone shield|Gem shields]] (Minimum Diamond recommended)&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Dragonstone shortbow.png]][[Dragonstone shortbow|Gem shortbows]] (Minimum Diamond recommended)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;used with &#039;&#039;&#039;set bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;If using end-game berserker you can use the regular occult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19458</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19458"/>
		<updated>2025-07-19T17:59:39Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=(large increase in damage if exploiting weaknesses)(However as it will lock players out of resilience i/ii, 55% damage increase taken)&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=(strong choice only if exploiting weaknesses)&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=(it is likely that you will take too much damage, have not yet tested with this + resilience build)&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=(only attacks with melee? need to test)&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=(can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. Also useless on ghosts)&lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=(in theory, you can take 0 damage from this fight if everything is done correctly. However in practice this does not work out due to ghosts etc. while staying at 1hp is not necessary for berserker to be good, only really recommended for very confident players.)&lt;br /&gt;
|row6cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row6cell2=(can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Also changes up distances if you want to woox walk)&lt;br /&gt;
|row7cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row7cell2=(can take if not berserking + have enough healing from passive sources)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Example Kill==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x16oW-U0sOk}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor&#039;s lower defensive stats.&lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants are highly recommended as they provide a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles, serving as both a large damage boost and tribrid equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:cerberite_slayer_helmet.png]]The &#039;&#039;&#039;Cerberite Slayer Helmet&#039;&#039;&#039; should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Dragonstone warhammer.png]][[Dragonstone warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Diamond warhammer.png]][[Diamond warhammer]]&lt;br /&gt;
| [[File:Dragonstone halberd.png]][[Dragonstone halberd|Gem halberds]] (Mininmum Diamond recommended)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors archer ring.png]][[Emperors archer ring]]&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Dragonstone shield.png]][[Dragonstone shield|Gem shields]] (Minimum Diamond recommended)&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Dragonstone shortbow.png]][[Dragonstone shortbow|Gem shortbows]] (Minimum Diamond recommended)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;used with &#039;&#039;&#039;set bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;If using end-game berserker you can use the regular occult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19457</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19457"/>
		<updated>2025-07-19T17:58:28Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=(large increase in damage if exploiting weaknesses)(However as it will lock players out of resilience i/ii, 55% damage increase taken)&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=(strong choice only if exploiting weaknesses)&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=(it is likely that you will take too much damage, have not yet tested with this + resilience build)&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=(only attacks with melee? need to test)&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=(can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. Also useless on ghosts)&lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=(in theory, you can take 0 damage from this fight if everything is done correctly. However in practice this does not work out due to ghosts etc. while staying at 1hp is not necessary for berserker to be good, only really recommended for very confident players.)&lt;br /&gt;
|row6cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row6cell2=(can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Also changes up distances if you want to woox walk)&lt;br /&gt;
|row7cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row7cell2=(can take if not berserking + have enough healing from passive sources)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Example Kill==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x16oW-U0sOk}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor&#039;s lower defensive stats.&lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants are highly recommended as they provide a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles, serving as both a large damage boost and tribrid equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:cerberite_slayer_helmet.png]]The &#039;&#039;&#039;Cerberite Slayer Helmet&#039;&#039;&#039; should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Dragonstone warhammer.png]][[Dragonstone warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Diamond warhammer.png]][[Diamond warhammer]]&lt;br /&gt;
| [[File:Dragonstone halberd.png]][[Dragonstone halberd|Gem halberds]] (Mininmum Diamond recommended)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors archer ring.png]][[Emperors archer ring]]&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Dragonstone shield.png]][[Dragonstone shield|Gem shields]] (Minimum Diamond recommended)&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Dragonstone shortbow.png]][[Dragonstone shortbow|Gem shortbows]] (Minimum Diamond recommended)&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;used with &#039;&#039;&#039;set bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;If using end-game berserker you can use the regular occult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19456</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19456"/>
		<updated>2025-07-19T17:52:59Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=(large increase in damage if exploiting weaknesses)(However as it will lock players out of resilience i/ii, 55% damage increase taken)&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=(strong choice only if exploiting weaknesses)&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=(it is likely that you will take too much damage, have not yet tested with this + resilience build)&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=(only attacks with melee? need to test)&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=(can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. Also useless on ghosts)&lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=(in theory, you can take 0 damage from this fight if everything is done correctly. However in practice this does not work out due to ghosts etc. while staying at 1hp is not necessary for berserker to be good, only really recommended for very confident players.)&lt;br /&gt;
|row6cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row6cell2=(can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Also changes up distances if you want to woox walk)&lt;br /&gt;
|row7cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row7cell2=(can take if not berserking + have enough healing from passive sources)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Example Kill==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x16oW-U0sOk}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor may help with lowering the amount of switches required, however players should exercise caution due to the armor&#039;s lower defensive stats.&lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants are highly recommended as they provide a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles, serving as both a large damage boost and tribrid equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:cerberite_slayer_helmet.png]]The &#039;&#039;&#039;Cerberite Slayer Helmet&#039;&#039;&#039; should be used over any other slayer helm, as Ignis is considered a demon. Note that the bonus damage to demons applies to all styles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Dragonstone warhammer.png]][[Dragonstone warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Diamond warhammer.png]][[Diamond warhammer]]&lt;br /&gt;
| [[File:Dragonstone halberd.png]][[Dragonstone halberd|Gem halberds]] (Mininmum Diamond recommended)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]] (If using set effect)&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&amp;lt;br&amp;gt;[[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]&amp;lt;br&amp;gt;[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Karil&#039;s crossbow.png]]Karil&#039;s crossbow&lt;br /&gt;
| [[File:Magic_shortbow.png]]Regular bows&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;used with &#039;&#039;&#039;set bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;If using end-game berserker you can use the regular occult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Cerberite_slayer_helmet&amp;diff=19341</id>
		<title>Cerberite slayer helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Cerberite_slayer_helmet&amp;diff=19341"/>
		<updated>2025-06-11T10:24:03Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Passive Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Cerberite slayer helmet&lt;br /&gt;
| image = Cerberite_slayer_helmet.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| tradeable = No&lt;br /&gt;
| tier = 100&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Cerberite_slayer_helmet.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Cerberite slayer helmet&#039;&#039;&#039; is a tier 100 [[Equipment/Helmets|helmet]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 26&lt;br /&gt;
| aslash  = 26&lt;br /&gt;
| acrush  = 36&lt;br /&gt;
| amagic  = 0&lt;br /&gt;
| arange  = 0&lt;br /&gt;
| dstab   = 0&lt;br /&gt;
| dslash  = 0&lt;br /&gt;
| dcrush  = 0&lt;br /&gt;
| dmagic  = 0&lt;br /&gt;
| drange  = 0&lt;br /&gt;
| str     = 4&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 0&lt;br /&gt;
| prayer  = 0&lt;br /&gt;
| tier    = 100&lt;br /&gt;
}}&lt;br /&gt;
==Passive Effect==&lt;br /&gt;
The Cerberite slayer helmet provides a 15.6% increase to slayer accuracy and a 17.3% increase to slayer damage (identical to the [[Slayer helmet (i)]]). In addition to this, a flat +15 damage bonus is provided against demons.&lt;br /&gt;
&lt;br /&gt;
These bonuses are applied to all combat styles.&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Cerberite slayer helmet&lt;br /&gt;
| image1 = Cerberite_slayer_helmet.png&lt;br /&gt;
| skill1 = Smithing&lt;br /&gt;
| level1 = 105&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Slayer helmet (i)]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Tzkal slayer helmet (i)]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Tztok slayer helmet (i)]]&lt;br /&gt;
| quantity4_1 = 1&lt;br /&gt;
| material4_1 = [[Jar of souls]]&lt;br /&gt;
| quantity5_1 = 1&lt;br /&gt;
| material5_1 = [[Hellhide]]&lt;br /&gt;
| quantity6_1 = 1&lt;br /&gt;
| material6_1 = [[Cerberite core]]&lt;br /&gt;
| quantity7_1 = 50,000&lt;br /&gt;
| material7_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Helmets]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19340</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19340"/>
		<updated>2025-06-11T10:13:51Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=(large increase in damage if exploiting weaknesses)(However as it will lock players out of resilience i/ii, 55% damage increase taken)&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=(strong choice only if exploiting weaknesses)&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=(it is likely that you will take too much damage, have not yet tested with this + resilience build)&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=(only attacks with melee? need to test)&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=(can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. Also useless on ghosts)&lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=(in theory, you can take 0 damage from this fight if everything is done correctly. However in practice this does not work out due to ghosts etc. while staying at 1hp is not necessary for berserker to be good, only really recommended for very confident players.)&lt;br /&gt;
|row6cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row6cell2=(can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Also changes up distances if you want to woox walk)&lt;br /&gt;
|row7cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row7cell2=(can take if not berserking + have enough healing from passive sources)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Example Kill==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x16oW-U0sOk}}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor &lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Slayer helmet]] provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles blah blah&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File: Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| [[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Robin hood hat.png]][[Robin hood hat]]&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_accuracy.png]]Amulet of accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
| [[File:Ava&#039;s accumulator.png]]Ava&#039;s accumulator&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tunic.png]][[Rangers&#039; tunic]]&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tights.png]][[Rangers&#039; tights]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&amp;lt;br&amp;gt;[[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]&amp;lt;br&amp;gt;[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Karil&#039;s crossbow.png]]Karil&#039;s crossbow&lt;br /&gt;
| [[File:Magic_shortbow.png]]Regular bows&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;used with &#039;&#039;&#039;set bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;If using end-game berserker you can use the regular occult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19331</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19331"/>
		<updated>2025-06-11T09:43:58Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recommended talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=(large increase in damage if exploiting weaknesses)(However as it will lock players out of resilience i/ii, 55% damage increase taken)&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=(strong choice only if exploiting weaknesses)&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=(it is likely that you will take too much damage, have not yet tested with this + resilience build)&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=(only attacks with melee? need to test)&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=(can sometimes be tricky to use if Ignis phase changes under 20% and becomes immune to range damage. Also useless on ghosts)&lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=(in theory, you can take 0 damage from this fight if everything is done correctly. However in practice this does not work out due to ghosts etc. while staying at 1hp is not necessary for berserker to be good, only really recommended for very confident players.)&lt;br /&gt;
|row6cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row6cell2=(can be nice if meleeing, however you should only really be meleeing if exploiting weaknesses and this locks out aggression. Doesn&#039;t mean it&#039;s not viable, but at this point mage/range just feel like stronger options. Also changes up distances if you want to woox walk)&lt;br /&gt;
|row7cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row7cell2=(can take if not berserking + have enough healing from passive sources)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor &lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Slayer helmet]] provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles blah blah&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File: Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| [[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Robin hood hat.png]][[Robin hood hat]]&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_accuracy.png]]Amulet of accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
| [[File:Ava&#039;s accumulator.png]]Ava&#039;s accumulator&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tunic.png]][[Rangers&#039; tunic]]&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tights.png]][[Rangers&#039; tights]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&amp;lt;br&amp;gt;[[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]&amp;lt;br&amp;gt;[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Karil&#039;s crossbow.png]]Karil&#039;s crossbow&lt;br /&gt;
| [[File:Magic_shortbow.png]]Regular bows&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;used with &#039;&#039;&#039;set bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;If using end-game berserker you can use the regular occult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19330</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19330"/>
		<updated>2025-06-11T09:35:26Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recommended talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
DPS Talent Considerations=&lt;br /&gt;
Players that are more experienced with the fight may wish to drop some of the defensive talents listed previously in favor of more offensive options. Considerations when picking talents have been listed below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is not an exhaustive list of all options; just because a talent is not listed here does not mean it is not viable. Players are encouraged to use this as a starting point and experiment with other options as they learn the boss.&lt;br /&gt;
&lt;br /&gt;
{{GenericNonSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Talent&lt;br /&gt;
|heading2=Considerations&lt;br /&gt;
|row1cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row1cell2=asdf asdf asdff asdf&lt;br /&gt;
|row2cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row2cell2=asdf asdf asdff asdf&lt;br /&gt;
|row3cell1=[[File:Unholy.png|50px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row3cell2=asdf asdf asdff asdf&lt;br /&gt;
|row4cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row4cell2=asdf asdf asdff asdf&lt;br /&gt;
|row5cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row5cell2=asdf asdf asdff asdf&lt;br /&gt;
|row6cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row6cell2=asdf asdf asdff asdf&lt;br /&gt;
|row6cell1=[[File:Reach around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row6cell2=asdf asdf asdff asdf&lt;br /&gt;
|row7cell1=[[File:Is this thing on.png|50px|center]]&amp;lt;br&amp;gt;Is this thing on?&lt;br /&gt;
|row7cell2=asdf asdf asdff asdf&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor &lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Slayer helmet]] provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles blah blah&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File: Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| [[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Robin hood hat.png]][[Robin hood hat]]&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_accuracy.png]]Amulet of accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
| [[File:Ava&#039;s accumulator.png]]Ava&#039;s accumulator&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tunic.png]][[Rangers&#039; tunic]]&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tights.png]][[Rangers&#039; tights]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&amp;lt;br&amp;gt;[[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]&amp;lt;br&amp;gt;[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Karil&#039;s crossbow.png]]Karil&#039;s crossbow&lt;br /&gt;
| [[File:Magic_shortbow.png]]Regular bows&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;used with &#039;&#039;&#039;set bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;If using end-game berserker you can use the regular occult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19329</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19329"/>
		<updated>2025-06-11T09:09:44Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recommended talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for Ignis is Magic or Ranged (exploiting weaknesses). Melee is only advised for players who are confident in dealing with Ignis&#039;s lava pools, as placing these around the boss may limit DPS unless the [[Talents/PvM talent tree#Tier 6|Reach Around]] talent is used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
&lt;br /&gt;
DPS talents will not be specifically mentioned here; talents mentioned are of note specifically due to their increase in player survivability. It is assumed that players will be able to mix and match these with DPS talents depending on their current comfort level with the boss.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Fortification, Resilience I&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| PvM tree: Draining Strikes&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (I), Small Mouth, Fast Eater&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| PvM tree: Standard DPS talents.&amp;lt;br&amp;gt;Skilling tree: Food Seasoning (II), Pointy Helmet (If on task)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| PvM tree: Absolute Unit, Resilience II&amp;lt;br&amp;gt;Utility tree: Guardian Angel&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| Standard DPS talents.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7 (Keystone)&lt;br /&gt;
| Pick depending on strongest offstyle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
End Game Talents=&lt;br /&gt;
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7(Keystone)&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor &lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Slayer helmet]] provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles blah blah&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File: Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| [[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Robin hood hat.png]][[Robin hood hat]]&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_accuracy.png]]Amulet of accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
| [[File:Ava&#039;s accumulator.png]]Ava&#039;s accumulator&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tunic.png]][[Rangers&#039; tunic]]&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tights.png]][[Rangers&#039; tights]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&amp;lt;br&amp;gt;[[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]&amp;lt;br&amp;gt;[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Karil&#039;s crossbow.png]]Karil&#039;s crossbow&lt;br /&gt;
| [[File:Magic_shortbow.png]]Regular bows&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;used with &#039;&#039;&#039;set bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;If using end-game berserker you can use the regular occult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19328</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19328"/>
		<updated>2025-06-11T08:34:22Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recommendations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for [[BOSSNAME]] is [[SKILL]].&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7(Keystone)&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
End Game Talents=&lt;br /&gt;
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7(Keystone)&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor &lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Slayer helmet]] provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles blah blah&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File: Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| [[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Robin hood hat.png]][[Robin hood hat]]&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_accuracy.png]]Amulet of accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
| [[File:Ava&#039;s accumulator.png]]Ava&#039;s accumulator&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tunic.png]][[Rangers&#039; tunic]]&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tights.png]][[Rangers&#039; tights]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&amp;lt;br&amp;gt;[[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]&amp;lt;br&amp;gt;[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Karil&#039;s crossbow.png]]Karil&#039;s crossbow&lt;br /&gt;
| [[File:Magic_shortbow.png]]Regular bows&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;used with &#039;&#039;&#039;set bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;If using end-game berserker you can use the regular occult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19327</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19327"/>
		<updated>2025-06-11T08:33:50Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recommendations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles. Note: This can be lower if exploiting [[Weaknesses]].&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for [[BOSSNAME]] is [[SKILL]].&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7(Keystone)&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
End Game Talents=&lt;br /&gt;
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7(Keystone)&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor &lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Slayer helmet]] provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles blah blah&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File: Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| [[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Robin hood hat.png]][[Robin hood hat]]&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_accuracy.png]]Amulet of accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
| [[File:Ava&#039;s accumulator.png]]Ava&#039;s accumulator&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tunic.png]][[Rangers&#039; tunic]]&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tights.png]][[Rangers&#039; tights]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&amp;lt;br&amp;gt;[[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]&amp;lt;br&amp;gt;[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Karil&#039;s crossbow.png]]Karil&#039;s crossbow&lt;br /&gt;
| [[File:Magic_shortbow.png]]Regular bows&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;used with &#039;&#039;&#039;set bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;If using end-game berserker you can use the regular occult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19326</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19326"/>
		<updated>2025-06-11T08:33:08Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Basic Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles.&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
As with Cerberus, the Ranged/Mage attack have audio cues to help differentiate between attacks.&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for [[BOSSNAME]] is [[SKILL]].&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7(Keystone)&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
End Game Talents=&lt;br /&gt;
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7(Keystone)&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor &lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Slayer helmet]] provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles blah blah&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File: Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| [[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Robin hood hat.png]][[Robin hood hat]]&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_accuracy.png]]Amulet of accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
| [[File:Ava&#039;s accumulator.png]]Ava&#039;s accumulator&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tunic.png]][[Rangers&#039; tunic]]&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tights.png]][[Rangers&#039; tights]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&amp;lt;br&amp;gt;[[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]&amp;lt;br&amp;gt;[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Karil&#039;s crossbow.png]]Karil&#039;s crossbow&lt;br /&gt;
| [[File:Magic_shortbow.png]]Regular bows&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;used with &#039;&#039;&#039;set bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;If using end-game berserker you can use the regular occult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Completionist_cape&amp;diff=19307</id>
		<title>Completionist cape</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Completionist_cape&amp;diff=19307"/>
		<updated>2025-06-07T19:32:54Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Completionist cape&lt;br /&gt;
| image = Completionist_cape.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| attack = 113&lt;br /&gt;
| strength = 113&lt;br /&gt;
| defence = 113&lt;br /&gt;
| ranged = 113&lt;br /&gt;
| magic = 113&lt;br /&gt;
| prayer = 113&lt;br /&gt;
| tradeable = No&lt;br /&gt;
| tier = 110&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Completionist_cape.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Completionist cape&#039;&#039;&#039; is a tier 110 [[Equipment/Capes|cape]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 32&lt;br /&gt;
| aslash  = 32&lt;br /&gt;
| acrush  = 32&lt;br /&gt;
| amagic  = 32&lt;br /&gt;
| arange  = 32&lt;br /&gt;
| dstab   = 25&lt;br /&gt;
| dslash  = 25&lt;br /&gt;
| dcrush  = 25&lt;br /&gt;
| dmagic  = 25&lt;br /&gt;
| drange  = 25&lt;br /&gt;
| str     = 11&lt;br /&gt;
| rstr    = 11&lt;br /&gt;
| mdmg    = 11&lt;br /&gt;
| prayer  = 10&lt;br /&gt;
| tier    = 110&lt;br /&gt;
}}&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Shop Sources===&lt;br /&gt;
{{Template:GenericNonSortable&lt;br /&gt;
|columns=3&lt;br /&gt;
|heading1=Store Name&lt;br /&gt;
|heading2=Stock&lt;br /&gt;
|heading3=Item Price&lt;br /&gt;
| row1cell1 = [[Prestige store]]&lt;br /&gt;
| row1cell2 = 1&lt;br /&gt;
| row1cell3 = 100,000,000x coins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* &#039;&#039;&#039;P5 LVL 113 Minimum in all skills.&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;95% completion of achievements from Starter Tasks to Master.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Currently there are &#039;&#039;&#039;250&#039;&#039;&#039; achievements from Starter to Master, meaning that &#039;&#039;&#039;238&#039;&#039;&#039; total achievements must be completed.&lt;br /&gt;
&lt;br /&gt;
Players can achieve this total through any combination of tasks; players are not required to hit at least 95% in each tier. As such, completing more than 95% in one tier can alleviate the amount needed in another tier (i.e. 100% completion of Adept and Apprentice allows for less Master achievements required in order to hit 95% total completion). &lt;br /&gt;
&lt;br /&gt;
Tasks in Grandmaster and Heroic tiers &#039;&#039;&#039;do not&#039;&#039;&#039; contribute towards this count.&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Completionist fire cape&lt;br /&gt;
| image1 = Completionist_fire_cape.png&lt;br /&gt;
| skill1 = Crafting&lt;br /&gt;
| level1 = P5 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Completionist cape]]&lt;br /&gt;
| quantity2_1 = 10&lt;br /&gt;
| material2_1 = [[Fire cape]]&lt;br /&gt;
| quantity3_1 = 100,000&lt;br /&gt;
| material3_1 = [[Boss token]]&lt;br /&gt;
| quantity4_1 = 250,000&lt;br /&gt;
| material4_1 = [[PVM token]]&lt;br /&gt;
| quantity5_1 = 35,000&lt;br /&gt;
| material5_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
| item2 = Completionist infernal cape&lt;br /&gt;
| image2 = Completionist_infernal_cape.png&lt;br /&gt;
| skill2 = Crafting&lt;br /&gt;
| level1 = P5 80&lt;br /&gt;
| quantity1_2 = 1&lt;br /&gt;
| material1_2 = [[Completionist cape]]&lt;br /&gt;
| quantity2_2 = 10&lt;br /&gt;
| material2_2 = [[Infernal cape]]&lt;br /&gt;
| quantity3_2 = 100,000&lt;br /&gt;
| material3_2 = [[Boss token]]&lt;br /&gt;
| quantity4_2 = 250,000&lt;br /&gt;
| material4_2 = [[PVM token]]&lt;br /&gt;
| quantity5_2 = 35,000&lt;br /&gt;
| material5_2 = [[Upgrade gems]]&lt;br /&gt;
| chance2 = 80%&lt;br /&gt;
| item3 = Dizanas completionist cape&lt;br /&gt;
| image3 = Dizanas_completionist_cape.png&lt;br /&gt;
| skill3 = Crafting&lt;br /&gt;
| level1 = P5 80&lt;br /&gt;
| quantity1_3 = 1&lt;br /&gt;
| material1_3 = [[Completionist cape]]&lt;br /&gt;
| quantity2_3 = 1&lt;br /&gt;
| material2_3 = [[Dizana&#039;s quiver]]&lt;br /&gt;
| quantity3_3 = 100,000&lt;br /&gt;
| material3_3 = [[Boss token]]&lt;br /&gt;
| quantity4_3 = 250,000&lt;br /&gt;
| material4_3 = [[PVM token]]&lt;br /&gt;
| quantity5_3 = 35,000&lt;br /&gt;
| material5_3 = [[Upgrade gems]]&lt;br /&gt;
| chance3 = 80%&lt;br /&gt;
| item4 = Guthix completionist cape&lt;br /&gt;
| image4 = Guthix_completionist_cape.png&lt;br /&gt;
| skill4 = Crafting&lt;br /&gt;
| level1 = P5 80&lt;br /&gt;
| quantity1_4 = 1&lt;br /&gt;
| material1_4 = [[Completionist cape]]&lt;br /&gt;
| quantity2_4 = 5&lt;br /&gt;
| material2_4 = [[Imbued guthix cape]]&lt;br /&gt;
| quantity3_4 = 100,000&lt;br /&gt;
| material3_4 = [[Boss token]]&lt;br /&gt;
| quantity4_4 = 250,000&lt;br /&gt;
| material4_4 = [[PVM token]]&lt;br /&gt;
| quantity5_4 = 35,000&lt;br /&gt;
| material5_4 = [[Upgrade gems]]&lt;br /&gt;
| chance4 = 80%&lt;br /&gt;
| item5 = Zamorak completionist cape&lt;br /&gt;
| image5 = Zamorak_completionist_cape.png&lt;br /&gt;
| skill5 = Crafting&lt;br /&gt;
| level1 = P5 80&lt;br /&gt;
| quantity1_5 = 1&lt;br /&gt;
| material1_5 = [[Completionist cape]]&lt;br /&gt;
| quantity2_5 = 5&lt;br /&gt;
| material2_5 = [[Imbued zamorak cape]]&lt;br /&gt;
| quantity3_5 = 100,000&lt;br /&gt;
| material3_5 = [[Boss token]]&lt;br /&gt;
| quantity4_5 = 250,000&lt;br /&gt;
| material4_5 = [[PVM token]]&lt;br /&gt;
| quantity5_5 = 35,000&lt;br /&gt;
| material5_5 = [[Upgrade gems]]&lt;br /&gt;
| chance5 = 80%&lt;br /&gt;
| item6 = Saradomin completionist cape&lt;br /&gt;
| image6 = Saradomin_completionist_cape.png&lt;br /&gt;
| skill6 = Crafting&lt;br /&gt;
| level1 = P5 80&lt;br /&gt;
| quantity1_6 = 1&lt;br /&gt;
| material1_6 = [[Completionist cape]]&lt;br /&gt;
| quantity2_6 = 5&lt;br /&gt;
| material2_6 = [[Imbued saradomin cape]]&lt;br /&gt;
| quantity3_6 = 100,000&lt;br /&gt;
| material3_6 = [[Boss token]]&lt;br /&gt;
| quantity4_6 = 250,000&lt;br /&gt;
| material4_6 = [[PVM token]]&lt;br /&gt;
| quantity5_6 = 35,000&lt;br /&gt;
| material5_6 = [[Upgrade gems]]&lt;br /&gt;
| chance6 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Capes]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Ancient_blood_ornament_kit&amp;diff=19302</id>
		<title>Ancient blood ornament kit</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Ancient_blood_ornament_kit&amp;diff=19302"/>
		<updated>2025-06-03T22:14:57Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Products */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ancient blood ornament kit.png|50px|left]] &#039;&#039;&#039;Ancient blood ornament kit&#039;&#039;&#039; are used to smith the sanguine versions of torva.&lt;br /&gt;
&lt;br /&gt;
= Item Sources =&lt;br /&gt;
== Drops ==&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Azrael&lt;br /&gt;
| source1Lvl = 1001&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Very rare&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Item Uses =&lt;br /&gt;
== Products ==&lt;br /&gt;
The following recipes can be made with this item:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine torva full helm.png|32px]] || [[Sanguine torva full helm]] || [[File:Smithing_icon.png|20px]] 105 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Torva full helm]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x Ancient blood ornament kit&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;250 x [[Nihil shard]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;15,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine torva platebody.png|32px]] || [[Sanguine torva platebody]] || [[File:Smithing_icon.png|20px]] 105 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Torva platebody]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x Ancient blood ornament kit&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;500 x [[Nihil shard]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;30,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sanguine torva platelegs.png|32px]] || [[Sanguine torva platelegs]] || [[File:Smithing_icon.png|20px]] 105 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Torva platelegs]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x Ancient blood ornament kit&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;500 x [[Nihil shard]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;30,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Luminary_legs&amp;diff=19300</id>
		<title>Luminary legs</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Luminary_legs&amp;diff=19300"/>
		<updated>2025-06-01T03:01:40Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Set Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Luminary legs&lt;br /&gt;
| image = Luminary_legs.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| defence = 110&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 110&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Luminary_legs.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Luminary legs&#039;&#039;&#039; is a tier 110 [[Equipment/Leg Armour|leg armour]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 0&lt;br /&gt;
| arange  = 32&lt;br /&gt;
| dstab   = 109&lt;br /&gt;
| dslash  = 109&lt;br /&gt;
| dcrush  = 109&lt;br /&gt;
| dmagic  = 150&lt;br /&gt;
| drange  = 109&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 11&lt;br /&gt;
| mdmg    = 0&lt;br /&gt;
| prayer  = 3&lt;br /&gt;
| tier    = 110&lt;br /&gt;
}}&lt;br /&gt;
==Set Bonus==&lt;br /&gt;
While the full set is equipped, has a chance on attack to shoot an additional light orb projectile dealing x damage, and reduces the attack delay of the [[Heavenly bow]] by 1 tick.&lt;br /&gt;
&lt;br /&gt;
===Set Items===&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary circlet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary shoulder guards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary legs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Drop Sources===&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Monumental chest&lt;br /&gt;
| source1Lvl = N/A&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Always&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Luminary legs&lt;br /&gt;
| image1 = Luminary_legs.png&lt;br /&gt;
| skill1 = Smithing&lt;br /&gt;
| level1 = 100&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Luminary essence]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Armadyl chainskirt]]&lt;br /&gt;
| quantity3_1 = 15&lt;br /&gt;
| material3_1 = [[Olympian bar]]&lt;br /&gt;
| quantity4_1 = 10,000&lt;br /&gt;
| material4_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Leg armour]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Luminary_circlet&amp;diff=19299</id>
		<title>Luminary circlet</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Luminary_circlet&amp;diff=19299"/>
		<updated>2025-06-01T03:01:32Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Set Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Luminary circlet&lt;br /&gt;
| image = Luminary_circlet.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| defence = 110&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 110&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Luminary_circlet.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Luminary circlet&#039;&#039;&#039; is a tier 110 [[Equipment/Helmets|helmet]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 0&lt;br /&gt;
| arange  = 48&lt;br /&gt;
| dstab   = 73&lt;br /&gt;
| dslash  = 73&lt;br /&gt;
| dcrush  = 73&lt;br /&gt;
| dmagic  = 100&lt;br /&gt;
| drange  = 73&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 5&lt;br /&gt;
| mdmg    = 0&lt;br /&gt;
| prayer  = 3&lt;br /&gt;
| tier    = 110&lt;br /&gt;
}}&lt;br /&gt;
==Set Bonus==&lt;br /&gt;
While the full set is equipped, has a chance on attack to shoot an additional light orb projectile dealing x damage, and reduces the attack delay of the [[Heavenly bow]] by 1 tick.&lt;br /&gt;
&lt;br /&gt;
===Set Items===&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary circlet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary shoulder guards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary legs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Drop Sources===&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Monumental chest&lt;br /&gt;
| source1Lvl = N/A&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Always&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Luminary circlet&lt;br /&gt;
| image1 = Luminary_circlet.png&lt;br /&gt;
| skill1 = Smithing&lt;br /&gt;
| level1 = 100&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Luminary essence]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Armadyl helmet]]&lt;br /&gt;
| quantity3_1 = 15&lt;br /&gt;
| material3_1 = [[Olympian bar]]&lt;br /&gt;
| quantity4_1 = 10,000&lt;br /&gt;
| material4_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Helmets]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Luminary_shoulder_guards&amp;diff=19298</id>
		<title>Luminary shoulder guards</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Luminary_shoulder_guards&amp;diff=19298"/>
		<updated>2025-06-01T03:01:22Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Set Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Luminary shoulder guards&lt;br /&gt;
| image = Luminary_shoulder_guards.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| defence = 110&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 110&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Luminary_shoulder_guards.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Luminary shoulder guards&#039;&#039;&#039; is a tier 110 [[Equipment/Chest Armour|chest armour]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 0&lt;br /&gt;
| arange  = 65&lt;br /&gt;
| dstab   = 164&lt;br /&gt;
| dslash  = 164&lt;br /&gt;
| dcrush  = 164&lt;br /&gt;
| dmagic  = 226&lt;br /&gt;
| drange  = 164&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 16&lt;br /&gt;
| mdmg    = 0&lt;br /&gt;
| prayer  = 3&lt;br /&gt;
| tier    = 110&lt;br /&gt;
}}&lt;br /&gt;
==Set Bonus==&lt;br /&gt;
While the full set is equipped, has a chance on attack to shoot an additional light orb projectile dealing x damage, and reduces the attack delay of the [[Heavenly bow]] by 1 tick.&lt;br /&gt;
&lt;br /&gt;
===Set Items===&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary circlet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary shoulder guards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary legs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Drop Sources===&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Monumental chest&lt;br /&gt;
| source1Lvl = N/A&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Always&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Luminary shoulder guards&lt;br /&gt;
| image1 = Luminary_shoulder_guards.png&lt;br /&gt;
| skill1 = Smithing&lt;br /&gt;
| level1 = 100&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Luminary essence]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Armadyl chestplate]]&lt;br /&gt;
| quantity3_1 = 15&lt;br /&gt;
| material3_1 = [[Olympian bar]]&lt;br /&gt;
| quantity4_1 = 10,000&lt;br /&gt;
| material4_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Chest armour]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Talents/PvM_talent_tree&amp;diff=19280</id>
		<title>Talents/PvM talent tree</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Talents/PvM_talent_tree&amp;diff=19280"/>
		<updated>2025-05-28T10:30:35Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: Moved victory rush from tier 2 to tier 4. Added giant slayer, aggression + precision. Removed rampage. Updated skill lockouts/requirements..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tier 1==&lt;br /&gt;
{{GenericSortable&lt;br /&gt;
|columns=5&lt;br /&gt;
|tableStyle=text-align:left;&lt;br /&gt;
|heading1=Talent Name&lt;br /&gt;
|heading2=Talent Description&lt;br /&gt;
|heading3=Max Rank&lt;br /&gt;
|heading4=Required For&lt;br /&gt;
|heading5=Restricts&lt;br /&gt;
|row1cell1=[[File:Double_cast.png|50px|center]]&amp;lt;br&amp;gt;Double Cast&lt;br /&gt;
|row1cell2=Cast spells twice as fast. Attack delay is halved, but rounded up.&amp;lt;br&amp;gt;5 ticks -&amp;gt; 3 ticks&amp;lt;br&amp;gt;4 ticks -&amp;gt; 2 ticks&amp;lt;br&amp;gt;3 ticks -&amp;gt; 2 ticks&amp;lt;br&amp;gt;2 ticks -&amp;gt; 1 tick&lt;br /&gt;
|row1cell3=1&lt;br /&gt;
|row1cell4=Menacing Mage&amp;lt;br&amp;gt;Elementalist&lt;br /&gt;
|row1cell5=Fluid Strikes&amp;lt;br&amp;gt;Quick Shot&amp;lt;br&amp;gt;Battlemage&lt;br /&gt;
|row2cell1=[[File:Fluid_strikes.png|50px|center]]&amp;lt;br&amp;gt;Fluid Strikes&lt;br /&gt;
|row2cell2=Melee attacks are twice as fast. Attack delay is halved, but rounded up.&amp;lt;br&amp;gt;5 ticks -&amp;gt; 3 ticks&amp;lt;br&amp;gt;4 ticks -&amp;gt; 2 ticks&amp;lt;br&amp;gt;3 ticks -&amp;gt; 2 ticks&amp;lt;br&amp;gt;2 ticks -&amp;gt; 1 tick&lt;br /&gt;
|row2cell3=1&lt;br /&gt;
|row2cell4=Feral Fighter&amp;lt;br&amp;gt;Giant Slayer&lt;br /&gt;
|row2cell5=Double Cast&amp;lt;br&amp;gt;Quick Shot&amp;lt;br&amp;gt;Vanguard&lt;br /&gt;
|row3cell1=[[File:Quick_shot.png|50px|center]]&amp;lt;br&amp;gt;Quick Shot&lt;br /&gt;
|row3cell2=Ranged attacks are twice as fast. Attack delay is halved, but rounded up.&amp;lt;br&amp;gt;5 ticks -&amp;gt; 3 ticks&amp;lt;br&amp;gt;4 ticks -&amp;gt; 2 ticks&amp;lt;br&amp;gt;3 ticks -&amp;gt; 2 ticks&amp;lt;br&amp;gt;2 ticks -&amp;gt; 1 tick&lt;br /&gt;
|row3cell3=1&lt;br /&gt;
|row3cell4=Ruthless Ranger&amp;lt;br&amp;gt;Headshot&lt;br /&gt;
|row3cell5=Double Cast&amp;lt;br&amp;gt;Fluid Strikes&amp;lt;br&amp;gt;Trickster&lt;br /&gt;
|row4cell1=[[File:Boner_boost.png|50px|center]]&amp;lt;br&amp;gt;Boner Boost&lt;br /&gt;
|row4cell2=Increased experience gained for burying bones directly, and gain prayer points each time.&amp;lt;br&amp;gt;NOTE: this does not apply to the bonecrusher effect, or sacrificing bones at an altar.&amp;lt;br&amp;gt;1 point: +100% xp, and +1 prayer point&amp;lt;br&amp;gt;2 points: +200% xp, and +1 prayer points&amp;lt;br&amp;gt;3 points: +300% xp, and +2 prayer points&amp;lt;br&amp;gt;4 points: +400% xp, and +2 prayer points&amp;lt;br&amp;gt;5 points: +500% xp, and +3 prayer points&lt;br /&gt;
|row4cell3=5&lt;br /&gt;
|row4cell4=&lt;br /&gt;
|row4cell5=&lt;br /&gt;
|row5cell1=[[File:deft_strikes.png|50px|center]]&amp;lt;br&amp;gt;Deft Strikes&lt;br /&gt;
|row5cell2=Gain additional attack bonuses from gear during damage calcs.&amp;lt;br&amp;gt;1 point: +5% increase&amp;lt;br&amp;gt;2 points: +11% increase&amp;lt;br&amp;gt;3 points: +23% increase&amp;lt;br&amp;gt;4 points: +35% increase&amp;lt;br&amp;gt;5 points: +50% increase&lt;br /&gt;
|row5cell3=5&lt;br /&gt;
|row5cell4=&lt;br /&gt;
|row5cell5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tier 2 ==&lt;br /&gt;
At least &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; talent points must be spent in the previous tier to unlock tier 2 talents. Each talent level in this tier costs &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; points.&lt;br /&gt;
&lt;br /&gt;
{{GenericSortable&lt;br /&gt;
|columns=5&lt;br /&gt;
|tableStyle=text-align:left;&lt;br /&gt;
|heading1=Talent Name&lt;br /&gt;
|heading2=Talent Description&lt;br /&gt;
|heading3=Max Rank&lt;br /&gt;
|heading4=Required For&lt;br /&gt;
|heading5=Restricts&lt;br /&gt;
|row1cell1=[[File:Combat_xp.png|50px|center]]&amp;lt;br&amp;gt;Combat XP&lt;br /&gt;
|row1cell2=Gain additional XP in combat skills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: +5% XP&amp;lt;br&amp;gt;2 points: +10% XP&amp;lt;br&amp;gt;3 points: +15% XP&amp;lt;br&amp;gt;4 points: +20% XP&amp;lt;br&amp;gt;5 points: +25% XP&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skills affected:&amp;lt;br&amp;gt;Attack, Strength, Defence, Ranged, Magic, Hitpoints, Prayer&lt;br /&gt;
|row1cell3=5&lt;br /&gt;
|row1cell4=&lt;br /&gt;
|row1cell5=&lt;br /&gt;
|row2cell1=[[File:Menacing_mage.png|50px|center]]&amp;lt;br&amp;gt;Menacing Mage&lt;br /&gt;
|row2cell2=Chance to unleash a flurry of magic attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 5% chance&amp;lt;br&amp;gt;2 points: 7% chance&amp;lt;br&amp;gt;3 points: 9% chance&amp;lt;br&amp;gt;4 points: 12% chance&amp;lt;br&amp;gt;5 points: 15% chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flurry: your attack delay is removed for the next 2 attacks.&lt;br /&gt;
|row2cell3=5&lt;br /&gt;
|row2cell4=&lt;br /&gt;
|row2cell5=&lt;br /&gt;
|row3cell1=[[File:Elementalist.png|50px|center]]&amp;lt;br&amp;gt;Elementalist&lt;br /&gt;
|row3cell2=Chance to randomly freeze, burn, or sunder enemy armour with magic attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 5% chance&amp;lt;br&amp;gt;2 points: 10% chance&amp;lt;br&amp;gt;3 points: 15% chance&amp;lt;br&amp;gt;4 points: 20% chance&amp;lt;br&amp;gt;5 points: 25% chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Freeze: enemy cannot move for 3 seconds.&amp;lt;br&amp;gt;Burn: enemy takes damage over time, scaling with your max hit.&amp;lt;br&amp;gt;This effect can be applied multiple times.&amp;lt;br&amp;gt;Sunder: enemy&#039;s defence is reduced by 3%.&amp;lt;br&amp;gt;This effect stacks up to 10 times.&lt;br /&gt;
|row3cell3=5&lt;br /&gt;
|row3cell4=&lt;br /&gt;
|row3cell5=&lt;br /&gt;
|row4cell1=[[File:Feral_fighter.png|50px|center]]&amp;lt;br&amp;gt;Feral Fighter&lt;br /&gt;
|row4cell2=Chance to unleash a flurry of melee attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 5% chance&amp;lt;br&amp;gt;2 points: 7% chance&amp;lt;br&amp;gt;3 points: 9% chance&amp;lt;br&amp;gt;4 points: 12% chance&amp;lt;br&amp;gt;5 points: 15% chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flurry: your attack delay is removed for the next 2 attacks.&lt;br /&gt;
|row4cell3=5&lt;br /&gt;
|row4cell4=&lt;br /&gt;
|row4cell5=&lt;br /&gt;
|row5cell1=[[File:Giant_slayer.png|50px|center]]&amp;lt;br&amp;gt;Giant Slayer&lt;br /&gt;
|row5cell2=Deal more damage to larger enemies with melee attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 1% extra damage per tile size&amp;lt;br&amp;gt;2 points: 2% extra damage per tile size&amp;lt;br&amp;gt;3 points: 3% extra damage per tile size&amp;lt;br&amp;gt;4 points: 4% extra damage per tile size&amp;lt;br&amp;gt;5 points: 5% extra damage per tile size&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;i.e. At 5 points, vs a 5x5 target, deal 25% extra damage.&lt;br /&gt;
|row5cell3=5&lt;br /&gt;
|row5cell4=&lt;br /&gt;
|row5cell5=&lt;br /&gt;
|row6cell1=[[File:Ruthless_ranger.png|50px|center]]&amp;lt;br&amp;gt;Ruthless Ranger&lt;br /&gt;
|row6cell2=Chance to unleash a flurry of ranged attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 5% chance&amp;lt;br&amp;gt;2 points: 7% chance&amp;lt;br&amp;gt;3 points: 9% chance&amp;lt;br&amp;gt;4 points: 12% chance&amp;lt;br&amp;gt;5 points: 15% chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flurry: your attack delay is removed for the next 2 attacks.&lt;br /&gt;
|row6cell3=5&lt;br /&gt;
|row6cell4=&lt;br /&gt;
|row6cell5=&lt;br /&gt;
|row7cell1=[[File:Headshot.png|50px|center]]&amp;lt;br&amp;gt;Headshot&lt;br /&gt;
|row7cell2=Chance to deal double damage with ranged attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 1% chance&amp;lt;br&amp;gt;2 points: 2% chance&amp;lt;br&amp;gt;3 points: 4% chance&amp;lt;br&amp;gt;4 points: 6% chance&amp;lt;br&amp;gt;5 points: 9% chance&lt;br /&gt;
|row7cell3=5&lt;br /&gt;
|row7cell4=&lt;br /&gt;
|row7cell5=&lt;br /&gt;
|row8cell1=[[File:Bloodworm.png|50px|center]]&amp;lt;br&amp;gt;Bloodworm&lt;br /&gt;
|row8cell2=Summon a bloodworm pet who will aid you in combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This pet will follow you independently of any other pets you may have.&amp;lt;br&amp;gt;To dismiss the pet, right-click it and select &amp;quot;Dismiss&amp;quot;.&amp;lt;br&amp;gt;To summon the pet, click the whistle icon in your equipment tab.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bloodworm is weak, but has a fixed 75% accuracy to all targets.&lt;br /&gt;
|row8cell3=1&lt;br /&gt;
|row8cell4=&lt;br /&gt;
|row8cell5=&lt;br /&gt;
|row9cell1=[[File:Resilience_i.png|50px|center]]&amp;lt;br&amp;gt;Resilience I&lt;br /&gt;
|row9cell2=Take less damage from all sources.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 1% less damage&amp;lt;br&amp;gt;2 points: 2% less damage&amp;lt;br&amp;gt;3 points: 4% less damage&amp;lt;br&amp;gt;4 points: 6% less damage&amp;lt;br&amp;gt;5 points: 9% less damage&lt;br /&gt;
|row9cell3=5&lt;br /&gt;
|row9cell4=Resilience II&lt;br /&gt;
|row9cell5=Aggression&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row10cell1=[[File:Heart_rate.png|50px|center]]&amp;lt;br&amp;gt;Heart Rate&lt;br /&gt;
|row10cell2=Regenerate health faster.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: +1 HP/min&amp;lt;br&amp;gt;2 points: +2 HP/min&amp;lt;br&amp;gt;3 points: +3 HP/min&amp;lt;br&amp;gt;4 points: +4 HP/min&amp;lt;br&amp;gt;5 points: +5 HP/min&amp;lt;br&amp;gt;6 points: +6 HP/min&amp;lt;br&amp;gt;7 points: +7 HP/min&amp;lt;br&amp;gt;8 points: +8 HP/min&amp;lt;br&amp;gt;9 points: +9 HP/min&amp;lt;br&amp;gt;10 points: +10 HP/min&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is affected by other multipliers such as the Rapid Heal prayer, and the Regen Bracelet.&lt;br /&gt;
|row10cell3=10&lt;br /&gt;
|row10cell4=&lt;br /&gt;
|row10cell5=&lt;br /&gt;
|row11cell1=[[File:Consistency.png|50px|center]]&amp;lt;br&amp;gt;Consistency&lt;br /&gt;
|row11cell2=Additional damage on every hit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: +1 damage&amp;lt;br&amp;gt;2 points: +2 damage&amp;lt;br&amp;gt;3 points: +3 damage&amp;lt;br&amp;gt;4 points: +4 damage&amp;lt;br&amp;gt;5 points: +5 damage&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This bonus is applied after all other damage calculations, and means you will no longer hit zeroes.&lt;br /&gt;
|row11cell3=5&lt;br /&gt;
|row11cell4=&lt;br /&gt;
|row11cell5=&lt;br /&gt;
|row12cell1=[[File:Fortification.png|50px|center]]&amp;lt;br&amp;gt;Fortification&lt;br /&gt;
|row12cell2=Gain additional defence bonuses from armour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: +5% defence&amp;lt;br&amp;gt;2 points: +11% defence&amp;lt;br&amp;gt;3 points: +23% defence&amp;lt;br&amp;gt;4 points: +35% defence&amp;lt;br&amp;gt;5 points: +50% defence&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This bonus is visible when viewing your equipment stats.&lt;br /&gt;
|row12cell3=5&lt;br /&gt;
|row12cell4=&lt;br /&gt;
|row12cell5=&lt;br /&gt;
|row13cell1=[[File:Antifire.png|50px|center]]&amp;lt;br&amp;gt;Antifire&lt;br /&gt;
|row13cell2=Take less damage from dragonfire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 15% less damage&amp;lt;br&amp;gt;2 points: 30% less damage&amp;lt;br&amp;gt;3 points: 55% less damage&amp;lt;br&amp;gt;4 points: 80% less damage&amp;lt;br&amp;gt;5 points: Immunity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For enemies which use strong dragonfire attacks such as Vorkath, this effect is halved - unless you use another source of antifire protection.&lt;br /&gt;
|row13cell3=5&lt;br /&gt;
|row13cell4=&lt;br /&gt;
|row13cell5=&lt;br /&gt;
|row14cell1=[[File:Antipoison.png|50px|center]]&amp;lt;br&amp;gt;Antipoison&lt;br /&gt;
|row14cell2=Take less damage from damage over time from poison and venom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 15% less damage&amp;lt;br&amp;gt;2 points: 30% less damage&amp;lt;br&amp;gt;3 points: 55% less damage&amp;lt;br&amp;gt;4 points: 80% less damage&amp;lt;br&amp;gt;5 points: Immunity&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Immediate poison damage sources such as Zulrah&#039;s clouds are not affected by this talent.&lt;br /&gt;
|row14cell3=5&lt;br /&gt;
|row14cell4=&lt;br /&gt;
|row14cell5=&lt;br /&gt;
|row15cell1=[[File:Devout.png|50px|center]]&amp;lt;br&amp;gt;Devout&lt;br /&gt;
|row15cell2=Use more bones on the altar per action.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: +1 bones&amp;lt;br&amp;gt;2 points: +2 bones&amp;lt;br&amp;gt;3 points: +3 bones&amp;lt;br&amp;gt;4 points: +4 bones&amp;lt;br&amp;gt;5 points: +5 bones, and 15% chance to save each bone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At 5 points, you can save up to 6 bones per action, but each bone has its own 15% chance to be saved.&lt;br /&gt;
|row15cell3=5&lt;br /&gt;
|row15cell4=&lt;br /&gt;
|row15cell5=&lt;br /&gt;
|row16cell1=[[File:Renewal.png|50px|center]]&amp;lt;br&amp;gt;Renewal&lt;br /&gt;
|row16cell2=Regenerate prayer points passively over time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: +1 point every 14.4 seconds&amp;lt;br&amp;gt;2 points: +1 point every 12 seconds&amp;lt;br&amp;gt;3 points: +1 point every 9.6 seconds&amp;lt;br&amp;gt;4 points: +1 point every 7.2 seconds&amp;lt;br&amp;gt;5 points: +1 point every 4.8 seconds&lt;br /&gt;
|row16cell3=5&lt;br /&gt;
|row16cell4=&lt;br /&gt;
|row16cell5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tier 3 ==&lt;br /&gt;
At least &amp;lt;code&amp;gt;25&amp;lt;/code&amp;gt; talent points must be spent in the previous tiers to unlock tier 3 talents. Each talent level in this tier costs &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt; points.&lt;br /&gt;
&lt;br /&gt;
{{GenericSortable&lt;br /&gt;
|columns=5&lt;br /&gt;
|tableStyle=text-align:left;&lt;br /&gt;
|heading1=Talent Name&lt;br /&gt;
|heading2=Talent Description&lt;br /&gt;
|heading3=Max Rank&lt;br /&gt;
|heading4=Required For&lt;br /&gt;
|heading5=Restricts&lt;br /&gt;
|row1cell1=[[File:Porcupine.png|50px|center]]&amp;lt;br&amp;gt;Porcupine&lt;br /&gt;
|row1cell2=Chance to reflect 20% of damage back to the attacker.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 10% chance&amp;lt;br&amp;gt;2 points: 25% chance&amp;lt;br&amp;gt;3 points: 45% chance&amp;lt;br&amp;gt;4 points: 70% chance&amp;lt;br&amp;gt;5 points: 100% chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Maxing out this talent unlocks the talent: Absolute Unit.&lt;br /&gt;
|row1cell3=5&lt;br /&gt;
|row1cell4=Absolute Unit&lt;br /&gt;
|row1cell5=&lt;br /&gt;
|row2cell1=[[File:Unnatural_selection.png|50px|center]]&amp;lt;br&amp;gt;Unnatural Selection&lt;br /&gt;
|row2cell2=Choose some of your slayer tasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 1 task per day&amp;lt;br&amp;gt;2 points: 3 tasks per day&amp;lt;br&amp;gt;3 points: 5 tasks per day&amp;lt;br&amp;gt;4 points: 7 tasks per day&amp;lt;br&amp;gt;5 points: 10 tasks per day&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tasks picked will always have the highest quantity which the Slayer Master can assign, rather than a random amount.&lt;br /&gt;
|row2cell3=5&lt;br /&gt;
|row2cell4=&lt;br /&gt;
|row2cell5=&lt;br /&gt;
|row3cell1=[[File:Treasure_goblins.png|50px|center]]&amp;lt;br&amp;gt;Treasure Goblins&lt;br /&gt;
|row3cell2=Chance to find a treasure goblin when killing monsters above level 100 combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 0.5% chance&amp;lt;br&amp;gt;2 points: 1% chance&amp;lt;br&amp;gt;3 points: 1.75% chance&amp;lt;br&amp;gt;4 points: 2.5% chance&amp;lt;br&amp;gt;5 points: 3.5% chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Treasure goblins drop a variety of items, including coins, gems, and rare items.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You will always be able to attack treasure goblins with priority over an existing combat target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing treasure goblins can spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.&lt;br /&gt;
|row3cell3=5&lt;br /&gt;
|row3cell4=&lt;br /&gt;
|row3cell5=&lt;br /&gt;
|row4cell1=[[File:Draining_strikes.png|50px|center]]&amp;lt;br&amp;gt;Draining Strikes&lt;br /&gt;
|row4cell2=Chance to heal when dealing damage.&amp;lt;br&amp;gt;NOTE: this has a 3 tick cooldown.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 10% chance&amp;lt;br&amp;gt;2 points: 25% chance&amp;lt;br&amp;gt;3 points: 45% chance&amp;lt;br&amp;gt;4 points: 70% chance&amp;lt;br&amp;gt;5 points: 100% chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Heal for 10% of the damage you dealt to the enemy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.&amp;lt;br&amp;gt;If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.&lt;br /&gt;
|row4cell3=5&lt;br /&gt;
|row4cell4=&lt;br /&gt;
|row4cell5=&lt;br /&gt;
|row5cell1=[[File:Exploding_attacks.png|50px|center]]&amp;lt;br&amp;gt;Exploding Attacks&lt;br /&gt;
|row5cell2=Chance to deal damage to nearby enemies in multiway combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 10% chance&amp;lt;br&amp;gt;2 points: 20% chance&amp;lt;br&amp;gt;3 points: 30% chance&amp;lt;br&amp;gt;4 points: 40% chance&amp;lt;br&amp;gt;5 points: 50% chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The damage dealt is up to 50% of your primary hit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This effect can hit up to 9 additional targets, and only works on NPCs.&lt;br /&gt;
|row5cell3=5&lt;br /&gt;
|row5cell4=&lt;br /&gt;
|row5cell5=&lt;br /&gt;
|row6cell1=[[File:Holey_vestments.png|50px|center]]&amp;lt;br&amp;gt;Holey Vestments&lt;br /&gt;
|row6cell2=Lower your prayer drain rate. This adds to your equipment prayer stat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: +2 prayer bonus&amp;lt;br&amp;gt;2 points: +4 prayer bonus&amp;lt;br&amp;gt;3 points: +6 prayer bonus&amp;lt;br&amp;gt;4 points: +9 prayer bonus&amp;lt;br&amp;gt;5 points: +12 prayer bonus&lt;br /&gt;
|row6cell3=5&lt;br /&gt;
|row6cell4=&lt;br /&gt;
|row6cell5=&lt;br /&gt;
|row7cell1=[[File:Bottomless_quiver.png|50px|center]]&amp;lt;br&amp;gt;Bottomless Quiver&lt;br /&gt;
|row7cell2=Chance to save ammo when using ranged attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NOTE: This does stack with Ava&#039;s devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 10% chance&amp;lt;br&amp;gt;2 points: 25% chance&amp;lt;br&amp;gt;3 points: 40% chance&amp;lt;br&amp;gt;4 points: 55% chance&amp;lt;br&amp;gt;5 points: 75% chance&lt;br /&gt;
|row7cell3=5&lt;br /&gt;
|row7cell4=&lt;br /&gt;
|row7cell5=&lt;br /&gt;
|row8cell1=[[File:Runic_efficiency.png|50px|center]]&amp;lt;br&amp;gt;Runic Efficiency&lt;br /&gt;
|row8cell2=Chance to save runes when using magic spells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NOTE: This does apply to spells like High Alchemy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 10% chance&amp;lt;br&amp;gt;2 points: 25% chance&amp;lt;br&amp;gt;3 points: 40% chance&amp;lt;br&amp;gt;4 points: 55% chance&amp;lt;br&amp;gt;5 points: 75% chance&lt;br /&gt;
|row8cell3=5&lt;br /&gt;
|row8cell4=&lt;br /&gt;
|row8cell5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tier 4 ==&lt;br /&gt;
At least &amp;lt;code&amp;gt;55&amp;lt;/code&amp;gt; talent points must be spent in the previous tiers to unlock tier 4 talents. Each talent level in this tier costs &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; points.&lt;br /&gt;
&lt;br /&gt;
{{GenericSortable&lt;br /&gt;
|columns=5&lt;br /&gt;
|tableStyle=text-align:left;&lt;br /&gt;
|heading1=Talent Name&lt;br /&gt;
|heading2=Talent Description&lt;br /&gt;
|heading3=Max Rank&lt;br /&gt;
|heading4=Required For&lt;br /&gt;
|heading5=Restricts&lt;br /&gt;
|row1cell1=[[File:Sigil_of_finality.png|50px|center]]&amp;lt;br&amp;gt;Sigil of Finality&lt;br /&gt;
|row1cell2=Gain an item which on use will make your next special attack within 10 seconds max hit for triple damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The sigil has a cooldown:&amp;lt;br&amp;gt;1 point: 3 minutes&amp;lt;br&amp;gt;2 points: 2 minutes and 30 seconds&amp;lt;br&amp;gt;3 points: 2 minutes&amp;lt;br&amp;gt;4 points: 1 minute and 30 seconds&amp;lt;br&amp;gt;5 points: 1 minute&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you lose this item, you can reclaim it from the Talent Manager at home.&lt;br /&gt;
|row1cell3=5&lt;br /&gt;
|row1cell4=&lt;br /&gt;
|row1cell5=Adrenaline Assault&amp;lt;br&amp;gt;Energy Efficiency&lt;br /&gt;
|row2cell1=[[File:Pious_protection.png|50px|center]]&amp;lt;br&amp;gt;Pious Protection&lt;br /&gt;
|row2cell2=Get rewarded for correct prayers, and punished for incorrect prayers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using the correct protection prayer will further reduce damage.&amp;lt;br&amp;gt;Using the incorrect prayer will increase damage taken.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 10%&amp;lt;br&amp;gt;2 points: 20%&amp;lt;br&amp;gt;3 points: 30%&amp;lt;br&amp;gt;4 points: 40%&amp;lt;br&amp;gt;5 points: 50%&lt;br /&gt;
|row2cell3=5&lt;br /&gt;
|row2cell4=&lt;br /&gt;
|row2cell5=&lt;br /&gt;
|row3cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row3cell2=Deal more damage when exploiting weaknesses, but take more damage all the time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: +4% damage, +6% damage taken&amp;lt;br&amp;gt;2 points: +8% damage, +12% damage taken&amp;lt;br&amp;gt;3 points: +12% damage, +18% damage taken&amp;lt;br&amp;gt;4 points: +16% damage, +24% damage taken&amp;lt;br&amp;gt;5 point: +20% damage, +30% damage taken&lt;br /&gt;
|row3cell3=5&lt;br /&gt;
|row3cell4=&lt;br /&gt;
|row3cell5=Resilience I&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row4cell1=[[File:Precision.png|50px|center]]&amp;lt;br&amp;gt;Precision&lt;br /&gt;
|row4cell2=Deal bursts of high damage when exploiting NPC weaknesses.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After 5 consecutive hits that exploit NPC weakness, your next hit&#039;s max hit is increased.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 10% higher max hit&amp;lt;br&amp;gt;2 points: 20% higher max hit&amp;lt;br&amp;gt;3 points: 30% higher max hit&amp;lt;br&amp;gt;4 points: 40% higher max hit&amp;lt;br&amp;gt;5 points: 50% higher max hit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attacking without exploiting a weakness will reset the counter.&amp;lt;br&amp;gt;Attacking a different NPC will reset the counter.&amp;lt;br&amp;gt;Leaving combat will reset the stacks.&lt;br /&gt;
|row4cell3=5&lt;br /&gt;
|row4cell4=&lt;br /&gt;
|row4cell5=&lt;br /&gt;
|row5cell1=[[File:Unholy.png|80px|center]]&amp;lt;br&amp;gt;Unholy&lt;br /&gt;
|row5cell2=Deal increased damage while you have no prayer points left.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: +5%&amp;lt;br&amp;gt;2 points: +8%&amp;lt;br&amp;gt;3 points: +12%&amp;lt;br&amp;gt;4 points: +16%&amp;lt;br&amp;gt;5 points: +20%&lt;br /&gt;
|row5cell3=5&lt;br /&gt;
|row5cell4=&lt;br /&gt;
|row5cell5=&lt;br /&gt;
|row6cell1=[[File:Firebender.png|50px|center]]&amp;lt;br&amp;gt;Firebender&lt;br /&gt;
|row6cell2=Chance to Burn your target in combat, dealing damage immediately, scaling with your firemaking level.&amp;lt;br&amp;gt;NOTE: this has a 3 tick cooldown.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Firemaking level: f&amp;lt;br&amp;gt;Firemaking prestige: p&amp;lt;br&amp;gt;Damage max hit: (f / 10) + p&amp;lt;br&amp;gt;e.g. Level 99, Prestige 5 - max hit: (99 / 10) + 5 = 14&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 5% chance&amp;lt;br&amp;gt;2 points: 10% chance&amp;lt;br&amp;gt;3 points: 15% chance&amp;lt;br&amp;gt;4 points: 20% chance&amp;lt;br&amp;gt;5 points: 25% chance&lt;br /&gt;
|row6cell3=5&lt;br /&gt;
|row6cell4=&lt;br /&gt;
|row6cell5=&lt;br /&gt;
|row7cell1=[[File:Tekton&#039;s_rage_i.png|50px|center]]&amp;lt;br&amp;gt;Tekton&#039;s Rage I&lt;br /&gt;
|row7cell2=Increased damage with 2h melee weapons, scaling with strength prestige rank.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 0.5% damage per prestige rank&amp;lt;br&amp;gt;2 points: 1% damage per prestige rank&amp;lt;br&amp;gt;3 points: 1.5% damage per prestige rank&amp;lt;br&amp;gt;4 points: 2.0% damage per prestige rank&amp;lt;br&amp;gt;5 points: 2.5% damage per prestige rank&amp;lt;br&amp;gt;Capped at prestige 5&lt;br /&gt;
|row7cell3=5&lt;br /&gt;
|row7cell4=Tekton&#039;s Rage II&lt;br /&gt;
|row7cell5=&lt;br /&gt;
|row8cell1=[[File:Ghommal&#039;s_might_i.png|50px|center]]&amp;lt;br&amp;gt;Ghommal&#039;s Might I&lt;br /&gt;
|row8cell2=Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 0.5% damage per prestige rank&amp;lt;br&amp;gt;2 points: 1% damage per prestige rank&amp;lt;br&amp;gt;3 points: 1.5% damage per prestige rank&amp;lt;br&amp;gt;4 points: 2.0% damage per prestige rank&amp;lt;br&amp;gt;5 points: 2.5% damage per prestige rank&amp;lt;br&amp;gt;Capped at prestige 5&lt;br /&gt;
|row8cell3=5&lt;br /&gt;
|row8cell4=Ghommal&#039;s Might II&lt;br /&gt;
|row8cell5=&lt;br /&gt;
|row9cell1=[[File:Victory_rush.png|50px|center]]&amp;lt;br&amp;gt;Victory Rush&lt;br /&gt;
|row9cell2=Chance to heal when an enemy dies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 10% chance&amp;lt;br&amp;gt;2 points: 21% chance&amp;lt;br&amp;gt;3 points: 33% chance&amp;lt;br&amp;gt;4 points: 45% chance&amp;lt;br&amp;gt;5 points: 60% chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Heal for 10% of the damage you dealt to the enemy.&lt;br /&gt;
|row9cell3=5&lt;br /&gt;
|row9cell4=&lt;br /&gt;
|row9cell5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tier 5 ==&lt;br /&gt;
At least &amp;lt;code&amp;gt;95&amp;lt;/code&amp;gt; talent points must be spent in the previous tiers to unlock tier 5 talents. Each talent level in this tier costs &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; points.&lt;br /&gt;
&lt;br /&gt;
{{GenericSortable&lt;br /&gt;
|columns=5&lt;br /&gt;
|tableStyle=text-align:left;&lt;br /&gt;
|heading1=Talent Name&lt;br /&gt;
|heading2=Talent Description&lt;br /&gt;
|heading3=Max Rank&lt;br /&gt;
|heading4=Required For&lt;br /&gt;
|heading5=Restricts&lt;br /&gt;
|row1cell1=[[File:Adrenaline_assault.png|50px|center]]&amp;lt;br&amp;gt;Adrenaline Assault&lt;br /&gt;
|row1cell2=If your equipped weapon has special attack, you can no longer manually activate it. Instead, it will have a chance of activating after every hit, consuming no energy.&amp;lt;br&amp;gt;The chance to proc is higher, the lower the normal spec energy requirement is. This effect has a 3 tick cooldown.&amp;lt;br&amp;gt;A 25% spec cost will have a 30% chance to proc at 5 points&amp;lt;br&amp;gt;A 50% spec cost will have a 20% chance to proc at 5 points&amp;lt;br&amp;gt;A 100% spec cost will have a 13.33% chance to proc at 5 points&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 4% base chance to proc&amp;lt;br&amp;gt;2 points: 8% base chance to proc&amp;lt;br&amp;gt;3 points: 12% base chance to proc&amp;lt;br&amp;gt;4 points: 16% base chance to proc&amp;lt;br&amp;gt;5 points: 20% base chance to proc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Idea credit: Wurf&lt;br /&gt;
|row1cell3=5&lt;br /&gt;
|row1cell4=&lt;br /&gt;
|row1cell5=Resilience I&amp;lt;br&amp;gt;Sigil of Finality&amp;lt;br&amp;gt;Guardian&amp;lt;br&amp;gt;Executioner&amp;lt;br&amp;gt;Berserker&amp;lt;br&amp;gt;Absolute Unit&amp;lt;br&amp;gt;Energy Efficiency&lt;br /&gt;
|row2cell1=[[File:Guardian.png|50px|center]]&amp;lt;br&amp;gt;Guardian&lt;br /&gt;
|row2cell2=Summon a Guardian who will aid you in combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The guardian will follow you independently of any other pets you may have.&amp;lt;br&amp;gt;To dismiss the guardian, right-click it and select &amp;quot;Dismiss&amp;quot;.&amp;lt;br&amp;gt;To summon the guardian, click the whistle icon in your equipment tab.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The guardian is strong, and will attack with the combat style which is strongest against the enemy.&lt;br /&gt;
|row2cell3=1&lt;br /&gt;
|row2cell4=&lt;br /&gt;
|row2cell5=Adrenaline Assault&amp;lt;br&amp;gt;Executioner&amp;lt;br&amp;gt;Berserker&amp;lt;br&amp;gt;Absolute Unit&amp;lt;br&amp;gt;Energy Efficiency&lt;br /&gt;
|row3cell1=[[File:Executioner.png|50px|center]]&amp;lt;br&amp;gt;Executioner&lt;br /&gt;
|row3cell2=Receive an Executioner&#039;s Axe which can insta-kill enemies below 20% health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NOTE: This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.&lt;br /&gt;
|row3cell3=1&lt;br /&gt;
|row3cell4=&lt;br /&gt;
|row3cell5=Adrenaline Assault&amp;lt;br&amp;gt;Guardian&amp;lt;br&amp;gt;Berserker&amp;lt;br&amp;gt;Absolute Unit&amp;lt;br&amp;gt;Energy Efficiency&lt;br /&gt;
|row4cell1=[[File:Berserker.png|50px|center]]&amp;lt;br&amp;gt;Berserker&lt;br /&gt;
|row4cell2=Deal more damage the lower your health is.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: +1% damage per 10% health missing&amp;lt;br&amp;gt;2 points: +2% damage per 10% health missing&amp;lt;br&amp;gt;3 points: +3% damage per 10% health missing&amp;lt;br&amp;gt;4 points: +4% damage per 10% health missing&amp;lt;br&amp;gt;5 points: +5% damage per 10% health missing&lt;br /&gt;
|row4cell3=5&lt;br /&gt;
|row4cell4=&lt;br /&gt;
|row4cell5=Adrenaline Assault&amp;lt;br&amp;gt;Guardian&amp;lt;br&amp;gt;Executioner&amp;lt;br&amp;gt;Absolute Unit&amp;lt;br&amp;gt;Energy Efficiency&lt;br /&gt;
|row5cell1=[[File:Absolute_unit.png|50px|center]]&amp;lt;br&amp;gt;Absolute Unit&lt;br /&gt;
|row5cell2=Take 10% less damage and double the damage of Porcupine.&lt;br /&gt;
|row5cell3=1&lt;br /&gt;
|row5cell4=&lt;br /&gt;
|row5cell5=Reach Around&amp;lt;br&amp;gt;Adrenaline Assault&amp;lt;br&amp;gt;Guardian&amp;lt;br&amp;gt;Executioner&amp;lt;br&amp;gt;Berserker&amp;lt;br&amp;gt;Energy Efficiency&lt;br /&gt;
|row6cell1=[[File:Resilience_i.png|50px|center]]&amp;lt;br&amp;gt;Resilience II&lt;br /&gt;
|row6cell2=Take less damage from all sources.&amp;lt;br&amp;gt;NOTE: This talent requires Resilience I to be maxed out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: +3% less damage&amp;lt;br&amp;gt;2 points: +6% less damage&amp;lt;br&amp;gt;3 points: +9% less damage&amp;lt;br&amp;gt;4 points: +12% less damage&amp;lt;br&amp;gt;5 points: +16% less damage&amp;lt;br&amp;gt;This bonus stacks on top of that of the Resilience talent. i.e. at 5 points, that is 25% less damage from Resilience and Resilience II.&lt;br /&gt;
|row6cell3=5&lt;br /&gt;
|row6cell4=&lt;br /&gt;
|row6cell5=Aggression&amp;lt;br&amp;gt;Adrenaline Assault&amp;lt;br&amp;gt;Energy Efficiency&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tier 6 ==&lt;br /&gt;
At least &amp;lt;code&amp;gt;145&amp;lt;/code&amp;gt; talent points must be spent in the previous tiers to unlock tier 6 talents. Each talent level in this tier costs &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt; points.&lt;br /&gt;
&lt;br /&gt;
{{GenericSortable&lt;br /&gt;
|columns=5&lt;br /&gt;
|tableStyle=text-align:left;&lt;br /&gt;
|heading1=Talent Name&lt;br /&gt;
|heading2=Talent Description&lt;br /&gt;
|heading3=Max Rank&lt;br /&gt;
|heading4=Required For&lt;br /&gt;
|heading5=Restricts&lt;br /&gt;
|row1cell1=[[File:Tekton&#039;s_rage_ii.png|50px|center]]&amp;lt;br&amp;gt;Tekton&#039;s Rage II&lt;br /&gt;
|row1cell2=Increased damage with 2h melee weapons, scaling with strength prestige rank.&amp;lt;br&amp;gt;NOTE: This talent requires Tekton&#039;s Rage I to be maxed out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 0.5% damage per prestige rank&amp;lt;br&amp;gt;2 points: 1% damage per prestige rank&amp;lt;br&amp;gt;3 points: 1.5% damage per prestige rank&amp;lt;br&amp;gt;4 points: 2.0% damage per prestige rank&amp;lt;br&amp;gt;5 points: 2.5% damage per prestige rank&amp;lt;br&amp;gt;Starting from prestige 6 onwards&lt;br /&gt;
|row1cell3=5&lt;br /&gt;
|row1cell4=&lt;br /&gt;
|row1cell5=&lt;br /&gt;
|row2cell1=[[File:Ghommal&#039;s_might_ii.png|50px|center]]&amp;lt;br&amp;gt;Ghommal&#039;s Might II&lt;br /&gt;
|row2cell2=Increased damage with 1h melee weapons when wielding a defender, scaling with strength prestige rank.&amp;lt;br&amp;gt;NOTE: This talent requires Ghommal&#039;s Rage I to be maxed out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 0.5% damage per prestige rank&amp;lt;br&amp;gt;2 points: 1% damage per prestige rank&amp;lt;br&amp;gt;3 points: 1.5% damage per prestige rank&amp;lt;br&amp;gt;4 points: 2.0% damage per prestige rank&amp;lt;br&amp;gt;5 points: 2.5% damage per prestige rank&amp;lt;br&amp;gt;Starting from prestige 6 onwards&lt;br /&gt;
|row2cell3=5&lt;br /&gt;
|row2cell4=&lt;br /&gt;
|row2cell5=&lt;br /&gt;
|row3cell1=[[File:Reach_around.png|50px|center]]&amp;lt;br&amp;gt;Reach Around&lt;br /&gt;
|row3cell2=Allows melee weapons to reach distant targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 1 tile extra range&amp;lt;br&amp;gt;2 points: 2 tiles extra range&amp;lt;br&amp;gt;3 points: 3 tiles extra range&amp;lt;br&amp;gt;4 points: 4 tiles extra range&lt;br /&gt;
|row3cell3=4&lt;br /&gt;
|row3cell4=&lt;br /&gt;
|row3cell5=Resilience I&amp;lt;br&amp;gt;Absolute Unit&amp;lt;br&amp;gt;Aggression&lt;br /&gt;
|row4cell1=[[File:Energy_efficiency.png|50px|center]]&amp;lt;br&amp;gt;Energy Efficiency&lt;br /&gt;
|row4cell2=Chance to reduce the special attack cost on special attack activation by half.&amp;lt;br&amp;gt;All special attack costs are reduced by a flat 10%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1 point: 5% chance&amp;lt;br&amp;gt;2 points: 10% chance&amp;lt;br&amp;gt;3 points: 15% chance&amp;lt;br&amp;gt;4 points: 20% chance&amp;lt;br&amp;gt;5 points: 25% chance&amp;lt;br&amp;gt;6 points: 30% chance&amp;lt;br&amp;gt;7 points: 35% chance&lt;br /&gt;
|row4cell3=7&lt;br /&gt;
|row4cell4=&lt;br /&gt;
|row4cell5=Sigil of Finality&amp;lt;br&amp;gt;Adrenaline Assault&amp;lt;br&amp;gt;Guardian&amp;lt;br&amp;gt;Executioner&amp;lt;br&amp;gt;Berserker&amp;lt;br&amp;gt;Absolute Unit&amp;lt;br&amp;gt;Resilience I&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Key Stone Tier 7 ==&lt;br /&gt;
At least 215 talent points must be spent in the previous tiers to unlock Key Stone talents. Each talent level in this tier costs 50 points.&lt;br /&gt;
&lt;br /&gt;
Key Stone talents cannot be taken with their matching tier 1 talent, meaning you cannot take *Fluid Strikes* and *Key Stone: Vanguard* at the same time.&lt;br /&gt;
&lt;br /&gt;
{{GenericSortable&lt;br /&gt;
|columns=5&lt;br /&gt;
|tableStyle=text-align:left;&lt;br /&gt;
|heading1=Talent Name&lt;br /&gt;
|heading2=Talent Description&lt;br /&gt;
|heading3=Max Rank&lt;br /&gt;
|heading4=Required For&lt;br /&gt;
|heading5=Restricts&lt;br /&gt;
|row1cell1=[[File:Key_stone_vanguard.png|50px|center]]&amp;lt;br&amp;gt;Key Stone: Vanguard&lt;br /&gt;
|row1cell2=Minus 1 tick attack delay for melee attacks, down to a minimum of a 3 tick delay.&lt;br /&gt;
|row1cell3=1&lt;br /&gt;
|row1cell4=&lt;br /&gt;
|row1cell5=Fluid Strikes&amp;lt;br&amp;gt;Trickster&amp;lt;br&amp;gt;Battlemage&lt;br /&gt;
|row2cell1=[[File:Key_stone_trickster.png|50px|center]]&amp;lt;br&amp;gt;Key Stone: Trickster&lt;br /&gt;
|row2cell2=Minus 1 tick attack delay for ranged attacks, down to a minimum of a 3 tick delay.&lt;br /&gt;
|row2cell3=1&lt;br /&gt;
|row2cell4=&lt;br /&gt;
|row2cell5=Quick Shot&amp;lt;br&amp;gt;Vanguard&amp;lt;br&amp;gt;Battlemage&lt;br /&gt;
|row3cell1=[[File:Key_stone_battlemage.png|50px|center]]&amp;lt;br&amp;gt;Key Stone: Battlemage&lt;br /&gt;
|row3cell2=Minus 1 tick attack delay for magic attacks, down to a minimum of a 3 tick delay.&lt;br /&gt;
|row3cell3=1&lt;br /&gt;
|row3cell4=&lt;br /&gt;
|row3cell5=Double Cast&amp;lt;br&amp;gt;Vanguard&amp;lt;br&amp;gt;Trickster&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Cerberite_slayer_helmet&amp;diff=19279</id>
		<title>Cerberite slayer helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Cerberite_slayer_helmet&amp;diff=19279"/>
		<updated>2025-05-26T11:20:54Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: Undo revision 19074 by Steve (talk) - Reverting overwrite from automated item data script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Cerberite slayer helmet&lt;br /&gt;
| image = Cerberite_slayer_helmet.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| tradeable = No&lt;br /&gt;
| tier = 100&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Cerberite_slayer_helmet.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Cerberite slayer helmet&#039;&#039;&#039; is a tier 100 [[Equipment/Helmets|helmet]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 26&lt;br /&gt;
| aslash  = 26&lt;br /&gt;
| acrush  = 36&lt;br /&gt;
| amagic  = 0&lt;br /&gt;
| arange  = 0&lt;br /&gt;
| dstab   = 0&lt;br /&gt;
| dslash  = 0&lt;br /&gt;
| dcrush  = 0&lt;br /&gt;
| dmagic  = 0&lt;br /&gt;
| drange  = 0&lt;br /&gt;
| str     = 4&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 0&lt;br /&gt;
| prayer  = 0&lt;br /&gt;
| tier    = 100&lt;br /&gt;
}}&lt;br /&gt;
==Passive Effect==&lt;br /&gt;
The Cerberite slayer helmet provides a 15.6% increase to slayer accuracy and a 17.3% increase to slayer damage (identical to the [[Slayer helmet (i)]]). In addition to this, a flat +15 damage bonus is provided against demons.&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Cerberite slayer helmet&lt;br /&gt;
| image1 = Cerberite_slayer_helmet.png&lt;br /&gt;
| skill1 = Smithing&lt;br /&gt;
| level1 = 105&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Slayer helmet (i)]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Tzkal slayer helmet (i)]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Tztok slayer helmet (i)]]&lt;br /&gt;
| quantity4_1 = 1&lt;br /&gt;
| material4_1 = [[Jar of souls]]&lt;br /&gt;
| quantity5_1 = 1&lt;br /&gt;
| material5_1 = [[Hellhide]]&lt;br /&gt;
| quantity6_1 = 1&lt;br /&gt;
| material6_1 = [[Cerberite core]]&lt;br /&gt;
| quantity7_1 = 50,000&lt;br /&gt;
| material7_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Helmets]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19278</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19278"/>
		<updated>2025-05-26T11:16:48Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles.&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
[gif]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for [[BOSSNAME]] is [[SKILL]].&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7(Keystone)&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
End Game Talents=&lt;br /&gt;
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7(Keystone)&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as Gem armor &lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Slayer helmet]] provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles blah blah&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet (i)]] (If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]]&lt;br /&gt;
| [[File:Dragonstone_body.png]][[Dragonstone_body|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File: Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Dragonstone_legs.png]][[Dragonstone_legs|Gem armour]] (Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors berserker ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Dragonite defender.png]][[Dragonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]] (Defensive option)&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]] (Defensive option)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| [[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Robin hood hat.png]][[Robin hood hat]]&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_accuracy.png]]Amulet of accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
| [[File:Ava&#039;s accumulator.png]]Ava&#039;s accumulator&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tunic.png]][[Rangers&#039; tunic]]&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tights.png]][[Rangers&#039; tights]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&amp;lt;br&amp;gt;[[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]&amp;lt;br&amp;gt;[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Karil&#039;s crossbow.png]]Karil&#039;s crossbow&lt;br /&gt;
| [[File:Magic_shortbow.png]]Regular bows&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;used with &#039;&#039;&#039;set bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;If using end-game berserker you can use the regular occult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19277</id>
		<title>User:Serthuwu</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=User:Serthuwu&amp;diff=19277"/>
		<updated>2025-05-26T11:02:43Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
[[Ignis]] is a high level version of [[Cerberus]], requiring multiple combat styles to be fought effectively. As such, it is recommended to have high [[Prestige]] levels across multiple combat styles, as well as [[Talents/PvM talent tree#Key Stone Tier 7|Key Stone]] talents to supplement offstyles. A slayer task for [[Hellhound]]s or a boss slayer task for Cerberus is recommended, as is demonbane equipment such as the [[Demonite Defender]].&lt;br /&gt;
&lt;br /&gt;
Ignis shares several uniques with Cerberus, dropping everything except the [[Dragon metal lump]], [[Dragon metal shard]], and [[Dragon metal slice]], instead dropping the unique [[Hellhide]] and [[Cerberite core]] which are used to create strong demonbane equipment in the form of the [[Cerberite slayer helmet]], [[Cerberite grippers]], and [[Cerberite warhammer]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Hard requirements===&lt;br /&gt;
* Use of a [[Key master teleport]] scroll or permanent access unlock.&lt;br /&gt;
* [[Game_modes#Slayer_Locked_Game_Mode|Slayer Locked]] accounts require an Ignis task, obtainable after Prestige 4 [[Slayer]].&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
* Minimum Prestige 7 in your main combat style and Prestige 5 in offstyles.&lt;br /&gt;
* Minimum T90 gear or higher across all three styles.&lt;br /&gt;
* Hellhound or Cerberus boss slayer task.&lt;br /&gt;
* Talents as detailed in [[Ignis/Strategies#Recommended talents|Recommended talents]].&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
Ignis can be challenged by using a [[Key master teleport]] scroll, which can be purchased from the [[Slayer Point Store]] or received as a drop from Cerberus. Permanent access can be unlocked by combining 50 Key master teleports with the [[Key master&#039;s key]] obtained as a reward from the &amp;quot;Doombringer&amp;quot; achievement. Players can then use the &amp;quot;Enter (hard mode)&amp;quot; option on the winch in the Cerberus lair.&lt;br /&gt;
&lt;br /&gt;
To access the Cerberus lair, use the [[File:Portable portal.png]][[Portal nexus]] located north of spawn. Under bosses, find Cerberus.&amp;lt;br&amp;gt;&lt;br /&gt;
Travel fee: [[File:Coins.png]] 75,000&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Basic Attacks===&lt;br /&gt;
Similarly to Cerberus, Ignis has three basic attacks:&lt;br /&gt;
* A projectile Ranged attack, in which Ignis stands on its hind legs and fires a spiked ball;&lt;br /&gt;
* A projectile Mage attack, in which Ignis lowers its head and fires a smooth, round ball;&lt;br /&gt;
* A ground attack, in which Ignis shakes its head and summons lava under the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Ignis combo.gif|thumb|right|A player switching prayers against Ignis&#039; projectile combo attack.]]&lt;br /&gt;
&lt;br /&gt;
These attacks also have harder variants; Ignis will now occasionally attack with three projectiles in quick succession, requiring all hits to be prayer flicked or will inflict up to 46 damage and cause the player to lose prayer points. &lt;br /&gt;
&lt;br /&gt;
The ground attack is also &#039;&#039;&#039;much&#039;&#039;&#039; more deadly compared to normal mode cerberus, potentially hitting multiple hitsplats of up to 40 damage rapidly. It is not uncommon to see multiple hits in the same tick, which can quickly cause deaths if not paying attention. The ground attack also comes in two new patterns:&lt;br /&gt;
* A single 3x3 explosion centered under the player;&lt;br /&gt;
* A trail of lava puddles placed under the player, placing one puddle each tick for 10 ticks.&lt;br /&gt;
&lt;br /&gt;
Due to the strict timing of these mechanics, it is recommended to select a world with the lowest ping from the August plugin. Furthermore, using the &#039;Tile Indicators&#039; plugin to show the true tile of the player may assist with avoiding the lava pools.&lt;br /&gt;
&lt;br /&gt;
[gif]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
Ignis will summon ghosts twice throughout the fight, once at approximately 6400 HP and again at 3000 HP. These are identical to the ghosts summoned by Cerberus; they must be defeated using the style they are praying against. Players should exercise caution when dealing with the ghosts and switching gear as Ignis can still perform the projectile combo attacks and ground attacks while the ghosts are summoned.&lt;br /&gt;
&lt;br /&gt;
Due to their low HP and defensive stats, players may opt to only swap their weapon when dealing with the ghosts, allowing them to more effectively focus on basic attacks from Ignis.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Ignis is capable of swapping between four forms:&lt;br /&gt;
* A typeless form, in which Ignis is vulnerable to all types of damage. Ignis starts in this form.&lt;br /&gt;
* A Melee form, in which Ignis will turn a paler shade of red;&lt;br /&gt;
* A Ranged form, in which Ignis will turn green;&lt;br /&gt;
* A Magic form, in which Ignis will turn blue.&lt;br /&gt;
&lt;br /&gt;
Ignis will only be vulnerable to the damage type matching it&#039;s form, eg. Ranged must be used on the Ranged form.&lt;br /&gt;
&lt;br /&gt;
Players may also struggle to tell the differences between the typeless form and the Melee form, as they are both similar shades of red. Players can distinguish by looking at the color of Ignis&#039;s eyes; red eyes indicate Melee form, whereas white eyes indicate the typeless form.&lt;br /&gt;
&lt;br /&gt;
Ignis appears to change type randomly, and there is no damage requirement to cause Ignis to change forms. &lt;br /&gt;
&amp;lt;!--Currently unsure of when Ignis form changes, need to test more--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recommended talents==&lt;br /&gt;
The recommended combat style for [[BOSSNAME]] is [[SKILL]].&lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
Learner Talents=&lt;br /&gt;
It is recommended to use talents focused on survivability.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents (Minimum Required)&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7(Keystone)&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
End Game Talents=&lt;br /&gt;
For those who are in plenty supply of PVM talent points. Check out the early game talent points for the minimum and recommended talent build.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Talents !! colspan=&amp;quot;7&amp;quot; | Talents&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7(Keystone)&lt;br /&gt;
| TALENTS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Strategy==&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
As all three combat styles are required to kill the boss optimally, players should bring as many switches as they are comfortable handling. &lt;br /&gt;
&lt;br /&gt;
Tribrid equipment such as the &lt;br /&gt;
&lt;br /&gt;
[[File:slayer helmet.png]]&#039;&#039;&#039;Slayer helmet(i)&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Slayer helmet]] provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; to all styles blah blah&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;7&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:slayer helmet.png]][[Slayer helmet]]&amp;lt;br&amp;gt;(If on task)&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Dragonstone_helm.png]][[Dragonstone_helm|Gem armour]]&amp;lt;br&amp;gt;(Minimum Diamond recommended)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet of the monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs amulet of torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File: Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]] &lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Bloodfury chestguard.png]][[Bloodfury chestguard]]&lt;br /&gt;
| [[File:Justiciar chestguard.png]][[Justiciar chestguard]]&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File: Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Bloodfury legguards.png]][[Bloodfury legguards]]&lt;br /&gt;
| [[File:Justiciar legguards.png]][[Justiciar legguards]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
| [[File:Boots_of_brimstone.png]][[Boots of brimstone]]&amp;lt;br&amp;gt;[[File:Holy_moleys.png|35px]][[Holy moleys]]&lt;br /&gt;
| [[File:Devout_boots.png]][[Devout boots]]&lt;br /&gt;
| [[File:Dragon boots.png]][[Dragon boots]]&lt;br /&gt;
| [[File:Climbing_boots.png]]Climbing boots&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]]&amp;lt;br&amp;gt;[[File:Dragonite defender.png]][[Dragonite Defender]]&amp;lt;br&amp;gt;[[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&amp;lt;br&amp;gt;[[File:Ruby shield.png]][[Ruby shield|Gem Shields]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Dragon defender.png]]Dragon defender&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
| [[File:Ghrazi rapier.png]][[Ghrazi rapier]]&amp;lt;br&amp;gt;[[File:Ethereal_scimitar.png]][[Ethereal scimitar]]&lt;br /&gt;
| [[File:Dragon scimitar.png]]Dragon Scimitar&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Robin hood hat.png]][[Robin hood hat]]&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_accuracy.png]]Amulet of accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
| [[File:Ava&#039;s accumulator.png]]Ava&#039;s accumulator&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tunic.png]][[Rangers&#039; tunic]]&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tights.png]][[Rangers&#039; tights]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&amp;lt;br&amp;gt;[[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]&amp;lt;br&amp;gt;[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Karil&#039;s crossbow.png]]Karil&#039;s crossbow&lt;br /&gt;
| [[File:Magic_shortbow.png]]Regular bows&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;6&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;used with &#039;&#039;&#039;set bonus&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;If using end-game berserker you can use the regular occult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Arcane_spirit_shield&amp;diff=18840</id>
		<title>Arcane spirit shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Arcane_spirit_shield&amp;diff=18840"/>
		<updated>2025-05-23T00:51:23Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Products */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Arcane spirit shield&lt;br /&gt;
| image = Arcane_spirit_shield.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| defence = 100&lt;br /&gt;
| magic = 80&lt;br /&gt;
| prayer = 80&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 100&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Arcane_spirit_shield.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Arcane spirit shield&#039;&#039;&#039; is a tier 100 [[Equipment/Offhands|offhand]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 48&lt;br /&gt;
| arange  = 0&lt;br /&gt;
| dstab   = 110&lt;br /&gt;
| dslash  = 110&lt;br /&gt;
| dcrush  = 110&lt;br /&gt;
| dmagic  = 151&lt;br /&gt;
| drange  = 137&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 25&lt;br /&gt;
| prayer  = 3&lt;br /&gt;
| tier    = 100&lt;br /&gt;
}}&lt;br /&gt;
==Passive Effect==&lt;br /&gt;
While equipped, increases all magic damage done by 10%.&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Arcane spirit shield&lt;br /&gt;
| image1 = Arcane_spirit_shield.png&lt;br /&gt;
| skill1 = Prayer&lt;br /&gt;
| level1 = 75&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Arcane sigil]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Blessed spirit shield]]&lt;br /&gt;
| quantity3_1 = 1,250&lt;br /&gt;
| material3_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Elidinis&#039; ward (f)&lt;br /&gt;
| image1 = Elidinis&#039;_ward_(f).png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 110&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Arcane spirit shield]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Elidinis&#039; ward]]&lt;br /&gt;
| quantity3_1 = 25,000&lt;br /&gt;
| material3_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Offhands]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Arcane_spirit_shield&amp;diff=18839</id>
		<title>Arcane spirit shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Arcane_spirit_shield&amp;diff=18839"/>
		<updated>2025-05-23T00:51:16Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Arcane spirit shield&lt;br /&gt;
| image = Arcane_spirit_shield.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| defence = 100&lt;br /&gt;
| magic = 80&lt;br /&gt;
| prayer = 80&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 100&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Arcane_spirit_shield.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Arcane spirit shield&#039;&#039;&#039; is a tier 100 [[Equipment/Offhands|offhand]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 48&lt;br /&gt;
| arange  = 0&lt;br /&gt;
| dstab   = 110&lt;br /&gt;
| dslash  = 110&lt;br /&gt;
| dcrush  = 110&lt;br /&gt;
| dmagic  = 151&lt;br /&gt;
| drange  = 137&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 25&lt;br /&gt;
| prayer  = 3&lt;br /&gt;
| tier    = 100&lt;br /&gt;
}}&lt;br /&gt;
==Passive Effect==&lt;br /&gt;
While equipped, increases all magic damage done by 10%.&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Arcane spirit shield&lt;br /&gt;
| image1 = Arcane_spirit_shield.png&lt;br /&gt;
| skill1 = Prayer&lt;br /&gt;
| level1 = 75&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Arcane sigil]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Blessed spirit shield]]&lt;br /&gt;
| quantity3_1 = 1,250&lt;br /&gt;
| material3_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Elidinis&#039; ward (f)&lt;br /&gt;
| image1 = Elidinis&#039;_ward_(f).png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 110&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = Arcane spirit shield&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = Elidinis&#039; ward&lt;br /&gt;
| quantity3_1 = 25,000&lt;br /&gt;
| material3_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Offhands]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Spectral_spirit_shield&amp;diff=18838</id>
		<title>Spectral spirit shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Spectral_spirit_shield&amp;diff=18838"/>
		<updated>2025-05-23T00:51:07Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Spectral spirit shield&lt;br /&gt;
| image = Spectral_spirit_shield.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| defence = 100&lt;br /&gt;
| prayer = 80&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 100&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Spectral_spirit_shield.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Spectral spirit shield&#039;&#039;&#039; is a tier 100 [[Equipment/Offhands|offhand]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 44&lt;br /&gt;
| aslash  = 44&lt;br /&gt;
| acrush  = 35&lt;br /&gt;
| amagic  = 44&lt;br /&gt;
| arange  = 48&lt;br /&gt;
| dstab   = 110&lt;br /&gt;
| dslash  = 110&lt;br /&gt;
| dcrush  = 110&lt;br /&gt;
| dmagic  = 151&lt;br /&gt;
| drange  = 151&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 0&lt;br /&gt;
| prayer  = 3&lt;br /&gt;
| tier    = 100&lt;br /&gt;
}}&lt;br /&gt;
==Passive Effect==&lt;br /&gt;
While equipped, increases ranged damage by 0.1% per remaining prayer point.&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Spectral spirit shield&lt;br /&gt;
| image1 = Spectral_spirit_shield.png&lt;br /&gt;
| skill1 = Prayer&lt;br /&gt;
| level1 = 75&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Spectral sigil]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Blessed spirit shield]]&lt;br /&gt;
| quantity3_1 = 1,250&lt;br /&gt;
| material3_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Offhands]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Blood_spirit_shield&amp;diff=18837</id>
		<title>Blood spirit shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Blood_spirit_shield&amp;diff=18837"/>
		<updated>2025-05-23T00:50:52Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Blood spirit shield&lt;br /&gt;
| image = Blood_spirit_shield.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| defence = 100&lt;br /&gt;
| prayer = 80&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 100&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Blood_spirit_shield.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Blood spirit shield&#039;&#039;&#039; is a tier 100 [[Equipment/Offhands|offhand]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 44&lt;br /&gt;
| aslash  = 44&lt;br /&gt;
| acrush  = 44&lt;br /&gt;
| amagic  = 35&lt;br /&gt;
| arange  = 44&lt;br /&gt;
| dstab   = 151&lt;br /&gt;
| dslash  = 151&lt;br /&gt;
| dcrush  = 151&lt;br /&gt;
| dmagic  = 110&lt;br /&gt;
| drange  = 151&lt;br /&gt;
| str     = 16&lt;br /&gt;
| rstr    = 16&lt;br /&gt;
| mdmg    = 16&lt;br /&gt;
| prayer  = 3&lt;br /&gt;
| tier    = 100&lt;br /&gt;
}}&lt;br /&gt;
==Passive Effect==&lt;br /&gt;
While equipped, delays 25% of damage taken, applying 15% more damage back to you as rapid damage over time each tick.&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Blood spirit shield&lt;br /&gt;
| image1 = Blood_spirit_shield.png&lt;br /&gt;
| skill1 = Prayer&lt;br /&gt;
| level1 = 75&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Bloodfury sigil]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Blessed spirit shield]]&lt;br /&gt;
| quantity3_1 = 5&lt;br /&gt;
| material3_1 = [[Bloodfury shard]]&lt;br /&gt;
| quantity4_1 = 1,750&lt;br /&gt;
| material4_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Elidinis&#039; ward (or)&lt;br /&gt;
| image1 = Elidinis&#039;_ward_(or).png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 110&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Elidinis&#039; ward (f)]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Blood spirit shield]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Menaphite ornament kit]]&lt;br /&gt;
| quantity4_1 = 25,000&lt;br /&gt;
| material4_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Offhands]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Blood_spirit_shield&amp;diff=18836</id>
		<title>Blood spirit shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Blood_spirit_shield&amp;diff=18836"/>
		<updated>2025-05-23T00:50:46Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Products */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Blood spirit shield&lt;br /&gt;
| image = Blood_spirit_shield.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| defence = 100&lt;br /&gt;
| prayer = 80&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 100&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Blood_spirit_shield.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Blood spirit shield&#039;&#039;&#039; is a tier 100 [[Equipment/Offhands|offhand]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 44&lt;br /&gt;
| aslash  = 44&lt;br /&gt;
| acrush  = 44&lt;br /&gt;
| amagic  = 35&lt;br /&gt;
| arange  = 44&lt;br /&gt;
| dstab   = 151&lt;br /&gt;
| dslash  = 151&lt;br /&gt;
| dcrush  = 151&lt;br /&gt;
| dmagic  = 110&lt;br /&gt;
| drange  = 151&lt;br /&gt;
| str     = 16&lt;br /&gt;
| rstr    = 16&lt;br /&gt;
| mdmg    = 16&lt;br /&gt;
| prayer  = 3&lt;br /&gt;
| tier    = 100&lt;br /&gt;
}}&lt;br /&gt;
==Passive Effect==&lt;br /&gt;
While equipped, delays 25% of damage taken, applying 15% more damage back to you as rapid damage over time each tick.&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Blood spirit shield&lt;br /&gt;
| image1 = Blood_spirit_shield.png&lt;br /&gt;
| skill1 = Prayer&lt;br /&gt;
| level1 = 75&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Bloodfury sigil]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = Blessed spirit shield&lt;br /&gt;
| quantity3_1 = 5&lt;br /&gt;
| material3_1 = [[Bloodfury shard]]&lt;br /&gt;
| quantity4_1 = 1,750&lt;br /&gt;
| material4_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Elidinis&#039; ward (or)&lt;br /&gt;
| image1 = Elidinis&#039;_ward_(or).png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 110&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Elidinis&#039; ward (f)]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Blood spirit shield]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Menaphite ornament kit]]&lt;br /&gt;
| quantity4_1 = 25,000&lt;br /&gt;
| material4_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Offhands]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Blessed_spirit_shield&amp;diff=18835</id>
		<title>Blessed spirit shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Blessed_spirit_shield&amp;diff=18835"/>
		<updated>2025-05-23T00:50:23Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Products */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Blessed spirit shield&lt;br /&gt;
| image = Blessed_spirit_shield.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| defence = 90&lt;br /&gt;
| prayer = 80&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 90&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Blessed_spirit_shield.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Blessed spirit shield&#039;&#039;&#039; is a tier 90 [[Equipment/Offhands|offhand]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 0&lt;br /&gt;
| arange  = 0&lt;br /&gt;
| dstab   = 100&lt;br /&gt;
| dslash  = 100&lt;br /&gt;
| dcrush  = 100&lt;br /&gt;
| dmagic  = 100&lt;br /&gt;
| drange  = 100&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 0&lt;br /&gt;
| prayer  = 3&lt;br /&gt;
| tier    = 90&lt;br /&gt;
}}&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Blessed spirit shield&lt;br /&gt;
| image1 = Blessed_spirit_shield.png&lt;br /&gt;
| skill1 = Prayer&lt;br /&gt;
| level1 = 75&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Spirit shield]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Holy elixir]]&lt;br /&gt;
| quantity3_1 = 750&lt;br /&gt;
| material3_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 100%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Spectral spirit shield&lt;br /&gt;
| image1 = Spectral_spirit_shield.png&lt;br /&gt;
| skill1 = Prayer&lt;br /&gt;
| level1 = 75&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Spectral sigil]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Blessed spirit shield]]&lt;br /&gt;
| quantity3_1 = 1,250&lt;br /&gt;
| material3_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
| item2 = Arcane spirit shield&lt;br /&gt;
| image2 = Arcane_spirit_shield.png&lt;br /&gt;
| skill2 = Prayer&lt;br /&gt;
| level2 = 75&lt;br /&gt;
| quantity1_2 = 1&lt;br /&gt;
| material1_2 = [[Arcane sigil]]&lt;br /&gt;
| quantity2_2 = 1&lt;br /&gt;
| material2_2 = [[Blessed spirit shield]]&lt;br /&gt;
| quantity3_2 = 1,250&lt;br /&gt;
| material3_2 = [[Upgrade gems]]&lt;br /&gt;
| chance2 = 80%&lt;br /&gt;
| item3 = Elysian spirit shield&lt;br /&gt;
| image3 = Elysian_spirit_shield.png&lt;br /&gt;
| skill3 = Prayer&lt;br /&gt;
| level3 = 75&lt;br /&gt;
| quantity1_3 = 1&lt;br /&gt;
| material1_3 = [[Elysian sigil]]&lt;br /&gt;
| quantity2_3 = 1&lt;br /&gt;
| material2_3 = [[Blessed spirit shield]]&lt;br /&gt;
| quantity3_3 = 1,250&lt;br /&gt;
| material3_3 = [[Upgrade gems]]&lt;br /&gt;
| chance3 = 80%&lt;br /&gt;
| item4 = Blood spirit shield&lt;br /&gt;
| image4 = Blood_spirit_shield.png&lt;br /&gt;
| skill4 = Prayer&lt;br /&gt;
| level4 = 75&lt;br /&gt;
| quantity1_4 = 1&lt;br /&gt;
| material1_4 = [[Bloodfury sigil]]&lt;br /&gt;
| quantity2_4 = 1&lt;br /&gt;
| material2_4 = [[Blessed spirit shield]]&lt;br /&gt;
| quantity3_4 = 5&lt;br /&gt;
| material3_4 = [[Bloodfury shard]]&lt;br /&gt;
| quantity4_4 = 1,750&lt;br /&gt;
| material4_4 = [[Upgrade gems]]&lt;br /&gt;
| chance4 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Offhands]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Blessed_spirit_shield&amp;diff=18834</id>
		<title>Blessed spirit shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Blessed_spirit_shield&amp;diff=18834"/>
		<updated>2025-05-23T00:49:17Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Blessed spirit shield&lt;br /&gt;
| image = Blessed_spirit_shield.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| defence = 90&lt;br /&gt;
| prayer = 80&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 90&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Blessed_spirit_shield.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Blessed spirit shield&#039;&#039;&#039; is a tier 90 [[Equipment/Offhands|offhand]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 0&lt;br /&gt;
| arange  = 0&lt;br /&gt;
| dstab   = 100&lt;br /&gt;
| dslash  = 100&lt;br /&gt;
| dcrush  = 100&lt;br /&gt;
| dmagic  = 100&lt;br /&gt;
| drange  = 100&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 0&lt;br /&gt;
| prayer  = 3&lt;br /&gt;
| tier    = 90&lt;br /&gt;
}}&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Blessed spirit shield&lt;br /&gt;
| image1 = Blessed_spirit_shield.png&lt;br /&gt;
| skill1 = Prayer&lt;br /&gt;
| level1 = 75&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Spirit shield]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Holy elixir]]&lt;br /&gt;
| quantity3_1 = 750&lt;br /&gt;
| material3_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 100%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Spectral spirit shield&lt;br /&gt;
| image1 = Spectral_spirit_shield.png&lt;br /&gt;
| skill1 = Prayer&lt;br /&gt;
| level1 = 75&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = Spectral sigil&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = Blessed spirit shield&lt;br /&gt;
| quantity3_1 = 1,250&lt;br /&gt;
| material3_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
| item2 = Arcane spirit shield&lt;br /&gt;
| image2 = Arcane_spirit_shield.png&lt;br /&gt;
| skill2 = Prayer&lt;br /&gt;
| level2 = 75&lt;br /&gt;
| quantity1_2 = 1&lt;br /&gt;
| material1_2 = Arcane sigil&lt;br /&gt;
| quantity2_2 = 1&lt;br /&gt;
| material2_2 = Blessed spirit shield&lt;br /&gt;
| quantity3_2 = 1,250&lt;br /&gt;
| material3_2 = [[Upgrade gems]]&lt;br /&gt;
| chance2 = 80%&lt;br /&gt;
| item3 = Elysian spirit shield&lt;br /&gt;
| image3 = Elysian_spirit_shield.png&lt;br /&gt;
| skill3 = Prayer&lt;br /&gt;
| level3 = 75&lt;br /&gt;
| quantity1_3 = 1&lt;br /&gt;
| material1_3 = Elysian sigil&lt;br /&gt;
| quantity2_3 = 1&lt;br /&gt;
| material2_3 = Blessed spirit shield&lt;br /&gt;
| quantity3_3 = 1,250&lt;br /&gt;
| material3_3 = [[Upgrade gems]]&lt;br /&gt;
| chance3 = 80%&lt;br /&gt;
| item4 = Blood spirit shield&lt;br /&gt;
| image4 = Blood_spirit_shield.png&lt;br /&gt;
| skill4 = Prayer&lt;br /&gt;
| level4 = 75&lt;br /&gt;
| quantity1_4 = 1&lt;br /&gt;
| material1_4 = [[Bloodfury sigil]]&lt;br /&gt;
| quantity2_4 = 1&lt;br /&gt;
| material2_4 = Blessed spirit shield&lt;br /&gt;
| quantity3_4 = 5&lt;br /&gt;
| material3_4 = [[Bloodfury shard]]&lt;br /&gt;
| quantity4_4 = 1,750&lt;br /&gt;
| material4_4 = [[Upgrade gems]]&lt;br /&gt;
| chance4 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Offhands]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Elysian_spirit_shield&amp;diff=18833</id>
		<title>Elysian spirit shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Elysian_spirit_shield&amp;diff=18833"/>
		<updated>2025-05-23T00:49:03Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Elysian spirit shield&lt;br /&gt;
| image = Elysian_spirit_shield.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| defence = 100&lt;br /&gt;
| prayer = 80&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 100&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Elysian_spirit_shield.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Elysian spirit shield&#039;&#039;&#039; is a tier 100 [[Equipment/Offhands|offhand]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 44&lt;br /&gt;
| aslash  = 44&lt;br /&gt;
| acrush  = 44&lt;br /&gt;
| amagic  = 35&lt;br /&gt;
| arange  = 44&lt;br /&gt;
| dstab   = 151&lt;br /&gt;
| dslash  = 151&lt;br /&gt;
| dcrush  = 151&lt;br /&gt;
| dmagic  = 110&lt;br /&gt;
| drange  = 151&lt;br /&gt;
| str     = 16&lt;br /&gt;
| rstr    = 16&lt;br /&gt;
| mdmg    = 16&lt;br /&gt;
| prayer  = 3&lt;br /&gt;
| tier    = 100&lt;br /&gt;
}}&lt;br /&gt;
==Passive Effect==&lt;br /&gt;
While equipped, provides a 70% chance to take 15% less damage from all attacks.&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Elysian spirit shield&lt;br /&gt;
| image1 = Elysian_spirit_shield.png&lt;br /&gt;
| skill1 = Prayer&lt;br /&gt;
| level1 = 75&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Elysian sigil]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Blessed spirit shield]]&lt;br /&gt;
| quantity3_1 = 1,250&lt;br /&gt;
| material3_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Offhands]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Kodai_insignia&amp;diff=18832</id>
		<title>Kodai insignia</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Kodai_insignia&amp;diff=18832"/>
		<updated>2025-05-23T00:48:20Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kodai insignia.png|50px|left]] Kodai insignia is used to create the [[Kodai wand]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Drop Sources===&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Monumental chest&lt;br /&gt;
| source1Lvl = N/A&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Always&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Kodai wand&lt;br /&gt;
| image1 = Kodai_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 100&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Kodai insignia]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Master wand]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Dragonstone orb]]&lt;br /&gt;
| quantity4_1 = 15&lt;br /&gt;
| material4_1 = [[Olympian bar]]&lt;br /&gt;
| quantity5_1 = 10,000&lt;br /&gt;
| material5_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Beginner_wand&amp;diff=18831</id>
		<title>Beginner wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Beginner_wand&amp;diff=18831"/>
		<updated>2025-05-23T00:47:59Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Products */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Beginner wand&lt;br /&gt;
| image = Beginner_wand.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| magic = 80&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 80&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Beginner_wand.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Beginner wand&#039;&#039;&#039; is a tier 80 [[Equipment/Weapons/Magic|magic weapon]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxWepBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 68&lt;br /&gt;
| arange  = 0&lt;br /&gt;
| dstab   = 0&lt;br /&gt;
| dslash  = 0&lt;br /&gt;
| dcrush  = 0&lt;br /&gt;
| dmagic  = 0&lt;br /&gt;
| drange  = 0&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 84&lt;br /&gt;
| prayer  = 0&lt;br /&gt;
| tier    = 80&lt;br /&gt;
| speed   = 4 ticks (2.4 seconds)&lt;br /&gt;
}}&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Beginner wand&lt;br /&gt;
| image1 = Beginner_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Sapphire frame]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Sapphire orb]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Magic logs]]&lt;br /&gt;
| quantity4_1 = 5&lt;br /&gt;
| material4_1 = [[Infinity cloth]]&lt;br /&gt;
| quantity5_1 = 100&lt;br /&gt;
| material5_1 = [[Ethereal Essence]]&lt;br /&gt;
| quantity6_1 = 750&lt;br /&gt;
| material6_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Apprentice wand&lt;br /&gt;
| image1 = Apprentice_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Beginner wand]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Emerald frame]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Emerald orb]]&lt;br /&gt;
| quantity4_1 = 7&lt;br /&gt;
| material4_1 = [[Infinity cloth]]&lt;br /&gt;
| quantity5_1 = 120&lt;br /&gt;
| material5_1 = [[Ethereal Essence]]&lt;br /&gt;
| quantity6_1 = 1,000&lt;br /&gt;
| material6_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Beginner_wand&amp;diff=18830</id>
		<title>Beginner wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Beginner_wand&amp;diff=18830"/>
		<updated>2025-05-23T00:47:47Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Beginner wand&lt;br /&gt;
| image = Beginner_wand.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| magic = 80&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 80&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Beginner_wand.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Beginner wand&#039;&#039;&#039; is a tier 80 [[Equipment/Weapons/Magic|magic weapon]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxWepBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 68&lt;br /&gt;
| arange  = 0&lt;br /&gt;
| dstab   = 0&lt;br /&gt;
| dslash  = 0&lt;br /&gt;
| dcrush  = 0&lt;br /&gt;
| dmagic  = 0&lt;br /&gt;
| drange  = 0&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 84&lt;br /&gt;
| prayer  = 0&lt;br /&gt;
| tier    = 80&lt;br /&gt;
| speed   = 4 ticks (2.4 seconds)&lt;br /&gt;
}}&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Beginner wand&lt;br /&gt;
| image1 = Beginner_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Sapphire frame]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Sapphire orb]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Magic logs]]&lt;br /&gt;
| quantity4_1 = 5&lt;br /&gt;
| material4_1 = [[Infinity cloth]]&lt;br /&gt;
| quantity5_1 = 100&lt;br /&gt;
| material5_1 = [[Ethereal Essence]]&lt;br /&gt;
| quantity6_1 = 750&lt;br /&gt;
| material6_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Apprentice wand&lt;br /&gt;
| image1 = Apprentice_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = Beginner wand&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = Emerald frame&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = Emerald orb&lt;br /&gt;
| quantity4_1 = 7&lt;br /&gt;
| material4_1 = Infinity cloth&lt;br /&gt;
| quantity5_1 = 120&lt;br /&gt;
| material5_1 = Ethereal Essence&lt;br /&gt;
| quantity6_1 = 1,000&lt;br /&gt;
| material6_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Apprentice_wand&amp;diff=18829</id>
		<title>Apprentice wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Apprentice_wand&amp;diff=18829"/>
		<updated>2025-05-23T00:47:30Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Products */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Apprentice wand&lt;br /&gt;
| image = Apprentice_wand.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| magic = 85&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 85&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Apprentice_wand.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Apprentice wand&#039;&#039;&#039; is a tier 85 [[Equipment/Weapons/Magic|magic weapon]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxWepBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 81&lt;br /&gt;
| arange  = 0&lt;br /&gt;
| dstab   = 0&lt;br /&gt;
| dslash  = 0&lt;br /&gt;
| dcrush  = 0&lt;br /&gt;
| dmagic  = 0&lt;br /&gt;
| drange  = 0&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 94&lt;br /&gt;
| prayer  = 0&lt;br /&gt;
| tier    = 85&lt;br /&gt;
| speed   = 4 ticks (2.4 seconds)&lt;br /&gt;
}}&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Apprentice wand&lt;br /&gt;
| image1 = Apprentice_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Beginner wand]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Emerald frame]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Emerald orb]]&lt;br /&gt;
| quantity4_1 = 7&lt;br /&gt;
| material4_1 = [[Infinity cloth]]&lt;br /&gt;
| quantity5_1 = 120&lt;br /&gt;
| material5_1 = [[Ethereal Essence]]&lt;br /&gt;
| quantity6_1 = 1,000&lt;br /&gt;
| material6_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Teacher wand&lt;br /&gt;
| image1 = Teacher_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Apprentice wand]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Ruby frame]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Ruby orb]]&lt;br /&gt;
| quantity4_1 = 15&lt;br /&gt;
| material4_1 = [[Infinity cloth]]&lt;br /&gt;
| quantity5_1 = 200&lt;br /&gt;
| material5_1 = [[Ethereal Essence]]&lt;br /&gt;
| quantity6_1 = 1,500&lt;br /&gt;
| material6_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Apprentice_wand&amp;diff=18828</id>
		<title>Apprentice wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Apprentice_wand&amp;diff=18828"/>
		<updated>2025-05-23T00:47:19Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Apprentice wand&lt;br /&gt;
| image = Apprentice_wand.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| magic = 85&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 85&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Apprentice_wand.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Apprentice wand&#039;&#039;&#039; is a tier 85 [[Equipment/Weapons/Magic|magic weapon]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxWepBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 81&lt;br /&gt;
| arange  = 0&lt;br /&gt;
| dstab   = 0&lt;br /&gt;
| dslash  = 0&lt;br /&gt;
| dcrush  = 0&lt;br /&gt;
| dmagic  = 0&lt;br /&gt;
| drange  = 0&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 94&lt;br /&gt;
| prayer  = 0&lt;br /&gt;
| tier    = 85&lt;br /&gt;
| speed   = 4 ticks (2.4 seconds)&lt;br /&gt;
}}&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Apprentice wand&lt;br /&gt;
| image1 = Apprentice_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Beginner wand]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Emerald frame]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Emerald orb]]&lt;br /&gt;
| quantity4_1 = 7&lt;br /&gt;
| material4_1 = [[Infinity cloth]]&lt;br /&gt;
| quantity5_1 = 120&lt;br /&gt;
| material5_1 = [[Ethereal Essence]]&lt;br /&gt;
| quantity6_1 = 1,000&lt;br /&gt;
| material6_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Teacher wand&lt;br /&gt;
| image1 = Teacher_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = Apprentice wand&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = Ruby frame&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = Ruby orb&lt;br /&gt;
| quantity4_1 = 15&lt;br /&gt;
| material4_1 = Infinity cloth&lt;br /&gt;
| quantity5_1 = 200&lt;br /&gt;
| material5_1 = Ethereal Essence&lt;br /&gt;
| quantity6_1 = 1,500&lt;br /&gt;
| material6_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Teacher_wand&amp;diff=18827</id>
		<title>Teacher wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Teacher_wand&amp;diff=18827"/>
		<updated>2025-05-23T00:47:05Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Products */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Teacher wand&lt;br /&gt;
| image = Teacher_wand.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| magic = 90&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 90&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Teacher_wand.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Teacher wand&#039;&#039;&#039; is a tier 90 [[Equipment/Weapons/Magic|magic weapon]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxWepBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 97&lt;br /&gt;
| arange  = 0&lt;br /&gt;
| dstab   = 0&lt;br /&gt;
| dslash  = 0&lt;br /&gt;
| dcrush  = 0&lt;br /&gt;
| dmagic  = 0&lt;br /&gt;
| drange  = 0&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 106&lt;br /&gt;
| prayer  = 0&lt;br /&gt;
| tier    = 90&lt;br /&gt;
| speed   = 4 ticks (2.4 seconds)&lt;br /&gt;
}}&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Teacher wand&lt;br /&gt;
| image1 = Teacher_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Apprentice wand]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Ruby frame]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Ruby orb]]&lt;br /&gt;
| quantity4_1 = 15&lt;br /&gt;
| material4_1 = [[Infinity cloth]]&lt;br /&gt;
| quantity5_1 = 200&lt;br /&gt;
| material5_1 = [[Ethereal Essence]]&lt;br /&gt;
| quantity6_1 = 1,500&lt;br /&gt;
| material6_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Master wand&lt;br /&gt;
| image1 = Master_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Teacher wand]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Diamond frame]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Diamond orb]]&lt;br /&gt;
| quantity4_1 = 20&lt;br /&gt;
| material4_1 = [[Infinity cloth]]&lt;br /&gt;
| quantity5_1 = 400&lt;br /&gt;
| material5_1 = [[Ethereal Essence]]&lt;br /&gt;
| quantity6_1 = 2,000&lt;br /&gt;
| material6_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Teacher_wand&amp;diff=18826</id>
		<title>Teacher wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Teacher_wand&amp;diff=18826"/>
		<updated>2025-05-23T00:46:54Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Teacher wand&lt;br /&gt;
| image = Teacher_wand.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| magic = 90&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 90&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Teacher_wand.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Teacher wand&#039;&#039;&#039; is a tier 90 [[Equipment/Weapons/Magic|magic weapon]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxWepBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 97&lt;br /&gt;
| arange  = 0&lt;br /&gt;
| dstab   = 0&lt;br /&gt;
| dslash  = 0&lt;br /&gt;
| dcrush  = 0&lt;br /&gt;
| dmagic  = 0&lt;br /&gt;
| drange  = 0&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 106&lt;br /&gt;
| prayer  = 0&lt;br /&gt;
| tier    = 90&lt;br /&gt;
| speed   = 4 ticks (2.4 seconds)&lt;br /&gt;
}}&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Teacher wand&lt;br /&gt;
| image1 = Teacher_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Apprentice wand]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Ruby frame]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Ruby orb]]&lt;br /&gt;
| quantity4_1 = 15&lt;br /&gt;
| material4_1 = [[Infinity cloth]]&lt;br /&gt;
| quantity5_1 = 200&lt;br /&gt;
| material5_1 = [[Ethereal Essence]]&lt;br /&gt;
| quantity6_1 = 1,500&lt;br /&gt;
| material6_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Master wand&lt;br /&gt;
| image1 = Master_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = Teacher wand&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = Diamond frame&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = Diamond orb&lt;br /&gt;
| quantity4_1 = 20&lt;br /&gt;
| material4_1 = Infinity cloth&lt;br /&gt;
| quantity5_1 = 400&lt;br /&gt;
| material5_1 = Ethereal Essence&lt;br /&gt;
| quantity6_1 = 2,000&lt;br /&gt;
| material6_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Master_wand&amp;diff=18825</id>
		<title>Master wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Master_wand&amp;diff=18825"/>
		<updated>2025-05-23T00:46:35Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Master wand&lt;br /&gt;
| image = Master_wand.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| magic = 95&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 95&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Master_wand.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Master wand&#039;&#039;&#039; is a tier 95 [[Equipment/Weapons/Magic|magic weapon]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxWepBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 114&lt;br /&gt;
| arange  = 0&lt;br /&gt;
| dstab   = 0&lt;br /&gt;
| dslash  = 0&lt;br /&gt;
| dcrush  = 0&lt;br /&gt;
| dmagic  = 0&lt;br /&gt;
| drange  = 0&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 116&lt;br /&gt;
| prayer  = 0&lt;br /&gt;
| tier    = 95&lt;br /&gt;
| speed   = 4 ticks (2.4 seconds)&lt;br /&gt;
}}&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Master wand&lt;br /&gt;
| image1 = Master_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Teacher wand]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Diamond frame]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Diamond orb]]&lt;br /&gt;
| quantity4_1 = 20&lt;br /&gt;
| material4_1 = [[Infinity cloth]]&lt;br /&gt;
| quantity5_1 = 400&lt;br /&gt;
| material5_1 = [[Ethereal Essence]]&lt;br /&gt;
| quantity6_1 = 2,000&lt;br /&gt;
| material6_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Kodai wand&lt;br /&gt;
| image1 = Kodai_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 100&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Kodai insignia]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Master wand]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Dragonstone orb]]&lt;br /&gt;
| quantity4_1 = 15&lt;br /&gt;
| material4_1 = [[Olympian bar]]&lt;br /&gt;
| quantity5_1 = 10,000&lt;br /&gt;
| material5_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Master_wand&amp;diff=18824</id>
		<title>Master wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Master_wand&amp;diff=18824"/>
		<updated>2025-05-23T00:46:21Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Products */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Master wand&lt;br /&gt;
| image = Master_wand.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| magic = 95&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 95&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Master_wand.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Master wand&#039;&#039;&#039; is a tier 95 [[Equipment/Weapons/Magic|magic weapon]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxWepBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 114&lt;br /&gt;
| arange  = 0&lt;br /&gt;
| dstab   = 0&lt;br /&gt;
| dslash  = 0&lt;br /&gt;
| dcrush  = 0&lt;br /&gt;
| dmagic  = 0&lt;br /&gt;
| drange  = 0&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 116&lt;br /&gt;
| prayer  = 0&lt;br /&gt;
| tier    = 95&lt;br /&gt;
| speed   = 4 ticks (2.4 seconds)&lt;br /&gt;
}}&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Master wand&lt;br /&gt;
| image1 = Master_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 80&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = Teacher wand&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = Diamond frame&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = Diamond orb&lt;br /&gt;
| quantity4_1 = 20&lt;br /&gt;
| material4_1 = Infinity cloth&lt;br /&gt;
| quantity5_1 = 400&lt;br /&gt;
| material5_1 = Ethereal Essence&lt;br /&gt;
| quantity6_1 = 2,000&lt;br /&gt;
| material6_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Kodai wand&lt;br /&gt;
| image1 = Kodai_wand.png&lt;br /&gt;
| skill1 = Runecrafting&lt;br /&gt;
| level1 = 100&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Kodai insignia]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Master wand]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Dragonstone orb]]&lt;br /&gt;
| quantity4_1 = 15&lt;br /&gt;
| material4_1 = [[Olympian bar]]&lt;br /&gt;
| quantity5_1 = 10,000&lt;br /&gt;
| material5_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Overload_heart&amp;diff=18823</id>
		<title>Overload heart</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Overload_heart&amp;diff=18823"/>
		<updated>2025-05-23T00:43:05Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Recipes */ - Additional range heart not required in crafting recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Overload heart.png|50px|left]] The [[Overload heart]] is a combination item consisting of the three Imbued hearts; the [[Imbued heart (ma)]], the [[Imbued heart (me)]], the [[Imbued heart (r)]], &#039;&#039;and&#039;&#039; the [[Bottomless overload]]. The [[Overload heart]] boosts provides a larger buff than the Imbued hearts, boosting all the player&#039;s combat stats by &amp;lt;code&amp;gt;5 + (level * 0.20)&amp;lt;/code&amp;gt; for 10 minutes and does not damage the player. The Overload heart is *not* tradeable.&lt;br /&gt;
&lt;br /&gt;
{{GenericSortable&lt;br /&gt;
|columns=2&lt;br /&gt;
|heading1=Level&lt;br /&gt;
|heading2=Boost Amount&lt;br /&gt;
|row1cell1=99&lt;br /&gt;
|row2cell1=100-104&lt;br /&gt;
|row3cell1=105-109&lt;br /&gt;
|row4cell1=110-114&lt;br /&gt;
|row5cell1=115-119&lt;br /&gt;
|row6cell1=120-124&lt;br /&gt;
|row7cell1=125-126&lt;br /&gt;
|row1cell2=+24&lt;br /&gt;
|row2cell2=+25&lt;br /&gt;
|row3cell2=+26&lt;br /&gt;
|row4cell2=+27&lt;br /&gt;
|row5cell2=+28&lt;br /&gt;
|row6cell2=+29&lt;br /&gt;
|row7cell2=+30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Sources==&lt;br /&gt;
===Recipes===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Overload heart&lt;br /&gt;
| image1 = Overload_heart.png&lt;br /&gt;
| skill1 = Herblore&lt;br /&gt;
| level1 = 90&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Omni heart]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Bottomless overload]]&lt;br /&gt;
| quantity3_1 = 100,000,000&lt;br /&gt;
| material3_1 = Coins&lt;br /&gt;
| quantity4_1 = 15000&lt;br /&gt;
| material4_1 = [[Upgrade gem|Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Emperors_warrior_ring&amp;diff=18822</id>
		<title>Emperors warrior ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Emperors_warrior_ring&amp;diff=18822"/>
		<updated>2025-05-23T00:41:03Z</updated>

		<summary type="html">&lt;p&gt;Serthuwu: /* Products */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Emperors warrior ring&lt;br /&gt;
| image = Emperors_warrior_ring.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 110&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Emperors_warrior_ring.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Emperors warrior ring&#039;&#039;&#039; is a tier 110 [[Equipment/Rings|ring]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 73&lt;br /&gt;
| aslash  = 81&lt;br /&gt;
| acrush  = 73&lt;br /&gt;
| amagic  = 59&lt;br /&gt;
| arange  = 59&lt;br /&gt;
| dstab   = 0&lt;br /&gt;
| dslash  = 0&lt;br /&gt;
| dcrush  = 0&lt;br /&gt;
| dmagic  = 0&lt;br /&gt;
| drange  = 0&lt;br /&gt;
| str     = 20&lt;br /&gt;
| rstr    = 0&lt;br /&gt;
| mdmg    = 0&lt;br /&gt;
| prayer  = 5&lt;br /&gt;
| tier    = 110&lt;br /&gt;
}}&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Emperors warrior ring&lt;br /&gt;
| image1 = Emperors_warrior_ring.png&lt;br /&gt;
| skill1 = Crafting&lt;br /&gt;
| level1 = 99&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Talisman of the monarchs]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Warrior ring]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Zenyte shard]]&lt;br /&gt;
| quantity4_1 = 12,500&lt;br /&gt;
| material4_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
This item can be used to create the following:&lt;br /&gt;
&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Emperor ring&lt;br /&gt;
| image1 = Emperor_ring.png&lt;br /&gt;
| skill1 = Crafting&lt;br /&gt;
| level1 = 99&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Emperors archer ring]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Emperors berserker ring]]&lt;br /&gt;
| quantity3_1 = 1&lt;br /&gt;
| material3_1 = [[Emperors seers ring]]&lt;br /&gt;
| quantity4_1 = 1&lt;br /&gt;
| material4_1 = [[Emperors warrior ring]]&lt;br /&gt;
| quantity5_1 = 25,000&lt;br /&gt;
| material5_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 90%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Rings]]&lt;/div&gt;</summary>
		<author><name>Serthuwu</name></author>
	</entry>
</feed>