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		<id>https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21352</id>
		<title>Paragon League</title>
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		<updated>2026-02-17T20:38:19Z</updated>

		<summary type="html">&lt;p&gt;Bark: Wrath clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:paragon_logo.png|500px|thumb|The August Paragon League begins on January 31!]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
{{MessageBox&lt;br /&gt;
|img = [[File:paragon_logo.png|100px]]&lt;br /&gt;
|Not sure where to start on your journey? See the [[Paragon League/Guide|Paragon League Guide]] for tips on quickly getting to Tier 2!&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;August Paragon League&#039;&#039; is a temporary game mode with a unique ruleset that fundamentally changes the gameplay experience. Temporary accounts will progress in 3 designated Leagues worlds, separate from the main game. Players begin as an Ironman character and can unlock buffs in the form of &#039;&#039;Relics&#039;&#039; and &#039;&#039;Paragon Points&#039;&#039; to further bolster your progress. Players can view their progress by reviewing the &#039;&#039;Paragon League Relic interface&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changes from Anniversary League==&lt;br /&gt;
&lt;br /&gt;
*Access to the existing [[Talents]] and [[Item sacrifice|Pandora&#039;s Perks]] are disabled, with [[Paragon_League#Relics|Relics]] offering even more power than the previous &#039;&#039;Anniversary League&#039;&#039;!&lt;br /&gt;
*The previous [[Anniversary_League#Tier_3_(12,500_Points)|Fortune]] Relic has been removed.&lt;br /&gt;
* A Random Event mystery box has been added, which will roll the random event unique items to help with completing that collection log. You&#039;ll be able to trade in Clue uniques for tokens, and tokens can buy the boxes.&lt;br /&gt;
* The Leagues &#039;extra area teleporter&#039; that gives you access to instances with more NPC spawns, now has a Saradomin GWD option, adding 2 extra instances per world, at a cost of 2m coins per entry.&lt;br /&gt;
* The Fight Caves instance will now no longer boot you from the instance after the fight. If some extra loot drops, or your inventory is full, you can stay and pick it up before leaving when you&#039;re ready.&lt;br /&gt;
* The League tier unlock speedrun leaderboards now have separate sections for GIM / non-GIM&lt;br /&gt;
&lt;br /&gt;
===Exclusive Equipment===&lt;br /&gt;
For more information on the new Paragon exclusive equipment, see their Wiki pages!&lt;br /&gt;
*[[Far strike signet]]&lt;br /&gt;
*[[Convention of the elements]]&lt;br /&gt;
*[[Ring of swift strikes]]&lt;br /&gt;
*[[Drygore blowpipe]]&lt;br /&gt;
*[[Thousand-dragon ward]]&lt;br /&gt;
*[[Sunlit bracers]]&lt;br /&gt;
*[[Nature&#039;s reprisal]]&lt;br /&gt;
*[[Eye of ayak]]&lt;br /&gt;
*[[Sunlight spear]]&lt;br /&gt;
&lt;br /&gt;
===Clue Scroll System===&lt;br /&gt;
Acquire clues by mining/fishing/woodcutting/pvming, and complete them over time for chances at unique loot! &amp;lt;br&amp;gt;The Clue Scroll system is a brand new addition, bringing a taste of the Idle Game genre, allowing you to passively complete Clue Scrolls while you&#039;re gaming. There are 6 Clue Slots which can be unlocked with &#039;clue points&#039;, which you get from completing Clue Scrolls!&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:Points_interface.png|200px|thumb|The Paragon League points interface]]&lt;br /&gt;
Earning League Points and [[Paragon League#Paragon Points|Paragon Points]] will be the main ways to progress in the Paragon League. &lt;br /&gt;
&lt;br /&gt;
This leagues, you&#039;ll be able to earn League Points in 3 different ways:&lt;br /&gt;
#Unlocking collection log slots&lt;br /&gt;
#Completing [[achievements]]&lt;br /&gt;
#[[Prestige|Prestiging your skills]]&lt;br /&gt;
&lt;br /&gt;
As you gain League Points, you will fill a progress bar on the new Paragon League Relic interface.&lt;br /&gt;
When you reach certain point thresholds, you will unlock a [[Paragon_League#Relics|relic]] slot, with a choice between 3 different relics.&lt;br /&gt;
* Each relic choice will have a set of perks that it offers&lt;br /&gt;
*More points are required between each tier, but the Relics will also greatly increase your player&#039;s abilities to progress in the game&lt;br /&gt;
*Each relic tier you unlock will increase the amount of [[Paragon League#Paragon Points|Paragon Points]] you receive&lt;br /&gt;
**Starting at [[Paragon_League#Tier_6_(124,000_points)|Relic Tier 6]], you will gain Paragon Points incrementally as you gain league points&lt;br /&gt;
&lt;br /&gt;
==Changes From Base Game==&lt;br /&gt;
===Combat===&lt;br /&gt;
*All 6-tick weapons, other than scythes, have had their base attack speed reduced to 5.&lt;br /&gt;
*Ballistas and Colossal Blades have had their attack speed reduced from 8-tick to 7.&lt;br /&gt;
*Boss tasks are enabled for everyone immediately, however you will still need 80 slayer to get these tasks from Nixite.&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
*All teleport costs are reduced as if you have the [[Talents/Utility_talent_tree#Tier_1|Teleportation Haggler]] talent maxed out.&lt;br /&gt;
*All non-boss NPCs respawn in 3 ticks, and bosses that use default respawn behavior will respawn in 10 ticks.&lt;br /&gt;
*Votes count for 10x when it comes to vote tokens received and number of votes claimed for achievements.&lt;br /&gt;
&lt;br /&gt;
===Tempering===&lt;br /&gt;
*The [[Tempering]] system limits have been increased from 4 to &#039;&#039;&#039;&#039;&#039;unlimited&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You will get far more than the usual 3% stats from the first handful of temper ranks.&lt;br /&gt;
*The stat curve is STEEP to begin with, but exponentially decays towards 3% per rank.&lt;br /&gt;
*The cost to rank-up increases as you go.&lt;br /&gt;
**Every 3 ranks, the number of base items you need will double.&lt;br /&gt;
**Every rank, 5k more upgrade gems will be required.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
Some new [[Paragon_League/Achievements|achievements]] have been added for the Paragon League, and can be viewed before launch, including their rewards.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Player Restrictions===&lt;br /&gt;
As with the Anniversary League, players will be an [[Ironman_modes|Ironman]]. Players will start on a fresh League account - Standard game modes such as PvM, Skiller, Masochist, and Slayer Locked are not available in the Paragon League.&lt;br /&gt;
&lt;br /&gt;
Players will start with a 20x accelerated XP rate. XP multipliers increase further at specific relic tiers.&lt;br /&gt;
&lt;br /&gt;
===Group Ironman Changes===&lt;br /&gt;
Group Ironman is available for the Paragon League. However, groups will be locked once created.&lt;br /&gt;
*Players will &#039;&#039;&#039;NOT&#039;&#039;&#039; be allowed to leave a group once they join one, and groups will &#039;&#039;&#039;NOT&#039;&#039;&#039; be changed to &amp;quot;swapper&amp;quot; GIMs.&lt;br /&gt;
**Groups &#039;&#039;&#039;WILL&#039;&#039;&#039; be able to add new players to their group if they have an open slot, but only if the new player has yet to complete the tutorial.&lt;br /&gt;
*&#039;&#039;&#039;NO EXCEPTIONS&#039;&#039;&#039; will be made to this rule.&lt;br /&gt;
&lt;br /&gt;
===Other Restrictions===&lt;br /&gt;
Shop restrictions for Ironmen accounts are lifted in the League worlds.&lt;br /&gt;
&lt;br /&gt;
===Donations===&lt;br /&gt;
*Any donations made via &#039;&#039;Stripe&#039;&#039; on your League account will award [[Rank_book|Rank books]] being automatically added to your main-game account.&lt;br /&gt;
**This does not include OSGP donations.&lt;br /&gt;
*Any &#039;&#039;items&#039;&#039; donated for on the League worlds will not be transferred back.&lt;br /&gt;
*Donator Rank obtained &#039;&#039;not via donating&#039;&#039; will not be transferred back to your main account.&lt;br /&gt;
* Rank transferring to, from, or between League accounts will not be offered.&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
[[File:why-are-you-reading-this.png|right|500px]]&lt;br /&gt;
Relics are a unique addition to the August Paragon League that replace the existing [[Talents|Talent]] systems.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 (1,400 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate bonus&lt;br /&gt;
*+25% more defence penetration&lt;br /&gt;
*+5 minimum hit&lt;br /&gt;
*Auto bank all herbs and currency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_fluidstrikes.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Fluid Strikes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Melee attacks are 2x faster, rounding down. i.e. 5-tick melee weapons become 2-tick.&lt;br /&gt;
* Gain extra damage vs targets according to how large they are. (5x5 target: 25% extra damage)&lt;br /&gt;
* When wielding a defender, deal more damage, scaling with the type of defender.&lt;br /&gt;
* When wielding a shield, gain a 25% chance to block incoming damage completely.&lt;br /&gt;
* When using a stab weapon, gain a 25% chance to cause the target to bleed for damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_quickshot.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Ranged attacks are 2x faster, rounding down. i.e. 5-tick ranged weapons become 2-tick.&lt;br /&gt;
* 10% chance for a headshot, dealing double damage to the target.&lt;br /&gt;
* Deal up to 50% more damage at max range when using a longbow.&lt;br /&gt;
* Deal up to 25% more damage at minimum range when using a shortbow.&lt;br /&gt;
* Crossbow bolts are 2x more likely to proc.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_doublecast.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Double Cast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Magic attacks are 2x faster, rounding down. i.e. 5-tick magic weapons become 2-tick.&lt;br /&gt;
* 25% chance to randomly freeze, burn, or sunder enemy armour with magic attacks.&lt;br /&gt;
* Ice spells ignore all target defences.&lt;br /&gt;
* Blood spells heal 20% more.&lt;br /&gt;
* Summon a Bloodworm and a Guardian to fight alongside you.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
*Now includes a rank-5 Firebender talent, meaning you have chance to burn the target, scaling with your [[Firemaking]] prestige.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 (5,600 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost&lt;br /&gt;
*1% chance to spawn the Spirit of Seren when gathering&lt;br /&gt;
*60% chance to save 10% of resources when crafting&lt;br /&gt;
*+5 slayer task picks per day&lt;br /&gt;
*Save 95% of runes/ammo/charges&lt;br /&gt;
*Unlock bonfires&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_endlessharvest.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Endless Harvest&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Infinitely repeat gathering actions while mining, fishing, woodcutting, and thieving, as long as you have inventory space and don&#039;t cancel the action.&lt;br /&gt;
*Farming patches grow every tick.&lt;br /&gt;
*Never deplete gathering nodes when gathering.&lt;br /&gt;
&lt;br /&gt;
*You will be given the following items:&lt;br /&gt;
**1x Echo pickaxe&lt;br /&gt;
**1x Echo axe&lt;br /&gt;
**1x Echo harpoon&lt;br /&gt;
*When equipped:&lt;br /&gt;
**Tools have a 100% chance to bank resources&lt;br /&gt;
**15% chance to automatically process them (burn, smelt, cook)&lt;br /&gt;
**50% chance to gather 1 tick quicker&lt;br /&gt;
**25% chance to double the resource (gaining double XP). &lt;br /&gt;
This will work even e.g. when thieving, with your pickaxe equipped.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_productionprodigy.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Production Prodigy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Expedite all production, immediately crafting all queued items, with a 5% chance to double each item.&lt;br /&gt;
*Always save 45% of materials used in crafting.&lt;br /&gt;
*100% crafting success rate&lt;br /&gt;
*You no longer require tools when crafting items.&lt;br /&gt;
*Crushable items can be crushed while noted, e.g. noted luminite, barrows items, superior bones.&lt;br /&gt;
**This includes cutting noted gems&lt;br /&gt;
*Herblore secondaries are never consumed.&lt;br /&gt;
*Always mix 4-dose potions, and harvest potions instead of herbs when farming.&lt;br /&gt;
*Receive noted gems when cutting them&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_slayermaster.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Slayer Master&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Always considered on-task.&lt;br /&gt;
*Gain 75% more Slayer points when completing Slayer tasks and 60% more points for task streaks.&lt;br /&gt;
*You can infinitely pick your Slayer tasks.&lt;br /&gt;
*Superior Slayer creatures spawn 3x more often.&lt;br /&gt;
*Slayer Helmet accuracy and damage buffs are 2x stronger.&lt;br /&gt;
*Unlock Raid tasks and Nex tasks from Nixite boss slayer.&lt;br /&gt;
**Slayer helm accuracy and damage buffs will work for these raids and Nex tasks&lt;br /&gt;
*Slaughter/Expeditious bracelets work from the inventory.&lt;br /&gt;
*Gains the &#039;Task Treasure&#039; talent effect at max rank, meaning 15% more drop rate multiplier on task&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
*1x Slayer helm charm&lt;br /&gt;
The Slayer helm charm gives you the slayer helm buff while it sits in your inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (16,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +50%)&lt;br /&gt;
*NPC aggression lasts 5x longer&lt;br /&gt;
*Auto bank all keys, slayer parts, and slayer boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_summoner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Summoner&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Summon 3 Bloodworms &amp;amp; 3 Guardians to fight alongside you in combat.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
* [[Pets#Combat_pets|Combat pets]] attack 2x faster.&lt;br /&gt;
* All combat pets gain 3 attack range, 5 additional max hit, and ignore all target defences.&lt;br /&gt;
* Pets always run, and will teleport in range if needed when entering combat.&lt;br /&gt;
&lt;br /&gt;
Note: You will receive combat XP equal to 50% of the damage dealt by the pet.&lt;br /&gt;
*XP is awarded as if the player dealt damage themselves. The current selected attack style will award that XP, regardless of the style of attack the pet uses&lt;br /&gt;
*If you are holding a melee weapon and a pet attacks with magic, you will gain combat XP in line with the style selected on your equipped weapon, NOT the pet&#039;s combat style.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_absolute_unit.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Absolute Unit&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Passively regenerate 10% of your max HP (at least 5) and 3 Prayer points every 3 seconds.&lt;br /&gt;
* Reduce all damage taken (except poison, venom) by 10 when wielding a shield.&lt;br /&gt;
* Reflect 5x of damage you would take, before any damage reduction.&lt;br /&gt;
* Reflect damage is boosted a further 50% when wearing a ring of recoil, and 100% with a ring of suffering.&lt;br /&gt;
* Recoil and suffering rings do not lose charges.&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
* 1x Corrupted shark&lt;br /&gt;
* The corrupted shark can be eaten infinitely for 20 hitpoints each bite, and overheals like an anglerfish.&lt;br /&gt;
&lt;br /&gt;
Note: Combat XP is granted for the style you&#039;re using when you receive damage. e.g. If you take 19 damage while using a bow, you will receive combat XP as if you shot a 19 with your bow, AND reflect 95 damage at the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_ferality.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Ferality&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* 25% chance on hit to unleash a flurry of attacks, removing your attack delay for the next 2 attacks.&lt;br /&gt;
* Gain +5 minimum hit.&lt;br /&gt;
* 50% chance to deal up to 50% of damage dealt to up to 9 nearby targets in multi-way combat.&lt;br /&gt;
* Deal 30% more damage, take 10% more damage.&lt;br /&gt;
* Build up momentum the longer you&#039;re in combat, increasing ranged damage by up to 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ferality AoE will grant XP equal to 33% of AoE damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (39,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost (Total of +100%)&lt;br /&gt;
*+60% chance to successfully gather&lt;br /&gt;
*2x the amount of automatic gathers before stopping gathering&lt;br /&gt;
*2x chance to receive [[Pets]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_treasure_seeker.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Treasure Seeker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Acquire clues from PvM, Mining, Fishing, Woodcutting at 10x the regular rate.&lt;br /&gt;
* Always receive a clue scroll drop from superior slayer creatures.&lt;br /&gt;
* Clues complete 10x faster, but gain 5x less clue points.&lt;br /&gt;
* 25% chance on opening a casket to receive another casket. Another 15% chance that you receive a higher tier, if applicable.&lt;br /&gt;
* 20% chance to instantly complete a clue scroll when starting one.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_luckofthedwarves.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Luck Of The Dwarves&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*30% chance to roll twice on any loot table. If you&#039;d usually roll many times on a table, roll twice as many times.&lt;br /&gt;
*50% increased drop rate.&lt;br /&gt;
*3.5% chance to spawn a treasure goblin when killing monsters above level 100 combat.&lt;br /&gt;
**Treasure goblins drop a variety of items, including coins, gems, and rare items.&lt;br /&gt;
**You will always be able to attack treasure goblins with priority over an existing combat target.&lt;br /&gt;
**Killing treasure goblins &#039;&#039;can&#039;&#039; spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_prestigious.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Prestigious&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Gain double XP.&lt;br /&gt;
*When you level up, there&#039;s a 25% chance to level up again.&lt;br /&gt;
*When you prestige, there&#039;s a 15% chance to prestige again.&lt;br /&gt;
*Receive a permanent 17 level boost to every skill.&lt;br /&gt;
*Increase your prestige cap by 3, to a max of 13&lt;br /&gt;
**&#039;&#039;If you reset this perk as part of the Tier 7 Perk Reset, any skills above Prestige 10 will be lowered and capped at Prestige 10, meaning you lose League points for those prestiges&#039;&#039;&lt;br /&gt;
*Bypass all equip level requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (69,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +75%)&lt;br /&gt;
*Access to the Banker&#039;s note&lt;br /&gt;
*Gather noted resources&lt;br /&gt;
*Craft 3 extra runes per essence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_paladin.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Harness the power of the heavens.&lt;br /&gt;
* Holy hammers spin around you, actively attacking enemies around you which you&#039;re able to attack every tick &amp;lt;br&amp;gt;dealing up your current prayer bonus as typeless damage.&lt;br /&gt;
**Hammers will hit between &amp;lt;code&amp;gt;max_hit / 2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;max_hit&amp;lt;/code&amp;gt;&lt;br /&gt;
* Prayers are twice as effective, and drain prayer points twice as slowly.&lt;br /&gt;
* The higher your prayer bonus, the higher your max hit.&lt;br /&gt;
** Includes a +10 flat prayer bonus&lt;br /&gt;
* Every time you restore prayer points, heal your hitpoints by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_handsfree.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Hands Free&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*While online, farming plots are automatically harvested and replanted, as long as you have the seeds in your bank.&lt;br /&gt;
*While online, clue scrolls rewards are automatically collected and restarted, as long as you have more of the same clue in the bank.&lt;br /&gt;
*Gifts from Seren are automatically claimed when gathering.&lt;br /&gt;
*All loot is automatically banked if you&#039;re not a UIM.&lt;br /&gt;
*Bones are automatically buried, and ashes automatically scattered, both for 5x XP.&lt;br /&gt;
*Overload and prayer renewal effects will last for 24 hours&lt;br /&gt;
*Infinite aggression timer for all aggressive NPCs&lt;br /&gt;
*Has the equivilant of Rank 5 of the Equilibrium Talent; Gain 5% XP in your lowest skill every time you gan XP&lt;br /&gt;
**This will work while the skill being trained is at 200M XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_reloaded.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Reloaded&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Pick another perk from tiers 1-4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 6 (124,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*+50% XP boost (Total of +150%)&lt;br /&gt;
*+50% drop rate (Total of +125%)&lt;br /&gt;
*[[Toxic orb|Toxic orbs]] are not consumed on use&lt;br /&gt;
*[[Ignis]] teleport scrolls are not consumed on use&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_wrath.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Wrath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*You can no longer use overhead prayers.&lt;br /&gt;
*You no longer gain defensive bonuses from equipment or Paragon Points.&lt;br /&gt;
**Damage reduction from leveling the Defence skill and Defence [[prestige|prestiges]] are not affected by Wrath.&lt;br /&gt;
*Ignore all damage reduction and overheads against targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_vampyrism.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Vampyrism&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Heal for 10% of damage dealt to enemies.&lt;br /&gt;
** If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.&lt;br /&gt;
** If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.&lt;br /&gt;
* Life-steal from items is doubled.&lt;br /&gt;
* Gains 15% more max hit while at (or greater than) full HP&lt;br /&gt;
* Always gain the effects of NPC weakness exploitation, regardless of combat style and the target&#039;s actual weaknesses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage dealt by perks such as Paladin and Absolute Unit do not proc this lifesteal effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_enhancedexecutioner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* You will be given the following items:&lt;br /&gt;
** 1x Sage&#039;s axe&lt;br /&gt;
* Automatically procs while the axe is in your inventory&lt;br /&gt;
* If it procs from your inventory while you&#039;re using melee, it will grant melee XP.&lt;br /&gt;
* Deals up to 1000 damage per hit, instead of 750&lt;br /&gt;
* Procs at 30% of the target&#039;s max HP, instead of 20%&lt;br /&gt;
* This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 7 (180,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*Gain a 1-off singular perk reset.&lt;br /&gt;
*+50% drop rate&lt;br /&gt;
*Enter ToA Warden without your key being consumed.&lt;br /&gt;
&lt;br /&gt;
===Tier 8 (250,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 7 and Tier 8&lt;br /&gt;
*Nothing else. Congrats if you reach this, I think!&lt;br /&gt;
&lt;br /&gt;
==Paragon Points==&lt;br /&gt;
[[File:paragon_interface.png|200px|thumb|The Paragon Point interface]]&lt;br /&gt;
Paragon points are used to provide extra combat stats to your character, allowing you to build additional strength that best suits your requirements. &lt;br /&gt;
&lt;br /&gt;
Paragon points can be reset at any time, allowing you to customize them at will.&lt;br /&gt;
&lt;br /&gt;
Paragon Points are gained automatically at set [[Paragon League#Relics|Relic tiers]]:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Relic Tier !! Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 0&lt;br /&gt;
| You start with 5 Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 4&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 5&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 6 and Tier 7&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 7 and Tier 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragon points can be put into the following categories:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Buff !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| +5 Accuracy for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| +3 Strength bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Defence&lt;br /&gt;
| +5 Defence bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Prayer&lt;br /&gt;
| +1 Prayer bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:paragon_rewards.png|500px|thumb|The cosmetic outfits are displayed left to right: Tier 1, Tier 3, Tier 2]]&lt;br /&gt;
There will be 3 tiers of Paragon cosmetic outfits available for different prices.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also Paragon themed:&lt;br /&gt;
*Drygore blowpipe&lt;br /&gt;
*Sunlight spear&lt;br /&gt;
*Thunder khopesh&lt;br /&gt;
*Venator bow&lt;br /&gt;
&lt;br /&gt;
The reward shop will also probably have the standard reward shop things like loot chest keys, limited rank books, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category: Leagues]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Aquamarine&amp;diff=21347</id>
		<title>Aquamarine</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Aquamarine&amp;diff=21347"/>
		<updated>2026-02-16T18:03:26Z</updated>

		<summary type="html">&lt;p&gt;Bark: /* Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aquamarine.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Aquamarine}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Olympian Legendary Loot&lt;br /&gt;
| source1Lvl = N/A&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Common&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creation ===&lt;br /&gt;
[[File:paragon_logo.png|64px|left]] Alternative League Recipe!&lt;br /&gt;
You can chisel an [[Aquamarine]] to convert it into 10 [[Olympian fabric]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquamarine.png|32px]] || [[Aquamarine]] || [[File:Woodcutting_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fletching_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fishing_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Cooking_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Mining_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Smithing_icon.png|20px]] 80 (P1) || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Kodai insignia]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Olympian component downgrade token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;500,000 x [[PVM token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100 x [[Hecate&#039;s Mana (III)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;25,000 x [[Boss token]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquamarine.png|32px]] || [[Aquamarine]] || [[File:Woodcutting_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fletching_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fishing_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Cooking_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Mining_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Smithing_icon.png|20px]] 80 (P1) || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Olympian trident head]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Olympian component downgrade token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;500,000 x [[PVM token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100 x [[Hecate&#039;s Mana (III)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;25,000 x [[Boss token]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquamarine.png|32px]] || [[Aquamarine]] || [[File:Woodcutting_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fletching_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fishing_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Cooking_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Mining_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Smithing_icon.png|20px]] 80 (P1) || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Luminary essence]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Olympian component side-grade token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1,000,000 x [[PVM token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Boss token]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquamarine.png|32px]] || [[Aquamarine]] || [[File:Woodcutting_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fletching_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fishing_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Cooking_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Mining_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Smithing_icon.png|20px]] 80 (P1) || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Luminary bow string]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Olympian component side-grade token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1,000,000 x [[PVM token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Boss token]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Aquamarine.png|32px]] || [[Aquamarine]] || [[File:Woodcutting_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fletching_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fishing_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Cooking_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Mining_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Smithing_icon.png|20px]] 80 (P1) || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Volcanic heartstone]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Olympian component side-grade token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1,000,000 x [[PVM token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Boss token]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luminary essence.png|32px]] || [[Luminary essence]] || [[File:Woodcutting_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fletching_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fishing_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Cooking_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Mining_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Smithing_icon.png|20px]] 80 (P1) || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Aquamarine]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Olympian component side-grade token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1,000,000 x [[PVM token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Boss token]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luminary bow string.png|32px]] || [[Luminary bow string]] || [[File:Woodcutting_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fletching_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fishing_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Cooking_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Mining_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Smithing_icon.png|20px]] 80 (P1) || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Aquamarine]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Olympian component side-grade token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1,000,000 x [[PVM token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Boss token]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Volcanic heartstone.png|32px]] || [[Volcanic heartstone]] || [[File:Woodcutting_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fletching_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Fishing_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Cooking_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Mining_icon.png|20px]] 80 (P1)&amp;lt;br&amp;gt;[[File:Smithing_icon.png|20px]] 80 (P1) || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Aquamarine]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Olympian component side-grade token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1,000,000 x [[PVM token]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Boss token]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cape of the seas.png|32px]] || [[Cape of the seas]] || [[File:Crafting_icon.png|20px]] 100 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Aquamarine]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Imbued saradomin cape]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;3 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;25 x [[Olympian fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cape of the seas.png|32px]] || [[Cape of the seas]] || [[File:Crafting_icon.png|20px]] 100 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Aquamarine]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Imbued guthix cape]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;3 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;25 x [[Olympian fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cape of the seas.png|32px]] || [[Cape of the seas]] || [[File:Crafting_icon.png|20px]] 100 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Aquamarine]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Imbued zamorak cape]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;3 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;25 x [[Olympian fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png|32px]] || [[Poseidon&#039;s brassard]] || [[File:Crafting_icon.png|20px]] 100 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Aquamarine]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Dagon&#039;hai robe top]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10 x [[Olympian fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png|32px]] || [[Poseidon&#039;s tassets]] || [[File:Crafting_icon.png|20px]] 100 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Aquamarine]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Dagon&#039;hai robe bottom]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;7 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;15 x [[Olympian fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Olympian_fabric&amp;diff=21346</id>
		<title>Olympian fabric</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Olympian_fabric&amp;diff=21346"/>
		<updated>2026-02-16T18:02:47Z</updated>

		<summary type="html">&lt;p&gt;Bark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Olympian fabric.png|50px|left]] &#039;&#039;&#039;Olympian fabric&#039;&#039;&#039; is a resource used to craft high tier magic armour.&lt;br /&gt;
&lt;br /&gt;
It is primarily sourced from [[Olympian Raid]]s, however, can also be crafted for a high price at the loom.&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Giant mole&lt;br /&gt;
| source1Lvl = 256&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Rare&lt;br /&gt;
| source2 = Olympian Loot&lt;br /&gt;
| source2Lvl = N/A&lt;br /&gt;
| source2Quant = 5 - 10&lt;br /&gt;
| rarity2 = Common&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creation ===&lt;br /&gt;
[[File:paragon_logo.png|64px|left]] Alternative League Recipe!&lt;br /&gt;
You can chisel an [[Aquamarine]] to convert it into 10 Olympian Fabric!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Olympian fabric.png|32px]] || [[Olympian fabric]] || [[File:Crafting_icon.png|20px]] 100 || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;4 x [[Olympian shafts]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100 x [[Infinity cloth]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100 x [[Rangers&#039; fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;3,500 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png|32px]] || [[Poseidon&#039;s crown]] || [[File:Crafting_icon.png|20px]] 100 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Olympian trident head]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Dagon&#039;hai hat]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;12 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;3 x [[Olympian fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cape of the seas.png|32px]] || [[Cape of the seas]] || [[File:Crafting_icon.png|20px]] 100 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Aquamarine]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Imbued saradomin cape]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;3 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;25 x [[Olympian fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cape of the seas.png|32px]] || [[Cape of the seas]] || [[File:Crafting_icon.png|20px]] 100 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Aquamarine]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Imbued guthix cape]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;3 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;25 x [[Olympian fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cape of the seas.png|32px]] || [[Cape of the seas]] || [[File:Crafting_icon.png|20px]] 100 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Aquamarine]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Imbued zamorak cape]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;3 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;25 x [[Olympian fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png|32px]] || [[Poseidon&#039;s brassard]] || [[File:Crafting_icon.png|20px]] 100 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Aquamarine]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Dagon&#039;hai robe top]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10 x [[Olympian fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png|32px]] || [[Poseidon&#039;s tassets]] || [[File:Crafting_icon.png|20px]] 100 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Aquamarine]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Dagon&#039;hai robe bottom]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;7 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;15 x [[Olympian fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Talaria.png|32px]] || [[Talaria]] || [[File:Smithing_icon.png|20px]] 100 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;20 x [[Olympian fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;20 x [[Olympian bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Luminary essence]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Primordial boots]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Pegasian boots]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Eternal boots]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21334</id>
		<title>Paragon League</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21334"/>
		<updated>2026-02-15T18:04:45Z</updated>

		<summary type="html">&lt;p&gt;Bark: /* Tier 1 (1,400 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:paragon_logo.png|500px|thumb|The August Paragon League begins on January 31!]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
{{MessageBox&lt;br /&gt;
|img = [[File:paragon_logo.png|100px]]&lt;br /&gt;
|Not sure where to start on your journey? See the [[Paragon League/Guide|Paragon League Guide]] for tips on quickly getting to Tier 2!&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;August Paragon League&#039;&#039; is a temporary game mode with a unique ruleset that fundamentally changes the gameplay experience. Temporary accounts will progress in 3 designated Leagues worlds, separate from the main game. Players begin as an Ironman character and can unlock buffs in the form of &#039;&#039;Relics&#039;&#039; and &#039;&#039;Paragon Points&#039;&#039; to further bolster your progress. Players can view their progress by reviewing the &#039;&#039;Paragon League Relic interface&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changes from Anniversary League==&lt;br /&gt;
&lt;br /&gt;
*Access to the existing [[Talents]] and [[Item sacrifice|Pandora&#039;s Perks]] are disabled, with [[Paragon_League#Relics|Relics]] offering even more power than the previous &#039;&#039;Anniversary League&#039;&#039;!&lt;br /&gt;
*The previous [[Anniversary_League#Tier_3_(12,500_Points)|Fortune]] Relic has been removed.&lt;br /&gt;
* A Random Event mystery box has been added, which will roll the random event unique items to help with completing that collection log. You&#039;ll be able to trade in Clue uniques for tokens, and tokens can buy the boxes.&lt;br /&gt;
* The Leagues &#039;extra area teleporter&#039; that gives you access to instances with more NPC spawns, now has a Saradomin GWD option, adding 2 extra instances per world, at a cost of 2m coins per entry.&lt;br /&gt;
* The Fight Caves instance will now no longer boot you from the instance after the fight. If some extra loot drops, or your inventory is full, you can stay and pick it up before leaving when you&#039;re ready.&lt;br /&gt;
* The League tier unlock speedrun leaderboards now have separate sections for GIM / non-GIM&lt;br /&gt;
&lt;br /&gt;
===Exclusive Equipment===&lt;br /&gt;
For more information on the new Paragon exclusive equipment, see their Wiki pages!&lt;br /&gt;
*[[Far strike signet]]&lt;br /&gt;
*[[Convention of the elements]]&lt;br /&gt;
*[[Ring of swift strikes]]&lt;br /&gt;
*[[Drygore blowpipe]]&lt;br /&gt;
*[[Thousand-dragon ward]]&lt;br /&gt;
*[[Sunlit bracers]]&lt;br /&gt;
*[[Nature&#039;s reprisal]]&lt;br /&gt;
*[[Eye of ayak]]&lt;br /&gt;
*[[Sunlight spear]]&lt;br /&gt;
&lt;br /&gt;
===Clue Scroll System===&lt;br /&gt;
Acquire clues by mining/fishing/woodcutting/pvming, and complete them over time for chances at unique loot! &amp;lt;br&amp;gt;The Clue Scroll system is a brand new addition, bringing a taste of the Idle Game genre, allowing you to passively complete Clue Scrolls while you&#039;re gaming. There are 6 Clue Slots which can be unlocked with &#039;clue points&#039;, which you get from completing Clue Scrolls!&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:Points_interface.png|200px|thumb|The Paragon League points interface]]&lt;br /&gt;
Earning League Points and [[Paragon League#Paragon Points|Paragon Points]] will be the main ways to progress in the Paragon League. &lt;br /&gt;
&lt;br /&gt;
This leagues, you&#039;ll be able to earn League Points in 3 different ways:&lt;br /&gt;
#Unlocking collection log slots&lt;br /&gt;
#Completing [[achievements]]&lt;br /&gt;
#[[Prestige|Prestiging your skills]]&lt;br /&gt;
&lt;br /&gt;
As you gain League Points, you will fill a progress bar on the new Paragon League Relic interface.&lt;br /&gt;
When you reach certain point thresholds, you will unlock a [[Paragon_League#Relics|relic]] slot, with a choice between 3 different relics.&lt;br /&gt;
* Each relic choice will have a set of perks that it offers&lt;br /&gt;
*More points are required between each tier, but the Relics will also greatly increase your player&#039;s abilities to progress in the game&lt;br /&gt;
*Each relic tier you unlock will increase the amount of [[Paragon League#Paragon Points|Paragon Points]] you receive&lt;br /&gt;
**Starting at [[Paragon_League#Tier_6_(124,000_points)|Relic Tier 6]], you will gain Paragon Points incrementally as you gain league points&lt;br /&gt;
&lt;br /&gt;
==Changes From Base Game==&lt;br /&gt;
===Combat===&lt;br /&gt;
*All 6-tick weapons, other than scythes, have had their base attack speed reduced to 5.&lt;br /&gt;
*Ballistas and Colossal Blades have had their attack speed reduced from 8-tick to 7.&lt;br /&gt;
*Boss tasks are enabled for everyone immediately, however you will still need 80 slayer to get these tasks from Nixite.&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
*All teleport costs are reduced as if you have the [[Talents/Utility_talent_tree#Tier_1|Teleportation Haggler]] talent maxed out.&lt;br /&gt;
*All non-boss NPCs respawn in 3 ticks, and bosses that use default respawn behavior will respawn in 10 ticks.&lt;br /&gt;
*Votes count for 10x when it comes to vote tokens received and number of votes claimed for achievements.&lt;br /&gt;
&lt;br /&gt;
===Tempering===&lt;br /&gt;
*The [[Tempering]] system limits have been increased from 4 to &#039;&#039;&#039;&#039;&#039;unlimited&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You will get far more than the usual 3% stats from the first handful of temper ranks.&lt;br /&gt;
*The stat curve is STEEP to begin with, but exponentially decays towards 3% per rank.&lt;br /&gt;
*The cost to rank-up increases as you go.&lt;br /&gt;
**Every 3 ranks, the number of base items you need will double.&lt;br /&gt;
**Every rank, 5k more upgrade gems will be required.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
Some new [[Paragon_League/Achievements|achievements]] have been added for the Paragon League, and can be viewed before launch, including their rewards.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Player Restrictions===&lt;br /&gt;
As with the Anniversary League, players will be an [[Ironman_modes|Ironman]]. Players will start on a fresh League account - Standard game modes such as PvM, Skiller, Masochist, and Slayer Locked are not available in the Paragon League.&lt;br /&gt;
&lt;br /&gt;
Players will start with a 20x accelerated XP rate. XP multipliers increase further at specific relic tiers.&lt;br /&gt;
&lt;br /&gt;
===Group Ironman Changes===&lt;br /&gt;
Group Ironman is available for the Paragon League. However, groups will be locked once created.&lt;br /&gt;
*Players will &#039;&#039;&#039;NOT&#039;&#039;&#039; be allowed to leave a group once they join one, and groups will &#039;&#039;&#039;NOT&#039;&#039;&#039; be changed to &amp;quot;swapper&amp;quot; GIMs.&lt;br /&gt;
**Groups &#039;&#039;&#039;WILL&#039;&#039;&#039; be able to add new players to their group if they have an open slot, but only if the new player has yet to complete the tutorial.&lt;br /&gt;
*&#039;&#039;&#039;NO EXCEPTIONS&#039;&#039;&#039; will be made to this rule.&lt;br /&gt;
&lt;br /&gt;
===Other Restrictions===&lt;br /&gt;
Shop restrictions for Ironmen accounts are lifted in the League worlds.&lt;br /&gt;
&lt;br /&gt;
===Donations===&lt;br /&gt;
*Any donations made via &#039;&#039;Stripe&#039;&#039; on your League account will award [[Rank_book|Rank books]] being automatically added to your main-game account.&lt;br /&gt;
**This does not include OSGP donations.&lt;br /&gt;
*Any &#039;&#039;items&#039;&#039; donated for on the League worlds will not be transferred back.&lt;br /&gt;
*Donator Rank obtained &#039;&#039;not via donating&#039;&#039; will not be transferred back to your main account.&lt;br /&gt;
* Rank transferring to, from, or between League accounts will not be offered.&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
[[File:why-are-you-reading-this.png|right|500px]]&lt;br /&gt;
Relics are a unique addition to the August Paragon League that replace the existing [[Talents|Talent]] systems.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 (1,400 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate bonus&lt;br /&gt;
*+25% more defence penetration&lt;br /&gt;
*+5 minimum hit&lt;br /&gt;
*Auto bank all herbs and currency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_fluidstrikes.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Fluid Strikes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Melee attacks are 2x faster, rounding down. i.e. 5-tick melee weapons become 2-tick.&lt;br /&gt;
* Gain extra damage vs targets according to how large they are. (5x5 target: 25% extra damage)&lt;br /&gt;
* When wielding a defender, deal more damage, scaling with the type of defender.&lt;br /&gt;
* When wielding a shield, gain a 25% chance to block incoming damage completely.&lt;br /&gt;
* When using a stab weapon, gain a 25% chance to cause the target to bleed for damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_quickshot.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Ranged attacks are 2x faster, rounding down. i.e. 5-tick ranged weapons become 2-tick.&lt;br /&gt;
* 10% chance for a headshot, dealing double damage to the target.&lt;br /&gt;
* Deal up to 50% more damage at max range when using a longbow.&lt;br /&gt;
* Deal up to 25% more damage at minimum range when using a shortbow.&lt;br /&gt;
* Crossbow bolts are 2x more likely to proc.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_doublecast.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Double Cast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Magic attacks are 2x faster, rounding down. i.e. 5-tick magic weapons become 2-tick.&lt;br /&gt;
* 25% chance to randomly freeze, burn, or sunder enemy armour with magic attacks.&lt;br /&gt;
* Ice spells ignore all target defences.&lt;br /&gt;
* Blood spells heal 20% more.&lt;br /&gt;
* Summon a Bloodworm and a Guardian to fight alongside you.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
*Now includes a rank-5 Firebender talent, meaning you have chance to burn the target, scaling with your [[Firemaking]] prestige.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 (5,600 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost&lt;br /&gt;
*1% chance to spawn the Spirit of Seren when gathering&lt;br /&gt;
*60% chance to save 10% of resources when crafting&lt;br /&gt;
*+5 slayer task picks per day&lt;br /&gt;
*Save 95% of runes/ammo/charges&lt;br /&gt;
*Unlock bonfires&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_endlessharvest.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Endless Harvest&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Infinitely repeat gathering actions while mining, fishing, woodcutting, and thieving, as long as you have inventory space and don&#039;t cancel the action.&lt;br /&gt;
*Farming patches grow every tick.&lt;br /&gt;
*Never deplete gathering nodes when gathering.&lt;br /&gt;
&lt;br /&gt;
*You will be given the following items:&lt;br /&gt;
**1x Echo pickaxe&lt;br /&gt;
**1x Echo axe&lt;br /&gt;
**1x Echo harpoon&lt;br /&gt;
*When equipped:&lt;br /&gt;
**Tools have a 100% chance to bank resources&lt;br /&gt;
**15% chance to automatically process them (burn, smelt, cook)&lt;br /&gt;
**50% chance to gather 1 tick quicker&lt;br /&gt;
**25% chance to double the resource (gaining double XP). &lt;br /&gt;
This will work even e.g. when thieving, with your pickaxe equipped.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_productionprodigy.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Production Prodigy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Expedite all production, immediately crafting all queued items, with a 5% chance to double each item.&lt;br /&gt;
*Always save 45% of materials used in crafting.&lt;br /&gt;
*100% crafting success rate&lt;br /&gt;
*You no longer require tools when crafting items.&lt;br /&gt;
*Crushable items can be crushed while noted, e.g. noted luminite, barrows items, superior bones.&lt;br /&gt;
**This includes cutting noted gems&lt;br /&gt;
*Herblore secondaries are never consumed.&lt;br /&gt;
*Always mix 4-dose potions, and harvest potions instead of herbs when farming.&lt;br /&gt;
*Receive noted gems when cutting them&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_slayermaster.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Slayer Master&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Always considered on-task.&lt;br /&gt;
*Gain 75% more Slayer points when completing Slayer tasks and 60% more points for task streaks.&lt;br /&gt;
*You can infinitely pick your Slayer tasks.&lt;br /&gt;
*Superior Slayer creatures spawn 3x more often.&lt;br /&gt;
*Slayer Helmet accuracy and damage buffs are 2x stronger.&lt;br /&gt;
*Unlock Raid tasks and Nex tasks from Nixite boss slayer.&lt;br /&gt;
**Slayer helm accuracy and damage buffs will work for these raids and Nex tasks&lt;br /&gt;
*Slaughter/Expeditious bracelets work from the inventory.&lt;br /&gt;
*Gains the &#039;Task Treasure&#039; talent effect at max rank, meaning 15% more drop rate multiplier on task&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
*1x Slayer helm charm&lt;br /&gt;
The Slayer helm charm gives you the slayer helm buff while it sits in your inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (16,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +50%)&lt;br /&gt;
*NPC aggression lasts 5x longer&lt;br /&gt;
*Auto bank all keys, slayer parts, and slayer boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_summoner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Summoner&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Summon 3 Bloodworms &amp;amp; 3 Guardians to fight alongside you in combat.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
* [[Pets#Combat_pets|Combat pets]] attack 2x faster.&lt;br /&gt;
* All combat pets gain 3 attack range, 5 additional max hit, and ignore all target defences.&lt;br /&gt;
* Pets always run, and will teleport in range if needed when entering combat.&lt;br /&gt;
&lt;br /&gt;
Note: You will receive combat XP equal to 50% of the damage dealt by the pet.&lt;br /&gt;
*XP is awarded as if the player dealt damage themselves. The current selected attack style will award that XP, regardless of the style of attack the pet uses&lt;br /&gt;
*If you are holding a melee weapon and a pet attacks with magic, you will gain combat XP in line with the style selected on your equipped weapon, NOT the pet&#039;s combat style.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_absolute_unit.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Absolute Unit&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Passively regenerate 10% of your max HP (at least 5) and 3 Prayer points every 3 seconds.&lt;br /&gt;
* Reduce all damage taken (except poison, venom) by 10 when wielding a shield.&lt;br /&gt;
* Reflect 5x of damage you would take, before any damage reduction.&lt;br /&gt;
* Reflect damage is boosted a further 50% when wearing a ring of recoil, and 100% with a ring of suffering.&lt;br /&gt;
* Recoil and suffering rings do not lose charges.&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
* 1x Corrupted shark&lt;br /&gt;
* The corrupted shark can be eaten infinitely for 20 hitpoints each bite, and overheals like an anglerfish.&lt;br /&gt;
&lt;br /&gt;
Note: Combat XP is granted for the style you&#039;re using when you receive damage. e.g. If you take 19 damage while using a bow, you will receive combat XP as if you shot a 19 with your bow, AND reflect 95 damage at the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_ferality.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Ferality&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* 25% chance on hit to unleash a flurry of attacks, removing your attack delay for the next 2 attacks.&lt;br /&gt;
* Gain +5 minimum hit.&lt;br /&gt;
* 50% chance to deal up to 50% of damage dealt to up to 9 nearby targets in multi-way combat.&lt;br /&gt;
* Deal 30% more damage, take 10% more damage.&lt;br /&gt;
* Build up momentum the longer you&#039;re in combat, increasing ranged damage by up to 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ferality AoE will grant XP equal to 33% of AoE damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (39,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost (Total of +100%)&lt;br /&gt;
*+60% chance to successfully gather&lt;br /&gt;
*2x the amount of automatic gathers before stopping gathering&lt;br /&gt;
*2x chance to receive [[Pets]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_treasure_seeker.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Treasure Seeker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Acquire clues from PvM, Mining, Fishing, Woodcutting at 10x the regular rate.&lt;br /&gt;
* Always receive a clue scroll drop from superior slayer creatures.&lt;br /&gt;
* Clues complete 10x faster, but gain 5x less clue points.&lt;br /&gt;
* 25% chance on opening a casket to receive another casket. Another 15% chance that you receive a higher tier, if applicable.&lt;br /&gt;
* 20% chance to instantly complete a clue scroll when starting one.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_luckofthedwarves.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Luck Of The Dwarves&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*30% chance to roll twice on any loot table. If you&#039;d usually roll many times on a table, roll twice as many times.&lt;br /&gt;
*50% increased drop rate.&lt;br /&gt;
*3.5% chance to spawn a treasure goblin when killing monsters above level 100 combat.&lt;br /&gt;
**Treasure goblins drop a variety of items, including coins, gems, and rare items.&lt;br /&gt;
**You will always be able to attack treasure goblins with priority over an existing combat target.&lt;br /&gt;
**Killing treasure goblins &#039;&#039;can&#039;&#039; spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_prestigious.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Prestigious&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Gain double XP.&lt;br /&gt;
*When you level up, there&#039;s a 25% chance to level up again.&lt;br /&gt;
*When you prestige, there&#039;s a 15% chance to prestige again.&lt;br /&gt;
*Receive a permanent 17 level boost to every skill.&lt;br /&gt;
*Increase your prestige cap by 3, to a max of 13&lt;br /&gt;
**&#039;&#039;If you reset this perk as part of the Tier 7 Perk Reset, any skills above Prestige 10 will be lowered and capped at Prestige 10, meaning you lose League points for those prestiges&#039;&#039;&lt;br /&gt;
*Bypass all equip level requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (69,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +75%)&lt;br /&gt;
*Access to the Banker&#039;s note&lt;br /&gt;
*Gather noted resources&lt;br /&gt;
*Craft 3 extra runes per essence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_paladin.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Harness the power of the heavens.&lt;br /&gt;
* Holy hammers spin around you, actively attacking enemies around you which you&#039;re able to attack every tick &amp;lt;br&amp;gt;dealing up your current prayer bonus as typeless damage.&lt;br /&gt;
**Hammers will hit between &amp;lt;code&amp;gt;max_hit / 2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;max_hit&amp;lt;/code&amp;gt;&lt;br /&gt;
* Prayers are twice as effective, and drain prayer points twice as slowly.&lt;br /&gt;
* The higher your prayer bonus, the higher your max hit.&lt;br /&gt;
** Includes a +10 flat prayer bonus&lt;br /&gt;
* Every time you restore prayer points, heal your hitpoints by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_handsfree.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Hands Free&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*While online, farming plots are automatically harvested and replanted, as long as you have the seeds in your bank.&lt;br /&gt;
*While online, clue scrolls rewards are automatically collected and restarted, as long as you have more of the same clue in the bank.&lt;br /&gt;
*Gifts from Seren are automatically claimed when gathering.&lt;br /&gt;
*All loot is automatically banked if you&#039;re not a UIM.&lt;br /&gt;
*Bones are automatically buried, and ashes automatically scattered, both for 5x XP.&lt;br /&gt;
*Overload and prayer renewal effects will last for 24 hours&lt;br /&gt;
*Infinite aggression timer for all aggressive NPCs&lt;br /&gt;
*Has the equivilant of Rank 5 of the Equilibrium Talent; Gain 5% XP in your lowest skill every time you gan XP&lt;br /&gt;
**This will work while the skill being trained is at 200M XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_reloaded.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Reloaded&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Pick another perk from tiers 1-4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 6 (124,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*+50% XP boost (Total of +150%)&lt;br /&gt;
*+50% drop rate (Total of +125%)&lt;br /&gt;
*[[Toxic orb|Toxic orbs]] are not consumed on use&lt;br /&gt;
*[[Ignis]] teleport scrolls are not consumed on use&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_wrath.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Wrath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*You can no longer use overhead prayers.&lt;br /&gt;
*You no longer gain defensive bonuses from equipment.&lt;br /&gt;
*Ignore all damage reduction and overheads against targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_vampyrism.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Vampyrism&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Heal for 10% of damage dealt to enemies.&lt;br /&gt;
** If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.&lt;br /&gt;
** If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.&lt;br /&gt;
* Life-steal from items is doubled.&lt;br /&gt;
* Gains 15% more max hit while at (or greater than) full HP&lt;br /&gt;
* Always gain the effects of NPC weakness exploitation, regardless of combat style and the target&#039;s actual weaknesses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage dealt by perks such as Paladin and Absolute Unit do not proc this lifesteal effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_enhancedexecutioner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* You will be given the following items:&lt;br /&gt;
** 1x Sage&#039;s axe&lt;br /&gt;
* Automatically procs while the axe is in your inventory&lt;br /&gt;
* If it procs from your inventory while you&#039;re using melee, it will grant melee XP.&lt;br /&gt;
* Deals up to 1000 damage per hit, instead of 750&lt;br /&gt;
* Procs at 30% of the target&#039;s max HP, instead of 20%&lt;br /&gt;
* This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 7 (180,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*Gain a 1-off singular perk reset.&lt;br /&gt;
*+50% drop rate&lt;br /&gt;
*Enter ToA Warden without your key being consumed.&lt;br /&gt;
&lt;br /&gt;
===Tier 8 (250,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 7 and Tier 8&lt;br /&gt;
*Nothing else. Congrats if you reach this, I think!&lt;br /&gt;
&lt;br /&gt;
==Paragon Points==&lt;br /&gt;
[[File:paragon_interface.png|200px|thumb|The Paragon Point interface]]&lt;br /&gt;
Paragon points are used to provide extra combat stats to your character, allowing you to build additional strength that best suits your requirements. &lt;br /&gt;
&lt;br /&gt;
Paragon points can be reset at any time, allowing you to customize them at will.&lt;br /&gt;
&lt;br /&gt;
Paragon Points are gained automatically at set [[Paragon League#Relics|Relic tiers]]:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Relic Tier !! Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 0&lt;br /&gt;
| You start with 5 Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 4&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 5&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 6 and Tier 7&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 7 and Tier 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragon points can be put into the following categories:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Buff !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| +5 Accuracy for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| +3 Strength bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Defence&lt;br /&gt;
| +5 Defence bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Prayer&lt;br /&gt;
| +1 Prayer bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:paragon_rewards.png|500px|thumb|The cosmetic outfits are displayed left to right: Tier 1, Tier 3, Tier 2]]&lt;br /&gt;
There will be 3 tiers of Paragon cosmetic outfits available for different prices.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also Paragon themed:&lt;br /&gt;
*Drygore blowpipe&lt;br /&gt;
*Sunlight spear&lt;br /&gt;
*Thunder khopesh&lt;br /&gt;
*Venator bow&lt;br /&gt;
&lt;br /&gt;
The reward shop will also probably have the standard reward shop things like loot chest keys, limited rank books, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category: Leagues]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21333</id>
		<title>Paragon League</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21333"/>
		<updated>2026-02-15T18:04:19Z</updated>

		<summary type="html">&lt;p&gt;Bark: /* Tier 2 (5,600 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:paragon_logo.png|500px|thumb|The August Paragon League begins on January 31!]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
{{MessageBox&lt;br /&gt;
|img = [[File:paragon_logo.png|100px]]&lt;br /&gt;
|Not sure where to start on your journey? See the [[Paragon League/Guide|Paragon League Guide]] for tips on quickly getting to Tier 2!&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;August Paragon League&#039;&#039; is a temporary game mode with a unique ruleset that fundamentally changes the gameplay experience. Temporary accounts will progress in 3 designated Leagues worlds, separate from the main game. Players begin as an Ironman character and can unlock buffs in the form of &#039;&#039;Relics&#039;&#039; and &#039;&#039;Paragon Points&#039;&#039; to further bolster your progress. Players can view their progress by reviewing the &#039;&#039;Paragon League Relic interface&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changes from Anniversary League==&lt;br /&gt;
&lt;br /&gt;
*Access to the existing [[Talents]] and [[Item sacrifice|Pandora&#039;s Perks]] are disabled, with [[Paragon_League#Relics|Relics]] offering even more power than the previous &#039;&#039;Anniversary League&#039;&#039;!&lt;br /&gt;
*The previous [[Anniversary_League#Tier_3_(12,500_Points)|Fortune]] Relic has been removed.&lt;br /&gt;
* A Random Event mystery box has been added, which will roll the random event unique items to help with completing that collection log. You&#039;ll be able to trade in Clue uniques for tokens, and tokens can buy the boxes.&lt;br /&gt;
* The Leagues &#039;extra area teleporter&#039; that gives you access to instances with more NPC spawns, now has a Saradomin GWD option, adding 2 extra instances per world, at a cost of 2m coins per entry.&lt;br /&gt;
* The Fight Caves instance will now no longer boot you from the instance after the fight. If some extra loot drops, or your inventory is full, you can stay and pick it up before leaving when you&#039;re ready.&lt;br /&gt;
* The League tier unlock speedrun leaderboards now have separate sections for GIM / non-GIM&lt;br /&gt;
&lt;br /&gt;
===Exclusive Equipment===&lt;br /&gt;
For more information on the new Paragon exclusive equipment, see their Wiki pages!&lt;br /&gt;
*[[Far strike signet]]&lt;br /&gt;
*[[Convention of the elements]]&lt;br /&gt;
*[[Ring of swift strikes]]&lt;br /&gt;
*[[Drygore blowpipe]]&lt;br /&gt;
*[[Thousand-dragon ward]]&lt;br /&gt;
*[[Sunlit bracers]]&lt;br /&gt;
*[[Nature&#039;s reprisal]]&lt;br /&gt;
*[[Eye of ayak]]&lt;br /&gt;
*[[Sunlight spear]]&lt;br /&gt;
&lt;br /&gt;
===Clue Scroll System===&lt;br /&gt;
Acquire clues by mining/fishing/woodcutting/pvming, and complete them over time for chances at unique loot! &amp;lt;br&amp;gt;The Clue Scroll system is a brand new addition, bringing a taste of the Idle Game genre, allowing you to passively complete Clue Scrolls while you&#039;re gaming. There are 6 Clue Slots which can be unlocked with &#039;clue points&#039;, which you get from completing Clue Scrolls!&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:Points_interface.png|200px|thumb|The Paragon League points interface]]&lt;br /&gt;
Earning League Points and [[Paragon League#Paragon Points|Paragon Points]] will be the main ways to progress in the Paragon League. &lt;br /&gt;
&lt;br /&gt;
This leagues, you&#039;ll be able to earn League Points in 3 different ways:&lt;br /&gt;
#Unlocking collection log slots&lt;br /&gt;
#Completing [[achievements]]&lt;br /&gt;
#[[Prestige|Prestiging your skills]]&lt;br /&gt;
&lt;br /&gt;
As you gain League Points, you will fill a progress bar on the new Paragon League Relic interface.&lt;br /&gt;
When you reach certain point thresholds, you will unlock a [[Paragon_League#Relics|relic]] slot, with a choice between 3 different relics.&lt;br /&gt;
* Each relic choice will have a set of perks that it offers&lt;br /&gt;
*More points are required between each tier, but the Relics will also greatly increase your player&#039;s abilities to progress in the game&lt;br /&gt;
*Each relic tier you unlock will increase the amount of [[Paragon League#Paragon Points|Paragon Points]] you receive&lt;br /&gt;
**Starting at [[Paragon_League#Tier_6_(124,000_points)|Relic Tier 6]], you will gain Paragon Points incrementally as you gain league points&lt;br /&gt;
&lt;br /&gt;
==Changes From Base Game==&lt;br /&gt;
===Combat===&lt;br /&gt;
*All 6-tick weapons, other than scythes, have had their base attack speed reduced to 5.&lt;br /&gt;
*Ballistas and Colossal Blades have had their attack speed reduced from 8-tick to 7.&lt;br /&gt;
*Boss tasks are enabled for everyone immediately, however you will still need 80 slayer to get these tasks from Nixite.&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
*All teleport costs are reduced as if you have the [[Talents/Utility_talent_tree#Tier_1|Teleportation Haggler]] talent maxed out.&lt;br /&gt;
*All non-boss NPCs respawn in 3 ticks, and bosses that use default respawn behavior will respawn in 10 ticks.&lt;br /&gt;
*Votes count for 10x when it comes to vote tokens received and number of votes claimed for achievements.&lt;br /&gt;
&lt;br /&gt;
===Tempering===&lt;br /&gt;
*The [[Tempering]] system limits have been increased from 4 to &#039;&#039;&#039;&#039;&#039;unlimited&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You will get far more than the usual 3% stats from the first handful of temper ranks.&lt;br /&gt;
*The stat curve is STEEP to begin with, but exponentially decays towards 3% per rank.&lt;br /&gt;
*The cost to rank-up increases as you go.&lt;br /&gt;
**Every 3 ranks, the number of base items you need will double.&lt;br /&gt;
**Every rank, 5k more upgrade gems will be required.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
Some new [[Paragon_League/Achievements|achievements]] have been added for the Paragon League, and can be viewed before launch, including their rewards.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Player Restrictions===&lt;br /&gt;
As with the Anniversary League, players will be an [[Ironman_modes|Ironman]]. Players will start on a fresh League account - Standard game modes such as PvM, Skiller, Masochist, and Slayer Locked are not available in the Paragon League.&lt;br /&gt;
&lt;br /&gt;
Players will start with a 20x accelerated XP rate. XP multipliers increase further at specific relic tiers.&lt;br /&gt;
&lt;br /&gt;
===Group Ironman Changes===&lt;br /&gt;
Group Ironman is available for the Paragon League. However, groups will be locked once created.&lt;br /&gt;
*Players will &#039;&#039;&#039;NOT&#039;&#039;&#039; be allowed to leave a group once they join one, and groups will &#039;&#039;&#039;NOT&#039;&#039;&#039; be changed to &amp;quot;swapper&amp;quot; GIMs.&lt;br /&gt;
**Groups &#039;&#039;&#039;WILL&#039;&#039;&#039; be able to add new players to their group if they have an open slot, but only if the new player has yet to complete the tutorial.&lt;br /&gt;
*&#039;&#039;&#039;NO EXCEPTIONS&#039;&#039;&#039; will be made to this rule.&lt;br /&gt;
&lt;br /&gt;
===Other Restrictions===&lt;br /&gt;
Shop restrictions for Ironmen accounts are lifted in the League worlds.&lt;br /&gt;
&lt;br /&gt;
===Donations===&lt;br /&gt;
*Any donations made via &#039;&#039;Stripe&#039;&#039; on your League account will award [[Rank_book|Rank books]] being automatically added to your main-game account.&lt;br /&gt;
**This does not include OSGP donations.&lt;br /&gt;
*Any &#039;&#039;items&#039;&#039; donated for on the League worlds will not be transferred back.&lt;br /&gt;
*Donator Rank obtained &#039;&#039;not via donating&#039;&#039; will not be transferred back to your main account.&lt;br /&gt;
* Rank transferring to, from, or between League accounts will not be offered.&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
[[File:why-are-you-reading-this.png|right|500px]]&lt;br /&gt;
Relics are a unique addition to the August Paragon League that replace the existing [[Talents|Talent]] systems.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 (1,400 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate bonus&lt;br /&gt;
*+25% more defence penetration&lt;br /&gt;
*+5 minimum hit&lt;br /&gt;
*Auto bank all herbs and currency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_fluidstrikes.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Fluid Strikes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Melee attacks are 2x faster, rounding down. i.e. 5-tick melee weapons become 2-tick.&lt;br /&gt;
* Gain extra damage vs targets according to how large they are. (5x5 target: 25% extra damage)&lt;br /&gt;
* When wielding a defender, deal more damage, scaling with the type of defender.&lt;br /&gt;
* When wielding a shield, gain a 25% chance to block incoming damage completely.&lt;br /&gt;
* When using a stab weapon, gain a 25% chance to cause the target to bleed for damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_quickshot.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Ranged attacks are 2x faster, rounding down. i.e. 5-tick ranged weapons become 2-tick.&lt;br /&gt;
* 10% chance for a headshot, dealing double damage to the target.&lt;br /&gt;
* Deal up to 50% more damage at max range when using a longbow.&lt;br /&gt;
* Deal up to 25% more damage at minimum range when using a shortbow.&lt;br /&gt;
* Crossbow bolts are 2x more likely to proc.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_doublecast.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Double Cast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Magic attacks are 2x faster, rounding down. i.e. 5-tick magic weapons become 2-tick.&lt;br /&gt;
* 25% chance to randomly freeze, burn, or sunder enemy armour with magic attacks.&lt;br /&gt;
* Ice spells ignore all target defences.&lt;br /&gt;
* Blood spells heal 20% more.&lt;br /&gt;
* Summon a Bloodworm and a Guardian to fight alongside you.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 (5,600 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost&lt;br /&gt;
*1% chance to spawn the Spirit of Seren when gathering&lt;br /&gt;
*60% chance to save 10% of resources when crafting&lt;br /&gt;
*+5 slayer task picks per day&lt;br /&gt;
*Save 95% of runes/ammo/charges&lt;br /&gt;
*Unlock bonfires&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_endlessharvest.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Endless Harvest&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Infinitely repeat gathering actions while mining, fishing, woodcutting, and thieving, as long as you have inventory space and don&#039;t cancel the action.&lt;br /&gt;
*Farming patches grow every tick.&lt;br /&gt;
*Never deplete gathering nodes when gathering.&lt;br /&gt;
&lt;br /&gt;
*You will be given the following items:&lt;br /&gt;
**1x Echo pickaxe&lt;br /&gt;
**1x Echo axe&lt;br /&gt;
**1x Echo harpoon&lt;br /&gt;
*When equipped:&lt;br /&gt;
**Tools have a 100% chance to bank resources&lt;br /&gt;
**15% chance to automatically process them (burn, smelt, cook)&lt;br /&gt;
**50% chance to gather 1 tick quicker&lt;br /&gt;
**25% chance to double the resource (gaining double XP). &lt;br /&gt;
This will work even e.g. when thieving, with your pickaxe equipped.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_productionprodigy.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Production Prodigy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Expedite all production, immediately crafting all queued items, with a 5% chance to double each item.&lt;br /&gt;
*Always save 45% of materials used in crafting.&lt;br /&gt;
*100% crafting success rate&lt;br /&gt;
*You no longer require tools when crafting items.&lt;br /&gt;
*Crushable items can be crushed while noted, e.g. noted luminite, barrows items, superior bones.&lt;br /&gt;
**This includes cutting noted gems&lt;br /&gt;
*Herblore secondaries are never consumed.&lt;br /&gt;
*Always mix 4-dose potions, and harvest potions instead of herbs when farming.&lt;br /&gt;
*Receive noted gems when cutting them&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_slayermaster.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Slayer Master&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Always considered on-task.&lt;br /&gt;
*Gain 75% more Slayer points when completing Slayer tasks and 60% more points for task streaks.&lt;br /&gt;
*You can infinitely pick your Slayer tasks.&lt;br /&gt;
*Superior Slayer creatures spawn 3x more often.&lt;br /&gt;
*Slayer Helmet accuracy and damage buffs are 2x stronger.&lt;br /&gt;
*Unlock Raid tasks and Nex tasks from Nixite boss slayer.&lt;br /&gt;
**Slayer helm accuracy and damage buffs will work for these raids and Nex tasks&lt;br /&gt;
*Slaughter/Expeditious bracelets work from the inventory.&lt;br /&gt;
*Gains the &#039;Task Treasure&#039; talent effect at max rank, meaning 15% more drop rate multiplier on task&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
*1x Slayer helm charm&lt;br /&gt;
The Slayer helm charm gives you the slayer helm buff while it sits in your inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (16,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +50%)&lt;br /&gt;
*NPC aggression lasts 5x longer&lt;br /&gt;
*Auto bank all keys, slayer parts, and slayer boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_summoner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Summoner&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Summon 3 Bloodworms &amp;amp; 3 Guardians to fight alongside you in combat.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
* [[Pets#Combat_pets|Combat pets]] attack 2x faster.&lt;br /&gt;
* All combat pets gain 3 attack range, 5 additional max hit, and ignore all target defences.&lt;br /&gt;
* Pets always run, and will teleport in range if needed when entering combat.&lt;br /&gt;
&lt;br /&gt;
Note: You will receive combat XP equal to 50% of the damage dealt by the pet.&lt;br /&gt;
*XP is awarded as if the player dealt damage themselves. The current selected attack style will award that XP, regardless of the style of attack the pet uses&lt;br /&gt;
*If you are holding a melee weapon and a pet attacks with magic, you will gain combat XP in line with the style selected on your equipped weapon, NOT the pet&#039;s combat style.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_absolute_unit.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Absolute Unit&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Passively regenerate 10% of your max HP (at least 5) and 3 Prayer points every 3 seconds.&lt;br /&gt;
* Reduce all damage taken (except poison, venom) by 10 when wielding a shield.&lt;br /&gt;
* Reflect 5x of damage you would take, before any damage reduction.&lt;br /&gt;
* Reflect damage is boosted a further 50% when wearing a ring of recoil, and 100% with a ring of suffering.&lt;br /&gt;
* Recoil and suffering rings do not lose charges.&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
* 1x Corrupted shark&lt;br /&gt;
* The corrupted shark can be eaten infinitely for 20 hitpoints each bite, and overheals like an anglerfish.&lt;br /&gt;
&lt;br /&gt;
Note: Combat XP is granted for the style you&#039;re using when you receive damage. e.g. If you take 19 damage while using a bow, you will receive combat XP as if you shot a 19 with your bow, AND reflect 95 damage at the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_ferality.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Ferality&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* 25% chance on hit to unleash a flurry of attacks, removing your attack delay for the next 2 attacks.&lt;br /&gt;
* Gain +5 minimum hit.&lt;br /&gt;
* 50% chance to deal up to 50% of damage dealt to up to 9 nearby targets in multi-way combat.&lt;br /&gt;
* Deal 30% more damage, take 10% more damage.&lt;br /&gt;
* Build up momentum the longer you&#039;re in combat, increasing ranged damage by up to 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ferality AoE will grant XP equal to 33% of AoE damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (39,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost (Total of +100%)&lt;br /&gt;
*+60% chance to successfully gather&lt;br /&gt;
*2x the amount of automatic gathers before stopping gathering&lt;br /&gt;
*2x chance to receive [[Pets]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_treasure_seeker.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Treasure Seeker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Acquire clues from PvM, Mining, Fishing, Woodcutting at 10x the regular rate.&lt;br /&gt;
* Always receive a clue scroll drop from superior slayer creatures.&lt;br /&gt;
* Clues complete 10x faster, but gain 5x less clue points.&lt;br /&gt;
* 25% chance on opening a casket to receive another casket. Another 15% chance that you receive a higher tier, if applicable.&lt;br /&gt;
* 20% chance to instantly complete a clue scroll when starting one.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_luckofthedwarves.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Luck Of The Dwarves&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*30% chance to roll twice on any loot table. If you&#039;d usually roll many times on a table, roll twice as many times.&lt;br /&gt;
*50% increased drop rate.&lt;br /&gt;
*3.5% chance to spawn a treasure goblin when killing monsters above level 100 combat.&lt;br /&gt;
**Treasure goblins drop a variety of items, including coins, gems, and rare items.&lt;br /&gt;
**You will always be able to attack treasure goblins with priority over an existing combat target.&lt;br /&gt;
**Killing treasure goblins &#039;&#039;can&#039;&#039; spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_prestigious.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Prestigious&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Gain double XP.&lt;br /&gt;
*When you level up, there&#039;s a 25% chance to level up again.&lt;br /&gt;
*When you prestige, there&#039;s a 15% chance to prestige again.&lt;br /&gt;
*Receive a permanent 17 level boost to every skill.&lt;br /&gt;
*Increase your prestige cap by 3, to a max of 13&lt;br /&gt;
**&#039;&#039;If you reset this perk as part of the Tier 7 Perk Reset, any skills above Prestige 10 will be lowered and capped at Prestige 10, meaning you lose League points for those prestiges&#039;&#039;&lt;br /&gt;
*Bypass all equip level requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (69,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +75%)&lt;br /&gt;
*Access to the Banker&#039;s note&lt;br /&gt;
*Gather noted resources&lt;br /&gt;
*Craft 3 extra runes per essence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_paladin.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Harness the power of the heavens.&lt;br /&gt;
* Holy hammers spin around you, actively attacking enemies around you which you&#039;re able to attack every tick &amp;lt;br&amp;gt;dealing up your current prayer bonus as typeless damage.&lt;br /&gt;
**Hammers will hit between &amp;lt;code&amp;gt;max_hit / 2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;max_hit&amp;lt;/code&amp;gt;&lt;br /&gt;
* Prayers are twice as effective, and drain prayer points twice as slowly.&lt;br /&gt;
* The higher your prayer bonus, the higher your max hit.&lt;br /&gt;
** Includes a +10 flat prayer bonus&lt;br /&gt;
* Every time you restore prayer points, heal your hitpoints by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_handsfree.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Hands Free&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*While online, farming plots are automatically harvested and replanted, as long as you have the seeds in your bank.&lt;br /&gt;
*While online, clue scrolls rewards are automatically collected and restarted, as long as you have more of the same clue in the bank.&lt;br /&gt;
*Gifts from Seren are automatically claimed when gathering.&lt;br /&gt;
*All loot is automatically banked if you&#039;re not a UIM.&lt;br /&gt;
*Bones are automatically buried, and ashes automatically scattered, both for 5x XP.&lt;br /&gt;
*Overload and prayer renewal effects will last for 24 hours&lt;br /&gt;
*Infinite aggression timer for all aggressive NPCs&lt;br /&gt;
*Has the equivilant of Rank 5 of the Equilibrium Talent; Gain 5% XP in your lowest skill every time you gan XP&lt;br /&gt;
**This will work while the skill being trained is at 200M XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_reloaded.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Reloaded&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Pick another perk from tiers 1-4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 6 (124,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*+50% XP boost (Total of +150%)&lt;br /&gt;
*+50% drop rate (Total of +125%)&lt;br /&gt;
*[[Toxic orb|Toxic orbs]] are not consumed on use&lt;br /&gt;
*[[Ignis]] teleport scrolls are not consumed on use&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_wrath.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Wrath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*You can no longer use overhead prayers.&lt;br /&gt;
*You no longer gain defensive bonuses from equipment.&lt;br /&gt;
*Ignore all damage reduction and overheads against targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_vampyrism.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Vampyrism&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Heal for 10% of damage dealt to enemies.&lt;br /&gt;
** If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.&lt;br /&gt;
** If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.&lt;br /&gt;
* Life-steal from items is doubled.&lt;br /&gt;
* Gains 15% more max hit while at (or greater than) full HP&lt;br /&gt;
* Always gain the effects of NPC weakness exploitation, regardless of combat style and the target&#039;s actual weaknesses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage dealt by perks such as Paladin and Absolute Unit do not proc this lifesteal effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_enhancedexecutioner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* You will be given the following items:&lt;br /&gt;
** 1x Sage&#039;s axe&lt;br /&gt;
* Automatically procs while the axe is in your inventory&lt;br /&gt;
* If it procs from your inventory while you&#039;re using melee, it will grant melee XP.&lt;br /&gt;
* Deals up to 1000 damage per hit, instead of 750&lt;br /&gt;
* Procs at 30% of the target&#039;s max HP, instead of 20%&lt;br /&gt;
* This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 7 (180,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*Gain a 1-off singular perk reset.&lt;br /&gt;
*+50% drop rate&lt;br /&gt;
*Enter ToA Warden without your key being consumed.&lt;br /&gt;
&lt;br /&gt;
===Tier 8 (250,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 7 and Tier 8&lt;br /&gt;
*Nothing else. Congrats if you reach this, I think!&lt;br /&gt;
&lt;br /&gt;
==Paragon Points==&lt;br /&gt;
[[File:paragon_interface.png|200px|thumb|The Paragon Point interface]]&lt;br /&gt;
Paragon points are used to provide extra combat stats to your character, allowing you to build additional strength that best suits your requirements. &lt;br /&gt;
&lt;br /&gt;
Paragon points can be reset at any time, allowing you to customize them at will.&lt;br /&gt;
&lt;br /&gt;
Paragon Points are gained automatically at set [[Paragon League#Relics|Relic tiers]]:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Relic Tier !! Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 0&lt;br /&gt;
| You start with 5 Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 4&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 5&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 6 and Tier 7&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 7 and Tier 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragon points can be put into the following categories:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Buff !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| +5 Accuracy for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| +3 Strength bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Defence&lt;br /&gt;
| +5 Defence bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Prayer&lt;br /&gt;
| +1 Prayer bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:paragon_rewards.png|500px|thumb|The cosmetic outfits are displayed left to right: Tier 1, Tier 3, Tier 2]]&lt;br /&gt;
There will be 3 tiers of Paragon cosmetic outfits available for different prices.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also Paragon themed:&lt;br /&gt;
*Drygore blowpipe&lt;br /&gt;
*Sunlight spear&lt;br /&gt;
*Thunder khopesh&lt;br /&gt;
*Venator bow&lt;br /&gt;
&lt;br /&gt;
The reward shop will also probably have the standard reward shop things like loot chest keys, limited rank books, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category: Leagues]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21332</id>
		<title>Paragon League</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21332"/>
		<updated>2026-02-15T18:02:01Z</updated>

		<summary type="html">&lt;p&gt;Bark: T4 Updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:paragon_logo.png|500px|thumb|The August Paragon League begins on January 31!]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
{{MessageBox&lt;br /&gt;
|img = [[File:paragon_logo.png|100px]]&lt;br /&gt;
|Not sure where to start on your journey? See the [[Paragon League/Guide|Paragon League Guide]] for tips on quickly getting to Tier 2!&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;August Paragon League&#039;&#039; is a temporary game mode with a unique ruleset that fundamentally changes the gameplay experience. Temporary accounts will progress in 3 designated Leagues worlds, separate from the main game. Players begin as an Ironman character and can unlock buffs in the form of &#039;&#039;Relics&#039;&#039; and &#039;&#039;Paragon Points&#039;&#039; to further bolster your progress. Players can view their progress by reviewing the &#039;&#039;Paragon League Relic interface&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changes from Anniversary League==&lt;br /&gt;
&lt;br /&gt;
*Access to the existing [[Talents]] and [[Item sacrifice|Pandora&#039;s Perks]] are disabled, with [[Paragon_League#Relics|Relics]] offering even more power than the previous &#039;&#039;Anniversary League&#039;&#039;!&lt;br /&gt;
*The previous [[Anniversary_League#Tier_3_(12,500_Points)|Fortune]] Relic has been removed.&lt;br /&gt;
* A Random Event mystery box has been added, which will roll the random event unique items to help with completing that collection log. You&#039;ll be able to trade in Clue uniques for tokens, and tokens can buy the boxes.&lt;br /&gt;
* The Leagues &#039;extra area teleporter&#039; that gives you access to instances with more NPC spawns, now has a Saradomin GWD option, adding 2 extra instances per world, at a cost of 2m coins per entry.&lt;br /&gt;
* The Fight Caves instance will now no longer boot you from the instance after the fight. If some extra loot drops, or your inventory is full, you can stay and pick it up before leaving when you&#039;re ready.&lt;br /&gt;
* The League tier unlock speedrun leaderboards now have separate sections for GIM / non-GIM&lt;br /&gt;
&lt;br /&gt;
===Exclusive Equipment===&lt;br /&gt;
For more information on the new Paragon exclusive equipment, see their Wiki pages!&lt;br /&gt;
*[[Far strike signet]]&lt;br /&gt;
*[[Convention of the elements]]&lt;br /&gt;
*[[Ring of swift strikes]]&lt;br /&gt;
*[[Drygore blowpipe]]&lt;br /&gt;
*[[Thousand-dragon ward]]&lt;br /&gt;
*[[Sunlit bracers]]&lt;br /&gt;
*[[Nature&#039;s reprisal]]&lt;br /&gt;
*[[Eye of ayak]]&lt;br /&gt;
*[[Sunlight spear]]&lt;br /&gt;
&lt;br /&gt;
===Clue Scroll System===&lt;br /&gt;
Acquire clues by mining/fishing/woodcutting/pvming, and complete them over time for chances at unique loot! &amp;lt;br&amp;gt;The Clue Scroll system is a brand new addition, bringing a taste of the Idle Game genre, allowing you to passively complete Clue Scrolls while you&#039;re gaming. There are 6 Clue Slots which can be unlocked with &#039;clue points&#039;, which you get from completing Clue Scrolls!&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:Points_interface.png|200px|thumb|The Paragon League points interface]]&lt;br /&gt;
Earning League Points and [[Paragon League#Paragon Points|Paragon Points]] will be the main ways to progress in the Paragon League. &lt;br /&gt;
&lt;br /&gt;
This leagues, you&#039;ll be able to earn League Points in 3 different ways:&lt;br /&gt;
#Unlocking collection log slots&lt;br /&gt;
#Completing [[achievements]]&lt;br /&gt;
#[[Prestige|Prestiging your skills]]&lt;br /&gt;
&lt;br /&gt;
As you gain League Points, you will fill a progress bar on the new Paragon League Relic interface.&lt;br /&gt;
When you reach certain point thresholds, you will unlock a [[Paragon_League#Relics|relic]] slot, with a choice between 3 different relics.&lt;br /&gt;
* Each relic choice will have a set of perks that it offers&lt;br /&gt;
*More points are required between each tier, but the Relics will also greatly increase your player&#039;s abilities to progress in the game&lt;br /&gt;
*Each relic tier you unlock will increase the amount of [[Paragon League#Paragon Points|Paragon Points]] you receive&lt;br /&gt;
**Starting at [[Paragon_League#Tier_6_(124,000_points)|Relic Tier 6]], you will gain Paragon Points incrementally as you gain league points&lt;br /&gt;
&lt;br /&gt;
==Changes From Base Game==&lt;br /&gt;
===Combat===&lt;br /&gt;
*All 6-tick weapons, other than scythes, have had their base attack speed reduced to 5.&lt;br /&gt;
*Ballistas and Colossal Blades have had their attack speed reduced from 8-tick to 7.&lt;br /&gt;
*Boss tasks are enabled for everyone immediately, however you will still need 80 slayer to get these tasks from Nixite.&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
*All teleport costs are reduced as if you have the [[Talents/Utility_talent_tree#Tier_1|Teleportation Haggler]] talent maxed out.&lt;br /&gt;
*All non-boss NPCs respawn in 3 ticks, and bosses that use default respawn behavior will respawn in 10 ticks.&lt;br /&gt;
*Votes count for 10x when it comes to vote tokens received and number of votes claimed for achievements.&lt;br /&gt;
&lt;br /&gt;
===Tempering===&lt;br /&gt;
*The [[Tempering]] system limits have been increased from 4 to &#039;&#039;&#039;&#039;&#039;unlimited&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You will get far more than the usual 3% stats from the first handful of temper ranks.&lt;br /&gt;
*The stat curve is STEEP to begin with, but exponentially decays towards 3% per rank.&lt;br /&gt;
*The cost to rank-up increases as you go.&lt;br /&gt;
**Every 3 ranks, the number of base items you need will double.&lt;br /&gt;
**Every rank, 5k more upgrade gems will be required.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
Some new [[Paragon_League/Achievements|achievements]] have been added for the Paragon League, and can be viewed before launch, including their rewards.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Player Restrictions===&lt;br /&gt;
As with the Anniversary League, players will be an [[Ironman_modes|Ironman]]. Players will start on a fresh League account - Standard game modes such as PvM, Skiller, Masochist, and Slayer Locked are not available in the Paragon League.&lt;br /&gt;
&lt;br /&gt;
Players will start with a 20x accelerated XP rate. XP multipliers increase further at specific relic tiers.&lt;br /&gt;
&lt;br /&gt;
===Group Ironman Changes===&lt;br /&gt;
Group Ironman is available for the Paragon League. However, groups will be locked once created.&lt;br /&gt;
*Players will &#039;&#039;&#039;NOT&#039;&#039;&#039; be allowed to leave a group once they join one, and groups will &#039;&#039;&#039;NOT&#039;&#039;&#039; be changed to &amp;quot;swapper&amp;quot; GIMs.&lt;br /&gt;
**Groups &#039;&#039;&#039;WILL&#039;&#039;&#039; be able to add new players to their group if they have an open slot, but only if the new player has yet to complete the tutorial.&lt;br /&gt;
*&#039;&#039;&#039;NO EXCEPTIONS&#039;&#039;&#039; will be made to this rule.&lt;br /&gt;
&lt;br /&gt;
===Other Restrictions===&lt;br /&gt;
Shop restrictions for Ironmen accounts are lifted in the League worlds.&lt;br /&gt;
&lt;br /&gt;
===Donations===&lt;br /&gt;
*Any donations made via &#039;&#039;Stripe&#039;&#039; on your League account will award [[Rank_book|Rank books]] being automatically added to your main-game account.&lt;br /&gt;
**This does not include OSGP donations.&lt;br /&gt;
*Any &#039;&#039;items&#039;&#039; donated for on the League worlds will not be transferred back.&lt;br /&gt;
*Donator Rank obtained &#039;&#039;not via donating&#039;&#039; will not be transferred back to your main account.&lt;br /&gt;
* Rank transferring to, from, or between League accounts will not be offered.&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
[[File:why-are-you-reading-this.png|right|500px]]&lt;br /&gt;
Relics are a unique addition to the August Paragon League that replace the existing [[Talents|Talent]] systems.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 (1,400 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate bonus&lt;br /&gt;
*+25% more defence penetration&lt;br /&gt;
*+5 minimum hit&lt;br /&gt;
*Auto bank all herbs and currency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_fluidstrikes.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Fluid Strikes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Melee attacks are 2x faster, rounding down. i.e. 5-tick melee weapons become 2-tick.&lt;br /&gt;
* Gain extra damage vs targets according to how large they are. (5x5 target: 25% extra damage)&lt;br /&gt;
* When wielding a defender, deal more damage, scaling with the type of defender.&lt;br /&gt;
* When wielding a shield, gain a 25% chance to block incoming damage completely.&lt;br /&gt;
* When using a stab weapon, gain a 25% chance to cause the target to bleed for damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_quickshot.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Ranged attacks are 2x faster, rounding down. i.e. 5-tick ranged weapons become 2-tick.&lt;br /&gt;
* 10% chance for a headshot, dealing double damage to the target.&lt;br /&gt;
* Deal up to 50% more damage at max range when using a longbow.&lt;br /&gt;
* Deal up to 25% more damage at minimum range when using a shortbow.&lt;br /&gt;
* Crossbow bolts are 2x more likely to proc.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_doublecast.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Double Cast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Magic attacks are 2x faster, rounding down. i.e. 5-tick magic weapons become 2-tick.&lt;br /&gt;
* 25% chance to randomly freeze, burn, or sunder enemy armour with magic attacks.&lt;br /&gt;
* Ice spells ignore all target defences.&lt;br /&gt;
* Blood spells heal 20% more.&lt;br /&gt;
* Summon a Bloodworm and a Guardian to fight alongside you.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 (5,600 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost&lt;br /&gt;
*1% chance to spawn the Spirit of Seren when gathering&lt;br /&gt;
*60% chance to save 10% of resources when crafting&lt;br /&gt;
*+5 slayer task picks per day&lt;br /&gt;
*Save 95% of runes/ammo/charges&lt;br /&gt;
*Unlock bonfires&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_endlessharvest.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Endless Harvest&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Infinitely repeat gathering actions while mining, fishing, woodcutting, and thieving, as long as you have inventory space and don&#039;t cancel the action.&lt;br /&gt;
*Farming patches grow every tick.&lt;br /&gt;
*Never deplete gathering nodes when gathering.&lt;br /&gt;
&lt;br /&gt;
*You will be given the following items:&lt;br /&gt;
**1x Echo pickaxe&lt;br /&gt;
**1x Echo axe&lt;br /&gt;
**1x Echo harpoon&lt;br /&gt;
*When equipped:&lt;br /&gt;
**Tools have a 100% chance to bank resources&lt;br /&gt;
**15% chance to automatically process them (burn, smelt, cook)&lt;br /&gt;
**50% chance to gather 1 tick quicker&lt;br /&gt;
**25% chance to double the resource (gaining double XP). &lt;br /&gt;
This will work even e.g. when thieving, with your pickaxe equipped.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_productionprodigy.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Production Prodigy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Expedite all production, immediately crafting all queued items, with a 5% chance to double each item.&lt;br /&gt;
*When you save resources when crafting, save 60% of resources instead of 10%.&lt;br /&gt;
*+10% crafting success chance.&lt;br /&gt;
*You no longer require tools when crafting items.&lt;br /&gt;
*Crushable items can be crushed while noted, e.g. noted luminite, barrows items, superior bones.&lt;br /&gt;
*Herblore secondaries are never consumed.&lt;br /&gt;
*Always mix 4-dose potions, and harvest potions instead of herbs when farming.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_slayermaster.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Slayer Master&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Gain 75% more Slayer points when completing Slayer tasks and 60% more points for task streaks.&lt;br /&gt;
*You can infinitely pick your Slayer tasks.&lt;br /&gt;
*Superior Slayer creatures spawn 3x more often.&lt;br /&gt;
*Slayer Helmet accuracy and damage buffs are 2x stronger.&lt;br /&gt;
*Unlock Raid tasks and Nex tasks from Nixite boss slayer.&lt;br /&gt;
**Slayer helm accuracy and damage buffs will work for these raids and Nex tasks&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
*1x Slayer helm charm&lt;br /&gt;
The Slayer helm charm gives you the slayer helm buff while it sits in your inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (16,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +50%)&lt;br /&gt;
*NPC aggression lasts 5x longer&lt;br /&gt;
*Auto bank all keys, slayer parts, and slayer boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_summoner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Summoner&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Summon 3 Bloodworms &amp;amp; 3 Guardians to fight alongside you in combat.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
* [[Pets#Combat_pets|Combat pets]] attack 2x faster.&lt;br /&gt;
* All combat pets gain 3 attack range, 5 additional max hit, and ignore all target defences.&lt;br /&gt;
* Pets always run, and will teleport in range if needed when entering combat.&lt;br /&gt;
&lt;br /&gt;
Note: You will receive combat XP equal to 50% of the damage dealt by the pet.&lt;br /&gt;
*XP is awarded as if the player dealt damage themselves. The current selected attack style will award that XP, regardless of the style of attack the pet uses&lt;br /&gt;
*If you are holding a melee weapon and a pet attacks with magic, you will gain combat XP in line with the style selected on your equipped weapon, NOT the pet&#039;s combat style.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_absolute_unit.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Absolute Unit&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Passively regenerate 10% of your max HP (at least 5) and 3 Prayer points every 3 seconds.&lt;br /&gt;
* Reduce all damage taken (except poison, venom) by 10 when wielding a shield.&lt;br /&gt;
* Reflect 5x of damage you would take, before any damage reduction.&lt;br /&gt;
* Reflect damage is boosted a further 50% when wearing a ring of recoil, and 100% with a ring of suffering.&lt;br /&gt;
* Recoil and suffering rings do not lose charges.&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
* 1x Corrupted shark&lt;br /&gt;
* The corrupted shark can be eaten infinitely for 20 hitpoints each bite, and overheals like an anglerfish.&lt;br /&gt;
&lt;br /&gt;
Note: Combat XP is granted for the style you&#039;re using when you receive damage. e.g. If you take 19 damage while using a bow, you will receive combat XP as if you shot a 19 with your bow, AND reflect 95 damage at the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_ferality.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Ferality&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* 25% chance on hit to unleash a flurry of attacks, removing your attack delay for the next 2 attacks.&lt;br /&gt;
* Gain +5 minimum hit.&lt;br /&gt;
* 50% chance to deal up to 50% of damage dealt to up to 9 nearby targets in multi-way combat.&lt;br /&gt;
* Deal 30% more damage, take 10% more damage.&lt;br /&gt;
* Build up momentum the longer you&#039;re in combat, increasing ranged damage by up to 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ferality AoE will grant XP equal to 33% of AoE damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (39,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost (Total of +100%)&lt;br /&gt;
*+60% chance to successfully gather&lt;br /&gt;
*2x the amount of automatic gathers before stopping gathering&lt;br /&gt;
*2x chance to receive [[Pets]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_treasure_seeker.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Treasure Seeker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Acquire clues from PvM, Mining, Fishing, Woodcutting at 10x the regular rate.&lt;br /&gt;
* Always receive a clue scroll drop from superior slayer creatures.&lt;br /&gt;
* Clues complete 10x faster, but gain 5x less clue points.&lt;br /&gt;
* 25% chance on opening a casket to receive another casket. Another 15% chance that you receive a higher tier, if applicable.&lt;br /&gt;
* 20% chance to instantly complete a clue scroll when starting one.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_luckofthedwarves.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Luck Of The Dwarves&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*30% chance to roll twice on any loot table. If you&#039;d usually roll many times on a table, roll twice as many times.&lt;br /&gt;
*50% increased drop rate.&lt;br /&gt;
*3.5% chance to spawn a treasure goblin when killing monsters above level 100 combat.&lt;br /&gt;
**Treasure goblins drop a variety of items, including coins, gems, and rare items.&lt;br /&gt;
**You will always be able to attack treasure goblins with priority over an existing combat target.&lt;br /&gt;
**Killing treasure goblins &#039;&#039;can&#039;&#039; spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_prestigious.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Prestigious&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Gain double XP.&lt;br /&gt;
*When you level up, there&#039;s a 25% chance to level up again.&lt;br /&gt;
*When you prestige, there&#039;s a 15% chance to prestige again.&lt;br /&gt;
*Receive a permanent 17 level boost to every skill.&lt;br /&gt;
*Increase your prestige cap by 3, to a max of 13&lt;br /&gt;
**&#039;&#039;If you reset this perk as part of the Tier 7 Perk Reset, any skills above Prestige 10 will be lowered and capped at Prestige 10, meaning you lose League points for those prestiges&#039;&#039;&lt;br /&gt;
*Bypass all equip level requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (69,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +75%)&lt;br /&gt;
*Access to the Banker&#039;s note&lt;br /&gt;
*Gather noted resources&lt;br /&gt;
*Craft 3 extra runes per essence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_paladin.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Harness the power of the heavens.&lt;br /&gt;
* Holy hammers spin around you, actively attacking enemies around you which you&#039;re able to attack every tick &amp;lt;br&amp;gt;dealing up your current prayer bonus as typeless damage.&lt;br /&gt;
**Hammers will hit between &amp;lt;code&amp;gt;max_hit / 2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;max_hit&amp;lt;/code&amp;gt;&lt;br /&gt;
* Prayers are twice as effective, and drain prayer points twice as slowly.&lt;br /&gt;
* The higher your prayer bonus, the higher your max hit.&lt;br /&gt;
** Includes a +10 flat prayer bonus&lt;br /&gt;
* Every time you restore prayer points, heal your hitpoints by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_handsfree.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Hands Free&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*While online, farming plots are automatically harvested and replanted, as long as you have the seeds in your bank.&lt;br /&gt;
*While online, clue scrolls rewards are automatically collected and restarted, as long as you have more of the same clue in the bank.&lt;br /&gt;
*Gifts from Seren are automatically claimed when gathering.&lt;br /&gt;
*All loot is automatically banked if you&#039;re not a UIM.&lt;br /&gt;
*Bones are automatically buried, and ashes automatically scattered, both for 5x XP.&lt;br /&gt;
*Overload and prayer renewal effects will last for 24 hours&lt;br /&gt;
*Infinite aggression timer for all aggressive NPCs&lt;br /&gt;
*Has the equivilant of Rank 5 of the Equilibrium Talent; Gain 5% XP in your lowest skill every time you gan XP&lt;br /&gt;
**This will work while the skill being trained is at 200M XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_reloaded.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Reloaded&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Pick another perk from tiers 1-4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 6 (124,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*+50% XP boost (Total of +150%)&lt;br /&gt;
*+50% drop rate (Total of +125%)&lt;br /&gt;
*[[Toxic orb|Toxic orbs]] are not consumed on use&lt;br /&gt;
*[[Ignis]] teleport scrolls are not consumed on use&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_wrath.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Wrath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*You can no longer use overhead prayers.&lt;br /&gt;
*You no longer gain defensive bonuses from equipment.&lt;br /&gt;
*Ignore all damage reduction and overheads against targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_vampyrism.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Vampyrism&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Heal for 10% of damage dealt to enemies.&lt;br /&gt;
** If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.&lt;br /&gt;
** If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.&lt;br /&gt;
* Life-steal from items is doubled.&lt;br /&gt;
* Gains 15% more max hit while at (or greater than) full HP&lt;br /&gt;
* Always gain the effects of NPC weakness exploitation, regardless of combat style and the target&#039;s actual weaknesses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage dealt by perks such as Paladin and Absolute Unit do not proc this lifesteal effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_enhancedexecutioner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* You will be given the following items:&lt;br /&gt;
** 1x Sage&#039;s axe&lt;br /&gt;
* Automatically procs while the axe is in your inventory&lt;br /&gt;
* If it procs from your inventory while you&#039;re using melee, it will grant melee XP.&lt;br /&gt;
* Deals up to 1000 damage per hit, instead of 750&lt;br /&gt;
* Procs at 30% of the target&#039;s max HP, instead of 20%&lt;br /&gt;
* This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 7 (180,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*Gain a 1-off singular perk reset.&lt;br /&gt;
*+50% drop rate&lt;br /&gt;
*Enter ToA Warden without your key being consumed.&lt;br /&gt;
&lt;br /&gt;
===Tier 8 (250,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 7 and Tier 8&lt;br /&gt;
*Nothing else. Congrats if you reach this, I think!&lt;br /&gt;
&lt;br /&gt;
==Paragon Points==&lt;br /&gt;
[[File:paragon_interface.png|200px|thumb|The Paragon Point interface]]&lt;br /&gt;
Paragon points are used to provide extra combat stats to your character, allowing you to build additional strength that best suits your requirements. &lt;br /&gt;
&lt;br /&gt;
Paragon points can be reset at any time, allowing you to customize them at will.&lt;br /&gt;
&lt;br /&gt;
Paragon Points are gained automatically at set [[Paragon League#Relics|Relic tiers]]:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Relic Tier !! Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 0&lt;br /&gt;
| You start with 5 Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 4&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 5&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 6 and Tier 7&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 7 and Tier 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragon points can be put into the following categories:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Buff !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| +5 Accuracy for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| +3 Strength bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Defence&lt;br /&gt;
| +5 Defence bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Prayer&lt;br /&gt;
| +1 Prayer bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:paragon_rewards.png|500px|thumb|The cosmetic outfits are displayed left to right: Tier 1, Tier 3, Tier 2]]&lt;br /&gt;
There will be 3 tiers of Paragon cosmetic outfits available for different prices.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also Paragon themed:&lt;br /&gt;
*Drygore blowpipe&lt;br /&gt;
*Sunlight spear&lt;br /&gt;
*Thunder khopesh&lt;br /&gt;
*Venator bow&lt;br /&gt;
&lt;br /&gt;
The reward shop will also probably have the standard reward shop things like loot chest keys, limited rank books, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category: Leagues]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21331</id>
		<title>Paragon League</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21331"/>
		<updated>2026-02-15T18:01:12Z</updated>

		<summary type="html">&lt;p&gt;Bark: T5 Updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:paragon_logo.png|500px|thumb|The August Paragon League begins on January 31!]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
{{MessageBox&lt;br /&gt;
|img = [[File:paragon_logo.png|100px]]&lt;br /&gt;
|Not sure where to start on your journey? See the [[Paragon League/Guide|Paragon League Guide]] for tips on quickly getting to Tier 2!&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;August Paragon League&#039;&#039; is a temporary game mode with a unique ruleset that fundamentally changes the gameplay experience. Temporary accounts will progress in 3 designated Leagues worlds, separate from the main game. Players begin as an Ironman character and can unlock buffs in the form of &#039;&#039;Relics&#039;&#039; and &#039;&#039;Paragon Points&#039;&#039; to further bolster your progress. Players can view their progress by reviewing the &#039;&#039;Paragon League Relic interface&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changes from Anniversary League==&lt;br /&gt;
&lt;br /&gt;
*Access to the existing [[Talents]] and [[Item sacrifice|Pandora&#039;s Perks]] are disabled, with [[Paragon_League#Relics|Relics]] offering even more power than the previous &#039;&#039;Anniversary League&#039;&#039;!&lt;br /&gt;
*The previous [[Anniversary_League#Tier_3_(12,500_Points)|Fortune]] Relic has been removed.&lt;br /&gt;
* A Random Event mystery box has been added, which will roll the random event unique items to help with completing that collection log. You&#039;ll be able to trade in Clue uniques for tokens, and tokens can buy the boxes.&lt;br /&gt;
* The Leagues &#039;extra area teleporter&#039; that gives you access to instances with more NPC spawns, now has a Saradomin GWD option, adding 2 extra instances per world, at a cost of 2m coins per entry.&lt;br /&gt;
* The Fight Caves instance will now no longer boot you from the instance after the fight. If some extra loot drops, or your inventory is full, you can stay and pick it up before leaving when you&#039;re ready.&lt;br /&gt;
* The League tier unlock speedrun leaderboards now have separate sections for GIM / non-GIM&lt;br /&gt;
&lt;br /&gt;
===Exclusive Equipment===&lt;br /&gt;
For more information on the new Paragon exclusive equipment, see their Wiki pages!&lt;br /&gt;
*[[Far strike signet]]&lt;br /&gt;
*[[Convention of the elements]]&lt;br /&gt;
*[[Ring of swift strikes]]&lt;br /&gt;
*[[Drygore blowpipe]]&lt;br /&gt;
*[[Thousand-dragon ward]]&lt;br /&gt;
*[[Sunlit bracers]]&lt;br /&gt;
*[[Nature&#039;s reprisal]]&lt;br /&gt;
*[[Eye of ayak]]&lt;br /&gt;
*[[Sunlight spear]]&lt;br /&gt;
&lt;br /&gt;
===Clue Scroll System===&lt;br /&gt;
Acquire clues by mining/fishing/woodcutting/pvming, and complete them over time for chances at unique loot! &amp;lt;br&amp;gt;The Clue Scroll system is a brand new addition, bringing a taste of the Idle Game genre, allowing you to passively complete Clue Scrolls while you&#039;re gaming. There are 6 Clue Slots which can be unlocked with &#039;clue points&#039;, which you get from completing Clue Scrolls!&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:Points_interface.png|200px|thumb|The Paragon League points interface]]&lt;br /&gt;
Earning League Points and [[Paragon League#Paragon Points|Paragon Points]] will be the main ways to progress in the Paragon League. &lt;br /&gt;
&lt;br /&gt;
This leagues, you&#039;ll be able to earn League Points in 3 different ways:&lt;br /&gt;
#Unlocking collection log slots&lt;br /&gt;
#Completing [[achievements]]&lt;br /&gt;
#[[Prestige|Prestiging your skills]]&lt;br /&gt;
&lt;br /&gt;
As you gain League Points, you will fill a progress bar on the new Paragon League Relic interface.&lt;br /&gt;
When you reach certain point thresholds, you will unlock a [[Paragon_League#Relics|relic]] slot, with a choice between 3 different relics.&lt;br /&gt;
* Each relic choice will have a set of perks that it offers&lt;br /&gt;
*More points are required between each tier, but the Relics will also greatly increase your player&#039;s abilities to progress in the game&lt;br /&gt;
*Each relic tier you unlock will increase the amount of [[Paragon League#Paragon Points|Paragon Points]] you receive&lt;br /&gt;
**Starting at [[Paragon_League#Tier_6_(124,000_points)|Relic Tier 6]], you will gain Paragon Points incrementally as you gain league points&lt;br /&gt;
&lt;br /&gt;
==Changes From Base Game==&lt;br /&gt;
===Combat===&lt;br /&gt;
*All 6-tick weapons, other than scythes, have had their base attack speed reduced to 5.&lt;br /&gt;
*Ballistas and Colossal Blades have had their attack speed reduced from 8-tick to 7.&lt;br /&gt;
*Boss tasks are enabled for everyone immediately, however you will still need 80 slayer to get these tasks from Nixite.&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
*All teleport costs are reduced as if you have the [[Talents/Utility_talent_tree#Tier_1|Teleportation Haggler]] talent maxed out.&lt;br /&gt;
*All non-boss NPCs respawn in 3 ticks, and bosses that use default respawn behavior will respawn in 10 ticks.&lt;br /&gt;
*Votes count for 10x when it comes to vote tokens received and number of votes claimed for achievements.&lt;br /&gt;
&lt;br /&gt;
===Tempering===&lt;br /&gt;
*The [[Tempering]] system limits have been increased from 4 to &#039;&#039;&#039;&#039;&#039;unlimited&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You will get far more than the usual 3% stats from the first handful of temper ranks.&lt;br /&gt;
*The stat curve is STEEP to begin with, but exponentially decays towards 3% per rank.&lt;br /&gt;
*The cost to rank-up increases as you go.&lt;br /&gt;
**Every 3 ranks, the number of base items you need will double.&lt;br /&gt;
**Every rank, 5k more upgrade gems will be required.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
Some new [[Paragon_League/Achievements|achievements]] have been added for the Paragon League, and can be viewed before launch, including their rewards.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Player Restrictions===&lt;br /&gt;
As with the Anniversary League, players will be an [[Ironman_modes|Ironman]]. Players will start on a fresh League account - Standard game modes such as PvM, Skiller, Masochist, and Slayer Locked are not available in the Paragon League.&lt;br /&gt;
&lt;br /&gt;
Players will start with a 20x accelerated XP rate. XP multipliers increase further at specific relic tiers.&lt;br /&gt;
&lt;br /&gt;
===Group Ironman Changes===&lt;br /&gt;
Group Ironman is available for the Paragon League. However, groups will be locked once created.&lt;br /&gt;
*Players will &#039;&#039;&#039;NOT&#039;&#039;&#039; be allowed to leave a group once they join one, and groups will &#039;&#039;&#039;NOT&#039;&#039;&#039; be changed to &amp;quot;swapper&amp;quot; GIMs.&lt;br /&gt;
**Groups &#039;&#039;&#039;WILL&#039;&#039;&#039; be able to add new players to their group if they have an open slot, but only if the new player has yet to complete the tutorial.&lt;br /&gt;
*&#039;&#039;&#039;NO EXCEPTIONS&#039;&#039;&#039; will be made to this rule.&lt;br /&gt;
&lt;br /&gt;
===Other Restrictions===&lt;br /&gt;
Shop restrictions for Ironmen accounts are lifted in the League worlds.&lt;br /&gt;
&lt;br /&gt;
===Donations===&lt;br /&gt;
*Any donations made via &#039;&#039;Stripe&#039;&#039; on your League account will award [[Rank_book|Rank books]] being automatically added to your main-game account.&lt;br /&gt;
**This does not include OSGP donations.&lt;br /&gt;
*Any &#039;&#039;items&#039;&#039; donated for on the League worlds will not be transferred back.&lt;br /&gt;
*Donator Rank obtained &#039;&#039;not via donating&#039;&#039; will not be transferred back to your main account.&lt;br /&gt;
* Rank transferring to, from, or between League accounts will not be offered.&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
[[File:why-are-you-reading-this.png|right|500px]]&lt;br /&gt;
Relics are a unique addition to the August Paragon League that replace the existing [[Talents|Talent]] systems.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 (1,400 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate bonus&lt;br /&gt;
*+25% more defence penetration&lt;br /&gt;
*+5 minimum hit&lt;br /&gt;
*Auto bank all herbs and currency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_fluidstrikes.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Fluid Strikes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Melee attacks are 2x faster, rounding down. i.e. 5-tick melee weapons become 2-tick.&lt;br /&gt;
* Gain extra damage vs targets according to how large they are. (5x5 target: 25% extra damage)&lt;br /&gt;
* When wielding a defender, deal more damage, scaling with the type of defender.&lt;br /&gt;
* When wielding a shield, gain a 25% chance to block incoming damage completely.&lt;br /&gt;
* When using a stab weapon, gain a 25% chance to cause the target to bleed for damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_quickshot.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Ranged attacks are 2x faster, rounding down. i.e. 5-tick ranged weapons become 2-tick.&lt;br /&gt;
* 10% chance for a headshot, dealing double damage to the target.&lt;br /&gt;
* Deal up to 50% more damage at max range when using a longbow.&lt;br /&gt;
* Deal up to 25% more damage at minimum range when using a shortbow.&lt;br /&gt;
* Crossbow bolts are 2x more likely to proc.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_doublecast.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Double Cast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Magic attacks are 2x faster, rounding down. i.e. 5-tick magic weapons become 2-tick.&lt;br /&gt;
* 25% chance to randomly freeze, burn, or sunder enemy armour with magic attacks.&lt;br /&gt;
* Ice spells ignore all target defences.&lt;br /&gt;
* Blood spells heal 20% more.&lt;br /&gt;
* Summon a Bloodworm and a Guardian to fight alongside you.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 (5,600 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost&lt;br /&gt;
*1% chance to spawn the Spirit of Seren when gathering&lt;br /&gt;
*60% chance to save 10% of resources when crafting&lt;br /&gt;
*+5 slayer task picks per day&lt;br /&gt;
*Save 95% of runes/ammo/charges&lt;br /&gt;
*Unlock bonfires&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_endlessharvest.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Endless Harvest&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Infinitely repeat gathering actions while mining, fishing, woodcutting, and thieving, as long as you have inventory space and don&#039;t cancel the action.&lt;br /&gt;
*Farming patches grow every tick.&lt;br /&gt;
*Never deplete gathering nodes when gathering.&lt;br /&gt;
&lt;br /&gt;
*You will be given the following items:&lt;br /&gt;
**1x Echo pickaxe&lt;br /&gt;
**1x Echo axe&lt;br /&gt;
**1x Echo harpoon&lt;br /&gt;
*When equipped:&lt;br /&gt;
**Tools have a 100% chance to bank resources&lt;br /&gt;
**15% chance to automatically process them (burn, smelt, cook)&lt;br /&gt;
**50% chance to gather 1 tick quicker&lt;br /&gt;
**25% chance to double the resource (gaining double XP). &lt;br /&gt;
This will work even e.g. when thieving, with your pickaxe equipped.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_productionprodigy.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Production Prodigy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Expedite all production, immediately crafting all queued items, with a 5% chance to double each item.&lt;br /&gt;
*When you save resources when crafting, save 60% of resources instead of 10%.&lt;br /&gt;
*+10% crafting success chance.&lt;br /&gt;
*You no longer require tools when crafting items.&lt;br /&gt;
*Crushable items can be crushed while noted, e.g. noted luminite, barrows items, superior bones.&lt;br /&gt;
*Herblore secondaries are never consumed.&lt;br /&gt;
*Always mix 4-dose potions, and harvest potions instead of herbs when farming.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_slayermaster.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Slayer Master&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Gain 75% more Slayer points when completing Slayer tasks and 60% more points for task streaks.&lt;br /&gt;
*You can infinitely pick your Slayer tasks.&lt;br /&gt;
*Superior Slayer creatures spawn 3x more often.&lt;br /&gt;
*Slayer Helmet accuracy and damage buffs are 2x stronger.&lt;br /&gt;
*Unlock Raid tasks and Nex tasks from Nixite boss slayer.&lt;br /&gt;
**Slayer helm accuracy and damage buffs will work for these raids and Nex tasks&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
*1x Slayer helm charm&lt;br /&gt;
The Slayer helm charm gives you the slayer helm buff while it sits in your inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (16,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +50%)&lt;br /&gt;
*NPC aggression lasts 5x longer&lt;br /&gt;
*Auto bank all keys, slayer parts, and slayer boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_summoner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Summoner&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Summon 3 Bloodworms &amp;amp; 3 Guardians to fight alongside you in combat.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
* [[Pets#Combat_pets|Combat pets]] attack 2x faster.&lt;br /&gt;
* All combat pets gain 3 attack range, 5 additional max hit, and ignore all target defences.&lt;br /&gt;
* Pets always run, and will teleport in range if needed when entering combat.&lt;br /&gt;
&lt;br /&gt;
Note: You will receive combat XP equal to 50% of the damage dealt by the pet.&lt;br /&gt;
*XP is awarded as if the player dealt damage themselves. The current selected attack style will award that XP, regardless of the style of attack the pet uses&lt;br /&gt;
*If you are holding a melee weapon and a pet attacks with magic, you will gain combat XP in line with the style selected on your equipped weapon, NOT the pet&#039;s combat style.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_absolute_unit.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Absolute Unit&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Passively regenerate 10% of your max HP (at least 5) and 3 Prayer points every 3 seconds.&lt;br /&gt;
* Reduce all damage taken (except poison, venom) by 10 when wielding a shield.&lt;br /&gt;
* Reflect 5x of damage you would take, before any damage reduction.&lt;br /&gt;
* Reflect damage is boosted a further 50% when wearing a ring of recoil, and 100% with a ring of suffering.&lt;br /&gt;
* Recoil and suffering rings do not lose charges.&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
* 1x Corrupted shark&lt;br /&gt;
* The corrupted shark can be eaten infinitely for 20 hitpoints each bite, and overheals like an anglerfish.&lt;br /&gt;
&lt;br /&gt;
Note: Combat XP is granted for the style you&#039;re using when you receive damage. e.g. If you take 19 damage while using a bow, you will receive combat XP as if you shot a 19 with your bow, AND reflect 95 damage at the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_ferality.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Ferality&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* 25% chance on hit to unleash a flurry of attacks, removing your attack delay for the next 2 attacks.&lt;br /&gt;
* Gain +5 minimum hit.&lt;br /&gt;
* 50% chance to deal up to 50% of damage dealt to up to 9 nearby targets in multi-way combat.&lt;br /&gt;
* Deal 30% more damage, take 10% more damage.&lt;br /&gt;
* Build up momentum the longer you&#039;re in combat, increasing ranged damage by up to 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ferality AoE will grant XP equal to 33% of AoE damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (39,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost (Total of +100%)&lt;br /&gt;
*+60% chance to successfully gather&lt;br /&gt;
*2x the amount of automatic gathers before stopping gathering&lt;br /&gt;
*2x chance to receive [[Pets]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_treasure_seeker.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Treasure Seeker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Acquire clues from PvM, Mining, Fishing, Woodcutting at 10x the regular rate.&lt;br /&gt;
* Always receive a clue scroll drop from superior slayer creatures.&lt;br /&gt;
* Clues complete 50% faster.&lt;br /&gt;
* 25% chance on opening a casket to receive another casket. Another 15% chance that you receive a higher tier, if applicable.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_luckofthedwarves.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Luck Of The Dwarves&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*30% chance to roll twice on any loot table. If you&#039;d usually roll many times on a table, roll twice as many times.&lt;br /&gt;
*50% increased drop rate.&lt;br /&gt;
*3.5% chance to spawn a treasure goblin when killing monsters above level 100 combat.&lt;br /&gt;
**Treasure goblins drop a variety of items, including coins, gems, and rare items.&lt;br /&gt;
**You will always be able to attack treasure goblins with priority over an existing combat target.&lt;br /&gt;
**Killing treasure goblins &#039;&#039;can&#039;&#039; spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_prestigious.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Prestigious&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Gain double XP.&lt;br /&gt;
*When you level up, there&#039;s a 25% chance to level up again.&lt;br /&gt;
*When you prestige, there&#039;s a 15% chance to prestige again.&lt;br /&gt;
*Receive a permanent 17 level boost to every skill.&lt;br /&gt;
*Increase your prestige cap by 3, to a max of 13&lt;br /&gt;
**&#039;&#039;If you reset this perk as part of the Tier 7 Perk Reset, any skills above Prestige 10 will be lowered and capped at Prestige 10, meaning you lose League points for those prestiges&#039;&#039;&lt;br /&gt;
*Bypass all equip level requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (69,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +75%)&lt;br /&gt;
*Access to the Banker&#039;s note&lt;br /&gt;
*Gather noted resources&lt;br /&gt;
*Craft 3 extra runes per essence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_paladin.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Harness the power of the heavens.&lt;br /&gt;
* Holy hammers spin around you, actively attacking enemies around you which you&#039;re able to attack every tick &amp;lt;br&amp;gt;dealing up your current prayer bonus as typeless damage.&lt;br /&gt;
**Hammers will hit between &amp;lt;code&amp;gt;max_hit / 2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;max_hit&amp;lt;/code&amp;gt;&lt;br /&gt;
* Prayers are twice as effective, and drain prayer points twice as slowly.&lt;br /&gt;
* The higher your prayer bonus, the higher your max hit.&lt;br /&gt;
** Includes a +10 flat prayer bonus&lt;br /&gt;
* Every time you restore prayer points, heal your hitpoints by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_handsfree.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Hands Free&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*While online, farming plots are automatically harvested and replanted, as long as you have the seeds in your bank.&lt;br /&gt;
*While online, clue scrolls rewards are automatically collected and restarted, as long as you have more of the same clue in the bank.&lt;br /&gt;
*Gifts from Seren are automatically claimed when gathering.&lt;br /&gt;
*All loot is automatically banked if you&#039;re not a UIM.&lt;br /&gt;
*Bones are automatically buried, and ashes automatically scattered, both for 5x XP.&lt;br /&gt;
*Overload and prayer renewal effects will last for 24 hours&lt;br /&gt;
*Infinite aggression timer for all aggressive NPCs&lt;br /&gt;
*Has the equivilant of Rank 5 of the Equilibrium Talent; Gain 5% XP in your lowest skill every time you gan XP&lt;br /&gt;
**This will work while the skill being trained is at 200M XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_reloaded.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Reloaded&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Pick another perk from tiers 1-4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 6 (124,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*+50% XP boost (Total of +150%)&lt;br /&gt;
*+50% drop rate (Total of +125%)&lt;br /&gt;
*[[Toxic orb|Toxic orbs]] are not consumed on use&lt;br /&gt;
*[[Ignis]] teleport scrolls are not consumed on use&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_wrath.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Wrath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*You can no longer use overhead prayers.&lt;br /&gt;
*You no longer gain defensive bonuses from equipment.&lt;br /&gt;
*Ignore all damage reduction and overheads against targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_vampyrism.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Vampyrism&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Heal for 10% of damage dealt to enemies.&lt;br /&gt;
** If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.&lt;br /&gt;
** If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.&lt;br /&gt;
* Life-steal from items is doubled.&lt;br /&gt;
* Gains 15% more max hit while at (or greater than) full HP&lt;br /&gt;
* Always gain the effects of NPC weakness exploitation, regardless of combat style and the target&#039;s actual weaknesses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage dealt by perks such as Paladin and Absolute Unit do not proc this lifesteal effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_enhancedexecutioner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* You will be given the following items:&lt;br /&gt;
** 1x Sage&#039;s axe&lt;br /&gt;
* Automatically procs while the axe is in your inventory&lt;br /&gt;
* If it procs from your inventory while you&#039;re using melee, it will grant melee XP.&lt;br /&gt;
* Deals up to 1000 damage per hit, instead of 750&lt;br /&gt;
* Procs at 30% of the target&#039;s max HP, instead of 20%&lt;br /&gt;
* This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 7 (180,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*Gain a 1-off singular perk reset.&lt;br /&gt;
*+50% drop rate&lt;br /&gt;
*Enter ToA Warden without your key being consumed.&lt;br /&gt;
&lt;br /&gt;
===Tier 8 (250,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 7 and Tier 8&lt;br /&gt;
*Nothing else. Congrats if you reach this, I think!&lt;br /&gt;
&lt;br /&gt;
==Paragon Points==&lt;br /&gt;
[[File:paragon_interface.png|200px|thumb|The Paragon Point interface]]&lt;br /&gt;
Paragon points are used to provide extra combat stats to your character, allowing you to build additional strength that best suits your requirements. &lt;br /&gt;
&lt;br /&gt;
Paragon points can be reset at any time, allowing you to customize them at will.&lt;br /&gt;
&lt;br /&gt;
Paragon Points are gained automatically at set [[Paragon League#Relics|Relic tiers]]:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Relic Tier !! Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 0&lt;br /&gt;
| You start with 5 Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 4&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 5&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 6 and Tier 7&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 7 and Tier 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragon points can be put into the following categories:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Buff !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| +5 Accuracy for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| +3 Strength bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Defence&lt;br /&gt;
| +5 Defence bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Prayer&lt;br /&gt;
| +1 Prayer bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:paragon_rewards.png|500px|thumb|The cosmetic outfits are displayed left to right: Tier 1, Tier 3, Tier 2]]&lt;br /&gt;
There will be 3 tiers of Paragon cosmetic outfits available for different prices.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also Paragon themed:&lt;br /&gt;
*Drygore blowpipe&lt;br /&gt;
*Sunlight spear&lt;br /&gt;
*Thunder khopesh&lt;br /&gt;
*Venator bow&lt;br /&gt;
&lt;br /&gt;
The reward shop will also probably have the standard reward shop things like loot chest keys, limited rank books, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category: Leagues]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21330</id>
		<title>Paragon League</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21330"/>
		<updated>2026-02-15T17:57:17Z</updated>

		<summary type="html">&lt;p&gt;Bark: T6 Updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:paragon_logo.png|500px|thumb|The August Paragon League begins on January 31!]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
{{MessageBox&lt;br /&gt;
|img = [[File:paragon_logo.png|100px]]&lt;br /&gt;
|Not sure where to start on your journey? See the [[Paragon League/Guide|Paragon League Guide]] for tips on quickly getting to Tier 2!&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;August Paragon League&#039;&#039; is a temporary game mode with a unique ruleset that fundamentally changes the gameplay experience. Temporary accounts will progress in 3 designated Leagues worlds, separate from the main game. Players begin as an Ironman character and can unlock buffs in the form of &#039;&#039;Relics&#039;&#039; and &#039;&#039;Paragon Points&#039;&#039; to further bolster your progress. Players can view their progress by reviewing the &#039;&#039;Paragon League Relic interface&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changes from Anniversary League==&lt;br /&gt;
&lt;br /&gt;
*Access to the existing [[Talents]] and [[Item sacrifice|Pandora&#039;s Perks]] are disabled, with [[Paragon_League#Relics|Relics]] offering even more power than the previous &#039;&#039;Anniversary League&#039;&#039;!&lt;br /&gt;
*The previous [[Anniversary_League#Tier_3_(12,500_Points)|Fortune]] Relic has been removed.&lt;br /&gt;
* A Random Event mystery box has been added, which will roll the random event unique items to help with completing that collection log. You&#039;ll be able to trade in Clue uniques for tokens, and tokens can buy the boxes.&lt;br /&gt;
* The Leagues &#039;extra area teleporter&#039; that gives you access to instances with more NPC spawns, now has a Saradomin GWD option, adding 2 extra instances per world, at a cost of 2m coins per entry.&lt;br /&gt;
* The Fight Caves instance will now no longer boot you from the instance after the fight. If some extra loot drops, or your inventory is full, you can stay and pick it up before leaving when you&#039;re ready.&lt;br /&gt;
* The League tier unlock speedrun leaderboards now have separate sections for GIM / non-GIM&lt;br /&gt;
&lt;br /&gt;
===Exclusive Equipment===&lt;br /&gt;
For more information on the new Paragon exclusive equipment, see their Wiki pages!&lt;br /&gt;
*[[Far strike signet]]&lt;br /&gt;
*[[Convention of the elements]]&lt;br /&gt;
*[[Ring of swift strikes]]&lt;br /&gt;
*[[Drygore blowpipe]]&lt;br /&gt;
*[[Thousand-dragon ward]]&lt;br /&gt;
*[[Sunlit bracers]]&lt;br /&gt;
*[[Nature&#039;s reprisal]]&lt;br /&gt;
*[[Eye of ayak]]&lt;br /&gt;
*[[Sunlight spear]]&lt;br /&gt;
&lt;br /&gt;
===Clue Scroll System===&lt;br /&gt;
Acquire clues by mining/fishing/woodcutting/pvming, and complete them over time for chances at unique loot! &amp;lt;br&amp;gt;The Clue Scroll system is a brand new addition, bringing a taste of the Idle Game genre, allowing you to passively complete Clue Scrolls while you&#039;re gaming. There are 6 Clue Slots which can be unlocked with &#039;clue points&#039;, which you get from completing Clue Scrolls!&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:Points_interface.png|200px|thumb|The Paragon League points interface]]&lt;br /&gt;
Earning League Points and [[Paragon League#Paragon Points|Paragon Points]] will be the main ways to progress in the Paragon League. &lt;br /&gt;
&lt;br /&gt;
This leagues, you&#039;ll be able to earn League Points in 3 different ways:&lt;br /&gt;
#Unlocking collection log slots&lt;br /&gt;
#Completing [[achievements]]&lt;br /&gt;
#[[Prestige|Prestiging your skills]]&lt;br /&gt;
&lt;br /&gt;
As you gain League Points, you will fill a progress bar on the new Paragon League Relic interface.&lt;br /&gt;
When you reach certain point thresholds, you will unlock a [[Paragon_League#Relics|relic]] slot, with a choice between 3 different relics.&lt;br /&gt;
* Each relic choice will have a set of perks that it offers&lt;br /&gt;
*More points are required between each tier, but the Relics will also greatly increase your player&#039;s abilities to progress in the game&lt;br /&gt;
*Each relic tier you unlock will increase the amount of [[Paragon League#Paragon Points|Paragon Points]] you receive&lt;br /&gt;
**Starting at [[Paragon_League#Tier_6_(124,000_points)|Relic Tier 6]], you will gain Paragon Points incrementally as you gain league points&lt;br /&gt;
&lt;br /&gt;
==Changes From Base Game==&lt;br /&gt;
===Combat===&lt;br /&gt;
*All 6-tick weapons, other than scythes, have had their base attack speed reduced to 5.&lt;br /&gt;
*Ballistas and Colossal Blades have had their attack speed reduced from 8-tick to 7.&lt;br /&gt;
*Boss tasks are enabled for everyone immediately, however you will still need 80 slayer to get these tasks from Nixite.&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
*All teleport costs are reduced as if you have the [[Talents/Utility_talent_tree#Tier_1|Teleportation Haggler]] talent maxed out.&lt;br /&gt;
*All non-boss NPCs respawn in 3 ticks, and bosses that use default respawn behavior will respawn in 10 ticks.&lt;br /&gt;
*Votes count for 10x when it comes to vote tokens received and number of votes claimed for achievements.&lt;br /&gt;
&lt;br /&gt;
===Tempering===&lt;br /&gt;
*The [[Tempering]] system limits have been increased from 4 to &#039;&#039;&#039;&#039;&#039;unlimited&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You will get far more than the usual 3% stats from the first handful of temper ranks.&lt;br /&gt;
*The stat curve is STEEP to begin with, but exponentially decays towards 3% per rank.&lt;br /&gt;
*The cost to rank-up increases as you go.&lt;br /&gt;
**Every 3 ranks, the number of base items you need will double.&lt;br /&gt;
**Every rank, 5k more upgrade gems will be required.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
Some new [[Paragon_League/Achievements|achievements]] have been added for the Paragon League, and can be viewed before launch, including their rewards.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Player Restrictions===&lt;br /&gt;
As with the Anniversary League, players will be an [[Ironman_modes|Ironman]]. Players will start on a fresh League account - Standard game modes such as PvM, Skiller, Masochist, and Slayer Locked are not available in the Paragon League.&lt;br /&gt;
&lt;br /&gt;
Players will start with a 20x accelerated XP rate. XP multipliers increase further at specific relic tiers.&lt;br /&gt;
&lt;br /&gt;
===Group Ironman Changes===&lt;br /&gt;
Group Ironman is available for the Paragon League. However, groups will be locked once created.&lt;br /&gt;
*Players will &#039;&#039;&#039;NOT&#039;&#039;&#039; be allowed to leave a group once they join one, and groups will &#039;&#039;&#039;NOT&#039;&#039;&#039; be changed to &amp;quot;swapper&amp;quot; GIMs.&lt;br /&gt;
**Groups &#039;&#039;&#039;WILL&#039;&#039;&#039; be able to add new players to their group if they have an open slot, but only if the new player has yet to complete the tutorial.&lt;br /&gt;
*&#039;&#039;&#039;NO EXCEPTIONS&#039;&#039;&#039; will be made to this rule.&lt;br /&gt;
&lt;br /&gt;
===Other Restrictions===&lt;br /&gt;
Shop restrictions for Ironmen accounts are lifted in the League worlds.&lt;br /&gt;
&lt;br /&gt;
===Donations===&lt;br /&gt;
*Any donations made via &#039;&#039;Stripe&#039;&#039; on your League account will award [[Rank_book|Rank books]] being automatically added to your main-game account.&lt;br /&gt;
**This does not include OSGP donations.&lt;br /&gt;
*Any &#039;&#039;items&#039;&#039; donated for on the League worlds will not be transferred back.&lt;br /&gt;
*Donator Rank obtained &#039;&#039;not via donating&#039;&#039; will not be transferred back to your main account.&lt;br /&gt;
* Rank transferring to, from, or between League accounts will not be offered.&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
[[File:why-are-you-reading-this.png|right|500px]]&lt;br /&gt;
Relics are a unique addition to the August Paragon League that replace the existing [[Talents|Talent]] systems.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 (1,400 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate bonus&lt;br /&gt;
*+25% more defence penetration&lt;br /&gt;
*+5 minimum hit&lt;br /&gt;
*Auto bank all herbs and currency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_fluidstrikes.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Fluid Strikes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Melee attacks are 2x faster, rounding down. i.e. 5-tick melee weapons become 2-tick.&lt;br /&gt;
* Gain extra damage vs targets according to how large they are. (5x5 target: 25% extra damage)&lt;br /&gt;
* When wielding a defender, deal more damage, scaling with the type of defender.&lt;br /&gt;
* When wielding a shield, gain a 25% chance to block incoming damage completely.&lt;br /&gt;
* When using a stab weapon, gain a 25% chance to cause the target to bleed for damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_quickshot.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Ranged attacks are 2x faster, rounding down. i.e. 5-tick ranged weapons become 2-tick.&lt;br /&gt;
* 10% chance for a headshot, dealing double damage to the target.&lt;br /&gt;
* Deal up to 50% more damage at max range when using a longbow.&lt;br /&gt;
* Deal up to 25% more damage at minimum range when using a shortbow.&lt;br /&gt;
* Crossbow bolts are 2x more likely to proc.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_doublecast.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Double Cast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Magic attacks are 2x faster, rounding down. i.e. 5-tick magic weapons become 2-tick.&lt;br /&gt;
* 25% chance to randomly freeze, burn, or sunder enemy armour with magic attacks.&lt;br /&gt;
* Ice spells ignore all target defences.&lt;br /&gt;
* Blood spells heal 20% more.&lt;br /&gt;
* Summon a Bloodworm and a Guardian to fight alongside you.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 (5,600 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost&lt;br /&gt;
*1% chance to spawn the Spirit of Seren when gathering&lt;br /&gt;
*60% chance to save 10% of resources when crafting&lt;br /&gt;
*+5 slayer task picks per day&lt;br /&gt;
*Save 95% of runes/ammo/charges&lt;br /&gt;
*Unlock bonfires&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_endlessharvest.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Endless Harvest&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Infinitely repeat gathering actions while mining, fishing, woodcutting, and thieving, as long as you have inventory space and don&#039;t cancel the action.&lt;br /&gt;
*Farming patches grow every tick.&lt;br /&gt;
*Never deplete gathering nodes when gathering.&lt;br /&gt;
&lt;br /&gt;
*You will be given the following items:&lt;br /&gt;
**1x Echo pickaxe&lt;br /&gt;
**1x Echo axe&lt;br /&gt;
**1x Echo harpoon&lt;br /&gt;
*When equipped:&lt;br /&gt;
**Tools have a 100% chance to bank resources&lt;br /&gt;
**15% chance to automatically process them (burn, smelt, cook)&lt;br /&gt;
**50% chance to gather 1 tick quicker&lt;br /&gt;
**25% chance to double the resource (gaining double XP). &lt;br /&gt;
This will work even e.g. when thieving, with your pickaxe equipped.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_productionprodigy.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Production Prodigy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Expedite all production, immediately crafting all queued items, with a 5% chance to double each item.&lt;br /&gt;
*When you save resources when crafting, save 60% of resources instead of 10%.&lt;br /&gt;
*+10% crafting success chance.&lt;br /&gt;
*You no longer require tools when crafting items.&lt;br /&gt;
*Crushable items can be crushed while noted, e.g. noted luminite, barrows items, superior bones.&lt;br /&gt;
*Herblore secondaries are never consumed.&lt;br /&gt;
*Always mix 4-dose potions, and harvest potions instead of herbs when farming.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_slayermaster.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Slayer Master&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Gain 75% more Slayer points when completing Slayer tasks and 60% more points for task streaks.&lt;br /&gt;
*You can infinitely pick your Slayer tasks.&lt;br /&gt;
*Superior Slayer creatures spawn 3x more often.&lt;br /&gt;
*Slayer Helmet accuracy and damage buffs are 2x stronger.&lt;br /&gt;
*Unlock Raid tasks and Nex tasks from Nixite boss slayer.&lt;br /&gt;
**Slayer helm accuracy and damage buffs will work for these raids and Nex tasks&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
*1x Slayer helm charm&lt;br /&gt;
The Slayer helm charm gives you the slayer helm buff while it sits in your inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (16,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +50%)&lt;br /&gt;
*NPC aggression lasts 5x longer&lt;br /&gt;
*Auto bank all keys, slayer parts, and slayer boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_summoner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Summoner&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Summon 3 Bloodworms &amp;amp; 3 Guardians to fight alongside you in combat.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
* [[Pets#Combat_pets|Combat pets]] attack 2x faster.&lt;br /&gt;
* All combat pets gain 3 attack range, 5 additional max hit, and ignore all target defences.&lt;br /&gt;
* Pets always run, and will teleport in range if needed when entering combat.&lt;br /&gt;
&lt;br /&gt;
Note: You will receive combat XP equal to 50% of the damage dealt by the pet.&lt;br /&gt;
*XP is awarded as if the player dealt damage themselves. The current selected attack style will award that XP, regardless of the style of attack the pet uses&lt;br /&gt;
*If you are holding a melee weapon and a pet attacks with magic, you will gain combat XP in line with the style selected on your equipped weapon, NOT the pet&#039;s combat style.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_absolute_unit.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Absolute Unit&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Passively regenerate 10% of your max HP (at least 5) and 3 Prayer points every 3 seconds.&lt;br /&gt;
* Reduce all damage taken (except poison, venom) by 10 when wielding a shield.&lt;br /&gt;
* Reflect 5x of damage you would take, before any damage reduction.&lt;br /&gt;
* Reflect damage is boosted a further 50% when wearing a ring of recoil, and 100% with a ring of suffering.&lt;br /&gt;
* Recoil and suffering rings do not lose charges.&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
* 1x Corrupted shark&lt;br /&gt;
* The corrupted shark can be eaten infinitely for 20 hitpoints each bite, and overheals like an anglerfish.&lt;br /&gt;
&lt;br /&gt;
Note: Combat XP is granted for the style you&#039;re using when you receive damage. e.g. If you take 19 damage while using a bow, you will receive combat XP as if you shot a 19 with your bow, AND reflect 95 damage at the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_ferality.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Ferality&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* 25% chance on hit to unleash a flurry of attacks, removing your attack delay for the next 2 attacks.&lt;br /&gt;
* Gain +5 minimum hit.&lt;br /&gt;
* 50% chance to deal up to 50% of damage dealt to up to 9 nearby targets in multi-way combat.&lt;br /&gt;
* Deal 30% more damage, take 10% more damage.&lt;br /&gt;
* Build up momentum the longer you&#039;re in combat, increasing ranged damage by up to 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ferality AoE will grant XP equal to 33% of AoE damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (39,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost (Total of +100%)&lt;br /&gt;
*+60% chance to successfully gather&lt;br /&gt;
*2x the amount of automatic gathers before stopping gathering&lt;br /&gt;
*2x chance to receive [[Pets]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_treasure_seeker.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Treasure Seeker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Acquire clues from PvM, Mining, Fishing, Woodcutting at 10x the regular rate.&lt;br /&gt;
* Always receive a clue scroll drop from superior slayer creatures.&lt;br /&gt;
* Clues complete 50% faster.&lt;br /&gt;
* 25% chance on opening a casket to receive another casket. Another 15% chance that you receive a higher tier, if applicable.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_luckofthedwarves.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Luck Of The Dwarves&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*30% chance to roll twice on any loot table. If you&#039;d usually roll many times on a table, roll twice as many times.&lt;br /&gt;
*50% increased drop rate.&lt;br /&gt;
*3.5% chance to spawn a treasure goblin when killing monsters above level 100 combat.&lt;br /&gt;
**Treasure goblins drop a variety of items, including coins, gems, and rare items.&lt;br /&gt;
**You will always be able to attack treasure goblins with priority over an existing combat target.&lt;br /&gt;
**Killing treasure goblins &#039;&#039;can&#039;&#039; spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_prestigious.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Prestigious&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Gain double XP.&lt;br /&gt;
*When you level up, there&#039;s a 25% chance to level up again.&lt;br /&gt;
*When you prestige, there&#039;s a 15% chance to prestige again.&lt;br /&gt;
*Receive a permanent 17 level boost to every skill.&lt;br /&gt;
*Increase your prestige cap by 3, to a max of 13&lt;br /&gt;
**&#039;&#039;If you reset this perk as part of the Tier 7 Perk Reset, any skills above Prestige 10 will be lowered and capped at Prestige 10, meaning you lose League points for those prestiges&#039;&#039;&lt;br /&gt;
*Bypass all equip level requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (69,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +75%)&lt;br /&gt;
*Access to the Banker&#039;s note&lt;br /&gt;
*Gather noted resources&lt;br /&gt;
*Craft 3 extra runes per essence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_paladin.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Harness the power of the heavens.&lt;br /&gt;
* Holy hammers spin around you, actively attacking enemies around you which you&#039;re able to attack every tick &amp;lt;br&amp;gt;dealing up your current prayer bonus as typeless damage.&lt;br /&gt;
* Prayers are twice as effective, and drain prayer points twice as slowly.&lt;br /&gt;
* The higher your prayer bonus, the higher your max hit.&lt;br /&gt;
* Every time you restore prayer points, heal your hitpoints by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_handsfree.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Hands Free&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*While online, farming plots are automatically harvested and replanted, as long as you have the seeds in your bank.&lt;br /&gt;
*While online, clue scrolls rewards are automatically collected and restarted, as long as you have more of the same clue in the bank.&lt;br /&gt;
*Gifts from Seren are automatically claimed when gathering.&lt;br /&gt;
*All loot is automatically banked if you&#039;re not a UIM.&lt;br /&gt;
*Bones are automatically buried, and ashes automatically scattered, both for 5x XP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_reloaded.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Reloaded&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Pick another perk from tiers 1-4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 6 (124,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*+50% XP boost (Total of +150%)&lt;br /&gt;
*+50% drop rate (Total of +125%)&lt;br /&gt;
*[[Toxic orb|Toxic orbs]] are not consumed on use&lt;br /&gt;
*[[Ignis]] teleport scrolls are not consumed on use&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_wrath.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Wrath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*You can no longer use overhead prayers.&lt;br /&gt;
*You no longer gain defensive bonuses from equipment.&lt;br /&gt;
*Ignore all damage reduction and overheads against targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_vampyrism.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Vampyrism&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Heal for 10% of damage dealt to enemies.&lt;br /&gt;
** If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.&lt;br /&gt;
** If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.&lt;br /&gt;
* Life-steal from items is doubled.&lt;br /&gt;
* Gains 15% more max hit while at (or greater than) full HP&lt;br /&gt;
* Always gain the effects of NPC weakness exploitation, regardless of combat style and the target&#039;s actual weaknesses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage dealt by perks such as Paladin and Absolute Unit do not proc this lifesteal effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_enhancedexecutioner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* You will be given the following items:&lt;br /&gt;
** 1x Sage&#039;s axe&lt;br /&gt;
* Automatically procs while the axe is in your inventory&lt;br /&gt;
* If it procs from your inventory while you&#039;re using melee, it will grant melee XP.&lt;br /&gt;
* Deals up to 1000 damage per hit, instead of 750&lt;br /&gt;
* Procs at 30% of the target&#039;s max HP, instead of 20%&lt;br /&gt;
* This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 7 (180,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*Gain a 1-off singular perk reset.&lt;br /&gt;
*+50% drop rate&lt;br /&gt;
*Enter ToA Warden without your key being consumed.&lt;br /&gt;
&lt;br /&gt;
===Tier 8 (250,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 7 and Tier 8&lt;br /&gt;
*Nothing else. Congrats if you reach this, I think!&lt;br /&gt;
&lt;br /&gt;
==Paragon Points==&lt;br /&gt;
[[File:paragon_interface.png|200px|thumb|The Paragon Point interface]]&lt;br /&gt;
Paragon points are used to provide extra combat stats to your character, allowing you to build additional strength that best suits your requirements. &lt;br /&gt;
&lt;br /&gt;
Paragon points can be reset at any time, allowing you to customize them at will.&lt;br /&gt;
&lt;br /&gt;
Paragon Points are gained automatically at set [[Paragon League#Relics|Relic tiers]]:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Relic Tier !! Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 0&lt;br /&gt;
| You start with 5 Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 4&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 5&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 6 and Tier 7&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 7 and Tier 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragon points can be put into the following categories:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Buff !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| +5 Accuracy for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| +3 Strength bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Defence&lt;br /&gt;
| +5 Defence bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Prayer&lt;br /&gt;
| +1 Prayer bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:paragon_rewards.png|500px|thumb|The cosmetic outfits are displayed left to right: Tier 1, Tier 3, Tier 2]]&lt;br /&gt;
There will be 3 tiers of Paragon cosmetic outfits available for different prices.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also Paragon themed:&lt;br /&gt;
*Drygore blowpipe&lt;br /&gt;
*Sunlight spear&lt;br /&gt;
*Thunder khopesh&lt;br /&gt;
*Venator bow&lt;br /&gt;
&lt;br /&gt;
The reward shop will also probably have the standard reward shop things like loot chest keys, limited rank books, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category: Leagues]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Lightbearer&amp;diff=21329</id>
		<title>Lightbearer</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Lightbearer&amp;diff=21329"/>
		<updated>2026-02-15T13:15:43Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Lightbearer}}  == Item sources ==  {{Template:DropSource | source1 = ToA Rare Chest | source1Lvl = N/A | source1Quant = 1 | rarity1 = Common }}  == Products == {| class=&amp;quot;wikitable sortable&amp;quot; ! !! Item !! Level !! Success Rate !! Components |- | 32px || Ancient remnant || 20px 1 (P2)&amp;lt;br&amp;gt;20px 1 (P2)&amp;lt;br&amp;gt;Fi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lightbearer.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Lightbearer}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = ToA Rare Chest&lt;br /&gt;
| source1Lvl = N/A&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Common&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ancient remnant.png|32px]] || [[Ancient remnant]] || [[File:Woodcutting_icon.png|20px]] 1 (P2)&amp;lt;br&amp;gt;[[File:Fletching_icon.png|20px]] 1 (P2)&amp;lt;br&amp;gt;[[File:Fishing_icon.png|20px]] 1 (P2)&amp;lt;br&amp;gt;[[File:Cooking_icon.png|20px]] 1 (P2)&amp;lt;br&amp;gt;[[File:Mining_icon.png|20px]] 1 (P2)&amp;lt;br&amp;gt;[[File:Smithing_icon.png|20px]] 1 (P2) || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;2 x [[Lightbearer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Cursed_phalanx&amp;diff=21328</id>
		<title>Cursed phalanx</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Cursed_phalanx&amp;diff=21328"/>
		<updated>2026-02-15T13:15:15Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Cursed phalanx}}  == Item sources ==  {{Template:DropSource | source1 = ToA Rare Chest | source1Lvl = N/A | source1Quant = 1 | rarity1 = Unknown }}  == Products == {| class=&amp;quot;wikitable sortable&amp;quot; ! !! Item !! Level !! Success Rate !! Components |- | 32px || Osmumten&amp;#039;s fang (or) || 20px 105 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cursed phalanx.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Cursed phalanx}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = ToA Rare Chest&lt;br /&gt;
| source1Lvl = N/A&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Osmumten&#039;s fang (or).png|32px]] || [[Osmumten&#039;s fang (or)]] || [[File:Smithing_icon.png|20px]] 105 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Osmumten&#039;s fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Cursed phalanx]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;25,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21327</id>
		<title>Paragon League</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21327"/>
		<updated>2026-02-15T06:23:49Z</updated>

		<summary type="html">&lt;p&gt;Bark: /* Tier 8 (250,000 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:paragon_logo.png|500px|thumb|The August Paragon League begins on January 31!]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
{{MessageBox&lt;br /&gt;
|img = [[File:paragon_logo.png|100px]]&lt;br /&gt;
|Not sure where to start on your journey? See the [[Paragon League/Guide|Paragon League Guide]] for tips on quickly getting to Tier 2!&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;August Paragon League&#039;&#039; is a temporary game mode with a unique ruleset that fundamentally changes the gameplay experience. Temporary accounts will progress in 3 designated Leagues worlds, separate from the main game. Players begin as an Ironman character and can unlock buffs in the form of &#039;&#039;Relics&#039;&#039; and &#039;&#039;Paragon Points&#039;&#039; to further bolster your progress. Players can view their progress by reviewing the &#039;&#039;Paragon League Relic interface&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changes from Anniversary League==&lt;br /&gt;
&lt;br /&gt;
*Access to the existing [[Talents]] and [[Item sacrifice|Pandora&#039;s Perks]] are disabled, with [[Paragon_League#Relics|Relics]] offering even more power than the previous &#039;&#039;Anniversary League&#039;&#039;!&lt;br /&gt;
*The previous [[Anniversary_League#Tier_3_(12,500_Points)|Fortune]] Relic has been removed.&lt;br /&gt;
* A Random Event mystery box has been added, which will roll the random event unique items to help with completing that collection log. You&#039;ll be able to trade in Clue uniques for tokens, and tokens can buy the boxes.&lt;br /&gt;
* The Leagues &#039;extra area teleporter&#039; that gives you access to instances with more NPC spawns, now has a Saradomin GWD option, adding 2 extra instances per world, at a cost of 2m coins per entry.&lt;br /&gt;
* The Fight Caves instance will now no longer boot you from the instance after the fight. If some extra loot drops, or your inventory is full, you can stay and pick it up before leaving when you&#039;re ready.&lt;br /&gt;
* The League tier unlock speedrun leaderboards now have separate sections for GIM / non-GIM&lt;br /&gt;
&lt;br /&gt;
===Exclusive Equipment===&lt;br /&gt;
For more information on the new Paragon exclusive equipment, see their Wiki pages!&lt;br /&gt;
*[[Far strike signet]]&lt;br /&gt;
*[[Convention of the elements]]&lt;br /&gt;
*[[Ring of swift strikes]]&lt;br /&gt;
*[[Drygore blowpipe]]&lt;br /&gt;
*[[Thousand-dragon ward]]&lt;br /&gt;
*[[Sunlit bracers]]&lt;br /&gt;
*[[Nature&#039;s reprisal]]&lt;br /&gt;
*[[Eye of ayak]]&lt;br /&gt;
*[[Sunlight spear]]&lt;br /&gt;
&lt;br /&gt;
===Clue Scroll System===&lt;br /&gt;
Acquire clues by mining/fishing/woodcutting/pvming, and complete them over time for chances at unique loot! &amp;lt;br&amp;gt;The Clue Scroll system is a brand new addition, bringing a taste of the Idle Game genre, allowing you to passively complete Clue Scrolls while you&#039;re gaming. There are 6 Clue Slots which can be unlocked with &#039;clue points&#039;, which you get from completing Clue Scrolls!&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:Points_interface.png|200px|thumb|The Paragon League points interface]]&lt;br /&gt;
Earning League Points and [[Paragon League#Paragon Points|Paragon Points]] will be the main ways to progress in the Paragon League. &lt;br /&gt;
&lt;br /&gt;
This leagues, you&#039;ll be able to earn League Points in 3 different ways:&lt;br /&gt;
#Unlocking collection log slots&lt;br /&gt;
#Completing [[achievements]]&lt;br /&gt;
#[[Prestige|Prestiging your skills]]&lt;br /&gt;
&lt;br /&gt;
As you gain League Points, you will fill a progress bar on the new Paragon League Relic interface.&lt;br /&gt;
When you reach certain point thresholds, you will unlock a [[Paragon_League#Relics|relic]] slot, with a choice between 3 different relics.&lt;br /&gt;
* Each relic choice will have a set of perks that it offers&lt;br /&gt;
*More points are required between each tier, but the Relics will also greatly increase your player&#039;s abilities to progress in the game&lt;br /&gt;
*Each relic tier you unlock will increase the amount of [[Paragon League#Paragon Points|Paragon Points]] you receive&lt;br /&gt;
**Starting at [[Paragon_League#Tier_6_(124,000_points)|Relic Tier 6]], you will gain Paragon Points incrementally as you gain league points&lt;br /&gt;
&lt;br /&gt;
==Changes From Base Game==&lt;br /&gt;
===Combat===&lt;br /&gt;
*All 6-tick weapons, other than scythes, have had their base attack speed reduced to 5.&lt;br /&gt;
*Ballistas and Colossal Blades have had their attack speed reduced from 8-tick to 7.&lt;br /&gt;
*Boss tasks are enabled for everyone immediately, however you will still need 80 slayer to get these tasks from Nixite.&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
*All teleport costs are reduced as if you have the [[Talents/Utility_talent_tree#Tier_1|Teleportation Haggler]] talent maxed out.&lt;br /&gt;
*All non-boss NPCs respawn in 3 ticks, and bosses that use default respawn behavior will respawn in 10 ticks.&lt;br /&gt;
*Votes count for 10x when it comes to vote tokens received and number of votes claimed for achievements.&lt;br /&gt;
&lt;br /&gt;
===Tempering===&lt;br /&gt;
*The [[Tempering]] system limits have been increased from 4 to &#039;&#039;&#039;&#039;&#039;unlimited&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You will get far more than the usual 3% stats from the first handful of temper ranks.&lt;br /&gt;
*The stat curve is STEEP to begin with, but exponentially decays towards 3% per rank.&lt;br /&gt;
*The cost to rank-up increases as you go.&lt;br /&gt;
**Every 3 ranks, the number of base items you need will double.&lt;br /&gt;
**Every rank, 5k more upgrade gems will be required.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
Some new [[Paragon_League/Achievements|achievements]] have been added for the Paragon League, and can be viewed before launch, including their rewards.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Player Restrictions===&lt;br /&gt;
As with the Anniversary League, players will be an [[Ironman_modes|Ironman]]. Players will start on a fresh League account - Standard game modes such as PvM, Skiller, Masochist, and Slayer Locked are not available in the Paragon League.&lt;br /&gt;
&lt;br /&gt;
Players will start with a 20x accelerated XP rate. XP multipliers increase further at specific relic tiers.&lt;br /&gt;
&lt;br /&gt;
===Group Ironman Changes===&lt;br /&gt;
Group Ironman is available for the Paragon League. However, groups will be locked once created.&lt;br /&gt;
*Players will &#039;&#039;&#039;NOT&#039;&#039;&#039; be allowed to leave a group once they join one, and groups will &#039;&#039;&#039;NOT&#039;&#039;&#039; be changed to &amp;quot;swapper&amp;quot; GIMs.&lt;br /&gt;
**Groups &#039;&#039;&#039;WILL&#039;&#039;&#039; be able to add new players to their group if they have an open slot, but only if the new player has yet to complete the tutorial.&lt;br /&gt;
*&#039;&#039;&#039;NO EXCEPTIONS&#039;&#039;&#039; will be made to this rule.&lt;br /&gt;
&lt;br /&gt;
===Other Restrictions===&lt;br /&gt;
Shop restrictions for Ironmen accounts are lifted in the League worlds.&lt;br /&gt;
&lt;br /&gt;
===Donations===&lt;br /&gt;
*Any donations made via &#039;&#039;Stripe&#039;&#039; on your League account will award [[Rank_book|Rank books]] being automatically added to your main-game account.&lt;br /&gt;
**This does not include OSGP donations.&lt;br /&gt;
*Any &#039;&#039;items&#039;&#039; donated for on the League worlds will not be transferred back.&lt;br /&gt;
*Donator Rank obtained &#039;&#039;not via donating&#039;&#039; will not be transferred back to your main account.&lt;br /&gt;
* Rank transferring to, from, or between League accounts will not be offered.&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
[[File:why-are-you-reading-this.png|right|500px]]&lt;br /&gt;
Relics are a unique addition to the August Paragon League that replace the existing [[Talents|Talent]] systems.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 (1,400 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate bonus&lt;br /&gt;
*+25% more defence penetration&lt;br /&gt;
*+5 minimum hit&lt;br /&gt;
*Auto bank all herbs and currency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_fluidstrikes.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Fluid Strikes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Melee attacks are 2x faster, rounding down. i.e. 5-tick melee weapons become 2-tick.&lt;br /&gt;
* Gain extra damage vs targets according to how large they are. (5x5 target: 25% extra damage)&lt;br /&gt;
* When wielding a defender, deal more damage, scaling with the type of defender.&lt;br /&gt;
* When wielding a shield, gain a 25% chance to block incoming damage completely.&lt;br /&gt;
* When using a stab weapon, gain a 25% chance to cause the target to bleed for damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_quickshot.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Ranged attacks are 2x faster, rounding down. i.e. 5-tick ranged weapons become 2-tick.&lt;br /&gt;
* 10% chance for a headshot, dealing double damage to the target.&lt;br /&gt;
* Deal up to 50% more damage at max range when using a longbow.&lt;br /&gt;
* Deal up to 25% more damage at minimum range when using a shortbow.&lt;br /&gt;
* Crossbow bolts are 2x more likely to proc.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_doublecast.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Double Cast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Magic attacks are 2x faster, rounding down. i.e. 5-tick magic weapons become 2-tick.&lt;br /&gt;
* 25% chance to randomly freeze, burn, or sunder enemy armour with magic attacks.&lt;br /&gt;
* Ice spells ignore all target defences.&lt;br /&gt;
* Blood spells heal 20% more.&lt;br /&gt;
* Summon a Bloodworm and a Guardian to fight alongside you.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 (5,600 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost&lt;br /&gt;
*1% chance to spawn the Spirit of Seren when gathering&lt;br /&gt;
*60% chance to save 10% of resources when crafting&lt;br /&gt;
*+5 slayer task picks per day&lt;br /&gt;
*Save 95% of runes/ammo/charges&lt;br /&gt;
*Unlock bonfires&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_endlessharvest.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Endless Harvest&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Infinitely repeat gathering actions while mining, fishing, woodcutting, and thieving, as long as you have inventory space and don&#039;t cancel the action.&lt;br /&gt;
*Farming patches grow every tick.&lt;br /&gt;
*Never deplete gathering nodes when gathering.&lt;br /&gt;
&lt;br /&gt;
*You will be given the following items:&lt;br /&gt;
**1x Echo pickaxe&lt;br /&gt;
**1x Echo axe&lt;br /&gt;
**1x Echo harpoon&lt;br /&gt;
*When equipped:&lt;br /&gt;
**Tools have a 100% chance to bank resources&lt;br /&gt;
**15% chance to automatically process them (burn, smelt, cook)&lt;br /&gt;
**50% chance to gather 1 tick quicker&lt;br /&gt;
**25% chance to double the resource (gaining double XP). &lt;br /&gt;
This will work even e.g. when thieving, with your pickaxe equipped.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_productionprodigy.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Production Prodigy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Expedite all production, immediately crafting all queued items, with a 5% chance to double each item.&lt;br /&gt;
*When you save resources when crafting, save 60% of resources instead of 10%.&lt;br /&gt;
*+10% crafting success chance.&lt;br /&gt;
*You no longer require tools when crafting items.&lt;br /&gt;
*Crushable items can be crushed while noted, e.g. noted luminite, barrows items, superior bones.&lt;br /&gt;
*Herblore secondaries are never consumed.&lt;br /&gt;
*Always mix 4-dose potions, and harvest potions instead of herbs when farming.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_slayermaster.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Slayer Master&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Gain 75% more Slayer points when completing Slayer tasks and 60% more points for task streaks.&lt;br /&gt;
*You can infinitely pick your Slayer tasks.&lt;br /&gt;
*Superior Slayer creatures spawn 3x more often.&lt;br /&gt;
*Slayer Helmet accuracy and damage buffs are 2x stronger.&lt;br /&gt;
*Unlock Raid tasks and Nex tasks from Nixite boss slayer.&lt;br /&gt;
**Slayer helm accuracy and damage buffs will work for these raids and Nex tasks&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
*1x Slayer helm charm&lt;br /&gt;
The Slayer helm charm gives you the slayer helm buff while it sits in your inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (16,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +50%)&lt;br /&gt;
*NPC aggression lasts 5x longer&lt;br /&gt;
*Auto bank all keys, slayer parts, and slayer boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_summoner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Summoner&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Summon 3 Bloodworms &amp;amp; 3 Guardians to fight alongside you in combat.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
* [[Pets#Combat_pets|Combat pets]] attack 2x faster.&lt;br /&gt;
* All combat pets gain 3 attack range, 5 additional max hit, and ignore all target defences.&lt;br /&gt;
* Pets always run, and will teleport in range if needed when entering combat.&lt;br /&gt;
&lt;br /&gt;
Note: You will receive combat XP equal to 50% of the damage dealt by the pet.&lt;br /&gt;
*XP is awarded as if the player dealt damage themselves. The current selected attack style will award that XP, regardless of the style of attack the pet uses&lt;br /&gt;
*If you are holding a melee weapon and a pet attacks with magic, you will gain combat XP in line with the style selected on your equipped weapon, NOT the pet&#039;s combat style.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_absolute_unit.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Absolute Unit&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Passively regenerate 10% of your max HP (at least 5) and 3 Prayer points every 3 seconds.&lt;br /&gt;
* Reduce all damage taken (except poison, venom) by 10 when wielding a shield.&lt;br /&gt;
* Reflect 5x of damage you would take, before any damage reduction.&lt;br /&gt;
* Reflect damage is boosted a further 50% when wearing a ring of recoil, and 100% with a ring of suffering.&lt;br /&gt;
* Recoil and suffering rings do not lose charges.&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
* 1x Corrupted shark&lt;br /&gt;
* The corrupted shark can be eaten infinitely for 20 hitpoints each bite, and overheals like an anglerfish.&lt;br /&gt;
&lt;br /&gt;
Note: Combat XP is granted for the style you&#039;re using when you receive damage. e.g. If you take 19 damage while using a bow, you will receive combat XP as if you shot a 19 with your bow, AND reflect 95 damage at the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_ferality.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Ferality&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* 25% chance on hit to unleash a flurry of attacks, removing your attack delay for the next 2 attacks.&lt;br /&gt;
* Gain +5 minimum hit.&lt;br /&gt;
* 50% chance to deal up to 50% of damage dealt to up to 9 nearby targets in multi-way combat.&lt;br /&gt;
* Deal 30% more damage, take 10% more damage.&lt;br /&gt;
* Build up momentum the longer you&#039;re in combat, increasing ranged damage by up to 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ferality AoE will grant XP equal to 33% of AoE damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (39,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost (Total of +100%)&lt;br /&gt;
*+60% chance to successfully gather&lt;br /&gt;
*2x the amount of automatic gathers before stopping gathering&lt;br /&gt;
*2x chance to receive [[Pets]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_treasure_seeker.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Treasure Seeker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Acquire clues from PvM, Mining, Fishing, Woodcutting at 10x the regular rate.&lt;br /&gt;
* Always receive a clue scroll drop from superior slayer creatures.&lt;br /&gt;
* Clues complete 50% faster.&lt;br /&gt;
* 25% chance on opening a casket to receive another casket. Another 15% chance that you receive a higher tier, if applicable.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_luckofthedwarves.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Luck Of The Dwarves&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*30% chance to roll twice on any loot table. If you&#039;d usually roll many times on a table, roll twice as many times.&lt;br /&gt;
*50% increased drop rate.&lt;br /&gt;
*3.5% chance to spawn a treasure goblin when killing monsters above level 100 combat.&lt;br /&gt;
**Treasure goblins drop a variety of items, including coins, gems, and rare items.&lt;br /&gt;
**You will always be able to attack treasure goblins with priority over an existing combat target.&lt;br /&gt;
**Killing treasure goblins &#039;&#039;can&#039;&#039; spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_prestigious.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Prestigious&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Gain double XP.&lt;br /&gt;
*When you level up, there&#039;s a 25% chance to level up again.&lt;br /&gt;
*When you prestige, there&#039;s a 15% chance to prestige again.&lt;br /&gt;
*Receive a permanent 17 level boost to every skill.&lt;br /&gt;
*Increase your prestige cap by 3, to a max of 13&lt;br /&gt;
**&#039;&#039;If you reset this perk as part of the Tier 7 Perk Reset, any skills above Prestige 10 will be lowered and capped at Prestige 10, meaning you lose League points for those prestiges&#039;&#039;&lt;br /&gt;
*Bypass all equip level requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (69,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +75%)&lt;br /&gt;
*Access to the Banker&#039;s note&lt;br /&gt;
*Gather noted resources&lt;br /&gt;
*Craft 3 extra runes per essence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_paladin.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Harness the power of the heavens.&lt;br /&gt;
* Holy hammers spin around you, actively attacking enemies around you which you&#039;re able to attack every tick &amp;lt;br&amp;gt;dealing up your current prayer bonus as typeless damage.&lt;br /&gt;
* Prayers are twice as effective, and drain prayer points twice as slowly.&lt;br /&gt;
* The higher your prayer bonus, the higher your max hit.&lt;br /&gt;
* Every time you restore prayer points, heal your hitpoints by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_handsfree.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Hands Free&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*While online, farming plots are automatically harvested and replanted, as long as you have the seeds in your bank.&lt;br /&gt;
*While online, clue scrolls rewards are automatically collected and restarted, as long as you have more of the same clue in the bank.&lt;br /&gt;
*Gifts from Seren are automatically claimed when gathering.&lt;br /&gt;
*All loot is automatically banked if you&#039;re not a UIM.&lt;br /&gt;
*Bones are automatically buried, and ashes automatically scattered, both for 5x XP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_reloaded.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Reloaded&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Pick another perk from tiers 1-4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 6 (124,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*+50% XP boost (Total of +150%)&lt;br /&gt;
*+50% drop rate (Total of +125%)&lt;br /&gt;
*[[Toxic orb|Toxic orbs]] are not consumed on use&lt;br /&gt;
*[[Ignis]] teleport scrolls are not consumed on use&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_wrath.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Wrath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*You can no longer use overhead prayers.&lt;br /&gt;
*You no longer gain defensive bonuses from equipment.&lt;br /&gt;
*Ignore all damage reduction and overheads against targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_vampyrism.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Vampyrism&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Heal for 10% of damage dealt to enemies.&lt;br /&gt;
** If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.&lt;br /&gt;
** If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.&lt;br /&gt;
* Life-steal from items is doubled.&lt;br /&gt;
* Always gain the effects of NPC weakness exploitation, regardless of combat style and the target&#039;s actual weaknesses.&lt;br /&gt;
&lt;br /&gt;
Damage dealt by perks such as Paladin and Absolute Unit do not proc this lifesteal effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_enhancedexecutioner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* You will be given the following items:&lt;br /&gt;
** 1x Sage&#039;s axe&lt;br /&gt;
* Automatically procs while the axe is in your inventory&lt;br /&gt;
* If it procs from your inventory while you&#039;re using melee, it will grant melee XP.&lt;br /&gt;
* Deals up to 1000 damage per hit, instead of 750&lt;br /&gt;
* Procs at 30% of the target&#039;s max HP, instead of 20%&lt;br /&gt;
* This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 7 (180,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*Gain a 1-off singular perk reset.&lt;br /&gt;
*+50% drop rate&lt;br /&gt;
*Enter ToA Warden without your key being consumed.&lt;br /&gt;
&lt;br /&gt;
===Tier 8 (250,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 7 and Tier 8&lt;br /&gt;
*Nothing else. Congrats if you reach this, I think!&lt;br /&gt;
&lt;br /&gt;
==Paragon Points==&lt;br /&gt;
[[File:paragon_interface.png|200px|thumb|The Paragon Point interface]]&lt;br /&gt;
Paragon points are used to provide extra combat stats to your character, allowing you to build additional strength that best suits your requirements. &lt;br /&gt;
&lt;br /&gt;
Paragon points can be reset at any time, allowing you to customize them at will.&lt;br /&gt;
&lt;br /&gt;
Paragon Points are gained automatically at set [[Paragon League#Relics|Relic tiers]]:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Relic Tier !! Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 0&lt;br /&gt;
| You start with 5 Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 4&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 5&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 6 and Tier 7&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 7 and Tier 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragon points can be put into the following categories:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Buff !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| +5 Accuracy for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| +3 Strength bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Defence&lt;br /&gt;
| +5 Defence bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Prayer&lt;br /&gt;
| +1 Prayer bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:paragon_rewards.png|500px|thumb|The cosmetic outfits are displayed left to right: Tier 1, Tier 3, Tier 2]]&lt;br /&gt;
There will be 3 tiers of Paragon cosmetic outfits available for different prices.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also Paragon themed:&lt;br /&gt;
*Drygore blowpipe&lt;br /&gt;
*Sunlight spear&lt;br /&gt;
*Thunder khopesh&lt;br /&gt;
*Venator bow&lt;br /&gt;
&lt;br /&gt;
The reward shop will also probably have the standard reward shop things like loot chest keys, limited rank books, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category: Leagues]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21326</id>
		<title>Paragon League</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21326"/>
		<updated>2026-02-15T06:20:24Z</updated>

		<summary type="html">&lt;p&gt;Bark: /* Tier 4 (39,000 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:paragon_logo.png|500px|thumb|The August Paragon League begins on January 31!]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
{{MessageBox&lt;br /&gt;
|img = [[File:paragon_logo.png|100px]]&lt;br /&gt;
|Not sure where to start on your journey? See the [[Paragon League/Guide|Paragon League Guide]] for tips on quickly getting to Tier 2!&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;August Paragon League&#039;&#039; is a temporary game mode with a unique ruleset that fundamentally changes the gameplay experience. Temporary accounts will progress in 3 designated Leagues worlds, separate from the main game. Players begin as an Ironman character and can unlock buffs in the form of &#039;&#039;Relics&#039;&#039; and &#039;&#039;Paragon Points&#039;&#039; to further bolster your progress. Players can view their progress by reviewing the &#039;&#039;Paragon League Relic interface&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changes from Anniversary League==&lt;br /&gt;
&lt;br /&gt;
*Access to the existing [[Talents]] and [[Item sacrifice|Pandora&#039;s Perks]] are disabled, with [[Paragon_League#Relics|Relics]] offering even more power than the previous &#039;&#039;Anniversary League&#039;&#039;!&lt;br /&gt;
*The previous [[Anniversary_League#Tier_3_(12,500_Points)|Fortune]] Relic has been removed.&lt;br /&gt;
* A Random Event mystery box has been added, which will roll the random event unique items to help with completing that collection log. You&#039;ll be able to trade in Clue uniques for tokens, and tokens can buy the boxes.&lt;br /&gt;
* The Leagues &#039;extra area teleporter&#039; that gives you access to instances with more NPC spawns, now has a Saradomin GWD option, adding 2 extra instances per world, at a cost of 2m coins per entry.&lt;br /&gt;
* The Fight Caves instance will now no longer boot you from the instance after the fight. If some extra loot drops, or your inventory is full, you can stay and pick it up before leaving when you&#039;re ready.&lt;br /&gt;
* The League tier unlock speedrun leaderboards now have separate sections for GIM / non-GIM&lt;br /&gt;
&lt;br /&gt;
===Exclusive Equipment===&lt;br /&gt;
For more information on the new Paragon exclusive equipment, see their Wiki pages!&lt;br /&gt;
*[[Far strike signet]]&lt;br /&gt;
*[[Convention of the elements]]&lt;br /&gt;
*[[Ring of swift strikes]]&lt;br /&gt;
*[[Drygore blowpipe]]&lt;br /&gt;
*[[Thousand-dragon ward]]&lt;br /&gt;
*[[Sunlit bracers]]&lt;br /&gt;
*[[Nature&#039;s reprisal]]&lt;br /&gt;
*[[Eye of ayak]]&lt;br /&gt;
*[[Sunlight spear]]&lt;br /&gt;
&lt;br /&gt;
===Clue Scroll System===&lt;br /&gt;
Acquire clues by mining/fishing/woodcutting/pvming, and complete them over time for chances at unique loot! &amp;lt;br&amp;gt;The Clue Scroll system is a brand new addition, bringing a taste of the Idle Game genre, allowing you to passively complete Clue Scrolls while you&#039;re gaming. There are 6 Clue Slots which can be unlocked with &#039;clue points&#039;, which you get from completing Clue Scrolls!&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:Points_interface.png|200px|thumb|The Paragon League points interface]]&lt;br /&gt;
Earning League Points and [[Paragon League#Paragon Points|Paragon Points]] will be the main ways to progress in the Paragon League. &lt;br /&gt;
&lt;br /&gt;
This leagues, you&#039;ll be able to earn League Points in 3 different ways:&lt;br /&gt;
#Unlocking collection log slots&lt;br /&gt;
#Completing [[achievements]]&lt;br /&gt;
#[[Prestige|Prestiging your skills]]&lt;br /&gt;
&lt;br /&gt;
As you gain League Points, you will fill a progress bar on the new Paragon League Relic interface.&lt;br /&gt;
When you reach certain point thresholds, you will unlock a [[Paragon_League#Relics|relic]] slot, with a choice between 3 different relics.&lt;br /&gt;
* Each relic choice will have a set of perks that it offers&lt;br /&gt;
*More points are required between each tier, but the Relics will also greatly increase your player&#039;s abilities to progress in the game&lt;br /&gt;
*Each relic tier you unlock will increase the amount of [[Paragon League#Paragon Points|Paragon Points]] you receive&lt;br /&gt;
**Starting at [[Paragon_League#Tier_6_(124,000_points)|Relic Tier 6]], you will gain Paragon Points incrementally as you gain league points&lt;br /&gt;
&lt;br /&gt;
==Changes From Base Game==&lt;br /&gt;
===Combat===&lt;br /&gt;
*All 6-tick weapons, other than scythes, have had their base attack speed reduced to 5.&lt;br /&gt;
*Ballistas and Colossal Blades have had their attack speed reduced from 8-tick to 7.&lt;br /&gt;
*Boss tasks are enabled for everyone immediately, however you will still need 80 slayer to get these tasks from Nixite.&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
*All teleport costs are reduced as if you have the [[Talents/Utility_talent_tree#Tier_1|Teleportation Haggler]] talent maxed out.&lt;br /&gt;
*All non-boss NPCs respawn in 3 ticks, and bosses that use default respawn behavior will respawn in 10 ticks.&lt;br /&gt;
*Votes count for 10x when it comes to vote tokens received and number of votes claimed for achievements.&lt;br /&gt;
&lt;br /&gt;
===Tempering===&lt;br /&gt;
*The [[Tempering]] system limits have been increased from 4 to &#039;&#039;&#039;&#039;&#039;unlimited&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You will get far more than the usual 3% stats from the first handful of temper ranks.&lt;br /&gt;
*The stat curve is STEEP to begin with, but exponentially decays towards 3% per rank.&lt;br /&gt;
*The cost to rank-up increases as you go.&lt;br /&gt;
**Every 3 ranks, the number of base items you need will double.&lt;br /&gt;
**Every rank, 5k more upgrade gems will be required.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
Some new [[Paragon_League/Achievements|achievements]] have been added for the Paragon League, and can be viewed before launch, including their rewards.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Player Restrictions===&lt;br /&gt;
As with the Anniversary League, players will be an [[Ironman_modes|Ironman]]. Players will start on a fresh League account - Standard game modes such as PvM, Skiller, Masochist, and Slayer Locked are not available in the Paragon League.&lt;br /&gt;
&lt;br /&gt;
Players will start with a 20x accelerated XP rate. XP multipliers increase further at specific relic tiers.&lt;br /&gt;
&lt;br /&gt;
===Group Ironman Changes===&lt;br /&gt;
Group Ironman is available for the Paragon League. However, groups will be locked once created.&lt;br /&gt;
*Players will &#039;&#039;&#039;NOT&#039;&#039;&#039; be allowed to leave a group once they join one, and groups will &#039;&#039;&#039;NOT&#039;&#039;&#039; be changed to &amp;quot;swapper&amp;quot; GIMs.&lt;br /&gt;
**Groups &#039;&#039;&#039;WILL&#039;&#039;&#039; be able to add new players to their group if they have an open slot, but only if the new player has yet to complete the tutorial.&lt;br /&gt;
*&#039;&#039;&#039;NO EXCEPTIONS&#039;&#039;&#039; will be made to this rule.&lt;br /&gt;
&lt;br /&gt;
===Other Restrictions===&lt;br /&gt;
Shop restrictions for Ironmen accounts are lifted in the League worlds.&lt;br /&gt;
&lt;br /&gt;
===Donations===&lt;br /&gt;
*Any donations made via &#039;&#039;Stripe&#039;&#039; on your League account will award [[Rank_book|Rank books]] being automatically added to your main-game account.&lt;br /&gt;
**This does not include OSGP donations.&lt;br /&gt;
*Any &#039;&#039;items&#039;&#039; donated for on the League worlds will not be transferred back.&lt;br /&gt;
*Donator Rank obtained &#039;&#039;not via donating&#039;&#039; will not be transferred back to your main account.&lt;br /&gt;
* Rank transferring to, from, or between League accounts will not be offered.&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
[[File:why-are-you-reading-this.png|right|500px]]&lt;br /&gt;
Relics are a unique addition to the August Paragon League that replace the existing [[Talents|Talent]] systems.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 (1,400 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate bonus&lt;br /&gt;
*+25% more defence penetration&lt;br /&gt;
*+5 minimum hit&lt;br /&gt;
*Auto bank all herbs and currency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_fluidstrikes.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Fluid Strikes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Melee attacks are 2x faster, rounding down. i.e. 5-tick melee weapons become 2-tick.&lt;br /&gt;
* Gain extra damage vs targets according to how large they are. (5x5 target: 25% extra damage)&lt;br /&gt;
* When wielding a defender, deal more damage, scaling with the type of defender.&lt;br /&gt;
* When wielding a shield, gain a 25% chance to block incoming damage completely.&lt;br /&gt;
* When using a stab weapon, gain a 25% chance to cause the target to bleed for damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_quickshot.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Ranged attacks are 2x faster, rounding down. i.e. 5-tick ranged weapons become 2-tick.&lt;br /&gt;
* 10% chance for a headshot, dealing double damage to the target.&lt;br /&gt;
* Deal up to 50% more damage at max range when using a longbow.&lt;br /&gt;
* Deal up to 25% more damage at minimum range when using a shortbow.&lt;br /&gt;
* Crossbow bolts are 2x more likely to proc.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_doublecast.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Double Cast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Magic attacks are 2x faster, rounding down. i.e. 5-tick magic weapons become 2-tick.&lt;br /&gt;
* 25% chance to randomly freeze, burn, or sunder enemy armour with magic attacks.&lt;br /&gt;
* Ice spells ignore all target defences.&lt;br /&gt;
* Blood spells heal 20% more.&lt;br /&gt;
* Summon a Bloodworm and a Guardian to fight alongside you.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 (5,600 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost&lt;br /&gt;
*1% chance to spawn the Spirit of Seren when gathering&lt;br /&gt;
*60% chance to save 10% of resources when crafting&lt;br /&gt;
*+5 slayer task picks per day&lt;br /&gt;
*Save 95% of runes/ammo/charges&lt;br /&gt;
*Unlock bonfires&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_endlessharvest.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Endless Harvest&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Infinitely repeat gathering actions while mining, fishing, woodcutting, and thieving, as long as you have inventory space and don&#039;t cancel the action.&lt;br /&gt;
*Farming patches grow every tick.&lt;br /&gt;
*Never deplete gathering nodes when gathering.&lt;br /&gt;
&lt;br /&gt;
*You will be given the following items:&lt;br /&gt;
**1x Echo pickaxe&lt;br /&gt;
**1x Echo axe&lt;br /&gt;
**1x Echo harpoon&lt;br /&gt;
*When equipped:&lt;br /&gt;
**Tools have a 100% chance to bank resources&lt;br /&gt;
**15% chance to automatically process them (burn, smelt, cook)&lt;br /&gt;
**50% chance to gather 1 tick quicker&lt;br /&gt;
**25% chance to double the resource (gaining double XP). &lt;br /&gt;
This will work even e.g. when thieving, with your pickaxe equipped.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_productionprodigy.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Production Prodigy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Expedite all production, immediately crafting all queued items, with a 5% chance to double each item.&lt;br /&gt;
*When you save resources when crafting, save 60% of resources instead of 10%.&lt;br /&gt;
*+10% crafting success chance.&lt;br /&gt;
*You no longer require tools when crafting items.&lt;br /&gt;
*Crushable items can be crushed while noted, e.g. noted luminite, barrows items, superior bones.&lt;br /&gt;
*Herblore secondaries are never consumed.&lt;br /&gt;
*Always mix 4-dose potions, and harvest potions instead of herbs when farming.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_slayermaster.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Slayer Master&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Gain 75% more Slayer points when completing Slayer tasks and 60% more points for task streaks.&lt;br /&gt;
*You can infinitely pick your Slayer tasks.&lt;br /&gt;
*Superior Slayer creatures spawn 3x more often.&lt;br /&gt;
*Slayer Helmet accuracy and damage buffs are 2x stronger.&lt;br /&gt;
*Unlock Raid tasks and Nex tasks from Nixite boss slayer.&lt;br /&gt;
**Slayer helm accuracy and damage buffs will work for these raids and Nex tasks&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
*1x Slayer helm charm&lt;br /&gt;
The Slayer helm charm gives you the slayer helm buff while it sits in your inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (16,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +50%)&lt;br /&gt;
*NPC aggression lasts 5x longer&lt;br /&gt;
*Auto bank all keys, slayer parts, and slayer boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_summoner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Summoner&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Summon 3 Bloodworms &amp;amp; 3 Guardians to fight alongside you in combat.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
* [[Pets#Combat_pets|Combat pets]] attack 2x faster.&lt;br /&gt;
* All combat pets gain 3 attack range, 5 additional max hit, and ignore all target defences.&lt;br /&gt;
* Pets always run, and will teleport in range if needed when entering combat.&lt;br /&gt;
&lt;br /&gt;
Note: You will receive combat XP equal to 50% of the damage dealt by the pet.&lt;br /&gt;
*XP is awarded as if the player dealt damage themselves. The current selected attack style will award that XP, regardless of the style of attack the pet uses&lt;br /&gt;
*If you are holding a melee weapon and a pet attacks with magic, you will gain combat XP in line with the style selected on your equipped weapon, NOT the pet&#039;s combat style.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_absolute_unit.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Absolute Unit&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Passively regenerate 10% of your max HP (at least 5) and 3 Prayer points every 3 seconds.&lt;br /&gt;
* Reduce all damage taken (except poison, venom) by 10 when wielding a shield.&lt;br /&gt;
* Reflect 5x of damage you would take, before any damage reduction.&lt;br /&gt;
* Reflect damage is boosted a further 50% when wearing a ring of recoil, and 100% with a ring of suffering.&lt;br /&gt;
* Recoil and suffering rings do not lose charges.&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
* 1x Corrupted shark&lt;br /&gt;
* The corrupted shark can be eaten infinitely for 20 hitpoints each bite, and overheals like an anglerfish.&lt;br /&gt;
&lt;br /&gt;
Note: Combat XP is granted for the style you&#039;re using when you receive damage. e.g. If you take 19 damage while using a bow, you will receive combat XP as if you shot a 19 with your bow, AND reflect 95 damage at the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_ferality.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Ferality&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* 25% chance on hit to unleash a flurry of attacks, removing your attack delay for the next 2 attacks.&lt;br /&gt;
* Gain +5 minimum hit.&lt;br /&gt;
* 50% chance to deal up to 50% of damage dealt to up to 9 nearby targets in multi-way combat.&lt;br /&gt;
* Deal 30% more damage, take 10% more damage.&lt;br /&gt;
* Build up momentum the longer you&#039;re in combat, increasing ranged damage by up to 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ferality AoE will grant XP equal to 33% of AoE damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (39,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost (Total of +100%)&lt;br /&gt;
*+60% chance to successfully gather&lt;br /&gt;
*2x the amount of automatic gathers before stopping gathering&lt;br /&gt;
*2x chance to receive [[Pets]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_treasure_seeker.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Treasure Seeker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Acquire clues from PvM, Mining, Fishing, Woodcutting at 10x the regular rate.&lt;br /&gt;
* Always receive a clue scroll drop from superior slayer creatures.&lt;br /&gt;
* Clues complete 50% faster.&lt;br /&gt;
* 25% chance on opening a casket to receive another casket. Another 15% chance that you receive a higher tier, if applicable.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_luckofthedwarves.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Luck Of The Dwarves&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*30% chance to roll twice on any loot table. If you&#039;d usually roll many times on a table, roll twice as many times.&lt;br /&gt;
*50% increased drop rate.&lt;br /&gt;
*3.5% chance to spawn a treasure goblin when killing monsters above level 100 combat.&lt;br /&gt;
**Treasure goblins drop a variety of items, including coins, gems, and rare items.&lt;br /&gt;
**You will always be able to attack treasure goblins with priority over an existing combat target.&lt;br /&gt;
**Killing treasure goblins &#039;&#039;can&#039;&#039; spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_prestigious.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Prestigious&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Gain double XP.&lt;br /&gt;
*When you level up, there&#039;s a 25% chance to level up again.&lt;br /&gt;
*When you prestige, there&#039;s a 15% chance to prestige again.&lt;br /&gt;
*Receive a permanent 17 level boost to every skill.&lt;br /&gt;
*Increase your prestige cap by 3, to a max of 13&lt;br /&gt;
**&#039;&#039;If you reset this perk as part of the Tier 7 Perk Reset, any skills above Prestige 10 will be lowered and capped at Prestige 10, meaning you lose League points for those prestiges&#039;&#039;&lt;br /&gt;
*Bypass all equip level requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (69,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +75%)&lt;br /&gt;
*Access to the Banker&#039;s note&lt;br /&gt;
*Gather noted resources&lt;br /&gt;
*Craft 3 extra runes per essence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_paladin.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Harness the power of the heavens.&lt;br /&gt;
* Holy hammers spin around you, actively attacking enemies around you which you&#039;re able to attack every tick &amp;lt;br&amp;gt;dealing up your current prayer bonus as typeless damage.&lt;br /&gt;
* Prayers are twice as effective, and drain prayer points twice as slowly.&lt;br /&gt;
* The higher your prayer bonus, the higher your max hit.&lt;br /&gt;
* Every time you restore prayer points, heal your hitpoints by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_handsfree.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Hands Free&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*While online, farming plots are automatically harvested and replanted, as long as you have the seeds in your bank.&lt;br /&gt;
*While online, clue scrolls rewards are automatically collected and restarted, as long as you have more of the same clue in the bank.&lt;br /&gt;
*Gifts from Seren are automatically claimed when gathering.&lt;br /&gt;
*All loot is automatically banked if you&#039;re not a UIM.&lt;br /&gt;
*Bones are automatically buried, and ashes automatically scattered, both for 5x XP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_reloaded.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Reloaded&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Pick another perk from tiers 1-4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 6 (124,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*+50% XP boost (Total of +150%)&lt;br /&gt;
*+50% drop rate (Total of +125%)&lt;br /&gt;
*[[Toxic orb|Toxic orbs]] are not consumed on use&lt;br /&gt;
*[[Ignis]] teleport scrolls are not consumed on use&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_wrath.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Wrath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*You can no longer use overhead prayers.&lt;br /&gt;
*You no longer gain defensive bonuses from equipment.&lt;br /&gt;
*Ignore all damage reduction and overheads against targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_vampyrism.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Vampyrism&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Heal for 10% of damage dealt to enemies.&lt;br /&gt;
** If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.&lt;br /&gt;
** If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.&lt;br /&gt;
* Life-steal from items is doubled.&lt;br /&gt;
* Always gain the effects of NPC weakness exploitation, regardless of combat style and the target&#039;s actual weaknesses.&lt;br /&gt;
&lt;br /&gt;
Damage dealt by perks such as Paladin and Absolute Unit do not proc this lifesteal effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_enhancedexecutioner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* You will be given the following items:&lt;br /&gt;
** 1x Sage&#039;s axe&lt;br /&gt;
* Automatically procs while the axe is in your inventory&lt;br /&gt;
* If it procs from your inventory while you&#039;re using melee, it will grant melee XP.&lt;br /&gt;
* Deals up to 1000 damage per hit, instead of 750&lt;br /&gt;
* Procs at 30% of the target&#039;s max HP, instead of 20%&lt;br /&gt;
* This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 7 (180,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*Gain a 1-off singular perk reset.&lt;br /&gt;
*+50% drop rate&lt;br /&gt;
*Enter ToA Warden without your key being consumed.&lt;br /&gt;
&lt;br /&gt;
===Tier 8 (250,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*Nothing else. Congrats if you reach this, I think!&lt;br /&gt;
&lt;br /&gt;
==Paragon Points==&lt;br /&gt;
[[File:paragon_interface.png|200px|thumb|The Paragon Point interface]]&lt;br /&gt;
Paragon points are used to provide extra combat stats to your character, allowing you to build additional strength that best suits your requirements. &lt;br /&gt;
&lt;br /&gt;
Paragon points can be reset at any time, allowing you to customize them at will.&lt;br /&gt;
&lt;br /&gt;
Paragon Points are gained automatically at set [[Paragon League#Relics|Relic tiers]]:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Relic Tier !! Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 0&lt;br /&gt;
| You start with 5 Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 4&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 5&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 6 and Tier 7&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 7 and Tier 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragon points can be put into the following categories:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Buff !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| +5 Accuracy for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| +3 Strength bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Defence&lt;br /&gt;
| +5 Defence bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Prayer&lt;br /&gt;
| +1 Prayer bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:paragon_rewards.png|500px|thumb|The cosmetic outfits are displayed left to right: Tier 1, Tier 3, Tier 2]]&lt;br /&gt;
There will be 3 tiers of Paragon cosmetic outfits available for different prices.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also Paragon themed:&lt;br /&gt;
*Drygore blowpipe&lt;br /&gt;
*Sunlight spear&lt;br /&gt;
*Thunder khopesh&lt;br /&gt;
*Venator bow&lt;br /&gt;
&lt;br /&gt;
The reward shop will also probably have the standard reward shop things like loot chest keys, limited rank books, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category: Leagues]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21289</id>
		<title>Paragon League</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21289"/>
		<updated>2026-02-12T01:43:30Z</updated>

		<summary type="html">&lt;p&gt;Bark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:paragon_logo.png|500px|thumb|The August Paragon League begins on January 31!]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
{{MessageBox&lt;br /&gt;
|img = [[File:paragon_logo.png|100px]]&lt;br /&gt;
|Not sure where to start on your journey? See the [[Paragon League/Guide|Paragon League Guide]] for tips on quickly getting to Tier 2!&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;August Paragon League&#039;&#039; is a temporary game mode with a unique ruleset that fundamentally changes the gameplay experience. Temporary accounts will progress in 3 designated Leagues worlds, separate from the main game. Players begin as an Ironman character and can unlock buffs in the form of &#039;&#039;Relics&#039;&#039; and &#039;&#039;Paragon Points&#039;&#039; to further bolster your progress. Players can view their progress by reviewing the &#039;&#039;Paragon League Relic interface&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changes from Anniversary League==&lt;br /&gt;
&lt;br /&gt;
*Access to the existing [[Talents]] and [[Item sacrifice|Pandora&#039;s Perks]] are disabled, with [[Paragon_League#Relics|Relics]] offering even more power than the previous &#039;&#039;Anniversary League&#039;&#039;!&lt;br /&gt;
*The previous [[Anniversary_League#Tier_3_(12,500_Points)|Fortune]] Relic has been removed.&lt;br /&gt;
* A Random Event mystery box has been added, which will roll the random event unique items to help with completing that collection log. You&#039;ll be able to trade in Clue uniques for tokens, and tokens can buy the boxes.&lt;br /&gt;
* The Leagues &#039;extra area teleporter&#039; that gives you access to instances with more NPC spawns, now has a Saradomin GWD option, adding 2 extra instances per world, at a cost of 2m coins per entry.&lt;br /&gt;
* The Fight Caves instance will now no longer boot you from the instance after the fight. If some extra loot drops, or your inventory is full, you can stay and pick it up before leaving when you&#039;re ready.&lt;br /&gt;
* The League tier unlock speedrun leaderboards now have separate sections for GIM / non-GIM&lt;br /&gt;
&lt;br /&gt;
===Exclusive Equipment===&lt;br /&gt;
For more information on the new Paragon exclusive equipment, see their Wiki pages!&lt;br /&gt;
*[[Far strike signet]]&lt;br /&gt;
*[[Convention of the elements]]&lt;br /&gt;
*[[Ring of swift strikes]]&lt;br /&gt;
*[[Drygore blowpipe]]&lt;br /&gt;
*[[Thousand-dragon ward]]&lt;br /&gt;
*[[Sunlit bracers]]&lt;br /&gt;
*[[Nature&#039;s reprisal]]&lt;br /&gt;
*[[Eye of ayak]]&lt;br /&gt;
*[[Sunlight spear]]&lt;br /&gt;
&lt;br /&gt;
===Clue Scroll System===&lt;br /&gt;
Acquire clues by mining/fishing/woodcutting/pvming, and complete them over time for chances at unique loot! &amp;lt;br&amp;gt;The Clue Scroll system is a brand new addition, bringing a taste of the Idle Game genre, allowing you to passively complete Clue Scrolls while you&#039;re gaming. There are 6 Clue Slots which can be unlocked with &#039;clue points&#039;, which you get from completing Clue Scrolls!&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:Points_interface.png|200px|thumb|The Paragon League points interface]]&lt;br /&gt;
Earning League Points and [[Paragon League#Paragon Points|Paragon Points]] will be the main ways to progress in the Paragon League. &lt;br /&gt;
&lt;br /&gt;
This leagues, you&#039;ll be able to earn League Points in 3 different ways:&lt;br /&gt;
#Unlocking collection log slots&lt;br /&gt;
#Completing [[achievements]]&lt;br /&gt;
#[[Prestige|Prestiging your skills]]&lt;br /&gt;
&lt;br /&gt;
As you gain League Points, you will fill a progress bar on the new Paragon League Relic interface.&lt;br /&gt;
When you reach certain point thresholds, you will unlock a [[Paragon_League#Relics|relic]] slot, with a choice between 3 different relics.&lt;br /&gt;
* Each relic choice will have a set of perks that it offers&lt;br /&gt;
*More points are required between each tier, but the Relics will also greatly increase your player&#039;s abilities to progress in the game&lt;br /&gt;
*Each relic tier you unlock will increase the amount of [[Paragon League#Paragon Points|Paragon Points]] you receive&lt;br /&gt;
**Starting at [[Paragon_League#Tier_6_(124,000_points)|Relic Tier 6]], you will gain Paragon Points incrementally as you gain league points&lt;br /&gt;
&lt;br /&gt;
==Changes From Base Game==&lt;br /&gt;
===Combat===&lt;br /&gt;
*All 6-tick weapons, other than scythes, have had their base attack speed reduced to 5.&lt;br /&gt;
*Ballistas and Colossal Blades have had their attack speed reduced from 8-tick to 7.&lt;br /&gt;
*Boss tasks are enabled for everyone immediately, however you will still need 80 slayer to get these tasks from Nixite.&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
*All teleport costs are reduced as if you have the [[Talents/Utility_talent_tree#Tier_1|Teleportation Haggler]] talent maxed out.&lt;br /&gt;
*All non-boss NPCs respawn in 3 ticks, and bosses that use default respawn behavior will respawn in 10 ticks.&lt;br /&gt;
*Votes count for 10x when it comes to vote tokens received and number of votes claimed for achievements.&lt;br /&gt;
&lt;br /&gt;
===Tempering===&lt;br /&gt;
*The [[Tempering]] system limits have been increased from 4 to &#039;&#039;&#039;&#039;&#039;unlimited&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You will get far more than the usual 3% stats from the first handful of temper ranks.&lt;br /&gt;
*The stat curve is STEEP to begin with, but exponentially decays towards 3% per rank.&lt;br /&gt;
*The cost to rank-up increases as you go.&lt;br /&gt;
**Every 3 ranks, the number of base items you need will double.&lt;br /&gt;
**Every rank, 5k more upgrade gems will be required.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
Some new [[Paragon_League/Achievements|achievements]] have been added for the Paragon League, and can be viewed before launch, including their rewards.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Player Restrictions===&lt;br /&gt;
As with the Anniversary League, players will be an [[Ironman_modes|Ironman]]. Players will start on a fresh League account - Standard game modes such as PvM, Skiller, Masochist, and Slayer Locked are not available in the Paragon League.&lt;br /&gt;
&lt;br /&gt;
Players will start with a 20x accelerated XP rate. XP multipliers increase further at specific relic tiers.&lt;br /&gt;
&lt;br /&gt;
===Group Ironman Changes===&lt;br /&gt;
Group Ironman is available for the Paragon League. However, groups will be locked once created.&lt;br /&gt;
*Players will &#039;&#039;&#039;NOT&#039;&#039;&#039; be allowed to leave a group once they join one, and groups will &#039;&#039;&#039;NOT&#039;&#039;&#039; be changed to &amp;quot;swapper&amp;quot; GIMs.&lt;br /&gt;
**Groups &#039;&#039;&#039;WILL&#039;&#039;&#039; be able to add new players to their group if they have an open slot, but only if the new player has yet to complete the tutorial.&lt;br /&gt;
*&#039;&#039;&#039;NO EXCEPTIONS&#039;&#039;&#039; will be made to this rule.&lt;br /&gt;
&lt;br /&gt;
===Other Restrictions===&lt;br /&gt;
Shop restrictions for Ironmen accounts are lifted in the League worlds.&lt;br /&gt;
&lt;br /&gt;
===Donations===&lt;br /&gt;
*Any donations made via &#039;&#039;Stripe&#039;&#039; on your League account will award [[Rank_book|Rank books]] being automatically added to your main-game account.&lt;br /&gt;
**This does not include OSGP donations.&lt;br /&gt;
*Any &#039;&#039;items&#039;&#039; donated for on the League worlds will not be transferred back.&lt;br /&gt;
*Donator Rank obtained &#039;&#039;not via donating&#039;&#039; will not be transferred back to your main account.&lt;br /&gt;
* Rank transferring to, from, or between League accounts will not be offered.&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
[[File:why-are-you-reading-this.png|right|500px]]&lt;br /&gt;
Relics are a unique addition to the August Paragon League that replace the existing [[Talents|Talent]] systems.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 (1,400 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate bonus&lt;br /&gt;
*+25% more defence penetration&lt;br /&gt;
*+5 minimum hit&lt;br /&gt;
*Auto bank all herbs and currency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_fluidstrikes.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Fluid Strikes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Melee attacks are 2x faster, rounding down. i.e. 5-tick melee weapons become 2-tick.&lt;br /&gt;
* Gain extra damage vs targets according to how large they are. (5x5 target: 25% extra damage)&lt;br /&gt;
* When wielding a defender, deal more damage, scaling with the type of defender.&lt;br /&gt;
* When wielding a shield, gain a 25% chance to block incoming damage completely.&lt;br /&gt;
* When using a stab weapon, gain a 25% chance to cause the target to bleed for damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_quickshot.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Ranged attacks are 2x faster, rounding down. i.e. 5-tick ranged weapons become 2-tick.&lt;br /&gt;
* 10% chance for a headshot, dealing double damage to the target.&lt;br /&gt;
* Deal up to 50% more damage at max range when using a longbow.&lt;br /&gt;
* Deal up to 25% more damage at minimum range when using a shortbow.&lt;br /&gt;
* Crossbow bolts are 2x more likely to proc.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_doublecast.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Double Cast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Magic attacks are 2x faster, rounding down. i.e. 5-tick magic weapons become 2-tick.&lt;br /&gt;
* 25% chance to randomly freeze, burn, or sunder enemy armour with magic attacks.&lt;br /&gt;
* Ice spells ignore all target defences.&lt;br /&gt;
* Blood spells heal 20% more.&lt;br /&gt;
* Summon a Bloodworm and a Guardian to fight alongside you.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 (5,600 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost&lt;br /&gt;
*1% chance to spawn the Spirit of Seren when gathering&lt;br /&gt;
*60% chance to save 10% of resources when crafting&lt;br /&gt;
*+5 slayer task picks per day&lt;br /&gt;
*Save 95% of runes/ammo/charges&lt;br /&gt;
*Unlock bonfires&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_endlessharvest.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Endless Harvest&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Infinitely repeat gathering actions while mining, fishing, woodcutting, and thieving, as long as you have inventory space and don&#039;t cancel the action.&lt;br /&gt;
*Farming patches grow every tick.&lt;br /&gt;
*Never deplete gathering nodes when gathering.&lt;br /&gt;
&lt;br /&gt;
*You will be given the following items:&lt;br /&gt;
**1x Echo pickaxe&lt;br /&gt;
**1x Echo axe&lt;br /&gt;
**1x Echo harpoon&lt;br /&gt;
*When equipped:&lt;br /&gt;
**Tools have a 100% chance to bank resources&lt;br /&gt;
**15% chance to automatically process them (burn, smelt, cook)&lt;br /&gt;
**50% chance to gather 1 tick quicker&lt;br /&gt;
**25% chance to double the resource (gaining double XP). &lt;br /&gt;
This will work even e.g. when thieving, with your pickaxe equipped.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_productionprodigy.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Production Prodigy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Expedite all production, immediately crafting all queued items, with a 5% chance to double each item.&lt;br /&gt;
*When you save resources when crafting, save 60% of resources instead of 10%.&lt;br /&gt;
*+10% crafting success chance.&lt;br /&gt;
*You no longer require tools when crafting items.&lt;br /&gt;
*Crushable items can be crushed while noted, e.g. noted luminite, barrows items, superior bones.&lt;br /&gt;
*Herblore secondaries are never consumed.&lt;br /&gt;
*Always mix 4-dose potions, and harvest potions instead of herbs when farming.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_slayermaster.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Slayer Master&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Gain 75% more Slayer points when completing Slayer tasks and 60% more points for task streaks.&lt;br /&gt;
*You can infinitely pick your Slayer tasks.&lt;br /&gt;
*Superior Slayer creatures spawn 3x more often.&lt;br /&gt;
*Slayer Helmet accuracy and damage buffs are 2x stronger.&lt;br /&gt;
*Unlock Raid tasks and Nex tasks from Nixite boss slayer.&lt;br /&gt;
**Slayer helm accuracy and damage buffs will work for these raids and Nex tasks&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
*1x Slayer helm charm&lt;br /&gt;
The Slayer helm charm gives you the slayer helm buff while it sits in your inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (16,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +50%)&lt;br /&gt;
*NPC aggression lasts 5x longer&lt;br /&gt;
*Auto bank all keys, slayer parts, and slayer boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_summoner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Summoner&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Summon 3 Bloodworms &amp;amp; 3 Guardians to fight alongside you in combat.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
* [[Pets#Combat_pets|Combat pets]] attack 2x faster.&lt;br /&gt;
* All combat pets gain 3 attack range, 5 additional max hit, and ignore all target defences.&lt;br /&gt;
* Pets always run, and will teleport in range if needed when entering combat.&lt;br /&gt;
&lt;br /&gt;
Note: You will receive combat XP equal to 50% of the damage dealt by the pet.&lt;br /&gt;
*XP is awarded as if the player dealt damage themselves. The current selected attack style will award that XP, regardless of the style of attack the pet uses&lt;br /&gt;
*If you are holding a melee weapon and a pet attacks with magic, you will gain combat XP in line with the style selected on your equipped weapon, NOT the pet&#039;s combat style.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_absolute_unit.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Absolute Unit&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Passively regenerate 10% of your max HP (at least 5) and 3 Prayer points every 3 seconds.&lt;br /&gt;
* Reduce all damage taken (except poison, venom) by 10 when wielding a shield.&lt;br /&gt;
* Reflect 5x of damage you would take, before any damage reduction.&lt;br /&gt;
* Reflect damage is boosted a further 50% when wearing a ring of recoil, and 100% with a ring of suffering.&lt;br /&gt;
* Recoil and suffering rings do not lose charges.&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
* 1x Corrupted shark&lt;br /&gt;
* The corrupted shark can be eaten infinitely for 20 hitpoints each bite, and overheals like an anglerfish.&lt;br /&gt;
&lt;br /&gt;
Note: Combat XP is granted for the style you&#039;re using when you receive damage. e.g. If you take 19 damage while using a bow, you will receive combat XP as if you shot a 19 with your bow, AND reflect 95 damage at the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_ferality.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Ferality&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* 25% chance on hit to unleash a flurry of attacks, removing your attack delay for the next 2 attacks.&lt;br /&gt;
* Gain +5 minimum hit.&lt;br /&gt;
* 50% chance to deal up to 50% of damage dealt to up to 9 nearby targets in multi-way combat.&lt;br /&gt;
* Deal 30% more damage, take 10% more damage.&lt;br /&gt;
* Build up momentum the longer you&#039;re in combat, increasing ranged damage by up to 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ferality AoE will grant XP equal to 33% of AoE damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (39,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost (Total of +100%)&lt;br /&gt;
*+60% chance to successfully gather&lt;br /&gt;
*2x the amount of automatic gathers before stopping gathering&lt;br /&gt;
*2x chance to receive [[Pets]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_treasure_seeker.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Treasure Seeker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Acquire clues from PvM, Mining, Fishing, Woodcutting at 10x the regular rate.&lt;br /&gt;
* Always receive a clue scroll drop from superior slayer creatures.&lt;br /&gt;
* Clues complete 50% faster.&lt;br /&gt;
* 25% chance on opening a casket to receive another casket. Another 15% chance that you receive a higher tier, if applicable.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_luckofthedwarves.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Luck Of The Dwarves&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*30% chance to roll twice on any loot table. If you&#039;d usually roll many times on a table, roll twice as many times.&lt;br /&gt;
*50% increased drop rate.&lt;br /&gt;
*3.5% chance to spawn a treasure goblin when killing monsters above level 100 combat.&lt;br /&gt;
**Treasure goblins drop a variety of items, including coins, gems, and rare items.&lt;br /&gt;
**You will always be able to attack treasure goblins with priority over an existing combat target.&lt;br /&gt;
**Killing treasure goblins &#039;&#039;can&#039;&#039; spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_prestigious.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Prestigious&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Gain double XP.&lt;br /&gt;
*When you level up, there&#039;s a 25% chance to level up again.&lt;br /&gt;
*When you prestige, there&#039;s a 15% chance to prestige again.&lt;br /&gt;
*Receive a permanent 17 level boost to every skill.&lt;br /&gt;
*Increase your prestige cap by 3.&lt;br /&gt;
*Bypass all equip level requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (69,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +75%)&lt;br /&gt;
*Access to the Banker&#039;s note&lt;br /&gt;
*Gather noted resources&lt;br /&gt;
*Craft 3 extra runes per essence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_paladin.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Harness the power of the heavens.&lt;br /&gt;
* Holy hammers spin around you, actively attacking enemies around you which you&#039;re able to attack every tick &amp;lt;br&amp;gt;dealing up your current prayer bonus as typeless damage.&lt;br /&gt;
* Prayers are twice as effective, and drain prayer points twice as slowly.&lt;br /&gt;
* The higher your prayer bonus, the higher your max hit.&lt;br /&gt;
* Every time you restore prayer points, heal your hitpoints by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_handsfree.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Hands Free&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*While online, farming plots are automatically harvested and replanted, as long as you have the seeds in your bank.&lt;br /&gt;
*While online, clue scrolls rewards are automatically collected and restarted, as long as you have more of the same clue in the bank.&lt;br /&gt;
*Gifts from Seren are automatically claimed when gathering.&lt;br /&gt;
*All loot is automatically banked if you&#039;re not a UIM.&lt;br /&gt;
*Bones are automatically buried, and ashes automatically scattered, both for 5x XP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_reloaded.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Reloaded&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Pick another perk from tiers 1-4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 6 (124,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*+50% XP boost (Total of +150%)&lt;br /&gt;
*+50% drop rate (Total of +125%)&lt;br /&gt;
*[[Toxic orb|Toxic orbs]] are not consumed on use&lt;br /&gt;
*[[Ignis]] teleport scrolls are not consumed on use&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_wrath.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Wrath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*You can no longer use overhead prayers.&lt;br /&gt;
*You no longer gain defensive bonuses from equipment.&lt;br /&gt;
*Ignore all damage reduction and overheads against targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_vampyrism.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Vampyrism&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Heal for 10% of damage dealt to enemies.&lt;br /&gt;
** If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.&lt;br /&gt;
** If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.&lt;br /&gt;
* Life-steal from items is doubled.&lt;br /&gt;
* Always gain the effects of NPC weakness exploitation, regardless of combat style and the target&#039;s actual weaknesses.&lt;br /&gt;
&lt;br /&gt;
Damage dealt by perks such as Paladin and Absolute Unit do not proc this lifesteal effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_enhancedexecutioner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* You will be given the following items:&lt;br /&gt;
** 1x Sage&#039;s axe&lt;br /&gt;
* Automatically procs while the axe is in your inventory&lt;br /&gt;
* If it procs from your inventory while you&#039;re using melee, it will grant melee XP.&lt;br /&gt;
* Deals up to 1000 damage per hit, instead of 750&lt;br /&gt;
* Procs at 30% of the target&#039;s max HP, instead of 20%&lt;br /&gt;
* This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 7 (180,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*Gain a 1-off singular perk reset.&lt;br /&gt;
*+50% drop rate&lt;br /&gt;
*Enter ToA Warden without your key being consumed.&lt;br /&gt;
&lt;br /&gt;
===Tier 8 (250,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Nothing. Congrats if you reach this, I think!&lt;br /&gt;
&lt;br /&gt;
==Paragon Points==&lt;br /&gt;
[[File:paragon_interface.png|200px|thumb|The Paragon Point interface]]&lt;br /&gt;
Paragon points are used to provide extra combat stats to your character, allowing you to build additional strength that best suits your requirements. &lt;br /&gt;
&lt;br /&gt;
Paragon points can be reset at any time, allowing you to customize them at will.&lt;br /&gt;
&lt;br /&gt;
Paragon Points are gained automatically at set [[Paragon League#Relics|Relic tiers]]:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Relic Tier !! Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 0&lt;br /&gt;
| You start with 5 Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 4&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 5&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 6 and Tier 7&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 7 and Tier 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragon points can be put into the following categories:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Buff !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| +5 Accuracy for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| +3 Strength bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Defence&lt;br /&gt;
| +5 Defence bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Prayer&lt;br /&gt;
| +1 Prayer bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:paragon_rewards.png|500px|thumb|The cosmetic outfits are displayed left to right: Tier 1, Tier 3, Tier 2]]&lt;br /&gt;
There will be 3 tiers of Paragon cosmetic outfits available for different prices.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also Paragon themed:&lt;br /&gt;
*Drygore blowpipe&lt;br /&gt;
*Sunlight spear&lt;br /&gt;
*Thunder khopesh&lt;br /&gt;
*Venator bow&lt;br /&gt;
&lt;br /&gt;
The reward shop will also probably have the standard reward shop things like loot chest keys, limited rank books, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category: Leagues]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21286</id>
		<title>Paragon League</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21286"/>
		<updated>2026-02-10T18:35:36Z</updated>

		<summary type="html">&lt;p&gt;Bark: /* Exclusive Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:paragon_logo.png|500px|thumb|The August Paragon League begins on January 31!]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
{{MessageBox&lt;br /&gt;
|img = [[File:paragon_logo.png|100px]]&lt;br /&gt;
|Not sure where to start on your journey? See the [[Paragon League/Guide|Paragon League Guide]] for tips on quickly getting to Tier 2!&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;August Paragon League&#039;&#039; is a temporary game mode with a unique ruleset that fundamentally changes the gameplay experience. Temporary accounts will progress in 3 designated Leagues worlds, separate from the main game. Players begin as an Ironman character and can unlock buffs in the form of &#039;&#039;Relics&#039;&#039; and &#039;&#039;Paragon Points&#039;&#039; to further bolster your progress. Players can view their progress by reviewing the &#039;&#039;Paragon League Relic interface&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changes from Anniversary League==&lt;br /&gt;
&lt;br /&gt;
*Access to the existing [[Talents]] and [[Item sacrifice|Pandora&#039;s Perks]] are disabled, with [[Paragon_League#Relics|Relics]] offering even more power than the previous &#039;&#039;Anniversary League&#039;&#039;!&lt;br /&gt;
*The previous [[Anniversary_League#Tier_3_(12,500_Points)|Fortune]] Relic has been removed.&lt;br /&gt;
* A Random Event mystery box has been added, which will roll the random event unique items to help with completing that collection log. You&#039;ll be able to trade in Clue uniques for tokens, and tokens can buy the boxes.&lt;br /&gt;
* The Leagues &#039;extra area teleporter&#039; that gives you access to instances with more NPC spawns, now has a Saradomin GWD option, adding 2 extra instances per world, at a cost of 2m coins per entry.&lt;br /&gt;
* The Fight Caves instance will now no longer boot you from the instance after the fight. If some extra loot drops, or your inventory is full, you can stay and pick it up before leaving when you&#039;re ready.&lt;br /&gt;
* The League tier unlock speedrun leaderboards now have separate sections for GIM / non-GIM&lt;br /&gt;
&lt;br /&gt;
===Exclusive Equipment===&lt;br /&gt;
For more information on the new Paragon exclusive equipment, see their Wiki pages!&lt;br /&gt;
*[[Far strike signet]]&lt;br /&gt;
*[[Convention of the elements]]&lt;br /&gt;
*[[Ring of swift strikes]]&lt;br /&gt;
*[[Drygore blowpipe]]&lt;br /&gt;
*[[Thousand-dragon ward]]&lt;br /&gt;
*[[Sunlit bracers]]&lt;br /&gt;
*[[Nature&#039;s reprisal]]&lt;br /&gt;
*[[Eye of ayak]]&lt;br /&gt;
*[[Sunlight spear]]&lt;br /&gt;
&lt;br /&gt;
===Clue Scroll System===&lt;br /&gt;
Acquire clues by mining/fishing/woodcutting/pvming, and complete them over time for chances at unique loot! &amp;lt;br&amp;gt;The Clue Scroll system is a brand new addition, bringing a taste of the Idle Game genre, allowing you to passively complete Clue Scrolls while you&#039;re gaming. There are 6 Clue Slots which can be unlocked with &#039;clue points&#039;, which you get from completing Clue Scrolls!&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:Points_interface.png|200px|thumb|The Paragon League points interface]]&lt;br /&gt;
Earning League Points and [[Paragon League#Paragon Points|Paragon Points]] will be the main ways to progress in the Paragon League. &lt;br /&gt;
&lt;br /&gt;
This leagues, you&#039;ll be able to earn League Points in 3 different ways:&lt;br /&gt;
#Unlocking collection log slots&lt;br /&gt;
#Completing [[achievements]]&lt;br /&gt;
#[[Prestige|Prestiging your skills]]&lt;br /&gt;
&lt;br /&gt;
As you gain League Points, you will fill a progress bar on the new Paragon League Relic interface.&lt;br /&gt;
When you reach certain point thresholds, you will unlock a [[Paragon_League#Relics|relic]] slot, with a choice between 3 different relics.&lt;br /&gt;
* Each relic choice will have a set of perks that it offers&lt;br /&gt;
*More points are required between each tier, but the Relics will also greatly increase your player&#039;s abilities to progress in the game&lt;br /&gt;
*Each relic tier you unlock will increase the amount of [[Paragon League#Paragon Points|Paragon Points]] you receive&lt;br /&gt;
**Starting at [[Paragon_League#Tier_6_(124,000_points)|Relic Tier 6]], you will gain Paragon Points incrementally as you gain league points&lt;br /&gt;
&lt;br /&gt;
==Changes From Base Game==&lt;br /&gt;
===Combat===&lt;br /&gt;
*All 6-tick weapons, other than scythes, have had their base attack speed reduced to 5.&lt;br /&gt;
*Ballistas and Colossal Blades have had their attack speed reduced from 8-tick to 7.&lt;br /&gt;
*Boss tasks are enabled for everyone immediately, however you will still need 80 slayer to get these tasks from Nixite.&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
*All teleport costs are reduced as if you have the [[Talents/Utility_talent_tree#Tier_1|Teleportation Haggler]] talent maxed out.&lt;br /&gt;
*All non-boss NPCs respawn in 3 ticks, and bosses that use default respawn behavior will respawn in 10 ticks.&lt;br /&gt;
*Votes count for 10x when it comes to vote tokens received and number of votes claimed for achievements.&lt;br /&gt;
&lt;br /&gt;
===Tempering===&lt;br /&gt;
*The [[Tempering]] system limits have been increased from 4 to &#039;&#039;&#039;&#039;&#039;unlimited&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You will get far more than the usual 3% stats from the first handful of temper ranks.&lt;br /&gt;
*The stat curve is STEEP to begin with, but exponentially decays towards 3% per rank.&lt;br /&gt;
*The cost to rank-up increases as you go.&lt;br /&gt;
**Every 3 ranks, the number of base items you need will double.&lt;br /&gt;
**Every rank, 5k more upgrade gems will be required.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
Some new [[Paragon_League/Achievements|achievements]] have been added for the Paragon League, and can be viewed before launch, including their rewards.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Player Restrictions===&lt;br /&gt;
As with the Anniversary League, players will be an [[Ironman_modes|Ironman]]. Players will start on a fresh League account - Standard game modes such as PvM, Skiller, Masochist, and Slayer Locked are not available in the Paragon League.&lt;br /&gt;
&lt;br /&gt;
Players will start with a 20x accelerated XP rate. XP multipliers increase further at specific relic tiers.&lt;br /&gt;
&lt;br /&gt;
===Group Ironman Changes===&lt;br /&gt;
Group Ironman is available for the Paragon League. However, groups will be locked once created.&lt;br /&gt;
*Players will &#039;&#039;&#039;NOT&#039;&#039;&#039; be allowed to leave a group once they join one, and groups will &#039;&#039;&#039;NOT&#039;&#039;&#039; be changed to &amp;quot;swapper&amp;quot; GIMs.&lt;br /&gt;
**Groups &#039;&#039;&#039;WILL&#039;&#039;&#039; be able to add new players to their group if they have an open slot, but only if the new player has yet to complete the tutorial.&lt;br /&gt;
*&#039;&#039;&#039;NO EXCEPTIONS&#039;&#039;&#039; will be made to this rule.&lt;br /&gt;
&lt;br /&gt;
===Other Restrictions===&lt;br /&gt;
Shop restrictions for Ironmen accounts are lifted in the League worlds.&lt;br /&gt;
&lt;br /&gt;
===Donations===&lt;br /&gt;
*Any donations made via &#039;&#039;Stripe&#039;&#039; on your League account will award [[Rank_book|Rank books]] being automatically added to your main-game account.&lt;br /&gt;
**This does not include OSGP donations.&lt;br /&gt;
*Any &#039;&#039;items&#039;&#039; donated for on the League worlds will not be transferred back.&lt;br /&gt;
*Donator Rank obtained &#039;&#039;not via donating&#039;&#039; will not be transferred back to your main account.&lt;br /&gt;
* Rank transferring to, from, or between League accounts will not be offered.&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
[[File:why-are-you-reading-this.png|right|500px]]&lt;br /&gt;
Relics are a unique addition to the August Paragon League that replace the existing [[Talents|Talent]] systems.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 (1,400 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate bonus&lt;br /&gt;
*+25% more defence penetration&lt;br /&gt;
*+5 minimum hit&lt;br /&gt;
*Auto bank all herbs and currency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_fluidstrikes.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Fluid Strikes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Melee attacks are 2x faster, rounding down. i.e. 5-tick melee weapons become 2-tick.&lt;br /&gt;
* Gain extra damage vs targets according to how large they are. (5x5 target: 25% extra damage)&lt;br /&gt;
* When wielding a defender, deal more damage, scaling with the type of defender.&lt;br /&gt;
* When wielding a shield, gain a 25% chance to block incoming damage completely.&lt;br /&gt;
* When using a stab weapon, gain a 25% chance to cause the target to bleed for damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_quickshot.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Ranged attacks are 2x faster, rounding down. i.e. 5-tick ranged weapons become 2-tick.&lt;br /&gt;
* 10% chance for a headshot, dealing double damage to the target.&lt;br /&gt;
* Deal up to 50% more damage at max range when using a longbow.&lt;br /&gt;
* Deal up to 25% more damage at minimum range when using a shortbow.&lt;br /&gt;
* Crossbow bolts are 2x more likely to proc.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_doublecast.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Double Cast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Magic attacks are 2x faster, rounding down. i.e. 5-tick magic weapons become 2-tick.&lt;br /&gt;
* 25% chance to randomly freeze, burn, or sunder enemy armour with magic attacks.&lt;br /&gt;
* Ice spells ignore all target defences.&lt;br /&gt;
* Blood spells heal 20% more.&lt;br /&gt;
* Summon a Bloodworm and a Guardian to fight alongside you.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 (5,600 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost&lt;br /&gt;
*1% chance to spawn the Spirit of Seren when gathering&lt;br /&gt;
*60% chance to save 10% of resources when crafting&lt;br /&gt;
*+5 slayer task picks per day&lt;br /&gt;
*Save 95% of runes/ammo/charges&lt;br /&gt;
*Unlock bonfires&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_endlessharvest.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Endless Harvest&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Infinitely repeat gathering actions while mining, fishing, woodcutting, and thieving, as long as you have inventory space and don&#039;t cancel the action.&lt;br /&gt;
*Farming patches grow every tick.&lt;br /&gt;
*Never deplete gathering nodes when gathering.&lt;br /&gt;
&lt;br /&gt;
*You will be given the following items:&lt;br /&gt;
**1x Echo pickaxe&lt;br /&gt;
**1x Echo axe&lt;br /&gt;
**1x Echo harpoon&lt;br /&gt;
*When equipped:&lt;br /&gt;
**Tools have a 100% chance to bank resources&lt;br /&gt;
**15% chance to automatically process them (burn, smelt, cook)&lt;br /&gt;
**50% chance to gather 1 tick quicker&lt;br /&gt;
**25% chance to double the resource (gaining double XP). &lt;br /&gt;
This will work even e.g. when thieving, with your pickaxe equipped.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_productionprodigy.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Production Prodigy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Expedite all production, immediately crafting all queued items, with a 5% chance to double each item.&lt;br /&gt;
*When you save resources when crafting, save 60% of resources instead of 10%.&lt;br /&gt;
*+10% crafting success chance.&lt;br /&gt;
*You no longer require tools when crafting items.&lt;br /&gt;
*Crushable items can be crushed while noted, e.g. noted luminite, barrows items, superior bones.&lt;br /&gt;
*Herblore secondaries are never consumed.&lt;br /&gt;
*Always mix 4-dose potions, and harvest potions instead of herbs when farming.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_slayermaster.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Slayer Master&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Gain 75% more Slayer points when completing Slayer tasks and 60% more points for task streaks.&lt;br /&gt;
*You can infinitely pick your Slayer tasks.&lt;br /&gt;
*Superior Slayer creatures spawn 3x more often.&lt;br /&gt;
*Slayer Helmet accuracy and damage buffs are 2x stronger.&lt;br /&gt;
*Unlock Raid tasks and Nex tasks from Nixite boss slayer.&lt;br /&gt;
**Slayer helm accuracy and damage buffs will work for these raids and Nex tasks&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
*1x Slayer helm charm&lt;br /&gt;
The Slayer helm charm gives you the slayer helm buff while it sits in your inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (16,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +50%)&lt;br /&gt;
*NPC aggression lasts 5x longer&lt;br /&gt;
*Auto bank all keys, slayer parts, and slayer boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_summoner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Summoner&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Summon 3 Bloodworms &amp;amp; 3 Guardians to fight alongside you in combat.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
* [[Pets#Combat_pets|Combat pets]] attack 2x faster.&lt;br /&gt;
* All combat pets gain 3 attack range, 5 additional max hit, and ignore all target defences.&lt;br /&gt;
* Pets always run, and will teleport in range if needed when entering combat.&lt;br /&gt;
&lt;br /&gt;
Note: You will receive combat XP equal to 50% of the damage dealt by the pet.&lt;br /&gt;
*XP is awarded as if the player dealt damage themselves. The current selected attack style will award that XP, regardless of the style of attack the pet uses&lt;br /&gt;
*If you are holding a melee weapon and a pet attacks with magic, you will gain combat XP in line with the style selected on your equipped weapon, NOT the pet&#039;s combat style.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_absolute_unit.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Absolute Unit&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Passively regenerate 10% of your max HP (at least 5) and 3 Prayer points every 3 seconds.&lt;br /&gt;
* Reduce all damage taken (except poison, venom) by 10 when wielding a shield.&lt;br /&gt;
* Reflect 5x of damage you would take, before any damage reduction.&lt;br /&gt;
* Reflect damage is boosted a further 50% when wearing a ring of recoil, and 100% with a ring of suffering.&lt;br /&gt;
* Recoil and suffering rings do not lose charges.&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
* 1x Corrupted shark&lt;br /&gt;
* The corrupted shark can be eaten infinitely for 20 hitpoints each bite, and overheals like an anglerfish.&lt;br /&gt;
&lt;br /&gt;
Note: Combat XP is granted for the style you&#039;re using when you receive damage. e.g. If you take 19 damage while using a bow, you will receive combat XP as if you shot a 19 with your bow, AND reflect 95 damage at the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_ferality.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Ferality&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* 25% chance on hit to unleash a flurry of attacks, removing your attack delay for the next 2 attacks.&lt;br /&gt;
* Gain +5 minimum hit.&lt;br /&gt;
* 50% chance to deal up to 50% of damage dealt to up to 9 nearby targets in multi-way combat.&lt;br /&gt;
* Deal 30% more damage, take 10% more damage.&lt;br /&gt;
* Build up momentum the longer you&#039;re in combat, increasing ranged damage by up to 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ferality AoE will grant XP equal to 33% of AoE damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (39,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost (Total of +100%)&lt;br /&gt;
*+60% chance to successfully gather&lt;br /&gt;
*2x the amount of automatic gathers before stopping gathering&lt;br /&gt;
*2x chance to receive [[Pets]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_treasure_seeker.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Treasure Seeker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Acquire clues from PvM, Mining, Fishing, Woodcutting at 10x the regular rate.&lt;br /&gt;
* Always receive a clue scroll drop from superior slayer creatures.&lt;br /&gt;
* Clues complete 50% faster.&lt;br /&gt;
* 25% chance on opening a casket to receive another casket. Another 15% chance that you receive a higher tier, if applicable.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_luckofthedwarves.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Luck Of The Dwarves&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*30% chance to roll twice on any loot table. If you&#039;d usually roll many times on a table, roll twice as many times.&lt;br /&gt;
*50% increased drop rate.&lt;br /&gt;
*3.5% chance to spawn a treasure goblin when killing monsters above level 100 combat.&lt;br /&gt;
**Treasure goblins drop a variety of items, including coins, gems, and rare items.&lt;br /&gt;
**You will always be able to attack treasure goblins with priority over an existing combat target.&lt;br /&gt;
**Killing treasure goblins &#039;&#039;can&#039;&#039; spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_prestigious.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Prestigious&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Gain double XP.&lt;br /&gt;
*When you level up, there&#039;s a 25% chance to level up again.&lt;br /&gt;
*When you prestige, there&#039;s a 15% chance to prestige again.&lt;br /&gt;
*Receive a permanent 17 level boost to every skill.&lt;br /&gt;
*Increase your prestige cap by 3.&lt;br /&gt;
*Bypass all equip level requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (69,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +75%)&lt;br /&gt;
*Access to the Banker&#039;s note&lt;br /&gt;
*Gather noted resources&lt;br /&gt;
*Craft 3 extra runes per essence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_paladin.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Harness the power of the heavens.&lt;br /&gt;
* Holy hammers spin around you, actively attacking enemies around you which you&#039;re able to attack every tick &amp;lt;br&amp;gt;dealing up your current prayer bonus as typeless damage.&lt;br /&gt;
* Prayers are twice as effective, and drain prayer points twice as slowly.&lt;br /&gt;
* The higher your prayer bonus, the higher your max hit.&lt;br /&gt;
* Every time you restore prayer points, heal your hitpoints by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_handsfree.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Hands Free&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*While online, farming plots are automatically harvested and replanted, as long as you have the seeds in your bank.&lt;br /&gt;
*While online, clue scrolls rewards are automatically collected and restarted, as long as you have more of the same clue in the bank.&lt;br /&gt;
*Gifts from Seren are automatically claimed when gathering.&lt;br /&gt;
*All loot is automatically banked if you&#039;re not a UIM.&lt;br /&gt;
*Bones are automatically buried, and ashes automatically scattered, both for 5x XP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_reloaded.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Reloaded&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Pick another perk from tiers 1-4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 6 (124,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*+50% XP boost (Total of +150%)&lt;br /&gt;
*+50% drop rate (Total of +125%)&lt;br /&gt;
*[[Toxic orb|Toxic orbs]] are not consumed on use&lt;br /&gt;
*[[Ignis]] teleport scrolls are not consumed on use&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_wrath.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Wrath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*You can no longer use overhead prayers.&lt;br /&gt;
*You no longer gain defensive bonuses from equipment.&lt;br /&gt;
*Ignore all damage reduction and overheads against targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_vampyrism.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Vampyrism&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Heal for 10% of damage dealt to enemies.&lt;br /&gt;
** If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.&lt;br /&gt;
** If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.&lt;br /&gt;
* Life-steal from items is doubled.&lt;br /&gt;
* Always gain the effects of NPC weakness exploitation, regardless of combat style and the target&#039;s actual weaknesses.&lt;br /&gt;
&lt;br /&gt;
Damage dealt by perks such as Paladin and Absolute Unit do not proc this lifesteal effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_enhancedexecutioner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* You will be given the following items:&lt;br /&gt;
** 1x Sage&#039;s axe&lt;br /&gt;
* Automatically procs while the axe is in your inventory&lt;br /&gt;
* If it procs from your inventory while you&#039;re using melee, it will grant melee XP.&lt;br /&gt;
* Deals up to 1000 damage per hit, instead of 750&lt;br /&gt;
* Procs at 30% of the target&#039;s max HP, instead of 20%&lt;br /&gt;
* This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 7 (180,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*+50% drop rate&lt;br /&gt;
*Enter ToA Warden without your key being consumed.&lt;br /&gt;
&lt;br /&gt;
===Tier 8 (250,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain a 1-off singular perk reset.&lt;br /&gt;
*+75% drop rate &lt;br /&gt;
&lt;br /&gt;
==Paragon Points==&lt;br /&gt;
[[File:paragon_interface.png|200px|thumb|The Paragon Point interface]]&lt;br /&gt;
Paragon points are used to provide extra combat stats to your character, allowing you to build additional strength that best suits your requirements. &lt;br /&gt;
&lt;br /&gt;
Paragon points can be reset at any time, allowing you to customize them at will.&lt;br /&gt;
&lt;br /&gt;
Paragon Points are gained automatically at set [[Paragon League#Relics|Relic tiers]]:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Relic Tier !! Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 0&lt;br /&gt;
| You start with 5 Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 4&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 5&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 6 and Tier 7&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 7 and Tier 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragon points can be put into the following categories:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Buff !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| +5 Accuracy for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| +3 Strength bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Defence&lt;br /&gt;
| +5 Defence bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Prayer&lt;br /&gt;
| +1 Prayer bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:paragon_rewards.png|500px|thumb|The cosmetic outfits are displayed left to right: Tier 1, Tier 3, Tier 2]]&lt;br /&gt;
There will be 3 tiers of Paragon cosmetic outfits available for different prices.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also Paragon themed:&lt;br /&gt;
*Drygore blowpipe&lt;br /&gt;
*Sunlight spear&lt;br /&gt;
*Thunder khopesh&lt;br /&gt;
*Venator bow&lt;br /&gt;
&lt;br /&gt;
The reward shop will also probably have the standard reward shop things like loot chest keys, limited rank books, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category: Leagues]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21285</id>
		<title>Paragon League</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Paragon_League&amp;diff=21285"/>
		<updated>2026-02-10T18:30:29Z</updated>

		<summary type="html">&lt;p&gt;Bark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:paragon_logo.png|500px|thumb|The August Paragon League begins on January 31!]]&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
{{MessageBox&lt;br /&gt;
|img = [[File:paragon_logo.png|100px]]&lt;br /&gt;
|Not sure where to start on your journey? See the [[Paragon League/Guide|Paragon League Guide]] for tips on quickly getting to Tier 2!&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;August Paragon League&#039;&#039; is a temporary game mode with a unique ruleset that fundamentally changes the gameplay experience. Temporary accounts will progress in 3 designated Leagues worlds, separate from the main game. Players begin as an Ironman character and can unlock buffs in the form of &#039;&#039;Relics&#039;&#039; and &#039;&#039;Paragon Points&#039;&#039; to further bolster your progress. Players can view their progress by reviewing the &#039;&#039;Paragon League Relic interface&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changes from Anniversary League==&lt;br /&gt;
&lt;br /&gt;
*Access to the existing [[Talents]] and [[Item sacrifice|Pandora&#039;s Perks]] are disabled, with [[Paragon_League#Relics|Relics]] offering even more power than the previous &#039;&#039;Anniversary League&#039;&#039;!&lt;br /&gt;
*The previous [[Anniversary_League#Tier_3_(12,500_Points)|Fortune]] Relic has been removed.&lt;br /&gt;
* A Random Event mystery box has been added, which will roll the random event unique items to help with completing that collection log. You&#039;ll be able to trade in Clue uniques for tokens, and tokens can buy the boxes.&lt;br /&gt;
* The Leagues &#039;extra area teleporter&#039; that gives you access to instances with more NPC spawns, now has a Saradomin GWD option, adding 2 extra instances per world, at a cost of 2m coins per entry.&lt;br /&gt;
* The Fight Caves instance will now no longer boot you from the instance after the fight. If some extra loot drops, or your inventory is full, you can stay and pick it up before leaving when you&#039;re ready.&lt;br /&gt;
* The League tier unlock speedrun leaderboards now have separate sections for GIM / non-GIM&lt;br /&gt;
&lt;br /&gt;
===Exclusive Equipment===&lt;br /&gt;
For more information on the new Paragon exclusive equipment, see their Wiki pages!&lt;br /&gt;
*[[Far strike signet]]&lt;br /&gt;
&lt;br /&gt;
*[[Convention of the elements]]&lt;br /&gt;
&lt;br /&gt;
*[[Ring of swift strikes]]&lt;br /&gt;
&lt;br /&gt;
===Clue Scroll System===&lt;br /&gt;
Acquire clues by mining/fishing/woodcutting/pvming, and complete them over time for chances at unique loot! &amp;lt;br&amp;gt;The Clue Scroll system is a brand new addition, bringing a taste of the Idle Game genre, allowing you to passively complete Clue Scrolls while you&#039;re gaming. There are 6 Clue Slots which can be unlocked with &#039;clue points&#039;, which you get from completing Clue Scrolls!&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
[[File:Points_interface.png|200px|thumb|The Paragon League points interface]]&lt;br /&gt;
Earning League Points and [[Paragon League#Paragon Points|Paragon Points]] will be the main ways to progress in the Paragon League. &lt;br /&gt;
&lt;br /&gt;
This leagues, you&#039;ll be able to earn League Points in 3 different ways:&lt;br /&gt;
#Unlocking collection log slots&lt;br /&gt;
#Completing [[achievements]]&lt;br /&gt;
#[[Prestige|Prestiging your skills]]&lt;br /&gt;
&lt;br /&gt;
As you gain League Points, you will fill a progress bar on the new Paragon League Relic interface.&lt;br /&gt;
When you reach certain point thresholds, you will unlock a [[Paragon_League#Relics|relic]] slot, with a choice between 3 different relics.&lt;br /&gt;
* Each relic choice will have a set of perks that it offers&lt;br /&gt;
*More points are required between each tier, but the Relics will also greatly increase your player&#039;s abilities to progress in the game&lt;br /&gt;
*Each relic tier you unlock will increase the amount of [[Paragon League#Paragon Points|Paragon Points]] you receive&lt;br /&gt;
**Starting at [[Paragon_League#Tier_6_(124,000_points)|Relic Tier 6]], you will gain Paragon Points incrementally as you gain league points&lt;br /&gt;
&lt;br /&gt;
==Changes From Base Game==&lt;br /&gt;
===Combat===&lt;br /&gt;
*All 6-tick weapons, other than scythes, have had their base attack speed reduced to 5.&lt;br /&gt;
*Ballistas and Colossal Blades have had their attack speed reduced from 8-tick to 7.&lt;br /&gt;
*Boss tasks are enabled for everyone immediately, however you will still need 80 slayer to get these tasks from Nixite.&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
*All teleport costs are reduced as if you have the [[Talents/Utility_talent_tree#Tier_1|Teleportation Haggler]] talent maxed out.&lt;br /&gt;
*All non-boss NPCs respawn in 3 ticks, and bosses that use default respawn behavior will respawn in 10 ticks.&lt;br /&gt;
*Votes count for 10x when it comes to vote tokens received and number of votes claimed for achievements.&lt;br /&gt;
&lt;br /&gt;
===Tempering===&lt;br /&gt;
*The [[Tempering]] system limits have been increased from 4 to &#039;&#039;&#039;&#039;&#039;unlimited&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You will get far more than the usual 3% stats from the first handful of temper ranks.&lt;br /&gt;
*The stat curve is STEEP to begin with, but exponentially decays towards 3% per rank.&lt;br /&gt;
*The cost to rank-up increases as you go.&lt;br /&gt;
**Every 3 ranks, the number of base items you need will double.&lt;br /&gt;
**Every rank, 5k more upgrade gems will be required.&lt;br /&gt;
&lt;br /&gt;
===Achievements===&lt;br /&gt;
Some new [[Paragon_League/Achievements|achievements]] have been added for the Paragon League, and can be viewed before launch, including their rewards.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
===Player Restrictions===&lt;br /&gt;
As with the Anniversary League, players will be an [[Ironman_modes|Ironman]]. Players will start on a fresh League account - Standard game modes such as PvM, Skiller, Masochist, and Slayer Locked are not available in the Paragon League.&lt;br /&gt;
&lt;br /&gt;
Players will start with a 20x accelerated XP rate. XP multipliers increase further at specific relic tiers.&lt;br /&gt;
&lt;br /&gt;
===Group Ironman Changes===&lt;br /&gt;
Group Ironman is available for the Paragon League. However, groups will be locked once created.&lt;br /&gt;
*Players will &#039;&#039;&#039;NOT&#039;&#039;&#039; be allowed to leave a group once they join one, and groups will &#039;&#039;&#039;NOT&#039;&#039;&#039; be changed to &amp;quot;swapper&amp;quot; GIMs.&lt;br /&gt;
**Groups &#039;&#039;&#039;WILL&#039;&#039;&#039; be able to add new players to their group if they have an open slot, but only if the new player has yet to complete the tutorial.&lt;br /&gt;
*&#039;&#039;&#039;NO EXCEPTIONS&#039;&#039;&#039; will be made to this rule.&lt;br /&gt;
&lt;br /&gt;
===Other Restrictions===&lt;br /&gt;
Shop restrictions for Ironmen accounts are lifted in the League worlds.&lt;br /&gt;
&lt;br /&gt;
===Donations===&lt;br /&gt;
*Any donations made via &#039;&#039;Stripe&#039;&#039; on your League account will award [[Rank_book|Rank books]] being automatically added to your main-game account.&lt;br /&gt;
**This does not include OSGP donations.&lt;br /&gt;
*Any &#039;&#039;items&#039;&#039; donated for on the League worlds will not be transferred back.&lt;br /&gt;
*Donator Rank obtained &#039;&#039;not via donating&#039;&#039; will not be transferred back to your main account.&lt;br /&gt;
* Rank transferring to, from, or between League accounts will not be offered.&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
[[File:why-are-you-reading-this.png|right|500px]]&lt;br /&gt;
Relics are a unique addition to the August Paragon League that replace the existing [[Talents|Talent]] systems.&lt;br /&gt;
&lt;br /&gt;
===Tier 1 (1,400 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate bonus&lt;br /&gt;
*+25% more defence penetration&lt;br /&gt;
*+5 minimum hit&lt;br /&gt;
*Auto bank all herbs and currency&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_fluidstrikes.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Fluid Strikes&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Melee attacks are 2x faster, rounding down. i.e. 5-tick melee weapons become 2-tick.&lt;br /&gt;
* Gain extra damage vs targets according to how large they are. (5x5 target: 25% extra damage)&lt;br /&gt;
* When wielding a defender, deal more damage, scaling with the type of defender.&lt;br /&gt;
* When wielding a shield, gain a 25% chance to block incoming damage completely.&lt;br /&gt;
* When using a stab weapon, gain a 25% chance to cause the target to bleed for damage over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_quickshot.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Ranged attacks are 2x faster, rounding down. i.e. 5-tick ranged weapons become 2-tick.&lt;br /&gt;
* 10% chance for a headshot, dealing double damage to the target.&lt;br /&gt;
* Deal up to 50% more damage at max range when using a longbow.&lt;br /&gt;
* Deal up to 25% more damage at minimum range when using a shortbow.&lt;br /&gt;
* Crossbow bolts are 2x more likely to proc.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_doublecast.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Double Cast&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Magic attacks are 2x faster, rounding down. i.e. 5-tick magic weapons become 2-tick.&lt;br /&gt;
* 25% chance to randomly freeze, burn, or sunder enemy armour with magic attacks.&lt;br /&gt;
* Ice spells ignore all target defences.&lt;br /&gt;
* Blood spells heal 20% more.&lt;br /&gt;
* Summon a Bloodworm and a Guardian to fight alongside you.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 2 (5,600 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost&lt;br /&gt;
*1% chance to spawn the Spirit of Seren when gathering&lt;br /&gt;
*60% chance to save 10% of resources when crafting&lt;br /&gt;
*+5 slayer task picks per day&lt;br /&gt;
*Save 95% of runes/ammo/charges&lt;br /&gt;
*Unlock bonfires&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_endlessharvest.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Endless Harvest&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Infinitely repeat gathering actions while mining, fishing, woodcutting, and thieving, as long as you have inventory space and don&#039;t cancel the action.&lt;br /&gt;
*Farming patches grow every tick.&lt;br /&gt;
*Never deplete gathering nodes when gathering.&lt;br /&gt;
&lt;br /&gt;
*You will be given the following items:&lt;br /&gt;
**1x Echo pickaxe&lt;br /&gt;
**1x Echo axe&lt;br /&gt;
**1x Echo harpoon&lt;br /&gt;
*When equipped:&lt;br /&gt;
**Tools have a 100% chance to bank resources&lt;br /&gt;
**15% chance to automatically process them (burn, smelt, cook)&lt;br /&gt;
**50% chance to gather 1 tick quicker&lt;br /&gt;
**25% chance to double the resource (gaining double XP). &lt;br /&gt;
This will work even e.g. when thieving, with your pickaxe equipped.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_productionprodigy.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Production Prodigy&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Expedite all production, immediately crafting all queued items, with a 5% chance to double each item.&lt;br /&gt;
*When you save resources when crafting, save 60% of resources instead of 10%.&lt;br /&gt;
*+10% crafting success chance.&lt;br /&gt;
*You no longer require tools when crafting items.&lt;br /&gt;
*Crushable items can be crushed while noted, e.g. noted luminite, barrows items, superior bones.&lt;br /&gt;
*Herblore secondaries are never consumed.&lt;br /&gt;
*Always mix 4-dose potions, and harvest potions instead of herbs when farming.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_slayermaster.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Slayer Master&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Gain 75% more Slayer points when completing Slayer tasks and 60% more points for task streaks.&lt;br /&gt;
*You can infinitely pick your Slayer tasks.&lt;br /&gt;
*Superior Slayer creatures spawn 3x more often.&lt;br /&gt;
*Slayer Helmet accuracy and damage buffs are 2x stronger.&lt;br /&gt;
*Unlock Raid tasks and Nex tasks from Nixite boss slayer.&lt;br /&gt;
**Slayer helm accuracy and damage buffs will work for these raids and Nex tasks&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
*1x Slayer helm charm&lt;br /&gt;
The Slayer helm charm gives you the slayer helm buff while it sits in your inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 3 (16,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +50%)&lt;br /&gt;
*NPC aggression lasts 5x longer&lt;br /&gt;
*Auto bank all keys, slayer parts, and slayer boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_summoner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Summoner&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Summon 3 Bloodworms &amp;amp; 3 Guardians to fight alongside you in combat.&lt;br /&gt;
* Guardians will automatically change to the optimal combat style according to who they are fighting.&lt;br /&gt;
* [[Pets#Combat_pets|Combat pets]] attack 2x faster.&lt;br /&gt;
* All combat pets gain 3 attack range, 5 additional max hit, and ignore all target defences.&lt;br /&gt;
* Pets always run, and will teleport in range if needed when entering combat.&lt;br /&gt;
&lt;br /&gt;
Note: You will receive combat XP equal to 50% of the damage dealt by the pet.&lt;br /&gt;
*XP is awarded as if the player dealt damage themselves. The current selected attack style will award that XP, regardless of the style of attack the pet uses&lt;br /&gt;
*If you are holding a melee weapon and a pet attacks with magic, you will gain combat XP in line with the style selected on your equipped weapon, NOT the pet&#039;s combat style.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_absolute_unit.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Absolute Unit&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Passively regenerate 10% of your max HP (at least 5) and 3 Prayer points every 3 seconds.&lt;br /&gt;
* Reduce all damage taken (except poison, venom) by 10 when wielding a shield.&lt;br /&gt;
* Reflect 5x of damage you would take, before any damage reduction.&lt;br /&gt;
* Reflect damage is boosted a further 50% when wearing a ring of recoil, and 100% with a ring of suffering.&lt;br /&gt;
* Recoil and suffering rings do not lose charges.&lt;br /&gt;
&lt;br /&gt;
You will be given the following items:&lt;br /&gt;
* 1x Corrupted shark&lt;br /&gt;
* The corrupted shark can be eaten infinitely for 20 hitpoints each bite, and overheals like an anglerfish.&lt;br /&gt;
&lt;br /&gt;
Note: Combat XP is granted for the style you&#039;re using when you receive damage. e.g. If you take 19 damage while using a bow, you will receive combat XP as if you shot a 19 with your bow, AND reflect 95 damage at the target&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_ferality.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Ferality&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* 25% chance on hit to unleash a flurry of attacks, removing your attack delay for the next 2 attacks.&lt;br /&gt;
* Gain +5 minimum hit.&lt;br /&gt;
* 50% chance to deal up to 50% of damage dealt to up to 9 nearby targets in multi-way combat.&lt;br /&gt;
* Deal 30% more damage, take 10% more damage.&lt;br /&gt;
* Build up momentum the longer you&#039;re in combat, increasing ranged damage by up to 30%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Ferality AoE will grant XP equal to 33% of AoE damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 4 (39,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+50% XP boost (Total of +100%)&lt;br /&gt;
*+60% chance to successfully gather&lt;br /&gt;
*2x the amount of automatic gathers before stopping gathering&lt;br /&gt;
*2x chance to receive [[Pets]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_treasure_seeker.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Treasure Seeker&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Acquire clues from PvM, Mining, Fishing, Woodcutting at 10x the regular rate.&lt;br /&gt;
* Always receive a clue scroll drop from superior slayer creatures.&lt;br /&gt;
* Clues complete 50% faster.&lt;br /&gt;
* 25% chance on opening a casket to receive another casket. Another 15% chance that you receive a higher tier, if applicable.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_luckofthedwarves.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Luck Of The Dwarves&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*30% chance to roll twice on any loot table. If you&#039;d usually roll many times on a table, roll twice as many times.&lt;br /&gt;
*50% increased drop rate.&lt;br /&gt;
*3.5% chance to spawn a treasure goblin when killing monsters above level 100 combat.&lt;br /&gt;
**Treasure goblins drop a variety of items, including coins, gems, and rare items.&lt;br /&gt;
**You will always be able to attack treasure goblins with priority over an existing combat target.&lt;br /&gt;
**Killing treasure goblins &#039;&#039;can&#039;&#039; spawn more treasure goblins. Otherwise, there is a 3 minute cooldown on finding another.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_prestigious.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Prestigious&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Gain double XP.&lt;br /&gt;
*When you level up, there&#039;s a 25% chance to level up again.&lt;br /&gt;
*When you prestige, there&#039;s a 15% chance to prestige again.&lt;br /&gt;
*Receive a permanent 17 level boost to every skill.&lt;br /&gt;
*Increase your prestige cap by 3.&lt;br /&gt;
*Bypass all equip level requirements.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 5 (69,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 5 [[Paragon League#Paragon Points|Paragon Points]]&lt;br /&gt;
*+25% drop rate (Total of +75%)&lt;br /&gt;
*Access to the Banker&#039;s note&lt;br /&gt;
*Gather noted resources&lt;br /&gt;
*Craft 3 extra runes per essence&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_paladin.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* Harness the power of the heavens.&lt;br /&gt;
* Holy hammers spin around you, actively attacking enemies around you which you&#039;re able to attack every tick &amp;lt;br&amp;gt;dealing up your current prayer bonus as typeless damage.&lt;br /&gt;
* Prayers are twice as effective, and drain prayer points twice as slowly.&lt;br /&gt;
* The higher your prayer bonus, the higher your max hit.&lt;br /&gt;
* Every time you restore prayer points, heal your hitpoints by the same amount.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_handsfree.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Hands Free&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*While online, farming plots are automatically harvested and replanted, as long as you have the seeds in your bank.&lt;br /&gt;
*While online, clue scrolls rewards are automatically collected and restarted, as long as you have more of the same clue in the bank.&lt;br /&gt;
*Gifts from Seren are automatically claimed when gathering.&lt;br /&gt;
*All loot is automatically banked if you&#039;re not a UIM.&lt;br /&gt;
*Bones are automatically buried, and ashes automatically scattered, both for 5x XP.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_reloaded.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Reloaded&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Pick another perk from tiers 1-4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 6 (124,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*+50% XP boost (Total of +150%)&lt;br /&gt;
*+50% drop rate (Total of +125%)&lt;br /&gt;
*[[Toxic orb|Toxic orbs]] are not consumed on use&lt;br /&gt;
*[[Ignis]] teleport scrolls are not consumed on use&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_wrath.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Wrath&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*You can no longer use overhead prayers.&lt;br /&gt;
*You no longer gain defensive bonuses from equipment.&lt;br /&gt;
*Ignore all damage reduction and overheads against targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_vampyrism.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Vampyrism&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Heal for 10% of damage dealt to enemies.&lt;br /&gt;
** If you hit a 15, you will heal for 1 HP, with a 50% chance to heal for another 1 HP.&lt;br /&gt;
** If you hit a 19, you will heal for 1 HP, with a 90% chance to heal for another 1 HP.&lt;br /&gt;
* Life-steal from items is doubled.&lt;br /&gt;
* Always gain the effects of NPC weakness exploitation, regardless of combat style and the target&#039;s actual weaknesses.&lt;br /&gt;
&lt;br /&gt;
Damage dealt by perks such as Paladin and Absolute Unit do not proc this lifesteal effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:paragon_enhancedexecutioner.png|center|50px]]&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Executioner&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* You will be given the following items:&lt;br /&gt;
** 1x Sage&#039;s axe&lt;br /&gt;
* Automatically procs while the axe is in your inventory&lt;br /&gt;
* If it procs from your inventory while you&#039;re using melee, it will grant melee XP.&lt;br /&gt;
* Deals up to 1000 damage per hit, instead of 750&lt;br /&gt;
* Procs at 30% of the target&#039;s max HP, instead of 20%&lt;br /&gt;
* This does no damage to targets who are immune to ranged damage. Ranged damage reduction applies to the damage done.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier 7 (180,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain 150 [[Paragon League#Paragon Points|Paragon Points]] between Tier 6 and Tier 7&lt;br /&gt;
*+50% drop rate&lt;br /&gt;
*Enter ToA Warden without your key being consumed.&lt;br /&gt;
&lt;br /&gt;
===Tier 8 (250,000 points)===&lt;br /&gt;
&#039;&#039;&#039;Passives&#039;&#039;&#039;&lt;br /&gt;
*Gain a 1-off singular perk reset.&lt;br /&gt;
*+75% drop rate &lt;br /&gt;
&lt;br /&gt;
==Paragon Points==&lt;br /&gt;
[[File:paragon_interface.png|200px|thumb|The Paragon Point interface]]&lt;br /&gt;
Paragon points are used to provide extra combat stats to your character, allowing you to build additional strength that best suits your requirements. &lt;br /&gt;
&lt;br /&gt;
Paragon points can be reset at any time, allowing you to customize them at will.&lt;br /&gt;
&lt;br /&gt;
Paragon Points are gained automatically at set [[Paragon League#Relics|Relic tiers]]:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Relic Tier !! Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 0&lt;br /&gt;
| You start with 5 Paragon Points&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 4&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| You gain 5 Paragon Points when unlocking Tier 5&lt;br /&gt;
|-&lt;br /&gt;
| Tier 6&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 6 and Tier 7&lt;br /&gt;
|-&lt;br /&gt;
| Tier 7&lt;br /&gt;
| You gain 150 Paragon Points &#039;&#039;incrementally&#039;&#039; as you progress between Tier 7 and Tier 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Paragon points can be put into the following categories:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Buff !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accuracy&lt;br /&gt;
| +5 Accuracy for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Strength&lt;br /&gt;
| +3 Strength bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Defence&lt;br /&gt;
| +5 Defence bonus for all attack styles&lt;br /&gt;
|-&lt;br /&gt;
| Prayer&lt;br /&gt;
| +1 Prayer bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:paragon_rewards.png|500px|thumb|The cosmetic outfits are displayed left to right: Tier 1, Tier 3, Tier 2]]&lt;br /&gt;
There will be 3 tiers of Paragon cosmetic outfits available for different prices.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also Paragon themed:&lt;br /&gt;
*Drygore blowpipe&lt;br /&gt;
*Sunlight spear&lt;br /&gt;
*Thunder khopesh&lt;br /&gt;
*Venator bow&lt;br /&gt;
&lt;br /&gt;
The reward shop will also probably have the standard reward shop things like loot chest keys, limited rank books, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category: Leagues]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Gear_progression&amp;diff=21284</id>
		<title>Gear progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Gear_progression&amp;diff=21284"/>
		<updated>2026-02-10T18:28:01Z</updated>

		<summary type="html">&lt;p&gt;Bark: fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MessageBox&lt;br /&gt;
|img = [[File:Exclamationmark_thick.png|center|50px]]&lt;br /&gt;
|Please note that this page has been modified from the original guide authored by [[User:Alucardians|Alucardians]]. &lt;br /&gt;
}}&lt;br /&gt;
As new armor and weapons are released, these tables may become outdated and might not reflect the most optimal choices available. The original guide focused primarily on starter-friendly progression.&lt;br /&gt;
&lt;br /&gt;
These gear progression tables are intended as a loose representation of potential upgrade paths for players and should be treated as suggestions rather than definitive rules. They provide a general guideline for equipment priorities but individual circumstances, budget constraints, and personal playstyle may warrant different choices.&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Always consider your specific goals, available resources, and current game meta when making gearing decisions.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
[[File:slayer helmet (i).png]]&#039;&#039;&#039;[[Slayer helmet (i)]]&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer helmet provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; (all combat styles) increase when fighting monsters assigned as your Slayer task. While it offers no combat advantages against non-task creatures, it&#039;s the optimal choice during any Slayer assignment. Consider switching to alternative headgear when battling monsters outside your assigned task.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;8&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Judicator_faceguard.png]][[Judicator faceguard]]&lt;br /&gt;
| [[File:neitiznot faceguard.png]][[Neitiznot faceguard]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]]&amp;lt;br&amp;gt;(Ruby through Dragonstone)&lt;br /&gt;
| [[File:bloodfury faceguard.png]][[Bloodfury faceguard]]&lt;br /&gt;
| [[File:justiciar faceguard.png]][[Justiciar faceguard]]&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet_of_the_monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs_amulet_of_torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
| [[File:Amulet of torture.png]][[Amulet of torture]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_strength.png]]Amulet of strength&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File: Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Judicator_chestguard.png]][[Judicator chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]] &lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Bloodfury chestguard.png]][[Bloodfury chestguard]]&lt;br /&gt;
| [[File:Justiciar chestguard.png]][[Justiciar chestguard]]&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File: Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Judicator_legguard.png]][[Judicator legguard]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Bloodfury legguards.png]][[Bloodfury legguards]]&lt;br /&gt;
| [[File:Justiciar legguards.png]][[Justiciar legguards]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
| [[File:Boots_of_brimstone.png]][[Boots of brimstone]]&amp;lt;br&amp;gt;[[File:Holy_moleys.png|35px]][[Holy moleys]]&lt;br /&gt;
| [[File:Devout_boots.png]][[Devout boots]]&lt;br /&gt;
| [[File:Dragon boots.png]][[Dragon boots]]&lt;br /&gt;
| [[File:Climbing_boots.png]]Climbing boots&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor_ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors_berserker_ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Emperors_warrior_ring.png]][[Emperors warrior ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Avernic_defender.png]][[Avernic defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]]&amp;lt;br&amp;gt;[[File:Dragonite defender.png]][[Dragonite Defender]]&amp;lt;br&amp;gt;[[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&amp;lt;br&amp;gt;[[File:Ruby shield.png]][[Ruby shield|Gem Shields]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Dragon defender.png]]Dragon defender&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Holy_scythe_of_vitur.png]][[Holy scythe of vitur]]&amp;lt;br&amp;gt;[[File:Sanguine_scythe_of_vitur.png]][[Sanguine scythe of vitur]]&lt;br /&gt;
| [[File:Scythe_of_vitur.png]][[Scythe of vitur]]&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Holy_ghrazi_rapier.png]][[Holy ghrazi rapier]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
| [[File:Ghrazi rapier.png]][[Ghrazi rapier]]&amp;lt;br&amp;gt;[[File:Bone mace.png]][[Bone mace]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
[[File:slayer helmet (i).png]]&#039;&#039;&#039;[[Slayer helmet (i)]]&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer helmet provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; (all combat styles) increase when fighting monsters assigned as your Slayer task. While it offers no combat advantages against non-task creatures, it&#039;s the optimal choice during any Slayer assignment. Consider switching to alternative headgear when battling monsters outside your assigned task.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;8&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Robin hood hat.png]][[Robin hood hat]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet_of_the_monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs_necklace_of_anguish.png]][[Monarchs necklace of anguish]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_accuracy.png]]Amulet of accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
| [[File:Ava&#039;s accumulator.png]]Ava&#039;s accumulator&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tunic.png]][[Rangers&#039; tunic]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tights.png]][[Rangers&#039; tights]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor_ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors_archer_ring.png]][[Emperors archer ring]]&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&amp;lt;br&amp;gt;[[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]&amp;lt;br&amp;gt;[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Karil&#039;s crossbow.png]]Karil&#039;s crossbow&lt;br /&gt;
| [[File:Magic_shortbow.png]]Regular bows&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
[[File:slayer helmet (i).png]]&#039;&#039;&#039;[[Slayer helmet (i)]]&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer helmet provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; (all combat styles) increase when fighting monsters assigned as your Slayer task. While it offers no combat advantages against non-task creatures, it&#039;s the optimal choice during any Slayer assignment. Consider switching to alternative headgear when battling monsters outside your assigned task.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;8&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet_of_the_monarchs.png]][[Amulet_of the monarchs]]&lt;br /&gt;
| [[File:Monarchs_occult_necklace.png]][[Monarchs occult necklace]]&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor_ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors_seers_ring.png]][[Emperors seers ring]]&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&amp;lt;br&amp;gt; [[File:Holy_sanguinesti_staff.png]][[Holy sanguinesti staff]]&lt;br /&gt;
| [[File:Sanguinesti_staff.png]][[Sanguinesti staff]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Ancient_godsword.png]][[Ancient godsword]]&lt;br /&gt;
| [[File:Cerberite_warhammer.png]][[Cerberite warhammer]]&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Gear_progression&amp;diff=21283</id>
		<title>Gear progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Gear_progression&amp;diff=21283"/>
		<updated>2026-02-10T18:24:03Z</updated>

		<summary type="html">&lt;p&gt;Bark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MessageBox&lt;br /&gt;
|img = [[File:Exclamationmark_thick.png|center|50px]]&lt;br /&gt;
|Please note that this page has been modified from the original guide authored by [[User:Alucardians|Alucardians]]. &lt;br /&gt;
}}&lt;br /&gt;
As new armor and weapons are released, these tables may become outdated and might not reflect the most optimal choices available. The original guide focused primarily on starter-friendly progression.&lt;br /&gt;
&lt;br /&gt;
These gear progression tables are intended as a loose representation of potential upgrade paths for players and should be treated as suggestions rather than definitive rules. They provide a general guideline for equipment priorities but individual circumstances, budget constraints, and personal playstyle may warrant different choices.&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Always consider your specific goals, available resources, and current game meta when making gearing decisions.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Melee = &lt;br /&gt;
[[File:slayer helmet (i).png]]&#039;&#039;&#039;[[Slayer helmet (i)]]&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer helmet provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; (all combat styles) increase when fighting monsters assigned as your Slayer task. While it offers no combat advantages against non-task creatures, it&#039;s the optimal choice during any Slayer assignment. Consider switching to alternative headgear when battling monsters outside your assigned task.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;8&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File: Sanguine_torva_full_helm.png]][[Sanguine torva full helm]]&lt;br /&gt;
| [[File:Torva_full_helm.png]][[Torva full helm]]&lt;br /&gt;
| [[File:titanforged helmet.png]][[Titanforged helmet]]&lt;br /&gt;
| [[File:Judicator_faceguard.png]][[Judicator faceguard]]&lt;br /&gt;
| [[File:neitiznot faceguard.png]][[Neitiznot faceguard]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]]&amp;lt;br&amp;gt;(Ruby through Dragonstone)&lt;br /&gt;
| [[File:bloodfury faceguard.png]][[Bloodfury faceguard]]&lt;br /&gt;
| [[File:justiciar faceguard.png]][[Justiciar faceguard]]&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet_of_the_monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs_amulet_of_torture.png]][[Monarchs amulet of torture]]&lt;br /&gt;
| [[File:Amulet of torture (or).png]][[Amulet of torture (or)]]&lt;br /&gt;
| [[File:Amulet of torture.png]][[Amulet of torture]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_strength.png]]Amulet of strength&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Titanforged pavis.png]][[Titanforged pavis]]&lt;br /&gt;
| [[File:Infernal cape.png]][[Infernal cape]]&lt;br /&gt;
| [[File:Fire cape.png]][[Fire cape]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File: Sanguine_torva_platebody.png]][[Sanguine torva platebody]]&lt;br /&gt;
| [[File:Torva_platebody.png]][[Torva platebody]]&lt;br /&gt;
| [[File:Titanforged chestguard.png]][[Titanforged chestguard]]&lt;br /&gt;
| [[File:Judicator_chestguard.png]][[Judicator chestguard]]&lt;br /&gt;
| [[File:Bandos chestplate.png]][[Bandos chestplate]] &lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Bloodfury chestguard.png]][[Bloodfury chestguard]]&lt;br /&gt;
| [[File:Justiciar chestguard.png]][[Justiciar chestguard]]&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File: Sanguine_torva_platelegs.png]][[Sanguine torva platelegs]]&lt;br /&gt;
| [[File:Torva_platelegs.png]][[Torva platelegs]]&lt;br /&gt;
| [[File:Titanforged legguards.png]][[Titanforged legguards]]&lt;br /&gt;
| [[File:Judicator_legguard.png]][[Judicator legguard]]&lt;br /&gt;
| [[File:Bandos tassets.png]][[Bandos tassets]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Bloodfury legguards.png]][[Bloodfury legguards]]&lt;br /&gt;
| [[File:Justiciar legguards.png]][[Justiciar legguards]]&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Ferocious_gloves.png]][[Ferocious gloves]]&lt;br /&gt;
| [[File:Cerberite_grippers.png]][[Cerberite grippers]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Primordial boots.png]][[Primordial boots]]&lt;br /&gt;
| [[File:Bandos boots.png]][[Bandos boots]]&lt;br /&gt;
| [[File:Boots_of_brimstone.png]][[Boots of brimstone]]&amp;lt;br&amp;gt;[[File:Holy_moleys.png|35px]][[Holy moleys]]&lt;br /&gt;
| [[File:Devout_boots.png]][[Devout boots]]&lt;br /&gt;
| [[File:Dragon boots.png]][[Dragon boots]]&lt;br /&gt;
| [[File:Climbing_boots.png]]Climbing boots&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor_ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors_berserker_ring.png]][[Emperors berserker ring]]&lt;br /&gt;
| [[File:Emperors_warrior_ring.png]][[Emperors warrior ring]]&lt;br /&gt;
| [[File:Berserker ring.png]][[Berserker ring]]&lt;br /&gt;
| [[File:Warrior ring.png]][[Warrior ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Avernic_defender.png]][[Avernic defender]]&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&lt;br /&gt;
| [[File:Dragonfire_shield.png]][[Dragonfire shield]]&amp;lt;br&amp;gt;[[File:Dragonite defender.png]][[Dragonite Defender]]&amp;lt;br&amp;gt;[[File:Demonite defender.png]][[Demonite Defender]]&lt;br /&gt;
| [[File:Oxi defender.png]][[Oxi Defender]]&amp;lt;br&amp;gt;[[File:Ruby shield.png]][[Ruby shield|Gem Shields]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Dragon defender.png]]Dragon defender&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Holy_scythe_of_vitur.png]][[Holy scythe of vitur]]&amp;lt;br&amp;gt;[[File:Sanguine_scythe_of_vitur.png]][[Sanguine scythe of vitur]]&lt;br /&gt;
| [[File:Scythe_of_vitur.png]][[Scythe of vitur]]&lt;br /&gt;
| [[File:Osmumten%27s_fang_(or).png]][[Osmumten%27s fang (or)]]&lt;br /&gt;
| [[File:Holy_ghrazi_rapier.png]][[Holy ghrazi rapier]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&amp;lt;br&amp;gt;[[File:Osmumten&#039;s fang.png]][[Osmumten&#039;s fang]]&amp;lt;br&amp;gt;[[File:Phantasm scythe.png]][[Phantasm scythe]](or [[Scythe_of_Vitur_(Ice)|Ice]] equivalent)&amp;lt;br&amp;gt;[[File:Dragon_hunter_lance.png]][[Dragon hunter lance]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| [[File:Ruby halberd.png]][[Ruby halberd|Gem halberds]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby warhammer.png]][[Ruby warhammer|Gem warhammers]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ethereal_scimitar_(i).png]][[Ethereal scimitar (i)]]&lt;br /&gt;
| [[File:Ghrazi rapier.png]][[Ghrazi rapier]]&amp;lt;br&amp;gt;[[File:Bone mace.png]][[Bone mace]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Range =&lt;br /&gt;
[[File:slayer helmet (i).png]]&#039;&#039;&#039;[[Slayer helmet (i)]]&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer helmet provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; (all combat styles) increase when fighting monsters assigned as your Slayer task. While it offers no combat advantages against non-task creatures, it&#039;s the optimal choice during any Slayer assignment. Consider switching to alternative headgear when battling monsters outside your assigned task.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;8&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Luminary circlet.png]][[Luminary circlet]]&lt;br /&gt;
| [[File:Masori mask (f).png]][[Masori mask (f)]]&lt;br /&gt;
| [[File:Masori mask.png]][[Masori mask]]&lt;br /&gt;
| [[File:Armadyl helmet.png]][[Armadyl helmet]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Robin hood hat.png]][[Robin hood hat]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet_of_the_monarchs.png]][[Amulet of the monarchs]]&lt;br /&gt;
| [[File:Monarchs_necklace_of_anguish.png]][[Monarchs necklace of anguish]]&lt;br /&gt;
| [[File:Necklace of anguish (or).png]][[Necklace of anguish (or)]]&lt;br /&gt;
| [[File:Necklace of anguish.png]][[Necklace of anguish]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_accuracy.png]]Amulet of accuracy&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Masori assembler.png]][[Masori assembler]]&lt;br /&gt;
| [[File:Dizana&#039;s quiver.png]][[Dizana&#039;s quiver]]&lt;br /&gt;
| [[File:Ava&#039;s assembler.png]][[Ava&#039;s assembler]]&lt;br /&gt;
| [[File:Ava&#039;s accumulator.png]]Ava&#039;s accumulator&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Luminary shoulder guards.png]][[Luminary shoulder guards]]&lt;br /&gt;
| [[File:Masori body (f).png]][[Masori body (f)]]&lt;br /&gt;
| [[File:Masori body.png]][[Masori body]]&lt;br /&gt;
| [[File:Armadyl chestplate.png]][[Armadyl chestplate]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tunic.png]][[Rangers&#039; tunic]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Luminary legs.png]][[Luminary legs]]&lt;br /&gt;
| [[File:Masori chaps (f).png]][[Masori chaps (f)]]&lt;br /&gt;
| [[File:Masori chaps.png]][[Masori chaps]]&lt;br /&gt;
| [[File:Armadyl chainskirt.png]][[Armadyl chainskirt]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Rangers&#039; tights.png]][[Rangers&#039; tights]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Zaryte_vambraces.png]][[Zaryte_vambraces]]&lt;br /&gt;
| [[File:Serpentine grasp.png]][[Serpentine grasp]]&lt;br /&gt;
| [[File:Ranger gloves.png]][[Ranger gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Pegasian boots.png]][[Pegasian boots]]&lt;br /&gt;
| [[File:Ranger boots.png]][[Ranger boots]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor_ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors_archer_ring.png]][[Emperors archer ring]]&lt;br /&gt;
| [[File:Archers ring.png]][[Archers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elysian_spirit_shield.png]][[Elysian spirit shield]]&amp;lt;br&amp;gt;[[File:Blood_spirit_shield.png]][[Blood spirit shield]]&amp;lt;br&amp;gt;[[File:Spectral spirit shield.png]][[Spectral spirit shield]]&lt;br /&gt;
| [[File:Sapphire shield.png]][[Sapphire shield|Gem shields]] (sapphire through dragonstone)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Heavenly bow.png]][[Heavenly bow]]&amp;lt;br&amp;gt;[[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&amp;lt;br&amp;gt;[[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&amp;lt;br&amp;gt;[[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Ethereal_crossbow.png]][[Ethereal Crossbow]]&amp;lt;br&amp;gt;[[File:Ruby longbow.png]][[Ruby longbow|Gem longbows]] (ruby through dragonstone)&amp;lt;br&amp;gt;[[File:Ruby shortbow.png]][[Ruby shortbow|Gem shortbows]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Karil&#039;s crossbow.png]]Karil&#039;s crossbow&lt;br /&gt;
| [[File:Magic_shortbow.png]]Regular bows&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magic =&lt;br /&gt;
[[File:slayer helmet (i).png]]&#039;&#039;&#039;[[Slayer helmet (i)]]&#039;&#039;&#039; and other cosmetic variants&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer helmet provides a &#039;&#039;&#039;15% strength&#039;&#039;&#039; and &#039;&#039;&#039;12% accuracy&#039;&#039;&#039; (all combat styles) increase when fighting monsters assigned as your Slayer task. While it offers no combat advantages against non-task creatures, it&#039;s the optimal choice during any Slayer assignment. Consider switching to alternative headgear when battling monsters outside your assigned task.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; used to prioritize ancients for &#039;&#039;&#039;utility&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to prioritize &#039;&#039;&#039;healing&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Gear !! colspan=&amp;quot;8&amp;quot; | Item (Most effective → least effective)&lt;br /&gt;
|-&lt;br /&gt;
| Helmet&lt;br /&gt;
| [[File:Poseidon&#039;s crown.png]][[Poseidon&#039;s crown]]&lt;br /&gt;
| [[File:Dagon&#039;hai hat.png]][[Dagon&#039;hai hat]]&lt;br /&gt;
| [[File:Ruby_helm.png]][[Ruby_helm|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity hat.png]][[Infinity hat]]&lt;br /&gt;
| [[File:Mystic hat.png]]Mystic Hat&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| [[File:Amulet_of_the_monarchs.png]][[Amulet_of the monarchs]]&lt;br /&gt;
| [[File:Monarchs_occult_necklace.png]][[Monarchs occult necklace]]&lt;br /&gt;
| [[File:Occult necklace (or).png]][[Occult necklace (or)]]&lt;br /&gt;
| [[File:Occult necklace.png]][[Occult necklace]]&lt;br /&gt;
| [[File:Amulet of bloodfury.png]][[Amulet of bloodfury]]&lt;br /&gt;
| [[File:Amulet of fury.png]][[Amulet of fury]]&lt;br /&gt;
| [[File:Amulet of glory.png]]Amulet of glory&lt;br /&gt;
| [[File:Amulet_of_magic.png]]Amulet of magic&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Cape&lt;br /&gt;
| [[File:Completionist cape.png]][[Completionist cape]]&lt;br /&gt;
| [[File:Cape of the seas.png]][[Cape of the seas]]&lt;br /&gt;
| [[File:Imbued guthix cape.png]][[Imbued guthix cape|Imbued god capes]]&lt;br /&gt;
| [[File:Guthix_cape.png]]God cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Body&lt;br /&gt;
| [[File:Poseidon&#039;s brassard.png]][[Poseidon&#039;s brassard]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe top.png]][[Dagon&#039;hai robe top]]&lt;br /&gt;
| [[File:Ruby_body.png]][[Ruby_body|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity top.png]][[Infinity top]]&lt;br /&gt;
| [[File:Mystic robe top.png]]Mystic robe top&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Legs&lt;br /&gt;
| [[File:Poseidon&#039;s tassets.png]][[Poseidon&#039;s tassets]]&lt;br /&gt;
| [[File:Dagon&#039;hai robe bottom.png]][[Dagon&#039;hai robe bottom]]&lt;br /&gt;
| [[File:Ruby_legs.png]][[Ruby_legs|Gem armour]] (Ruby through Dragonstone)&lt;br /&gt;
| [[File:Infinity bottoms.png]][[Infinity bottoms]]&lt;br /&gt;
| [[File:Mystic_robe_bottom.png]]Mystic robe bottoms&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| [[File:Tormented bracelet (or).png]][[Tormented bracelet (or)]]&lt;br /&gt;
| [[File:Tormented bracelet.png]][[Tormented bracelet]]&lt;br /&gt;
| [[File:Infinity gloves.png]][[Infinity gloves]]&lt;br /&gt;
| [[File:Barrows gloves.png]][[Barrows gloves]]&lt;br /&gt;
| [[File:Mystic gloves.png]]Mystic gloves&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Boots&lt;br /&gt;
| [[File:Talaria.png]][[Talaria]]&lt;br /&gt;
| [[File:Eternal boots.png]][[Eternal boots]]&lt;br /&gt;
| [[File:Infinity boots.png]][[Infinity boots]]&lt;br /&gt;
| [[File:Mystic boots.png]]Mystic boots&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| [[File:Emperor_ring.png]][[Emperor ring]]&lt;br /&gt;
| [[File:Emperors_seers_ring.png]][[Emperors seers ring]]&lt;br /&gt;
| [[File:Seers ring.png]][[Seers ring]]&lt;br /&gt;
| [[File:Ring of stone.png]][[Ring of stone]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Offhand&lt;br /&gt;
| [[File:Elidinis%27_ward_(or).png]][[Elidinis%27_ward_(or)|Elidinis ward (or)]]&lt;br /&gt;
| [[File:Elidinis&#039; ward (f).png]][[Elidinis&#039; ward (f)]]&lt;br /&gt;
| [[File:Arcane spirit shield.png]][[Arcane spirit shield]]&lt;br /&gt;
| [[File:Elidinis&#039; ward.png]][[Elidinis&#039; ward]]&lt;br /&gt;
| [[File:Tome of death.png]][[Tome of death|Catalytic tomes]]&lt;br /&gt;
| [[File:Tome of fire.png]]Elemental tomes&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| [[File:Kodai wand.png]][[Kodai wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Tumeken&#039;s shadow.png]][[Tumeken&#039;s shadow]]&amp;lt;br&amp;gt; [[File:Holy_sanguinesti_staff.png]][[Holy sanguinesti staff]]&lt;br /&gt;
| [[File:Sanguinesti_staff.png]][[Sanguinesti staff]]&lt;br /&gt;
| [[File:Master wand.png]][[Master wand]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;[[File:Toxic staff of the dead.png]][[Toxic staff of the dead]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Beginner wand.png]][[Beginner wand]]&amp;lt;br&amp;gt;[[File:Ruby staff.png]][[Ruby staff|Gem staves]] (ruby through dragonstone)&lt;br /&gt;
| [[File:Ancient staff.png]]Ancient staff&lt;br /&gt;
| [[File:Fire battlestaff.png]]Elemental battlestaves&lt;br /&gt;
| [[File:Staff of fire.png]]Elemental staves&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Spec Weapons =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! colspan=&amp;quot;5&amp;quot; | Item (No specific order)&lt;br /&gt;
|-&lt;br /&gt;
| Melee&lt;br /&gt;
| [[File:Ancient_godsword.png]][[Ancient godsword]]&lt;br /&gt;
| [[File:Cerberite_warhammer.png]][[Cerberite warhammer]]&lt;br /&gt;
| [[File:Dragon_warhammer.png]][[Dragon warhammer]]&lt;br /&gt;
| [[File:Hydra claws.png]][[Hydra claws]]&lt;br /&gt;
| [[File:Titanforged maul.png]][[Titanforged maul]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Range&lt;br /&gt;
| [[File:Blazing_blowpipe.png]][[Blazing blowpipe]]&lt;br /&gt;
| [[File:Heavenly_ballista.png]][[Heavenly ballista]]&lt;br /&gt;
| [[File:Tonalztics of ralos.png]][[Tonalztics of ralos]]&lt;br /&gt;
| [[File:Toxic blowpipe.png]][[Toxic blowpipe]]&lt;br /&gt;
| [[File:Zaryte_crossbow.png]][[Zaryte crossbow]] (with appropriate bolts)&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| [[File:Poseidon%27s_trident.png]][[Poseidon%27s_trident|Poseidon&#039;s trident]]&lt;br /&gt;
| [[File:Zamorak_staff.png]][[Zamorak staff]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=File:Dyl13.png&amp;diff=21276</id>
		<title>File:Dyl13.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=File:Dyl13.png&amp;diff=21276"/>
		<updated>2026-02-06T20:17:45Z</updated>

		<summary type="html">&lt;p&gt;Bark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Winter&amp;diff=21275</id>
		<title>Winter</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Winter&amp;diff=21275"/>
		<updated>2026-02-06T20:15:11Z</updated>

		<summary type="html">&lt;p&gt;Bark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Winter Is Coming==&lt;br /&gt;
&lt;br /&gt;
[[File:Dyl1.png]]&lt;br /&gt;
[[File:Dyl3.png]]&lt;br /&gt;
[[File:Dyl4.png]]&lt;br /&gt;
[[File:Dyl5.png]]&lt;br /&gt;
[[File:Dyl7.png]]&lt;br /&gt;
[[File:Dyl8.png]]&lt;br /&gt;
[[File:Dyl9.png]]&lt;br /&gt;
[[File:Dyl10.png]]&lt;br /&gt;
[[File:Dyl11.png]]&lt;br /&gt;
[[File:Dyl12.png]]&lt;br /&gt;
[[File:Dyl2.png]]&lt;br /&gt;
[[File:Dyl13.png]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Luminary_legs&amp;diff=21274</id>
		<title>Luminary legs</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Luminary_legs&amp;diff=21274"/>
		<updated>2026-02-06T20:10:05Z</updated>

		<summary type="html">&lt;p&gt;Bark: /* Set Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Luminary legs&lt;br /&gt;
| image = Luminary_legs.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| defence = 110&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 110&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Luminary_legs.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Luminary legs&#039;&#039;&#039; is a tier 110 [[Equipment/Leg Armour|leg armour]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 0&lt;br /&gt;
| arange  = 32&lt;br /&gt;
| dstab   = 109&lt;br /&gt;
| dslash  = 109&lt;br /&gt;
| dcrush  = 109&lt;br /&gt;
| dmagic  = 150&lt;br /&gt;
| drange  = 109&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 11&lt;br /&gt;
| mdmg    = 0&lt;br /&gt;
| prayer  = 3&lt;br /&gt;
| tier    = 110&lt;br /&gt;
}}&lt;br /&gt;
==Set Bonus==&lt;br /&gt;
While the full set is equipped, has a chance on attack to shoot an additional light orb projectile dealing x damage, and reduces the attack delay of the Heavenly bow by 1 tick for the next attack.&lt;br /&gt;
&lt;br /&gt;
===Set Items===&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary circlet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary shoulder guards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary legs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Drop Sources===&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Olympian Legendary Loot&lt;br /&gt;
| source1Lvl = N/A&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Always&lt;br /&gt;
| source2 = Olympian raid mystery box&lt;br /&gt;
| source2Lvl = N/A&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Always&lt;br /&gt;
| source3 = Olympian raid mystery box (lesser)&lt;br /&gt;
| source3Lvl = N/A&lt;br /&gt;
| source3Quant = 1&lt;br /&gt;
| rarity3 = Always&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Luminary legs&lt;br /&gt;
| image1 = Luminary_legs.png&lt;br /&gt;
| skill1 = Smithing&lt;br /&gt;
| level1 = 100&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Luminary essence]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Armadyl chainskirt]]&lt;br /&gt;
| quantity3_1 = 15&lt;br /&gt;
| material3_1 = [[Olympian bar]]&lt;br /&gt;
| quantity4_1 = 10,000&lt;br /&gt;
| material4_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Leg armour]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Luminary_circlet&amp;diff=21273</id>
		<title>Luminary circlet</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Luminary_circlet&amp;diff=21273"/>
		<updated>2026-02-06T20:09:59Z</updated>

		<summary type="html">&lt;p&gt;Bark: /* Set Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Luminary circlet&lt;br /&gt;
| image = Luminary_circlet.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| defence = 110&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 110&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Luminary_circlet.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Luminary circlet&#039;&#039;&#039; is a tier 110 [[Equipment/Helmets|helmet]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 0&lt;br /&gt;
| arange  = 48&lt;br /&gt;
| dstab   = 73&lt;br /&gt;
| dslash  = 73&lt;br /&gt;
| dcrush  = 73&lt;br /&gt;
| dmagic  = 100&lt;br /&gt;
| drange  = 73&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 5&lt;br /&gt;
| mdmg    = 0&lt;br /&gt;
| prayer  = 3&lt;br /&gt;
| tier    = 110&lt;br /&gt;
}}&lt;br /&gt;
==Set Bonus==&lt;br /&gt;
While the full set is equipped, has a chance on attack to shoot an additional light orb projectile dealing x damage, and reduces the attack delay of the Heavenly bow by 1 tick for the next attack.&lt;br /&gt;
&lt;br /&gt;
===Set Items===&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary circlet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary shoulder guards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary legs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Drop Sources===&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Olympian Legendary Loot&lt;br /&gt;
| source1Lvl = N/A&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Always&lt;br /&gt;
| source2 = Olympian raid mystery box&lt;br /&gt;
| source2Lvl = N/A&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Always&lt;br /&gt;
| source3 = Olympian raid mystery box (lesser)&lt;br /&gt;
| source3Lvl = N/A&lt;br /&gt;
| source3Quant = 1&lt;br /&gt;
| rarity3 = Always&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Luminary circlet&lt;br /&gt;
| image1 = Luminary_circlet.png&lt;br /&gt;
| skill1 = Smithing&lt;br /&gt;
| level1 = 100&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Luminary essence]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Armadyl helmet]]&lt;br /&gt;
| quantity3_1 = 15&lt;br /&gt;
| material3_1 = [[Olympian bar]]&lt;br /&gt;
| quantity4_1 = 10,000&lt;br /&gt;
| material4_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Helmets]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Luminary_shoulder_guards&amp;diff=21272</id>
		<title>Luminary shoulder guards</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Luminary_shoulder_guards&amp;diff=21272"/>
		<updated>2026-02-06T20:09:34Z</updated>

		<summary type="html">&lt;p&gt;Bark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxItem&lt;br /&gt;
| itemName = Luminary shoulder guards&lt;br /&gt;
| image = Luminary_shoulder_guards.png&lt;br /&gt;
| alsoCalled = &lt;br /&gt;
| defence = 110&lt;br /&gt;
| tradeable = Yes&lt;br /&gt;
| tier = 110&lt;br /&gt;
| equipable = Yes&lt;br /&gt;
| stackable = No&lt;br /&gt;
| noteable = Yes&lt;br /&gt;
| examineText = &lt;br /&gt;
| value = &lt;br /&gt;
| highAlch = &lt;br /&gt;
| lowAlch = &lt;br /&gt;
| weight = &lt;br /&gt;
}}&lt;br /&gt;
[[File:Luminary_shoulder_guards.png|left|64px]]&lt;br /&gt;
The &#039;&#039;&#039;Luminary shoulder guards&#039;&#039;&#039; is a tier 110 [[Equipment/Chest Armour|chest armour]].&lt;br /&gt;
&lt;br /&gt;
==Combat stats==&lt;br /&gt;
{{Template:InfoboxArmorBonuses&lt;br /&gt;
| astab   = 0&lt;br /&gt;
| aslash  = 0&lt;br /&gt;
| acrush  = 0&lt;br /&gt;
| amagic  = 0&lt;br /&gt;
| arange  = 65&lt;br /&gt;
| dstab   = 164&lt;br /&gt;
| dslash  = 164&lt;br /&gt;
| dcrush  = 164&lt;br /&gt;
| dmagic  = 226&lt;br /&gt;
| drange  = 164&lt;br /&gt;
| str     = 0&lt;br /&gt;
| rstr    = 16&lt;br /&gt;
| mdmg    = 0&lt;br /&gt;
| prayer  = 3&lt;br /&gt;
| tier    = 110&lt;br /&gt;
}}&lt;br /&gt;
==Set Bonus==&lt;br /&gt;
While the full set is equipped, has a chance on attack to shoot an additional light orb projectile dealing x damage, and reduces the attack delay of the Heavenly bow by 1 tick for the next attack.&lt;br /&gt;
&lt;br /&gt;
===Set Items===&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary circlet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary shoulder guards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Luminary legs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Item sources==&lt;br /&gt;
===Drop Sources===&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Olympian Legendary Loot&lt;br /&gt;
| source1Lvl = N/A&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Always&lt;br /&gt;
| source2 = Olympian raid mystery box&lt;br /&gt;
| source2Lvl = N/A&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Always&lt;br /&gt;
| source3 = Olympian raid mystery box (lesser)&lt;br /&gt;
| source3Lvl = N/A&lt;br /&gt;
| source3Quant = 1&lt;br /&gt;
| rarity3 = Always&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Recipe===&lt;br /&gt;
{{ItemRecipe&lt;br /&gt;
| item1 = Luminary shoulder guards&lt;br /&gt;
| image1 = Luminary_shoulder_guards.png&lt;br /&gt;
| skill1 = Smithing&lt;br /&gt;
| level1 = 100&lt;br /&gt;
| quantity1_1 = 1&lt;br /&gt;
| material1_1 = [[Luminary essence]]&lt;br /&gt;
| quantity2_1 = 1&lt;br /&gt;
| material2_1 = [[Armadyl chestplate]]&lt;br /&gt;
| quantity3_1 = 15&lt;br /&gt;
| material3_1 = [[Olympian bar]]&lt;br /&gt;
| quantity4_1 = 10,000&lt;br /&gt;
| material4_1 = [[Upgrade gems]]&lt;br /&gt;
| chance1 = 80%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Chest armour]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Tanzanite_mutagen&amp;diff=21271</id>
		<title>Tanzanite mutagen</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Tanzanite_mutagen&amp;diff=21271"/>
		<updated>2026-02-06T07:12:54Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Tanzanite mutagen}}  == Item sources ==  {{Template:DropSource | source1 = Zulrah | source1Lvl = 725 | source1Quant = 1 | rarity1 = Unknown | source2 = Zulrah mystery box | source2Lvl = N/A | source2Quant = 1 | rarity2 = Common }}  == Products == {| class=&amp;quot;wikitable sortable&amp;quot; ! !! Item !! Level !! Success Rate !! Components |- | 32px || Tanzanite helm || [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tanzanite mutagen.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Tanzanite mutagen}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Zulrah&lt;br /&gt;
| source1Lvl = 725&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
| source2 = Zulrah mystery box&lt;br /&gt;
| source2Lvl = N/A&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Common&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tanzanite helm.png|32px]] || [[Tanzanite helm]] || [[File:Smithing_icon.png|20px]] 95 || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine helm]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Tanzanite mutagen]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1,500 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tanzanite crest.png|32px]] || [[Tanzanite crest]] || [[File:Smithing_icon.png|20px]] 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine scale]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Tanzanite fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Slayer helmet (i)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Serpentine helm]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Tanzanite mutagen]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Magma_mutagen&amp;diff=21270</id>
		<title>Magma mutagen</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Magma_mutagen&amp;diff=21270"/>
		<updated>2026-02-06T07:12:42Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Magma mutagen}}  == Item sources ==  {{Template:DropSource | source1 = Zulrah | source1Lvl = 725 | source1Quant = 1 | rarity1 = Unknown | source2 = Zulrah mystery box | source2Lvl = N/A | source2Quant = 1 | rarity2 = Common }}  == Products == {| class=&amp;quot;wikitable sortable&amp;quot; ! !! Item !! Level !! Success Rate !! Components |- | 32px || Magma helm || File:Smithing_i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magma mutagen.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Magma mutagen}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Zulrah&lt;br /&gt;
| source1Lvl = 725&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
| source2 = Zulrah mystery box&lt;br /&gt;
| source2Lvl = N/A&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Common&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magma helm.png|32px]] || [[Magma helm]] || [[File:Smithing_icon.png|20px]] 95 || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine helm]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Magma mutagen]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1,500 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magma crest.png|32px]] || [[Magma crest]] || [[File:Smithing_icon.png|20px]] 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine scale]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Uncut onyx]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Slayer helmet (i)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Serpentine helm]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Magma mutagen]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Jar_of_swamp&amp;diff=21269</id>
		<title>Jar of swamp</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Jar_of_swamp&amp;diff=21269"/>
		<updated>2026-02-06T07:12:28Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Jar of swamp}}  == Item sources ==  {{Template:DropSource | source1 = Zulrah | source1Lvl = 725 | source1Quant = 1 | rarity1 = Unknown }}  == Products == {| class=&amp;quot;wikitable sortable&amp;quot; ! !! Item !! Level !! Success Rate !! Components |- | 32px || Serpentine crest || 20px 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-mate...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jar of swamp.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Jar of swamp}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Zulrah&lt;br /&gt;
| source1Lvl = 725&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Serpentine crest.png|32px]] || [[Serpentine crest]] || [[File:Smithing_icon.png|20px]] 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine scale]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Magic fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Slayer helmet (i)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Serpentine helm]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Jar of swamp]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Tanzanite_fang&amp;diff=21268</id>
		<title>Tanzanite fang</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Tanzanite_fang&amp;diff=21268"/>
		<updated>2026-02-06T07:11:32Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Tanzanite fang}}  == Item sources ==  {{Template:DropSource | source1 = Danger Snek | source1Lvl = 1001 | source1Quant = 1 | rarity1 = Very rare | source2 = Zulrah | source2Lvl = 725 | source2Quant = 1 | rarity2 = Very rare | source3 = Heroic Mystery Crate | source3Lvl = N/A | source3Quant = 1 | rarity3 = Uncommon }}  == Products == {| class=&amp;quot;wikitable sortable&amp;quot; ! !! Item !! Level !! Succes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tanzanite fang.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Tanzanite fang}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Danger Snek&lt;br /&gt;
| source1Lvl = 1001&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Very rare&lt;br /&gt;
| source2 = Zulrah&lt;br /&gt;
| source2Lvl = 725&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Very rare&lt;br /&gt;
| source3 = Heroic Mystery Crate&lt;br /&gt;
| source3Lvl = N/A&lt;br /&gt;
| source3Quant = 1&lt;br /&gt;
| rarity3 = Uncommon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toxic blowpipe.png|32px]] || [[Toxic blowpipe]] || [[File:Fletching_icon.png|20px]] 95 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Tanzanite fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;7,500 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zulrah&#039;s scales.png|32px]] || [[Zulrah&#039;s scales]] || [[File:Smithing_icon.png|20px]] 95 || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Tanzanite fang]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toxic orb.png|32px]] || [[Toxic orb]] || [[File:Smithing_icon.png|20px]] 95 || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Tanzanite fang]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tanzanite crest.png|32px]] || [[Tanzanite crest]] || [[File:Smithing_icon.png|20px]] 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine scale]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Tanzanite fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Slayer helmet (i)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Serpentine helm]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Tanzanite mutagen]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tanzanite crest.png|32px]] || [[Tanzanite crest]] || [[File:Smithing_icon.png|20px]] 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine scale]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Tanzanite fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Slayer helmet (i)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Tanzanite helm]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fletching_items]]&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Magic_fang&amp;diff=21267</id>
		<title>Magic fang</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Magic_fang&amp;diff=21267"/>
		<updated>2026-02-06T07:11:09Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Magic fang}}  == Item sources ==  {{Template:DropSource | source1 = Danger Snek | source1Lvl = 1001 | source1Quant = 1 | rarity1 = Very rare | source2 = Zulrah | source2Lvl = 725 | source2Quant = 1 | rarity2 = Very rare | source3 = Heroic Mystery Crate | source3Lvl = N/A | source3Quant = 1 | rarity3 = Uncommon }}  == Products == {| class=&amp;quot;wikitable sortable&amp;quot; ! !! Item !! Level !! Success Rate !...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magic fang.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Magic fang}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Danger Snek&lt;br /&gt;
| source1Lvl = 1001&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Very rare&lt;br /&gt;
| source2 = Zulrah&lt;br /&gt;
| source2Lvl = 725&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Very rare&lt;br /&gt;
| source3 = Heroic Mystery Crate&lt;br /&gt;
| source3Lvl = N/A&lt;br /&gt;
| source3Quant = 1&lt;br /&gt;
| rarity3 = Uncommon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zulrah&#039;s scales.png|32px]] || [[Zulrah&#039;s scales]] || [[File:Smithing_icon.png|20px]] 95 || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Magic fang]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toxic orb.png|32px]] || [[Toxic orb]] || [[File:Smithing_icon.png|20px]] 95 || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Magic fang]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trident of the swamp.png|32px]] || [[Trident of the swamp]] || [[File:Runecrafting_icon.png|20px]] 95 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Trident of the seas (e)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Magic fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;7,500 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toxic staff of the dead.png|32px]] || [[Toxic staff of the dead]] || [[File:Runecrafting_icon.png|20px]] 95 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Staff of the dead]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Magic fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;7,500 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Serpentine crest.png|32px]] || [[Serpentine crest]] || [[File:Smithing_icon.png|20px]] 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine scale]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Magic fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Slayer helmet (i)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Serpentine helm]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Jar of swamp]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runecrafting_items]]&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Serpentine_visage&amp;diff=21266</id>
		<title>Serpentine visage</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Serpentine_visage&amp;diff=21266"/>
		<updated>2026-02-06T07:10:39Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Serpentine visage}}  == Item sources ==  {{Template:DropSource | source1 = Danger Snek | source1Lvl = 1001 | source1Quant = 1 | rarity1 = Very rare | source2 = Zulrah | source2Lvl = 725 | source2Quant = 1 | rarity2 = Very rare | source3 = Heroic Mystery Crate | source3Lvl = N/A | source3Quant = 1 | rarity3 = Uncommon }}  == Products == {| class=&amp;quot;wikitable sortable&amp;quot; ! !! Item !! Level !!...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Serpentine visage.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Serpentine visage}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Danger Snek&lt;br /&gt;
| source1Lvl = 1001&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Very rare&lt;br /&gt;
| source2 = Zulrah&lt;br /&gt;
| source2Lvl = 725&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Very rare&lt;br /&gt;
| source3 = Heroic Mystery Crate&lt;br /&gt;
| source3Lvl = N/A&lt;br /&gt;
| source3Quant = 1&lt;br /&gt;
| rarity3 = Uncommon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zulrah&#039;s scales.png|32px]] || [[Zulrah&#039;s scales]] || [[File:Smithing_icon.png|20px]] 95 || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine visage]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toxic orb.png|32px]] || [[Toxic orb]] || [[File:Smithing_icon.png|20px]] 95 || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine visage]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Serpentine helm.png|32px]] || [[Serpentine helm]] || [[File:Smithing_icon.png|20px]] 95 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine visage]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;7,500 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Serpentine grasp.png|32px]] || [[Serpentine grasp]] || [[File:Smithing_icon.png|20px]] 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine scale]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Serpentine visage]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;150 x [[Rangers&#039; fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;20 x [[Oxi bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Serpentine_scale&amp;diff=21265</id>
		<title>Serpentine scale</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Serpentine_scale&amp;diff=21265"/>
		<updated>2026-02-06T07:10:15Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Serpentine scale}}  == Item sources ==  {{Template:DropSource | source1 = Danger Snek | source1Lvl = 1001 | source1Quant = 1 | rarity1 = Unknown }}  == Products == {| class=&amp;quot;wikitable sortable&amp;quot; ! !! Item !! Level !! Success Rate !! Components |- | 32px || Serpentine crest || 20px 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Serpentine scale.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Serpentine scale}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Danger Snek&lt;br /&gt;
| source1Lvl = 1001&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Serpentine crest.png|32px]] || [[Serpentine crest]] || [[File:Smithing_icon.png|20px]] 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine scale]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Magic fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Slayer helmet (i)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Serpentine helm]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Jar of swamp]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tanzanite crest.png|32px]] || [[Tanzanite crest]] || [[File:Smithing_icon.png|20px]] 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine scale]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Tanzanite fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Slayer helmet (i)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Serpentine helm]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Tanzanite mutagen]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magma crest.png|32px]] || [[Magma crest]] || [[File:Smithing_icon.png|20px]] 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine scale]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Uncut onyx]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Slayer helmet (i)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Serpentine helm]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Magma mutagen]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tanzanite crest.png|32px]] || [[Tanzanite crest]] || [[File:Smithing_icon.png|20px]] 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine scale]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Tanzanite fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Slayer helmet (i)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Tanzanite helm]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magma crest.png|32px]] || [[Magma crest]] || [[File:Smithing_icon.png|20px]] 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine scale]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Uncut onyx]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Slayer helmet (i)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Magma helm]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Serpentine grasp.png|32px]] || [[Serpentine grasp]] || [[File:Smithing_icon.png|20px]] 105 (P3) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Serpentine scale]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Serpentine visage]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;150 x [[Rangers&#039; fabric]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;20 x [[Oxi bar]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100,000 x [[Zulrah&#039;s scales]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Guthix_halo&amp;diff=21264</id>
		<title>Guthix halo</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Guthix_halo&amp;diff=21264"/>
		<updated>2026-02-06T07:09:44Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Guthix halo}}  == Item sources ==  {{Template:DropSource | source1 = Derwen | source1Lvl = 235 | source1Quant = 1 | rarity1 = Unknown }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Guthix halo.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Guthix halo}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Derwen&lt;br /&gt;
| source1Lvl = 235&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Guthixian_icon&amp;diff=21263</id>
		<title>Guthixian icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Guthixian_icon&amp;diff=21263"/>
		<updated>2026-02-06T07:09:16Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Guthixian icon}}  == Item sources ==  {{Template:DropSource | source1 = Derwen | source1Lvl = 235 | source1Quant = 1 | rarity1 = Unknown }}  == Products == {| class=&amp;quot;wikitable sortable&amp;quot; ! !! Item !! Level !! Success Rate !! Components |- | 32px || Staff of balance || 20px 90 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Guthixian icon.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Guthixian icon}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Derwen&lt;br /&gt;
| source1Lvl = 235&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Staff of balance.png|32px]] || [[Staff of balance]] || [[File:Smithing_icon.png|20px]] 90 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Staff of the dead]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Guthixian icon]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Ent&#039;s roots]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;7,500 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Warden_rare_key&amp;diff=21262</id>
		<title>Warden rare key</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Warden_rare_key&amp;diff=21262"/>
		<updated>2026-02-06T07:08:43Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Warden rare key}}  == Item sources ==  {{Template:DropSource | source1 = Elidinis&amp;#039; Warden | source1Lvl = 544 | source1Quant = 1 | rarity1 = Unknown | source2 = Tumeken&amp;#039;s Warden | source2Lvl = 544 | source2Quant = 1 | rarity2 = Unknown }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warden rare key.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Warden rare key}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Elidinis&#039; Warden&lt;br /&gt;
| source1Lvl = 544&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
| source2 = Tumeken&#039;s Warden&lt;br /&gt;
| source2Lvl = 544&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Unknown&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Ancient_hilt&amp;diff=21261</id>
		<title>Ancient hilt</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Ancient_hilt&amp;diff=21261"/>
		<updated>2026-02-06T07:07:56Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Ancient hilt}}  == Item sources ==  {{Template:DropSource | source1 = Azrael | source1Lvl = 1001 | source1Quant = 1 | rarity1 = Unknown | source2 = Nex | source2Lvl = 1001 | source2Quant = 1 | rarity2 = Unknown }}  == Products == {| class=&amp;quot;wikitable sortable&amp;quot; ! !! Item !! Level !! Success Rate !! Components |- | 32px || Ancient godsword || File:Smithing_ico...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ancient hilt.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Ancient hilt}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Azrael&lt;br /&gt;
| source1Lvl = 1001&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
| source2 = Nex&lt;br /&gt;
| source2Lvl = 1001&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ancient godsword.png|32px]] || [[Ancient godsword]] || [[File:Smithing_icon.png|20px]] 105 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Ancient hilt]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Godsword blade]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;75 x [[Nihil shard]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;20,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Torva_platelegs_(damaged)&amp;diff=21260</id>
		<title>Torva platelegs (damaged)</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Torva_platelegs_(damaged)&amp;diff=21260"/>
		<updated>2026-02-06T07:07:34Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Torva platelegs (damaged)}}  == Item sources ==  {{Template:DropSource | source1 = Azrael | source1Lvl = 1001 | source1Quant = 1 | rarity1 = Unknown | source2 = Nex | source2Lvl = 1001 | source2Quant = 1 | rarity2 = Unknown }}  == Products == {| class=&amp;quot;wikitable sortable&amp;quot; ! !! Item !! Level !! Success Rate !! Components |- | 32px || [[Torva platelegs]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Torva platelegs (damaged).png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Torva platelegs (damaged)}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Azrael&lt;br /&gt;
| source1Lvl = 1001&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
| source2 = Nex&lt;br /&gt;
| source2Lvl = 1001&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torva platelegs.png|32px]] || [[Torva platelegs]] || [[File:Smithing_icon.png|20px]] 105 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Bandos tassets]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Torva platelegs (damaged)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100 x [[Nihil shard]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;30,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Torva_platebody_(damaged)&amp;diff=21259</id>
		<title>Torva platebody (damaged)</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Torva_platebody_(damaged)&amp;diff=21259"/>
		<updated>2026-02-06T07:07:22Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Torva platebody (damaged)}}  == Item sources ==  {{Template:DropSource | source1 = Azrael | source1Lvl = 1001 | source1Quant = 1 | rarity1 = Unknown | source2 = Nex | source2Lvl = 1001 | source2Quant = 1 | rarity2 = Unknown }}  == Products == {| class=&amp;quot;wikitable sortable&amp;quot; ! !! Item !! Level !! Success Rate !! Components |- | 32px || [[Torva platebody]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Torva platebody (damaged).png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Torva platebody (damaged)}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Azrael&lt;br /&gt;
| source1Lvl = 1001&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
| source2 = Nex&lt;br /&gt;
| source2Lvl = 1001&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torva platebody.png|32px]] || [[Torva platebody]] || [[File:Smithing_icon.png|20px]] 105 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Bandos chestplate]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Torva platebody (damaged)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;100 x [[Nihil shard]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;30,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Torva_full_helm_(damaged)&amp;diff=21258</id>
		<title>Torva full helm (damaged)</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Torva_full_helm_(damaged)&amp;diff=21258"/>
		<updated>2026-02-06T07:07:10Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Torva full helm (damaged)}}  == Item sources ==  {{Template:DropSource | source1 = Azrael | source1Lvl = 1001 | source1Quant = 1 | rarity1 = Unknown | source2 = Nex | source2Lvl = 1001 | source2Quant = 1 | rarity2 = Unknown }}  == Products == {| class=&amp;quot;wikitable sortable&amp;quot; ! !! Item !! Level !! Success Rate !! Components |- | 32px || [[Torva full helm]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Torva full helm (damaged).png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Torva full helm (damaged)}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Azrael&lt;br /&gt;
| source1Lvl = 1001&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
| source2 = Nex&lt;br /&gt;
| source2Lvl = 1001&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Torva full helm.png|32px]] || [[Torva full helm]] || [[File:Smithing_icon.png|20px]] 105 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Neitiznot faceguard]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Torva full helm (damaged)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;50 x [[Nihil shard]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;15,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Saradomin_Mystery_Box&amp;diff=21257</id>
		<title>Saradomin Mystery Box</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Saradomin_Mystery_Box&amp;diff=21257"/>
		<updated>2026-02-06T07:06:32Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Saradomin Mystery box}}  == Item sources ==  {{Template:DropSource | source1 = Commander Zilyana | source1Lvl = 596 | source1Quant = 1 | rarity1 = Very rare | source2 = Commander Zilyana | source2Lvl = 596 | source2Quant = 1 | rarity2 = Very rare | source3 = Starlight | source3Lvl = 149 | source3Quant = 1 | rarity3 = Very rare | source4 = Bree | source4Lvl = 146 | source4Quant = 1 |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Saradomin mystery box.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Saradomin Mystery box}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Commander Zilyana&lt;br /&gt;
| source1Lvl = 596&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Very rare&lt;br /&gt;
| source2 = Commander Zilyana&lt;br /&gt;
| source2Lvl = 596&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Very rare&lt;br /&gt;
| source3 = Starlight&lt;br /&gt;
| source3Lvl = 149&lt;br /&gt;
| source3Quant = 1&lt;br /&gt;
| rarity3 = Very rare&lt;br /&gt;
| source4 = Bree&lt;br /&gt;
| source4Lvl = 146&lt;br /&gt;
| source4Quant = 1&lt;br /&gt;
| rarity4 = Very rare&lt;br /&gt;
| source5 = Growler&lt;br /&gt;
| source5Lvl = 139&lt;br /&gt;
| source5Quant = 1&lt;br /&gt;
| rarity5 = Very rare&lt;br /&gt;
| source6 = Fortune Mbox Table&lt;br /&gt;
| source6Lvl = 0&lt;br /&gt;
| source6Quant = 1&lt;br /&gt;
| rarity6 = Unknown&lt;br /&gt;
| source7 = Global NPC Drops&lt;br /&gt;
| source7Lvl = 0&lt;br /&gt;
| source7Quant = 1&lt;br /&gt;
| rarity7 = Unknown&lt;br /&gt;
| source8 = Donator mystery box&lt;br /&gt;
| source8Lvl = N/A&lt;br /&gt;
| source8Quant = 3&lt;br /&gt;
| rarity8 = Common&lt;br /&gt;
| source9 = Heroic Mystery Crate&lt;br /&gt;
| source9Lvl = N/A&lt;br /&gt;
| source9Quant = 1&lt;br /&gt;
| rarity9 = Uncommon&lt;br /&gt;
| source10 = Legendary promo cache&lt;br /&gt;
| source10Lvl = N/A&lt;br /&gt;
| source10Quant = 3&lt;br /&gt;
| rarity10 = Common&lt;br /&gt;
| source11 = Mystery box mystery box&lt;br /&gt;
| source11Lvl = N/A&lt;br /&gt;
| source11Quant = 1&lt;br /&gt;
| rarity11 = Common&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting_items]]&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Cicely&amp;diff=21256</id>
		<title>Cicely</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Cicely&amp;diff=21256"/>
		<updated>2026-02-06T07:05:34Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Cicely}}  == Item sources ==  {{Template:DropSource | source1 = Azrael | source1Lvl = 1001 | source1Quant = 21 - 35 | rarity1 = Very rare | source2 = Danger Snek | source2Lvl = 1001 | source2Quant = 21 - 35 | rarity2 = Very rare | source3 = Nex | source3Lvl = 1001 | source3Quant = 21 - 35 | rarity3 = Very rare | source4 = Vorkath | source4Lvl = 732 | source4Quant = 21 - 35 | rarity4 = Very rare | s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cicely.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Cicely}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Azrael&lt;br /&gt;
| source1Lvl = 1001&lt;br /&gt;
| source1Quant = 21 - 35&lt;br /&gt;
| rarity1 = Very rare&lt;br /&gt;
| source2 = Danger Snek&lt;br /&gt;
| source2Lvl = 1001&lt;br /&gt;
| source2Quant = 21 - 35&lt;br /&gt;
| rarity2 = Very rare&lt;br /&gt;
| source3 = Nex&lt;br /&gt;
| source3Lvl = 1001&lt;br /&gt;
| source3Quant = 21 - 35&lt;br /&gt;
| rarity3 = Very rare&lt;br /&gt;
| source4 = Vorkath&lt;br /&gt;
| source4Lvl = 732&lt;br /&gt;
| source4Quant = 21 - 35&lt;br /&gt;
| rarity4 = Very rare&lt;br /&gt;
| source5 = Zulrah&lt;br /&gt;
| source5Lvl = 725&lt;br /&gt;
| source5Quant = 21 - 35&lt;br /&gt;
| rarity5 = Very rare&lt;br /&gt;
| source6 = Dagannoth Supreme (Echo)&lt;br /&gt;
| source6Lvl = 681&lt;br /&gt;
| source6Quant = 21 - 35&lt;br /&gt;
| rarity6 = Very rare&lt;br /&gt;
| source7 = K&#039;ril Tsutsaroth&lt;br /&gt;
| source7Lvl = 650&lt;br /&gt;
| source7Quant = 21 - 35&lt;br /&gt;
| rarity7 = Very rare&lt;br /&gt;
| source8 = General Graardor&lt;br /&gt;
| source8Lvl = 624&lt;br /&gt;
| source8Quant = 21 - 35&lt;br /&gt;
| rarity8 = Very rare&lt;br /&gt;
| source9 = Commander Zilyana&lt;br /&gt;
| source9Lvl = 596&lt;br /&gt;
| source9Quant = 21 - 35&lt;br /&gt;
| rarity9 = Very rare&lt;br /&gt;
| source10 = Kree&#039;arra&lt;br /&gt;
| source10Lvl = 580&lt;br /&gt;
| source10Quant = 21 - 35&lt;br /&gt;
| rarity10 = Very rare&lt;br /&gt;
| source11 = Elidinis&#039; Warden&lt;br /&gt;
| source11Lvl = 544&lt;br /&gt;
| source11Quant = 21 - 35&lt;br /&gt;
| rarity11 = Common&lt;br /&gt;
| source12 = Elidinis&#039; Warden&lt;br /&gt;
| source12Lvl = 544&lt;br /&gt;
| source12Quant = 21 - 35&lt;br /&gt;
| rarity12 = Very rare&lt;br /&gt;
| source13 = Tumeken&#039;s Warden&lt;br /&gt;
| source13Lvl = 544&lt;br /&gt;
| source13Quant = 21 - 35&lt;br /&gt;
| rarity13 = Common&lt;br /&gt;
| source14 = Tumeken&#039;s Warden&lt;br /&gt;
| source14Lvl = 544&lt;br /&gt;
| source14Quant = 21 - 35&lt;br /&gt;
| rarity14 = Very rare&lt;br /&gt;
| source15 = Jhallan&lt;br /&gt;
| source15Lvl = 491&lt;br /&gt;
| source15Quant = 21 - 35&lt;br /&gt;
| rarity15 = Very rare&lt;br /&gt;
| source16 = Dagannoth Prime (Echo)&lt;br /&gt;
| source16Lvl = 454&lt;br /&gt;
| source16Quant = 21 - 35&lt;br /&gt;
| rarity16 = Very rare&lt;br /&gt;
| source17 = Dagannoth Rex (Echo)&lt;br /&gt;
| source17Lvl = 454&lt;br /&gt;
| source17Quant = 21 - 35&lt;br /&gt;
| rarity17 = Very rare&lt;br /&gt;
| source18 = Zebak&lt;br /&gt;
| source18Lvl = 371&lt;br /&gt;
| source18Quant = 21 - 35&lt;br /&gt;
| rarity18 = Common&lt;br /&gt;
| source19 = Zebak&lt;br /&gt;
| source19Lvl = 371&lt;br /&gt;
| source19Quant = 21 - 35&lt;br /&gt;
| rarity19 = Very rare&lt;br /&gt;
| source20 = Ba-Ba&lt;br /&gt;
| source20Lvl = 359&lt;br /&gt;
| source20Quant = 21 - 35&lt;br /&gt;
| rarity20 = Common&lt;br /&gt;
| source21 = Ba-Ba&lt;br /&gt;
| source21Lvl = 359&lt;br /&gt;
| source21Quant = 21 - 35&lt;br /&gt;
| rarity21 = Very rare&lt;br /&gt;
| source22 = Justiciar Zachariah&lt;br /&gt;
| source22Lvl = 348&lt;br /&gt;
| source22Quant = 21 - 35&lt;br /&gt;
| rarity22 = Very rare&lt;br /&gt;
| source23 = Kephri&lt;br /&gt;
| source23Lvl = 341&lt;br /&gt;
| source23Quant = 21 - 35&lt;br /&gt;
| rarity23 = Common&lt;br /&gt;
| source24 = Kephri&lt;br /&gt;
| source24Lvl = 341&lt;br /&gt;
| source24Quant = 21 - 35&lt;br /&gt;
| rarity24 = Very rare&lt;br /&gt;
| source25 = Akkha&lt;br /&gt;
| source25Lvl = 337&lt;br /&gt;
| source25Quant = 21 - 35&lt;br /&gt;
| rarity25 = Common&lt;br /&gt;
| source26 = Akkha&lt;br /&gt;
| source26Lvl = 337&lt;br /&gt;
| source26Quant = 21 - 35&lt;br /&gt;
| rarity26 = Very rare&lt;br /&gt;
| source27 = Skotizo&lt;br /&gt;
| source27Lvl = 321&lt;br /&gt;
| source27Quant = 21 - 35&lt;br /&gt;
| rarity27 = Very rare&lt;br /&gt;
| source28 = Cerberus&lt;br /&gt;
| source28Lvl = 318&lt;br /&gt;
| source28Quant = 21 - 35&lt;br /&gt;
| rarity28 = Very rare&lt;br /&gt;
| source29 = Ignis&lt;br /&gt;
| source29Lvl = 318&lt;br /&gt;
| source29Quant = 21 - 35&lt;br /&gt;
| rarity29 = Very rare&lt;br /&gt;
| source30 = Dagannoth Prime&lt;br /&gt;
| source30Lvl = 303&lt;br /&gt;
| source30Quant = 21 - 35&lt;br /&gt;
| rarity30 = Very rare&lt;br /&gt;
| source31 = Dagannoth Rex&lt;br /&gt;
| source31Lvl = 303&lt;br /&gt;
| source31Quant = 21 - 35&lt;br /&gt;
| rarity31 = Very rare&lt;br /&gt;
| source32 = Dagannoth Supreme&lt;br /&gt;
| source32Lvl = 303&lt;br /&gt;
| source32Quant = 21 - 35&lt;br /&gt;
| rarity32 = Very rare&lt;br /&gt;
| source33 = Thermonuclear smoke devil&lt;br /&gt;
| source33Lvl = 301&lt;br /&gt;
| source33Quant = 21 - 35&lt;br /&gt;
| rarity33 = Very rare&lt;br /&gt;
| source34 = Kraken&lt;br /&gt;
| source34Lvl = 291&lt;br /&gt;
| source34Quant = 21 - 35&lt;br /&gt;
| rarity34 = Very rare&lt;br /&gt;
| source35 = King Black Dragon&lt;br /&gt;
| source35Lvl = 276&lt;br /&gt;
| source35Quant = 21 - 35&lt;br /&gt;
| rarity35 = Very rare&lt;br /&gt;
| source36 = Derwen&lt;br /&gt;
| source36Lvl = 235&lt;br /&gt;
| source36Quant = 21 - 35&lt;br /&gt;
| rarity36 = Very rare&lt;br /&gt;
| source37 = Porazdir&lt;br /&gt;
| source37Lvl = 235&lt;br /&gt;
| source37Quant = 21 - 35&lt;br /&gt;
| rarity37 = Very rare&lt;br /&gt;
| source38 = Olympian Legendary Loot&lt;br /&gt;
| source38Lvl = N/A&lt;br /&gt;
| source38Quant = 21 - 35&lt;br /&gt;
| rarity38 = Very rare&lt;br /&gt;
| source39 = Olympian Loot&lt;br /&gt;
| source39Lvl = N/A&lt;br /&gt;
| source39Quant = 21 - 35&lt;br /&gt;
| rarity39 = Common&lt;br /&gt;
| source40 = Olympian Loot&lt;br /&gt;
| source40Lvl = N/A&lt;br /&gt;
| source40Quant = 21 - 35&lt;br /&gt;
| rarity40 = Very rare&lt;br /&gt;
| source41 = Theatre of Blood Loot&lt;br /&gt;
| source41Lvl = N/A&lt;br /&gt;
| source41Quant = 21 - 35&lt;br /&gt;
| rarity41 = Very rare&lt;br /&gt;
| source42 = Theatre of Blood Loot (Hard)&lt;br /&gt;
| source42Lvl = N/A&lt;br /&gt;
| source42Quant = 21 - 35&lt;br /&gt;
| rarity42 = Very rare&lt;br /&gt;
| source43 = ToA Common Chest&lt;br /&gt;
| source43Lvl = N/A&lt;br /&gt;
| source43Quant = 21 - 35&lt;br /&gt;
| rarity43 = Common&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Prayer enhance (+)(4).png|32px]] || [[Prayer enhance (+)(4)]] || [[File:Herblore_icon.png|20px]] 90 || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Super restore(4)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Buchu leaf]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10 x [[Cicely]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Herblore_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Buchu_leaf&amp;diff=21255</id>
		<title>Buchu leaf</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Buchu_leaf&amp;diff=21255"/>
		<updated>2026-02-06T07:04:52Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Buchu leaf}}  == Item sources ==  {{Template:DropSource | source1 = Azrael | source1Lvl = 1001 | source1Quant = 21 - 35 | rarity1 = Very rare | source2 = Danger Snek | source2Lvl = 1001 | source2Quant = 21 - 35 | rarity2 = Very rare | source3 = Nex | source3Lvl = 1001 | source3Quant = 21 - 35 | rarity3 = Very rare | source4 = Vorkath | source4Lvl = 732 | source4Quant = 21 - 35 | rarity4 = Very...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Buchu leaf.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Buchu leaf}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Azrael&lt;br /&gt;
| source1Lvl = 1001&lt;br /&gt;
| source1Quant = 21 - 35&lt;br /&gt;
| rarity1 = Very rare&lt;br /&gt;
| source2 = Danger Snek&lt;br /&gt;
| source2Lvl = 1001&lt;br /&gt;
| source2Quant = 21 - 35&lt;br /&gt;
| rarity2 = Very rare&lt;br /&gt;
| source3 = Nex&lt;br /&gt;
| source3Lvl = 1001&lt;br /&gt;
| source3Quant = 21 - 35&lt;br /&gt;
| rarity3 = Very rare&lt;br /&gt;
| source4 = Vorkath&lt;br /&gt;
| source4Lvl = 732&lt;br /&gt;
| source4Quant = 21 - 35&lt;br /&gt;
| rarity4 = Very rare&lt;br /&gt;
| source5 = Zulrah&lt;br /&gt;
| source5Lvl = 725&lt;br /&gt;
| source5Quant = 21 - 35&lt;br /&gt;
| rarity5 = Very rare&lt;br /&gt;
| source6 = Dagannoth Supreme (Echo)&lt;br /&gt;
| source6Lvl = 681&lt;br /&gt;
| source6Quant = 21 - 35&lt;br /&gt;
| rarity6 = Very rare&lt;br /&gt;
| source7 = K&#039;ril Tsutsaroth&lt;br /&gt;
| source7Lvl = 650&lt;br /&gt;
| source7Quant = 21 - 35&lt;br /&gt;
| rarity7 = Very rare&lt;br /&gt;
| source8 = General Graardor&lt;br /&gt;
| source8Lvl = 624&lt;br /&gt;
| source8Quant = 21 - 35&lt;br /&gt;
| rarity8 = Very rare&lt;br /&gt;
| source9 = Commander Zilyana&lt;br /&gt;
| source9Lvl = 596&lt;br /&gt;
| source9Quant = 21 - 35&lt;br /&gt;
| rarity9 = Very rare&lt;br /&gt;
| source10 = Kree&#039;arra&lt;br /&gt;
| source10Lvl = 580&lt;br /&gt;
| source10Quant = 21 - 35&lt;br /&gt;
| rarity10 = Very rare&lt;br /&gt;
| source11 = Elidinis&#039; Warden&lt;br /&gt;
| source11Lvl = 544&lt;br /&gt;
| source11Quant = 21 - 35&lt;br /&gt;
| rarity11 = Common&lt;br /&gt;
| source12 = Elidinis&#039; Warden&lt;br /&gt;
| source12Lvl = 544&lt;br /&gt;
| source12Quant = 21 - 35&lt;br /&gt;
| rarity12 = Very rare&lt;br /&gt;
| source13 = Tumeken&#039;s Warden&lt;br /&gt;
| source13Lvl = 544&lt;br /&gt;
| source13Quant = 21 - 35&lt;br /&gt;
| rarity13 = Common&lt;br /&gt;
| source14 = Tumeken&#039;s Warden&lt;br /&gt;
| source14Lvl = 544&lt;br /&gt;
| source14Quant = 21 - 35&lt;br /&gt;
| rarity14 = Very rare&lt;br /&gt;
| source15 = Jhallan&lt;br /&gt;
| source15Lvl = 491&lt;br /&gt;
| source15Quant = 21 - 35&lt;br /&gt;
| rarity15 = Very rare&lt;br /&gt;
| source16 = Dagannoth Prime (Echo)&lt;br /&gt;
| source16Lvl = 454&lt;br /&gt;
| source16Quant = 21 - 35&lt;br /&gt;
| rarity16 = Very rare&lt;br /&gt;
| source17 = Dagannoth Rex (Echo)&lt;br /&gt;
| source17Lvl = 454&lt;br /&gt;
| source17Quant = 21 - 35&lt;br /&gt;
| rarity17 = Very rare&lt;br /&gt;
| source18 = Zebak&lt;br /&gt;
| source18Lvl = 371&lt;br /&gt;
| source18Quant = 21 - 35&lt;br /&gt;
| rarity18 = Common&lt;br /&gt;
| source19 = Zebak&lt;br /&gt;
| source19Lvl = 371&lt;br /&gt;
| source19Quant = 21 - 35&lt;br /&gt;
| rarity19 = Very rare&lt;br /&gt;
| source20 = Ba-Ba&lt;br /&gt;
| source20Lvl = 359&lt;br /&gt;
| source20Quant = 21 - 35&lt;br /&gt;
| rarity20 = Common&lt;br /&gt;
| source21 = Ba-Ba&lt;br /&gt;
| source21Lvl = 359&lt;br /&gt;
| source21Quant = 21 - 35&lt;br /&gt;
| rarity21 = Very rare&lt;br /&gt;
| source22 = Justiciar Zachariah&lt;br /&gt;
| source22Lvl = 348&lt;br /&gt;
| source22Quant = 21 - 35&lt;br /&gt;
| rarity22 = Very rare&lt;br /&gt;
| source23 = Kephri&lt;br /&gt;
| source23Lvl = 341&lt;br /&gt;
| source23Quant = 21 - 35&lt;br /&gt;
| rarity23 = Common&lt;br /&gt;
| source24 = Kephri&lt;br /&gt;
| source24Lvl = 341&lt;br /&gt;
| source24Quant = 21 - 35&lt;br /&gt;
| rarity24 = Very rare&lt;br /&gt;
| source25 = Akkha&lt;br /&gt;
| source25Lvl = 337&lt;br /&gt;
| source25Quant = 21 - 35&lt;br /&gt;
| rarity25 = Common&lt;br /&gt;
| source26 = Akkha&lt;br /&gt;
| source26Lvl = 337&lt;br /&gt;
| source26Quant = 21 - 35&lt;br /&gt;
| rarity26 = Very rare&lt;br /&gt;
| source27 = Skotizo&lt;br /&gt;
| source27Lvl = 321&lt;br /&gt;
| source27Quant = 21 - 35&lt;br /&gt;
| rarity27 = Very rare&lt;br /&gt;
| source28 = Cerberus&lt;br /&gt;
| source28Lvl = 318&lt;br /&gt;
| source28Quant = 21 - 35&lt;br /&gt;
| rarity28 = Very rare&lt;br /&gt;
| source29 = Ignis&lt;br /&gt;
| source29Lvl = 318&lt;br /&gt;
| source29Quant = 21 - 35&lt;br /&gt;
| rarity29 = Very rare&lt;br /&gt;
| source30 = Dagannoth Prime&lt;br /&gt;
| source30Lvl = 303&lt;br /&gt;
| source30Quant = 21 - 35&lt;br /&gt;
| rarity30 = Very rare&lt;br /&gt;
| source31 = Dagannoth Rex&lt;br /&gt;
| source31Lvl = 303&lt;br /&gt;
| source31Quant = 21 - 35&lt;br /&gt;
| rarity31 = Very rare&lt;br /&gt;
| source32 = Dagannoth Supreme&lt;br /&gt;
| source32Lvl = 303&lt;br /&gt;
| source32Quant = 21 - 35&lt;br /&gt;
| rarity32 = Very rare&lt;br /&gt;
| source33 = Thermonuclear smoke devil&lt;br /&gt;
| source33Lvl = 301&lt;br /&gt;
| source33Quant = 21 - 35&lt;br /&gt;
| rarity33 = Very rare&lt;br /&gt;
| source34 = Kraken&lt;br /&gt;
| source34Lvl = 291&lt;br /&gt;
| source34Quant = 21 - 35&lt;br /&gt;
| rarity34 = Very rare&lt;br /&gt;
| source35 = King Black Dragon&lt;br /&gt;
| source35Lvl = 276&lt;br /&gt;
| source35Quant = 21 - 35&lt;br /&gt;
| rarity35 = Very rare&lt;br /&gt;
| source36 = Derwen&lt;br /&gt;
| source36Lvl = 235&lt;br /&gt;
| source36Quant = 21 - 35&lt;br /&gt;
| rarity36 = Very rare&lt;br /&gt;
| source37 = Porazdir&lt;br /&gt;
| source37Lvl = 235&lt;br /&gt;
| source37Quant = 21 - 35&lt;br /&gt;
| rarity37 = Very rare&lt;br /&gt;
| source38 = Olympian Legendary Loot&lt;br /&gt;
| source38Lvl = N/A&lt;br /&gt;
| source38Quant = 21 - 35&lt;br /&gt;
| rarity38 = Very rare&lt;br /&gt;
| source39 = Olympian Loot&lt;br /&gt;
| source39Lvl = N/A&lt;br /&gt;
| source39Quant = 21 - 35&lt;br /&gt;
| rarity39 = Common&lt;br /&gt;
| source40 = Olympian Loot&lt;br /&gt;
| source40Lvl = N/A&lt;br /&gt;
| source40Quant = 21 - 35&lt;br /&gt;
| rarity40 = Very rare&lt;br /&gt;
| source41 = Theatre of Blood Loot&lt;br /&gt;
| source41Lvl = N/A&lt;br /&gt;
| source41Quant = 21 - 35&lt;br /&gt;
| rarity41 = Very rare&lt;br /&gt;
| source42 = Theatre of Blood Loot (Hard)&lt;br /&gt;
| source42Lvl = N/A&lt;br /&gt;
| source42Quant = 21 - 35&lt;br /&gt;
| rarity42 = Very rare&lt;br /&gt;
| source43 = ToA Common Chest&lt;br /&gt;
| source43Lvl = N/A&lt;br /&gt;
| source43Quant = 21 - 35&lt;br /&gt;
| rarity43 = Common&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Prayer enhance (+)(4).png|32px]] || [[Prayer enhance (+)(4)]] || [[File:Herblore_icon.png|20px]] 90 || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Super restore(4)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Buchu leaf]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10 x [[Cicely]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Herblore_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Category:Herblore_items&amp;diff=21254</id>
		<title>Category:Herblore items</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Category:Herblore_items&amp;diff=21254"/>
		<updated>2026-02-06T07:03:59Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Noxifer&amp;diff=21253</id>
		<title>Noxifer</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Noxifer&amp;diff=21253"/>
		<updated>2026-02-06T07:03:43Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Noxifer}}  == Item sources ==  {{Template:DropSource | source1 = Azrael | source1Lvl = 1001 | source1Quant = 21 - 35 | rarity1 = Very rare | source2 = Danger Snek | source2Lvl = 1001 | source2Quant = 21 - 35 | rarity2 = Very rare | source3 = Nex | source3Lvl = 1001 | source3Quant = 21 - 35 | rarity3 = Very rare | source4 = Vorkath | source4Lvl = 732 | source4Quant = 21 - 35 | rarity4 = Very rare |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Noxifer.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Noxifer}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Azrael&lt;br /&gt;
| source1Lvl = 1001&lt;br /&gt;
| source1Quant = 21 - 35&lt;br /&gt;
| rarity1 = Very rare&lt;br /&gt;
| source2 = Danger Snek&lt;br /&gt;
| source2Lvl = 1001&lt;br /&gt;
| source2Quant = 21 - 35&lt;br /&gt;
| rarity2 = Very rare&lt;br /&gt;
| source3 = Nex&lt;br /&gt;
| source3Lvl = 1001&lt;br /&gt;
| source3Quant = 21 - 35&lt;br /&gt;
| rarity3 = Very rare&lt;br /&gt;
| source4 = Vorkath&lt;br /&gt;
| source4Lvl = 732&lt;br /&gt;
| source4Quant = 21 - 35&lt;br /&gt;
| rarity4 = Very rare&lt;br /&gt;
| source5 = Zulrah&lt;br /&gt;
| source5Lvl = 725&lt;br /&gt;
| source5Quant = 21 - 35&lt;br /&gt;
| rarity5 = Very rare&lt;br /&gt;
| source6 = Dagannoth Supreme (Echo)&lt;br /&gt;
| source6Lvl = 681&lt;br /&gt;
| source6Quant = 21 - 35&lt;br /&gt;
| rarity6 = Very rare&lt;br /&gt;
| source7 = K&#039;ril Tsutsaroth&lt;br /&gt;
| source7Lvl = 650&lt;br /&gt;
| source7Quant = 21 - 35&lt;br /&gt;
| rarity7 = Very rare&lt;br /&gt;
| source8 = General Graardor&lt;br /&gt;
| source8Lvl = 624&lt;br /&gt;
| source8Quant = 21 - 35&lt;br /&gt;
| rarity8 = Very rare&lt;br /&gt;
| source9 = Commander Zilyana&lt;br /&gt;
| source9Lvl = 596&lt;br /&gt;
| source9Quant = 21 - 35&lt;br /&gt;
| rarity9 = Very rare&lt;br /&gt;
| source10 = Kree&#039;arra&lt;br /&gt;
| source10Lvl = 580&lt;br /&gt;
| source10Quant = 21 - 35&lt;br /&gt;
| rarity10 = Very rare&lt;br /&gt;
| source11 = Elidinis&#039; Warden&lt;br /&gt;
| source11Lvl = 544&lt;br /&gt;
| source11Quant = 21 - 35&lt;br /&gt;
| rarity11 = Common&lt;br /&gt;
| source12 = Elidinis&#039; Warden&lt;br /&gt;
| source12Lvl = 544&lt;br /&gt;
| source12Quant = 21 - 35&lt;br /&gt;
| rarity12 = Very rare&lt;br /&gt;
| source13 = Tumeken&#039;s Warden&lt;br /&gt;
| source13Lvl = 544&lt;br /&gt;
| source13Quant = 21 - 35&lt;br /&gt;
| rarity13 = Common&lt;br /&gt;
| source14 = Tumeken&#039;s Warden&lt;br /&gt;
| source14Lvl = 544&lt;br /&gt;
| source14Quant = 21 - 35&lt;br /&gt;
| rarity14 = Very rare&lt;br /&gt;
| source15 = Jhallan&lt;br /&gt;
| source15Lvl = 491&lt;br /&gt;
| source15Quant = 21 - 35&lt;br /&gt;
| rarity15 = Very rare&lt;br /&gt;
| source16 = Dagannoth Prime (Echo)&lt;br /&gt;
| source16Lvl = 454&lt;br /&gt;
| source16Quant = 21 - 35&lt;br /&gt;
| rarity16 = Very rare&lt;br /&gt;
| source17 = Dagannoth Rex (Echo)&lt;br /&gt;
| source17Lvl = 454&lt;br /&gt;
| source17Quant = 21 - 35&lt;br /&gt;
| rarity17 = Very rare&lt;br /&gt;
| source18 = Zebak&lt;br /&gt;
| source18Lvl = 371&lt;br /&gt;
| source18Quant = 21 - 35&lt;br /&gt;
| rarity18 = Common&lt;br /&gt;
| source19 = Zebak&lt;br /&gt;
| source19Lvl = 371&lt;br /&gt;
| source19Quant = 21 - 35&lt;br /&gt;
| rarity19 = Very rare&lt;br /&gt;
| source20 = Ba-Ba&lt;br /&gt;
| source20Lvl = 359&lt;br /&gt;
| source20Quant = 21 - 35&lt;br /&gt;
| rarity20 = Common&lt;br /&gt;
| source21 = Ba-Ba&lt;br /&gt;
| source21Lvl = 359&lt;br /&gt;
| source21Quant = 21 - 35&lt;br /&gt;
| rarity21 = Very rare&lt;br /&gt;
| source22 = Justiciar Zachariah&lt;br /&gt;
| source22Lvl = 348&lt;br /&gt;
| source22Quant = 21 - 35&lt;br /&gt;
| rarity22 = Very rare&lt;br /&gt;
| source23 = Kephri&lt;br /&gt;
| source23Lvl = 341&lt;br /&gt;
| source23Quant = 21 - 35&lt;br /&gt;
| rarity23 = Common&lt;br /&gt;
| source24 = Kephri&lt;br /&gt;
| source24Lvl = 341&lt;br /&gt;
| source24Quant = 21 - 35&lt;br /&gt;
| rarity24 = Very rare&lt;br /&gt;
| source25 = Akkha&lt;br /&gt;
| source25Lvl = 337&lt;br /&gt;
| source25Quant = 21 - 35&lt;br /&gt;
| rarity25 = Common&lt;br /&gt;
| source26 = Akkha&lt;br /&gt;
| source26Lvl = 337&lt;br /&gt;
| source26Quant = 21 - 35&lt;br /&gt;
| rarity26 = Very rare&lt;br /&gt;
| source27 = Skotizo&lt;br /&gt;
| source27Lvl = 321&lt;br /&gt;
| source27Quant = 21 - 35&lt;br /&gt;
| rarity27 = Very rare&lt;br /&gt;
| source28 = Cerberus&lt;br /&gt;
| source28Lvl = 318&lt;br /&gt;
| source28Quant = 21 - 35&lt;br /&gt;
| rarity28 = Very rare&lt;br /&gt;
| source29 = Ignis&lt;br /&gt;
| source29Lvl = 318&lt;br /&gt;
| source29Quant = 21 - 35&lt;br /&gt;
| rarity29 = Very rare&lt;br /&gt;
| source30 = Dagannoth Prime&lt;br /&gt;
| source30Lvl = 303&lt;br /&gt;
| source30Quant = 21 - 35&lt;br /&gt;
| rarity30 = Very rare&lt;br /&gt;
| source31 = Dagannoth Rex&lt;br /&gt;
| source31Lvl = 303&lt;br /&gt;
| source31Quant = 21 - 35&lt;br /&gt;
| rarity31 = Very rare&lt;br /&gt;
| source32 = Dagannoth Supreme&lt;br /&gt;
| source32Lvl = 303&lt;br /&gt;
| source32Quant = 21 - 35&lt;br /&gt;
| rarity32 = Very rare&lt;br /&gt;
| source33 = Thermonuclear smoke devil&lt;br /&gt;
| source33Lvl = 301&lt;br /&gt;
| source33Quant = 21 - 35&lt;br /&gt;
| rarity33 = Very rare&lt;br /&gt;
| source34 = Kraken&lt;br /&gt;
| source34Lvl = 291&lt;br /&gt;
| source34Quant = 21 - 35&lt;br /&gt;
| rarity34 = Very rare&lt;br /&gt;
| source35 = King Black Dragon&lt;br /&gt;
| source35Lvl = 276&lt;br /&gt;
| source35Quant = 21 - 35&lt;br /&gt;
| rarity35 = Very rare&lt;br /&gt;
| source36 = Derwen&lt;br /&gt;
| source36Lvl = 235&lt;br /&gt;
| source36Quant = 21 - 35&lt;br /&gt;
| rarity36 = Very rare&lt;br /&gt;
| source37 = Porazdir&lt;br /&gt;
| source37Lvl = 235&lt;br /&gt;
| source37Quant = 21 - 35&lt;br /&gt;
| rarity37 = Very rare&lt;br /&gt;
| source38 = Olympian Legendary Loot&lt;br /&gt;
| source38Lvl = N/A&lt;br /&gt;
| source38Quant = 21 - 35&lt;br /&gt;
| rarity38 = Very rare&lt;br /&gt;
| source39 = Olympian Loot&lt;br /&gt;
| source39Lvl = N/A&lt;br /&gt;
| source39Quant = 21 - 35&lt;br /&gt;
| rarity39 = Common&lt;br /&gt;
| source40 = Olympian Loot&lt;br /&gt;
| source40Lvl = N/A&lt;br /&gt;
| source40Quant = 21 - 35&lt;br /&gt;
| rarity40 = Very rare&lt;br /&gt;
| source41 = Theatre of Blood Loot&lt;br /&gt;
| source41Lvl = N/A&lt;br /&gt;
| source41Quant = 21 - 35&lt;br /&gt;
| rarity41 = Very rare&lt;br /&gt;
| source42 = Theatre of Blood Loot (Hard)&lt;br /&gt;
| source42Lvl = N/A&lt;br /&gt;
| source42Quant = 21 - 35&lt;br /&gt;
| rarity42 = Very rare&lt;br /&gt;
| source43 = ToA Common Chest&lt;br /&gt;
| source43Lvl = N/A&lt;br /&gt;
| source43Quant = 21 - 35&lt;br /&gt;
| rarity43 = Common&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Overload (+)(4).png|32px]] || [[Overload (+)(4)]] || [[File:Herblore_icon.png|20px]] 90 || 100% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Super combat potion(4)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Ranging potion(4)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Magic potion(4)]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Noxifer]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Herblore_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Zarosian_essence&amp;diff=21252</id>
		<title>Zarosian essence</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Zarosian_essence&amp;diff=21252"/>
		<updated>2026-02-06T07:03:09Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Zarosian essence}}  == Item sources ==  {{Template:DropSource | source1 = Azrael | source1Lvl = 1001 | source1Quant = 1 | rarity1 = Very rare }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zarosian essence.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Zarosian essence}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Azrael&lt;br /&gt;
| source1Lvl = 1001&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Very rare&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Breach_of_the_scarab&amp;diff=21251</id>
		<title>Breach of the scarab</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Breach_of_the_scarab&amp;diff=21251"/>
		<updated>2026-02-06T07:02:26Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Breach of the scarab}}  == Item sources ==  {{Template:DropSource | source1 = Elidinis&amp;#039; Warden | source1Lvl = 544 | source1Quant = 1 | rarity1 = Unknown | source2 = Tumeken&amp;#039;s Warden | source2Lvl = 544 | source2Quant = 1 | rarity2 = Unknown | source3 = Zebak | source3Lvl = 371 | source3Quant = 1 | rarity3 = Unknown | source4 = Ba-Ba | source4Lvl = 359 | source4Quant = 1 | rarity4 = Unk...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Breach of the scarab.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Breach of the scarab}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Elidinis&#039; Warden&lt;br /&gt;
| source1Lvl = 544&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
| source2 = Tumeken&#039;s Warden&lt;br /&gt;
| source2Lvl = 544&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Unknown&lt;br /&gt;
| source3 = Zebak&lt;br /&gt;
| source3Lvl = 371&lt;br /&gt;
| source3Quant = 1&lt;br /&gt;
| rarity3 = Unknown&lt;br /&gt;
| source4 = Ba-Ba&lt;br /&gt;
| source4Lvl = 359&lt;br /&gt;
| source4Quant = 1&lt;br /&gt;
| rarity4 = Unknown&lt;br /&gt;
| source5 = Kephri&lt;br /&gt;
| source5Lvl = 341&lt;br /&gt;
| source5Quant = 1&lt;br /&gt;
| rarity5 = Unknown&lt;br /&gt;
| source6 = Akkha&lt;br /&gt;
| source6Lvl = 337&lt;br /&gt;
| source6Quant = 1&lt;br /&gt;
| rarity6 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TOA common key.png|32px]] || [[TOA common key]] || [[File:Smithing_icon.png|20px]] 105 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Breach of the scarab]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Onyx]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Platinum token]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Eye_of_the_corruptor&amp;diff=21250</id>
		<title>Eye of the corruptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Eye_of_the_corruptor&amp;diff=21250"/>
		<updated>2026-02-06T07:01:46Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Eye of the corruptor}}  == Item sources ==  {{Template:DropSource | source1 = Elidinis&amp;#039; Warden | source1Lvl = 544 | source1Quant = 1 | rarity1 = Unknown | source2 = Tumeken&amp;#039;s Warden | source2Lvl = 544 | source2Quant = 1 | rarity2 = Unknown | source3 = Zebak | source3Lvl = 371 | source3Quant = 1 | rarity3 = Unknown | source4 = Ba-Ba | source4Lvl = 359 | source4Quant = 1 | rarity4 = Unk...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eye of the corruptor.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Eye of the corruptor}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Elidinis&#039; Warden&lt;br /&gt;
| source1Lvl = 544&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
| source2 = Tumeken&#039;s Warden&lt;br /&gt;
| source2Lvl = 544&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Unknown&lt;br /&gt;
| source3 = Zebak&lt;br /&gt;
| source3Lvl = 371&lt;br /&gt;
| source3Quant = 1&lt;br /&gt;
| rarity3 = Unknown&lt;br /&gt;
| source4 = Ba-Ba&lt;br /&gt;
| source4Lvl = 359&lt;br /&gt;
| source4Quant = 1&lt;br /&gt;
| rarity4 = Unknown&lt;br /&gt;
| source5 = Kephri&lt;br /&gt;
| source5Lvl = 341&lt;br /&gt;
| source5Quant = 1&lt;br /&gt;
| rarity5 = Unknown&lt;br /&gt;
| source6 = Akkha&lt;br /&gt;
| source6Lvl = 337&lt;br /&gt;
| source6Quant = 1&lt;br /&gt;
| rarity6 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TOA common key.png|32px]] || [[TOA common key]] || [[File:Smithing_icon.png|20px]] 105 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Eye of the corruptor]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Onyx]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Platinum token]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Jewel_of_the_sun&amp;diff=21249</id>
		<title>Jewel of the sun</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Jewel_of_the_sun&amp;diff=21249"/>
		<updated>2026-02-06T07:01:27Z</updated>

		<summary type="html">&lt;p&gt;Bark: Created page with &amp;quot;left {{#invoke:ManualDescriptions|getDescription|Jewel of the sun}}  == Item sources ==  {{Template:DropSource | source1 = Elidinis&amp;#039; Warden | source1Lvl = 544 | source1Quant = 1 | rarity1 = Unknown | source2 = Tumeken&amp;#039;s Warden | source2Lvl = 544 | source2Quant = 1 | rarity2 = Unknown | source3 = Zebak | source3Lvl = 371 | source3Quant = 1 | rarity3 = Unknown | source4 = Ba-Ba | source4Lvl = 359 | source4Quant = 1 | rarity4 = Unknown | s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jewel of the sun.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Jewel of the sun}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Elidinis&#039; Warden&lt;br /&gt;
| source1Lvl = 544&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
| source2 = Tumeken&#039;s Warden&lt;br /&gt;
| source2Lvl = 544&lt;br /&gt;
| source2Quant = 1&lt;br /&gt;
| rarity2 = Unknown&lt;br /&gt;
| source3 = Zebak&lt;br /&gt;
| source3Lvl = 371&lt;br /&gt;
| source3Quant = 1&lt;br /&gt;
| rarity3 = Unknown&lt;br /&gt;
| source4 = Ba-Ba&lt;br /&gt;
| source4Lvl = 359&lt;br /&gt;
| source4Quant = 1&lt;br /&gt;
| rarity4 = Unknown&lt;br /&gt;
| source5 = Kephri&lt;br /&gt;
| source5Lvl = 341&lt;br /&gt;
| source5Quant = 1&lt;br /&gt;
| rarity5 = Unknown&lt;br /&gt;
| source6 = Akkha&lt;br /&gt;
| source6Lvl = 337&lt;br /&gt;
| source6Quant = 1&lt;br /&gt;
| rarity6 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TOA common key.png|32px]] || [[TOA common key]] || [[File:Smithing_icon.png|20px]] 105 || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Jewel of the sun]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Onyx]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 x [[Platinum token]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Hydra_leather&amp;diff=21248</id>
		<title>Hydra leather</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Hydra_leather&amp;diff=21248"/>
		<updated>2026-02-06T07:00:27Z</updated>

		<summary type="html">&lt;p&gt;Bark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hydra leather.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Hydra leather}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Alchemical Hydra&lt;br /&gt;
| source1Lvl = 426&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ferocious gloves.png|32px]] || [[Ferocious gloves]] || [[File:Smithing_icon.png|20px]] 105 (P1) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Hydra leather]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Barrows gloves]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;15,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Hydra%27s_eye&amp;diff=21247</id>
		<title>Hydra&#039;s eye</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Hydra%27s_eye&amp;diff=21247"/>
		<updated>2026-02-06T07:00:24Z</updated>

		<summary type="html">&lt;p&gt;Bark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hydra&#039;s eye.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Hydra&#039;s eye}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Alchemical Hydra&lt;br /&gt;
| source1Lvl = 426&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brimstone ring.png|32px]] || [[Brimstone ring]] || [[File:Smithing_icon.png|20px]] 105 (P1) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Hydra&#039;s heart]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Hydra&#039;s eye]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Hydra&#039;s fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Hydra%27s_fang&amp;diff=21246</id>
		<title>Hydra&#039;s fang</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Hydra%27s_fang&amp;diff=21246"/>
		<updated>2026-02-06T07:00:20Z</updated>

		<summary type="html">&lt;p&gt;Bark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hydra&#039;s fang.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Hydra&#039;s fang}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Alchemical Hydra&lt;br /&gt;
| source1Lvl = 426&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brimstone ring.png|32px]] || [[Brimstone ring]] || [[File:Smithing_icon.png|20px]] 105 (P1) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Hydra&#039;s heart]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Hydra&#039;s eye]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Hydra&#039;s fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Hydra%27s_heart&amp;diff=21245</id>
		<title>Hydra&#039;s heart</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Hydra%27s_heart&amp;diff=21245"/>
		<updated>2026-02-06T07:00:18Z</updated>

		<summary type="html">&lt;p&gt;Bark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hydra&#039;s heart.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Hydra&#039;s heart}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Alchemical Hydra&lt;br /&gt;
| source1Lvl = 426&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brimstone ring.png|32px]] || [[Brimstone ring]] || [[File:Smithing_icon.png|20px]] 105 (P1) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Hydra&#039;s heart]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Hydra&#039;s eye]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Hydra&#039;s fang]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;10,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
	<entry>
		<id>https://wiki.august.games/index.php?title=Hydra_tail&amp;diff=21244</id>
		<title>Hydra tail</title>
		<link rel="alternate" type="text/html" href="https://wiki.august.games/index.php?title=Hydra_tail&amp;diff=21244"/>
		<updated>2026-02-06T07:00:15Z</updated>

		<summary type="html">&lt;p&gt;Bark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hydra tail.png|50px|left]] {{#invoke:ManualDescriptions|getDescription|Hydra tail}}&lt;br /&gt;
&lt;br /&gt;
== Item sources ==&lt;br /&gt;
&lt;br /&gt;
{{Template:DropSource&lt;br /&gt;
| source1 = Alchemical Hydra&lt;br /&gt;
| source1Lvl = 426&lt;br /&gt;
| source1Quant = 1&lt;br /&gt;
| rarity1 = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Item !! Level !! Success Rate !! Components&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dragon hunter lance.png|32px]] || [[Dragon hunter lance]] || [[File:Smithing_icon.png|20px]] 105 (P1) || 80% || class=&amp;quot;plainlist&amp;quot; | &amp;lt;ul class=&amp;quot;products-materials&amp;quot;&amp;gt;&amp;lt;li class=&amp;quot;production-selected&amp;quot;&amp;gt;1 x [[Zamorakian spear]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Hydra&#039;s claw]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 x [[Hydra tail]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;15,000 x [[Upgrade gems]]&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing_items]]&lt;/div&gt;</summary>
		<author><name>Bark</name></author>
	</entry>
</feed>